Upstream changes:
0.87 Mon Sep 21 15:55:00 CET 2009
- Promote to stable release
0.86_01 Thu Sep 17 10:01:00 CET 2009
- From perl change 09330df80caf214f375fcf0c04857347e3b17c69 (Zefram):
Fix [perl #66970] Incorrect coderef in MODIFY_CODE_ATTRIBUTES
Attribute handlers being applied to a temporary CV has actually been
reported as a bug, #66970. The attached patch fixes the bug, by
changing the order in which things happen: attributes are now applied
after the temporary CV has been merged into the existing CV or has
otherwise been added to the appropriate GV.
The change breaks part of Attribute::Handlers. Part of A:H searches the
package to find the name of the sub to which a :ATTR attribute is being
applied, and the correct time at which to launch that search depends
crucially on the order in which the CV construction events occur. So
this patch also includes a change to A:H, to make it detect which way
things happen. The resulting A:H works either way, which is essential
for its dual-life nature.
Upstream changes:
0.08112 2009-09-21 10:57:00 (UTC)
- Remove the recommends from Makefile.PL, DBIx::Class is not
supposed to have optional dependencies. ever.
- Mangle the DBIx/Class.pm POD to be more clear about
copyright and license
- Put back PG's multiple autoinc per table support, accidentally
dropped during the serial-autodetection rewrite
- Make sure ResultSetColumn does not depend on the (undefined)
return value of ->cursor->reset()
- Add single() to ResultSetColumn (same semantics as ResultSet)
- Make sure to turn off IDENTITY_INSERT after insert() on MSSQL
tables that needed it
- More informative exception on failing _resolve_relationship
- Allow undef/NULL as the sole grouping value in Ordered
- Fix unreported rollback exceptions in TxnScopeGuard
- Fix overly-eager left-join chain enforcing code
- Warn about using distinct with an existing group_by
- Warn about attempting to $rs->get_column a non-unique column
when has_many joins are added to resultset
- Refactor of the exception handling system (now everything is a
DBIx::Class::Exception object)
Updates:
- Update for new OpenAL windows library.
- Update Japanese translation.
- Upgrade extern/xvidcore to version 1.22. This fixes Xvid crashing on linux
64 bit.
- Updated Blender/Python API and GameEngine docs.
- http://www.blender.org/documentation/249PythonDoc
- Python Script Pack and Example Files.
Various Bugs:
- SoftBody, vertex groups were not notified on deletion & fixes for Mass and
Spring Painting
- Softbody, non mesh objects missing initializers [bug #18982]
- Self Shadow Vertex Colors, improved blur method to give more even results.
- Converting nurbs to a mesh ignored smoothing for Alt+C and from python.
- Object Active to Other, Fix python error when running in local view.
- Ancient resource leak where checkPackedFile would open a file and never
close it.
- Fix for uninitialized memory use with X11 keyboard and tablet events.
- Fix for building with CLang (LLVM)
Render Bugs:
- Using LightGroups override for material doesn't work for preview renders.
- Render Stamp, error in setting the alpha value when drawing text into a
char buffer.
- Lumma Matte, Fix in low value setting. Originally checked against the wrong
channel (chroma) instead of the luminence channel. Changed default value
for high value to 1.0 from 0.0
- Baking selected to active with nearby dupliframes objects crashes blender
[bug #19029]
- Fix for high energy sunlamps, turning specular black [bug #18837]
Game Engine Bugs:
- Saving runtime on Windows didn't work with python2.6
- Let IPO's animate the ref value for KX_BlenderMaterial's
Game Engine Python Bugs:
- Converting a mesh from a python argument was broken but happened to work in
some cases.
- Memory leak fix for action.channelNames.
- Was writing to freed memory when freeing a python object in some cases.
- Removing GameLogic.EvalExpression(), was unstable.
- Crash fix when casting a ray to the same location as the object.
- Fixed KX_PolyProxy returning improper VertexIndex with mixed triangles and
quads with using .getVertexIndex() and .v1, .v2, etc. [bug #19254]
- Fixed obj.sendMessage() with 4 arguments crashing blender [bug #18963]
Game Engine Bullet Bugs:
- Crash fix when a parent compound object didn't have a physics controller.
- Fix for the torque actuator x -& y-axis not working.
Sequencer Bugs:
- IPO curve-deletion resulted in non-working effect
- easy retiming only allowed enlarging of strips, now shrinking is alsa
possible (easy retiming: use the right display handle of input strip and
shrink or enlarge, will make the speed of the strip exactly fit the effect
strip's length)
- frames after end-of-display of input strips can now be accessed.
- frame blending can now be done on more than two frames, enabling really
fine grained motion blur if you speed up a sequence with high factors
(bigger than two).
- Scene-Strip rendering with compositor scenes failed, if they had no camera
attached.
- Fixed hdd-audio for sample formats other than 16 bit (8 bit eg).
Import/Export Bugs:
- FBX Export, Incorrect formatting that broke some converters.
- BVH Motion Capture Import, Did not support single rigid body objects.
[bug #18949]
- OBJ Import, fix for importing of transparent faces from .mtl files - ZTrans
now is set for them as well. (improves import from SketchUp)
- Collada export, Empty material slot would raise a python error.
- Collada import, fixes for increased Sketchup interoperability and more.
- Quake MAP Export, empty nodes were not exported, also noticed files were
invalid if there were no meshes or surfaces.
- Quake MAP Export, had support for single triangular brush unnecessarily
disabled.
