- Many Direct3D fixes and performance improvements.
- Several new comctl32 test cases.
- IDL compiler improvements.
- More OLE32 marshalling fixes.
- Lots of bug fixes.
* Changes in VICE 1.20
======================
** General
----------
- New GP2X port.
- New AmigaOS3, AmigaOS4, MorphOS and AROS (x86/ppc) ports.
- Mac OSX X11 port is included in the main distribution now.
- Fixed some unusual CPU opcodes.
** C64 changes
--------------
- Fixed some longstanding RMW to IO area VIC-II DMA timing bug.
- Added Mikro Assembler, Dela EP7x8, Dela EP256 and Rex EP256
cart support.
- Fixed the KCS cart emulation.
- Added swiftlink and turbo232 support.
- Added +256k memory expansion support.
- Added I/O source read collision detection support, making
simultanious use of multiple expansions possible, like on
the real machine.
- Fixed the RR-net address decoding and REU compatibility.
- Fixed a problem with traps using the SX Kernal ROM.
- Some IDE64 ultimax bug has been fixed.
** PET changes
--------------
- Added 128kb REU memory expansion support.
** PLUS4 changes
----------------
- Added 256k csory memory expansion support.
- Added 256k, 1024k and 4096k hannes memory expansion support.
** Unix changes
---------------
- Gnome1 is no longer supported.
- Gnome2 is now supported - everthing except the Image preview with
CBM font should work.
- Gnome 2 port supports dimmable drive LED now.
- Added experimental ParSID support.
- Added support for minix3.
- Fixed some compile problems with the ffmpeg library.
** MS-Windows changes
---------------------
- Added experimental ParSID support.
** MS-DOS changes
-----------------
- Added experimental ParSID support.
** Mac OSX X11 changes
----------------------
- Added support for Intel build.
- Added USB joystick support.
** Miscellaneous changes
------------------------
- Added support for more 3rd party basic extenders to petcat.
- Added a c64/c128 cartridge conversion program (cartconv).
- Added binary distribution (package) creation functionality.
- Fixed a bug in the trap emulation with caused programs probing
devices on the IEC bus to fail.
- Lots of small fixes to the monitor.
- Many improvements to Direct3D shaders and state management.
- Support for inter-process memory allocations.
- OLE32 marshalling fixes.
- Lots of bug fixes.
Included are three new patches to make it compile with gcc4, to
fix a bug in an emulated instruction and to increase the memory
size of the emulated system.
2006-10-27 Hartmut Brandt <harti@freebsd.org>
* version 2.10i
* Remove rl debugging prints
* Fix a problem with IE in the TM CSR (submitted by Mike Haertel)
* get rid of float_t - all *_t identifiers are reserved by posix!
2002-09-03 Hartmut Brandt <brandt@fokus.gmd.de>
* rename libdir to libpath
* libdir is now a colon separated path of directories that
defaults to :/etc:${datadir}/p11
* implement an accessp() predicate to apply access(2) in a list
of directories
* further tweaks to the rpm spec file
2002-09-02 Hartmut Brandt <brandt@fokus.gmd.de>
* p11.spec, p11.sh and some tweaks to build rpms.
2002-08-14 Hartmut Brandt <brandt@fokus.gmd.de>
* main.c: implement daemonizing by specifying the -d option.
* spot a gcc-3.1 error: Use of global registers generates bad
code on the i386 for the MTPI instruction.
Use --disable-regs for these platforms.
2002-03-07 Hartmut Brandt <brandt@fokus.gmd.de>
* float.h (FrExp): the result of this macro should be signed, so
make the exponent signed before subtracting the offset.
Spotted by: Frank Wortner
* proc.h: include <time.h> to get localtime declaration. Spotted by:
imil@home.imil.net.
* README: Add MacOS-X 10.1. Reported by: Christian Groessler.
2001-06-19 Hartmut Brandt <brandt@fokus.gmd.de>
* float.h (GetMant): Replace a u_quad_t by u_xquad_t.
* README: Add Slackware 7.1
Reformat paragraph.
- More work on the new Direct3D state management.
- Debugger support for Mac OS.
- Many OLE fixes and improvements.
- Audio input support on Mac OS.
- Lots of bug fixes.
INSTALLATION_DIRS, as well as all occurrences of ${PREFIX}/man with
${PREFIX}/${PKGMANDIR}.
Fixes PR 35265, although I did not use the patch provided therein.
- OpenGL in child windows should work again.
- Better mouse support in games.
- Beginnings of new state management in Direct3D.
- Improved audio and font support on Mac OS.
- Lots of bug fixes.
or USE_X11BASE set, but don't include mk/x11.buildlink3.mk directly or
via buildlink3.mks
- introduce BUILDLINK_PREFIX.libXpm as alias for BUILDLINK_PREFIX.xpm
in the !modular case
- fix some cases where the check for libX11 couldn't work at all by using
C++ for compilation without including the proper headers
Verified using a full X11_TYPE=xorg bulk build without additional
breakage. Discussed with salo@, wiz@ and send to packages@ for feedback.
packages with the modular Xorg equivalent. Those are falling back
to the old location by default, so this commmit doesn't change
dependencies.
graphics/xpm ==> x11/libXpm
fonts/Xft2 ==> x11/libXft
x11/Xfixes ==> x11/libXfixes
x11/xcursor ==> x11/libXcursor
x11/Xrender ==> x11/libXrender
x11/Xrandr ==> libXrandr
Changes in 2.3 (August 27, 2006):
Brief summary :
- limited save/restore support added (config + log options, hardware state)
- configuration parameter handling rewritten to a parameter tree
- lots of cpu and internal debugger fixes
- hard disk geometry autodetection now supported by most of the image types
- hard disk emulation now supports ATA-3 (multiple sector transfers)
- VBE memory size increased to 8MB and several VGA/VBE fixes
- updated LGPL'd VGABIOS to version 0.6a
Detailed change log :
- CPU and internal debugger fixes
- Fixed bug in FSTENV instruction (Stanislav Shwartsman)
- Recognize #XF exception (19) when SSE is enabled
- Fixed bug in PSRAW/PSRAD MMX and SSE instructions
- Save and restore RIP/RSP only for FAULT-type exceptions, not for traps
- Correctly decode, disassemble and execute multi-byte NOP '0F F1' opcode
- Raise A20 line after system reset (Stanislav Shwartsman)
- Implemented SMI and NMI delivery (APIC) and handling in CPU (Stanislav)
- Experimental implementation of System Management Mode (Stanislav)
- Added emulation of SSE4 instructions (Stanislav Shwarstman)
- Save and restore FPU opcode, FIP and FDP in FXSAVE/FRSTOR instructions
- Fixed bug in MOVD_EdVd opcode (always generated #UD exception)
- Fixed critical issue, Bochs was not supporting > 16 bit LDT.LIMIT values
- Many fixes in Bochs debugger and disassembler
- CPU x86-64 fixes
- Fixed SYSRET instruction implementation
- Fixed bug in CALL/JMP far through 64-bit callgate in x86-64 mode
- Correctly decode, disassemble and execute 'XCHG R8, rAX' instruction
- Correctly decode and execute 'BSWAP R8-R15' instructions
- Fixed ENTER and LEAVE instructions in x86-64 mode (Stanislav)
- Fixed CR4 exception condition (No Name)
- Fixed x86 debugger to support x86-64 mode (Stanislav)
- APIC and SMP
- Support for Dual Core and Intel(R) HyperThreading Technology. Now you
could choose amount of cores per processor and amount of HT threads per
core from .bochsrc for SMP simulation (Stanislav Shwartsman)
- Allow to control SMP quantum value through .bochsrc CPU
option parameter. Previous Bochs versions used hardcoded quantum=5
value.
- Fixed interrupt priority bug in service_local_apic()
- Fixed again reading of APIC IRR/ISR/TMR registers. Finally it becomes
fully correct :-)
- Configure and compile
- Moved configure time --enable-reset-on-triple-fault option to runtime,
the 'cpu' option in .bochsrc is extended and the old configure option
is deprecated (Stanislav Shwartsman)
- Removed --enable-pni configure option, to compile with PNI use
--enable-sse=3 instead (Stanislav Shwartsman)
- enable SEP (SYSENTER/SYSEXIT) support by default for Penitum II+
processor emulation (i.e. if cpu-level >= 6 and MMX is enabled)
- general
- Limited save/restore support added. The state of CPU, memory and all
devices can be saved now (state of harddisk images not handled yet).
