Commit graph

7 commits

Author SHA1 Message Date
joerg
3df3ae9d0a Fix build on DragonrFly. 2007-04-16 16:06:32 +00:00
adam
4de1ebc400 Changes 1.51:
----------
  - Rejoice for finally having 224 lines and them being shown properly in all
    cases.
  - IRQ and timing fixes (fixes Chrono Trigger issues, Super Mario World, and
    others).
  - Fixed bug with certain commandline parameters permanently overwriting
    config file settings.
  - Fixed bug with loading new ZMVs of a different version.
  - Loading ZMV with ROM mismatch prints a message.
  - Movie menu now has tabs and only shows proper options when available.
  - Slight improvement to the Custom Res functionality.
  - Keep4_3Ratio option now only shows when necessary.
  - PNG files now use extended height in extended height mode.
  - Pausing, rewinding, and fast fowarding are disabled during movie dumping.
  - You can now force a movie dump length shorter or longer than the actual ZMV
    length.
  - Fixed Bilinear Filtering on startup.
  - More...
2007-03-24 20:10:08 +00:00
wiz
35e27f659b Remove superfluous chunk. 2006-12-26 20:13:30 +00:00
adam
88e3ce73d8 Fix PR#35251 2006-12-26 18:04:28 +00:00
joerg
1ecc968db5 Add DragonFly support. 2006-03-28 18:06:10 +00:00
wiz
1ce5e57d27 Update to 1.360 (1.36, but that is smaller than 1.337, the previous version):
v1.36
       - Fixed Gunforce, added invalid HDMA modes. [_Demo_]
         (Thanks Overload!)
       - New BRR decoding method, this should resolve all the sound
         issues introduced in 1.35 and fix new ones.
         (Noise simulation isn't used anymore) [_Demo_]
       - Fixed hang in NBA Live 95 and 96. [_Demo_] (Thanks Overload!)
       - Fixed some more mode 4 issues in the new gfx engine. [pagefault]
       - Added offset mode disable toggle to 8-bit new gfx engine.
         [pagefault]
       - Fixed SPC hang in 90 Minutes European Prime Goal
         by clearing spcram. [_Demo_]
       - Updated fix for Clayfighter to fix some bugs in battle. [_Demo_]
       - Fixed crash with certain games. (SDL/*nix only) [theoddone33]
       - Added better OBC1 detection. [_Demo_]
       - Special hack for Samurai Showdown IRQ problem. [_Demo_]
       - Special hack for Kamen Rider menu, requires special latch reading.
         [_Demo_]
       - Special hack for Super Famista 1 & 2 SPC bugs. [_Demo_]
       - Fixed Digital Devil Story hang by modifying the spc code.
         You must start a new game for the fix to work. [_Demo_]
       - Modified work ram init value to 0x55. (Thanks TRAC)
v1.35
       - Lots of updates to Linux/SDL version, including sound fixes, video
         code updates and other misc bugs. [theoddone33, Thorsten Glaser,
         Wilbern Cobb]
       - Fixed gamma in PNG snapshots. [pagefault]
       - Fixed a bug in sprite priority rotation. (fix damage in FFMQ) [TRAC]

       - Fixed long delay between battles and fixed flickering colours
         on map in Front Mission. [pagefault]
       - Fixed hang when picking up apples in Equinox. [pagefault]
       - Fixed keyon bug in DSP code, fixes sounds in Flaskback 3
         Language Edition (Thanks neviski) [_Demo_]
       - Fixed "disco colours" in NBA Hangtime when the ball drops.
         [pagefault]
       - Fixed an NMI issue with register $4212, fixes hang in Cu-On-Pa,
         Bubsy and others. [pagefault]
       - Fixed a mode 4 bug in the new graphics engine that was causing
         the title screen in The Lost Vikings to be scrambled. [pagefault]

       - Added support for Super System arcade system, set DIP switches
         in add-on's menu in GUI. Games MUST be zipped in order to load.
         [pagefault]
       - Added special support for Earthworm Jim 2 sound effects. [_Demo_]

       - Added hack for Deaetonosama Apareitiban. [_Demo_]
       - Fixed super scope position reading. [_Demo_]
       - Modified a few timing things. [_Demo_]
       - Fixed some 65816 instructions in processor emulation mode. [_Demo_]

       - Added special timing for Grand Prix 3. [_Demo_]
       - Modified sound decoding another time (helps various noise
         sounds like DQ6). [_Demo_]
       - Modified joypad reading for VS Collection. [_Demo_]
       - Special modification for Bahamut Lagoon and Clay Fighter to
         delay write to the hdma register. (those games need dma delay
         implemented) [_Demo_]
       - Lots of other minor fixes and things we forgot to mention.
2002-08-31 00:15:41 +00:00
wiz
8ef86229d0 Initial import of zsnes, a (i386 only, since it is heavily asm based)
Super Nintendo emulator.
Based on package posted to tech-pkg on 2001/10/21 by
sen_ml@eccosys.com with additional fixes and buildlinkifying by me.
2001-10-06 20:00:42 +00:00