Commit graph

4431 commits

Author SHA1 Message Date
tsutsui
4c68e1e16d Update onscripter to 20131103.
Upstream Changes (only Japanese log available)

20131103:
 - misc iOS 7 improvements
 - implemente savedir instruction
   (existing save date directory might be changed)

20131102:
 - support Xcode 5.0 and iOS 7
2013-12-14 15:28:18 +00:00
jperkin
35a356dcb1 Add socket libraries on SunOS. Patch from Sebastian Wiedenroth. 2013-12-10 14:08:53 +00:00
joerg
68f6329d88 Doesn't support Lua 5.2. 2013-12-08 22:30:17 +00:00
dholland
44a31f9635 -pokerth 2013-12-07 17:20:03 +00:00
dholland
c7e1f18bf5 G/C pokerth, which hasn't been buildable in years. Anyone interested in
this package should look at wip/pokerth, which is also not buildable but
is a more recent version.
2013-12-07 17:19:19 +00:00
dholland
55f0f4ac44 request lua51 correctly 2013-11-29 23:54:35 +00:00
wiz
dbedd10451 Update to 10098:
Fix a printf 64-bit-cleanness error.
2013-11-29 09:16:22 +00:00
adam
81059da3bd Revbump after updating devel/boost-libs 2013-11-20 20:04:35 +00:00
obache
be6a7bf66d recursive bump from boost-lib shlib major bump. 2013-11-20 13:23:41 +00:00
joerg
23a91467cd Doesn't support Lua 5.2, so require 5.1 for now. 2013-11-13 22:51:37 +00:00
markd
9901852f01 add amor
remove kdetoys4
2013-11-07 11:36:48 +00:00
markd
12be2c0564 Update to KDE SC 4.11.3
bugfixes, many new features, improved stability and performance.
2013-11-07 11:35:48 +00:00
rodent
6a3ca1db79 Updated to latest stable, 1.1.0. Set LUA_VERSION_REQD=51, as the default,
52, doesn't work. Needs -lreadline and something else. Will look into this
later. From ChangeLog:

Engine changes
--------------

* Add a very short sample quest with free graphics and musics (#232, #318).
* Allow scripted dialog boxes (#184).
* Allow a scripted game-over menu (#261).
* Replace the old built-in dialog box by a very minimal one.
* Remove the old built-in game-over menu.
* Remove the old built-in dark rooms displaying (#205).
* New entity: separators to visually separate some regions in a map (#177).
* New type of ground: ice (#182).
* New type of ground: low walls (#117).
* Blocks and thrown items can now fall into holes, lava and water (#191).
* Kill enemies that fall into holes, lava and water (#190).
* Allow quest makers and users to set the size of the playing area.
* Allow maps to have a default destination entity (#231).
* A game can now start without specifying an initial map and destination.
* Stairs inside a single floor can now go from any layer to a next one (#178).
* Fix map menus not receiving on_command_pressed/released() events.
* Fix camera callbacks never called when already on the target (#308).
* Fix a crash when adding a new menu during a menu:on_finished() event.
* Fix a crash when calling hero:start_victory() without sword.
* Fix an error when loading sounds (#236). Sounds were working anyway.
* Fix a possible memory error when playing sounds.
* Fix blocks that continue to follow the hero after picking a treasure (#284).
* Fix on_obtained() that was not called for non-brandished treasures (#295).
* Jumpers can no longer be activated the opposite way when in water.
* Jumpers are now activated after a slight delay (#253).
* Sensors no longer automatically reset the hero's movement (#292).
* Correctly detect the ground below the hero or any point.
* Don't die if there is a syntax error in dialogs.dat.
* Show a better error message if trying to play a Solarus 0.9 quest (#260).
* Remove built-in debug keys. This can be done from Lua now.
* Remove the preprocessor constant SOLARUS_DEBUG_KEYS.
* Call on_draw() before drawing menus.
* Fix .it musics looping when they should not.
* Log all errors in error.txt (#287).
* The quest archive can now also be named data.solarus.zip (#293).

Data files format changes
-------------------------

You can use the script tools/data_files_conversion/1.0_to_1.1/update_quest.lua
to automatically update your data files.
Don't forget to make a backup first.