- Fixed several memory leaks
- configuration interface
- Configuration parameter handling rewritten to a parameter tree. This is
required for dynamic menus/dialogs, user-defined options and save/restore.
- Support for user-defined bochsrc options added
- help support at the parameter prompt in textconfig added
- I/O devices (Volker)
- Floppy
- partial sector transfers fixed
- Hard drive / cdrom
- several fixes to the IDE register behaviour (e.g. in case of a channel
with only one drive connected)
- fixed data alignment of 'growing' hard drive images (sharing images
between Windows and Linux now possible)
- disk geometry autodetection now supported by most of the image types
(unsupported: external, dll and compressed modes)
- multi sector read/write commands implemented
- hard disk now reporting ATA-3 supported
- ATAPI 'inquiry' now returns a unique device name
- Keyboard
- reset sent to keyboard has no effect on the 8042 (scancode translation)
- PCI
- forward PIRQ register changes to the I/O APIC (if present)
- attempt to fix and update the emulation part of 'pcidev' (untested)
- VGA
- VBE memory size increased to 8MB and several VBE fixes
- VGA memory read access fixed (bit plane access and read mode)
- VGA memory is now a part of the common video memory
- System BIOS (Volker)
- enable interrupts before executing INT 19h
- fixed ATA device detection in case of one drive only connected to controller
- improved INT 15h function AX=E820h
- real mode PCI BIOS now returns IRQ routing information (function 0Eh)
- keyboard LED flags handling fixed and improved
- fixed handling of extended keys in INT 09h
- Updated LGPL'd VGABIOS to version 0.6a
- SF patches applied
[1340111] fixes and updates to usb support by Ben Lunt
[1539420] minor addition to pci_usb code by Ben Lunt
[1455958] call/jmp through call gate in 64-bit mode
[1433107] PATCH: fix compile with wxwindows 2.6 (unicode / utf8) by jwrdegoede
[1386671] Combined dual core and hyper-threading patch
- these S.F. bugs were closed
[833927] TTD: System Error TNT.40025: Unexpected processor exception
[789230] Sending code that shows lock up when setting idt
[909670] Problems with Symantec Ghost
[1540241] include missing in osdep.cc
[1539373] Incorrect disasm for "mov moffset,bla" in 64bit
[1538419] incorrect disassembly of [rip+disp] with rex.b
[1535432] shift+cursor key maps to a digit
[1504891] Knoopix 5.0.1 error
[1424355] bochs-2.2.6 ata failure in windoze 98se
[1533979] wrong disassembly of IN instruction
[620059] paste won't stop
[1164904] status bar doesn't show num/caps/scroll lock status
[1061720] ATA Support level for HD
[1522196] Broken CHANGES link in main page
[1438415] crash if screen scrolled downwards
[778441] Shouldn't interrupts be enable after BIOS?
[1514949] I got a problem with the 8253 timer
[1513544] disasm of 0xec (in AL,DX) returns ilen of 2 instead of 1
[1508947] APIC interrupt priority checking and interrupt delivery
[766286] Debugger halts after any GPF exception
[639143] va_list is not a pointer on linuxppc
[1501815] debugger examines memory over page-boundary wrong
[1503978] movsb/w/d doesn't work when direction is stored
[1499405] WinPCap has changed URL hosting
[1498519] APIC IRR bits not set while interrupts disabled
[1498193] Bochs segfaults on LTR instruction
[787140] Guest2HostTLB optimization bug
[1492070] instrument stop
[1487772] No SEP on P4
[1488335] Growing hard disk images severe interoperability errors!
[1076312] Shadow RAM and TLB
[1282249] The real i440FX chipset Award bios hangs
[1479763] mistake "mov ax,[es:di]" for "mov ax,[ds:di]"
[1453575] Misconfigured floppy DMA transfers do not terminate.
[1460068] Incorrect handling for the Options Menu Item
[910203] bochs-2.1.1 wx.lo failed
[1438654] PANIC when trying to run install-amd64-minimal-2005.0.iso
[1458320] compile hdimage.h fails
[1455880] bochs-2.2.6,2: make error on FreeBSD
[696890] Network wouldn't run under W2k hosting MSDOS
[673391] SMP timer problems
[1291059] wxWindows GUI on non-windows/configure issue
[1356450] bochs 2.2.1 errors-omittions
[1178017] Win98 guest cannot receive network packets from host
[1076315] a20_mask after restarting
[1436323] real hw does not panic when bad Ib in CMPSS_VssWssIb
[1435269] cdrom_amigaos is not compilable
[1433314] disasm issues
[1170614] relative jumps/calls wrong in debugger
[758121] user might get confused when interrupt handler invoked
[1170622] You cannot toggle OFF "show" flags
[1406387] JMP instruction should display absolute address
[1428813] PANIC: ROM address space out of range
[1426288] DR-DOSs EMM386 problem
[1412036] Bochs cannot recognize PCI NIC correctly
[435115] dbg: modebp broken and no docs
[1419366] disasm cs:eip does not work anymore
[1419393] SSE's #XF exception -> "exception(19): bad vector"
[1419429] disassembly of "260f6f00" show DS: instead of ES: prefix
[1417583] Interrupt behaviour changed from 2.2.1 to 2.2.5
[1418281] 'push' (6A) incorrectly disassembled
[1417791] FLDENV generating exception when real hw does not.
[1264583] OS/2 1.1 doesn't run
-------------------------------------------------------------------------
Changes in 2.2.6 (January 29, 2006):
- First major SMP release !
- several APIC and I/O APIC fixes make SMP Bochs booting Windows NT4.0
or Knoppix 4.0.2 without noapic kernel option in SMP configuration.
- critical APIC timer bug fixed
- obsolete SMP BIOS images removed (MP tables created dynamicaly)
- determine number of processors in SMP configuration through .bochsrc
new .bochsrc option 'CPU' allows to choose number of processors to emulate
- new configure option --enable-smp to configure Bochs for SMP support,
the old --enable-processors=N option is deprecated
- CPU and internal debugger fixes
- enabled #PCE bit in CR4 register, previosly setting of this bit
generated #GP(0) fault
- enabled LAHF/SAHF instructions in x86-64 mode
- fixed bug in PMULUDQ SSE2 instruction
- fixes in Bochs debugger
- Configure and compile
- enable VME (virtual 8086 mode extensions) by default if cpu-level >= 5
- enable Bochs disassembler by default for all configurations
- win32 installer script improvements
- ips parameter moved to new 'CPU' option
- show IPS value in status bar if BX_SHOW_IPS is enabled
- Other
- several fixes in the hard drive, keyboard, timer, usb and vga code
- new user button shortcut "bksl" (backslash)
- updated Bochs instrumentation examples
- user and development documentation improved
-------------------------------------------------------------------------
Changes in 2.2.5 (December 30, 2005):
Brief summary :
- added virtual 8086 mode extensions (VME) implementation
- several fixes/improvements in x86-64 emulation, debugger and disassembler
- new serial mode 'socket' connects a network socket
- IDE busmaster DMA feature for harddisks and cdroms completed and enabled
- many improvements in Bochs emulated I/O devices (e.g. floppy, cdrom)
- Updated LGPL'd VGABIOS to version 0.5d
Detailed change log :
- CPU
- fixed XMM registers restore in FXRSTOR instruction (Andrej Palkovsky)
- print registers dump to the log if tripple fault occured
- fixed PANIC in LTR instruction (Stanislav)
- added virtual 8086 mode extensions (VME) implementation, to enable
configure with --enable-vme (Stanislav)
- flush caches and TLBs when executing WBINVD and INVD instructions
- do not modify segment limit and AR bytes when modifying segment
register in real mode (support for unreal mode)
- fixed init/reset values for LDTR and TR registers
- reimplemented hardware task switching mechanism (Stanislav)
- generate #GP(0) when fetching instruction cross segment boundary
- CPU (x86-64) (Stanislav Shwartsman)
- implemented call_far/ret_far/jmp_far instructions in long mode
- fixed IRET operation in long mode
- fixed bug prevented setting of NXE/FFXSR bits in MSR.EFER register
- implemented RDTSCP instruction
- do not check CS.limit when prefetching instructions in long mode
- fixed masked write instructions (MASKMOVQ/MASKMOVDQU) in long mode
- fetchdecode fixes for x86-64
- APIC
- Fixed bug in changing local APIC id (Stanislav)
- Fixed reading of IRR/ISR/TMR registers (patch by wmrieker)
- Implemented spurious interrupt register (Stanislav, patch by wmrieker)
