_LINUX_MODULES was an old, internal name I used in my development of
the emulator framework that I had renamed to _EMUL_MODULES everywhere,
or so I had thought.
This should fix the problem where the dependencies on suse_* weren't
being converted into dependencies on suse32_* on x86_64 platforms when
building a "linux-i386" package.
current working directory. This should fix problems installing the
suse*_base and suse*_vmware packages as a privileged user.
When this package is installed as a privileged user, the +ROOT_ACTIONS
script is executed from ${WRKDIR}/.pkginstall before the package
metadata directory exists.
binary-only packages that require binary "emulation" on the native
operating system. Please see pkgsrc/mk/emulator/README for more
details.
* Teach the plist framework to automatically use any existing
PLIST.${EMUL_PLATFORM} as part of the default PLIST_SRC definition.
* Convert all of the binary-only packages in pkgsrc to use the
emulator framework. Most of them have been tested to install and
deinstall correctly. This involves the following cleanup actions:
* Remove use of custom PLIST code and use PLIST.${EMUL_PLATFORM}
more consistently.
* Simplify packages by using default INSTALL and DEINSTALL scripts
instead of custom INSTALL/DEINSTALL code.
* Remove "SUSE_COMPAT32" and "PKG_OPTIONS.suse" from pkgsrc.
Packages only need to state exactly which emulations they support,
and the framework handles any i386-on-x86_64 or sparc-on-sparc64
uses.
* Remove "USE_NATIVE_LINUX" from pkgsrc. The framework will
automatically detect when the package is installing on Linux.
Specific changes to packages include:
* Bump the PKGREVISIONs for all of the suse100* and suse91* packages
due to changes in the +INSTALL/+DEINSTALL scripts used in all
of the packages.
* Remove pkgsrc/emulators/suse_linux, which is unused by any
packages.
* cad/lc -- remove custom code to create the distinfo file for
all supported platforms; just use "emul-fetch" and "emul-distinfo"
instead.
* lang/Cg-compiler -- install the shared libraries under ${EMULDIR}
instead of ${PREFIX}/lib so that compiled programs will find
the shared libraries.
* mail/thunderbird-bin-nightly -- update to latest binary
distributions for supported platforms.
* multimedia/ns-flash -- update Linux version to 9.0.48 as the
older version is no longer available for interactive fetch.
* security/uvscan -- set LD_LIBRARY_PATH explicitly so that
it's not necessary to install library symlinks into
${EMULDIR}/usr/local/lib.
* www/firefox-bin-flash -- update Linux version to 9.0.48 as the
older version is no longer available for interactive fetch.
* new style of artifacting
* corrected PMG in bizarre ANTIC/GTIA modes
* added 128 KB SpartaDOS X cartridge type
* added support for QVGA landscape smartphones, added the virtual keyboard
* new command-line option "-win32keys" for keyboard layouts different from US
* MS-Win: run the emulator in a window ("-windowed" on the command line)
* middle button support for ST and Amiga mice in X11 and MS-Win targets
- A number of gdiplus functions.
- More complete pdh.dll implementation.
- Support for MSI remote calls.
- Messaging support in crypt32.dll.
- Lots of bug fixes.
The changes between release 0.4.5.1 and 0.4.6 include, among other things:
o) NetBSD/pmppc can now run in the emulator (with root-on-nfs), on
an emulated Artesyn PM/PPC board.
o) An instruction combination has been implemented for the idle loop
used by NetBSD/arm (cats, netwinder, and iq80321). In plain English,
this means that if the guest OS inside the emulator is not using
any CPU, the emulator should not use much CPU on the host either.
o) Some minor SuperH emulation speed improvements.
o) General code cleanup: Non-working (skeleton) emulation modes have
been removed, to make it easier to maintain the source code in
the long run, and many unused/legacy constructs have been removed.
- Many MSHTML improvements.
- Several improvements to the sound support.
- A number of Winsock fixes.
- Several new supported constructs in the IDL compiler.
- Many Direct3D threading fixes.
- Lots of bug fixes.
