## DevilutionX 1.0.1
### Features
- Toggle fullscreen at any point by hitting alt+enter (mouse grab can be disabled in diablo.ini)
- Controller: B button closes the currently active panel.
- Added a navigation menu for controllers
- Focus on the exit item before quitting.
- Minor performance improvements (save/load time and main menu).
- Add a list of [known mods](https://github.com/diasurgical/devilutionX/blob/master/docs/mods.md)
### Platforms
- Added support for 32bit PowerPc
- Added support for Amiga
- Added support Clockwork PI GameShell
- Added support for GKD350h
- Switch to OPK for RetroFW (requires 2.0)
- Update OpendDingus/RetroFW build root
### Bugfixes
- Game crashing on systems that do not report monitor refresh rate.
- Fixed belt not working correctly when holding shift on us keyboard layouts
- Always keep track of the latest hero level when selecting difficulty.
- Correct screenshot path
- Turn the screen red for 200ms when taking screenshots.
- Fix town load screen missing on the first load.
- Fix minor HOM issue at some houses in town.
- Allow for space as text input
- Fixed a couple of typos in error messages
### Original Diablo bugs
- Fix belt not working correctly when holding shift on *non-*us keyboard layouts
- Fix one more rare crash.
A reimplementation of the 1997 Bullfrog business sim Theme Hospital.
As well as faithfully recreating the original, CorsixTH adds support for
modern operating systems, high resolutions and much more.
appears to be barely available outside pkgsrc, but there's another 'sirius'
package - a "domain specific library for electronic structure calculations"
which is actively maintained
Eviternity is a megawad comprised of six 5-map
episodes (called Chapters) plus two secret maps.
This project exclusively uses OTEX, a brand new
high quality texture pack by ukiro.
Eviternity's six chapters explore a series of
unique and varied themes, each featuring classic
gameplay with an interest in making each map hold
its own unique identity and personality. The
themes are "Medieval", "Techbase", "Icy Castles",
"Industrial / Brutalism", "Hell / Gore / Alien" and
"Heaven".
This project was created as a birthday gift to
Doom, which is celebrating its 25th birthday the day
this was first released ("RC1", Released on December
10th, 2018. The texture pack used in this project,
OTEX, was also released on the same day - so please
do not use Eviternity as a base for your wads & mods.
While mostly being a "Dragonfly project", with 24
maps being made or heavily worked on by myself, I
present to you a mighty lineup of well-known guest
mappers who have crafted beautiful and fun levels.
Changes in 2.2:
General
Slopes have been implemented into almost the entire campaign, including support for launching off of quarterpipes. No, before you ask, loops still aren’t possible.
An enormous number of graphics and textures have been updated or redone. Highlights include the title screen, Sonic and Tails, with separate sprites of Tails’s tails for optimum mofumofu.
Practically the entire soundtrack has been redone.
Character sprites now face the direction the player’s control inputs point instead of in the direction the camera is facing.
Automatic braking, a new assist feature, has been added. While enabled, releasing the controls will cause the player’s character to attempt to stop instead of coasting forward.
Tails’s AI has been significantly improved in Sonic & Tails mode, including allowing him to be commanded to fly you without using player 2’s controls.
The attraction, elemental, and force shields now have a jump-spin ability like whirlwind and armageddon already did.
Continuing the game after getting a game over now starts the player with more lives for each continue used.
The intro cutscene has been revamped with brand-new art, and the game now has a short ending sequence.
Levels
Arid Canyon Zone Acts 2 and 3 now exist.
Almost the entire rest of the campaign has been remade from scratch or significantly updated.
Several bosses have had their arena and behavior updated.
The final battles have been adjusted to make losing not kick the player all the way back to the beginning of Eggrock.
A short, optional tutorial stage has been added.
Two stages previously from the OLDC have been included as unlockables.
Cooperative mode now uses the old 2.0 special stages, which have been slightly updated to be more multiplayer-friendly.
Interface
The menus have been massively revamped to both look better and be easier to understand.
Controls, menus, and various other things have been renamed to make them easier to understand.
Record attack now has HUD elements to display the buttons being pressed both during gameplay and while watching replays.
Multiple accessibility features have been added, including closed-captioning and the ability to adjust the palette at runtime to add contrast to aid colorblind players.
Engine/Editing
The palette has changed again to provide slightly more diverse color options
Music no longer restarts from the beginning after an interruption, such as getting an extra life.
Plugging in a controller during gameplay will allow that controller to be used instead of requiring the game to be restarted to recognize it.
Added support for paper sprites, which allow the sprite to be rendered as if it’s on an upright piece of paper, becoming thinner when viewed at an angle and disappearing entirely when viewed from the side. Think Paper Mario.
Textures can now be used as flats (but not vice-versa).
Skybox rendering has been significantly optimized.
PNG images can now be used as graphics, at any resolution (but not too high or you’ll run out of memory).
Sprite rotation is now supported.
libopenmpt support
Added support for the MD3 model format.
So many Lua changes we couldn’t possibly hope to list them all here.
* release 0.4.6
- added rewind to automatic saves
- fixed passwords and protection codes input
* release 0.4.5
- added low-pass filtering for in-game music
- added support for 3DO background music (tunes/*.Cpc)
- added protection screen for DOS SSI version
- fixed ASC and CARTE cutscenes enablement
- fixed loudness of sound effects and in-game music
* release 0.4.4
- added auto-save
- fixed graphical glitches with Macintosh data files
* release 0.4.3
- added title and logo screens for Macintosh
- fixed cutscene offsets with Macintosh data files
* release 0.4.2
- added graphic borders (16:9 displays)
- added detection for Macintosh AppleDouble
- added language selection in title screen
- added story texts for Macintosh
* release 0.4.1
- added support for Macintosh sounds playback
- improved graphics scalers performance
- fixed palette glitches with .BNQ DOS data files
* release 0.4.0
- added initial support for Macintosh data files (512x448 resolution)
- added configuration file entries for disabled cutscenes
- fixed screen shaking offset (level 2)
Version 1.27.1 is used for the package with the latest macOS patches. They were
added to the source archive by upstream after the 1.27 release without changing
its name.
The new OpenGL renderer can be disabled with the new package option "opengl"
(recommended on machines without hardware acceleration for OpenGL).
The option "opengl" is ignored if the FLTK package was compiled without OpenGL
support.
CHANGES IN Eureka 1.27
======================
(Since version 1.24)
+ use OpenGL for faster rendering of 2D and 3D views
+ improved non-GL drawing of 2D view, much faster in Linux
+ support mixing textures and flats for ports that allow it
+ improved 3D mode, can move things and sector surfaces
+ ratio lock, makes producing lines at certain angles easier
- a single status bar for both 2D and 3D views
- new popup menus to set edit mode, browser mode, scaling
- render sectors in the 2D view with both lighting and texturing
- create void islands by drawing lines anti-clockwise in a sector
- snap position indicator for 2D view (a light-blue cross)
- added scale '-' and '+' buttons, show scale as percentage
- ability to highlight/select railings in 3D view
- beginning of support for UDMF maps (not usable yet...)
- render BOOM's deep water effect (linetype 242)
[pkgrc note: Legacy linetype 301 "Translucent 3D water" is now visible
with the OpenGL renderer too]
- render 3D Floors for EDGE, LEGACY and ZDOOM ports
[pkgrc note: 3D floors are only visible with the OpenGL renderer]
- render basic slopes for EDGE, ETERNITY, ODAMEX and ZDOOM
[pkgrc note: Slopes are only visible with the OpenGL renderer]
- render things with a NULL sprite as a blue triangle
- render Hexen map-spots as a green triangle
- render unknown things with a smaller '?' sprite
- preference to combine flats and textures in a single browser
- preference to show all textures on a one-sided linedef
- preference for linedef information (Length, Angle, Ratio)
- support ESC key to cancel a current action (e.g. dragging)
- support SHIFT and CTRL when using mouse-wheel to move in 3D view
- support the FreeDM iwad
- support TNT and Plutonia textures in FreeDoom2 iwad
- support Hexen map format in the ETERNITY port
- support PNG, JPEG and TGA images in sprite/flat/patch lumps
- added portal specials 156 and 107 to the ZDOOM port
- added missing specials 105, 106 and 130 to the ZDOOM port
- improvements to the Makefile
- improvements to the MacOS build files
- fixed mode menu disappearing into Window's task bar when maximized
- fixed not remembering test-in-game EXE when port is "vanilla"
- fixed the 'Online Docs' command in the Help menu
- fixed window title not showing correct map name
- fixed Re-bind in key binding dialog to show new key as valid
- fixed grid getting out-of-sync with the "hide in FREE mode"
- fixed needless line flips when drawing clockwise within a sector
## Version 1.14.11
### Language and i18n
* Updated translations: Czech, German.
### Packaging
* Fixed data/dist information not being found on many platforms other than Windows (only
with the installer-created shortcut), as well as only the very first word being read instead
of the whole line.
* Added support for systemctl reload.
### Miscellaneous and bug fixes
* Silenced spurious warning about conflicting l10n-track files (issue #4716).
