Commit graph

2349 commits

Author SHA1 Message Date
wiz
ff32929020 Update to 0.8.B, and set PKGVERSION to 0.8.11 to avoid confusion.
0.8.B:

Fixed the rectangle calculation for screen rotation with Lynx and
WonderSwan to use X scale and Y scale values appropriately (they
were reversed before; also, assuming square pixels on your monitor
;)).  Rotation still poses a problem in fullscreen with the default
settings, however.

Fixed an off-by-one error in the software SDL graphics rotation
code (used for Lynx and WonderSwan).

Fixed a race condition that could cause rapid oscillation between
fullscreen and windowed when trying to toggle it.
...and fixed a race condition that could cause oscillations when
rotating the screen with Lynx and WonderSwan emulation.

SexyAL:  The return values of ALSA functions are now treated as
errors only if they're less than 0, rather than non-zero as before.
Thanks to R.L. for pointing this out.

The default "nethost" setting is now "fobby.net" instead of
"mednafen.com".  The latter was allowed to expire and lost to domain
squatters some time ago.  Domain squatters cause desires to commit
grievous face-stabbing.  However, the netplay server on "fobby.net"
is not guaranteed to be up. :p

PCE:  Added the ability to load a custom colormap(palette) by
setting "pce.colormap" to the path of the colormap file.  The
colormap consists of either 512 or 1024 RGB triplets, 8-bits per
color component, in the order R,G,B,R,G,B,R,G,B,... .  It is
recommended that the colormap provide all 1024 entries(the first
512 entries are for normal mode, the second 512 entries are for
grayscale/strip-colorburst mode). If it doesn't, Mednafen will
calculate the grayscale colors using a formula similar to that used
with the real VCE, but with more precision.  The colormap may be
disabled by setting the "pce.colormap" setting to an empty string,
or 0.  Command-line examples:

mednafen -pce.colormap /path/to/blueblue.cmap /yarr/pirate/booty.pce [Enable]

mednafen -pce.colormap 0 /some/where/over/the/rainbow/islands.cue [Disable]

PCE:  Added a hack to fix games that try to write to VRAM while
VRAM DMA is in progress (fixes graphical glitches in "Crest of Wolf",
maybe others too?).  This could potentially cause regressions, so
please post any on the forum.

PCE: Having "pce.forcesgx" set to 1 with non-SuperGrafx games will
no longer cause problems with display timing(and positioning).
However, this doesn't fix the underlying issue, and any demos that
set the horizontal and vertical timing registers differently on
each VDC won't operate as they would on a real SuperGrafx.  (This
could affect commercial SuperGrafx games, but AFAIK they keep the
VDC timings the same).  NOTE: Setting "pce.forcesgx" to 1 is still
not recommended, the preferred way of forcing a game/demo to enable
SuperGrafx emulation is by giving it a file extension of "sgx".

PCE: Arcade Card RAM is now initialized to 0 on allocation(it was
erroneously being left uninitialized before).

PCE: Added Arcade Card RAM to the memory editor in the debugger.

PCE: Fixed the BRAM initialization (it was wrong, and generated from
when Mednafen erroneously emulated 8KiB of BRAM).  Fixes lockups
in "Sorcerian".  Note that if you have any existing save states or
battery-backed RAM files for "Sorcerian" in "sav" or "mcs" under
Mednafen's base directory from when you attempted to run "Sorcerian",
you will need to delete them for this fix to have any effect.

PCE: Reduced the mirroring address space range of the Arcade Card
register mapping in HuC6280 banks 0x40-0x43.  It was mirrored
throughout 0x40-0x4F, now it's only mirrored at 0x40-0x47.  It may
not be mirrored at all with a real Arcade Card, tests need to be
performed!
Fixes a crashing bug in "Linda Cubed" early into gameplay.

