Commit graph

20 commits

Author SHA1 Message Date
adam
af2e7d3576 scummvm: updated to 2.5.0
2.5.0 "Twenty years ago today..." (2021-10-09)

 New games:
 - Added support for Grim Fandango.
 - Added support for The Longest Journey.
 - Added support for Myst 3: Exile.
 - Added support for Little Big Adventure.
 - Added support for Red Comrades 1: Save the Galaxy.
 - Added support for Red Comrades 2: For the Great Justice.
 - Added support for Transylvania.
 - Added support for Crimson Crown.
 - Added support for OO-Topos.
 - Added support for Glulx interactive fiction games.
 - Added support for Lure of the Temptress Konami release.
 - Added support for Private Eye.
 - Added support for Spanish Blue Force.
 - Added support for Spanish Ringworld.
 - Added support for Spanish Amazon: Guardians of Eden.
 - Added support for AGS Games versions 2.5+.
 - Added support for Nightlong: Union City Conspiracy.
 - Added support for The Journeyman Project 2: Buried in Time.
 - Added support for Crusader: No Remorse.
 - Added support for L-ZONE.
 - Added support for Spaceship Warlock.

 New ports:
 - The Nintendo DS port got a major rewrite.

 General:
 - Switched ScummVM GUI output to UTF-32.
 - Updated the Roland MT-32 emulation code to the Munt project's mt32emu 2.5.1.
 - Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow.
 - Major extension to the number of supported graphics scalers.
 - Display path to scummvm configuration file in GUI -> Options -> Paths.
 - Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA.
 - Added HiDPI support to the ScummVM GUI.
 - Added command line option --window-size for specifying ScummVM window size,
   applicable only to the OpenGL renderer.
 - Fixed switching to the default graphics mode. This was sometimes not applied
   until restarting ScummVM or starting a game.
 - ScummVM GUI has been fully translated into Korean and Japanese.
 - Added GUI option for enabling and disabling the Discord RPC integration.

 ADL:
 - Added support for Mystery House French translation.
 - Added support for several game variants.

 AGI:
 - Added support for Russian versions. Input now works.

 AGOS:
 - Added support for the Japanese PC-98 version of Elvira 1.

 CGE:
 - Added option to use Text To Speech for Soltys.

 CGE2:
 - Added option to use Text To Speech for Sfinx.

 Cine:
 - Added detection for Future Wars CD version with French translation patch.
 - Added detection for Italian Amiga Operation Stealth.
 - Fixed crash before entering secret base.
 - Fixed space missing in verb line.
 - Fixed vertically overflowing message boxes.

 Dreamweb:
 - Rendering fixes for Russian fan translation.

 Glk:
 - Fixed savegame issues with several subengines.
 - Fixed memory overrun in Level9 game detector.
 - Added detections for 2020 IF Comp games.
 - Enabled Glulx sub-engine.

 Gob:
 - Added support for Bargon Attack Russian translation.
 - Added support for Woodruff Russian translation.

 Griffon:
 - Fixed Return to Launcher from The Griffon Legend.
 - Added option to use Text To Speech in The Griffon Legend

 Grim:
 - Added support for Brazillian Portuguese Grim Fandango.

 Kyra:
 - Added support for the Japanese Sega-CD version of Eye of the Beholder.
 - Added support for the Hebrew fan translation of Legend of Kyrandia.
 - Added support for the Hebrew fan translation of Legend of Kyrandia 2.
 - Added support for the Simplified Chinese version of Legend of Kyrandia 3.
 - Added support for the playable demo of Lands of Lore.

 Lure:
 - Fixed fire animation in first room when loading saves.
 - Fixed AdLib support.
 - Fixed MT-32 support.

 Pegasus:
 - Added support for DVD/GOG.com release.

 Queen:
 - Added support for German Amiga floppy release.

 SAGA:
 - Added support for ITE GOG Mac CD v1.1.
 - Added support for ITE PC-98 Japanese.