* Sprites: New syntax easier to read and parse (#168).
* project_db.dat: New syntax easier to read and parse (#169).
* quest.dat: Allow to specify a range of supported quest sizes.
* Maps: Add the property "default" to destinations.
* Maps: Make optional the property "destination" of teletransporters.
* Tilesets: The ground value of diagonal walls with water has changed.
* Tilesets: New ground values "ice" and "low_wall".
* dialogs.dat: Allow any property in dialogs. dialog_id and text are mandatory.
* languages.dat no longer exists. Languages are in project_db.dat now (#265).

Lua API changes
---------------

Changes that introduce incompatibilities:

* map:is_dialog_enabled() is replaced by game:is_dialog_enabled().
* map:start_dialog() is replaced by game:start_dialog().
* Remove map:draw_dialog_box(), no longer needed.
* Remove map:set_dialog_style(): replace it in your own dialog box system.
* Remove map:set_dialog_position(): replace it in your own dialog box system.
* Remove map:set_dialog_variable(): use the info param of game:start_dialog().
* Make map:get_entities() returns an iterator instead of an array (#249).
* Replace map:set_pause_enabled() by game:set_pause_allowed().
* Make the enemy:create_enemy() more like map:create_enemy() (#215).
* Remove sol.language.get_default_language(), useless and misleading (#265).
* Remove sol.main.is_debug_enabled().
* Remove map:get_light() and map:set_light() (#205).
* In game:get/set_ability(), ability "get_back_from_death" no longer exists.
* Empty chests no longer show a dialog if there is no on:empty() event (#274).

Changes that do not introduce incompatibilities:

* game:get/set_starting_location(): map and destination can now be nil.
* hero:teleport(): make destination optional (maps now have a default one).
* map:create_teletransporter(): make destination optional.
* Add a function sol.video.get_quest_size().
* Make map:get_camera_position() also return the size of the visible area.
* Add a method entity:is_in_same_region(entity).
* Add a method entity:get_center_position().
* Add methods entity:get_direction4_to(), entity:get_direction8_to() (#150).
* Add a method game:get_hero().
* Add methods hero:get/set_walking_speed() (#206).
* Add hero:get_state() and hero:on_state_changed() (#207).
* Add events separator:on_activating() and separator:on_activated() (#272).
* Add methods enemy:is/set_traversable() (#147).
* Add a method enemy:immobilize() (#160).
* Add on_position_changed() to all entities, not only enemies (#298).
* Add on_obstacle_reached() to all entities, not only enemies (#298).
* Add on_movement_changed() to all entities, not only enemies (#298).
* Add on_movement_finished() to all entities, not only enemies/NPCs (#298).
* target_movement:set_target(entity) now accepts an x,y offset (#154).
* Add a method game:is_pause_allowed().
* Add a method map:get_ground() (#141).
* Add a method map:get_music() (#306).
* Add an optional parameter on_top to sol.menu.start.
* Add sprite:on_animation_changed() and sprite:on_direction_changed() (#153).
* Add a function sol.input.is_key_pressed().
* Add a function sol.input.is_joypad_button_pressed().
* Add a function sol.input.get_joypad_axis_state().
* Add a function sol.input.get_joypad_hat_direction().
* Add functions sol.input.is/set_joypad_enabled() (#175).
* Add a function sol.audio.get_music() (#146).
* Add a function sol.audio.get_music_format().
* Add a function sol.audio.get_music_num_channels().
* Add functions sol.audio.get/set_music_channel_volume() for .it files (#250).
* Add functions sol.audio.get/set_music_tempo() for .it files (#250).
* Return nil if the string is not found in sol.language.get_string().
* sol.language.get_dialog() is now implemented.
* Add a function game:stop_dialog(status) to close the scripted dialog box.
* Add an event game:on_dialog_started(dialog, info).
* Add an event game:on_dialog_finished(dialog).
* Add functions game:start_game_over() and game:stop_game_over (#261).
* Add events game:on_game_over_started(), game:on_game_over_finished (#261).
* Add sol.file functions: open(), exists(), remove(), mkdir() (#267).

