ioquake3 is a game engine project which aims to build upon id Software's Quake
3 source code release. The source code was released on August 20, 2005 under
the GPL.
The project's goal is to create a bug-free, enhanced open source Quake 3
source code distribution upon which new games and projects can be based, as
well as an improved version (in relation to the original binaries) of the
engine for playing Quake III: Arena, the Team Arena expansion pack and all the
popular mods.
This version of the package is optimized for the Raspberry Pi.
Upstream changes (no English changelog):
20150102:
- fix bug that bgm doesn't stop if game is saved during bgmfadeout
- change button drawing when mouse is moved out of window
- fix bug in delay insn that causes extra wait during skip
- fix bug that settings of kidokumode insn in envdata is overwritten
by kidokuskip insn at the next startup
20150101:
- fix bug of bdown insn
- fix bps insn to ignore undefined lsp
- fix spbtn insn to ignore undefined lsp
- fix infinite loop bug during skip by CTRL-key
- fix segfaults when loading images fails
- fix bug that skip by CTRL-key doesn't stop when it's released during
SMPEG is played
- fix buffer overflow in ScriptHandler.cpp
- fix bexec insn that can't use number 0
- allow spaces or tabs before labels in game script
- update bps insn to handle third arg (mouse bottun event)
platforms that can run i386-linux binaries; we don't need to set
ONLY_FOR_PLATFORM as well. (And especially not more restrictively than
necessary, such as excluding Linux.)
of platforms accepted: the situation is that the upstream file is
binary and only semi-portable. It in particular won't work on netbsd-6
and up, regardless of machine type, because it uses time_t.
If anyone feels like improving the situation, get upstream to
distribute a portable file...
Changelog:
1.4.4 (2014-10-21)
------------------------------------------------------------------------
(None)
1.4.4-RC1 (2014-10-08)
------------------------------------------------------------------------
- Fix: Image widgets stored 32bit SpriteID in uint16 (r26971)
- Fix: Owner of road depot road types were not properly changed upon bankruptcy [FS#6126] (r26955)
- Fix: Compilation on HAIKU (r26922)
- Fix: Crash when enabling 'Full animation' if multiplayer chat text is on screen [FS#6096] (r26919)
- Fix: Height computation of game script text in town GUI did not consider margins [FS#6119] (r26859)
- Fix: [Squirrel] Debian lintian issues (r26853)
- Fix: Compilation of strgen on various platforms like Solaris (r26850)
- Fix: Better display of refit information for articulated vehicles [FS#6113] (r26849, r26848)
- Fix: Do not assign a next hop when returning cargo [FS#6110] (r26847)
- Fix: The ok-button in the OSK for the signs list should just close the OSK [FS#6116] (r26827)
1.4.3 (2014-09-23)
------------------------------------------------------------------------
(None)
1.4.3-RC2 (2014-09-14)
------------------------------------------------------------------------
- Fix: Crashes on joining a server with pending order backups [FS#6112] (r26819)
- Fix: Crashes on start due to dereferencing the -1 index of the file names array of music files (r26809)
1.4.3-RC1 (2014-09-07)
------------------------------------------------------------------------
- Fix: TC_NO_SHADE did not work for 32bpp text rendering (r26792)
- Fix: Loading a game with order backups leaked Orders and left unreachable items in the pool (r26787)
- Fix: Buffer overrun in SQCompiler::Error (r26764)
- Fix: Desync due to not always properly restoring game state from the savegame (r26753)
- Fix: [Script] Crashes and infinite loops when using lists in item-descending order [FS#6085] (r26744)
- Fix: Incorrect CFLAGS when enabling gprof profiling (r26737, r26735)
- Fix: Do not reset the last selected airport or layout, unless it is really necessary [FS#6083] (r26732)
- Fix: Use the normal search path to look for xdg-open at Unix [FS#6077] (r26724)
- Fix: Properly check for cargo acceptance of houses [FS#5997] (r26723)
1.4.2 (2014-08-16)
------------------------------------------------------------------------
(None)
1.4.2-RC2 (2014-08-03)
------------------------------------------------------------------------
- Change: Use awk instead of trying to convince cpp to preprocess nfo files (r26708)
- Fix: CMD_CLEAR_ORDER_BACKUP should not be suppressed by pause modes (r26716)
- Fix: [NewGRF] Parameters to SCC_NEWGRF_PUSH_WORD and SCC_NEWGRF_UNPRINT were not skipped during drawing (r26713)
- Fix: [OSX] Compilation fails with some lzo2 versions, if __LP64__ is defined to 0 instead of checking whether it is defined [FS#6069] (r26709)
- Fix: Wrong breakdown sound was played for ships [FS#6015] (r26706)
- Fix: Integer overflows in acceleration code causing either too low acceleration or too high acceleration [FS#6067] (r26702)
- Fix: Discard incorrectly saved order backups when clients join [FS#6066] (r26700)
- Fix: Do not crash when trying to show an error about vehicle in a NewGRF and the NewGRF was not loaded at all (r26699)
