Changes:
xmahjongg version 3 is a complete rewrite by Eddie Kohler <eddietwo at lcs dot
mit dot edu> of xmahjongg versions 1 and 2 by Jeff S. Young <jsy at cray dot
com>.
Features
- Those pretty, round-edged colored tiles
- Multiple tile sets (it comes with ten)
- Multiple layouts (it comes with twenty-four)
- Undo and redo
- Helpful hints for happy play, and a clean button for cheating
- Boards that are always solvable (but you can turn this feature off)
- It can show you a solution
- Aesthetics (or ugliness, depending on your taste)
- We regret to report some featurecide relative to version 2: there are no
tournaments, no visible board numbers, and no layout configuration mode.
May these features rest in peace, probably forever.
Since the license of the rewritten versions is GPL, the binary package can be
redistributed and the restriction was removed.
Change log, from kgs.kiseido.com:
*******************************************************************************
Changes from version 2.4.58 to 2.4.59
Bugs Fixed
----------
C13 - Fixed look & feel of user list combo box in challenge window.
C13 - Fixed score outputs; no longer calls both players white.
C13 - Can't talk to the bar separating buddies from non-buddies any more.
C13 - ctrl-click on a board should work now even when you are not playing.
C13 - Fixed a bug that would only let you edit private rooms once.
Features Added
--------------
C13 - Can now set buddy & censored by using the "view user info" window.
*******************************************************************************
Changes from version 2.4.57 to 2.4.58 (Released Feb. 28, 2003)
Bugs Fixed
----------
S - When you decline a challenge from a guest, your game no longer
becomes free.
C13 - Users who are not allowed in a room can no longer join games in
the room by going through one of the game owner's game lists.
C13 - Fixed minor i18n bug in the game info window.
S - Changed default Japanese komi to 6.5.
S - Fixed massively complicated "crash the server by scoring a
demonstration game that has an edited node in it, going back to the
edited node, erasing a stone which is dead at end of game, then going
back to end of game and marking a different stone dead" bug.
S - Made it possible to load private demo games in which you were
neither of the original players.
C13, S - No time limit is now represented in SGF as no "TM" parameter
at all, as per the standard, instead of using "TM[]".
C13 - No longer reverses all variations when editing locally.
Features Added
--------------
C13 - Add "Quench" checkbox for lecture games.
C13 - Add a "~" in the challenge window if your opponent doesn't play
against weaker players.
C13 - Ctrl-click on board now pastes the board location into your
comment box.
C13 - Buddy lists.
C13 - Leaving messages for users who aren't logged in.
C13 - When a challenge window pops to front, it tries to make sure
none of the "OK", "Cancel", etc. buttons has focus, so you don't
accidentally act on a challenge if you are typing as somebody sends
you one!
*******************************************************************************
* KOTH 0.8.0
* kick (through server console)
* new weapons: black hole, laser, dirt curtain, dirt vaporizer and
depth charge
* infinite number of observers
* new status area in battle window (nickname/armor/shield)
* readiness indication in pregame
* new "who already fired" ingame bar
* bugfixes and other misc changes (weapon's price, power, behavior etc)
* weapon's name in death messages
* New explosions
* Koth is now playable on fast computers (sleep in animations)
* KOTH 0.7.7
* new maintainer
* New feature: IRC's /me style message
* Many bug fixes, including segfault's in the server, client and bots.
* Added manpages for kclever-ai, kmoron-ai, koth, koths from the Debian package.
Changes:
arts
* Several memory corruption fixes.
kdelibs
* kdialog: Fix screen numbering problem for centerOnScreen() static method
* kprogress: Fix math problem in displaying correct percentage for large
numbers
* kio_http: Fix data processing for webdav(s) listing of directories and files
* kate: Many small bugfixes, including:
+ Fixed code completion drop-down box position
+ Fixed "wrap cursor disabled" bugs
+ Fixed vertical scrollbar middle mouse behaviour
+ Fixed remove whitespace feature
+ Now clears the redo history when it is irrelevant
+ Fixed crash after starting up with a non-existant directory in the file
selector history
* kparts: Fix extension of transparently downloaded files, this fixes ark
(used to display temp file instead of archive content)
* klauncher: Fixed support for "Path=" entry in .desktop files. This entry
can be used to specify a working directory.