- Fixed interrupt delivery bug (anonymous #SF patch)
- Correctly implemented ESR APIC register (Stanislav)
- Bochs debugger
- Fixed bug in bochs debugger caused breakpoints doesn't fire sometimes
(Alexander Krisak)
- watchpoints in device memory fixed (Nickolai Zeldovich)
- new debug interface to access Bochs CPU general purpose registers
with support for x86-64
- Disassembler (Stanislav Shwartsman)
- Fixed disassembly for FCOMI/FUCOMI instructions
- Full x86-64 support in disassembler. The disassembler module extended
to support x86-64 extensions. Still limited by Bochs debugger which
is not supporting x86-64 at all ;(
- I/O devices (Volker)
- general
- memory management prepared for large BIOS images (up to 512k)
- slowdown timer sleep rate fixed (now using 1 msec on all platforms)
- some device specific parameter handlers moved into the device code
- serial
- new serial mode 'socket' connects a network socket (#SF patch by Andrew Backer)
- hard drive / cdrom
- assign a unique serial number to each drive (fixes harddrive detection
problems with Linux kernels 2.6.x: "ignoring undecoded slave")
- geometry autodetection for 'flat' hard disk images added. Works with
images created with bximage (heads = 16, sectors per track = 63)
- ATAPI command 'read cd' implemented, some other commands improved
- cdrom read block function now tries up to 3 times before giving up
- emulation of raw cdrom reads added, some other lowlevel cdrom fixes
- IDE busmaster DMA feature for harddisks and cdroms completed and enabled
- disk image size limit changed from 32 to 127 GB
- split ATA/ATAPI emulation code and image handling code
- floppy
- fixes for OS/2 (patch by Robin Kay)
- disk change line behaviour fixed (initial patch by Ben Lunt)
- end-of-track (EOT) condition handling implemented
- more accurate timing for read/write data and format track commands using
a motor speed of 300 RPM
- timing of recalibrate and seek commands now depends on the step rate,
date rate and the steps to do
- floppy controller type changed to 82077AA
- cmos
- RTC 12-hour and binary mode implemented
- number of CMOS registers changed from 64 to 128
- bochsrc option 'cmosimage' improved
- save cmos image on exit if enabled
- speaker
- simple speaker support for OS X added (patch by brianonn@telus.net)
- pci
- BeOS boot failure fix in the PCI IDE code
- don't register i/o and memory regions during PCI probe
- vga
- memory allocation for vga extensions fixed
- usb
- some bugfixes by Ben Lunt (mouse and keypad are usable now)
- networking modules
- VDE networking module now enabled on Linux
- display libraries
- general
- new syntax for the userbutton shortcut string and more keys supported
- win32
- fixed keycode generation for right alt/ctrl/shift keys
- runtime dialog is now a property sheet
- x11
- simple dialog boxes for the "ask" and "user shortcut" feature implemented
- Slovenian keymap added (contributed by Mitja Ursic)
- configuration interface
- ask dialog is now enabled by default for win32, wx and x display libraries
- bochsrc option floppy_command_delay is obsolete now (floppy timing now based
on hardware specs)
- floppy image size detection now available in the whole config interface
- some device specific parameter handlers moved into the device code
- calculate BIOS ROM start address from image if not specified
- System BIOS (Volker)
- PCI i/o and memory base address initialization added
- several keyboard interrupt handler fixes (e.g. patch by japheth)
- several floppy fixes (e.g. OS/2 works with patch by Robin Kay)
- some more APM functions added
- Updated LGPL'd VGABIOS to version 0.5d
- generate SMP specific tables dynamicly by the Bochs memory init code
- SF patches applied
[1389776] Disk sizes over 64 Gbytes by Andrzej Zaborowski
[1359162] disasm support for x86-64 by Stanislav Shwartsman
[857235] task priority and other APIC bugs, etc by wmrieker
[1359011] build breaks for 386 + debugger + disasm by shirokuma
[1352761] Infinite loop when trying to debug a triple exception
[1311170] small APIC bug fix (interrupt sent to the wrong CPU)
[1309763] Watchpoints don't work in device memory by Nickolai Zeldovich
[1294930] change line status on floppy by Ben Lunt
[1282033] SSE FXRESTORE not working correctly by Ondrej Palkovsky
[816979] wget generalizations by Lyndon Nerenberg
[1214886] No more pageWriteStamp / unified icache by H. Johansson
[1107945] com->socket redirection support by Andrew Backer
- these S.F. bugs were closed
[669180] win95 install : unknown SET FEATURES subcommand 0x03
[1346692] bochs 2.2.1 VGA BIOS error
[1354963] floppy in KolibriOS
[1378204] error: bochs-2.2.1, --enable-sb16, --disable-gameport
[1368412] VDE problems in BOCHS
[533446] CPU and APIC devices appear twice
[1000796] bximage fails to create image of specified size
[1170793] Quarterdeck QEMM doesn't work
[923704] Multiple opcode prefixes don't reflect Trap 13
[1166392] DocBook/documentation issues
[1368239] broken grater than 4GB size of sparse type hd image
[1365830] i386 compile breaks on paging
[427550] Incomplete IRETD implementation
[1215081] MSVC workspace STILL not fixed
[736279] Jump to Task
[1356488] FD change fail & occur error
[957615] [CPU ] prefetch: RIP > CS.limit
[1353866] not booting linux-2.6.14
[1351667] load32bitOSImage does not work with --enable-x86-debugger
[1217476] Incorrect (?) handling of segment registers in real mode
[1184711] OS2 DOS crash [2.2.pre2]
[624330] support for disks > 32GiB
[1348368] bochs 2.2.1 bximage error
[1342081] Configuration Menu option failed
[1138616] OS/2 Warp 4 hangs when booting
[1049840] mouse and video conflict
[1164570] Unable to perform Fedora Core 4 test 1 installation
[1183201] Windows 2000 (MSDN build 2150?) does not completely install
[1194284] Can't boot from CD-ROM (Windows NT)
[962969] Windows NT crashes while trying to intall them.
[1054594] WinXP install halts (redo)
[1153107] Windows XP fails with BSOD on 'vga'
[938518] Win XP installation fails
[645420] getHostMemAddr vetoed direct read
[1179985] MS XENIX: >>PANIC<< VGABIOS panic at vgabios.c, line 0
[1329600] WBINVD and INVD should flush caches and TLB
[638924] eliminate BX_USE_CONFIG_INTERFACE
[1048711] Funny behaviour with CTRL
[1288450] keyboard BIOS error
[1310706] Keyboard - about key SHIFT
[1295981] Ubuntu 5.04 Live-CD won't boot in Bochs
[879047] APIC timer behavior different before reset and after
[1188506] I still can't install the german Windows XP!
[1301847] Windows XP dosn't boot - FXRSTOR problem ?
[661259] does not boot QNX under WinX
[924412] Keyboard lock states all whacked
[681127] MIPSpro compiler (IRIX) is allergic to ^M
[1285923] BIOS keyboard handler
[516639] ATA controller revisited...
[657918] does not boot BeOS under WinX
[649245] BeOS CD locks halfway on boot
[1094385] Attachment for bug 1090339 (beos failure)
[1183196] BeOS 4.5 developer CD does not install
[1090339] BeOS fails to boot
[639484] panics when int 13 is called
[711701] divide by zero
[704295] ATAPI/BIOS call missing
[682856] hard drive problems
[627691] Cursor keys problem
[588011] keyboard not working
[542260] os/2 warp crashes with floppy handling
[1273878] SB16 doesn't work in pure DOS
[542254] OS/2 FDC driver dies
[1099610] Windows 98 SE Does not install
[875479] cr3 problem on task switch
[731423] NE2000 causing PANIC on Win2K detection
[1156155] bochs fails to boot plan9 iso
[1251979] --enable-cpu-level=3 should assume --without-fpu
[1257538] Interupt 15h 83h - set wait event interval
[658396] Panic for DR DOS emm386
[679339] /? doesn't divulge Bochs command-line syntax
[1167016] call/jump/return_protected doesn't support x86-64
[1252432] Mac OS X compile bug
[881442] Bochs 2.1 PANIC when loading DOS Turbo Pascal protected mode
[1249324] Boch2.2.1 Buffer Overfollow in void bx_local_apic_c::init ()
[1197144] 'make install' has dependency on wget
[1079595] LTR:386TSS: loading tr.limit < 103
[1244070] Compilation Error in gui/rfb.cc
[761707] CPU error when trying to start Privateer
[517281] Crash running Privateer in DOS...
to handle this, but it is good (and simple!) enough for now. It'd be
improved by moving some more files around and trying to make it more
consistent with "regular" installs.
