Commit graph

36 commits

Author SHA1 Message Date
agc
002d349f92 Add SHA512 digests for distfiles for games category
Problems found locating distfiles:
	Package blokus: missing distfile blokus-1.1.tar.gz
	Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz
	Package dungeon: missing distfile dungeon-gdt-glk.tar.gz
	Package gate88: missing distfile Gate88_Mar19_05.tar.gz
	Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz
	Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip
	Package rollemup: missing distfile Rollemup.tar.gz
	Package tscp: missing distfile tscp181.zip
	Package xbat: missing distfile xev111.tar.gz
	Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz
	Package xrick: missing distfile xrick-021212.tgz
	Package xskat: missing distfile xskat-cards.tar.gz

Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden).  All existing
SHA1 digests retained for now as an audit trail.
2015-11-03 20:56:42 +00:00
leot
61a6c96283 Update games/xsoldier to xsoldier-1.8.
From Benedek Gergely via pkgsrc-users@ with some minor changes from myself.

Changes:
2011-08-13  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.8
	* score.c: compare_entry() is now static
	* configure.ac: added x before with/enable variables in case
	  their values begin with a special character
	* player.c: removed the "not shooting" bonus debug message
	  because it is too noisy
	* boss.c: removed debug messages in BossHit1 because they are
	  too noisy

2011-08-10  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.7
	* joystick.c, joystick.h: define empty functions instead of
	  commenting them out when the joystick support is disabled
	  to avoid an empty .c file
	* enemyshot.c: included stdio.h and stdlib.h (for abs())
	* Makefile.am: removed -Wcast-qual because the file name for
	  XpmReadFileToPixmap is char *, not const char *

2011-08-09  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.6
	* configure.ac: fixed so that --enable options can be disabled
	  correctly
	* configure.ac: rewrite --with option
	* configure.ac: added AC_PROG_CPP because AC_CHECK_HEADERS requires it
	* configure.ac: checks the function atexit because graphic.c uses it
	* configure.ac: fixed comments
	* joystick.c, joystick.h: comment out the whole file if JSTK is
	  not defined
	* Makefile.am: fixed comment so that Makefile doesn't say "process
	  this file with automake"
	* Makefile.am, configure.ac: use the tar-ustar option of automake
	  instead of AMTAR = ustar in Makefile.am
	* configure.ac: added the foreign option to AM_INIT_AUTOMAKE
	* README: says that the joystick support is only on Linux

2009-11-08  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.5
	* game.c, xsoldier.h: make sure that an object never acts at the same
	  frame as it is created
	* game.c: removed unnecessary variable ocheck
	* version.h: updated UPDATE

2006-09-16  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.4
	* Makefile.am: minor cleanup
	  - uses some AM_variables
	  - gcc -g and the overkill warnings are now default
	  - set AMTAR to ustar
	* Makefile.in: regenerated with automake 1.9
	* configure: ./configure accepts --without-sld as well as --with-sdl
	* INSTALL: fixed high score file instruction
	* input.c, main.c, manage.c, xsolder.h: the SDL version respects
	  the TERM signal and closing the window

2002-05-26  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.3
	* configure.ac:  does not stop configuring even if --with-sdl is
	  specified but AC_CHECK_LIB([SDL], [SDL_Init]) fails (this won't do
	  any harm because if there is no SDL then "make" will fail correctly)
	  (I don't know why AC_CHECK_LIB fails on a non-i386 architecture
	  (perhaps because of missing -lpthread?))
	* configure.ac: regenerated
	* image.c, manage.c: s/HAVE_LIBSDL_IMAGE/HAVE_LIBSDL/g
	* common.c, ending.c, enemyshot.c, game.c, joystick.c, opening.c:
	  added some #include to avoid gcc -Wall warnings
	* enemyshot.c, graphic.c, manage.c, player.c: use division instead
	  of shift
	* score.c: fake records no longer have loop 0
	* score.c: fake records are more close to the default
	* image.c: fixed image loading so that xsoldier displays the correct
	  color on a 16-bit-per-pixel display (thanks to Stephen McCamant
	  <smcc@CSUA.Berkeley.EDU> for the patch)
	* README: fixed typo
	* image.c: SDL version sets the palette of pixmaps explicitly if
	  the screen is 8 bpp (without this the window is blank)
	* README, extern.h, graphic.c, image.c, main.c, xsoldier.6: now
	  -c option does nothing because it does not work with raw X on
	  8 bpp screen
	* image.h: SDL version uses typedef instead of #define for Image
	* graphic.c, image.c, star.c: fixed memory leak (I still don't know
	  how to free memory allocated by getpwuid() in manage.c)
	* README: fixed description (xsoldier is not first-person, "for one
	  player" is the right term)
	* boss.c: you can't go to the next stage if the game is over