WonderSwan: Fixed a bug that made it impossible to push a direction
on one D-pad while the opposing direction was being pressed on the
other D-pad.
2009-02-25 13:16:47 +00:00
wiz
ae61ba2196 Drop maintainership. 2009-02-24 16:15:22 +00:00
joerg
dbb5c2be38 DESTDIR support. 2009-02-23 17:56:36 +00:00
wiz
18decf1db4 PKGREVISION bump for libsndfile ABI depends bump. 2009-02-21 13:22:43 +00:00
adam
d10bc269fa Changes 1.1.15:
* Gecko engine update.
* Better region support in GdiPlus.
* Support for cross-compilation in winegcc.
* Beginnings of MS Text Framework support.
* Many fixes to the regression tests on Windows.
* Various bug fixes.
2009-02-19 19:26:17 +00:00
wiz
1062401b6a Convert to user-destdir. 2009-02-15 19:58:12 +00:00
wiz
0b4d6b6d4a Convert to user-destdir.
Remove HOMEPAGE and MASTER_SITES, they are gone.
2009-02-15 19:02:11 +00:00
abs
58fac66c93 add options.mk missed in last commit 2009-02-13 13:47:18 +00:00
abs
de0a05fdff - Add PKG_DESTDIR_SUPPORT
- Fix build with (optional) mitshm
- Add xbeeb-roms option (default off) which will download and install the
  roms required to run
2009-02-13 10:08:40 +00:00
adam
687cb6076e Changes 1.1.14:
* Various bug fixes for Internet Explorer 7.
* Many crypt32 improvements, including new export wizard.
* Better support for windowless Richedit.
* Improvements to the print dialog.
* Many fixes to the regression tests on Windows.
* Various bug fixes.
2009-01-30 19:39:04 +00:00
joerg
967075ae11 Fix missing operator in last commit. 2009-01-29 18:00:38 +00:00
joerg
4e276a9ef4 Fix DESTDIR. 2009-01-29 17:30:55 +00:00
joerg
01308b22a8 Needs pkg-config. Prepare for destdir. 2009-01-29 17:22:52 +00:00
sborrill
ef7609b07d Add example fstab entry 2009-01-29 10:15:40 +00:00
joerg
ac3793b88b Add message that for most binary programs a Linux compatible procfs is
needed.
2009-01-29 09:45:39 +00:00
wiz
67da8e5ae7 Add pkg-config to tools. 2009-01-28 06:53:39 +00:00
jmmv
ba823ce1e4 Fix build problems; QEMU_TOOL seems to have disappeared, so check for
QEMU_IMG instead.  From Juergen Buchmueller in private mail.
2009-01-23 08:15:27 +00:00
jmmv
3a978315b3 Update to 0.9.1:
- TFTP booting from host directory (Anthony Liguori, Erwan Velu)
  - Tap device emulation for Solaris (Sittichai Palanisong)
  - Monitor multiplexing to several I/O channels (Jason Wessel)
  - ds1225y nvram support (Herve Poussineau)
  - CPU model selection support (J. Mayer, Paul Brook, Herve Poussineau)
  - Several Sparc fixes (Aurelien Jarno, Blue Swirl, Robert Reif)
  - MIPS 64-bit FPU support (Thiemo Seufer)
  - Xscale PDA emulation (Andrzej Zaborowski)
  - ColdFire system emulation (Paul Brook)
  - Improved SH4 support (Magnus Damm)
  - MIPS64 support (Aurelien Jarno, Thiemo Seufer)
  - Preliminary Alpha guest support (J. Mayer)
  - Read-only support for Parallels disk images (Alex Beregszaszi)
  - SVM (x86 virtualization) support (Alexander Graf)
  - CRIS emulation (Edgar E. Iglesias)
  - SPARC32PLUS execution support (Blue Swirl)
  - MIPS mipssim pseudo machine (Thiemo Seufer)
  - Strace for Linux userland emulation (Stuart Anderson, Thayne Harbaugh)
  - OMAP310 MPU emulation plus Palm T|E machine (Andrzej Zaborowski)
  - ARM v6, v7, NEON SIMD and SMP emulation (Paul Brook/CodeSourcery)
  - Gumstix boards: connex and verdex emulation (Thorsten Zitterell)
  - Intel mainstone II board emulation (Armin Kuster)
  - VMware SVGA II graphics card support (Andrzej Zaborowski)
2009-01-22 07:27:28 +00:00
adam
a600dcd712 Changes 1.1.0:
Emulation:
* Falcon DSP emulation good enough to improve some few games/demos, e.g.
  Virtual City. (most still work better with emulation disabled, though)
* New sound engine that fixes all problems with the old one
* 16-bit stereo sound (instead of 8-bit mono)
* Improved blitter emulation (blitter cycles emulation, blitter interrupt)
* Improved STE support for some video registers (hscroll, linewidth, ...)
* Improved printer emulation
* Improved STE microwire emulation
* Improved support for games & demos which are accessing IKBD directly
  (including a fake 6301 emulation for the known IKBD programs)
* ACSI emulation fix to get HDDriver working
* Some other minor bugfixes to ST/STe emulation (FDC, MFP, PSG, RS-232)
* Improved MFP emulation
* Improved 68k emulation (move.b Ax,(Ay) and extb.l)
* Fixed bugs in the GEMDOS HD emulation (Pexec() etc.)