Solarus Quest Editor changes
----------------------------

* Add a GUI to upgrade automatically quest files to the latest format (#247).
* Remove the initial prompt dialog to open a quest (#264).
* Replace non-free images by new icons (#245).
* Add tooltips to the add entity toolbar.
* Simplify the add entity toolbar by showing only one icon per entity type.
* Survive when images cannot be found (#256).
* Create more content when creating a new quest (#258, #279).
* Improve error messages.
* Fix a crash when creating a destructible without tileset selected (#283).
* Fix the sprite field disabled in the NPC properties dialog (#303).
2013-11-02 17:09:26 +00:00
obache
b79ef62359 Require lua>=5.1.5, lua51 is acceptable aggain. 2013-10-30 10:47:32 +00:00
dholland
2d5ff4445e Bump PKGREVISION of packages whose Lua depends changed form, but whose
own PKGNAME is unchanged.
2013-10-30 06:49:53 +00:00
joerg
adea5d40cd Use saner default optimizer flags. 2013-10-28 23:45:59 +00:00
ryoon
606d236559 Use devel/py-game instead. 2013-10-24 12:43:52 +00:00
ryoon
935f67a1e2 Revbump from devel/py-game update 2013-10-24 12:32:38 +00:00
ryoon
b06aa26284 Remove py-pygame 2013-10-24 12:03:00 +00:00
ryoon
dae7379aab Remove duplicated package (devel/py-game). 2013-10-24 12:02:44 +00:00
ryoon
d3ed2098a9 Add py-renpy 2013-10-23 11:36:15 +00:00
ryoon
94093c8520 Import py27-renpy-6.15.7 as games/py-renpy.
Ren'Py is a visual novel engine that helps you use words, images,
and sounds to tell stories with the computer. These can be both
visual novels and life simulation games. The easy to learn script
language allows you to efficiently write large visual novels, while
its Python scripting is enough for complex simulation games.
2013-10-23 11:35:46 +00:00
ryoon
698aca896f Add py-pygame 2013-10-23 11:34:28 +00:00
ryoon
3819401364 Import py27-pygame-1.9.1 as games/py-pygame.
Pygame is a set of Python modules designed for writing games. Pygame
adds functionality on top of the excellent SDL library. This allows
you to create fully featured games and multimedia programs in the
python language.
2013-10-23 11:33:48 +00:00
fhajny
707a8af718 Fix build on SunOS. Patching by Sebastian Wiedenroth. 2013-10-21 09:50:36 +00:00
adam
63c018902c Revbump after updating textproc/icu 2013-10-19 09:06:55 +00:00
tsutsui
b29ef90219 Update onscripter to 20130929.
pkgsrc changes:
 - remove previous patch-LUAHandler.cpp, which has been integrated

Upstream Changes (only Japanese log available)

20130929:
 - apply a patch to fix compile failure with Lua 5.2
2013-10-19 06:43:43 +00:00
bsiegert
11eb68bbc8 Fix a common mistake in many different packages: POSIX says that when using
pax -rw, the destination directory must exist. pax in NetBSD creates it if
not, pax in MirBSD complains. I read through all pkgsrc Makefiles that use
pax and added an entry to INSTALLATION_DIRS, or an INSTALL_DATA_DIR
invocation.

I did not test all the changes but they should be fairly safe. If you notice
any breakage because of this change, please contact me.
2013-10-18 11:41:17 +00:00
roy
cc41101b73 Works fine with system curses 2013-10-17 17:03:11 +00:00
roy
456e9e06a1 Works fine with system curses 2013-10-17 16:36:07 +00:00
roy
0164a2d4d7 Works fine with system curses 2013-10-17 16:24:11 +00:00
roy
7ed8d6b84b Works fine with system curses 2013-10-17 16:11:15 +00:00
roy
4027d7d761 Does not use curses 2013-10-17 14:58:18 +00:00
roy
687e4e7e57 Works fine with system curses 2013-10-17 10:08:40 +00:00
roy
34c540c17c Works fine with system curses 2013-10-17 09:44:57 +00:00
roy
2a11bd3a01 Work with system curses 2013-10-17 09:19:01 +00:00
roy
5690b63c5a Works fine with system curses 2013-10-17 09:12:42 +00:00
wiz
f032225eee Update to 5.1:
v5.1  The bitmap graphics from the US Macintosh release of Lancelot
        now display correctly.

  v5.0  V1 games are also now supported.
        The input logic now correctly handles commas and full stops
        in the user's input for v3 or later games.
        The input logic now allows hyphens and apostrophes to be
        input, which is needed for some v2 games.
        The dictionary listing for v2 games no longer has junk on the
        end.
        The graphics detection algorithm has been improved, so that it
        now correctly finds graphics in all known games.
        A difference in the logic between the v2 and v3 line-drawn
        graphics has been implemented, which corrects the scaling for
        some v2 graphics.
        Added #seed and #play meta commands.