The problem is that the build results are completely different under OS X
than those produced in other systems.
Not bumping PKGREVISION because this was unbuildable before.
Changes between release 0.4.2 and 0.4.3 include, among other things:
o) SuperH (SH4) emulation is now stable enough to let a NetBSD/dreamcast
GENERIC_MD (ramdisk) kernel reach userland.
o) There is now a simple framework for letting emulated clocks, as seen
by guest operating systems, run at the same speed as the host clock.
So far, the DECstation, MobilePro (hpcmips), NetWinder, CATS, Malta
(evbmips), Cobalt, Algor, Dreamcast, and testmips machine modes
use the new clock/timer framework.
o) Some changes to the way expressions are evaluated in the built-in
debugger, and some changes in command behaviour:
x) Expressions (including assignments) can now be arbitrarily
complex, using parentheses, and the following operators:
+ - * / % (modulo) ^ (xor) & (and) | (or)
x) Some internal emulator variables can now be read/written using
normal expressions. Examples of commands that did not work
earlier, but should work now:
print verbose
r5 = sp - arch_pagesize * 4
machine[0].statistics_enabled = 1
x) To force a name to be interpreted as a setting/register name,
a hash sign (#) is now used instead of the percentage sign (%).
(In the new expression evaluator, % means arithmetic modulo.)
x) The 'focus' command now also selects a cpu, in addition to
selecting machine and emul.
x) The 'reg' command only prints registers for one cpu now, not
all cpus in the currently focused machine.
o) The wdc (standard IDE controller) had a bug which prevented disk
images larger than 2 GB to work correctly. This has been fixed.
o) For MIPS emulation, some combinations of emulated processor + guest
operating system should now work better when idling (i.e. the host
should not run at 100% CPU):
x) For MIPS32/MIPS64 and RM5200, the 'wait' instruction should
now work more or less as expected.
x) For VR41xx (e.g. MobilePro) emulation, the standby instruction
should work like the 'wait' instruction.
x) For R3000 emulation, where there is no hardware wait instruction,
I've implemented "instruction combination" hacks for both
NetBSD/pmax and Debian/pmax, so that their cpu idle loops are
detected and treated almost as a wait instruction.
o) MIPS 64-bit address translation (X=1) was not fully working before;
TLB exception handling for xkseg and larger-than-2GB-userland should
now actually work. (Thanks to Juli Mallett and Carl van Schaik for
noticing these problems.)
o) The mouse cursor update routines in DECstation (LK201) emulation
previously used the fact that guest OSes set the _hardware_
cursor position. In order to support X Windows when emulating
modern versions of NetBSD/pmax, which don't set the hardware
position anymore, a workaround has been implemented which only
sends relative coordinates to the guest OS. This has two drawbacks:
1. Ultrix emulation with dual- and tripple-head emulation will
most likely feel very strange. It will still work, though.
2. Cursor movement feels "accelerated", because the emulator
sends unaccelerated movements to the guest OS, which then
accelerates them. This can however be compensated to some
degree by running 'xset m 1 0' in the guest OS.
Having weird accelerated mouse movement is better than having no
mouse support at all, so this change was necessary.
- Support for multiple monitors using Xinerama.
- Various MSI fixes and improvements.
- A ton of memory leaks fixed.
- Many common controls fixes.
- Lots of bug fixes.
- Massive update of printf formats for Win64 compatibility.
- Dynamic drive support on MacOSX.
- Still more MSI fixes and improvements.
- Lots of bug fixes.
Changes 0.9.22:
- The usual assortment of MSI improvements.
- Several bug fixes to the various common controls.
- Pixel shaders enabled by default in D3D.
- Various improvements to the build process.
- Many translation updates.
- Lots of bug fixes.
Changes 0.9.20:
- XEmbed system tray support.
- Many improvements to NTLM support.
- Many messages made localizable instead of hardcoded to English.
- Improved support for various OpenGL platforms.
- More improvements to the IDL compiler.
- Lots of bug fixes.
KEnigma is a replica of the German enigma code machine used in WW2 written in
ruby/kde. This is an exact copy of the real machine (You could encode a
message on a real enigma and decode it using this.)
1. Using ${LIBOSSAUDIO} instead of assuming -lossaudio
2. Disabling sound entirely if ${OSS_TYPE} == none
This should fix the build for every platform but NetBSD (tested on Solaris),
and no change for NetBSD builds.
that /emul == /usr/pkg/emul. On DragonFly and FreeBSD, it is called
/compat and that broke the shared library check. Bump revisions of
suse100_base and suse91_base.
READ_TRACKINFO, sufficient to get a NetBSD/cats kernel mount a
cd-rom image. I still get ""cd_setblksize: trying to change bsize,
but no blk_desc" but it seems to be a benign warning.
Pkgrevision bumped to 1.
found on cats and netwinder. This gets a NetBSD/cats -current
install kernel booting again after the move to timecounters. Before
this change, the emulated kernel would loop during the tlp0
attachment, inside delay().
Note, I'm guessing that a free-running timer should not generate
an interrupt on wrap (I don't have the hardware documentation).
Patch sent upstream.
- Better Spectrum 512 support (60Hz support, improved I/O memory waitstates).
- STE right border opening support (used in Obsession, Pacemaker).
- Blitter Smudge mode support (used in Pacemaker demo).
- Wheel-mouse simulates cursor up and down.
- Work-around to FDC handling, --slow-fdc option is not anymore needed.
- Bugfix to MFP, sound works now in more YMRockerz releases.
- Bugfix to GEMDOS path handling (Hatari SIGSEGV).
- Bugfix to emulated memory initialization (4MB was cleared earlier, now
exactly the amount set up for Hatari. Saves memory on embedded systems
if less than 4MB is specified.)
- Re-written command-line option handling.
- (Again) lots of code const/static, type usage and indentation cleanup.
- Preliminary support for TOS 3.0x and 030 TT software that runs in ST
resolutions and doesn't need PMMU.
- Native GUI for Mac OSX.
- ACSI emulation fixes to get HD formatting to work with AHDI 5. HD emulation
now works quite fine with AHDI 5 (but other HD drivers are currently not
supported).
- Joystick shortcut changed to toggle cursor emulation between ports 0 and 1.
- Keys for all Hatari shortcuts can now be configured from hatari.cfg.
- Added command line option for setting ST keyboard mapping.
- Joystick command line option requires now parameter for a port for which
the joystick cursor emu is enabled.
- Fixed relative mouse event handling in zoomed low-rez.
- Hatari shows now more of the bottom borden (screen size is now 384x276
instead of 384x267).
- Fixed sync delay timings - sound should now be better (e.g. on Mac OS X).
- ACPI support
- PC VGA BIOS fixes
- switch to OpenBios for SPARC targets (Blue Swirl)
- VNC server fixes
- MIPS FPU support (Marius Groeger)
- Solaris/SPARC host support (Ben Taylor)
- PPC breakpoints and single stepping (Jason Wessel)
- USB updates (Paul Brook)
- UDP/TCP/telnet character devices (Jason Wessel)
- Windows sparse file support (Frediano Ziglio)
- RTL8139 NIC TCP segmentation offloading (Igor Kovalenko)
- PCNET NIC support (Antony T Curtis)
- Support for variable frequency host CPUs
- Workaround for win32 SMP hosts
- Support for AMD Flash memories (Jocelyn Mayer)
- Audio capture to WAV files support (malc)
pkgsrc changes:
On systems with gcc4, force to use pkgsrc gcc34 to make it build
on NetBSD >=4.0.
Changes between release 0.4.1 and 0.4.2 include, among other things:
o) The NetWinder emulation mode now works well enough to let
NetBSD/netwinder run from a disk image.