Emulator:
* Statusbar and overlay led features
* Screenshots work also in VDI/TT/Falcon mode and are saved as PNGs
* Support for automatic frameskip and pausing emulation
2009-01-18 20:07:45 +00:00
wiz
286b0c0c48 + sdlmame + sdlmess. 2009-01-18 16:05:25 +00:00
wiz
94824ad6f4 Fix license name. 2009-01-18 16:05:03 +00:00
wiz
025519adfe Add conflict with sdlmess. 2009-01-18 16:04:48 +00:00
wiz
086deaea33 Add conflict with sdlmame. 2009-01-18 16:04:13 +00:00
wiz
a83c4ed085 Initial import of sdlmess-0.129, packaged for wip by dillo.
MESS is a free emulator which emulates a large variety of different
systems.

This package contains the SDL port of MESS.
2009-01-18 16:02:57 +00:00
wiz
a006a998f8 Initial import of sdlmame-0.129, packaged by dillo for wip.
absd and I did some updates on it.

SDL mame is the SDL port of the MAME arcade game emulator.

MAME is a virtual machine emulator; it includes emulators for numerous
CPUs, sound and video chips used in arcade games, as well as special
purpose decoding PALs and detailed information about the memory layout of
each game.

To play games in MAME you must have a copy of the original game ROMs.
2009-01-18 16:02:17 +00:00
adam
30712cd8ca Changes 1.1.13:
* Freedesktop.org-compliant startup notifications.
* Many fixes for 64-bit application support.
* Improved graphics support in Internet Explorer.
* Various Richedit improvements.
* Better certificate manager dialog.
* Various bug fixes.
2009-01-17 10:11:14 +00:00
adam
0ff03e38b2 Distfiles has been changed. Confirmed with the author of Fuse 2009-01-16 13:17:24 +00:00
adam
fad3b116a6 2008-12-10 Philip Kendall <philip-fuse@shadowmagic.org.uk>
* Version 0.10.0.1 released

	* Ensure all audio2tape header files are distributed (Fredrick
	  Meunier).

	* Fix compilation when libaudiofile isn't present (Fredrick
	  Meunier).