0.9 (2007-06-04)
- add support for CMPro XML header skip detectors
- fix handling of zero byte ROMs
- dumpgame: brief option: no ROM/disk info
- mkmamedb: add support for reading Romcenter dat files
- mkmamedb: warn about multiple games with same name
- mkmamedb: create CMPro dat files
- mkmamedb: create mame db or CMPro dat file from zip archives
- ckmame: add option to keep files present in old ROM database
patch to let this build on systems without POSIX AIO.
version 0.9.0:
- Support for relative paths in backing files for disk images
- Async file I/O API
- New qcow2 disk image format
- Support of multiple VM snapshots
- Linux: specific host CDROM and floppy support
- SMM support
- Moved PCI init, MP table init and ACPI table init to Bochs BIOS
- Support for MIPS32 Release 2 instruction set (Thiemo Seufer)
- MIPS Malta system emulation (Aurelien Jarno, Stefan Weil)
- Darwin userspace emulation (Pierre d'Herbemont)
- m68k user support (Paul Brook)
- several x86 and x86_64 emulation fixes
- Mouse relative offset VNC extension (Anthony Liguori)
- PXE boot support (Anthony Liguori)
- '-daemonize' option (Anthony Liguori)
Mednafen is a portable, utilizing OpenGL and SDL, argument
(command-line)-driven multi-system emulator with many advanced
features. The Atari Lynx, GameBoy (Color), GameBoy Advance, NES,
PC Engine (TurboGrafx 16), SuperGrafx, Neo Geo Pocket (Color),
PC-FX, and WonderSwan (Color) are emulated. Mednafen has the
ability to remap hotkey functions and virtual system inputs to a
keyboard, a joystick, or both simultaneously. Save states are
supported, as is real-time game rewinding. Screen snapshots may be
taken at the press of a button, and are saved in the popular PNG
file format.
Due to the threaded model of emulation used in Mednafen, and
limitations of SDL, a joystick is preferred over a keyboard to play
games, as the joystick will have slightly less latency, although
the latency differences may not be perceptible to most people.
on irc.
This version includes video recording, more realistic PSG and SCC
sound, significant optimizations, easier to use game trainers, as well
as a lot of other improvements and bugfixes.
- MSI automation with JScript/VBScript support.
- Various MSHTML improvements.
- The usual assortment of Direct3D fixes.
- Support for a few more exe protection schemes.
- Lots of bug fixes.
* Fix IN timings and floating bus behaviour: fixes Sidewize.
* Fix widget UI pokefinder and keyboard help picture
* Fix crash if fullscreen mode attempted a resolution higher than
the native graphics mode could handle.
* Ensure ABS, MIN and PATH_MAX are available where needed.
* Distribute autoload snapshots.
* Remove flicker when playing back RZX files with embedded
snapshots.
* Remove warnings when building from CVS.
* Avoid crash when reading an invalid TZX file (thanks, crabfists).
* Export the TZX Generalized Data Block functions when building a
Win32 DLL.
* Distribute the hacking/ directory.
* Remove warning when building from CVS.
The changes between release 0.4.5 and 0.4.5.1 include, among other things:
o) OpenBSD/landisk has now had its first release (4.1, 2007-05-01).
Landisk emulation is now stable enough to allow OpenBSD/landisk
to be installed onto a disk image, and run from it.
o) Finally found and fixed an old bug in the address to symbol name
lookup mechanism, which caused some symbols to be missed. Debug
output with -t or -i should now show all symbols.
- Midi support in the CoreAudio driver.
- Mixer support in the Alsa driver.
- A lot of MSI fixes.
- Implementation for most D3DRM functions.
- The usual assortment of Direct3D fixes.
- Lots of bug fixes.
by dsl@, with diagnostic by veego@. compat32.mk overwrites some vars
required to make suse work, but it wasn't overwritting those vars
for the fetch target.
I didn't see that error because I had the distfiles on my DISTDIR.
Support is added via the options framework, to use 32-bit packages
must be used "PKG_OPTIONS.suse=compat32", otherwise it will use
the 64-bit packages by default.
Known packages working are opera (does not require any change in Makefile)
and rar-bin.
Tested by some, closes PR pkg/35477 by Michai Chelaru (which provided
a patch more or less than this one).
* Changes in VICE 1.21
======================
** General
----------
- Added sound recording support.
- Added aiff, iff, mp3 and wav sound dump drivers.
** C128 changes
---------------
- Added digimax support.
- Fixed some minor VDC graphics bugs.
** C64 changes
--------------
- Added MMC64 support.
- Added digimax support.
- Added Action Replay III support.
- Improved compatibility of TFE emulation.
** PET changes
--------------
- Added SID cartridge support.
- Extended the PET REU emulation to include 512/1024/2048KB.