SuperTux 0.6.1.1 (2019-12-19)
---------------------------
This small bugfix release fixes an issue that caused right-to-left fonts, such as Arabic, to not be displayed properly in the AppImage builds on Linux. Apart from that, it's identical to 0.6.1.
SuperTux 0.6.1 (2019-12-15)
---------------------------
The SuperTux Team is excited to announce the availability of SuperTux 0.6.1. This is first and foremost a bugfix release that fixes reported issues after the release of 0.6.0 a year ago, however, we also introduced a lot of other changes, such as new graphics, levels and other game content.
Changes:
* Rework of the first 3 Bonus Worlds
* Added 3 new bonus worlds to the core game
* Improvements to the story mode
* Addition of Ghost Forest to the Story Mode
* New Backgrounds and Music by BlasterMaster
* Tiles and Sprites Improvements by Alzter, weluvgoatz and RustyBox
* New enemy: The Ghoul
* Fixes and optimizations (Fixing buggy controls, game speed, etc.)
* Level Editor Improvements, Fixes and Optimisations
* Revamp of the Credits Menu
* Blocks (and other objects behaving like blocks, such as lanterns) no longer jitter when stacked on top of one another
* Trampolines as bonus block contents no longer hurt Tux
* An issue causing music not to get saved in the level editor was fixed
Based on the package provided by Thomas Dettbarn in PR 54974.
DMAGNETIC is a Magnetic Scrolls Interpreter. It can be used to play
classic text adventure games, such as "The Pawn", "The Guild of
Thieves", and "Wonderland". Graphics will be rendered in glorious
ANSI art, so the games can be played in any console window.
An oldschool mapset for E1 of Ultimate Doom, in the combined E1/E2 style
of Fava Beans, but much more violent. Mapset is optimized for pistol start,
though there are occasional goodies for continuous players. Every map exits
directly into the next, creating a single, giant facility.
ScummVM 2.1.1 ":More sheep:":
General:
Fixed crash when switching certain languages in GUI.
Fixed ESC erroneously saving the changes in the options dialog.
Improvements in FM-TOWNS/PC-98 audio.
Improved Greek language support in the GUI.
Networking:
Improved error handling.
Only download saves when necessary.
Bladerunner:
Fixed buggy savestate in some scenes.
Added engine checkbox to target 120fps.
Fixed thumbnail portability.
Use virtual keyboard on save screen on relevant platforms.
Kyra:
Fixed EOB1-Amiga ending sequence (which would play only if you achieved all bonus quests).
Fixed monster random item drop chance in EOB1.
Added handling for the secret potion in the Legend of Kyrandia 2.
Fixed sound issues in the Legend of Kyrandia 2.
Fixed graphics glitches in Legend of Kyrandia 1 and 3, EOB1 and EOB2-FM-TOWNS.
Mohawk:
Persist changes in game options across sessions.
Queen:
Fixed regression with the display of the bellboy dialogue.
SCI:
Numerous game script fixes in CAMELOT, ECO2, GK1, GK2, KQ7, PHANT1, PQ1VGA, QFG3, QFG4, SQ5 and SQ6.
Implement horizontal and FM-TOWNS type screen shake.
Added support for Phantasmagoria 1 censored mode.
Added support for Polish LSL7.
Added support for Italian GK2.
Added support for Portuguese GK2.
Added support for Russian KQ7.
Added support for Russian SQ1VGA.
Added support for GK2 fan-made subtitle patches.
SCUMM:
Added support for Pajama2 (UK release).
Supernova:
Hooked F5 to the Main Menu.
Toltecs:
Added Czech version support.
Fixed exiting from game menus when returning to the launcher.
Wintermute:
Added several missing game variants and demos to the detection tables.
Fixed regression with stack handling.
Fixed the behavior of edit boxes.
Improved support for Chinese language game variants.
Xeen:
Fixed display of gold and gem amounts on the Switch.
Fixed tavern exit locations in Swords of Xeen.
Fixed crash loading Deep Mine Alpha in World of Xeen CD.
GUI:
MIDI setting tabs are no longer shown if a game has no music at all.
All ports:
Fixed screen filling in non-paletted screen modes.
3DS port:
Major improvements.
AmigaOS4 port:
Minor tweaks (stack cookie, build automation).
Android port:
Improved filesystem navigation.
Proper handling of HiDPI displays.
Improved keyboard support.
iOS port:
The home indicator is now automatically hidden on iPhone X and later models.
MacOS X port:
Follow the OS dark theme for window decorations.
RISC OS port:
Fixed crash when accessing an unavailable drive.
Reduced the required DigitalRenderer version.
Switch port:
Added cloud integration.
OpenPandora port:
Minor improvements.
Windows:
Added Text-to-Speech support.
Fix screenshots with Unicode paths.
The NetHack DevTeam is announcing the release of NetHack 3.6.5 on January 27,
2020
NetHack 3.6.5 is the official release of NetHack that follows NetHack 3.6.4.
This release primarily corrects security issues present in NetHack versions
3.6.0, 3.6.1, 3.6.2, 3.6.3 and 3.6.4.
CVE-2020-5214 Error recovery after syntax error in configuration file is
subject to a buffer overflow
CVE-2020-5213 SYMBOL configuration file option is subject to a buffer overflow
CVE-2020-5212 MENUCOLOR configuration file option is subject to a buffer
overflow
CVE-2020-5211 AUTOCOMPLETE configuration file option is subject to a buffer
overflow
CVE-2020-5210 NetHack command line -w option parsing is subject to a buffer
overflow
CVE-2020-5209 Command line parsing of options starting with -de and -i is
subject to a buffer overflow
CVE-2019-19905 Privilege escalation/remote code execution/crash in
configuration parsing
You are encouraged to update to NetHack 3.6.5 as soon as possible.
Here's a brief synopsis of the handful of bug fixes included in NetHack 3.6.5:
fix accessing mons[-1] when trying to gate in a non-valid demon
fix accessing mons[-1] when monster figures out if a tin cures stoning
have string_for_opt() return empty_optstr on failure
ensure existing callers of string_for_opt() check return value
before using it
fix potential buffer overflow in add_menu_coloring()
fix potential buffer overflow in sym_val()
fix potential buffer overflow in pline(), raw_printf(), and
config_error_add()
fix potential buffer overflow in choose_windows()
use vsnprintf instead of vsprintf in pline.c where possible
Windows: includes a fix from a 3.6.4 post-release update where
OPTIONS=map_mode:fit_to_screen could cause a game start failure
Windows: users with C-locale unmappable names could get game start failure
All of the fixes have been incrementally published on the public Git
repository for the game. A more complete list can be found in the game's
sources in doc/fixes36.5. As usual, a warning that some entries in that
file may also be "spoilers".
Existing saved games and bones files from 3.6.0 through to 3.6.4 should
work with 3.6.5, assuming that the same build configuration options were
used.
Version 1.14.10
AI
Experimental AI:
Spread poison: bug fix for units ignoring [avoid] tag
Castle switch: bug fix for units-on-keep check
Remove village hunt CA
Add ids for candidate actions
Fix bug crashing some AIs when units with chance-to-hit specials without id are on map
Fast Micro AI: fix re-adding default CAs when deleting the MAI
Bottleneck Defense Micro AI: fix bug of units not participating if too far in front of the bottleneck
Lua AIs: several other minor behind-the-scenes bug fixes
Campaigns
Descent into Darkness:
S1: reduced difficulty
Heir to the Throne:
Modify campaign starting date
Legend of Wesmere:
Fix various date inconsistencies in historical references
Sceptre of Fire:
S1: Fix reference to LoW events
The South Guard:
Change Halidel to be Deoran's great-grandfather
S7b/S8b: reduce enemy gold values and modify dialogue upon allied unit death
Tutorial:
S2: Make the first grunt cross the bridge, otherwise the scenario is too hard
Under the Burning Suns:
Sun Singer and Sun Sylph: modify faerie fire colors
Language and i18n
Updated translations: British English, Chinese (Simplified), Chinese (Traditional), Czech, Dutch, Esperanto, French, German, Italian, Korean, Portuguese (Brazil), Russian, Spanish, Turkish
Fix Rename Unit dialog having untranslated text.
Lua API
wesnoth.deprecate_api was fixed to correctly wrap tables with metatables.
Music and sound effects
Removed accidental silence of two seconds after the first track of each scenario.
Units
Add various new death, standing, and idle animations
User interface
Fixed some severe game rendering issues with SDL 2.0.10.
Draw ellipses during draw/sheath animations.
In the combat dialog and elsewhere, clicking the "Profile" button opens the help on the correct unit variation (e.g., Walking Corpse (Swimmer)).
Ensure enough space to display turn numbers in the hundreds.
The search box in the Campaigns menu now takes campaign abbreviations and descriptions into account.
Added the Private Replay checkbox to the Multiplayer Create Game screen. This separates whether observers are allowed from whether the replay will be publicly available.
In the recruit dialog and recall dialog, units that are too expensive to recruit/recall are grayed out.