2002-04-24  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.2
	* xsoldier is ported to SDL (the Simple DirectMedia Layer library)
	* extern.h: fixed a typo in comment
	* callback.c, game.c, graphic.c, image.c, input.c, joystick.c,
	  main.c, manage.c, config.h, extern.h, graphic.h, image.h, key.h:
	  Added libsdl support (use --with-sdl).  Note that libsdl support
	  uses a double-standard for coordinates to keep the 10 pixel
	  boundary
	* enemyshot.c: enemy shots do move
	* INSTALL, README: added note on SDL
	* README: added a game tip

2002-04-21  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.1
	* now xsolider comes with its own font
	* graphic.c: no longer use the X font (this is necessary for porting
	  to SDL)
	* pixmap/font*.xpm: new files, provide the font
	* boss.c, enemy.c: enemies appear more gracefully
	* game.c: fixed counter of the number of normal enemies
	* Makefile.am: "make install" does not overwrite the high score file
	* INSTALL: added more info on the high score file

2002-04-21  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.0
	* now I am the official developer of xsoldier (I got a mail from
	  the original of xsoldier, Yuusuke HASHIMOTO <hachi@pm.highway.ne.jp>)
	* player.c: weapon 1 shoots more and damages less
	* game.c: set boss time to 2000 instead of 3000 if not in final stage
	* boss.c: teleportation of boss 6 takes less time
	* enemy.c: power-up items move faster
	* boss.c: boss has a fixed (independent of loop) hit point
	* game.c, player.c, player.h: you lose some of power-up items
	  when you are killed
	* boss.c: reduced the amount of ring shots of the last boss
	* boss.c: the last boss shoots a 5way shot in loop 1
	* enemy.c: enemy 6 may give you an item
	* player.c: set immutable time to 60 instead of 50 when
	  starting/restarting
	* xsoldier.h: changed the argument of the srand() macro from s to x
	  because the word "srand" contains the letter "s"
	* boss.c: homing shot of the last boss is faster
	* boss.c, enemy.c, enemyshot.c: fixed window edge detection
	* boss.c: fixed homing shot of boss 2
	* main.c: you can enter the high score list even if you use the
	  -wait option as long as the wait is not greater than default
	* game.c: normal enemies appear more frequently
	* main.c: made sig_handle() static
	* common.c, common.h, extern.h: translated all comments into English
	* graphic.c, graphic.h, input.c, input.h: new files, putting all
	  X related stuff here
	* ending.c, game.c, opening.c: no more X stuff
	* boss.c: boss 2 can shoot backward in loop 2 or later
	* ending.c: added my name and fixed a typo
	* player.c: power-up item is O(loop), not O(loop^2)
	* main.c, star.c: free what is malloc()ed --- I always put away
	  what I take
	* main.c: removed unnecessary headers
	* xsoldier.h: added #include "image.h"
	* ending.c: you can skip the ending by pressing space key
	* ending.c: the staff list scrolls at a fixed (independent of loop)
	  speed
	* ending.c: added "press space key" message
	* player.c: change weapon item always makes you a bit powerful
	* INSTALL: added "required libraries" and fixed a typo
	* xsoldier.6: fixed typo in synopsis
	* README: new file, including overview, command line options, key
	  control and explanation of bonus
	* LICENSE: added note on the files GPL and old-doc/CONDITION