 SCI:
 - Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette
   issues in screen transitions and avoids mode changes when playing Mac QuickTime videos.
 - Added custom palette mods for SQ3 and LSL2 from the FreeSCI project. When enabled, the mods improve the visuals
   in these two games.
 - Added support for Macintosh version of Gabriel Knight 1.
 - Added support for CD-Audio version of Mixed-Up Mother Goose.
 - Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain,
   EcoQuest 1, Gabriel Knight 1, King's Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4.
 - Added support for Space Quest 4 Update 1.3 by New Rising Sun.
 - Added support for French LSL1VGA.
 - Added support for Hebrew QFG1VGA.
 - Added support for Hebrew GK1.
 - Added support for Russian Longbow.
 - Added support for Russian LSL6.
 - Added support for alternate Russian LSL7.
 - Added support for alternate Polish LSL7 including files packaged with InstallShield.
 - Added support for alternate Russian SQ5.
 - Added support for alternate Russian Torin's Passage.
 - Added support for fan game Soulshade Asylum.
 - SCI1.1 views are now scaled accurately.
 - Fixed sounds not stopping or restarting correctly.
 - Fixed sound issues when restoring SCI0 games.
 - Fixed corruption when "Prefer digital sound effects" was disabled in SCI1 games.
 - Space Quest 4 CD sound effects now match the selected platform.
 - Added option to enable Windows cursors in CD versions of King's Quest 5 and Space Quest 4.
 - Fixed "Girl In The Tower" song not playing at the end of King's Quest 6 CD.
 - Fixed King's Quest 5 Amiga beach error that prevented completing the game.
 - Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1,
   LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6.
 - Unlocked JANE easter egg in Gabriel Knight 1.

 SCUMM:
 - Fixed Chinese, Japanese and Korean text display for The Dig and for The Curse of Monkey Island. These fixes
   also include some improvements to the common text display (mainly the formatting of wrapped texts).
 - Fixed display of Chinese, Japanese and Korean pause and restart dialogs.
 - Added support for numerous Korean translations from scummkor project.
 - Added support for Russobit-M versions of Pajama2 and SpyOzone.
 - Fixed speech playback in Akella version of COMI.
 - Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis.
 - Added smooth scrolling for FM-TOWNS versions of games.
 - Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible.
 - Fixed audio distortion in Loom for PC-Engine.
 - Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom.
 - Added support for Japanese Mac version of The Dig.
 - Added partial support for the high resolution fonts and cursor in the
   16-color Macintosh version of Indiana Jones and the Last Crusade.
 - Fixed missing instruments in the m68k Mac versions of Monkey Island 2
   and Indiana Jones and the Fate of Atlantis.
 - Added "Macintosh b/w" render mode for the 16-color Macintosh versions of
   Loom and Indiana Jones and the Last Crusade.
 - Enabled difficulty selection in the version of Monkey Island 2 that was
   included on the LucasArts Mac CD Game Pack II compilation. (It had been
   disabled along with the copy protection.)
 - Repaired clumsy crack in Maniac Mansion (enhanced)'s keypad script.
   This means that the GOG and Steam versions will no longer accept incorrect
   numbers, e.g. for Edna's phone number. (Why are they selling a cracked
   version anyway?!)
 - Added support for Low quality music in Macintosh version of Loom.
 - Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island. These improvements also fix
   several audio related bugs for both games.
 - Fixed a very old regression in the walk code for Full Throttle which softlocked the game.
 - Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island.
 - Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame in Part 1, the destruction
   of one of the three destroyable turrets in the fort.
 - Added animated cigar smoke to the close-up of captain Smirk in the CD
   version of Monkey Island 1. It was present in earlier versions.
 - Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD
   versions as well as the English Macintosh, FM-Towns and Sega CD versions
   of Monkey Island 1.
 - Made the clock tower in Monkey Island 1 behave the same in the CD version
   as in earlier versions, i.e. after examining it you have to leave the
   room and come back again for its description to change.

 Tinsel:
 - Enabled the Return to Launcher feature.

 Titanic:
 - Fixed crashes when asking bots what I should do.

 TsAGE:
 - Added support for uninstalled floppy version.

 Stark:
 - Added support for Hungarian translation.

 Supernova:
 - Added Italian translation for part 1.

 Sword25:
 - Made the extracted version working.
 - Fixed crash when selecting Croatian language.

 Ultima:
 - Ultima 4: Added several debugger commands.
 - Ultima 4: Allow Enter key to exit ZStats display.
 - Ultima 8: Fixed several animation bugs for events and objects.
 - Ultima 8: Restored original text for the Spell of Resurrection book.

 Xeen:
 - Fixed occasional border corruption during fights.
 - Improvements to cutscenes to better match the original games.
 - Fixes for character selection, deselection, and dismissing to better match original.
 - Added support for Russian version.

 AmigaOS port:
 - Added native system file browser feature.
 - Re-activated nuked OPL Adlib driver.