  v4.1  Corrected a bug that made Lancelot unplayable.
        BBC B bitmaps are now shown as they appeared on the original
        computer.
2013-10-13 10:19:22 +00:00
wiz
d9739e155b Update to 10051:
Fix an edge case of divider-obsoletion in Group.
2013-10-12 13:51:57 +00:00
roy
dd33f4a81b Add patch 2013-10-11 16:41:18 +00:00
roy
e280eab189 Fix patch 2013-10-11 14:33:47 +00:00
roy
482dae6cc8 Tads uses termcap, not curses. 2013-10-10 18:27:37 +00:00
roy
f6f1ffc38f Remove dependency on ncurses and depend on system curses and termcap. 2013-10-10 17:27:56 +00:00
roy
041d38c571 Depend on system curses and termcap rather than forcing ncurses. 2013-10-10 17:16:54 +00:00
ryoon
3fba1a52dd Recursive revbump from pango-1.36.0 2013-10-10 14:41:44 +00:00
joerg
3d39433263 Fix format strings for short arguments to scanf. Avoid dangling else.
Bump revision.
2013-10-10 00:07:23 +00:00
wiz
6068eaecf6 recursive bump for libmng-2.0.2 shlib major bump and dependency change 2013-10-09 17:39:01 +00:00
obache
bc6c0ce4c3 CMAKE_INSTALL_MANDIR is defined by pkgsrc framework now. 2013-10-09 12:02:00 +00:00
joerg
703af01d88 Reset maintainer, address bounces. 2013-09-23 10:33:01 +00:00
tsutsui
bbeb9d39ea Update onscripter to 20130812.
pkgsrc changes:
 - add patch-LUAHandler.cpp to adapt to lua 5.2 API changes

Upstream Changes (only Japanese log available)

20130812:
 - make savescreenshot and savescreenshot2 insns allow any filenames,
   i.e. allow filenames without .bmp extension as the original
   ONScripter does.
2013-09-15 20:07:07 +00:00
wiz
0583b08eb3 Drop maintainership. 2013-09-12 20:53:25 +00:00
jperkin
28df6788fe Avoid ambiguous overloading of fabs(). Fixes build on SunOS. 2013-09-12 20:50:54 +00:00
jperkin
8c6c01458b Avoid various "error: call of overloaded <func> is ambiguous". Fixes
build on SunOS.
2013-09-12 20:11:30 +00:00
jperkin
ca67532cca Add USE_TOOLS+=nroff to packages which generate catman pages. 2013-09-12 11:15:12 +00:00
joerg
f022690cdb Fix pointer sign cast. 2013-09-10 14:19:06 +00:00
joerg
c56823d0ff Really use consistent prototypes. 2013-09-10 14:18:44 +00:00
adam
d2cb6dec32 Revbump after cairo update 2013-09-02 19:50:38 +00:00
wiz
848f92c2fd Drop maintainership. 2013-09-02 18:41:44 +00:00
wiz
8c033c3ca3 Update to 10035, bug fixes. 2013-09-02 16:54:03 +00:00
joerg
8117cdf5b5 Don't use IP_PKTINFO on NetBSD. 2013-08-31 14:49:08 +00:00
joerg
e40b214355 Fix inline use. 2013-08-31 14:48:38 +00:00
joerg
cb6ce4e6eb Copy autotools helper as needed. 2013-08-30 22:34:18 +00:00
obache
e836e09388 Update games/wesnoth to 1.10.6.
based on PR pkg/48139 by Leonardo Taccari (with conditional PLIST fix)