2002-04-12  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 0.99
	* putting old documents in old-doc/
	* translated all comments into English
	* INSTALL: fixed the FHS way
	* main.c: fixed -display and -wait option
	* main.c: improved the error message for bad options
	* boss.c: the last boss is a bit weaker in loop 2
	* game.c, main.c, manage.c, xsoldier.h: added -nopausemessage option
	* boss.c, enemy.c, game.c, player.c, score.c, star.c
	  s/random()/rand()/g
	* main.c, xsoldier.h: s/random/rand/g, s/srandom/srand/g
	* configure.ac: checks rand() instead of random()
	* xsoldher.h: s/HAVE_RANDOM/HAVE_RAND/
	* score.c: almost a complete rewrite
	* GPL: renamed, old name is COPYING
	* LICENSE: renamed, old name is CONDITION
	* LICENSE: added my name
	* boss.c: made boss 4 larger to prevent backstab
	* boss.c: made boss 8 smaller for better collision-detection
	* callback.c, game.c: draws a rectangle in the object's "real"
	  size if debug is enabled
	* game.c: added do_actions() and collision_detection()
	* enemy.c: enemy 7 escapes from the upper side of the window
	  (now weapon 2 is not the only way to get the perfect bonus)
	* game.c: improved shoot down bonus (shoot down bonus should be large
	  enough so that missing a boss is a big loss, but small enough not
	  to trivialize non-shooting bonus)
	* game.c: added shoot_down_bonus() and perfect_bonus()
	* enemyshot.c: made homing missiles more stupid
	* boss.c: boss 7 does escape from the window if the time is over
	* manage.c: always starts a loop with a fixed level (that is, 10)
	* game.c: normal enemies appear less frequently
	* enemy.c: normal eneimes have a fixed hit point (independent of loop)
	* main.c: set max length of player name
	* manage.c: added paranoid checks to NewPlayerData()

2002-04-02  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 0.98
	* uses Makefile.am instead of Imakefile
	* put all *.c , *.h and the manpage under RCS
	* boss.c, callback.c, ending.c, enemy.c, game.c, joystick.c,
	  manage.c, opening.c, player.c: hacked to avoid gcc -Wall warnings
	  - added many #include
	  - removed Japanese comments which are encoded to /*
	  - removed unused variables
	* callback.c, ending.c, game.c, image.c, joystick.c, joystick.h,
	  manage.c, manage.h, opening.c, score.c, sin.c, star.c, star.h:
	  hacked to avoid gcc overkill warnings (see Makefile.am)
	  - added many #include
	  - declared some arguments and variables as const
	  - converted switch statement to if-else because KeySym may
	    not be int
	  - avoid the name of a global variable in prototypes
	  - removed unused arguments from printf
	* xsoldier.h: now defines WAIT, PIXMAP, SCORE and SCOREFILE
	* manage.h: added declaration of ClearEnemyShotManage()
	* player.c: initializes notShootingTime correctly (this fixes
	  a bug which didn't give you the non-shooting bonus unless
	  you shot at least once)
	* xsoldier.6: renamed, old name is "xsoldier.man"
	* fix/: dropped because it is not used
	* version.h: now VERSION is defined in config.h
	* main.c, xsoldier.6: added -maxlevel option
	* game.c: removed high score display because you don't need it
	  during the game
	* main.c: checks invalid options
	* boss.c, ending.c, game.c, image.c, main.c, opening.c, player.c,
	  score.c: now includes config.h
	* main.c: removed zero padding from the output of -score
	* xsoldier.h: replaced SYSV with HAVE_RANDOM because it only
	  affects random()
	* INSTALL: added
	* image.c: fixed SplitImage debug message
	* main.c, manage.c, xsoldier.h: added -loop, -state, -maxpower and
	  -ship options (all for debug only)
	* game.c, manage.c, xsoldier.h: never show shoot down bonus
	  at the beginning of the game
	* ending.c: fixed a typo in the ending message
	* ending.c: the staff list scrolls slow in the loop 3 or later
	* image.c: fixed "isn't just" debug message
	* enemy.c: enemy 6 does disappear