 Big-endian ports:
 - Fixed crashes or rendering issues with the Blazing Dragons, Duckman and
   Full Pipe games.

 iOS port:
 - Fixed using arrow keys on physical keyboard in iOS 15.
 - Fixed rotating the device while ScummVM is inactive.
 - Added support for upside down portrait orientation.

 macOS port:
 - Added support for Dark Mode.
 - Use OpenGL renderer by default, providing better support for HiDPI displays.

 MorphOS port:
 - Added native system file browser feature.
 - Added Cloud feature.
 - Re-activate nuked OPL Adlib driver.
 - Added CAMD MIDI driver support.

Windows port:
 - Use OpenGL renderer by default, providing better support for HiDPI displays.
2021-10-11 08:27:04 +00:00
adam
5d548df952 scummvm: updated to 2.2.0
2.2.0 "Interactive Fantasy" (2020-09-27)

New games:
Added support for Blazing Dragons.
Added support for Griffon Legend.
Added support for Interactive Fiction games based on the following engines:
ADRIFT (except for version 5)
AdvSys
AGT
Alan 2 & 3
Archetype (newly reimplemented for Glk from the original Pascal sources)
Hugo
JACL
Level 9
Magnetic Scrolls
Quest
Scott Adams
ZCode (all ZCode games except the Infocom graphical version 6 games).
Currently, more than 1600 games are detected and supported.
Added support for Operation Stealth.
Added support for Police Quest: SWAT.
Added support for English translation of Prince and the Coward.
Added support for Ultima IV - Quest of the Avatar.
Added support for Ultima VI - The False Prophet.
Added support for Ultima VIII - Pagan.

New ports:
MorphOS port got a major rewrite.

General:
Autosaves are now supported for all the engines.
Errors are more likely to open the debugger, and be displayed, than just crash ScummVM.
Games are sorted in GUI ignoring the articles.
Now Hebrew is displayed correctly in GUI (requires FriBiDi library).
Updated the Roland MT-32 emulation code to Munt 2.4.0.
Added option to select the default voice for ports that support Text-to-Speech.
Added support for Discord Rich Presence integration on supported platforms (Windows Vista+, macOS 10.9+ 64 Bit)
Major improvements to the keymapper.

BBVS:
Added support for the demo, available from our website.
Added support for the Loogie minigame demo.

Dreamweb:
Added support for Russian fan-translation.
Fixed animation speed.

Illusions:
Fixed subtitle speed (set it to max for good speed).
Added support for Russian Duckman.

Kyra:
Added support for the SegaCD version of Eye of the Beholder I (with CD-Audio, animated cutscenes and map function).
Added support for the PC-98 version of Eye of the Beholder I.
Added support for the Spanish versions of Eye of the Beholder I and II, Legend of Kyrandia 1 (CD-ROM fan translation) and Legend of Kyrandia 2 (floppy version and CD-ROM fan translation). Fix Spanish Lands of Lore support (floppy version and CD-ROM fan translation).

Lab:
Fixed sound looping in some rooms.

Neverhood:
Added support for bigger demo, available from our website.

Prince:
Fixed inventory item descriptions display.
Added English translation.
Fixed bug with infinite loop when looking at some objects.

Queen:
Fixed loading a save game from the launcher.
Fixed random long delays when starting a game.

SCI:
Major improvements to Amiga and Mac sound drivers.
Improved MIDI playback and fixed many audio issues.
Fixed 30 original script bugs in ECO2, GK1, KQ4, KQ5, KQ6, KQ7, LB1, LONGBOW, PHANT2, QFG1, QFG3, QFG4, SQ5 and SQ6.
Fixed a script bug responsible for rare and random lockups in most Sierra games between 1992-1996.
Added support for Inside the Chest / Behind the Developer's Shield.
Added support for German LSL6-Floppy.
Added support for Hebrew Torin's Passage.
Added support for Italian Lighthouse.
Added support for Polish KQ5, LSL2, LSL3, LSL5 and LSL6-Floppy.
Fixed Russian LSL1 error when hailing a taxi.
Fixed Phantasmagoria 2 error when attempting easter eggs.
Fixed QFG3 auto-saves.
Fixed QFG4 and Shivers save game thumbnails being obscured by control panels.
Fixed a random crash in the Windows version when exiting a game.
Added support for Roland D-110 sound driver.
The "Prefer digital sound effects" checkbox works correctly now for SCI01/SCI1 games.