2008-12-03  Philip Kendall  <philip-fuse@shadowmagic.org.uk>

	* Version 0.10.0 released
2009-01-15 11:50:06 +00:00
adam
cbc2ad9ced Changes 0.10.0.2:
* Make loader acceleration work on all compilers.
* Make the "Don't Save" option in the widget UI do the right thing.
* Allow both +3 disk drives to be used at once.
* Allow both +D disk drives to be used at once.
* Make .dsk code handle missing newline on "Track-Info" header.
* Remove unnecessary 'use' directive when building widget options
  header file; fixes some build issues.
2009-01-15 11:49:30 +00:00
adam
4d76d9b7b1 Changes 0.5.0.1:
* Loosen signature checks for .dsk files to allow files not strictly
  compliant with the specification to work.
2009-01-15 11:48:44 +00:00
wiz
4b35685ca3 Update to 0.4.1:
-- 0.4.1 -- 2009-01-10
libgambatte:
    - Fix HqXx filter pitch.
    - Fix mbc2 not getting a rambank.
    - Make sure to reset passed pointers when deleted. Fixes potential crash
      when loading ROM during OAM busy.
common:
    - Substantially improved rate estimation averaging.
    - RateEst: Add a convenient way of filtering measures that extend beyond
      a buffer time, and are as such probably invalid.
    - RateEst: Allow using a custom timestamp in feed().
    - RateEst: Keep a queue of the last ~100 msec worth of samples and
      duration, and filter out collective samples that give a pre-estimate
      that seems way off.
    - Replace "Game Boy / Game Boy Color emulator" with "Game Boy Color
      emulator" for now to avoid misleading anyone on the current status.
gambatte_qt:
    - Disable BlitterWidget updates (paintEvents) while not paused.
    - QGLBlitter: Do a cheap front blit rather than a vsynced flip if audio
      buffers are low.
    - Allow BlitterWidgets to opt in to get paintEvents while unpaused. Do so
      for QGLBlitter since it may need to clear buffers afterwards.
    - QGLBlitter: Try to blit right after sync in the case of single buffering.
    - Up default audio buffer latency to 100 ms (some common system audio
      servers require a lot of buffering to work well).
    - Adaptively skip BlitterWidget syncs if audio buffer is low, in a manner
      that should minimize wasted skips in sync to vblank situation, and tries
      to be non-disturbing. This replaces frame time halving, and blitter
      specific rescueing.
    - Clear display buffers in DirectDrawBlitter and Direct3DBlitter in
      exclusive mode, since blits don't necessarily cover the entire buffers.
    - DirectDrawBlitter: Make sure that a minimum amount of time has passed
      between calls to WaitForVerticalBlank, since it can return in the same
      vblank period twice on a fast system.
    - DirectDrawBlitter: Support vsync for refresh rate ~= 2x frame rate.
    - DirectDrawBlitter: Refactor somewhat and get rid of a couple minor
      potential bugs.
    - DirectDrawBlitter: Some tweaks to get updates closer to sync time in
      certain situations.
    - DirectDrawBlitter: Some tweaks to better support DONOTWAIT.
    - DirectDrawBlitter: Make only updating during vblank while page flipping
      optional.
    - Direct3DBlitter: Some tweaks to get updates closer to sync time in
      certain situations.
    - Filter out very short frame times in frame time estimation.
    - Don't adjust frame time during turbo, but rather skip BlitterWidget
      syncs to speed up, which avoids vsync limits without disabling vsync.
    - DirectDrawBlitter: Add triple buffering option.
    - Direct3DBlitter: Use D3DSWAPEFFECT_DISCARD in non-exclusive mode.
    - Direct3DBlitter: Allow triple buffering and vblank-only updates in
      non-excusive mode.
    - Rename "Page flipping" in Direct3D and DirectDraw blitters to
      "Exclusive full screen".
    - Pause audio on win32 titlebar clicks/drags to avoid looping audio due to
      underruns from blocked timerEvents.
    - Use wildcards for platform detection to avoid being unnecessarily
      compiler/architecture specific. Fixes bug 2377772.
    - Rewrite most of DirectSoundEngine, supporting primary buffer option,
      making it more robust, correct and hopefully cleaner. Only use part of
      the primary buffer if the desired buffer size is lower than the
      primary buffer size.
    - Direct3DBlitter and DirectDrawBlitter: Force blocking updates when sync
      to vblank is enabled. Some updates only block if there's a prior
      unfinished update in progress. This screws up frame time estimation in
      turn screwing up vsync. To fix this we do a double update (and extra blit)
      if close to a frame time period has passed since the last update when
      sync to vblank is enabled. I really should have noticed this earlier as
      it pretty much breaks vsync adaption completely.
    - Direct3DBlitter: Use the D3DCREATE_FPU_PRESERVE flag when creating
      device. Omitting this flag can screw up floating point calculations in
      other parts of the code. For instance WASAPI cursor timestamps get
      utterly screwed up here.
    - Direct3DBlitter: It appears that managed textures are updated before
      they are unlocked, which screws up redraws, making things appear choppy
      in some situations. Use a default memory texture and a system memory
      texture and the UpdateTexure method instead.
    - DirectSoundEngine: Make use of the sample period limit feature of
      RateEst, rather than duplicating the feature.
    - Add polling WASAPI engine with exclusive mode support. Latency and rate
      estimation is generally better than DirectSound, and in exclusive mode
      there is less blocking as well as exclusive mode being better than
      shared mode in the other areas too.
    - WasapiEngine: Add device selection.
    - WasapiEngine: Add static isUsable() method. Only listed if isUsable().
      Default engine if isUsable().
    - WasapiEngine: Use default device if there's only one device available,
      since we don't show the combobox anyway.
    - DirectSoundEngine: Provide the integrated read and status get write
      method optimization.
    - XvBlitter: Set NosystemBackground attribute rather than OpaquePaintEvent.
      Reimplement paintEngine to return NULL as suggested by Qt docs.
    - X11Blitter: Reimplement paintEngine to return NULL.
    - AlsaEngine: Make use of sample period limit feature of RateEst. Don't
      increase estimated sample rate on underrun.
    - OssEngine: Make use of sample period limit feature of RateEst. Don't
      increase estimated sample rate on underrun.
    - Esc exits fullscreen on macx.
    - Drop OpenAL from default macx binary.
    - Add some useful but commented build flags for macx to .pro files.
2009-01-13 11:42:36 +00:00
wiz
8e0985f22e Update to 0.8.A:
0.8.A:
	NES:  Cleaned up the iNES loading code a bit, and added
	support for WRAM on a few mappers that nominally shouldn't
	have WRAM, enabled if the battery-backed bit is set in the
	iNES header.  Fixes "Family BASIC", and probably
	a few bootleg games as well.