* kio: Don't let ChModJob's -X emulation interfere with mandatory file locking.
* kdeui: Fix for alternate background coloring in Konqueror list views.
* kdeui: Fix to prevent an event loop in conjunction with Qt 3.1.2.
* kio/bookmarks: Properly handle multiple shown bookmarks with the same URL;
fixes crash on exit in Konqueror when bookmarkbar is on and some bookmarks
points to the same place
* kstyles: Handle focus indicators on label-less checkboxes better
* kdeprint: Don't freeze when there is no route to the selected CUPS server
* SSL: add support for OpenSSL 0.9.7
* SSL: ADH ciphers are now explicitly disabled in all cases
* SSL: new CA root certificate added
* Several Xinerama related fixes
* QXEmbed fixes for various situations that don't handle XEMBED well
* Java on IRIX with SGI 1.2 VM is fixed
* khtml: Several major bugfixes, partially incorporated fixes from Safari as well.
kdeaddons
kdeadmin
* Linux Kernel Configurator: Add details about the lightbulb icon's meaning
* Linux Kernel Configurator: Support for more incorrect kernel configuration
files
kdeartwork
kdebase
* kcmshell: Restored backwards compatibility wrt KDE 3.0 module names
* klipper: Escape "&" everywhere.
* konsole:
+ Removed "get prompt back"-hacks, don't assume emacs key shell bindings.
+ Fixed usage of background images with spaces in the filename.
+ Profile support fixes (disabled menubar etc.)
+ Bookmarks invoked from "Terminal Sessions" kicker menu now set correct
title.
+ Fixed a problem with the "Linux" font that prevented it from being used
with fontconfig.
* kdesktop: Made desktop menus pop up in unused Kicker space work.
* kicker: Fixed empty taskbar sometimes showing scroll buttons.
* konqueror:
+ Various startup performance improvements
+ Fix crash when sidebar tree expands hidden directory
+ Fix crash when config button hidden from config button's menu
+ Extensive fixes to Netscape plugins, fixing crashes and plugin support
+ Changes to default preview settings, making the defaults safer on various
platforms
* Java configuration module: Make it possible to properly configure Java in
all cases
* Previews: Fixed a privacy issue where previews of HTML files could access
files or hosts on the network.
kdeedu
* KStars:
+ Fixed bug #51708: No longer exits if starting position is below horizon
(only affected some systems)
+ Fixed bug #52205: Country of Lhasa is China, not Tibet.
+ Fixed too-narrow coordinates field in statusbar.
+ Fixed bug in "length of day" calculator module; it now properly accounts
for latitude and longitude
kdegames
* Atlantik: Many small bugfixes, including:
+ Better handling of incoming messages
+ Fixed token animation
* kbackgammon: Common crash fix.
kdegraphics
* KIconEdit: Fix the ellipse/circle tool not to leave any "holes" in the
drawings
* Kooka: Some UI crashes fixed
* KViewShell: Default paper size is fixed
* KGhostView: Fixed wheel-mouse scrolling
kdemultimedia
* KsCD:
+ Stopped KsCD from pausing after tracks in random mode
+ Correctly associate extra CDDB information with tracks
+ Support non-Latin encodings properly in CDDB entries and elsewhere
+ Proper systemtray behaviour
+ Updated key accel code to avoid depricated calls
* Movie previews have been removed due to severe unresolved stability problems
kdenetwork
* Desktop Sharing server (krfb):
+ fix problems on X11 servers with 8 bit depth
+ fix problems on X11 servers with big-endian framebuffer
+ allow X11 servers without XShm (thin clients). Warning: requires a lot
of bandwidth
+ remove read timeouts. This should solve problems with some clients that
got disconnected after a minute of inactivity (but increases the time to
detect dead clients)
+ fix problem with clients that support both RichCursor and SoftCursor
encodings (like krdc from HEAD)
* Desktop Sharing client (krdc):
+ fix: when an error occurred in fullscreen krdc did not restore the
original resolution
+ fix: krdc stopped to repaint the framebuffer after a disconnect while
the error dialog was displayed
+ the quality setting in medium quality mode has been increased because
the original setting looked too bad with Keramik
kdepim
* KOrganizer bug fixes:
+ Use correct default duration for events crossing a day boundary (#53477).