- Fix: Slovak uses space as group separator in numbers [FS#6064] (r26695)
- Fix: Tighten parameter bound checks on GSCargoMonitor functions, and return -1 on out-of-bound parameters (r26685)
1.4.2-RC1 (2014-07-03)
------------------------------------------------------------------------
- Fix: CargoPacket::SourceStation() returns a StationID (r26660)
- Fix: Days in dates are not represented by ordinal numbers in all languages [FS#6047] (r26657)
- Fix: Production cheat cannot be allowed to be active in multiplayer for desync reasons, even when activated in singleplayer previously [FS#6044] (r26656)
- Fix: Make sure an 'abs' is used that supports int64 when using 'abs' on those variables (r26651)
- Fix: Support save/load chunk lengths of up to (1 << 32) - 1 [FS#6041] (r26650)
- Fix: Incorrect usage of string commands in the base language [FS#6037] (r26642, r26640, r26639, r26632)
- Fix: Segmentation fault when encountering a .obg/.obs/.obm with empty string/zero length MD5 checksums [FS#6038] (r26637)
- Fix: The 'Load' button was not properly enabled/disabled for old savegames without NewGRF information (r26634)
- Fix: If the video driver fails to supply a list of resolutions, display an error message [FS#6012] (r26629)
1.4.1 (2014-06-02)
------------------------------------------------------------------------
- Fix: First send packages about new company, then clients joining it to admin port [FS#6025] (r26616)
1.4.1-RC2 (2014-05-18)
------------------------------------------------------------------------
- Fix: Save/load issues on big endian machines (r26593, r26590, r26589)
- Fix: Consider multiheaded trains in station refits [FS#5995] (r26586)
- Fix: Game script could be changed in game by double clicking [FS#5974] (r26583)
- Fix: Transfer stations also should have a cargo rating [FS#5989] (r26581, r26580)
- Fix: [Network] AIs would not reset certain network state information upon creation of their company [FS#6003] (r26578, r26576)
- Fix: [Network] Client of non-dedicated server was not correctly put into the first company for all state variables [FS#6001] (r26577)
1.4.1-RC1 (2014-05-04)
------------------------------------------------------------------------
- Change: Remove demand calculation based on tiles (r26484)
- Change: Use pkg-config for libpng as well (r26435, r26433, r26432)
- Change: Use better distance metric for link graph [FS#5941] (r26411)
- Fix: [Windows] Crash when the operating system performs the "paint" callback during window creation [FS#5994] (r26539, r26538)
- Fix: OpenBSD compilation [FS#5992] (r26523)
- Fix: prevent from ever reading huge (or negative) amounts of data in strgen (r26521)
- Fix: Severity rating of dedicated server messages during world generation (r26518)
- Fix: Buffer overruns in handling of symbolic links inside tars (r26514)
- Fix: Incorrect usage of strecpy (r26505, r26485)
- Fix: Reading console input on dedicated server relied on unspecified behaviour (r26496)
- Fix: Allow single-vehicle consists to station-refit in a meaningful way (r26483)
- Fix: Prevent comparing to NULL when strndup could not allocate memory (r26476)
- Fix: Potentially undefined shifts in NewGRF code (r26475)
- Fix: Make sure there is no uninitialised sprite data (r26473)
- Fix: Draw text shadow for ellipses (r26467)
- Fix: Add special handling for PALETTE_CRASH to work for non-8bpp-mapped sprites (r26463)
- Fix: Avoid division by 0 when scaling flow values [FS#5970] (r26448)
- Fix: Draw links to match _settings_game.vehicle.road_side [FS#5961] (r26445)
- Fix: Load button for heightmap list was missing [FS#5953] (r26428)
- Fix: Do not crash when supplying an invalid filename without extension to cmd parameter -q (r26423)
- Fix: Some road constructions used the rail sound effect [FS#5946] (r26422)
- Fix: Goal GUI failed to shade [FS#5948] (r26420)
- Fix: Shares button state was not appropriately updated when switching setting or company [FS#5947] (r26416)
1.4.0 (2014-04-01)
------------------------------------------------------------------------
(None)
1.4.0-RC1 (2014-03-18)
------------------------------------------------------------------------
- Feature: [Script] APIs to get cargo waiting from/via other station (r26396)
- Fix: Do not explain "symmetric" cargodist mode when the setting does not allow it [FS#5939] (r26394)
- Fix: Update distances between link graph nodes when station sign is moved (r26393)
- Fix: No need to call OnFocus twice [FS#5933] (r26392)
- Fix: Select a specific font size when freetype fails to select one automatically [FS#5885] (r26389)
- Fix: Return correct values from ICU iterators in case of leading or trailing whitespace [FS#5924] (r26384)
- Fix: All goal commands invalidated the goal list of company 0 [FS#5932] (r26382)
1.4.0-beta5 (2014-02-25)
------------------------------------------------------------------------
- Feature: Warn the user about empty setting search results, and about missing setting search results due to filtering (r26322, r26321)