	NES:  Added partially-broken support for mapper 163.

	NES:  Added support for mapper 241.

	Fixed string constant-to-(char *) problems in drivers/cheat.cpp

	Added setting "osd.state_display_time", to control the
	length of time, in milliseconds, the save state/movie
	screen is displayed after selecting a save state or movie.

	The most recently-saved save state slot will now be colored
	differently when selecting a save state slot.
	Increased the brightness of non-empty save state slots.
	Empty save state slots are now black instead of being
	partially transparent.

	PC-FX:  Fixed bugs in "Play Audio Track Index" and "Read
	Subchannel" MMC commands, fixing the totally broken
	cinematic sequences in "Boundary Gate".  There may still
	be bugs in these commands that don't cause any known
	problems with games, so I will need to run tests on a real
	system.

	GBA: An error loading the custom colormap file is now
	treated as fatal.

	Win32:  The German and Russian translation files are now
	included in the Win32 precompiled binary distribution
	ZIP file.  Note that Mednafen always assumes the locale to
	be UTF-8, so the stdio.txt file will need to be
	opened with a viewer that can handle UTF-8(though filenames
	with non-7-bit-ASCII components will appear fubar).
	(I am aware that assuming the locale's character encoding
	to always be UTF-8 is a design flaw with
	various insidious consequences when the encoding is not
	UTF-8).

	Updated the Russian translation with the translation done
	by rubicon.

	Added configure script option "--enable-altivec/--disable-altivec
	(default: enabled)" for compiling on
	PowerPC architectures where AltiVec is not supported, or
	causes problems.  This configure script option is
	untested, however.

	Input for the virtual device on virtual port N will be
	disabled when the buttons on the virtual device on virtual
	port N are being configured.  The last button pressed when
	in button configuration may still be taken as
	virtual device input, however(a fix for this would be too
	invasive, and so will be done in the 0.9.x unstable
	tree).

	PCE:  Added several missing input-related state variables
	to save states, fixing several netplay/movie
	desynchronization issues under certain situations.

	Fixed a bug when creating an SDL source surface, whose
	negative effects(clipping rightmost columns) could be
	triggered when the "sdl" vdriver setting was used with
	certain xscale and yscale settings that would
	cause a 1:1 pixel copy operation.

	PC-FX:  Improved PSG LFO emulation again(Tyoushin Heiki
	Zeroigar uses it for some sound effects, other
	games likely use it as well in similar roles).

	PCE:  Improved PSG LFO emulation again(Hanii in the Sky,
	Juuouki, and Flash Hiders use LFO).

	PCE: Altered the Street Fighter 2 autodetection code to be
	data-agnostic.  The SF2 mapper will now be enabled for
	any ROM images 2MiB and over in size.

	Fixed a call to putenv(), to pass a static character array
	initialized to a string constant instead of a string
	constant directly.

	Fixed a few argument descriptions(invoked with the -help
	command-line switch) that weren't properly gettextized.

	Debugger:  Fixed a bug in the trace log code.  It would
	cause the emulator to lock up if the user pressed
        Enter/Return in the prompt popup without any text in the input field.

	SMS:  Removed the old unused Z80 emulator code from when
	SMS Plus was assimilated.
2009-01-04 21:59:44 +00:00
adam
3a24a4b1f1 Changes 1.1.12:
* Some simple 64-bit apps should now run.
* Support for subpixel font rendering.
* 64-bit code generation in the IDL compiler.
* New version of the Gecko engine.
* Various bug fixes.
2009-01-03 20:12:43 +00:00
wiz
4414e4590c Add gambatte, nestopia, and snes9x-gtk. 2009-01-03 18:47:23 +00:00
wiz
c9ba1f6ff3 Initial import of snes9x-gtk-1.51 patch 61 (as 1.51.61):
snes9x is a portable, freeware Super Nintendo Entertainment System
(SNES) emulator. It basically allows you to play most games designed
for the SNES and Super Famicom Nintendo game systems on your PC or
Workstation; which includes some real gems that were only ever
released in Japan.