Changes:
Version 1.10.6:
 * Campaigns:
   * The Rise of Wesnoth:
     * Fix bug #16772: AI won't attack
   * Son of the Black Eye:
     * Prevent infinite loop if fewer than two transport ships (bug #20389)
 * Language and i18n:
   * Updated translations: British English, Chinese (Simplified),
     Chinese (Traditional), Dutch, Estonian, French, Galician, German,
     Hungarian, Italian, Latin, Portuguese, Portuguese (Brazil),
     Scottish Gaelic, Serbian, Slovak, Vietnamese
 * Multiplayer:
   * Moved new lobby option in Preferences -> Multiplayer to Advanced
     Preferences and clarified description
 * User interface:
   * Scale down unit baseframes larger than 72x72 in the Recruit and Recall
     dialogs to prevent all list entries from being enlarged to fit
 * WML engine:
   * Fixed [disallow_end_turn] losing effect on save/reload (bug #20350)
   * Fixed [disallow_end_turn] persisting when advancing to the next scenario
     (bug #20351)
   * Fixed bug #20401: [remove_unit_overlay] did not work when the image used an
     image path function that took multiple parameters.
 * Miscellaneous and bug fixes:
   * Fixed a rare case where a player could exercise (very) limited control of
     another (human) player's units in a hotseat game.
   * Made wmllint recognize victory_string, defeat_string, gold_carryover_string,
     and notes_string (all from the [objectives] tag) as attributes that need
     to be made translatable
   * Fixed wmllint complaining about id= attributes in [time_area]s
   * Make drakes fly on volcano tiles (bug #20485).
   * Fixed bug #20290: No longer terminate due to a corrupt savegame.
   * Fixed bug #19970: No longer terminate due to corrupt preferences.
   * Fixed a display artifact (halos not cleared) when WML moves a unit.
   * Use bilinear interpolation for scaling images down.
   * Fixed wmllint, wmlscope and wmlindent not working correctly on Windows if a
     command line argument ends with a backslash
2013-08-30 08:14:42 +00:00
joerg
02458f3db0 Needs termios.h. 2013-08-17 11:14:54 +00:00
adam
deb6c6f48b Changes 1.3.2:
- Fix: [Admin] End-of-rcon data could not be determined reliably for any rcon command
- Fix: [Content] When the server closed the connection, the client would for eternity try to read a packet and never timeout making it impossible to reconnect
- Fix: [Script] Changing the script difficulty level in-game would also change the settings using the default even though they were not allowed to change in-game
- Fix: [Admin] Ensure that sent and received length of json strings are the same
- Fix: [Squirrel] Stack overflow did not show an error, due to the stack to throw the error already being full
- Fix: [Script] Documentation implied that XXList::AddItem has a default for value if it isn't filled in
- Fix: Layouter caused significant slowdown with text heavy windows, cache it to make it manageable
- Fix: Make content list appear faster
- Fix: Non-ICU layouter started new lines with the space which triggered the linebreak
- Fix: If the next order cannot be resolved, reset the current order property instead of leaving it in an intermediate state
- Fix: [Squirrel] Infinite recursion loop in freeing data via a looping set of references
- Fix: One could build bridges over owned land of another company
- Fix: [Script] Texts from scripts were not validated before they were shown, causing an assertion to trigger
- Fix: Provide a warning when no vehicles are available, and tell what to do in that case
- Fix: Possible reading of uninitialised memory due to undefined execution order
- Fix: [Windows] Race condition between two drawing threads could crash OpenTTD
- Fix: ICU returns the width of the visual run as if the trailing space was added (in case a newline was added). This caused the width to be more than the requested width, but it would still be drawn correctly
- Fix: Small memory leaks
- Fix: [GS] The checks and validations for setting the extra text in the town window became too stringent
2013-08-05 19:24:35 +00:00
wiz
10a836f397 Update to 9976, bug fixes. 2013-07-31 07:12:29 +00:00
joerg
4c8518dd65 Add termios.h formerly included by unistd.h. 2013-07-18 12:07:24 +00:00
ryoon
f8e628f818 * .include "../../devel/readline/buildlink3.mk" with USE_GNU_READLINE=yes
are replaced with .include "../../devel/readline/buildlink3.mk", and
  USE_GNU_READLINE are removed,

* .include "../../devel/readline/buildlink3.mk" without USE_GNU_READLINE
  are replaced with .include "../../mk/readline.buildlink3.mk".
2013-07-15 02:02:17 +00:00
rodent
cc5e7f06fb Updated to latest release, 2.4.2. Buildlink libXext. Regenerated PLIST for
new files installed by package. From ChangeLog:

BZFlag 2.4.2  "Doomsday Edition" (2012-07-28)
---------------------------------------------