SCUMM:
Fixed palette issues leading to incorrect colors in MM NES intro and dark rooms.
Fixed the rendering of the flashlight in MM NES to match the original version.
Replaced the existing NES palette to a more accurate NTSC palette based on Mesen.
Added a new GUI option to switch to an alternative NES palette based on the NES Classic.
Improved colors in Apple //gs Maniac Mansion.
Fixed crash when entering garage in Apple //gs Maniac Mansion.
Added support from Classic Full Throttle from Remastered release.

Supernova:
Improved English translation.

Sky:
Fixed syncing of music volume between native settings panel and ScummVM configuration.

Sword1:
Added support for localized menus in Novy Disk Russian Trilogy release.
Added support for Spanish playable Demo available from our website.

Sword2:
Added support for Spanish playable Demo available from our website.

Titanic:
Fixed Barbot crash after asking what else he needs.

Wintermute:
Added subsystem for tracking achievements, implemented for 10+ games.

Xeen:
Add missing sprite drawer for enemies hit by Energy Blast.
Fixed freeze due to bad mob data at the top of Witches Tower.
Fix crash loading some savegames directly from the launcher.
Fix curing the well in Nightshadow.
Fix loading of wall items from savegames.
Fix U/D keys not working on Quests dialog
Fix incorrect mirror destination for Dragon Tower
Fix crash reading book in Great Pyramid safe
Prevent attributes from going negative
Fix border faces animation during Clairvoyance

ZVision:
Fixed regression in the safe puzzle in Zork Nemesis: The Forbidden Lands.
Fixed getting perfect score in Zork: Grand Inquisitor.

Android port:
Added support for immersive fullscreen mode.
Improved keyboard and mouse input.

iOS port:
Fixed unsupported graphic mode for some games (such as SCI games with high quality video scaling enabled).
Removed Quit button to follow the iOS design guidelines.
Removed virtual keyboard input assistant bar. In particular this means that we no longer see a bar at the bottom of the screen when using an external keyboard.
Added save of current game state if possible when switching to a different task and restore game state when returning to the ScummVM task.

Linux port:
Added option to use the system file browser instead of the ScummVM file browser.

MacOS X port:
Fixed blurry on Retina screens. Unfortunately this required dropping support for the dark theme for window decorations.
Fixed Taskbar icon display when running a game (this was broken since ScummVM 1.9.0).

RISC OS port:
Added a VFP optimized build for newer hardware.

Windows port:
Added support for using additional OneCore voices for text to speech.
Active support for Windows Vista and lower is now discontinued. While we still provide builds for those systems in the foreseeable future, some newer features might be missing.
2020-09-29 08:44:25 +00:00
adam
7db368ea57 scummvm: updated to 2.1.0
ScummVM version 2.1.0.
This release is the culmination of nearly two years worth of work, adding 16 new games based on 8 engines, a Nintendo Switch port and nearly 500 bug fixes. All this done by the hard work of 147 contributors across 8,493 commits.

The newly supported games are:
Blade Runner
Duckman: The Graphic Adventures of a Private Dick
Hoyle Bridge
Hoyle Children's Collection
Hoyle Classic Games
Hoyle Solitaire
Hyperspace Delivery Boy!
Might and Magic IV - Clouds of Xeen
Might and Magic V - Darkside of Xeen
Might and Magic - World of Xeen
Might and Magic - Swords of Xeen
Mission Supernova Part 1
Mission Supernova Part 2
Quest for Glory: Shadows of Darkness
The Prince and the Coward
Versailles 1685
2019-10-14 19:16:54 +00:00
adam
0d76feb83b scummvm: updated to 2.0.0
2.0.0:
 New Games:
   - Added support for Full Pipe.
   - Added support for Hi-Res Adventure 3: Cranston Manor.
   - Added support for Hi-Res Adventure 4: Ulysses and the Golden Fleece.
   - Added support for Hi-Res Adventure 5: Time Zone.
   - Added support for Hi-Res Adventure 6: The Dark Crystal.
   - Added support for Riven.
   - Added support for Starship Titanic English & German.