+ Correctly save category colors (#54913).
+ Don't show todos more than once in what's next view.
+ Include todos in print output of month view (#53291).
+ Don't restrict maximum size of search dialog (#54912).
+ Make cancel button of template selection dialog work (#54852).
+ Don't break sorting when changing todos by context menu (#53680).
+ Update views on changes of todos directly in the todo list (#43162).
+ Save state of statusbar (#55380).
* knotes: Escape "&" in note titles
kdesdk
* Cervisia:
+ Fixed line break in protocol view
+ Fixed timestamp for files that are not in cvs (#55053)
+ Fixed handling of Cervisia's options like 'Update Recursively' when run
as embedded part in konqueror (#55665)
kdetoys
* kworldclock: Fixed that all clocks show the same time.
* kweather: Made it work again with non-english locales. (#52147)
* kweather: Prevent KWeather from looping and freezing Kicker when not
connected to the internet.(#49191)
kdeutils
* klaptopdaemon: Fix serious stalling problems on GNU/Linux with ACPI
* kcalc: Now a KMainWindow instead of a KDialog to fix various UI
inconsistencies
* kdf: Support escapes in fstab
quanta
* Bugfixes:
+ Allow resizing of the main window even with large user toolbars [#53230]
+ Insert valid DTD definitions [#53274]
+ Honor the View Default settings from Settings->Configure Editor [#53569]
+ Be less braindead regarding the Show DTD Toolbar setting [#53739]
+ Be able to select also directories in tag dialogs [#54819]
+ Do not complain about text files being binary ones on a system with
broken mimetypes [#54924]
+ Bring up the "File Changed" dialog only, when the file content has
changed[#55678]
+ Select Tag Area behaviour fixed for optional tags
+ Insert non-translated string in CSS code parts
+ Insert "border-top", "border-right", etc. correctly in CSS
+ Don't quote the script line more than once in the action configuration
dialog
+ Memory leak fixed: editor parts were not deleted when a file was closed
+ Fix insertion of "img" tags in HTML documents
+ Upload/rescan project/add to new project tree view behaviour fixed
+ Fix renaming of file in the Project Tree, when a file with the new name
was already present in the project
+ Rename only what has to be renamed in the project and enable project
saving after a rename
+ Use the correct encoding for newly created files
+ Saving of Author and E-Mail project options was broken in some cases
+ Fix the numbering of new documents
+ Fix the execution of actions
+ Fix crash when deleting an action
+ Insert valid single tags from the toolbar
* Enhancements:
+ Show the tag attributes (Alt-Down) menu lower than the current line
+ "Insert in cursor position" for script actions replaces the selection if
there was some text selected
+ New DCOP interface (WindowManagerIf) added to enable the modification of
the opened documents from a script
+ DTD for Quanta tags (DTD definition) added
+ XHTML 1.0 Strict DTD added
Tux Racer lets you take on the role of Tux the Linux Penguin as he races down
steep, snow-covered mountains. Enter cups and compete to win the title! Tux
Racer includes a variety of options for gameplay, including the ability to
race courses in fog, at night, and under high winds.
Your journey starts as you compete on local courses. Win and you will unlock
other courses and cups that will lead you to more exciting and challenging
races. Only the quickest, smartest, and luckiest will win!
- Fun, easy to learn
- Exciting 3D courses
- Sophisticated physics result in thrilling rides down the mountains
- Collect herring while avoiding obstacles for high scores
- Race over a variety of surfaces, including fluffy snow and slick ice
- Race in various weather conditions and lighting conditions
- Create your own courses using any paint program such as The GIMP (no 3D
modeller required)
- Suitable for all ages
This package needs working hardware OpenGL support.
Based on a package submitted by David Ferlier via PR pkg/20064.
Changes include:
2.4.1:
- unlimited number of backgrounds for themes (03/03/08 M.S.)
- if a levelset is selected its highscore chart is shown (03/02/27 M.S.)
- the warp icon gets static after it blinked four times (03/02/27 M.S.)
