or USE_X11BASE set, but don't include mk/x11.buildlink3.mk directly or
via buildlink3.mks
- introduce BUILDLINK_PREFIX.libXpm as alias for BUILDLINK_PREFIX.xpm
in the !modular case
- fix some cases where the check for libX11 couldn't work at all by using
C++ for compilation without including the proper headers
Verified using a full X11_TYPE=xorg bulk build without additional
breakage. Discussed with salo@, wiz@ and send to packages@ for feedback.
Team cannons could kill teammates with laser pulses. Fixed.
On the map Death Star one can destroy a large number of targets with
one FNC. This results in packet buffer overflows and slow updates.
To overcome this a smarter map update algorithm is implemented in the
server and also map updates are now limited to max 2 KB per network packet.
The default score font was reduced from 15 to 13.
When the server sends map updates to the client these are now always
acknowledged immediately by the client. This should help prevent stalls
or lock-ups on maps where are a large number of targets or cannons
can be destroyed. It should also reduce the number of very big
server frame update packets.
Robots no longer try to go after players who aren't in playing mode.
[Windows-specific stuff elided.]
as reported on tech-pkg by Richard Rauch.
Changes: lots of new features, misc. fixes and a security fix in the server.
Details in doc/ChangeLog in the tarball.
- New, optional Makefile variable HOMEPAGE, specifies a URL for
the home page of the software if it has one.
- The value of HOMEPAGE is used to add a link from the
README.html files.
- pkglint updated to know about it. The "correct" location for
HOMEPAGE in the Makefile is after MAINTAINER, in that same
section.