 New Games (Sierra SCI2 - SCI3):
   - Added support for Gabriel Knight.
   - Added support for Gabriel Knight 2.
   - Added support for King's Quest VII.
   - Added support for King's Questions.
   - Added support for Leisure Suit Larry 6 (hires).
   - Added support for Leisure Suit Larry 7.
   - Added support for Lighthouse.
   - Added support for Mixed-Up Mother Goose Deluxe.
   - Added support for Phantasmagoria.
   - Added support for Phantasmagoria 2.
   - Added support for Police Quest 4.
   - Added support for RAMA.
   - Added support for Shivers.
   - Added support for Space Quest 6.
   - Added support for Torin's Passage.

 New ports:
   - Added PSP Vita port.
   - Added RISC OS port.

 General:
   - Added bilinear filtering option for SDL2 fullscreen mode.
   - Fixed a bug that caused a crash in the options dialog of the GUI.
   - Added a command-line option to automatically scan for supported games in
     the current or a specified directory.
   - Added possibility to apply changes in the options dialog without closing
     the dialog.
   - Added support for on-the-fly GUI language switching.
   - Updated Munt MT-32 emulation code to version 2.0.3.
   - Improved handling of joysticks.
   - Improved audio latency.
   - Improved management of the ScummVM window in games that switch display
     modes.
   - Fixed list view drawing over text above it (for example in the save dialog).
   - Changed location where screenshot are saved. This fixes issues when scummvm
     is installed in a read-only directory. Also added setting to allow changing
     this location.
   - Changed screenshot format to png.
   - Fixed multithreading issue that could cause a crash in games using MP3 audio.

 ADL:
   - Fixed application freeze when reading sign in rocket in Mission Asteroid.

 AGI:
   - Fixed game script blocking forever after loading a savegame that was saved
     while music was playing (this could happen for example in Police Quest 1
     poker back room.
   - Fixed cursor behaviour in Manhunter.
   - Fixed nightclub arcade sequence speed for Manhunter Apple IIgs version.
   - Reduced fastest game speed to a maximum of 40 FPS to ensure the games do
     not run too fast.

 AGOS:
   - Fixed subtitle speed setting in the Hebrew version of Simon the Sorcerer 1.

 Composer:
   - Added save/load from General Main Menu.
   - Fixed the detection for the French Gregory.
   - Added detection for German Baba Yaga.

 Cruise:
   - Fixed font rendering.

 Drascula:
   - Fixed bug that made it impossible to talk to the drunkard more than once in the inn.
   - Added handling of the master volume and fix volume synchronization between
     the game and ScummVM options.
   - Added possibility to load and save games using GMM.

 Dreamweb:
   - Fixed crash when collecting last stones under church.
   - Fixed detection of Italian CD release.

 Kyra:
   - Fixed a buffer overflow in Lands of Lore.
   - Fixed crash due to missing palette data for Legend of Kyrandia floppy version.

 MADE:
   - Fixed badly distorted sound.

 MADS:
   - Fixed a bug that caused a crash after starting Rex Nebular and the Cosmic Gender Bender.
   - Fix rare crash that can happen when Rex is first locked up

 MOHAWK:
   - Added patch to the original data files to correct the vault access
     instructions in Myst ME.
   - Fixed situations where Myst could appear to be unresponsive.
   - Reworked sound handling in Myst to be more accurate.
   - Fixed crash in Myst piano puzzle.

 Neverhood:
   - Fixed crash in musical hut in Russian DR version.
   - Fixed late game notes crash in Russian DR version.

 Pegasus:
   - Fixed loading a game from the launcher after returning to the launcher.
   - Ignored events occuring while the GUI is visible. This for example fixed an
     issue where closing the GMM using Escape would also opens the game's own
     menu.
   - Fixed several crashes when toggling the shared screen space.
   - Improved performances when fading screen.

 SAGA:
   - Fixed crash when using the give verb on an actor in IHNM.
   - Fixed Gorrister invisible and stuck when reloading at mooring ring in IHNM.
   - Fixed the conversation panel background color in IHNM.
   - Added support French Fan Translation of Inherit the Earth.

 SCI:
   - Fixed a script bug in Laura Bow 2: Dagger of Amon Ra that made it impossible
     to exit the party room with the large golden head inside the museum (room 350).
     This bug is also present, when using the original interpreter.
   - Improved startup speed when using the MT-32 emulator.
   - Improved handling of MT-32 reverb in SCI0 games.
   - Improved selection of synthesized sound effects in SCI0 games.
   - Improved selection of digital audio in SQ4.
   - Improved resource bounds checking.
   - Improved error handling of corrupt MIDI data.
   - Fixed slow leak of small amounts of data into save games over time.
   - Fixed broken day/night cycle in QFG3.
   - Fixed a script bug in Police Quest 3 to now grant 10 points when giving the
     locket to Marie. Now it's possible to beat the game with a perfect score.
     This bug is also present when using the original interpreter.
   - Fixed various other script bugs.
   - Improved audio volume and settings synchronization.

