libraries and enlightenment 0.17.3 itself.
Upstream changes of Eina (to get an impression):
Eina 1.7.7
Changes since Eina 1.7.6:
-------------------------
No changes, just updating to keep in sync with last release.
Changes since Eina 1.7.5:
-------------------------
Improvements:
* Honor tile size in Eina_Tiler.
Fixes:
* Prevent denial of service on Eina_Hash function.
* Fix map leak in Eina_File infrastructure.
* Fix portability issue on 64bits system for Eina_CList.
* Fix magic failure in eina_value_array_count when array has not been allocated
Changes since Eina 1.7.4:
-------------------------
No changes, just updating to keep in sync with last release.
Changes since Eina 1.7.3:
-------------------------
Fixes:
* Fix EINA_INLIST_FOREACH_SAFE macro
* Add XML output to doc
* Add installation rule for doc
* Fix build for Windows platforms.
Changes since Eina 1.7.2:
-------------------------
* Fix Solaris build.
* Don't leak fd after exec.
Changes since Eina 1.7.1:
-------------------------
No changes, just updating to keep in sync with last release.
to address issues with NetBSD-6(and earlier)'s fontconfig not being
new enough for pango.
While doing that, also bump freetype2 dependency to current pkgsrc
version.
Suggested by tron in PR 47882
This changes the buildlink3.mk files to use an include guard for the
recursive include. The use of BUILDLINK_DEPTH, BUILDLINK_DEPENDS,
BUILDLINK_PACKAGES and BUILDLINK_ORDER is handled by a single new
variable BUILDLINK_TREE. Each buildlink3.mk file adds a pair of
enter/exit marker, which can be used to reconstruct the tree and
to determine first level includes. Avoiding := for large variables
(BUILDLINK_ORDER) speeds up parse time as += has linear complexity.
The include guard reduces system time by avoiding reading files over and
over again. For complex packages this reduces both %user and %sys time to
half of the former time.
Evas is a clean display canvas API for several target display systems
that can draw anti-aliased text, smooth super and sub-sampled scaled
images, alpha-blend objects, and more.
This is the buffer rendering backend of Evas.