- the official levelsets 'Original', 'AddOn-1' and 'AddOn-2' became the
first entries in the levelset list (03/02/27 M.S.)
- default warp limit is now 80% of bricks (03/02/27 M.S.)
- scores are displayed while player changes (03/02/23 M.S.)
- loading themes from installation path no longer restricted to the
default ones (03/02/23 M.C.)
- added an explanation of the 'Warp' feature to the documenation
(03/02/07 M.S.)
2.4:
- fixed a bug were balls could get caught within the paddle if the
'bonus floor' was active and the paddle wasn't moved (02/12/16 M.S.)
- extra balls of upper paddle (multiplayer) are created at proper position
(02/12/16 M.S.)
- shadows of extras are clipped to the playing field (02/12/15 M.S.)
- lost/gained lives are refreshed correctly (02/12/15 M.S.)
- decreased corner sensitivity and improved corner reflection (no longer
reflected at 45° but at the real perpendicular which makes it much
easier for balls to enter narrow passages) (02/12/14 M.S.)
- simplified range check for ball velocity vector (02/12/14 M.S.)
- the frame's shadow is not drawn twice (thus darker) when a brick close to
the frame is removed (02/12/13 M.S.)
- difficulty 'Hard' gives 30% score bonus (02/12/13 M.S.)
- increased ball speed for 'Medium' and 'Hard' (02/12/13 M.S.)
- added a missing check concering the reset position of reflected balls
to the target computation (without this they could get into bricks which
resulted in a corrupted next target) (02/12/13 M.S.)
- extra balls (random initial direction) can no longer move straight up
(when they did so they simply left the screen as no target could be computed
for them) (02/12/13 M.S.)
- reduced number of get_target() calls for balls and shots (02/12/11 M.S.)
- improved handling of scrollbars (02/12/11 M.S.)
- fixed color key bugs occuring at depth >=24 (02/12/10 M.S.)
- when bricks regenerate they are refreshed correctly (02/12/08 M.S.)
- player can disintegrate single bricks by pressing 'd' and spending
5% of his/her score (02/12/08 M.S.)
2.4beta-3:
- continues always cost 50% of the current score but fully restore the
initial amount of lives (02/12/07 M.S.)
- fixed a bug in the 'restart' code that could accidently cause the
game to quit if you hadn't paid the continue cost twice (02/12/07 M.S.)
- updated Jurgen De Backers theme AbsoluteB (02/12/07 M.S.)
- shadow creation for surfaces with no color key now works correctly
(02/12/07 M.S.)
2.4beta-2:
- fixed security holes created by improper use of sprintf (02/11/24 D.B.)
2.4beta:
- added a quick help for network game (02/11/03 M.S.)
- optimized drawing of balls/extras/shots/shrapnells (02/11/01 M.S.)
- removed config option shadow (is always enabled) (02/11/01 M.S.)
- 'paddle.png' may provide an additional paddle set for a different
upper paddle (02/11/01 M.S.)
- audio buffer size became config option (02/11/01 M.S.)
- network statistics are sent in one go after game is finished
(02/10/30 M.S.)
- code clean-ups in establishing direct connection (02/10/30 M.S.)
- in the highscore chart the level index is no longer 0 after
completing a levelset (02/10/29 M.S.)
- levelset transfer improved (02/10/27 M.S.)
- fading time decreased (02/10/26 M.S.)
- SDL >= 1.1.5 is now required (02/10/25 M.S.)
- invalid users are properly removed from server (02/10/25 M.S.)
- code clean-ups and performance enhancements (02/10/21 M.S.)
- improved chatroom GUI (02/10/19 M.S.)
- fixed a network leak that caused 500% more latency in 'Deathmatch'
and 900% more latency in 'Normal Multiplayer' (02/10/08 M.S.)
2.3.5:
- added pseudo levelset !FREAKOUT! that lets you play all levels (~600)
in a random order (02/09/21 M.S.)
- moved 'Select Theme' option from 'Advanced Options' to 'Graphics'
(02/09/21 M.S.)
- bonus stack is cleared at beginning of new level (02/09/21 M.S.)
- replaced 'wontgiveup.wav' with 'verygood.wav' (02/09/20 M.S.)
- implemented 'warp' option to switch to next level before all bricks
where cleared (02/09/19 M.S.)