 SCUMM:
   - Fixed crash in amiga games.
   - Fixed two soundtracks playing at once in Monkey Island 2.
   - Fixed Caponians dont disguise after using blue crystal in Zak McKracken.
   - Fixed Dr. Fred facing wrong way in lab cutscene in Maniac Mansion.
   - Fixed actors being drawn one line too high in V0 and V1 games.
   - Fixed Purple Tentacle appears in Lab Entry after being chased out in maniac Mansion.
   - Fixed power not turning back on in Maniac Mansion when entering the lab
     while Dr. Fred has the power off.
   - Fixed actors skipping between certain walk-boxes in Maniac Mansion.

 Sherlock:
   - Fixed detection for Italian fan translation of Serrated Scalpel.

 Sky:
   - Fixed collision detection.

 Sword1:
   - Added thumbnail when saving from in-game dialog.
   - Fixed audio and subtitles settings being changed when open the load/save
     in-game dialog.

 Tinsel:
   - Fixed some Discworld 2 text/voice not displaying & playing all the way through
   - Fix crash in in-game save menu when all slots are used with long names

 TsAGE:
   - Fixed regression preventing animations in Return to Ringworld from playing.
   - Fixed display issues in Return to Ringworld Demo.
   - Fixed loading Return to Ringworld savegames with unreferenced dynamic objects.
   - Fixed deadlock in audio code.
   - Fixed crash on Return to Launcher.

 Voyeur:
  - Fixed backgrounds not showing for static rooms.
  - Fixed playback of audio events on VCR.
  - Fixed exiting game from the VCR screen.
  - Added workaround for original game bug using invalid hotspot Ids

 macOS X port:
   - Added support for selecting any connected MIDI devices instead of automatically
     using the first one.
   - Improved behaviour of the file browser.
2017-12-30 09:06:42 +00:00
adam
2cfc0fd76d Revision 1:
* Switched to .tar.xz.
* Added missing depednencies; now all supported engines are built.
* FluidSynth is not an option any more.
* Enabled release mode; but without forced compiler optimisations.
2016-07-21 13:48:49 +00:00
wiz
965ea59e96 Updated scummvm to 1.8.1.
1.8.1 (2016-05-25)
 New ports:
   - Added Nintendo 3DS port.
   - Added Android SDL port.

 General:
   - Removed TESTING flag from several supported games.
   - Added Chinese Pinyin translation.
   - Fixed cursor stuttering in the launcher that occured on some systems.

 BBVS:
   - Fixed game restart.

 CinE:
   - Fixed sound effect loading.

 Drascula:
   - Fixed text alignment to be faithful to the original.
   - Fixed character walking off screen.
   - Fixed loading savegames in the Pendulum scene.
   - Fixed wrong background for inventory items during chapter 6 in the
     Spanish version.
   - Fixed animations speed (they were running two times slower than in the
     original engine).
   - Fixed noise at start and/or end of speech. This was most noticeable
     with the Spanish speech.
   - Fixed delay when interacting with the verb menu and the inventory.
   - Fixed possibility to pick up the axe in the castle multiple times.

 Gob:
   - Fixed lock up for some games during sound initialization.

 KYRA:
   - Fixed potential crash when using swamp snake potion on the rat in Hand
     of Fate. (NOTE: This fix was included in version 1.8.0, but it was not
     added to the NEWS file).
   - Fixed missing voice reactions when hitting enemies in CD version of
     Lands of Lore.

 Lab:
   - Fixed lock-up during ending sequence.
   - Improved internal game controls.
   - Fixed lock-up during some in-game animations.

 SAGA:
   - Fixed user interface colors in the French and German versions of I Have No
     Mouth and I Must Scream.

 SCI:
   - Make cursor workarounds work properly on OpenPandora (and other devices, that
     support touch screen and analog sticks/mouse at the same time)
   - Script patch to fix broken ending battle in multilingual King's Quest 5
     (French, German + Spanish versions are all broken)
   - Fixed invalid memory access, when loading broken King's Quest 5 credit music track
   - Fixed lowres/hires issues in King's Quest 6 when saving, changing the lowres/hires
     setting and restoring the saved game afterwards.