* Added UPnP option to configure server networking - Alfredo Tupone
* Added an option to have both leading and lagging radar shot lines
    - David Anderson
* Prevent prohibited solo bots from joining, rather than kick afterward
    - Scott Wichser, Jeff Makey
* Add thiefControl plugin which prevents stealing flags from teammates
    - Bernt Hansen, Scott Wichser
* Preserve shot-limited flag behavior on final shot - David Anderson
* Remove the -zoom command line option from bzflag - Jeff Makey
* Provide observer team chat in OpenFFA mode - David Anderson
* Add fairCTF plugin - Chris Wible
* Allow plugins to specify a color when firing world weapons - Chris Wible
* Add option for chat on the left and radar on the right - Kyle Mills
* Add autoFlagReset plugin - Chris Wible
* Allow joystick hats as input on Evdev and SDL platforms - Kyle Mills
* Added Fastmap Plugin - Jeffery Myers


BZFlag 2.4.0  "Wake the Dead" (2011-07-03)
------------------------------------------

* Shot messages are synchronized with position - Alfredo Tupone
* Added /playerlist for everyone - Thomas Stauer
* Added message type for properly handling /me actions - Scott Wichser
* Added BZDB option to hide flags on radar server side - David Anderson
* Removed /setpass /register /identify - David Anderson
* Handicap is computed on the server - Alfredo Tupone, Bernt Hansen
* Allow plugins to register custom flag types - Daniel Remenak
* Forced *image.bzflag.org for image downloads until user sets
  otherwise - David Anderson
* Accepted patch from McSpider, added OpenFFA - David Anderson
* Removed -requireUDP, now it is always required - David Anderson
* Accepted patch from McSpider, removed client option to turn off fog
    - David Anderson
* Accepted patch from McSpider, added -noTeamKills option - David Anderson
* Removed -3Dfx, -no3Dfx. Moved -geometry ->  -window <geometry-spec>
    - David Anderson
* Add ricochet on a per object basis for .bzw files - trepan, David Anderson
* serverControl plugin- Add option to ignore observers for server shutdowns
    - Bernt Hansen
* serverControl plugin- Only report ban file access errors once - Bernt Hansen
* serverControl plugin- Limit filesystem checks to once every 3 seconds
    - Bernt Hansen
* LogDetail plugin-Add SERVER-MAPNAME with the public server description
    - Bernt Hansen
* The bzfs -time command line option allows end time - Scott Wichser, Ian Agar
* screenshots now compressed asynchronously - Daniel Remenak, randomparticle
* Add /serverdebug command and plugin API - Bernt Hansen
* Add bzfs -utc command line option to log timestamps using universal time
    - Bernt Hansen
* Fix buffer overrun when using -ts micros on Linux - trepan, Bernt Hansen
* Only players with POLL permission are eligible to vote - Bernt Hansen
* Only allow a single end shot credit for holding the shield flag
    - Bernt Hansen
* Do not inform hunters of stealthy prey - Ian Agar
* All scores are controlled completely by the server - Daniel Remenak
* Relabel player "email" string as "motto" - Jeff Makey
* Require TALK privilege for player motto to be broadcast - Jeff Makey
* Always require valid authentication for registered names
    - Jeff Myers, Scott Wichser
* Move flag identification server side - Alfredo Tupone, Jeff Myers,
    Frank Evers, Scott Wichser
* GM sanity checks - Alfredo Tupone
* Added the -publickey requirement for publicly listed servers (and renamed
  the bzfs -public option to -publictitle) - trepan, Jeff Myers
2013-07-14 15:48:14 +00:00
rodent
6b0f9b1d5c Revert last commit, because update to lang/lua made it unnecessary. 2013-07-08 01:36:55 +00:00
rodent
8a98cc60ac Require lua>=5.1.5. src/Savegame.cpp requires lua.hpp, which is not
included in lua 5.1.4 (NetBSD 6.1 base's lua).
2013-07-07 18:11:11 +00:00
rodent
7f6b599856 Updated to latest release. No big changes pkgsrc-wise. From ChangeLog:
solarus-1.0.4 (2013-06-26)

Bug fixes for the 1.0 release.

Solarus changes:

* Don't die if a script tries so show a missing string (#237).
* Don't die if a treasure has a variant unexistent in the item sprite.
* Fix customization of joypad commands.

solarus-1.0.3 (2013-06-25)

Bug fixes for the 1.0 release.