- bricks/bonuses/maluses may have transparency (02/09/17 M.S.)
- optional bonus floor graphic (02/09/17 M.S.)
2.3.4:
- fixed a crash in 'Classic' theme (02/09/12 M.S.)
Makefiles simply need to use this value often, for better or for
worse.
(2) Create a new variable FIX_RPATH that lists variables that should
be cleansed of -R or -rpath values if ${_USE_RPATH} is "no". By
default, FIX_RPATH contains LIBS, X11_LDFLAGS, and LDFLAGS, and
additional variables may be appended from package Makefiles.
Many bugfixes and functionality enhancements including:
kdegames
Move Atlantik from kdenonbeta to kdegames, Rob Kaper <kaper@kde.org>
Move Atlantik Designer from kdenonbeta to kdeaddons, Jason Katz-Brown
<jason@katzbrown.com>
Move Megami from kdenonbeta to kdegames, Neil Stevens
<neil@qualityassistant.com>
Move Kolf (web page) from kdenonbeta to kdegames, Jason Katz-Brown
<jason@katzbrown.com>
Add Klickety to kdegames (which uses heavily KSirtet libraries),
Nicolas Hadacek <hadacek@kde.org>
Solver/adviser and game logs (replay/save/load) for KMines,
Nicolas Hadacek <hadacek@kde.org>
Export, statistics and histogram for highscores (KMines, KSirtet,
KFouleggs and Klickety), Nicolas Hadacek <hadacek@kde.org>
Added different difficulty levels to KLines, Waldo Bastian <bastian@kde.org>
kdetoys
Minor improvements and bugfixes.
read/parse this book, in reality it wasn't. It doesn't seem to understand
full pgn format and instead uses an abbreviated format (which all the other
book packages use as well). It sort of interprets full pgn but gets lots
of things wrong.
Include a script to convert the book to a proper format and then run gnuchess
across that and it seems to find much less errors.
This is a bugfix release, no new features introduced.
As a compensation for no new features, savegames and bones levels
from NetHack 3.4.0 should work, and that's why I kept the datafile
directory named nethackdir340. In theory you should be able to
simply update the nethack pkgs and continue playing, but I'll not
accept any death threats if it doesn't work, so please make sure
you make the appropriate backups before trying.
Changes in 4.81 (24 Jun 2002, 202 games)
* adapted for new pysol-sound-server 3.00
- fixed some Python 2.2 problems with Spider-type games
+ stay tuned for Pysol 5 with *lots* of improvements :-)
Changes in 4.80 (28 Nov 2001, 202 games)
* support Python 2.2
Changes in 4.73 (28 Sep 2001, 202 games)
- fixed rules of Irmgard
Changes:
1.14.0:
=======
- Unique city names, you no longer can name your cities the same,
and you can enforce unique city names globally (optional).
- A new map generator (generator 5) which creates pretty fractal
maps.
- You can load savegames from the server prompt.
- You can save client commandline defaults.
- Specialists are taken from content citizens first, instead of from
unhappy citizens first. This makes it more difficult to quell unrest
using taxmen and scientists.
- You now start with no technologies by default, and angry citizens
are enabled by default, although they will rarely make an apperance.
- The algorithm used for calculating the effects of tax settings has
been changed. It is now no longer possible to get 100% effect from
60% choice of tax goal.
- A new, historically more correct version of the rulesets included.
- There is an option to require several turns of rapture/celebration
before it takes effect. See "show rapturedelay" in server.
- The sequence of some end of turn activities have been regrouped.
- Several AI improvements. It should now build and buy units and
buildings slightly more intelligently.
- Many internal code improvements that will lead to more features
later.
- /fix and /unfix commands to stop modifications after game has
started.
- The server commands "rulesout", "log", "freestyle" and "crash"
have been removed, while "rfcstyle" now toggles between rfcstyle
and freestyle.
- civ2 ruleset now more accurately reflects civ2 deity level defaults.
- A truly massive amount of bugfixes.
1.13.0:
=======
- Citizen Management Agent (CMA) allows you to automate workers
and specialists in cities.
- Sound support has been added.