Reworked styling of progress bars and the network transfer progress dialog.
Removed "Classic" in-game theme.
Textboxes now have a hover effect as well as an I-beam cursor.
Packaging
The Wesnoth client now looks for the data/dist file when logging into the multiplayer server. This file should contain one of the following values based on what distribution channel the package is for: Default, Steam, SourceForge, Flatpak, macOS App Store, Linux repository, iOS, Android, BSD repository
Miscellaneous and bug fixes
New build-dependency: Python3 is required to run the WML unit tests (on non-Windows)
80% of WML unit tests now run in a batch using a single instance of Wesnoth (non-Windows only)
New help topic outlining common (and less common) reasons for losing a scenario.
Add help text for some debug commands.
Make wmllint recognize [load_resource].
Make wesnoth_addon_manager not generate packet.dump files any more
pkgsrc changes:
---------------
* migration from GNU configure to CMake
* update of homepage using https
upstream changes:
-----------------
2019-08-31: Version 3.3.0
* General:
* Add: Reinstated secondary orders Pursue, Guard, and Hold (commit:29d3696dd62f034d02d51b9caa7d834cc84e13d3, commit:4b974e5761eecf7fc375f50d954779e4ac800786, commit:2fb172792014d8886a7411a2547b15030ead0152, commit:274fab1fe4f5a7f443f42b35211d95f949cd63cb, commit:cfa8ca695079df3d716a6eb7a2ed2f5729320bea, commit:8f611fe0f6ffb906bee0afd5de702f8b2de9f1df, commit:ff5ec8ca927c2d3353f58f7ac0ca17f965252234, #263, ticket:4303)
* Add: Reinstated range orders Optimum, Short, and Long range (too many commits, #314)
* Change: Pressing Escape clears chatbox if it contains text and closes it otherwise (commit:809dd2abdfbf97a88d74519cd4323d06ce8395d2, #294)
* Fix: Processing of radar input after disabling its widget (commit:39f083ed0f0c29f071f9f528c9eeef5544373fd7, ticket:4867)
* Fix: Saving of challenge scores (commit:e1b3eac0faeb7c39b769fee59920d066373d5c49, ticket:4868)
* Fix: Crashes caused by missing support for mipmap generation (commit:a850fb5c887eb54a50f3a3f0f15ef0f1b6591a98, #260)
* Fix: Improved window resizing and display scaling (commit:aedc207367c03a105f0ec6475250cdf0b3908008, commit:39aeb5132197a87e0c4207ae36c461eca7909522, commit:e1e991ce3edf9c68f72f3572ab8357abb930f48c, commit:c89a299dcf581c9362bf2461f291a8388c70c0e3, commit:aaf79eda0356eb0be264be65c640f19c12a17327, commit:924b98272140677cfde4955af84aee930d7c4b0d, #319)
* Fix: Support for more graphics driver workarounds and platform compatibility (commit:d517b62e394c42a2b1e0b831a0cdc26156faca80, #331)
* Fix: Units shooting through walls to attack targets (commit: 4ed887ed1986840474281d8fd28fc0ea533c06aa, 5cbe6b9e93a0a9682996fc1edf3df43ee5f7096b, #271)
* Fix: Very slow map/mod transfer when vertical sync is enabled (commit:1d1050f034e7c226d98e371598d2c2a105d24353, #392)
* Fix: Do not try to attack jammed units before being in range (commit:b9cd1cd49eae103d4e95b3f14e84aed4492391b3)
* Graphics:
* Add: Hit-testing support for widgets (commit:405a59420918f903352c4a51be6822eb60d4066b, commit:9394cd5f6c5c1de666d34d56cc32a0d4dfbc83e9, #264)
* Change: Increase click area for in-game options (commit:bb15fbaa10663d6ce540911d9890f733b75fd365, #266)
* Change: Improved text width calculation (commit:f4a8c93c9012eb5424296604bd1a0fa56fa2bc06, commit:c27ad854669ee55834fef43f4a7b6fba0dc28b88, commit:0fcad70a72b44aaaf0b01fe425946cd0193f5216, commit:35e5a8d021dfcefa9b7bce7e846a7c2432a7a064, #287)
* Change: Split challenge tooltips in challenge selection screen into multiple lines (commit:2cc667cbb8f3765a5b69e0c210ab5b1355db3ca6, #299)
* Fix: Issue loading OpenGL on older Intel chipsets on Windows 10 (commit:8a755a5e6e4f0eb8c62cc51db121cc61c65da80b)
* Fix: Flamer Bunker model (commit:400191c9c47a4e39aeb12240283f355a57e30290, ticket:4856)
* Fix: Objects darkening when zooming out (commit:456a74edb1fa76e66bf8e0e2c888b54c0b5c6299, ticket:4375)
* Fix: Layout calculation for unit orders panel (commit:67b64e6f4205b123e69d6973f2a524656a419c75, #261)
* Fix: Layout calculation for mission timer (commit:d655de8573b8d781d748d5c53e7f46f39a402d82, #261)
* Fix: Misplaced reticule area buttons (commit:6731c4ca5f1178e408d1cb22757793fe7ad1015f, #262)
* Fix: Broken shadows with rotated structures (commit:b7e00616a5068ee0e3be03eb92df803044b2bb84, #285)
* Fix: Horizontal offset of chatbox cursor (commit:8944aac22bdb43abb849302f158a2704bffb4dd5, #282, ticket:4796)
* Fix: Alignment of right-justified small text buttons in main menu (commit:e6aa8792eac76c7c853df33ce8f5423f12cab4ff, #287)
* Fix: Shader warning on some systems (commit:189b18dec1fc9ffe2381eeee1d89534112309601, #318)
* Fix: Broken shadows with rotated features (commit:39021659101136e3cf4a26959daf7ea86335c13e, #368)
* Fix: Broken shadows with corner walls (commit:33963b56adc0a7cfe29110c4cb6407b6ea069b29, #368)
* Fix: Color cursor offset (commit:66322c966eb22c4ac65bfecf4e829e46a4cb4a17, #426)
* Fix: Fix cyborg and scavenger leg animation bug (commit:123ded59aedc53dc2344be9807c321774613946f)
* Remove: Flickering of blue/red laser beam when building/demolishing (commit:724750e92cb9884ab81ce565f4d007af817f16ca)
* Remove: Disable PIE SHADERS directive support (commit:ca536c35fda80d23c3467e5d59f0fdb7debc3525, #380)
* Campaign:
* Add: Time conversion functions, for timers (commit:bfde3e18892345a39ad2a3e62f1af66ee17ee6bc, commit:b497b1fc06c9b3ec12eeefc9c2e9b44575f37ee0, #322, #411)
* Change: Campaign scripts to automatically play the "reinforcements are available" sound (commit:33764ec247ad99ee7ea744ace0404cf16e40357c, #320)
* Fix: Overlapping objects on maps (commit:f3a9b4d640bbf1662b3a297554083aecdd5401a1, ticket:4865)
* Fix: Gamma 1 is instantly lost if first transporter drop contains no trucks (commit:e2dc5d7d50057e655c4d3e28411fd2d1b923a69a, #277)
* Fix: Gamma 1 transporter drops being randomized after loading a save from end of Beta campaign (commit:58ac40f0a00c521eed5bad7cc55ba01a212ce4dd, #278, #280, ticket:3009)
* Fix: Timeout missions not properly failing when player should be considered dead (commit:8042e44511b40b4821f4eccd993435479a4c08a3, #320)
* Fix: End of Beta campaign requiring more than one transporter to start, unlike the original campaign (commit:9d1fc6fe7a51b0a17a6396d5e1d92546f6431b05, #320)
* Fix: Laser satellite not firing at unfinished structures (commit:8b8653a82c8916783d9f8875b11f53250813cc25, #369)
* Fix: Calculation of player power at start of Gamma 9 (commit:30fc938ae920eff5472a1578664f8539e2e2d625, #370)
* Fix: Structures built in Gamma 2 save zone prematurely ending mission due to them being counted as units (commit:04a78c9fb676dd71594b6a6a68b4e8b4d9d8d064, #416)
* Fix: Assert from destroying the Gamma 2 base during the nuke event if the player didn't destroy it themselves (commit:71b100563e6df04e690480ed267f46355ffd77c9, #416)
* Fix: Alpha 1 area triggers potentially being triggered too early by the AI (commit:fdebdf51fba6fe8e0286bb9c8ef534fb629589b9, #454)
* Remove: Ability to build MG tanks before having an HQ in Alpha 1 so as to stay consistent with the rest of the game (commit:cc6ea546e4e17800a1d29000689cadf92d9d13dc, #383)
* Remove: Large power bonus given from starting Beta 1 on Insane difficulty (commit:3c7691cd4fd3113d42183532eeaa8160e2230b2b, #435)