- Feature: [NewGRF] Extend object variable 0x60 to also return the view [FS#5696] (r26316)
- Feature: Allow map sizes up to 4096x4096 (r26319)
- Feature: [NoGo] Allow GS to hide story page date (r26307)
- Feature: [NoGo] More story APIs: RemovePageElement, GetCompany, GetDate, SetDate (r26306)
- Feature: [NoGo] ScriptStoryPageElementList() - a list of all story page elements for a given page (r26305)
- Feature: [NoGo] ScriptStoryPageList() - a list of all story pages (r26303)
- Change: improve the performance of map generation (r26313, r26312, r26311, r26310, r26309, r26308)
- Fix: Station sizes > 8 were always allowed [FS#5929] (r26375)
- Fix: [NewGRF] Mixed up callback mask flags in station inspect window [FS#5928] (r26374)
- Fix: Calling DoCommandP during the gameloop cleared pending persistent storage changes [FS#5831] (r26371)
- Fix: [Windows] Use a separate event to indicate that the drawing thread has finished initialising, preventing potential deadlocks (r26367)
- Fix: [Windows] Protect the whole video driver from concurrent access (r26366)
- Fix: [Windows] Do not draw the cursor when its sprite is not ready and set _screen.dst_ptr immediately when the buffer changes [FS#5867] (r26365)
- Fix: Writing out of the bounds of the rail type map [FS#5892] (r26364)
- Fix: Reset the default window size icon size just like all the other cached icon sizes [FS#5906] (r26362)
- Fix: ClientSizeChanged is only called via WndProcGdi which already has the mutex [FS#5922] (r26360)
- Fix: Some order options do not combine with others, e.g. go via + full load [FS#5845] (r26357)
- Fix: Protect all VideoDriver_SDL methods with the (now recursive) _draw_mutex (r26351)
- Fix: Make sure link graph jobs can delete themselves after SLA_NULL [FS#5898] (r26347)
- Fix: Call Layouter::ReduceLineCache from GenerateTownName in all cases to keep cache size in check [FS#5870] (r26346)
- Fix: Rewrite SmallStack so that it does not use a pool and is re-entrant (r26343)
- Fix: Reroute cargo when automatic distribution is switched off [FS#5902] (r26341)
- Fix: Do not redraw the link graph overlay if it is empty [FS#5908] (r26338)
- Fix: Some inconsistencies regarding link graph (job) IDs (r26331)
- Fix: The case of rerouting cargo from one VehicleCargoList to another (r26330)
- Fix: Take care of next_station when reassigning from MTA_DELIVER to MTA_TRANSFER [FS#5901] (r26327)
- Fix: when autosaving the message about a save already happening could be shown, even though the code's intention was to not show it [FS#5871] (r26326)
- Fix: Check whether NewGRF change vehicle capacity when they are not supposed to, and truncate cargo appropriately if they are allowed to [FS#5897] (r26317)
- Fix: The giant-screenshot confirmation window only triggered for ridiculously big screenshots, not for ludicrously big ones [FS#5899] (r26314)
1.4.0-beta4 (2014-02-06)
------------------------------------------------------------------------
- Change: [NewGRF] Make vehicle variable 61 return 'not available' instead of zero when using it in invalid callback contexts (r26294)
- Feature: Display speed limit also for road bridges in the TileInfo window [FS#5849] (r26277)
- Fix: [NoGo] Invalid DoCommand return callback for method returning bool (r26298)
- Fix: Correctly identify opposite ends of bridges and tunnels when converting rails [FS#5866, FS#5888] (r26291)
- Fix: Prevent infinite recursion also in RefreshLinks [FS#5878] (r26283)
- Fix: [NoAI] Some RemoveRail methods required to set a valid railtype, though it was not used anyway. Remove the need to set one [FS#5853] (r26279)
- Fix: Do not spawn link graph jobs for link graphs with only one node [FS#5874] (r26276)
- Fix: [NewGRF] If NewGRF provided the same station name for different industry types, stations would end up with same name. So also consider the provided name, not only the industry type (r26275)
1.4.0-beta3 (2014-01-21)
------------------------------------------------------------------------
- Feature: Several small performance improvements with the SSE blitters (r26260, r26259, r26256, r26255, r26254)
- Feature: [NewGRF] Add StringCodes 9A 1B, 9A 1C and 9A 1D to display amounts of cargo (r26244)
- Fix: Do not run into infinite recursion when getting next stopping station [FS#5865] (r26267, r26263)
- Fix: Update smallmap overlay if player joins different company and make sure company masks are valid [FS#5860] (r26266)
- Fix: Do not rebuild the link graph overlay cache twice in a row (r26265)
- Fix: Custom currency was reset on game start (r26262)
- Fix: Possible out of bounds reads with the SSE blitters [FS#5854, FS#5855] (r26247)
- Fix: Do not over reserve after autorefit, but do reserve mail for aircraft (r26236)
- Fix: Decimal and digit separators were swapped for Korean language (r26235)
1.4.0-beta2 (2014-01-07)
------------------------------------------------------------------------
- Feature: Blitter autoselection is now based on full animation state, so a non-animated specialised blitter will generally be chosen when animation is turned off (r26217)
