Summary of changes from 2.15.3 to 2.15.4
* Fixed a problem in multiplayer that halted the game play.
* Added option to play with the original seven kingdoms, and enabled on
original scenarios.
* Apply the leadership bonus when the general is in fort for defending
soldiers in range.
* Fixed the mobile general range calculation for the leadership bonus to
not apply to the troop anywhere on the map.
* Apply the leadership bonus when the general is on a ship for defending
soldiers in range.
* Updated translations.
* Added hotkeys for managing the build menu in the War Factory, Harbor,
and Town.
* Restored support for real full screen resolution that requires a
screen mode change.
* Improved dynamic UI button and text layout.
* Added Polish translation.
* Added trade locations to the trade report.
* Sort and filter trade locations based on the map selected caravan.
* Allow setting stops using the trade report.
* Allow copying trade routes using the trade report.
The upstream code looks very suspicious. It forces compilation with
-fsigned-char and then uses signed characters to index a 256-entry table,
for example in IMGbltAreaRemap. But only in the C++ code.
The corresponding assembler code uses unsigned bytes.
I'll let them fix this bug themselves.
This release fixes bugs, improves synchronization in multiplayer, has UI fixes, and adds several advanced config options.
Summary of changes from 2.15.2 to 2.15.3
- Fixed corrupt characters and fields in various in game messages.
- Improved translation support.
- Updated translations.
- Added some UI improvements.
- Fixed some crashing issues related to spies.
- Standardized on FPU code generation for better cross-platform compatibility.
- Added more advanced config options.
- Added more advanced config options.
- Improved manual.
- Added key binding support.
- Prevented chat keystrokes registering as a hotkey too.
- Fixed sometimes hiring wrong unit in the inn.
- Added scenario advanced config presets to restore default scenario game play to original game design parameters.
- Ensure screen redraw when dropping spy identity.
- Improved alternate font set.
- Added scroll button for long tutor messages.
- Removed gong sound for unsent AI diplomatic messages.
- Re-enabled AI ability to request direct military aid; expect allied AI to work together on defending now.
- Removed uninitialized parameter in Caravan CRC check.
- Removed improper variable-size cast, causing incorrect action processing on 64-bit platforms.
- Correct replay initialization for weather sync.
Seven Kingdoms is a series of "fantasy real-time strategy" computer
games. In the world of Seven Kingdoms, you will find up to seven
different Nations, each with unique attributes, who live in an
almost unlimited number of randomly generated landscapes.
This is a GPL release of the Seven Kingdoms: Ancient Adversaries
thanks to Enlight Software which granted the ability to license
the game under a free and open source license in 2009.