* Scripting:
* Change: Function componentAvailable() returns true for redundant components (commit:0b535c8292ec70e113e1453ff472b79e07582be2, #321)
* Fix: Group label ID and game object ID collision (commit:b63648f432c27043edcbe8af84613cc1e67a6b61, #304, #355)
* Fix: Check for redundant templates with setDesign() (commit:370cfd6afa257065be4fbc41ac2bcdfe343bf5f6, #378)
* AI:
* Fix: NullBot gateway building function causing a good chunk of lag (commit:db51614e568660ef9f6704c385a98c316c4cd227, #313)
* Fix: NullBot owned VTOLs attacking things they cannot hit (commit:43d5ee0ef8a7935390241536b63bf1acf0d22aa6, #313)
* Fix: NullBot ordering non-sensors to observe objects rather than scout by driving towards them (commit:4b97f42aac1fc75b0956c6ab48d2c1212fe933a2, #313)
* Fix: NullBot trying to assign a label to a dead unit in eventAttacked (commit:8fab71b2d37d58e9f98c36b7fabc83add1d8a140, #313)
* Fix: SemperFi-JS not building its fourth research lab when it should (commit:6634148db34e21e4f05fc34291c596b0f76ba7f4, #429)
* Other:
* Add: Console message for missing Command Relay Center preventing Commander production (commit:c165d8c1d233b1c3051c21b19aaba669d9cd32e2, #327, #329)
* Add: AI related tooltips and changes (too many commits, #419)
* Change: Time and date representation to ISO 8601 (commit:224a92afc8a1848e13344f7104408ad2fcd1cc01, #343)
* Change: Configuration directory of debug builds (commit:e9830ebdd1d359fa7197276ae2abb7a30f8f5c21, #335)
* Change: AI descriptions and tooltips (commit:4b2c88fb84a92fd9733d73e72b6921b3314ed9a3, commit:c4b5f4d057d0ac48696ca5171322556dcec6510d, commit:a8cc35fe89b42ca055c00443f68633a993b9ea90, commit:db1a216fbc98e2ed7787e1dccb95c428075d48e9, #281, #419)
* Change: Always initialize SDL before Qt which may solve some crashes on Linux systems (commit:ccb70cb68040976e6823dfc6483d5b89d0496aea, #401)
* Fix: Truck getting stuck when picking up artifact in tutorial due to a cliff (commit:f4fa0a93e26103402e77e2072e3004b533029904, ticket:4866)
* Fix: Throttling of production console messages (commit:3bb244b7a41237278a731bde7cc49626646a1107, #327, #329)
* Fix: Undefined behavior (commit:41af29c6a58431042cd2649b8aa1984c8e53ef0a, commit:43a34a886c0c62f92065c0c9646bb3027d6b09b6, commit:fa02178faa1caefbbff63d82d9262ad5ba80703f, commit:070f0c8532007cc3f90d1124ed8d76ecf04d22be, #351, #353, #356, #436)
* Fix: Tutorial issues (commit:18a0b6ab3f4053948534155b94acc02993e685b0, commit:d79c2a362451af725de5dce7a7cf7677041b9088, commit:f41f78a9cf7606286c4305d49ece5cfda583e1d4, commit:518b2563bf4c77a3391017523e9c401f33144c2c, #381)
* Fix: Being able to use saved combat templates before building an HQ (commit:7d6210510ed6efc18694c352b00a66ebea1ccb5c, commit:9e22db301aa93182114d35bf298459ee31eec383, commit:15ec435836aa7fe906f77ed42e555b39789dc67b, #378, #394)
* Fix: Debug menu crashing when trying to open it after loading a skirmish save (commit:f340d89f8b8ab3c978dc246a07210438da6e928f, #422)
* Fix: Missing AI difficulty button when everyone is on the same team (commit:63c358c85b507c7382abc27785de3148578e41f8, #423)
* Fix: Always make sure the default AI stays as the first list entry (commit:6b91d9e5019401eccbe1e23c2ed3d3321f2f0407, #419, ticket:4791)
* Fix: "biffer baker" and "double up" cheats causing unintended behavior (commit:6f24a6ceb94ca4e2ec27d926b2c1f9bdfc5fcc4f, #438, ticket:4795)
* Fix: Crash when loading a saved game of a challenge from commandline interface (commit:244fd2cbcb12465866191dcc7203aca7719fab8c, #439)
* Remove: More Qt dependency from the source (commit:97cf508379fe7fb56ac8ecccbe3269783d3620f3, commit:ca9c1166e386f43ff76aa16d6971ca2ab2eb1303, commit:131e4f705888445aaa26643489d6a238a4fd3515, #276, #299)
* Modding:
* Fix: Desync when trying to use mods while hosting 3rd party maps (commit:7d6210510ed6efc18694c352b00a66ebea1ccb5c, #388)
* Fix: Windows hosts crashing when clients connect and mod transfer is attempted (commit:2cddc2fc122ce531314bc7d47c6d279966d4ab04, commit:1b5fe86b6570a2454f189027bcf2fb65aa653db8, #441)
* Balance:
* Add: Restored multiplayer weapon range and accuracy stats of version 3.1, with small changes (commit:7f4c03ce5236611ba2c485b5a27f3a445ec47b48, commit:20345ce333248703a1198f84aaad974cf4c86c68, commit:b1d5f8e5885faa4acee9cc01191606818b7d3f03, #387)
* Add: Restored campaign weapon range and accuracy stats of version 3.1, with small changes (commit:c8ecd75d7b426b325202f78ac30f9fa509f27b7e, commit:e6ebad0d3f62ff3d764a4922bb0ea39e82f20bce, #399)
* Add: Accuracy research upgrades short range accuracy (commit:50a6d90a089c2bd1124b9ef3db7640a470e476e1, commit:1896ca1db6d2425d47e8703a540dab912af58164, #410)
* Fix: Cyborg flamer and cyborg lancer not being affected by upgrades (commit:303b27f2ddf7eaf002145fdec7bc149c15ed26a3, #362, #363)
* Fix: Weapons missing behind targets which caused higher accuracy than intended for all weapons (commit:44eb5e4201ba5fd63d1286bc0ea5a59030d1ec2b, #371)
* Translation:
* Add: Translation of structure limits screen title (commit:198215bbc09438e689db0eb2a4d0ed3de4a276f2, ticket:4871)
* Add: Support a second line for translating the "AUDIO / ZOOM OPTIONS" message (commit:70739936939ad38f8df61bd3e7e56618406a4b23, #345, ticket:4629)
* Add: Translation of commandline synopsis (commit:98cee005269cc03c9bc63e13ff62ff4c9537afe2, #425)
* Change: Russian (too many commits, #239, #382)
* Change: German (too many commits, #326, #328, #413, ticket:4845)
* Change: Turkish (commit:b14f9bd574e36e0ec0db3d59ad14249c90747435, #259)
* Change: Brazilian (commit:b00b17c5583c385a5518dcba412efab4765da888, commit:30a7855679645309bf290aad4780c80cdfa1c3df, #315, #402)
* Change: Polish (commit:211574fdb0fa473a773d92969d654ae08d58c5a3, commit:40872630a98bf46253dbbc0651443f73bcca18f1, #339)
* Change: Slovenian (commit:cac83e9e50d2adeea5b2b02dd0a6a0da5e23034a, commit:b33d1e3b9c8749e7d4546680369b2705f236350a, #357, #377)
* Fix: Translation of research messages not being shown (commit:f1b170db3012f4fcd99335cd814180ea8d37e0d6, ticket:4843)
* Fix: Mismatching format specifiers for singular and plural form of a translatable string (commit:db95329005c0e07329138c90a64a2cf43062c391, ticket:4872)
* Fix: Version string being printed in the wrong language (commit:42368861607faf54af2acdeaea105533fd97a54b, #344)
* Fix: Printing of commandline options for foreign languages (commit:9d3173613268214dd72e15aaedf33459d764c37b, #425)
* Documentation:
* Fix: PIE format documentation (commit:7a4fdb16de1558a86a48e1ef77df7e7c64155c91, commit:58e78a22f48375273f258e294ea8bc061fac7f48, #295, #325, #334)
* Fix: Bug tracker URLs and wiki links (commit:06503bb0071eb781d4f33b1b9d234be40e612ac8, commit:d4af395eea5753319509744c63dc0d685976f9f6, #427)
* Build systems:
* Add: Folders to CMake builds to improve target organization in IDEs (commit:093aad3817dee2bd9b0090ec57adbbde1a56e827, #291)
* Change: Disable 3rd-party dependency installation in CMake builds (commit:c40ff4b15996a59343b860827f49b2038c973866, #340)
2019-02-10: Version 3.3.0 beta1
* General:
* Add: Challenge "Two-Faced" (commit:2535b921a40afc0a760a54f9efe31494d95dcc7b)
* Add: New save game file "main.json" (commit:6670ce187a559dbed0fcbd7a0b49ee61488801fb)
* Add: Cheat "teach us" increases unit experience (commit:6670ce187a559dbed0fcbd7a0b49ee61488801fb)
