SPL is a powerful scripting language. It is very feature-rich (hashes, regular
expressions, objects, exceptions, built-in template language, etc. pp.) and has
a c-style syntax. The Name "SPL" is a left-recursive acronym and expands to "SPL
Programming Language". The name was meant to be pronounced as an acronym, but
I've already heard people pronouncing it "spell", which is also fine with me.
The SPL VM is a pure bytecode interpeter. Support for JIT compilation or
generating machine code for the host CPU is not planed and doesn't make much
sense for various technical reasons. The entire SPL toolchain (compiler,
assembler, virtual machine, etc) is pretty small (about 100k on x86
architectures). The additional memory usage by the applications is rather small
too. One of the more advanced VM features is the capability to dump the entire
VM state to a file and resume later. It is even possible to resume on another
machine with a different architecture.
SPL has support for loadable modules. The spl package contains already modules
for stuff such as accessing SQL databases (SQLite, Postgres, MySQL), XML (incl.
XPATH and XSLT), Terminal and File IO, Web Application development (the CGI, WSF
and W2T (Web 2.0 Toolkit) modules), SDL, Qt and much more.
SPL currently supports Linux,BSD Systems, other POSIX environments, MacOS-X
(Darwin), SGI IRIX, Cygwin and native Win32 (using MinGW).
Packaged by Raphael Langerhorst.
Thanks to Yoshito Komatsu for feedback and testing
A summary of changes include:
This release fixes some minor bugs and some security alerts.
Code syntax fixing tests
HTML Validation fixes
Added support for binary attrs in templates & HTML Validation fixes
Few minor bug fixes.
Changed default login attribute back to "dn".
Features
* Standard IRC features
* SSL server support
* Bookmarking support
* Easy to use graphical user interface
* Multiple servers and channels in one single window
* DCC file transfer
* Multiple identities for different servers
* Text decorations and colors
* OnScreen Display for notifications
* Automatic UTF-8 detection
* Per channel encoding support
* Theme support for nick icons
* Highly configurable
0.8 (2006-05-18)
- clean up superfluous files and extra directories
- use additional DB listing files that exist elsewhere
- read games to check from file
- create DB from multiple dat files
- omit games matching shell glob patterns from database
- don't open archives or disk images multiple times
- don't accept disk images that need a parent
- move unknown files to directory `unknown', not to `garbage' in ROM path
Moon-buggy is a simple character graphics game where you drive some kind
of car across the moon's surface. Unfortunately there are dangerous
craters there. Fortunately your car can jump over them!
The game has some resemblance of the classic arcade game moon-patrol
which was released in 1982. A clone of this game was relased for the
Commodore C64 in 1983. The present, ASCII art version of moon-buggy was
written many years later by Jochen Voss.
Full listing of changes:
http://dev.mysql.com/doc/refman/5.0/en/news-5-0-21.html
Notable changes include:
- Security enhancement: Added the global max_prepared_stmt_count system
variable to limit the total number of prepared statements in the
server.
- The default for the innodb_thread_concurrency system variable was
changed to 8.
- Fixes for CVE-2006-1516, CVE-2006-1517 and CVE-2006-1518.
And a lot of bug fixes.