- Feature: Specialised animated SSE4 blitter, and non-animated SSE4.1, SSSE3 and SSE2 blitters, improving the blitting significantly in many situations (r26214, r26213, r26212, r26211)
- Feature: Specialised SSE 4.1 sprite sorter, improving the sorting performance significantly (r26205)
- Fix: Validate everything from ini, obg, obs, obs, ... files [FS#5829] (r26206)
- Fix: Allow refitting at station if cargo has already been reserved (r26187)
- Fix: Visual effects did not work for articulated RV parts (r26180)
1.4.0-beta1 (2013-12-24)
------------------------------------------------------------------------
- Feature: [NewGRF] Vehicle variable 4D for determining the position within an articulated vehicle (r26157)
- Feature: [NewGRF] Invalidate vehicle colour palette when leaving a station [FS#5669] (r26027)
- Feature: [NoGo] New goal type that show a story page when clicked (r26012)
- Feature: Optional filter parameter to the 'content state' console command, to limit the content list to only content where the name match the filter (r26000)
- Feature: When calling the 'content select' console command without args, display all selected content (r25999)
- Feature: XDG base directory support [FS#5385] (r25975)
- Feature: [Script] ScriptTown::GetFundBuildingsDuration (r25969)
- Feature: [Script] ScriptTown::TOWN_GROWTH_NONE to indicate no town growth via ScriptTown::SetGrowthRate and GetGrowthRate (r25968)
- Feature: [NoGo] GSTown::TOWN_GROWTH_NORMAL to reset a town growth rate set previously via GSTown::SetGrowthRate (r25967)
- Feature: [NewGRF Debugging] Inspecting other vehicles in a chain (r25946)
- Feature: [NewGRF] Object property 0x18 to allow specifying the number of objects of that type being placed upon map creation (r25878)
- Feature: [NewGRF] Object property 0x10, bit 13 indicating that object amount scales with water content of map border (e.g. used for lighthouses) (r25874)
- Feature: Highlight active goto item in order list dropdown [FS#5784] (r25859)
- Feature: [Admin] Send info on bankruptcy quarters also in ADMIN_PACKET_SERVER_COMPANY_INFO [FS#5756] (r25845)
- Feature: Increase maximum number of object instances on the map from 64k to about 16M (r25844)
- Feature: Increase the total number of object types from 256 to 64000 (r25835)
- Feature: [NewGRF] Increase the object class limit from 32 to 255 (r25831)
- Feature: Toggle button for wrapping lines in the textfile GUI [FS#5748] (r25816)
- Feature: [NoGo] Game Scripts can now charge fees and give money to companies (r25788)
- Feature: [Script] Allow AIs and GS to found towns. Allow GS to rename towns (r25785)
- Feature: Add keywords to the openttd.desktop.in file (r25783)
- Feature: Sticky and shade buttons for jukebox window [FS#5743] (r25776)
- Feature: Additional layered main toolbar arrangements (r25772)
- Feature: Allow implicit orders even if no explicit ones are given (r25735)
- Feature: [OSX] Pinch gesture support for zooming [FS#4760] (r25666)
- Feature: Split unit localisation choice into a choice per type of unit, and move it to the advanced settings (r25508)
- Feature: Have tractive effort in imperial (lbf) and metric (kgf) units, have weights and volumes in imperial units (short tons, gallons) [FS#5482] (r25508)
- Feature: Differentiate between total waiting cargo count and available (not reserved) cargo count in the station list and sort based on the cargo count, not the cargo value (r25405)
- Feature: Timetable spreading of vehicles by Ctrl+Click when setting a start date (r25377)
- Feature: Allow opening a goal list and story window specific to a company (r25372, r25369)
- Feature: Show cargo by next hops and final destinations in the station GUI (r25365)
- Feature: Consider cargo waiting at other stations for rating at the origin station (r25362)
- Feature: Distribute cargo according to plan given by linkgraph (r25361)
- Feature: [NoGo] GUI for viewing story pages (r25344)
- Feature: Add industry list to scenario editor's map menu (r25335)
- Feature: [NoGo] Allow more concurrent goals in a game (r25299)
- Feature: [NoGo] Goals can now have a progress text and/or be marked as completed (r25296)
- Feature: Allow saving window sizes as default sizes (r25295)
- Feature: Add another button to window title bars to resize the window to its default size (r25294)
- Feature: Save stickyness of windows when Ctrl+Clicking the sticky button (r25292)
- Feature: When opening the object-build window, restore the object build-window to the previous state (r25284)
- Feature: Show the approximate monthly supply to a station of the different cargoes (r25272)
- Feature: [Win32] Driver param for the DirectMusic driver to specify the output port to use [FS#5552] (r25269)
- Feature: Linkgraph overlay over main viewport (r25264)
- Feature: Linkgraph overlay for smallmap (r25262)
- Feature: Display imminent closure of an industry in its view window (r25238)
- Feature: [NewGRF] Expose sprite base of foundation and shore sprites via Action D Game Variables (r25230)