* Add: Cheat "showorders" for showing unit orders (commit:34383827cf7f2347b2545201e8947ffeededba84)
* Change: C++11 modernization (commit:9d0f604d5ac7a5968d3b8582ed5934eb4117bee4, commit:8aa07d1939c8e66759828df7b524f9b4854cebb4, commit:4c4b2845f95901245d5d90153d55a5d3db7b3b80)
* Change: Keymap format from INI to JSON (commit:a1721f37a5f79d195e44c4c9b361037f235ce138)
* Change: Create all configuration folder subdirectories on program start (commit:2007f14910d36b4a05e1a308a0b2b720634d4c40, ticket:4664)
* Change: Simpler minimap size calculation (commit:0752c2b00e1cd68256ba77e67178a7c0a0fa7a9a, commit:af9a96f042ce2067ce34f532280e4bb384dcf96c, commit:d3410d0b1bd20ebbe8f1910aded3c5cb68402ece, ticket:4689)
* Change: Use custom WzString for string handling functionality (too many commits)
* Change: Allocation of VTOLs to rearming pads (commit:e2a4e25aca48315af35f4156dcfd0759985e7547, ticket:4697)
* Change: Location of configuration directory (commit:54901bcd1672c9e22db35c66741ec2eda123b491)
* Change: Some messages are throttled (commit:5bd5c0aedbcc43746113f06cd95d14a5e8b747e7, commit:ab279747c2df87930109e277138e0412b016a7dc, commit:7729a2dc68e32e275204862fef058f3667ea7e92, ticket:4446, ticket:4448, ticket:4842)
* Fix: Trying not to crash on loading unknown templates (commit:44a1e1085d4811a0ceeeac8406457098f190c4a3, ticket:4581)
* Fix: Always show template designs (commit:20c70fd00a5f155a5ff465866841591e4a23946e, ticket:4440)
* Fix: Being put in cheat mode on loading saves (commit:4b91398c86a8d3e1e9c05787768508ad5929dcbc, ticket:4612)
* Fix: Player properties "name" and "ai" (commit:18ec97beb53fb5c0677e2ccaaec4686edca25fd1, ticket:4628)
* Fix: Primary hold order working (commit:27460ef00625c9c2d8594892bd5263896f1afcfb, commit:561bbbc7653927d9326a43657648ccec9a2a34d7)
* Fix: Try to store designs when they are created (commit:c693e7c11249692bd111c8d51acf024aa107c52e)
* Fix: CB and VTOL sensor droids not letting attached units attack (commit:8cad813a7ff3421370d927942d2feba4ad7e0933, ticket:4657)
* Fix: Missing CRC hash checks (commit:23b6efac541dbabee943c93a1dc27e3831650ed6, ticket:3794)
* Graphics:
* Add: IRC channel link to main menu (commit:6797cf4681ebe35f50785f08f54c4da8d42e432e)
* Add: Texture object wrapper (commit:ac08585f245b1dd36bbd8d0a9f88b2352418f845)
* Add: Configuration option to disable radar arrow pointing north (commit:c5db25a75ea34d263ce3243f04ba4110b936ac52, ticket:4638)
* Add: Configuration option to quit a game without confirmation (commit:3c27440913dbd856b5aa3e98ec062b0e0a88ff19, commit:2e2c2a872ea85ff502aa1b160d5a0c955b4a27dd, ticket:4692)
* Add: Configuration options to set default map size, map zoom rate, default minimap size, camera speed (replaces scroll speed), turn off camera acceleration, turn off delay when jumping to new location by clicking on minimap, functionality of the scroll wheel (too many commits, ticket:4629)
* Add: Display scaling with new configuration option, live window resizing and high-DPI support (commit:619e84d56189f45138ff18b3aea733dc15d9ca0c, commit:e58b34a0ed5ca670bb8107343f8a01b96a5cfc59, commit:96b4866269ecd2c88bb260e282df830598642a0f, commit:aefd9c5b72c36f9ad78cf329b433e8cd083708a2, commit:f8cb54cdaa58dae77a2792875180b2f8e73dd75f, commit:a2e9cd19fa322f8bd4604a556693fe2983095541, commit:cbbf5f2a41b2929280d158035af245d14b0caac3, ticket:4720)
* Add: Initial support for OpenGL 3.2 core profile (commit:37af8da9eb69ec042960324a24be03944c69d9ca, commit:b2f401ff1db1007897d78650534192b42ef38288, commit:80476d41d0919a0583124b4a06e8b7d120fcf160, commit:64576ba33cbcb9efd684c97e4b63b4d02d75bb5b, commit:886c94669d8acceed8f6068032f80a390e385c15)
* Add: Wrap buffers (commit:a21b7f5695b28d4c2da0a8e51c3505594380797f)
* Change: Improved debug menu (commit:19d37399c3fcb31fbb87cb1419125c6cb133aa16, commit:ec5c482bc03405506ff40ff0f36ce25eb8139b0b, commit:9765b31136f18f21eb11627a7a705260d3d70641, commit:c3ef25159a0e4eae0ba3bfa68d34d303b124d1a8, commit:ad70d31cb77212ec215b907bf8c46ff52b8fcc52)
* Change: Clear information messages after game end (commit:9edf1e646ce99fd99a895b771b63678710d2378a, ticket:4621)
* Change: Print console message when re-aligning direction (commit:e8718ea80464e8768c12261a06c277cf3d153dcf, ticket:4620)
* Change: Address player as Commander in campaign and tutorials (commit:3a871f21d8bbc5a660d5ce996a56e65761905fe5, ticket:4612)
* Change: Only scroll one tab when pressing Tab Scroll Left and Tab Scroll Right (commit:8bac137cf94252241e20f667b9e60639d19e5641, ticket:4643)
* Change: Blurriness in minimaps (commit:d8b75113658a44a3489738429879c7c1a0a272e8, commit:4f6e988effdafc6de2f8c99c9e9c125842e83a9f, ticket:4690, ticket:4708)
* Change: Increase default radar size to 32 (commit:a67a46ec55f5dafd069fda90a9d30848f0dee823, ticket:4699)
* Change: Minimum map zoom distance to 0 (commit:b735b72bce093a8902878ad21ebf838cb1c945e4, ticket:4629)
* Change: Reduce OpenGL state changes (commit:4d0dcae247c6d93b884adfbfc0046017b66d6abd)
* Change: Stop forcing alpha on for structure base plates (commit:32568eb0eb597ef0831e5d0348207d9ef9fdabca)
* Change: Reduce shadow CPU usage (commit:a928f6a286b624eff94dc94b0f8d18d042e8ea86)
* Change: Repaint Jammer to same colour as Radar Detector and adjust the blurring effect it causes within its range (too many commits, ticket:4769)
* Change: Icons for obsolete technology used in build and manufacture screens (commit:00de63c64ecd37183315f843b92d09b865c0e826, ticket:4770)
* Change: Icons for teams with shared research used in host screen (commit:4028b46bd5bc0b467e24ede2354a192204fc84f6, ticket:4771)
* Change: Icons for easy and medium AI difficulties used in host screen (commit:5d56aabf03536752c0b23568d61219c2fd617ce8, ticket:4772)
* Change: Warn about setting antialiasing to a value > 16, which can cause crashes (commit:6c143786c0368ceec8053f78fd527a230da6ef17, ticket:4777)
* Change: Only show confirmation dialog before quitting game if player is hosting a multiplayer game (commit:d41d0e31f3f3f49a9f7dd166567ab96bf22dcd94, ticket:4692)
* Fix: Name conflict with shader variables shaders (commit:c1131be441afa534f9ec5be76baeb6137dc94844, ticket:4589)
* Fix: Crash when texture is 1x1 (commit:d3b81130ae12006f54f7a8cd17846ff42ac01398)
* Fix: Misaligned radar frustum after aligning camera North/East/South/West (commit:26fccd4c749c9ff11aba14bf277c9cecfa465337, ticket:4620)
* Fix: Clicking on "Language" button in game options menu changes its value (commit:866e63b4dca2a9026b4b32cbb35f613ca7d54798)
* Fix: Draw opaque models before shadows (commit:e7cb9372b2b8dfaa8736aee48aa5180c94db206d)
* Fix: Superfluous pixels with the upgrade icons (commit:11fc00b329551893d88b8f837702c4af43d53240, ticket:4759)
* Fix: Missing widget borders (commit:1a1b0750506b663055f71f856c1079ba576b8a14, commit:fedcb22aec21387ce4ea4c64bf9453e5183fc3ef, ticket:4722)
* Fix: Inaccurate screenshots (commit:496581ae41c4357e787ff01babcb4b7c5b40f74d)
* Fix: Flashing of button in manufacture screen (commit:996ffebdefa522e2fe76b57deab778fa4e3abde6, ticket:4721)
* Fix: Misplaced crosshair cursor when targeting features and structures (commit:619cd66e4e2efbfb150f792f6902d34518e57ca3, ticket:4605)