** PLUS4 changes
----------------
- Added SID cartridge support.
- Fixed some minor TED graphics bug.
** VIC20 changes
----------------
- Added SID cartridge support.
** Drive changes
----------------
- Added support for Dolphin DOS 2 & 3 and Professional DOS 1571.
The GUI is partially missing, command line switches have to be used.
** Unix changes
---------------
- New Hungarian translations.
- Fixed some bug in the XAW file selector.
- New fullscreen mode based on XRandR - although restriced to XVideo
HW scaling. See also BUGS.
- Raster synchronization based on openGL extension
`GLX_SGI_video_sync'. See openGL-sync.txt for details.
- Fixed colormap handling on certain Gnome systems (sporadic black
menus, e.g. reported by some FC users).
- ffmpeg support should work again.
** MS-Windows changes
---------------------
- Added Hungarian translations.
- Added giflib/libungif dll support.
** OS/2 changes
---------------
- Fixed a video resource bug that prevented VICE from running.
** Mac OSX X11 changes
----------------------
- Added Gtk+ Port
- Introduced single "smart" Application Bundle VICE.app
- Added command line launcher for Terminal.app and xterm
- Added build scripts for all external libraries and universal builds
of VICE
** AmigaOS changes
------------------
- Fixed some UI dialog bugs.
- Added Hungarian translations.
- Added more (previously missing) UI elements.
- Added native MorphOS icons.
- Fixed for native AmigaOS4 compile.
- Added VBCC build scripts.
- New experimental ppc-warpos port.
- New experimental ppc-powerup port.
** BeOS changes
---------------
- Fixed to also run on ZETA.
- New ppc-beos port.
- Added (previously missing) UI elements.
** Miscellaneous changes
------------------------
- Fixed the setting of illegal filenames.
o) Initial support for "disk overlays" has been implemented. This
enables e.g. simple roll-back of emulated disk contents to a
previous state.
o) Dyntrans bug fixes; code translations on physical addresses that
were offset a multiple of 128 MB from each other could either
cause weird bugs, or translation leaks (leading to unnecessary
dyntrans cache overflows).
o) Some cleanup: The GDB debugging stub support, some dummy machine
modes (TS7200, Walnut, PB1000, and Meshcube), and some dummy or
experimental CPUs (RCA180x and Transputer) have been removed, to
make the emulator slightly more maintainable.
- Broken aRts sound driver now removed for good.
- Many fixes to the Quartz DLL sound support.
- File I/O performance improvements.
- The usual assortment of Direct3D fixes.
- Lots of bug fixes.
* New features:
* Loader improvements: automatically run at full speed while
a loader is in progress and automatically start/stop the tape
when the start/end of a loader is detected.
* RZX 'rollback' support.
* DivIDE support.
* Interface I and microdrive emulation.
* TS2068 support.
* Kempston mouse emulation.
* TZX generalized data block (0x19) support.
* Much improved widget UI, including allowing selection of
filenames.
* Allow SDL full screen mode to be used.
* Add the ability to save 'movies' as collections of screenshots.
* Widget pokefinder.
* Add a simple code profiler.
* New libao sound driver.
* New CoreAudio sound driver.
* New PALTV 1-3x and TV3x graphics scalers.
* Emulation core improvements:
* Improved screen rendering code (now character accurate rather
than line accurate).
* Corrections to write ordering and contention for EX (SP),HL,
EX (SP),IX and EX (SP),IY.
* Corrections to contention for OTIR and OTDR.
* IR contention.
* Flag bits 3 and 5 are copied on all BIT instructions.
* Improved ULA emulation with respect to interrupt length.
* Fix timings of shifted no operation opcodes.
* An interrupt in IM 0 takes 13 tstates to acknowledge, not 12.
* Improved speed control code.
* Support for RZX rollback, including having snapshots and
multiple input recording blocks in input recording files.
* Improved IDE emulation.
* Support for microdrive images.
* TZX Generalized Data Block support.
* Support for Z80Em and CSW tape files.
* Support for the TS2068.
* Support for connected joystick information in snapshots.
* Add interrupt length to timing information.
* Routines to add and remove a block from a tape image.
* Minor feature enhancements.
* Minor bugfixes.
- Support for Xcursor.
- A range of fixes for various installers.
- New builtin xcopy tool.
- The usual assortment of Direct3D fixes.
- Lots of bug fixes.