2002-03-15  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 0.97
	* based on the Debian package (version 1:0.96-14)
	* bug fixes:
	  - boss.c: fixed the size of boss 1 and 4 (you can't backstab them)
	  - boss.c: enables the hitmask when boss 6 reappears
	  - enemyshot.c: added return NoneDel; at the end of EnemyLaserAct()
	    (without this the function sometimes ends without calling
	    return, resulting a suicide of the boss of the stage 4)
	  - game.c: when handling Hit(), call the enemy's Hit first
	    (necessary because Hit() of the weapon 3 changes its Attack
	    and the damage is calculated in Hit() of the enemy)
	  - joystick.c: applied Right and Down fix (fix available at the
	    original author's webpage:
	    http://www.surfline.ne.jp/hachi/xsoldier.html)
	  - main.c: set the maximum number of player's object to 256
	    (64 seems to be insufficient for the weapon 2)
	  - main.c: modified sig_handle() because sigaction() expects
	    void f(int), not static void f(void)
	  - opening.c: made sure stars moves at the normal speed
	* game balance tweaks:
	  - ending.c: staff list scrolls faster
	  - game.c: adjusted the interval between enemy's appearances
	  - game.c, opening.c: disabled zero padding of scores
	  - manage.c: max level (internal parameter) is now MaxLevel
	    (which is currently 80), not 85
	  - player.c, player.h: made the player's weapons much more powerful
	  - player.c: speed change is now 3 points/key-type instead of 5
	  - player.c: your weapon does not power down even if you are killed
	  - xsoldier.h: extend every 200,000 points instead of 100,000
	* new features:
	  - boss.c, enemy.c: act routine improved a lot
	  - boss.c, game.c, manage.c, xsoldier.h: a boss escapes if
	    the time is up (in this case you don't get the shoot down bonus)
	  - callback.c, enemy.c: dealing damage to a enemy gives you a score
	    even if you don't destroy it
	  - callback.c, enemy.c, game.c, manage.c: shows the remaining hit
	    points of a enemy when you shoot it
	  - game.c: shoot down bonus is bigger in second or later loop
	  - game.c: perfect bonus raises the level
	  - game.c: added c (clear enemy shot) key (enabled only when
	    compiled with -DDEBUG)
	  - game.c, manage.c: cleans enemy's shots when you restart
	  - main.c: set max loop to 3 (24 stages total)
	  - manage.c, player.c: gives you a score as long as you don't push
	    the shot key
	  - opening.c: added short help for debug-only commands
	  - player.c: power up item gives you a score and raises the level
	    if you already have enough power up items
	  - player.c: the level will be lowered if you are killed
	* game.c: set the score limit to 10,000,000
	* manage.c: added paranoid initialization of objects
	* score.c: s/strcpy()/strncpy()/g
2015-10-06 22:10:02 +00:00
asau
45127be31e Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days. 2012-10-06 11:54:29 +00:00
joerg
bc508a8f9a DESTDIR support. SETGIDGAME. Bump revision. 2010-02-14 22:28:55 +00:00
joerg
4bd41386e5 Remove @dirrm entries from PLISTs 2009-06-14 17:56:38 +00:00
wiz
a7c8e0cd61 Reset maintainer on his request. 2008-01-19 09:16:17 +00:00
joerg
58c3144236 Mechanically replace all includes of buildlink3.mk of the following
packages with the modular Xorg equivalent. Those are falling back
to the old location by default, so this commmit doesn't change
dependencies.

graphics/xpm ==> x11/libXpm
fonts/Xft2 ==> x11/libXft
x11/Xfixes ==> x11/libXfixes
x11/xcursor ==> x11/libXcursor
x11/Xrender ==> x11/libXrender
x11/Xrandr ==> libXrandr
2006-12-15 20:32:52 +00:00
wiz
f5b8945cb9 Update MASTER_SITES and/or HOMEPAGE, from Sergey Svishchev. 2006-10-04 21:35:58 +00:00
joerg
5911def816 Recursive revision bump / recommended bump for gettext ABI change. 2006-02-05 23:08:03 +00:00
jlam
dc9594e09d Remove USE_PKGINSTALL from pkgsrc now that mk/install/pkginstall.mk
automatically detects whether we want the pkginstall machinery to be
used by the package Makefile.
2005-12-29 06:21:30 +00:00
rillig
b71a1d488b Fixed pkglint warnings. The warnings are mostly quoting issues, for
example MAKE_ENV+=FOO=${BAR} is changed to MAKE_ENV+=FOO=${BAR:Q}. Some
other changes are outlined in