* Fix: Missing crosshair cursor when auto-targeting (commit:b817ab8781df8a65ba1753962ff4b9dccfd0b4e3, commit:fb354bd8c5d924c0a551de30af801f698508bda2, ticket:4656)
* Fix: Show weapon stats for secondary and tertiary weapons (commit:d22da3db985d41069483dd78e748eeb0f7c4090f, ticket:4649)
* Fix: Resolutions below 640x480 being shown in video options menu (commit:6000e5eac9e1de5d01c320568003d03eb130d1db, ticket:4623)
* Fix: Terrain lighting direction (commit:ec8a386f1e65246de3807f15ec510236dd652597, ticket:4749)
* Fix: Design shadow stat markers (commit:ae7b5cebe876293756386c87b82deb22beeb38f8, commit:4c57502708229ac58b90b8bda764a7fb25164b16, commit:7bed71112d2261e2d6683c54309459e2186e91aa, commit:d22da3db985d41069483dd78e748eeb0f7c4090f, ticket:4649)
* Fix: Cyborg engineer and Cyborg mechanic having nothing but legs (commit:490b91d4420ba0985289955520229a1b8b022096, commit:a856dea5afb52fc4436304f66d1fa375293110e0, ticket:4521)
* Fix: Radar map showing every object the player owned being red for a few seconds at game initialization (commit:ffb5b9bd3af2623b04a0e8434ab562527c73bb0f)
* Fix: Challenge description not appearing (commit:64b7420366ed551777832b59c0e505ddd876b25e, ticket:4821)
* Fix: Scavengers burning when hit by kinetic weapons (commit:eccff930100a5c4788883909a05cc6dd418ebd4d)
* Fix: Scavenger firing animation (commit:dfde4a7664f75a6a7d99e9cbf90e1a09ed3e4420, ticket:4625)
* Fix: Technology tree chart generator now works with the JSON research files (commit:e3be50a2ee8054a13aaf8bc4777835ac30c2497b)
* Remove: Slight camera rotation at the start of every game (commit:c83236b788f3decae8843d3480f64ed91f14316e, ticket:4642)
* Remove: Credits screen shown when exiting game (commit:cf1c3fbf4706f7a3657ba369db235af8b6f3e981, ticket:3322)
* Campaign:
* Add: Research file for transition missions (commit:aedca2d262e0d38d000089a4a831dd4638ec3059)
* Add: The chosen difficulty for campaign has a much more profound effect on mission difficulty. Adds Insane difficulty (commit:cb19c7672fe915b95795e3af33c63c9d567faccc)
* Add: Allow artifacts to give multiple research technologies (commit:6d3e99a809fa0389e0a0c3b996c8b9320b48a24f)
* Add: Cheat "research available" to complete research (commit:a5a49fa4826751a5c8f941ffa4d136789bdd4ea8)
* Change: Campaign mission scripts completely rewritten to JavaScript (too many commits)
* Change: Do not store or load templates which are already saved in the save file anyway (commit:d935f57c26d48fd5b431075ac0b7c6bec1315da8)
* Change: Research uses one file instead of three (commit:a696594896c9ec605d29bc58eb9b77af13e822f4)
* Change: Enemy has more power in campaign (commit:3f94bb41dd40dea3b96371158d40337375f26fcb)
* Change: Improved group tactics (commit:64081ec427a5c1aa825d87485444e4b874fdca18, commit:7e0baa0d793d1e443ccf00737ade363de2ca5638)
* Change: Nexus uses more sounds in the home base defend mission (commit:acc508e0478558d0809d18f146b56d6f5a310ab6)
* Change: Rename stats for scavenger weapons (commit:25de2991b2da64125c8c863aeaafe4bec50ad81d, ticket:4674)
* Change: Transporter menu GUI (commit:6b7b1b68cd26fd0f59821a8e34ddf6a538be7557, commit:ccfbbc925ca96631603ccad70583bcb7b365f680, ticket:4652, ticket:4606, ticket:4653, ticket:4710)
* Change: Map corrections for the sub-2-8 map (commit:8cc67d0c5ed0ed4b38d582fbb2a64abd3f95a2b6, commit:308bccdfc3352550b22310b754133fc65bd2074f, ticket:3772)
* Change: Flamers and AA units can fire on the move, just like in multiplayer games (commit:4c06fe4bc12199a60df43eb21c12f47989329318, ticket:4832)
* Fix: Overall script stability is much better than before (too many commits)
* Fix: Being able to build Command Relay in off-world missions (commit:bb0ce5fd50a0a596e18895ef4955d31a0823d9d0)
* Fix: Player units (that return in a later mission) lost when reloading saves after the Gamma 2 mission (commit:8125a4098d3e73990e69d8e8b0738e837d4ff2e1, ticket:4054)
* Fix: Potential power exploit in Alpha 3 before building power module (commit:33bea183138c4836abd9342dc11dd03200ea2a45)
* Fix: Missing player warning about incoming enemy transporter (commit:c39da0858ba7f1926b8633859e85ade8166610d9)
* Fix: Enemy base walls exploding when loading a save (commit:1989e22d0ffdf4b179322981457693ab602ad1db)
* Fix: New Paradigm plateau transporter not arriving if all LZ's occupied with droids (commit:bd752be52f1c4d8d755c7bad3c9953b4eac0af8b)
* Fix: Scavengers in Beta campaign use the civilian texture again (commit:fa6e0cb16c7d2a1b08c3a94e25dcc191eb3e3c8d)
* Fix: Do not use the Arizona sky texture in Beta and Gamma campaigns (commit:5f9aa021e8e719b1705f135b39042f22641b540c)
* Fix: Mission backdrops (commit:9efc45a48b6ef906d628d80a2a57cae998d6f1e1, 860b59df982164911adbb6750e719d75b1099aad)
* Fix: Do not share ally vision with player (commit:8c9e7260333d6388438a091aad493bd2e11a965e, commit:e36ebcf38e76a4992878dec18f040f7db41851c7, ticket:4673)
* Fix: Show droid rank in transporter when not off-world (commit:4cfa002cecd071406a18dbf7046b9ebfd1466f83)
* Fix: Droids placed in the corner of the home map when producing them and then loading a save off-world (commit:fc172d8338f16ca4ef79747c04625e5e2fb2751d, ticket:3907)
* Fix: Potential temporary lockup on sudden vision field increases (commit:800c1b6df440670f45f595e49fb83ff7ee7f724d, ticket:4644)
* Fix: Race condition with danger maps (commit:9f25071068dd2edefb0f9fc9e17873a7c5e7a230, ticket:4633)
* Fix: Outro subtitle timing (commit:1e84aea6273d252b915bafbfc11d9ce2ed024dbe, ticket:4169)
* Fix: Show correct options for mission fail in debug mode (commit:1595decca92330bd1c00b14bb884b23ae5c2b0d1, ticket:4687)
* Fix: Broken "research all" cheat (commit:3484ea251d0a0aa250da6ef4811be7931faaab3b)
* Fix: More visibility asserts (commit:530d67a8b74025187edf80139edbd40bbfc4293a, ticket:4743)
* Fix: Scouting units getting stuck in infinite loops (commit:2c5fd8085352eadaaa55cbd1c12ada4d8d76da3a)
* Fix: All features are now aligned (commit:185b9beb2132ebcb6e52851de33883a05cff34ee, ticket:4775)
* Fix: Duplicate warehouses causes a warning on the map sub-2-7 (commit:820d5c64706cd5489c94fe4340f6d73bcf74efdf)
* Fix: Incorrect tile texture rotation for the sub-2-7 map (commit:8ed8f44d54d0aa01261ef648e054b77cd7579714)
* Fix: Droids built when on offworld missions not having the factory secondary orders set (commit:ce90222cc241edbca5dc0909ff2bc0524d8686bb, ticket:3334)
* Fix: Transporters not removing their visibility when exiting maps (commit:dae53ba5af78a57c5f2204b14fadfdfb07c6b166, ticket:4670)
* Remove: Unused mission sub3-x (commit:1a5b62296ee7946116db7c6ea09aa714f317c709, ticket:4776)
* Multiplayer:
* Change: Move technology level scripts to JavaScript (commit:d31f6a2c704ada8f46957a34279af78deafdeec7)
* Change: Move structure limiting into structure.json (commit:924135c98d630d638fcee74b8ebf85d10af2dfa1)
* Change: Increased maximum VTOL rearming pad limit to 99 (commit:be03e188ba4b2661e175b4875b2a0be9898c279f)
* Fix: Do not replace cyborg flamer with thermite flamer for built droids (commit:8dca9a6bbabd0ff0923a088a9d0ee95d078d8ad3, ticket:4331)
* Fix: Broken research dependencies for Heavy Machinegun Tower and Command Turrets (commit:64c1b8cd4b2ea1101cfa23fcd6012c57becf312a, ticket:3437)
* Fix: Missing artifacts after destroying factories (commit:fce314d5ba58778daa80a3626098729c8488005c, ticket:4836)