 SCUMM:
   - Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows
     version of ScummVM.
   - Fixed a sound effect not stopping in Loom EGA with AdLib.

 Broken Sword 2.5:
   - Added option to use English speech instead of German one when no speech is
     available for the selected language.
   - Fixed resource releasing on game exit.
   - Fixed game restart after language change in-game.
   - Fixed flickering in main Menu.
   - Fixed long save time on Windows.

 Windows port:
   - Fixed bug in MIDI device listing affecting cases where MIDI devices were
     not usable.

 Mac OS X port:
   - Dock menu for ScummVM now lists recently played games when ScummVM is
     not running and allows starting those games.
   - Enabled Sparkle application updater.

 GCW0 port:
   - Improved support for built-in ScummVM documentation.

1.8.0 (2016-03-04)
 New Games:
   - Added support for Rex Nebular and the Cosmic Gender Bender.
   - Added support for Sfinx.
   - Added support for Zork Nemesis: The Forbidden Lands.
   - Added support for Zork: Grand Inquisitor.
   - Added support for The Lost Files of Sherlock Holmes: The Case of the
     Serrated Scalpel.
   - Added support for The Lost Files of Sherlock Holmes: The Case of the Rose
     Tattoo.
   - Added support for Beavis and Butthead in Virtual Stupidity.
   - Added support for Amazon: Guardians of Eden.
   - Added support for Broken Sword 2.5: The Return of the Templars.
   - Added support for The Labyrinth of Time.

 New Ports:
   - Added Raspberry Pi port.
   - Added GCW0 port.

 General:
   - Updated Munt MT-32 emulation code to version 1.5.0.

 SDL:
   - Alt-x no longer quits ScummVM. Use Cmd-q/Ctrl-q/Ctrl-z instead; see README.
   - On POSIX systems we now follow the XDG Base Directory Specification for
     placement of files for users. This effectively results in new locations
     for our configuration file, our log file, and our default savegame path.
     We still support our previous locations. As long as they are present, we
     continue to use them. Please refer to the README for the new locations.
     File locations on Mac OS X are not affected by this change.

 3 Skulls of the Toltecs:
   - Improved AdLib music support.

 AGI:
   - It is now possible to disable mouse support (except for Amiga versions
     and fanmade games, that require a mouse).
   - Fixed PCjr sound volumes.
   - Major rewrite of graphics subsystem.
   - Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse
     cursors. The Atari ST 8x8 system font is not included with ScummVM.
   - Added ability to make for example a PC version look like an Apple IIgs
     version. This includes palette, cursor, transition and even font. Just
     set corresponding render mode.
   - Fixed Apple IIgs game versions running too fast.
   - Added support for automatic saving/restoring used by Mixed Up Mother Goose.
   - Removed forced two second delay on room changes; replaced with heuristic.
   - Fixed certain key bindings breaking after saving/reloading.

 AGOS:
   - Fixed arpeggio effect used in music of Amiga version of Elvira 1.
   - Fixed loading and saving progress in the PC version of Waxworks.
   - Fixed verb area been removed in Amiga versions of Simon the Sorcerer 1.
   - Added Accolade AdLib & MT-32 music drivers for the games:
     Elvira 1, Elvira 2, Waxworks and Simon the Sorcerer 1 demo.
   - Added Simon the Sorcerer 1 AdLib output. This vastly improves the AdLib
     output and makes it closer to the original.

 Broken Sword 1:
   - Fixed Macintosh version speech when running on big endian systems.
   - Fixed loading from Main Menu in bull's head scene, and maybe other scenes.

 CinE:
   - Added support for music in CD version of Future Wars.

 MADE:
   - Improved AdLib music support in Return to Zork.

 SAGA:
   - Improved AdLib music support.

 SCI:
   - Handling of music priority has been greatly improved.
   - A lot of fixes for original game script bugs that also occurred when
     using the original interpreter. This affects the following games:
     KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1,
     SQ4 (CD).
   - Restoring from the ScummVM in-game menu should now work all the time.
   - Improved support for Japanese PC-9801 games.
   - Default to hi res version of KQ6, changeable using engine option.

 SCUMM:
   - Major improvements to Korean versions text rendering.
   - Implemented original Maniac Mansion v0-v1 walking code.
   - It is now possible to play Maniac Mansion from within Day of the
     Tentacle, with a few caveats. See README for details.
   - Alt-x can now be used to quit SCUMM games on all platforms.
   - Improved lip sync animation in later HE games.

