Patches from Nathan Langford via PR pkg/19580.
Changes:
RELEASE 1.0.3
=============
- All ANSI C incompatibilities should be fixed. Please report any that
remain.
- Various bugs encountered when building gnuboy on strange compilers
have been fixed.
- Internal support for decompressing gzipped roms now exists in a
minimal form. The inflate code used is taken from a quine
(self-reproducing program) written by David Madore and placed in the
public domain. This code is very portable but is rather slow and may
crash when given invalid data; however, there should be no impact on
security. Currently only gzip files (not pkzip files) are supported.
- HuC3 emultaion has been fixed to some extent. Robopon Sun and Star
are both playable now, but many features of the HuC3 are still not
implemented.
- Color filtering to make gnuboy look much more like a real CGB is now
included, thanks to the work of Jonathan Gevaryahu.
- A new rcvar "gbamode" has been added to unlock the GBA-only features
present in some newer CGB games. (This has nothing to do with GBA
emulation, which gnuboy does not do and will not do in the future.)
- Sprite sorting in DMG mode has been fixed. This should improve things
in various DMG games where sprites previously overlapped in the wrong
order.
RELEASE 1.0.2
=============
- A minor problem in the frequency sweep function on sound channel 1
was fixed, correcting the sound of the ice beam and metroid encounter
sound in Metroid 2.
- Sound channel 3 waveform data is now trashed when the sound is
played. This makes it more difficult for games and demos to detect
that they are running on an emulator.
- The channel 3 waveform is now properly initialized in both DMG and
CGB modes. Before it was incorrectly initialized to have frequency
16 times too high, and the initial "random noise" pattern exhibited
by DMG wasn't emulated. R-Type now sounds much better.
- The sound length register for channel 3 now works properly, fixing
the title screen music in MegaMan 2. No thanks to gbspec.txt for
having blatently wrong info about this matter.
- Major problems with sound quality on channel 4 (noise) have been
fixed, and the pseudorandom sequence has been replaced to very
closely resemble that of a real Gameboy, thanks to the hard work
of Lord Nightmare. All these changes make a significant improvement
in many games, notably Metroid 2, Final Fantasy Legend II and III,
Camp Deadly, and Wario Land.
- Stereo channels are no longer backwards.
- The DMG STAT register write bug, which causes an interrupt if the
STAT register is written while in HBLANK or VBLANK, is now emulated.
This fixes Legend of Zerd and probably any other DMG game that will
not run on a real Gameboy Color.
- A hack/potential fix for a problem that kept Konami Collection Vol
1 from working has been put in place.
- A major interrupt bug that prevented Amazing Penguin from running
has been fixed.
- Several bugs that could have resulted in crashes under strange
circumstances have been fixed.
- Other minor sound issues have been tweaked or fixed.
RELEASE 1.0.1
=============
- Keys that didn't work in the SDL-based ports have now been fixed.
- The --bindir= option to the configure script now works properly.
- Running "make install" no longer fails when the destination
directory doesn't already exist.
- Various minor cleanups.
RELEASE 1.0.0
=============
- Auto-loading rc files on a per-rom basis.
- Less intense yellow in the default mono palette.
- Default keybindings no longer use modifier keys.
- Lots of new documentation.
- Hardware scaling on matroxfb now looks better.
- Disabled some useless optimizations to work around a bug in gcc
2.96, which despite being a broken compiler has become rather
popular since Redhat decided to package it without sufficient
testing. This will fix the problems lots of people have reported
when compiling.
- Added --disable-arch option to configure to prevent the binaries
built from being dependent on the exact host cpu they're built on.
This will allow distro maintainers to build packages that work even
on older cpus.
have it be automatically included by bsd.pkg.mk if USE_PKGINSTALL is set
to "YES". This enforces the requirement that bsd.pkg.install.mk be
included at the end of a package Makefile. Idea suggested by Julio M.
Merino Vidal <jmmv at menta.net>.
Changes since 0.62.1nb1 include:
- Fixed problems in memory.c that could lead to crashes and default.cfg
corruption. (smf)
- Aspect and mode switches are now available for the Xv driver even if
DGA isn't enabled.
- The 'rc' and 'hi' directories are now created on startup if they're
missing. (Gerd Sussner)
no tar file yet.