* Remove: Jammers (commit:6c5435de1fea4f4d3e5b2fdf2cadd7a0e6f623cf)
* Scripting:
* Add: Add a way for a script library to register a namespace (commit:19d37399c3fcb31fbb87cb1419125c6cb133aa16)
* Add: Function useSafetyTransport() (commit:d511cad4d15ca7ae5ecefc678527bb0a253cafde, commit 969718b14de95849184e22b8325ccf605b9a71ab)
* Add: Function cam_eventGameLoaded (commit:64081ec427a5c1aa825d87485444e4b874fdca18)
* Add: Function restoreLimboMissionData() (commit:8109d46e619fd5ca5f1220a5858b513db4114d6c)
* Add: Function setObjectFlag() (commit:6ea98200a90304a7dd54cdddb6a11910ad57cc39)
* Add: Cheat "untouchable" to make objects unselectable (commit:6ea98200a90304a7dd54cdddb6a11910ad57cc39)
* Add: Function camCountStructuresInArea() is now a library function (commit:e0f0a420dac828744c8f903dd4a85bfac7d6757b)
* Add: Function fireWeaponAtLoc() (commit:3c907bd4e4cd6290b306e847c81c060656a45fcd, commit:1cdd7bdb91fd99c7a5c9db73333c29bb76e32ff5, commit 00731ba9762fffec94f292251650518a18f7d557)
* Add: Function clearConsole() (commit:e26b9516d3e065527e41fe5006f9f94983653882)
* Add: Functions hackPlayIngameAudio() and hackStopIngameAudio() (commit:e26b9516d3e065527e41fe5006f9f94983653882)
* Add: Events eventDeliveryPointMoving() and eventDeliveryPointMoved() (commit:e26b9516d3e065527e41fe5006f9f94983653882)
* Add: Function getMultiTechLevel() (commit:d31f6a2c704ada8f46957a34279af78deafdeec7)
* Add: Function setReticuleFlash() (commit:2810c730e1733262b3ff27decfbb93c1db821a6a)
* Add: A lot of events for menus (commit:629d43771b4ab621fcedb8403165f7557b235bdf, commit:b5f8a07af0f1cbad8379dfa11724ceacc9f50ce8)
* Add: Events and functions for alliances (commit:3670bbdb5b193a8ff59342e171810fe44415d9bb)
* Add: Function setCampaignNumber() (commit:b016f609d704ce4df022e3a89f4f70f6eaabbee7)
* Add: New global variable modList (commit:6cca64d99609123f9248dadff3e8cd24152512dc)
* Add: Function showReticuleWidget() (commit:42db8f72193b348ea16f942c8bda4a40cb11cb23)
* Add: Function __camScanRange() (commit:6a6ce7449fe0ab6c69562f37a2ff4904bd5c9d79)
* Add: Function camSetPropulsionTypeLimit() (commit:00fa4c34d31fe0c27c4a5f7a84925a825cec46c0)
* Add: Function fireWeaponAtObj() (commit:9316f1c166c5c2e140e718cfc45aaec65e149641)
* Add: eventStructureDemolish (commit:349e73fbbaca898ad7397adf33ba2cafec486df9)
* Change: Function formAlliance() does not enable shared vision (commit:d4d0688678aa44c9cf93163bd7f073a6d9bec18a)
* Change: Function setReticuleButton() (commit:2ce3d680b4914b2990567970a4292d4e527f199b )
* Change: Convert fast-play demo to JavaScript (commit:04f2ffe87d50d5ce2a24091a4b4c7a89bf8180d6)
* Change: Convert tutorial to JavaScript (commit:8ff03b8b2f232df6e2528a8badd58849b35488b9, commit:410869b15d5e57d8774be74b4b7e399fb968527e)
* Change: Move weather scripts to JavaScript (commit:b016f609d704ce4df022e3a89f4f70f6eaabbee7, commit:d60d6559c8fd930963b66bb6c3929f703b5d70f6)
* Change: Function __camPlayerDead() (commit:10d035d3ed3a41b74a3cedcf1c3c8060d21d9785)
* Fix: Function removeTimer() (commit:4a24e8e2753d02775b6732d59c23a75a79b83f72)
* Fix: Function visGetBlockingWall() (commit:f965d77200f1caf57a9be5deb284683792c1280c)
* Fix: donateObject() typo preventing structure donation (commit:077090bb814c4c7e557a970b7792eca2d2f478a8, ticket:4816)
* Fix: Function giftSingleStructure (commit:af176e9eb32e393b26be6ef9c3329f6fc9006ab9, ticket:4819)
* Fix: Instant assert on passing objects to syncRequest (commit:9dca83bcf80b031da6dca838416ea4b25223effb)
* Fix: Technology tree chart generator now works with the JSON research files (commit:e3be50a2ee8054a13aaf8bc4777835ac30c2497b)
* Remove: Base game wzscript files (commit:2999513e057beae4940209a18de2b74cfa5026dc, commit:76ac44c84b7f89a860c743202bb002586d137e63, commit:88cb1b6123bbd5fd9d3a66ea6dfb0e5eca15e6c3)
* Remove: Old cluster code used by wzscript (commit:f6d1c0a78350a9297ea24c5c31e49b7ac518075e)
* AI:
* Change: Improved SemperFi-JS (commit:7af101472e0d66c4a73e684f17edf79f8d52505c, commit:6ed849c61a927184095fe7cbf3faa039e1f78860, commit:5b0de613a973ba96faab14ccf7f19a96c10c6a61, commit:4acfc135083ce3406668aa402e7852a0b5712832, commit:f5d3eda6a4aae357fa1d90491ab2f84d6612a6d4, commit:e9b67a47a64553650fd9f2491f176db93696440b, commit:3eff268f6dd2158a00026df749cadd5e315fc8bb)
* Change: Nullbot is default AI (commit:46efbc680b990900a54bda7a8ded972449538a27)
* Change: Improved NullBot performance (commit:35b6a1a6c09547b0eeea2d6cf5e6f4ac67b698b6, ticket:4717)
* Fix: Nullbot can research Super Pulse Laser cyborgs without asserting (commit:52db9416a8fbb7984165bbdc58b4b96efe872c33, ticket:4639)
* Fix: Nullbot no longer ignores starting units that cannot build (commit:0737d3ac125ae368a1cc31615f4bf537643f501f, ticket:4834)
* Other:
* Add: Skirmish/multiplayer cheat "bettertogether" that increases experience of selected units (commit:e760917fef73e172f0149a632a7505303b25080b)
* Change: Play music in intelligence screen (commit:92722cb9726b8a1eb094b217857fc0a14f430741, ticket:4632)
* Change: Allow exiting the main menu "Campaign" with the escape key (commit:c64a9a3430b45aa6879241c53f42a62d4db084d7, ticket:4648)
* Change: More detailed power stats (commit:3dbd5a3c832e7165c7d73920657e0ede504fee82)
* Change: Ease changing of default map (commit:db81858f454276e642c36c5c41be001f34823366, commit:5807d38b51120e8782609f3b28d348624647f306, ticket:4848, ticket:4849)
* Change: Factories being destroyed could cause annoying asserts. Now set to quiet warnings (commit:616f142c6a031fc36aceb05f8c40156c563225bb)
* Fix: Position locking settings loaded from challenge files (commit:20d2e85d697a4ce9e604c5930b21244fd816fb10)
* Fix: Do not assert on loading skirmish saves when the player has lost or won (commit:77f9e5cada8469948c66ca9c3851e6991f533142, ticket:4590, ticket:3928)
* Fix: Do not desync when destroying droids with animations (commit:123ded59aedc53dc2344be9807c321774613946f)
* Fix: Memory bug when donating trucks to allies (commit:0090a88cabd60b9e087c125003e06eb28d1a4def)
* Fix: Logging or source code spelling corrections (commit:d0dd6cf6b801918cba042b65bdc56e183fb675fd, commit:88c1e9c9f3beb10f1e747f7854d384f076b8cf76, commit:2ce9492056d84846a07174770cfc2c46abf44e7b, ticket:4612, ticket:4617)
* Fix: Do not try loading videos if none are available (commit:81bf12847181ce7ddc7b096f2049e2c8bb949e35, ticket:4631)
* Fix: Score and kills not showing in skirmish (commit:a74041b99442caa1c7e14c0ff409fc120c20e666, ticket:3491)
* Fix: Do not save showFPS configuration option twice (commit:55c77847e4137c219170fff80d0342a0742499dd, ticket:4645)
* Fix: Crash when opening debug menu in tutorial (commit:c0c20ab39965f4c062dc51d34ad8367d0e2b88f3, ticket:4681)
* Fix: Music not playing on save-load or not playing the right music in skirmish (commit:b016f609d704ce4df022e3a89f4f70f6eaabbee7, ticket:983)
* Fix: Right-clicking confused with left-clicking in main menu option buttons (commit:e54e3d505cd787a3f9681ac8f6210529f805e128, ticket:4629)
* Fix: Screenshot crash by not calling QCoreApplication::processEvents() in SDL backend builds for Windows/macOS (commit:aa086e372f83a386bcea251e5f6fa4f73a955ef0, ticket:4714)
* Fix: Warcam started at distance < 0 no longer breaks zoom when stopped (commit:46b191aac5167ee3766b1c869aae08351ee89b94, ticket:4830)