- The new "isotrident" tileset has been made the default. The
"hires" and "engels" tilesets have been taken out of the
distribution but can be downloaded from the web page.
- New city dialog in the gtk client.
- Windows version of the client. It has improved connection
dialog and supports loading and saving from the client.
- GTK 2.0 version of the client.
- The client will try to suggest names for your cities that
correspond with what they mean.
- Improved players dialog shows sortable and colored information,
including the players' flags.
- Server no longer takes the --server command line option,
instead you can use the --info option to set the metaserver
announcement text to whatever you like. The -a option when given
to the client skips the connection dialog entirely.
- A "wall" server command added which gives message to all players.
- A new flexible timeout set through "timeoutinc" server option.
- Leftover research bulbs will carry over to next advance.
- Trade routes are more effective.
- Units attacking ships in cities double their firepower, while
defenders get only 1 firepower.
- Helicopters defending against air units get 50% penalty, and
have their firepower reduced to 1 against fighter units.
- You can build city walls even though you have Great Wall wonder.
- The Communism government's food cost in default ruleset has
been changed to 1, while it has been changed to 2 for the Civ2
ruleset.
- Stealth fighter and bomber now really are stealthy, and are
partially invisible just like subs. Also, stealth bombers have
increased their attack strength from 14 to 18.
- Civ2 ruleset now has Fundamentalism.
- Improved modpack abilities: The caravan ability has been split.
New ways to calculate technology costs. Better documentation.
Rulesets can specify starting techs. You can have more than one
bonus tech. Split settler abilities. Buildings ruleset syntax
has been significantly extended, but effects do not work yet.
- Server option "tinyisles" allow 1x1 size islands and
"separatepoles" allow continents connected to the poles
- "citymindist" specify minimum distance between cities, while
"notradesize" and "fulltradesize" regulate the trade generated
by smaller cities.
- You can turn on angry citizens with "angrycitizens" option.
- Fortresses may give you extended vision. See watchtower options.
- If you lose your palace, you get a new one for free in a
randomly chosen city. This behaviour can be turned off with the
server option "savepalace".
- Rulesets are now loaded from inside the server through the
"rulesetdir" command.
- The limit on the number of nations that can be included with
Freeciv has been removed.
- The format of the isometric tileset spec-files has changed.
- The map and ai code has been cleaned up significantly.
- Translations improved. Added better support for plural forms.
- Several bugs squished and a lot of work done under the hood.
- For an overview of the remaining bugs please visit doc/BUGS.
rebuild the documentation database at install/deinstall time. This means
that:
- PLIST's do not need to call scrollkeeper-{update,rebuilddb} directly;
this is done by a bsd.pkg.install.mk template.
- The share/omf directory is only removed by scrollkeeper, which is the
last package in the dependancy tree.
- PKGREVISION is bumped.
Reviewed by wiz.
xvier is a (not) simple game where you and the computer alternately
throw stones into free columns. The stones pile up in the columns,
and the goal is to get four stones in a row, column, or diagonally.
The default grid is 7 columns by 6 rows. It can be sized from 4x4 to
13x13. It has 10 levels of difficulty.
Provided by Jeremy C. Reed in PR#19100
trademark of Bridgestone Multimedia) created by Chuck Sommerville for
the Atari Lynx.
The player navigates Chip through various challenges and obstacles.
The levels may have teleports, tools, protective gear, chips, keys,
and other items. The goal is to reach the exit tile which takes you
to the next level. Some levels have time limits.
Package submitted by Jeremy C. Reed via PR pkg/20303 with some cleanups by me.
have it be automatically included by bsd.pkg.mk if USE_PKGINSTALL is set
to "YES". This enforces the requirement that bsd.pkg.install.mk be
included at the end of a package Makefile. Idea suggested by Julio M.
Merino Vidal <jmmv at menta.net>.
Adding an "A" to a node with no children no longer crashes the client.
The scroll bar for text wasn't appearing in SGF files.
Fixed the title of the "Limit" column of the server stats window.
Fixed a problem I introduced recently where grid lines were drawn under
labels on a board. This makes the labels hard to read.
Added a confirmation when you try to close your user info after editing
it but not saving it.
Simul games now marked with an "S".
Results of never-saved games are no longer left sitting in your result list.