Solarus changes:

* Fix blocks not completely moved since Solarus 1.0.2.

solarus-1.0.2 (2013-06-22)

Bug fixes for the 1.0 release.

Solarus changes:

* Fix a crash when a treasure callback changes the hero's state (#224).
* Fix a crash when a victory callback changes the hero's state.
* Fix a crash due to invalid sprite frame when animation is changed (#26).
* Fix an assertion error with FollowMovement of pickables.
* Fix the fullscreen mode not working on Mac OS X 10.7+ (#213, #220).
* Fix pickable treasures that could be obtained twice sometimes.
* Fix fade-in/fade-out effects on sprites that did not work (#221).
* Fix sol.audio.play_music() that failed with "none" or "same" (#201).
* Fix item:set_sound_when_brandish() that did not work.
* Fix diagonal movement that could bypass sensors since Solarus 1.0.1.
* Fix circle movement not working after entity:set_enabled(true).
* Fix detection of movement finished for NPCs.
* Fix memory issues with menus (#210).
* Fix handling of nil parameter in boolean setters (#225).
* Fix hangling the default language.
* Correctly suspend timers when set_suspended_with_map is called.
* When a sprite is suspended, suspend its transitions (#226).
* Don't die if a music or a sound cannot be found.
* Don't die if an image cannot be found.
* Don't die if running a savegame without starting location specified.
* Don't die if a script refers to a non-existing equipment item.
* Don't die if the self parameter is missing when calling a method (#219).
* Fix dangling pointers after removing some kind of entities.

Solarus Quest Editor changes:

* Editor: allow to create map entities from the quest tree (#208).
* Editor: fix a typo in the bomb flower sprite (#214).
* Editor: fix a possible NullPointerException when opening an invalid map.

Documentation changes:

* Documentation: add the syntax specification of maps and tilesets.
2013-07-07 17:41:31 +00:00
wiz
310d43169d Update to 9893: bug fixes. 2013-07-07 10:37:56 +00:00
kleink
5056d8b2c9 + py-ranking 2013-07-06 17:37:03 +00:00
kleink
d01e47a806 Import ranking-0.3.1 as games/py-ranking.
In most cases, enumerate (a Python standard function) is the best tool
to make a ranking. But how about tie scores?

This module implements Ranking that looks like enumerate but generates
ranks instead of indexes and various strategies to assign ranks to
tie scores.
2013-07-06 17:36:39 +00:00
ryoon
2193923ba6 Recursive revbump from graphics/giflib update to 5.0.4. 2013-07-05 13:29:28 +00:00
adam
f9cd38361f Revbump after updating lang/lua to 5.2.2. 2013-07-04 21:27:56 +00:00
wiz
db5d090f69 Remove patch that is not necessary since 2.2.1 2013-07-04 07:25:11 +00:00
rodent
30cfb926c6 +solarus 2013-07-02 11:53:48 +00:00
rodent
e9456c27bb Import solarus-1.0.1 as games/solarus.
Solarus is an open-source Zelda-like 2D game engine licensed under GPL. It
is written in C++ and runs quests scripted in Lua.
2013-07-02 11:52:27 +00:00
wiz
61565d8196 Update to 2.2.1:
Version 2.2.1
* Mono 3.0 compatibility
* 2 bug fixes
* Updated translations
2013-07-02 06:37:45 +00:00
joerg
216712fc70 Fix string.h use. 2013-06-27 15:49:43 +00:00
joerg
2a62d2bb22 Add missing include for rand. 2013-06-26 21:23:52 +00:00
dholland
19f56ba855 Joerg says to use __clang__, not __CLANG__. 2013-06-23 19:54:42 +00:00
dholland
81d2b1c5f3 Fixing the clang build by breaking the gcc build is not on. Hi, Joerg. 2013-06-23 05:28:09 +00:00
wiz
84dceed952 Make mono packages depend on lang/mono2 instead of lang/mono.
The latter contains the unstable version 3 of mono, which breaks many mono
packages.

Bump dependencies and PKGREVISIONs.

