Changes in FS-UAE Launcher 3.0.2
Another fix for global WHDLoad quit key.
Fixed a misleading warning when cyberstorm ROM was not found (3.0.1).
Changes in FS-UAE 3.0.1:
Fix video scaling when restoring from fullscreen on Windows.
Changes in FS-UAE Launcher 3.0.1:
Scanner bug prevented Conquests of the Longbow WHDLoad to be recognized.
The correct kickstart wasn’t always loaded.
Cloanto ROMs were not always decrypted.
Fix for global WHDLoad quit key.
Changes in FS-UAE 3.0 (compared to 2.8):
* Fixed JIT direct access on modern Linux distributions.
* FS-UAE default is now to show a 692×540 image, not stretched to fill screen.
* Built-in configurations for many more game controllers.
* New option whdload_quit_key to gracefully quit slaves.
* Added more shaders (compiled/ported/written by guest.r and rsn8887).
* Updated emulation core from WinUAE 3300b2.
* Several new configuration options (see Changelog for details).
* Many more smaller fixes and updates (see Changelog for details).
Changes in FS-UAE Launcher 3.0 (compared to 2.8):
* Plugins can provide files for offline use (WHDLoad, JST, SKick, etc).
* Added support for .gz/.adz/.roz/.xz-compressed files.
* Support WHDLoad versions 18.4 and 18.5 (game database).
* Revert fullscreen_mode to default when upgrading from older versions.
* Use https for all more fs-uae.net and openretro.org communication.
* Support hd_requirements = xpkmaster.library.
* Fixed problem on Windows where devices were sometimes not detected.
* Make configurations list wider when window width is quite large.
* Try to use config from game database when launching with a WHDLoad archive.
* Extract WHDLoad arguments from .info file when loading a WHDLoad archive.
* Sync “unpublished” games from the online game database, option to show.
* Many bugfixes and smaller improvements (see Changelog for details).
Build-related:
* Only x86-64 (64-bit) official builds for Windows and macOS and Linux.
* Building for x86 (32-bit) still works on all platforms.
* 32-bit packages for Ubuntu, Debian, Fedora and openSUSE are still available.
* Builds for macOS require 10.9+. The source can be built for older versions.
Changes in FS-UAE 2.8.1:
Alt+F4 and Cmd+Q will no longer quit FS-UAE (in full keyboard emulation mode).
Use raw input on Windows again (allows grabbing of Windows keys, etc).
New option raw_input = 0 will disable use of raw input for keyboard.
Fixed loading shaders from fs-uae.dat.
Updated Xbox 360 configs for Linux.
Changes in FS-UAE Launcher 2.8.2:
New option whdload_boot_dir must be used to enable an old feature, previously it was enabled by the presence of Hard Drives/WHDLoad.
Changes in FS-UAE 2.8.3:
Fix decoding on non-ascii %-escaped file names on directory HDs.
Fixed caps lock.
Imported updated translations from crowdin.com.
UAE/WinUAE, with a focus on emulating games.
Features include emulation of Amiga 500, 1200, 4000, CD32 and CDTV,
perfectly smooth scrolling on 50Hz displays, support for floppy images in
ADF and IPF formats, CD-ROM images in ISO or BIN/CUE format, mounting folders
on your computer as Amiga hard drives, support for Picasso 96 drivers for
high-color and high-resolution Workbench displays, and more...
A unique feature is support for cross-platform online play. You can now play
Amiga games against (or with) friends over the Internet.
The emulator uses the latest Amiga emulation code from the WinUAE project
and requires a moderately fast computer with accelerated graphics (OpenGL)
to work. A game pad or joystick is recommended, but not required (FS-UAE
can emulate a joystick using the cursor keys and right ctrl/alt keys).