- Feature: [NewGRF] Variable 0x82 for canals and rivers (dike map) (r25229)
- Feature: [Script] ScriptStation::HasRating [FS#5514] (r25150)
- Feature: Add sorting on rating for the town directory window [FS#5288] (r25097)
- Feature: Introduce dropdown for selecting the sort criterion in the town directory window (r25094)
- Feature: Georgian Lari and Iranian Rial as currencies [FS#5212] (r25076)
- Feature: Collapse subtypes in the refit GUI and only expand them after selecting the cargo type (r25044)
- Feature: Only display subtypes in the refit GUI which are available for all selected vehicles. Also add a generic list item to refit while keeping the subtypes of individual vehicles [FS#3764] (r25043)
- Feature: Show the amount of cargo that has already been reserved by full loading vehicles in the station (r25013)
- Change: [NewGRF] Reset the temporary storage registers for every sprite resolving (r26173)
- Change: Improve layout of build-airport GUI [FS#5832] (r26165)
- Change: Make it slightly more clear what ports are coming from where in the debug output when listening (r25997)
- Change: Preselect the current replacement in the right-side list of the autoreplace GUI, instead of selecting the first resp. previous item [FS#5734] (r25919)
- Change: Unify behaviour when clicking on different items in the goto dropdown list when giving orders (r25894)
- Change: Do not offer subsidies for auto-distributed cargo [FS#5766] (r25882)
- Change: Allow to remove unowned objects unless they have the 'unremovable' flag (r25879)
- Change: In scenario editor allow to build all objects which were available at any point in the past to support building scenarios with historic items (r25875)
- Change: Display the cost to upgrade a bridge at the end of bridge that was clicked and not the other end, which could be outside of the screen in some cases (r25854)
- Change: [NewGRF] Lower the limit of airport tile types, house types, industry tile types and object types per NewGRF from 256 to 255 to prevent usage of ID 0xFF in Action3, and thus allowing it to become an extended byte somewhen (r25841, r25839, r25837, r25834)
- Change: Clarify the relevance of the permissible palettes (r25792)
- Change: [NewGRF] Invalidate vehicle recolour palette during (un)loading [FS#5669] (r25648)
- Change: If an editbox is configured to be cleared with ESC, but the editbox is already empty, unselect the editbox instead (r25647)
- Change: Make the bridge and object picker not restore their previous size, but the previously saved size (r25543)
- Change: Right align the infrastructure statistics [FS#5595] (r25515)
- Change: Clarify the meaning of the server advertisement settings (r25252)
- Fix: Unify the time a RV needs to travel through a curve [FS#5831] (r26169)
- Fix: Certain hotkeys crashed the content GUI when the list was empty [FS#5834] (r26167)
- Fix: Backup data of altered persistent storage arrays was freed twice [FS#5830] (r26161)
- Fix: [Script] Various API functions did not check whether ScriptRoad::SetCurrentRoadType was called appropriately [FS#5825] (r26149)
- Fix: [Script] API failed for vehicles with only implicit orders [FS#5824] (r26148)
- Fix: Several fixes found by static code analysis (r26132, r26130-r26097, r26091-r26077, r26073-r26046)
- Fix: Invalidate vehicle colour palette again when rearranging consist, reversing, etc (r26026)
- Fix: [NoGo] Properly validate the range of the growth rate passed to GSTown::SetGrowthRate, instead of masking it to 16 bit (r25966)
- Fix: [Admin] The frame of a command packet was not set for the packets that were sent via the admin interface (r25770)
- Fix: [OSX] The new 10.7 fullscreen code can now also be compiled with older SDK versions [FS#4744] (r25657)
- Fix: Under certain circumstances a track type change would make the end-of-line-is-red setting ineffective [FS#5216] (r25609)
- Fix: Highlight the right entry in the sorting selector in station view window (r25426)
- Fix: Suppress focusing editboxes which are not visible (r25413)
- Fix: Add missing compatibility settings in afterload (r25390)
- Fix: Allow changing GS settings in-game via the AI/GS config window [FS#5507] (r25104)
- Fix: [NewGRF] Do not compare GRF local cargo subtype IDs from different GRFs (r25042)
- Remove: Ordered refit with subtypes, since the cases where it worked were corner cases rather than the general case [FS#3764] (r25041)
1.3.3 (2013-11-29)
------------------------------------------------------------------------
- Fix: Aircraft crashing near the map's border due to a lack of airports could trigger a crash [CVE-2013-6411] [FS#5820] (r26134)
1.3.3-RC2 (2013-11-24)
------------------------------------------------------------------------
- Fix: [Script] Prevent scripts from crashing OpenTTD when they send text with command codes to user editable texts such as sign and station names [FS#5818] (r26093, r26092)
- Fix: Occasional hanging when client joins [FS#5811] (r26043)