- Quake MD2 Export, Fix for vertex normals [patch #19206]
Python API:
- Mathutils (quat_a*quat_b) was broken, returned (quat_a*quat_a) instead.
- Support for editing properties IpoCurve.driverBone and IpoCurve.driverBone2
and modifies IpoCurve.driverChannel to allow OB_ROT_DIFF.
- Documentation corrections.
- Support for rendering background scenes different from the active scene.
- scene.render.render() now behaves the same in interactive and background
mode
- scene.render.saveRenderedImage() now works correctly in background mode
- Armature active bone can be set.
New:
- 16bit SGI image loading
- When BLENDER_FORCE_SWAPBUFFERS env variable is defined, a function is
enabled that fixes some menu drawing issues with Mesa3D DRI drivers for
Intel and Radeon cards.
- Python API - Particles
- Draw As variable and dict
- Strand render toggle
- Object, psys variable in duplicate
- Material, Strand render variables
- Texture, Use colorbands
- Lamp, Spot buffer type selection
- Game Engine Physics support for reinstancePhysics mesh from Python and the
dynamic actuator.
- ReplaceMesh Actuator option to replace the physics mesh and display
mesh + python api options.
- Video and blend file demo.
- http://www.graphicall.org/ftp/ideasman42/reinstance.ogv
- http://www.graphicall.org/ftp/ideasman42/reinstance_demo.blend
- Mouse focus sensor "pulse" option to pulse TRUE when the object under the
mouse changes.
- EDL importer for the sequencer. supports...
- audio, video edits
- fades, wipes, speed changes (video only)
- importing from multiple reels
- Example import from final cut pro.
- http://www.graphicall.org/ftp/ideasman42/edl_in_blender_px.png
- http://www.graphicall.org/ftp/ideasman42/edl_import_ui.png
Changes since 1.2.2:
- Add a test for connection.ping()
- Fix#2061583: Ignore any non-numeric portion of client and server
version numbers.
- Fix for bug #2479317 (patch #2496558) by kylev. Make some time handling
stuff more consistent.
- Backport some new trunk tests
- Move tests into their own directory to parallel trunk
- Short-term fix for bug #2671682.
- Add nose.collector as test_suite
- We missed one more 2.6-warning generating exception
- Fix bug 1808476 for OSX compilation, ported from trunk.
- don't leak special-case tuples (present in unicode modes)
- Updated ez_setup.py to latest version.
- Found one more old-style raise. Should fix#2122496.
- Found one more Set reference.
- Change raise to use the modern syntax for Python 3.0 compatibility.
- Remove more deprecated Set usage. Refs #2156977.
- More documentation updates.
- Documentation and package data updates
- Fix#2001855: Don't use ez_setup; just use setuptools direction.
- Fix#2156977: Use frozenset as the base for DBAPISet. Only tested for
Python 2.5.
- Fix bug #2137599: Better regex for parsing INPUT statements. Passes unit
tests but has not been thoroughly tested.
- Remove versioned python name from package as egg packaging
also does this.
This package now works with the "python26" package.
Changes in 4.2.0:
- added compiler option `-emit-all-import-libraries'
- added `reexport'
- added compiler and interpreter option `-setup-mode'
- various minor performance improvements
- fix for 'create-directory' when parents wanted
- `for-each-line' and `for-each-argv-line' have been deprecated
- chicken-install tries alternative servers if server responds with error
- fixed load bug (ticket #72)
- new library procedure `get-condition-property'
- many mingw build fixes (thanks tp Fadi Moukayed)
- setup-api: deprecated `cross-chicken' (use `cond-expand' or
`feature?' instead)
- added topological-sort to data-structures unit; chicken-install
sorts dependencies before installing them
- "-optimize-level 2" enables inlining by default
- disable executable stack in assembly code modules (patch by
Zbigniew, reported by Marijn Schouten)
- csc now always exits with a status code of 1 on errors (patch by Zbigniew)
1.) Always set the "ABI" variable.
2.) Default to 64-bit mode if the machine is able to run 64-bit binaries.
This seems to match the default behavior of Xcode (Apple's toolchain).
3.) Set "LOWER_ARCH" so it automatically evalutes to the correct value
based on the ABI we are compiling for, not on based on the kernel
the machine is running. This even works properly if the ABI is
set in "/etc/mk.conf" or on the command line.
Thanks a lot to OBATA Akio for providing the crucial hint to get
this working properly.
* New features:
- New differentiated options for SnapAttraction when snapping
against screen edges:
"None", "ScreenWindows", "ScreenIcons", "ScreenAll"
- New option to the BugOpts command: TransliterateUtf8.
* Bug fixes:
- Fixed non-visible Qt windows after a Qt deferred map (e.g.
Skype profile windows).
- Fixed the use of the X-resource "fvwmstyle".
- Fixed segmentation fault in FvwmEvent when parsing an
undefined event name, or an undefined environment variable
to the RPlayHost option.
- Fixed the events startup, shutdown and unknown in FvwmEvent.
- Fvwm now retains utf8 window names when the WM_NAME changes,
and the utf8 name converted to the default charset match
the old WM_NAME.
- Fixed the options RPlayVolume and RPlayPriority in FvwmEvent.
- Fixed SnapAttraction: Option SameType/Icons/Windows did
falsely not affect conditions of option "Screen" and option
"SameType" snapped falsely icons and windows together.
- Fixed a problem where modules would get incorrect stacking
information if many windows were restacked at the same time.
- Fixed BugOpts parsing of more than one option at a time and
restoring of default value for the last option
in the command line when omitted.
- 64 bit fix for setting EWMH _NET_WM_ICON property on windows.