* Fix: Commander production limits (commit:7d0a91180b36a0a75efefaeb94fdcf4a3d7a3832, ticket:1661)
* Remove: Unused sensor turret properties in design menu (commit:c6b628e2c0c815467f0799c6c65e2f88d31585d3, ticket:4619)
* Remove: Alt + Middle mouse to move to right-click on minimap (commit:6ceea6304d92705117a2aa7def97f6a11b08c140, ticket:4629)
* Remove: Alt + Ctrl + Scroll changing game speed (commit:d1cd0dc338ab5fac19e49a461114eb9bd46ccea1, ticket:4629)
* Remove: Unused sensor "Nexus Link" (not the weapon with the same name!) (commit:aacde23588e8a596a9764df6821d2d6abeeabf6d, ticket:4768)
* Modding:
* Add: Reticule images (commit:22a691903c8066539027f64dd04a6bd6977230cf)
* Add: Flag NoFriendlyFire to prevent friendly fire from splash damage (commit:d75ccdea67fb48f41b370a0c15cea3b6703f344e)
* Change: Allow mods to use more than one HQ before removing the radar mini-map (commit:590434843c202e92d7ab7e5488f31de9e196ecfa, ticket:3465)
* Change: Increase capacity of design, build and research screens (commit:c05e4f7851d7f6ab7631b11b81ee9c333cab58cd, commit:3a729d9568b1a06e733651efc08003e601b5846c, ticket:4677)
* Fix: Mods not read properly on save-load (commit:bd2bac6a5a81205f131b2bbe6efb41b6129b0c4c, ticket:2918)
* Balance:
* Add: Technology "Command Turret Upgrade" to increase command limits of commanders (commit:e760917fef73e172f0149a632a7505303b25080b)
* Change: Droid ranks are now a brain property and can be upgraded (commit:e760917fef73e172f0149a632a7505303b25080b)
* Change: HitPoint handling in stats (commit:b1cb129247bca05fb35e50b15e8bedee2d6f4a8a)
* Fix: Do not replace cyborg rocket with cyborg scourge missile and cyborg heavy gunner with cyborg hyper velocity cannon (commit:55f5998c52a0cb2e889aa60c92e79167fc6dc8ed)
* Fix: Structures not having initial thermal armor (commit:3dd4cdbe548e64ad18c3e06ad427e90fd00c1aa8, ticket:4616)
* Fix: Various sensor tower research being available before the turret (commit:7487247ead349a9a497ad75e74d634e080a0d58c, ticket:666)
* Translation:
* Add: Indonesian (commit:3c050b0cc0a909eaa73d540bffa5224f2631f149, commit:b148301708e32821e7da4ccda085238c04be8d39)
* Fix: German translation updates (commit:e5d7e20d49a5737a69365bb5b5e96c959e03ac9d, commit:4bc390378c90e807b31775b5e59c845d0398789e, commit:6a2a8708e4a27a455a515ee664c3f7295844bc98, d6baee2b23f29dd65b9178a1d2952484723b5f9c, ticket:4597, ticket:4845)
* Fix: Turkish translation update (commit:013f6a95415f61232d137cf415b93cb9c8652f93, ticket:4608)
* Fix: Polish translation update (commit:64bd5a1c5b984e62ddca87d542d53f9ab909cfbf)
* Fix: Greek translation updates (commit:0490eaa237b0fd8f3a0e8bac722fbb12ff67d5b2, commit:4bdf251e7cede51302da809f703e7ce321440297, ticket:3703)
* Fix: Russian translation updates (commit:19b767af2354a69b1d21199763188f44689c548f, commit:314a90469f38b4391ac17671f323b4b32c91ce5f)
* Fix: Chinese translation update (commit:600eff0af390810582c5362b8d29ce93b9cd1080)
* Fix: Slovenian translation update (commit:7b23d84eea28f45239f8632e4a6f882371d719d7, ticket:4838)
* Fix: French translation for "wyvern" (commit:def430e0bef132ea54c797b5f3b2d4251bd9352f, e824571700a0b09f1a9b5068644fd21c77546fd3, ticket:4841)
* Documentation:
* Add: Coding style guide (commit:1c9bd06cfa53861b3f7c195c3e3f81abf247d838)
* Add: Debugging guide (commit:e4a1139918687a8da912e7a06d8c677731e07854, commit:4d6ff701c26694060366bd17a3c681586a765095)
* Change: Update building instructions (commit:3d0bf003b736c0897358f269921c9b1d27f05286, commit:1f759a7afc8c0aa691a5bac60c5ebae7868421ec, commit:9a3da03cc7d39ada5ff0dc17f76dbbbd759673d6, commit:f8fd4477b07cfbccf485637d0c0607a09418d7ae,fd72db1a149a02b34ea508b6fcd1dbb1a498a347, commit:448ba854bf9bbc62431ec01fe710f29e5aa3a168, commit:a878e51291ef51225e04787f6c21f258811b9019)
* Change: QtScript documentation to Markdown (commit:40cbef4930a61736c80c1e204eab8e3d59145edd)
* Change: Improved docker documentation (commit:c98c9e64b567a2f3a61958d2a4c6bd2d9c24d858)
* Change: Improve PIE format explanations (commit:e7f724ce27350ea27fe81809c0ff15ff6c70a742, commit:0182af54fef20fa7a1f5d3dbc67a7583a126f166)
* Fix: Radar detector description (commit:bcfbe04434d7166be56b63ecb44ff9e59ea9fdea, ticket:1275)
* Fix: Command Relay Centre description (commit:e69654ebeb4f27039d406ca0cc93af8febb3d15a, ticket:1661)
* Build systems:
* Add: Docker file for cross-compilation (commit:b866f11b48c9043a505a8444b295b1c22aeffb6c)
* Add: Basic CMakeLists.txt structure (commit:fa0bde7ab818174ea09505d4fc6b560588522146, commit:ae921a9ca922434ce0ad445d1dfc52e36059ff39)
* Add: Support for PhysFS 2.1+ (too many commits, ticket:4693)
* Add: Autotools docker file for Ubuntu 18.04 (commit:1b700cc4f61cdb5f5a6ea95c12788000f40e1f21)
* Add: Unicode normalization support with utf8proc (commit:a5954999dda540baea0c666b6fe34b6a9ad69b87)
* Add: OARS information (commit:1a7b0ee73870b7c26f3322a9b1b9ea83762832bc, ticket:4571)
* Add: Clang docker file for Ubuntu 18.04 (commit:1af65c7429e13118c7a39f45b37f65fa36e8aae9)
* Add: Docker file for Fedora latest (commit:1c16dac26a7bfc0ef7f6e1c160bd2ea741dec07f)
* Change: Use datarootdir as prefix for non game-specific system paths (commit:65152d8110d02357202941b21b819f047d2f1536, commit:88f1ece155e86ef884f28789723e5bf10dfc6f43, ticket:4578)
* Change: Make shaders compile on more systems (commit:3ec60e361e6bab478af77b51f79ab88f1ceac6db, ticket:4584)
* Change: Replace OpenSSL with micro-ECC and SHA2 libraries (commit:f1c474153f7c55b5b39a9fdb805a7a7a4c1819c8)
* Change: Make zip file creation reproducible (commit:714399bfd5c9effa0a9b1bba8f26b625eadeb1da)
* Change: CMake builds (too many commits)
* Change: Travis-CI builds (too many commits)
* Change: Improved Windows installers (too many commits, ticket:4748)
* Fix: Clang builds (commit:3e224b79a8c2ea98603444ac9827670f55db8004, commit:7b022c5a6c359f4053b314b3ee750c2b5561c41f)
* Fix: Graphics driver warning when building structures (commit:f2d71eea0e03a6c2f7afcc8698a3883796f09346, ticket:4592)
* Fix: Spaces in folder names breaking autorevision (commit:178dd3f1f15e02ad7fe8e1266379448550eaf55f, ticket:4348)
* Fix: Can create Mac builds again (commit:32d4fb46776bbf4f30b99f36f3534d06ea23477e, commit:e4491400c34902ee992adbe43fed95f0d401382f)
* Fix: MSVC warnings (too many commits)
* Fix: Warnings generated with documentation (too many commits, ticket:4751)
* Fix: Warnings with distributor name (commit:5ed40f3153cad4b983a473add191fcb7724416a2, commit:f7f4334869eeaad243b734341908be50ddcba0a0, ticket:4752)
* Fix: Attempt a workaround with Nvidia driver bug causing crashes (commit:5a898bd8f1a0c916811b266026173455bb87e1c8, commit:82d6f22f3a2ed7bb21525cda709de26eb43beca1)
* Fix: Docker file for Ubuntu 16.04 (commit:f1b69981381de3c9b79caaed0af997d633560072)
* Fix: GCC warnings (too many commits)
pkglint -r --network --only "migrate"
As a side-effect of migrating the homepages, pkglint also fixed a few
indentations in unrelated lines. These and the new homepages have been
checked manually.
Hengband is a rogue-like game which is a descendant of Moria and
Angband, and is a direct derivation of Zangband. In order to win the
game by defeating The Serpent of Chaos who lurks in the 100th floor of
the Dungeon of Angband, you need to not only obtain a good set of
gears, but also acquaint yourself with the game.