(NetBSD/netwinder has to be installed manually, though, because
there is no installation ramdisk kernel. The GXemul documentation
has an example of how to install NetBSD/netwinder using an emulated
NetBSD/pmax machine.)
o) Algorithmics P5064 emulation works well enough to let NetBSD/algor
run from a disk image. (Similar to NetBSD/netwinder, it has to
be installed manually, using another emulated machine.)
o) PCI configuration register writes can now be handled, which allows
NetBSD/Malta (evbmips) 3.0.1 and NetBSD/cobalt 3.0.1 to run from
PCI IDE harddisk images. (Previously, only NetBSD 2.1 worked for
the Malta and Cobalt emulation modes.)
o) Some performance increases:
The virtual translation table update routine has been simplified
to work the same way for 32-bit and 64-bit emulation, and this
apparently results in a speedup for all 64-bit modes.
For 32-bit MIPS, some more instruction combinations have been added.
- Still more work on Direct3D.
- A lot of MSI bug fixes and improvements.
- More compatible memory management.
- Several fixes for Win64 support.
- Some performance improvements.
- Lots of bug fixes.
offending line started with ftp:// and was probably interpreted as a
dependency line by bmake. Now all MASTER_SITES are formatted like in
mk/fetch/sites.mk.
Changes between release 0.4.0.1 and 0.4.1 include, among other things:
o) Some bugs in the dynamic translation core have been fixed, making
all emulation modes (especially the MIPS mode) more stable.
o) In the refactoring effort between 0.4.0 and 0.4.0.1, single-stepping
(and instruction tracing) of 64-bit programs was accidentally broken.
Single-stepping in 64-bit mode could result in strange exceptions.
This has been fixed in 0.4.1.
o) MIPS emulation performance has been improved somewhat:
R3000: After removing some buggy code (hints for physical page
translations), it was possible to remove the workaround for R3000
caches which was needed in 0.4.0.1 to make Linux and Ultrix run.
This gives an overall speedup for R2000/R3000.
For non-R3000, there have been some speedups as well. After fixing
reference count bugs for 64-bit addressing in the dyntrans system,
workarounds/hacks in the tlbwr/tlbwi instructions and in the ASID
change helper function could be removed.
o) A new -s command line option is now available, for dumping
raw runtime data/statistics on every instruction to a file.
Currently, the following kinds of data can be dumped:
1. the program counter (virtual address)
2. the physical address representation of the program counter
3. the internal dyntrans instruction call pointer, useful when
developing/optimizing the emulator
This data can then be analyzed by external tools.
(There was a -s command line option in previous releases of
the emulator, but it did not work as intended, and was not
usable from dyntrans emulation modes.)
since they always need a C compiler, even when the source code is
completely in C++.
For some other packages, stated in the comment that a C compiler is
really not needed.
Changes (adapted from debian/changelog):
0.43.3
* fix compilation errors in xorg, and with versions of allegro which don't
define GFX_XWINDOWS_FULLSCREEN. Also this one works with gcc-4, no more
errors about movl.
* Apply patch from Antiriad which adds fix eight bootleg
* Basic dependencies support in the makefile, so that at least the
compilation doesn't stop with 2 pages of error messages just because
we forgot to install a lib (liballeg, sdl and allegro tested).
0.43.2
* Haze added diverboy, mugsmash, cross pang.
* I added Jumping pop, and Tetris 2+ (or fixed it since there was a
preliminary driver in raine since 0.28, but it was really the begining).
I also added the esd16 driver from mame, with multi champ, multi champ
deluxe, and head panic. All of these are using lots of colors !
* A few fixes for extreme video modes situations (linux console). WARNING:
if you want to play with the frame buffer in linux, use allegro 4.2.0,
frame buffer support has been broken for a very long time in
allegro-4.1.x.
* Also some fixes to really prevent raine from changing the current video
mode if the user forbids it or if the current video driver can't give
the list of supported video modes by the monitor (which is the case of
frame buffer driver for linux).
* Bezel fixes : when the video mode is not automatically changed, the bezel
now adapts to the current mode (instead of not displaying anything).
Also if you load a 2nd game which also uses a bezel, the 2nd bezel is now
correctly handled.
* The buffer for the history.dat is doubled (for dkong for example), I
should probably use a dynamic buffer for that... maybe later.
* Now raine supports multiple layouts / gfx layers, and is automatically
calling make_solid_mask for a region when a layout is defined for it.
gfx[n] always contains the nth layer in the layouts list, and gfx_solid[n]
is the result of the call of make_solid_mask on this region, and
max_sprites[n] contains the number of sprites for this area.
Also the driver's loading function is now called BEFORE the layouts are
applied, which allows to decrypt/convert the sprites and still use
automatically the layers. This should have been added a long time ago, it
became obvious just recently with all these drivers which needed manual
graphics decoding.
* raine does its own tests for svgalib in linux now. If it does not detect
vga.h at the standard places when compiling, then svgalib support is
disabled.
* Fixed the fg layer of the 2nd tc100scn not updated in thundfox (thundfox
seems to be the only game which uses a 2nd fg layer, so it escaped me !)
* while testing stuff with the eeproms, fixed pang3j which never worked (!),
and added service mode controls for the pirates driver.
* fine tune the music of the hammer in donkey kong so that the other sounds
can be heared while it's playing.
0.43.1
* Haze added these new games :
hyperpac driver : twinkle, Xess - The New Revolution (Semicom 3-in-1),
more more, final tetris.
cookbib driver : Cookie and Bibi, Hatch Catch, Choky Choky.
I fixed the dipswitches, and for final tetris the sound and the inputs.
0.43.0
* Added new games : Pang, Super Pang, Poker ladies, Block Block.
All of them playable with sound, adapted from mame.
* Added sound support to these games based on the nmk004 findings in mame:
macross, black heart, bio ship paladin, strahl, acrobat mission, mustang,
thunder dragon, and even hacha mecha fighter but this one is still totally
unplayable.
For mustang, I switched to mustang original set instead of the bootleg
version to avoid the infamous seibu sound system, so you'll have to update
your romsets.
Congratulations go to the mame team for that, everyone has been wondering
how this sound emulation worked for YEARS !
* Fixed the file size recorded in the wav files, when recording
raine_soud.wav, and the alignement byte which prevented the sound to play
in the microsoft media player ! The wav file format is probably one of the
stupidest file formats ever invented !
* add the ability to save screenshots in png (default now). You can set the
compression level by editing the configuration file. Also you can now use
a png file for the raine default background picture !
* Add a new command to save a "video", or more exactly a sequence of
screenshots (preferably in png), and at the same time a wav file. You will
still need something like mplayer to merge everything together.
See README.videos in the docs directory for the details.
* fixed sound not starting when loading a saved game before qsound has been
initalised in the capcom games (also fix a few stupid bank switches here
and there).
* When choosing the best video resolution if all the available resolutions
where too small, then you got a ridiculously small resolution. Now you get
the bigest one.
* Added artwork bezel support - see README.bezels in the docs directory.
* Fixed bad sound in bjtwin and sabotenb, now there are no cracks any more.
* Fix a very old bug where the default directories for screen_dir
(snapshots) and roms became "", translated to "/". I never noticed it
because I always use the same config...
* Fix a 1 pixel alignement issue for the text layer in do donpachi (I never
noticed it before because I usually don't have time to read the text in
dodonpachi ! I finally saw it because I recorded a video in dodonpachi!).
* For windows choose a windowed default video mode to avoid any problem with
weird setups which have vido sync problems. For the other OSes, choose a
default resolution based on the video modes really available, take the 1st
from 320x240.
* dx2 emudx file format : graphics for emudx are now stored in .dx2 files,
which should be available from rainemu.com. These files are smaller than
the original .dx files (and it's more convinient to work with these). The
emudx files can now be placed either in the main raine directory for
compatibility or in the emudx sub directory. .dx files are not supported
anymore for the graphics.
* Added hammer music to donkey kong... It's generated from a midi file, oh
well, if someone can do something better, let me know !
* Unix behaviour : a long time ago I accepted a patch to make raine to use a
personnal dir, and a system wide dir for its files in linux, but I never
took the time to test this since I have always used only 1 dir for raine.
Well, it didn't work, raine always used one of these 2 instead of trying
the personnal dir first and then the system wide directory. It's now fixed
for raine.dat, hiscore.dat, history.dat, the snapshots, the language
files, and the bezels.
0.42.5
* make raine gcc-4.0 compatible : still quite a few warnings in the end,
especially when compiling the 6502 emulator, but most of them are gone now,
and the build works.
0.42.4
* add progear (cps2)
* add pzloop2j (with speed hack)
* Fixed 1944.
0.42.3
* Fixed toki sound (ym3812)
* Improved priority bitmap emulation (faster and more precise) for cps2 and
the cave driver.