This package contains a GTK port of snes9x.
2009-01-03 18:46:27 +00:00
wiz
2db27f0134 Initial import of gambatte-0.4.0:
Gambatte is an accuracy-focused, open-source, cross-platform Game
Boy / Game Boy Color emulator written in C++. It is based on hundreds
of corner case hardware tests, as well as previous documentation
and reverse engineering efforts.
2009-01-03 18:45:45 +00:00
wiz
b6d6c5d121 Initial import of nestopia-1.40h:
NEStopia is a portable Nintendo Entertainment System emulator
written in C++ by Martin Freij and ported to Linux by R. Belmont.
NEStopia strives for the most accurate emulation possible at the
pixel-by-pixel and sample-by-sample level, and it has excellent
mapper and UNIF board support as well. A few features:

- Supports .nes and .unf/.unif format ROMs
- Supports .fds discs
- Supports .nsf music rips
- All supported files can be extracted from zip or 7zip containers (an
  archive browser is not yet included - this assumes the common
  GoodSet case of one zip or 7zip per game)
- Supports save states
- Supports movie recordings
- Supports the "rewinder" - if you make a bad jump and screw up your game,
  press Backspace and the game will run in reverse. Press \ to take over
  again and try to fix your mistake.
- Friendly GUI configuration
- Autodetection of PAL and NTSC format games
- Supports drag and drop of compatible games and music rips from modern
  Linux file managers, including KDE's Konqueror and GNOME's Nautilus.
2009-01-03 18:44:27 +00:00
hubertf
b2c00c14f1 Get this building on amd64, patch suggested by Dieter Roelants 2008-12-30 00:54:19 +00:00
jmcneill
e32bda129f The Wine development release 1.1.11 is now available.
What's new in this release:

     * Numerous fixes for IE7 support.
     * Support for 64-bit cross-compile using Mingw64.
     * User interface support for crypto certificates.
     * Better support for MSI installation patches.
     * Various Direct3D optimizations.
     * Various bug fixes.
2008-12-21 02:17:27 +00:00
wiz
31d2499228 + handy_sdl. 2008-12-20 17:37:57 +00:00
wiz
c262953d55 Initial import of handy_sdl-0.5:
Handy/SDL is a freeware software emulator which emulates Atari's
Lynx hand-held game device on your OS. Handy/SDL is based upon Keith
"Dysfunction" Wilkin's free Handy emulator.
2008-12-20 17:34:02 +00:00
ahoka
967eafebe7 Add .desktop file so users can start it from a freedesktop compatible menu. 2008-12-20 15:16:52 +00:00
adam
e8b6305f1b Changes 0.10.0.1:
* Writing files would not truncate the file at the correct point,
  leading to corrupt files when overwriting an existing file
* Distribute ui/fb/fbmouse.h
2008-12-18 19:18:59 +00:00
hubertf
576619ddc6 pkgsrc's gcc is required on NetBSD 5, too :(
Suggested by ahoka@
2008-12-17 00:53:48 +00:00
jmcneill
82747abf41 Fix -m32 build on amd64. Make sure the appropriate multilib options are
passed to configure for CC, CXX, AS, and LD as these options are passed
through to winegcc, which the buildlink wrapper doesn't handle. Also pass
LDD to configure so it can be overridden.
2008-12-16 13:27:30 +00:00
kent
f76304e4e9 Make this compilable on the recent NetBSD-4.
- support for KERN_OLDSYSVSHM
   patch provided by Sergey Svishchev
 - no support for NetBSD-5 because of /emul/pecoff
2008-12-07 16:23:45 +00:00
jmcneill
33eea22b93 Enable HAL, bump PKGREVISION 2008-12-07 15:31:57 +00:00
adam
5dcbd2abdc Changes 1.1.10:
- Support for virtual memory write watches.
- Workarounds for the WINAPI compiler bug on Mac OS.
- Several fixes for the 64-bit build.
- Some more GdiPlus functions.
- Various bug fixes.
2008-12-07 00:43:03 +00:00
obache
f4ad376b2a Reset MAINTAINER, mail address in PR is bogus. 2008-12-06 13:10:34 +00:00
obache
158f73d411 + xhomer 2008-12-06 12:57:39 +00:00