- Fix: Multi line text was handled incorrectly causing glitches [FS#5809] (r26037, r26036)
1.3.3-RC1 (2013-11-17)
------------------------------------------------------------------------
- Fix: Crash when the ICU layouter thinks a font is corrupted [FS#5711] (r26029, r26018, r26017, r26016, r26015)
- Fix: Make the installer warning about Windows XP SP3 not trigger on the 64 bit Windows XP which is not really Windows XP to start with [FS#5773] (r26028)
- Fix: Only forward key presses to the IME system if an edit box has the input focus (r26023, r25693, r25691, r25689, r25686, r25684, r25682, r25681, r25667)
- Fix: Having trains miss a platform that is just being modified is less of a problem than having trains stop twice without moving [FS#5684] (r26013)
- Fix: --help text of ./configure for packages that require pkg-config (r26011)
- Fix: The AI/GS library name to use in Import, is not the name given by GetName but GetInstanceName [FS#5662] (r26010)
- Fix: [Windows] Conditional expression with enumeral with non-enumeral type (r26009)
- Fix: Game script showing vehicle on e.g. a goal, then the vehicle being removed and eventually being replaced by a non-user vehicle (most likely smoke) causing an assertion to trigger [FS#5804] (r26007, r26006)
- Fix: Crash when transferring savegame from server to client [FS#5478] (r26005)
- Fix: [OSX] Text input into an edit box would trigger hotkeys [FS#5705] (r26003, r25743, r25671)
- Fix: Comma key collided with F12 key for hotkeys; also remove '+' as that is generally not a key (the '+' on the numpad is a separate one) [FS#5679] (r25973)
- Fix: Rail laying sounds of others could be heard in multiplayer [FS#5665] (r25972)
- Fix: [SDL] Recursive mutex locking when changing blitter [FS#5787] (r25970)
- Fix: The wrong vehicle would be taken in a shared order vehicle list window when the ID >= 65536, causing assertions triggering later on [FS#5800] (r25965)
- Fix: [OSX] Compilation under OSX 10.9 [FS#5797] (r25962, r25951, r25950, r25913)
- Fix: [NewGRF] A powered rail type implies it is compatible as well, but some NewGRF did not state that causing the path reservation code to bail out in some cases because there was no compatible path [FS#5779] (r25961)
- Fix: Temporary persistent storage modifications, e.g. command tests or those from GUI, were not properly reset, creating the possibility of desyncs [FS#5772] (r25956)
- Fix: Train's 'force proceed' status gets reset when the track on the other side of the tile has a signal [FS#5723] (r25955)
- Fix: Wrong signal conversions for savegames from before 0.4.5 [FS#5731, FS#5732] (r25954, r25953)
- Fix: Do not skip numbers when skipping spaces and other sorting 'improving' characters [FS#5719] (r25952)
- Fix: Text direction forcing characters were not filtered out, but shown as ? when ICU was not used for layouting. These are included in chat and console messages to force them to be displayed right [FS#5683] (r25949)
- Fix: NewGRF inspect window in RTL mode (r25943)
- Fix: [NoGo] Preserve the relative town growth progress when changing the town growth rate [FS#5786] (r25931)
- Fix: Several drawing overflows in the signal GUI [FS#5733] (r25929, r25928, r25927)
- Fix: Centre the edit sign window like all query windows (r25918)
- Fix: Initialisation of default objects swapped cost and dates (r25868)
- Fix: Use the actual sprite dimensions for sizing the dropdown arrow of dropdown widgets (r25864)
- Fix: If the child widgets of a NWidgetHorizontal container do not fill the complete container, align them according to text direction [FS#5686] (r25862, r25729)
- Fix: When clearing font cache, also clear layout cache [FS#5737] (r25860)
- Fix: Goto button in order window was not always lowered when it should [FS#5783] (r25858, 25857)
- Fix: Searching for a suitable font failed, if one of the fonts had no '?' glyph, and no baseset is installed [FS#5704] (r25822, r25820)
- Fix: Sprite 0 was considered available, even if no baseset was loaded (r25821)
- Fix: [GS] Language file scanner considered filenames starting with '.' as valid translations, resulting in languages with empty name, which causes trouble [FS#5750] (r25818)
- Fix: [GS] Handle savegames which contain GS translations for languages with empty name more gently [FS#5750] (r25817)
- Fix: [Script] ScriptTile::IsBuildableRectangle could report true for tiles outside of the map, if they happened to wrap around into a valid area [FS#5754] (r25815)
- Fix: [Script] Decoding JSON data with an empty array from Admin port failed (r25809)
- Fix: Ensure the vehicle bar is high enough for the start/stop vehicle graphics [FS#5740] (r25805)
- Fix: Lower sprite and text at the vehicle bar if it is pressed [FS#5739] (r25804)
- Fix: Draw start/stop graphics of the vehicle bar at the right place in RTL mode [FS#5738] (r25803)
- Fix: [NewGRF] Do not allow changing palette when it is set by the NewGRF (r25794, r25793, r25972)
- Fix: Some spelling corrections to Catalan and Latin American town names [FS#5746] (r25775, r25774)