    http://mail-index.netbsd.org/tech-pkg/2005/12/02/0034.html
2005-12-05 20:49:47 +00:00
jlam
bd2788d930 Merge CONF_FILES/SUPPORT_FILES and CONF_FILES_PERMS/SUPPORT_FILES_PERMS
as the INSTALL and DEINSTALL scripts no longer distinguish between
the two types of files.  Drop SUPPORT_FILES{,_PERMS} and modify the
packages in pkgsrc accordingly.
2005-08-19 18:12:36 +00:00
tv
f816d81489 Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used. 2005-04-11 21:44:48 +00:00
agc
8cef6c454b Add RMD160 digests. 2005-02-23 23:11:54 +00:00
danw
6e8f676783 malloc.h fixes for darwin, plus a handful of other small fixes for
problems found after fixing malloc problems
2004-05-23 23:28:29 +00:00
snj
95526d5b7c Use bl3. 2004-03-07 23:06:39 +00:00
jlam
d7f69e47ce Instead of including bsd.pkg.install.mk directly in a package Makefile,
have it be automatically included by bsd.pkg.mk if USE_PKGINSTALL is set
to "YES".  This enforces the requirement that bsd.pkg.install.mk be
included at the end of a package Makefile.  Idea suggested by Julio M.
Merino Vidal <jmmv at menta.net>.
2003-01-28 22:03:00 +00:00
wiz
86e943ecb8 buildlink1 -> buildlink2. 2002-10-10 12:50:32 +00:00
jlam
55ffb37406 bsd.pkg.install.mk calls the INSTALL script at the right times
automatically, so no need to do it ourselves.
2001-12-02 06:56:38 +00:00
jlam
e4565027f9 Use the general INSTALL/DEINSTALL scripts instead of the homegrown ones. 2001-11-19 23:33:03 +00:00
zuntum
c72c1cf5f9 Move pkg/ files into package's toplevel directory 2001-11-01 00:57:41 +00:00
jlam
cad6c11f9e Fix problems with xpkgwedge and score file installation noted by John
Darrow <John.P.Darrow@wheaton.edu> in pkg/13264.  Changes noted in the PR
were applied with some small changes to use FILES_SUBST/FILES_SUBST_SED
to unify the various substitution patterns for the *INSTALL files, and to
use ${CMP} instead of diff in the DEINSTALL file.
2001-09-14 03:48:06 +00:00
jlam
73d2f0ca37 Packages that USE_IMAKE shouldn't set USE_BUILDLINK_ONLY, as they don't
satisfy the condition of being "strongly-buildlinked" (see
http://mail-index.netbsd.org/tech-pkg/2001/08/20/0005.html for the
definition).  This is in response to the recent change to bsd.pkg.mk to
not use buildlink-x11.
2001-08-22 17:38:56 +00:00
zuntum
d0e304aeaa Converted to use buildlink.mk 2001-06-30 11:56:20 +00:00
wiz
daff086c30 Move to sha1 digests, and/or add distfile sizes. 2001-04-21 02:08:16 +00:00
agc
fb467f5ac2 + move the distfile digest/checksum value from files/md5 to distinfo
+ move the patch digest/checksum values from files/patch-sum to distinfo
2001-04-17 11:22:34 +00:00
wiz
9f28a7693e Update to new COMMENT style: COMMENT var in Makefile instead of pkg/COMMENT. 2001-02-16 15:10:41 +00:00
tron
f0b9164cf1 Use "USE_XPM" option instead of direct dependence on the "xpm" package. 2000-08-23 23:14:21 +00:00
abs
df05aef71f Strip trailing '.', and/or leading '(a|an) ' 2000-01-05 15:37:50 +00:00
wiz
44062a988f security fix (buffer overflow attack was possible, gaining group games)
see posting by Brock Tellier on Bugtraq 1999-12-15
as discussed on packages@netbsd.org, with comment by Hubert Feyrer
incorporated
1999-12-23 01:44:03 +00:00
agc
a910a6fd62 Add package patch-sum files 1999-07-09 13:50:05 +00:00
garbled
c1a7c29b99 Woo-Hoo.. last one.. /var/games scorefile handling 1998-09-15 00:05:41 +00:00
tsarna
6bd0d65c65 The Grand Homepagification:
- New, optional Makefile variable HOMEPAGE, specifies a URL for
	  the home page of the software if it has one.
	- The value of HOMEPAGE is used to add a link from the
	  README.html files.
	- pkglint updated to know about it.  The "correct" location for
	  HOMEPAGE in the Makefile is after MAINTAINER, in that same
	  section.
1998-08-20 15:16:34 +00:00
agc
05b88260d7 Add NetBSD RCS Ids. 1998-08-07 13:16:49 +00:00
agc
86db14e819 Add NetBSD RCS Ids. 1998-08-07 10:35:47 +00:00
frueauf
c0c34a34f6 Initial addition of xsoldier-0.96, an updated xgalaga type game with awesome
graphics. Closes pr 5891 by Tim Rightnour.
1998-08-01 14:58:18 +00:00