* Add rom region switches for mshh and mpangj (translated), and vhunt2r1
and vsav2 (only partially translated, but the service mode is translated
at least).
* Added a speed hack for mpangj
* Fix bad color palette for snapshots in the gui in 16bpp sometimes
0.42.2
* Handle priority bitmap for cps2 when needed, transparency effect in capcom
sports club attract mode is emulated.
* Fix annoying gui corrupted colors after loading some games.
* Added the cps2 games from mame with a non working parent
0.42.1
* Fixed REGION_EMPTY not supported anymore for games like arkanoid bootleg.
This bug was probably due to the new way of handling clones when loading
roms (added in 0.40.5) (helped from loading the rom).
* Save a little more memory for cps1 & cps2 (on scroll1).
* Try much harder to reset game hardware when a f3 game hangs after its
eeprom has been reseted. With this we should definetely get rid of the
"game xyz hangs when I launch it" messages in the forums.
* Fix levels order in dkong us (this should be the last time !).
* Add speed hacks for 19xx and dimahoo (not sure if it's usefull or not, but
now these games won't be limited by the cpu power...).
* Fix music speed for cps2 (it was slightly too slow, check sgemf when it
displays "no mercy"...).
* Fix a very old bug in the speed hack allocations for cps1 & cps2, it
showed only in an sgemf background during attract mode afaik.
* Try a new way of handling the priorities for cps2. This is not the mame
way. It's faster, but I am not sure it works everywhere, it's much better
than what we had in 0.42.0 anyway.
* Fixed compilation with allegro-4.0.x for fedora core (linux).
* Added new game : nostradamus, fully playable (it was to test the oddities
of the mcatadv driver...).
0.42.0
* Fixed the last sound issues in cps2 (in fact it was just the data bank of
the z80 which was not loaded correctly), and added a few cps2 games to
play with. Video priorities are still not emulated, but the result is
quite good actually !!!
* Improved the starscream patch for gigawing, and add all the real cps2
games from mame (no clones).
* Improve sprites decoding in cps1/cps2 to save memory. The memory saved is
quite impressive, but 19xx and dimahoo still require about 70 Mb (120 Mb
before !!!).
* Fix a possible buffer overflow in history.dat handling (there was one for
mvsc) and expand the history.dat buffer to 8kb.
0.41.4
* Fix air gallet special bg2 layer (8x8 layer displayed as 16x16).
* Fix layer alignement in air gallet
* cps2 becomes runnable now (no video priorities yet, and still some
sound synchronization issues on some games)
0.41.3
* Fix the stupid forgoten bug in the patch of starscream (byte inversion).
The fixes *LOTS* of problems especially with cps1 games.
0.41.2
* Fixed flames glowing in dkong (quick fix, using the allegro alpha blending
functions - can probably be improved).
* Fixed sprites not showing in late stages of mazinger
* Fixed sprites priorities in cave driver (in fact rewrote the whole
priority code for the cave driver, now using only the priority bitmap).
Now you can finally read the text in the end of dodonpachi and see
some new gfx effects in the intro of dfeveron, and feversos, and there
are probably some more changes...
* Fixed inputs not working for player 2 in guwange (quite a shame that this
one was never finden earlier !!!).
* Fixed a crash when launching "Bobble Bobble" (not Bubble Bobble).
* frogger samples updates :
- coin sample is now louder
- game over and all home sound now much better thanks to old original
files found by Mike.
- Added a new tune when you loose a life, from one of these old files.
0.41.1
* When loading dkongjp after dkong, the levels were still drawn for dkong.
It's fixed now.
* pacman and mspacman now have big flashing power pills ! :)
* pacman/mspacman : fruits on the bottom of screen match fruits in the
level!
* Applied patch from Ville Skytta to have language files in lower case
(after all only dos/windows is case insensitive, all the serious OS in the
world are case sensitive ! :))
* Fixed the colour of the gun in opwolf and zombie raid (and every game
actually using the gun) for color depths > 8 (bug related to changes for
the sdl video driver).
* Fixed sound card name (SDL <Not initialised yet> was displayed in the
sound driver selection dialog).
0.41.0
* Move the handling of dx samples to a new sound driver (dxsmp.c). It was
necessary to have a precision of 1 frame with buggy windows sound drivers
which must work with big sound buffers for the updates.
* Fixed a bug when loading dkong after mspacmab.
* Fixed the missing sprite of the purple frog in frogger
* the roars at when the game starts and when a level ends are now emulated
in dkong (2 roars instead of 3 because dx roars last longer !).
* dx samples status is now saved in savegames, and they stop when you reset
the game hardware.
* added donkey kong (us and japan versions), with dx samples and dx graphics.
* Fixed arpro search on games using a Z80 as cpu 0, and removed the
obligation to have -1,-1 in the z80 memory map for the searches to work
(-1,-1 serves nothing by itself, whereas 0,0xffff, DefBadReadByte is
always there).
* emudx samples now work in sdl, and I took back the musics from the dx
samples with volume adustements.
* Change the synchronisation method for the sdl sound driver. The new method
uses more efficiently the callback, better results in windows and shorter
and much easier code.
* Fixed a problem with cheats/hiscore on games using exactly 2 z80s frogger,
for example
* Prevent emudx to change resolution when it's not necessary (related to
color depth)
* Finally converted the dx characters in frogger to retrieve their originol
colours. Quite crazy !
* Add a "Pac-man/Pengo" driver name in the driver selection menu for the
game selection dialog (it allows to quickly spot the new pacman hacks).
* Took back the fix for the allegro gui bug where the menu is frozen if
raine is linked with allegro-4.0.x. But this time test allegro version we
were compiled with before applying the work around (usefull in debian
where they use allegro 4.0.x which is supposed to be stable).
This work around disables dialog solid movements (no blits).
* Frogger : fix layer alignement and replacement of layer tiles by big 32x32
sprites.
* Disable ansi sequences in windows (stupid windows still does not support
ansi sequences natively, what a shame !!!).
* Added emudx support for frogger (graphics and sound). Kept the ay8910 for
music.
* Added frogger, playable without sound (will try to add only emudx sound,
these filters used by frogger for sound look like a real mess !)
* Added sstriker, european translation of mahoudai (toaplan2)
* Fixed a few default intialisations the first time raine is launched,
especially for win32. Now :
- the displayed video mode is correct in windows (there was a bug with
the autodetect video driver...)
- switch to 16bpp by default for xwindows and windows.
- chooses allegmix sound driver by default in win32 (back to allegro)
- the list of displayed games is "available" by default.
- emudx init now always forces 16bpp (allegro was wrongly reporting 8bpp
as the depth of the bitmaps in the archive if the current video mode was
in 8bpp !)
- Games which now request 16bpp switch color depth to 16bpp if they are
currently in 32bpp (it's for emudx support which absolutely requires
16bpp and can't work in 32bpp).
* Added complete alpha blending support (mmx code based on an article found
on the web). For now it works only for 32x32 sprites but it can easily be
adapted to any size.
* Put back windows to allegmix sound driver, and put the linux sound driver
to its normal defaults as in 0.40.4. Windows sound drivers (at least those
from creative) do not respect specs, which makes sdl sound delay
corrections very hard. And on the other hand the allegro sound driver is
unreliable in linux. So this is the easiest solution.
* Bugs found : when raine is first installed in windows, it wrongly believes
it's using the accelerated driver when it uses the autodetect driver which
makes color depth changes impossible. I should really remove completely
this autodetect thing one day. The autodetect driver in sdl is a miracle,
and in allegro it's a nightmare !!! But this bug will probably stay where
it is for quite a while, I hate windows, and I don't want to spend time on
it.
* Added some preliminary alpha blending drawing functions for the ghosts in
pacman ! For now the alpha blending is locked at 50%, which makes the
ghosts a little dark... but at least it's fast !!!
0.40.5
* Added emudx support for pacman/puckman and mspacmab :-) !
* Fixed pacman savestates to save irq status (it allows to load a game
without having to wait for the machine to initialize).
* added yet another hack : Xen's revenge (very hard !)
Fixed pacman dsw, and improved the "2x speed cheat" from mame's idea
(using button 1 to enable it or not, after having enabled the cheat from
the dsw).
* Added new game hacks : mspacpls, mspac6m, pacman3d, and namcosil.
Also raine now uses clones of clones as it should always have (since it's
the main purpose of the DIR_INFO struct : allowing recursion !). It makes
the ROM_INFO structs even shorter now !