- Fix: If old savegames contain bridges over owned land, keep on drawing the bridges nevertheless [FS#5725] (r25753)
- Fix: Several RTL alignment issues [FS#5692] (r25733, r25732, r25731)
- Fix: NWidgetMatrix used pip_pre and pip_post inconsistently and incorrectly, causing misalignment for RTL [FS#5686] (r25727)
- Fix: Right side of object class string was misaligned (r25726)
- Fix: [OSX] Do not pass -mmacosx-version-min to compilers that do not support it (r25706)
- Fix: Autoreplace/renew also refits free wagons [FS#5700] (r25698)
- Fix: Textbuf caret rendering for complex scripts (e.g. Tamil) (r25696, r25694, r25652, r25651, r25092, r25091)
- Fix: Vehicle::MarkDirty must be called for the front engine [FS#5700] (r25695)
- Fix: [Win32] Several issues regarding conversion of characters (r25677, r25676, r25675, r25674, r25673)
- Fix: [Win32] Handle Unicode characters from outside the BMP correctly (r25672, r25670, r25669, r25668)
- Fix: [OSX] Crash when unhiding the main window [FS#4689] (r25665)
- Fix: [OSX] Bootstrap downloading of a baseset did not work [FS#4847] (r25664)
- Fix: [OSX] Monospace font detection [FS#4857] (r25663, r25662)
- Fix: [OSX] Rework font detection to work even if no default font sprites are present [FS#4847] (r25661)
- Fix: [OSX] The name is OpenTTD, not OTTD (r25660)
- Fix: [OSX] System mouse cursor could become visible during dragging [FS#4420] (r25659)
- Fix: [OSX] The mouse cursor would sometimes jump near the window borders [FS#4392] (r25658)
- Fix: [OSX] The new 10.7 fullscreen code can now also be compiled with older SDK versions [FS#4744] (r25656)
- Fix: [OSX] Mouse cursor was not displayed properly after switching to fullscreen on 10.7+ (r25655)
- Fix: Improve character and word deletion for CJK languages and complex scripts (r25654, r25653)
- Fix: [OSX] Define version constants before they are used (r25643)
- Fix: Some icu_config scripts are too stupid to separate two ldflags by spaces, thus only call it with one (r25642, r25638)
- Fix: Do not suggest a start date for the game when there will be no vehicles available at all (r25640, r25639)
- Fix: City list sort of population and rating are reversed compared to the icon [FS#5666] (r25630)
- Fix: [Script] Give a slightly less generic error when removing nonexistent rail [FS#5651] (r25614)
- Fix: [Script] Do not return ERR_UNKNOWN when trying to move an order to its current location [FS#5648] (r25612)
- Fix: Various misreferences in AI and GS changelog [FS#5649] (r25607)
- Fix: [Script] If a NewGRF returned station type that could not be built by an AI via callback 18, an unknown error would be thrown instead of falling back to the default station [FS#5641] (r25605)
- Fix: Only the front engine's date of last service was updated [FS#5550] (r25604)
Version 2.2.0 (DECEMBER 2014)
Bugs fixed:
* The WGF-editor didn't take the new board size in some circumstances
(introduced with the work on the parser)- repaired
* play stone was also registered on the invisible part of the board (already
in 1.02)
* Splash screen: was too much white - repaired
Bug or feature?:
* When the "Apply Tag..." button has the focus, a key pressed sets the tag
with this first letter, so key "c" or "C" would set "Corner" but if you
type "cu", the code would set "Corner" AND "Cut"! This is not clean, as
you would need to delete "Corner", if this isn't wanted. This is an old
"feature": I found it also in version 1.02
Further:
* PathToSettings can now be set by environment variable (path needs to exist
and be write enabled) - so you can have a 2nd, 3rd etc. profile for
the same user
* Environment variable: same goes with toggle stacktrace on for SGF-errors
and set path to doc (help files)
--> see SysVariables.txt
* The same with log level for SGF errors (0-3, default is 1)
--> see SysVariables.txt
* Grinder can now recognize the location of the program's .jar file (usually
it expects the help files in the program's subdirectory "doc" - this was
a problem, when Grinder was started with a desktop script, which didn't
cd to Grinder's program folder before)
* Startup: shortened the display of the scanned path - now it fits better in
the splash screen
* Error messages concerning SGF code: they can now show the affected code
and highlight it (loglevel 2 and 3)
* DEMO.WGF moved to doc folder (where the help files reside) (Grinder tries
to find it there, but falls back to load it from the program's folder)
* File size is now restricted to files with up to ~100kby (default); this
can be overridden in the settings file or with setting a system variable
--> see SysVariables.txt
* Set some system variables to control the behaviour of the program:
MYGG_DOCPATH, MYGG_SETTINGS, MYGG_LOG_LVL,
MYGG_SGF_MAX_SZ (and some more)
* you get a warning, if one of the log files grows too big (default is ~1mby,
change that in the settings file)
* I thought, that the price for my works in the parser is more time
consumption when parsing. I did a small test with ~1000 files, one time
with GoGrinder 1.14, one time with MyGoGrinder 2.1.1: nothing remarkable!