Ok during freeze: gdt@
2013-06-17 12:44:53 +00:00
joerg
087567ce78 Disambiguate hash references. 2013-06-16 20:40:40 +00:00
joerg
e28fa4175b Regen 2013-06-15 19:53:14 +00:00
tsutsui
a3a48956ce Update onscripter to 20130411.
Upstream changes summary (only Japanese log available)

20130411:
 - fix a bug of bexec insn that doesn't return "SKIP" status
   even during skip mode
2013-06-14 15:43:49 +00:00
joerg
ffbf6e6888 Fix redefinition in the same scope. Add missing unistd.h. 2013-06-13 21:42:22 +00:00
joerg
a7edaa8bef The key argument of std::map must not be const as it can't be assigned
internally otherwise.
2013-06-13 21:41:48 +00:00
wiz
d4a48bae99 Update to 0.4.1:
Deprecates dynamic_draw_probability().
2013-06-12 20:33:29 +00:00
wiz
7b1ae5a218 Update to 9861:
Remove spurious "unfinished/" that appeared at the start of the
unfinished puzzles' gamedesc.txt lines due to a Perl error. Ahem.

Add comment to remind myself (and anyone else) how to refresh the XFCE
menu.

Script to read the new gamedesc.txt and create .desktop files. My
immediate intention is to run this locally so that my XFCE main menu
acquires shortcuts for my locally compiled puzzle binaries, but I
expect the script could probably be adapted for systemwide
distribution use if any distribution hasn't already done this job in
their own way by now.

Rename wingames.lst to gamedesc.txt, and add a couple of extra fields
to it giving each game's "internal" name (as seen in the source file,
.R etc) and also a brief description of the game. The idea of the
latter is that it should be usable as a comment field in .desktop
files and similar.
2013-06-09 08:36:28 +00:00
ryoon
a5ca4615ec Update to 0.12.1
* Fix MASTER_SITES to standard way.
* Strip end of line CR for patching.

Changlog:
unknown
2013-06-09 06:30:14 +00:00
wiz
e0b49a2fed Bump PKGREVISION for libXft changes for NetBSD native X support on
NetBSD 6, requested by tron.
2013-06-06 12:53:40 +00:00
tron
a36fb86593 Try to fix the fallout caused by the fix for PR pkg/47882. Part 3:
Recursively bump package revisions again after the "freetype2" and
"fontconfig" handling was fixed.
2013-06-04 22:15:37 +00:00
wiz
c83ffb8583 Bump freetype2 and fontconfig dependencies to current pkgsrc versions,
to address issues with NetBSD-6(and earlier)'s fontconfig not being
new enough for pango.

While doing that, also bump freetype2 dependency to current pkgsrc
version.

Suggested by tron in PR 47882
2013-06-03 10:04:30 +00:00
adam
399570463d Changes 1.6.0:
New Games:
   - Added support for 3 Skulls of the Toltecs.
   - Added support for Eye of the Beholder.
   - Added support for Eye of the Beholder II: The Legend of Darkmoon.
   - Added support for Hopkins FBI.
   - Added support for Tony Tough and the Night of Roasted Moths.
   - Added support for The Journeyman Project: Pegasus Prime.
   - Added support for the Macintosh version of Discworld 1.

 General:
   - Added a new save/load chooser based on a grid of thumbnails. This is only
     supported for resolutions bigger than 640x400. The old chooser is still
     available and used for games without thumbnail support. It is possible to
     select the old one as default too.
   - Rewrote VideoDecoder subsystem.
   - Added Galician translation.
   - Added Finnish translation.
   - Added Belarusian translation.
   - Using the mouse wheel on a slider widget now changes the value by the
     smallest possible amount. This is more predictable than the old behaviour,
     which was to change the value by "one pixel" which would sometimes not
     change it at all.
   - Updated MT-32 emulation code to latest munt project snapshot.
   - Added FluidSynth settings dialog, mainly for reverb and chorus settings.
   - Fixed crash on certain Smacker movies.
2013-06-02 18:13:24 +00:00
wiz
ff62534ca5 For some reason, translation files started getting installed (at least
on NetBSD 6.99.20/amd64). Bump PKGREVISION and add them to the PLIST

While here, remove obsolete REPLACE_RUBY line, the script was convert
to python, it seems.
2013-06-01 23:15:42 +00:00
wiz
d2ca14a3f1 Bump all packages for perl-5.18, that
a) refer 'perl' in their Makefile, or
b) have a directory name of p5-*, or
c) have any dependency on any p5-* package

Like last time, where this caused no complaints.
2013-05-31 12:39:57 +00:00