* Applied patches from Ville Skytta (optional svgalib build in linux + ansi
colors slightly different)
* Try to detect when stdout is redirected to a file and disable ansi colors
in this case (use isatty, but isatty does not seem to be available in
windows... what a surprise !)
* The clones do not repeat the regions of the parent anymore.
When a region is the same it is simply not listed, and raine checks the
parent automatically now. If you want the region to be empty, you have to
tell it explicitely by using REGION_EMPTY (see arkanoid.c for an example).
It makes shorter source code, and makes it easier to maintain too. It
fixes the bad snowbros clones in 0.40.5 by the way.
* Enough of fixes for raine-0.40.5
0.40.4
* Lots of games which are requiring 8bpp now automtically set the screen to
8bpp if it is in a different color depth when you load them.
* Buble Boble is now playable in any color depth.
* Running Pulirula and then loading rastan does not crash raine anymore.
Also this fix will probably improve the stability when loading a few games
which are using the tc100scn video chip.
* Running a toaplan2 game like dogyuun, and then a cave game like donpachi
works normally now.
* Fix ym3812 timer. Now demon's world, snow bros and quite a few others are
playable again... By the way snowbros now uses the new mame set.
* Upgrade Chuka Taisen to use the latest mame set (b44.12 was changed to
b44.12w, but I ignore the reason).
* fixed ballbros/twinhawk when raine was compiled in debug mode (there was a
++ in a print_debug, what a shame !!!)
* Fix tc0100scn emulation for "asuka & asuka", and opwolf.
* Fixed c-chip for opwolf (ingame and reset game).
* Fixed a few drivers with sound too loud in sdl (matmania, arkanoid...)
* Fixed noise channel not working for the ay8910 (in matmania for example).
* The SDL video is starting to work. No gui yet, but already hardware
accelerated overlays when supported.
* Raine now uses ANSI sequences to write text in color to the console.
It allows to get RAINE in the colors of the old dos version in any linux
or windows terminal !
* Fixed cpu capabilities detection, and add rdtsc detection.
* Forced sound buffer length to 2048 samples for sdl, since this is all
what quite a few soundblaster windows drivers can handle (a pity).
Anyway, it does not seem to create any bad delay, but it needs more
testing.
* Improved again sound synchronization for SDL (it's just more responsive,
which can be helpfull on slow systems which drop frames). There is still a
bug with some win2k versions though wich seem to require transfers of 4096
bytes in my_callback, which represents about 6 sound frams, and which
makes synchronization very hard. For now the only reliable solution with
this win2k problem is to use the allegro sound driver.
* Also improved sound emulation speed : the stream_update function in
streams.c does not seem to make the emulation more precise, but it
definetely makes it slower, so I just reverted to the old behaviour, it
does nothing anymore.
* Fixed controls in sf2ce clones (sf2m4, m5, m6, etc...).
* Improved sound synchronization, it now can jump or drop more than 1 frame,
and it can follow when one of the points is at the begin of the buffer while
the other is at the end. It fixes the sound in all taito f3 games.
0.40.3
* Unix version now uses its shared path (/usr/shar/games/raine) as the
default location to load the hiscore.dat and history.dat file.
* SDL sound support, bug fixes
- Still more work on Direct3D shaders.
- Now using the Gecko engine directly for MSHTML.
- Better support for apps switching to full screen mode.
- Support for multiple joysticks.
- Lots of bug fixes.
and add a new helper target and script, "show-buildlink3", that outputs
a listing of the buildlink3.mk files included as well as the depth at
which they are included.
For example, "make show-buildlink3" in fonts/Xft2 displays:
zlib
fontconfig
iconv
zlib
freetype2
expat
freetype2
Xrender
renderproto
Manually patch Makefile.in and configure to avoid dependency on autotools.
- Explicitly disable esd when not requested, it is found and used
with gnome enabled otherwise.
variables so that the default INSTALL/DEINSTALL scripts from the
pkginstall framework do the right thing. Where possible, move some
post-install directions for package setup into MESSAGE files so that
they may be re-inspected by querying the installed package using
"pkg_info -D ...".
- More work on Direct3D shaders.
- Major DirectDraw rewrite on top of Direct3D.
- Support for debug information in Dwarf format.
- Beginnings of an OleView Winelib application.
- Lots of bug fixes.
The most important change between release 0.3.8 and 0.4.0.1 is:
o) The emulation of MIPS processors has been completely rewritten;
it now uses the same portable dynamic translation system as the
ARM and PowerPC emulation modes.
On Alpha and i386 hosts (and AMD64 hosts running in 32-bit mode),
GXemul previously used translation into native code. This release
will perform worse than 0.3.8 on those host architectures.
On all other hosts (including AMD64 running in native 64-bit mode),
0.4.0 is likely to be faster than 0.3.8, when emulating MIPS.
I think that in the long term, moving towards full portability like
this is a good idea.
(0.4.0 was a bit buggy and unstable; 0.4.0.1 is a quick-fix release.)
There have also been many other changes, including, but not limited to:
o) The "test machine" functionality is more well-defined than before,
and some tutorial-like demos have been added. These could be useful
e.g. in operating system construction courses.
o) NetBSD/sgimips 3.0 works now. This is most likely due to the rewrite
of the MIPS emulation mode. Previous releases of GXemul only worked
with NetBSD/sgimips 2.1.
o) I have begun implementing rudimentary support for GDB remote serial
protocol connections. This means that you can run e.g. the Data
Display Debugger, and connect it to a GXemul instance.
No advanced GDB functionality is working yet, but starting and
stopping the emulated machine and single-stepping should work.
- Use "stdlib.h" to get prototype for alloca() under NetBSD.
- Remove bogus "extern" declaration for a variable which is declared
"static" later.
- Fix bad lvalue constructs.
- Fixed "RESTORE key works only once" bug.
- Fixed compilation with GCC4.
- [C64] Fixed an opcode execute problem with the +60k expansion.
- [C64] New c64 256k expansion support.
- [VIC-II] Fixed switch from idle state to display state.
- [VIC-II] Added missing DEN bit scrolling feature.
- The experimental netplay feature has been extended to the Unix
platforms for testing.
- Added IPV6 support to netplay.
- Fixed crash if settings are saved.
- Fixed some Gnome1 annoyances (popup menus in status bar)
- Rework of gnome save media (screenshot) dialog
- Xaw Statusbar fixes and improvements (new buttons for recording).
- Added various new screenshot formats.
- Improved the image content lister to display at least the first part
of a circular directory listing.
- Made the tape routines able to cope with non-standard header sizes.
XXX: should use SUBST framework instead of home-grown code.
Updated during freeze to fix gcc4 compile problems, okayed by wiz.
isn't confused by the "pkg_info -qL" output.
* Add a MESSAGE file noting what should be added to the kernel config
file in order to use darwin_lib.
* Add an INSTALL script that creates the /emul/darwin symlink needed by
NetBSD to use darwin_lib.
Bump the PKGREVISION to 2. This fixes the error noted in the bulk build
results:
http://mail-index.netbsd.org/pkgsrc-bulk/2006/06/20/0000.html
script to be of the format expected by the pkginstall framework and
remove the explicit invocation of the INSTALL script from the post-install
target. Also, split out the important text from the INSTALL script
and put it into a MESSAGE file.
Also, remove the unused show-shlib-type target.
script to be of the format expected by the pkginstall framework.
Also, split out the important text from the INSTALL script and put it
into a MESSAGE file.
Also, remove the unused show-shlib-type target.
script to be of the format expected by the pkginstall framework.
Also, split out the important text from the INSTALL script and put it
into a MESSAGE file.
framework, then the INSTALL script should not be explicitly invoked
in the post-install target.
Also remove an extraneous show-shlib-type target that no longer has
any effect in pkgsrc.
0.106:
- Everything from MAME 0.106 and MESS 0.106
- Fixed a link error for messtest. (Arnaud G. Gibert)
- Fixed an alignment bug in the OpenGL driver which caused Defender,
and possibly other 16bpp games, to be skewed.
- The mouse is no longer automatically grabbed in fullscreen
mode. Bugzilla bug 877.
- Replaced fuzzy game name comparison with the method used by MAME for
Windows, which lists approximate matches when an exact match isn't
found.
- A BadMatch error should no longer occur for the OpenGL target in
some cases, such as when 16bpp mode is used with recent releases of
the binary NVIDIA driver.
0.105:
- Everything from MAME 0.105 and MESS 0.105.