both needed around 45 seconds!
* Portable - use the command line switch -p or -portable to run Grinder with
sgf and settings in Grinder's program folder: this still needs some
polishing: switching to the next problem takes too long.
LGOGDownloader 2.20
- Added priority handling of platforms and languages (patch by: Gael Le Mignot)
- Made config and cookie files only readable/writable by the owner
- Fixed using --update-cache with --use-cache
- Fixed regex alias "all" for cached details
- Made the downloader continue on API error instead of breaking off in Downloader::getGameDetails
- Made progress bar adapt to terminal width
* Progress bar gets smaller if there isn't enough space to display the full progress bar
* Progress bar isn't drawn if the terminal window is too small
Version 2.1.0 (oct.29th 2014)
Bugs fixed:
* The switch -sysinfo worked only in Windows - in Linux (?also in Mac?) the
clipboard is deleted on exit
* extensive work in the SGF-parser, "\" and "]" are handled correct IN THE
PARSER (not yet in the display)
Further:
* SGF FF[3] files (AddWhite, SiZe, DaTe, CiRcle, ...) are now processed and
displayed!!
* Files from a defect version of Hibiscus 2.1 (LB[yy:0]...) are now displayed
* Many defect SGF files get now a suitable error message; a stacktrace is
only shown for debugging (internal switch "DEBUG2"). Normal file errors
shouldn't give a stack trace. (If you have a defect sgf file, which
doesn't get an sppropriate error message - let me know!)
* Grinder has now an extra log file for SGF file errors: sgf-log.txt
Upstream changes (no English changelog):
20140817:
- fix a bug which fails on playing movie on Android L (Preview)
on emulator
20140816:
- fix ONScripter and SDK for Android L (Preview) ART environment
on emulator
- reflect screen size and global variable informations even if
they are not defined at the top of the script
- allow ":c/2;" format instead of ":c/2,0,3;" for animation
in graphic file
- fix a bug of incorrect trap insn behavior on btnwait and at
the end of text
20140505:
- fix SDK for Xcode 5.1.1 + iOS 7.1.1
Version 1.10.7:
* Add-ons server:
* Restricted names (not titles) for newly uploaded add-ons to ASCII hyphens,
underlines, and alphanumerical characters. Previously uploaded add-ons
are exempt from this change.
* Graphics:
* New portraits for HttT
* Language and i18n:
* Updated translations: Chinese (Traditional), French, Galician, Indonesian,
Japanese, Old English, Polish, Portuguese, Portuguese (Brazil), Russian,
Scottish Gaelic, Vietnamese
* Networking:
* Handle an exception in the SDL_net-based network code (bug #20205)
* User interface:
* Fixed (bug #17220): Cursor in gui2 text box now behaves appropriately after
text box overflow occurs.
* Fix viewport centering issues with actions such as the Next Unit command,
and the [scroll_to], [scroll_to_unit], and [message] WML actions (bug #18793).
* WML engine:
* Fixed invalid memory access issues caused by subnamespaced persistent WML
variables (bug #20385).
* Fixed incorrect image path function name in error messages generated by
using ~CROP() with negative coordinates.
* Miscellaneous and bug fixes
* Improved: Autorevision based revision numbers in CMake.
* Fixed the recall list sometimes getting confused when dismissing a recall.
* Prevent unchecked memory access in cut_surface()
* Fixed bug #20853 ("WML child missing yet untested for" when loading some
replays).
* Backported several bugfixes for wmllint (Windows-unfriendliness on the
command line, unusual crashers, underscores stripped from keys).
- Better handling of empty %platform% in Util::filepathReplaceReservedStrings
- Fixed setting filepath for language packs
* I forgot to set the filepath for language packs which caused some problems
- Added support for caching game details
* --update-cache creates and updates the cache.
* --use-cache enables loading game details from cache.
* --cache-valid specifies how long cached game details are considered valid
- Fixed login issue
* Regex in Downloader::HTTP_Login matched wrong auth url after GOG
made some changes to website