+ - Fixed problems in memory.c that could lead to crashes and default.cfg
+ corruption. (smf)
+ - Fixed a bunch of ANSI/ISO warnings reported by Stefano Priore.
+ - Fixed a crash in the MESS Atari 800 driver.
+ - Aspect and mode switches are now available for the Xv driver even if
+ DGA isn't enabled.
PR#19006: use the pkgsrc libjpeg instead of a local copy, and patch a bug in
the serial device file descriptor handling.
Also up the emulated "CPU idle" delay from 10ms to 100ms. For some reason the
former saturates the CPU (on a Celeron 700 system), but with the latter the
program idles at near 0%. This patch is probably not required for native
threads. Mileage may vary...
as emulators/hatari.
Hatari is an Atari ST emulator for systems supported by the SDL library.
You need a copy of an Atari ST TOS ROM to use this program. Then run
the program as follows: hatari --tos tos.image
A very brief summary of changes:
- 2x emulation speedup!!!
- added plugin devices and guis. Now you can compile with many more
options, and choose between them at runtime.
- added emulation of AMD x86-64, MMX, SSE, SSE2 instructions.
- add wxWindows port (a graphical configuration interface and display lib)
and SVGAlib port (full screen display for Linux without X11).
- improvements in many I/O devices: for example up to 8 hard disks/cdroms,
TUN/TAP network interface, 360k floppies.
- improved MacOSX/Carbon interface and updated MacOS9port.
- GDB remote stub, allows symbolic debugging with Bochs simulation.
- support for up to 32gig hard disk images.
WHAT'S NEW with Wine-20021125: (see ChangeLog for details)
- Finished conversion to STRICT compilation mode.
- WinHelp revival.
- Client-side fonts supported even without RENDER extension.
- Regression tests no longer require Perl.
- Lots of bug fixes.
Summary of changes since 1.2.4 (from ChangeLog):
* DOC/cart.txt: fixed a few typos
* ui.c:
- applied patch from Ed Cogburn that fixes subsequent mounting
of R/W disks in slot that was mounted R/O previously.
- finally implemented the R/W <-> R/O mode switching using the Space Bar.
Please note that this R/W <-> R/O switch is just temporary and does
not change the writeprotect flag of ATR images. Besides, it cannot
override this flag so you actually can't mount a writeprotected ATR
image read/write using this Space Bar toggle.
* atari.c: Ken Ames sent me a very simple patch that is supposed to allow
compiling the Atari800 on OS/2 "using Hob X11, XFree86, or IBM's X11
server".
* cartridge.[ch], ui.c, DOC/cart.txt: five new cartridge types (Nir Dary)
* cartridge.[ch], ui.c, DOC/cart.txt, DOC/README: seven new cartridge types
* pokeysnd.c: a fix for better quality of sound
* antic.c: ANTIC mode E + GTIA mode 9 ("Unconventional 2k", "Ass Kisiel")
* DOC/BUGS: "Numen" soundtrack
* cartridge.[ch], ui.c, DOC/cart.txt: 1 MB XEGS cart
* input.c: Amiga/ST mouse right button ("Bombdown")
* input.h, input.c, pia.c: MultiJoy4 interface (4 joysticks for XL/XE)
Changes since 0.61.1 include:
- Almost everything from MAME 0.62.
- The game window should no longer open twice on startup in most cases.
(One known exception is Pac-Man with artwork enabled.)
- Replaced fileio.c with a slightly modified version from the Win32
codebase. Be aware that several command line switches have changed as
a result!
- The number of games is no longer hard-coded to 3000 in datafile.c.
This should fix problems with history.dat and "-listinfo". (Rene Single)
- Rotation is now handled by the OSD code. The method used is hardly
optimal, but it should work for all display targets. Moving the
rotation to the blit core is planned for a future release.
- The Xv target now uses the game driver's aspect ratio unless the
"-nokeepaspect" or "-noka" switch is specified. Inspired by Paul
Sajecki's patch.
- Simplified/unified the FPS on-screen display. This is now only
overridden when the Barath frameskipper is in debug mode.
- The DGA, GGI, and SVGALIB targets now use the game aspect ratio
provided by the core rather than a hard-coded 4:3.
- Using "-x11-mode" or "-x11" to activate DGA fullscreen mode now
disables Xv. Likewise, switching to DGA fullscreen mode via <ALT>-
<HOME> is now disabled while Xv is active.