- Fixed "-frames_to_run/-ftr" so that it works the same as on Windows.
- Fixed a memory leak in the plugin manager shutdown found by Valgrind.
Bugzilla bug 850.
- The output of "-listroms (-lr)" now shows the correct driver name
when it's run for all ROMs.
- Fixed a potential buffer overflow in the standard joystick driver.
Bugzill bug 821. (Pierre Riteau)
- Support TrueColor displays
- Better sound
- .inf file attributes
- Simplified NetBSD sound support with OSS compatibility
- Provided a working MASTER_SITES
- Took maintainership
libxml2 library.
Linux compatibility package based on the SuSE Linux distribution, take
a look at "http://www.suse.com/" for more information about it.
This package supports running ELF binaries linked with libxml2 shared
libraries.
Based on PR pkg/33715 by Mihai Chelaru.
it will live with other "check" targets run after package installation.
Get rid of SHLIB_HANDLING, whose meaning had mutated over the years
from one thing to another. Currently, it is used to basically note
whether the system's "ldd" command can be usefully run on the package's
binaries and libraries. Rename this variable to CHECK_SHLIBS_SUPPORTED
for more clarity.
CHECK_SHLIBS is now a variable set exclusively by the user in /etc/mk.conf
to note whether the check for missing run-time search paths is performed
after a package is installed. It defaults to "no" unless PKG_DEVELOPER
is set.
0.8 (2006-05-18)
- clean up superfluous files and extra directories
- use additional DB listing files that exist elsewhere
- read games to check from file
- create DB from multiple dat files
- omit games matching shell glob patterns from database
- don't open archives or disk images multiple times
- don't accept disk images that need a parent
- move unknown files to directory `unknown', not to `garbage' in ROM path
* Handle up to 1 GB of Mac memory
* Handle MacOS idle wait (idlewait prefs item)
* Fix a crash with the AppleShare extension
* Improve SLiRP network emulation performance
* Portability fixes to IRIX/mips, Solaris/SPARC
Mac OS X:
* Port to Mac OS X for Intel, including the JIT
* Add a primitive graphical preferences editor
* Fix clipboard (copy/paste of text from/to the host OS)
* Fix external filesystem
* Fix SLiRP network emulation (workaround MacOS X bugs)
Windows:
* Add SLiRP network emulation (ether slirp)
* Add TAP-Win32 network emulation (ether tap)
* Fix CD-ROM auto-detection (pollmedia now works)
* Improve GUI for network configuration
- New GPhoto backend for TWAIN.
- Dynamic drive configuration using HAL.
- A gazillion Direct3D fixes.
- New TCP transport for RPC.
- Lots of bug fixes.
Changes:
- USB tablet support (Brad Campbell, Anthony Liguori)
- win32 host serial support (Kazu)
- PC speaker support (Joachim Henke)
- IDE LBA48 support (Jens Axboe)
- SSE3 support
- Solaris port (Ben Taylor)
- Preliminary SH4 target (Samuel Tardieu)
- VNC server (Anthony Liguori)
- slirp fixes (Ed Swierk et al.)
- USB fixes
- ARM Versatile Platform Baseboard emulation (Paul Brook)
Linux compatibility package based on the SuSE Linux distribution, take a
look at "http://www.suse.com/" for more information about it.
This package supports running ELF binaries which require GL shared libraries.
gdk-pixbuf binaries.
Linux compatibility package based on the SuSE Linux distribution, take a
look at "http://www.suse.com/" for more information about it.
This package supports running ELF binaries that use gdk-pixbuf shared libraries.
Linux compatibility package based on the SuSE Linux distribution, take a
look at "http://www.suse.com/" for more information about it.
This package supports running ELF binaries linked with glibc2 which require
the "slang" library.
library.
Linux compatibility package based on the SuSE Linux distribution, take a
look at "http://www.suse.com/" for more information about it.
This package supports running ELF binaries linked with glibc2 which require
aspell libraries.
Linux compatibility package based on the SuSE Linux distribution, take a
look at "http://www.suse.com/" for more information about it.
This package supports running ELF binaries linked with glibc2 which require
GTK shared libraries.
Based on the 9.1 version.
Tested by <he>.
SDL code majorly hacked so it works (by dillo@).
I had this lying around for ages, so I'll just commit it now.
Version 1.7.2:
Core changes:
- fixed bugs on ELF clean up
- improved CodeBreaker 0xDxxxxxxx code support
- updated Scale2x filter to version 2.0
- improved memory timing
- added support for z2 (delete break on write) so that gdb can use break on write
Windows:
- added search for base language dll
- fixed GDI problems with selected bitmap being deleted
- added JPEG and PNG support for skins
- changed import/export battery file to default to battery directory
- fixed the translation bug with viewers
- fixed the GB map view flickering
- fixed skin bugs
SDL versions:
- now it exits when closing the window
Other:
- added a new interface using GTK+, which implements a first part of the Windows version
Version 1.7.1:
Core changes:
- added SWI call (0xf9 in thumb mode) to exit emulator in SDL version
- avoid crash when loading an invalid ELF file
- avoid turning sound on if soundOffFlag is true
- disabled remove intros option
- fixed memory leak in ELF support code
- fixed memory corruption if loading a bigger file than the memory to hold it
- fixed some compile warnings in the profiling code
- merged some big endian fixes into the code
- update battery files more often (a bit after the save memory is last updated)
Gameboy:
- fixed bug with window support introduced in version 1.7
- fixed HALT bug when no matching bits for interrupt
Windows:
- added cartridge save strings to bug report
- changed default button on disassembly views to Go instead of Close
- changed power management/screen saver disabling code again to avoid problems
- fixed compilation problems on VC 7
- fixed multi-monitor support
- fixed bug loading memory dumps
- fixed crash onb map/oam/tile viewers
- fixed problem 320x240 mode open/save dialogs
- fixed bug where user selected Gameboy colors were reset and not stored
- fixed bug rendering the translator URL
- fixed memory leak in OpenGL code which caused nasty problems
- store throttle value between restarts of the emulator
- updated FAQ and URL links to the new site
Version 1.7:
Core changes:
- added fixes to video filters done by Flea for Mac OS X
- added/fixed ArcTan/ArcTan2 emulation
- added sound volume .25 and.50
- added hq2x/lq2x filters
- aded global cheat disable
- some code clean up
- fixed some CBA cheat support
- fixed ARM/Thumb instruction timing, including memory access
- fixed minor bugs in STMDx ARM instructions
- fixed ARM LDRx instructions when base equals dest
Gameboy:
- added support for 8M roms
- (re)added support for 2-4 playes in SGB mode
- added sprite limit emulation (thanks Ricky of KiGB)
- cancel pending EI when imediately followed by DI
- implemented DI/HALT bug
- implemented STAT write bug during VBLANK or HBLANK when in GB mode
- implemented GDMA delay in GBC mode (thanks TM of GEST)
- fixed priority between OBJ and Window
- fixed some SGB border problems
- fixed window rendering problems in some cases
- fixed CGB initial background palette to white
- fixed initial save memory value to 0xFF instead of 0x00 (thanks TM of GEST)
- fixed LCD interrupts to only occur once per line
- fixed incorrect display when BG is off
- modified interrut delay to 6 clock ticks instead of 2
- moved scanline update to beginning of HBLANK
Windows:
- added predefined Gameboy palettes (thanks Kojote)
- added GBA IO Viewer to view/modify GBA hardware registers
- added menu entry to load most recent save state
- added menu entry to save state into oldest slot
- added option to auto load the most recent save state upon loading
- added fullscreen max scale option
- chnaged the bug report option to be a little more friendly
- enhanced save state submenus to show date/time of when save was made
- enhanced logging window to capture data even if not being displayed
- fixed Direct3D/OpenGL "green" bug with Motion Blur Interframe Blending
- fixed Direct3D full screen with Gameboy roms
- fixed minor bugs when saving images in the different viewers
- fixed power management disabling: should avoid monitor turning off now
- improved cheat input to be more flexible and easy to enter
- migrated whole GUI code to MFC
PKGLOCALEDIR and which install their locale files directly under
${PREFIX}/${PKGLOCALEDIR} and sort the PLIST file entries. From now
on, pkgsrc/mk/plist/plist-locale.awk will automatically handle
transforming the PLIST to refer to the correct locale directory.
* some header files contained DOS \r\n newlines
* some header files contained the word "pair"
* some optimizer flags caused the compiler to exhaust my virtual memory