 Tinsel:
   - Improved AdLib music support in Discworld 1.
2016-06-11 14:56:17 +00:00
adam
fadc5b01ee Changes 1.7.0:
New Games:
- Added support for Chivalry is Not Dead.
- Added support for Return to Ringworld.
- Added support for The Neverhood.
- Added support for Mortville Manor.
- Added support for Voyeur.

General:
- Updated Munt MT-32 emulation code to version 1.3.0.
- Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and
  libpng, which are faster and can handle more images.
  (NOTE: The change to libpng was done in version 1.6.0, but it was not
  added to the NEWS file).
- Added generic OpenGL (ES) output (based on GSoC Task).
- The GUI can now be rendered in 32-bits.
- The build system has been changed to be more modular and easier to add new
  engines.

SDL:
- Added OpenGL graphics mode based on our generic OpenGL output. This
  allows for arbitrary output sizes. However, it does not support special
  filters like AdvMAME, HQ, etc.

AGOS:
- Added mouse wheel support for inventory and save game lists.
- Enabled verb name display in Simon the Sorcerer 2.
- Fixed the Feeble Files loyalty rating in the English 4CD version. (This
  was apparently a bug in the original game. It is currently unknown if
  other versions still have the same problem.)

Broken Sword 1:
- Added back support for MPEG-2 videos.

Broken Sword 2:
- Added back support for MPEG-2 videos.

CGE:
- Added an option to enable "Color Blind Mode" to the ScummVM GUI.

Gob:
- Improved video quality in Urban Runner.

Hopkins:
- Added an option to toggle "Gore Mode" from the ScummVM GUI.
- Fixed bug that could cause the music to stop prematurely.

Pegasus:
- Fixed several rare crashes and glitches.
- Fixed multiple bugs carried over from the original binary.

SCI:
- Added support for the more detailed RAVE lip syncing data in the Windows
  version of King's Quest 6. Portraits should now be much more expressive
  when talking.
- Added support for simultaneous speech and subtitles in the CD versions
  of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new
  "Dual" audio state, or via the ScummVM audio options).
- Fixed music fading.
- Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5,
  KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5.
- Improved the MIDI parser so that music event processing is done more
  properly.

SCUMM:
- Changed the saved game naming scheme of HE games to always contain
  the target name.
- Fixed having multiple coaches in Backyard Football.
- Improved AdLib support for Loom and Indiana Jones and the Last Crusade.
  This makes sound effects like, for example, the typewriter and waterfall
  in Indiana Jones and the Last Crusade sound like in the original.
- Added support for the Steam versions of Indiana Jones and the Last
  Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both
  the Windows and the Macintosh versions are supported.

TONY:
- Savegames in Tony Tough now work on big-endian systems.

Tinsel:
- Discworld 1 and 2 no longer crash on big-endian systems.

Android port:
- Added experimental support for the OUYA console.

PS2 port:
- Added configurable TV modes: NTSC and PAL.
- Added configurable graphics modes: SDTV progressive, SDTV interlaced, EDTV
  progressive and VESA.
- Added a configuration option for the HDD partition used.
- Added a configuration option for the IP address used.
- Added a configuration option to toggle USB mass storage.

Tizen port:
- The BADA port has been merged/updated into Tizen.
2014-07-31 06:52:22 +00:00
drochner
94bcb47de7 update to 1.5.0
changes:
-support more games
-support for TrueType fonts via FreeType2
-custom game and engine options
-speedup, UI improvements
-bugfixes
-translation update

pkgsrc change: cleanup of options -- the "x11" backend doesn't work,
so "sdl" is the only choice left
2012-08-04 14:45:34 +00:00
adam
6ca687105e Changes 1.3.0:
New Games:
- Added support for Backyard Baseball.
- Added support for Backyard Baseball 2001.
- Added support for Urban Runner.
- Added support for Playtoons: Bambou le Sauveur de la Jungle.
- Added support for Toonstruck.
- Added support for Living Books v1 and v2 games.
- Added support for Hugo's House of Horrors, Hugo 2: Whodunit?
  and Hugo 3: Jungle of Doom.
- Added support for Amiga SCI games (except Conquests of the Longbow).
- Added support for Macintosh SCI1 games.

New Ports:
- Added WebOS port.

General
- Added support for loadable modules on platforms without a dynamic
  loader (GSoC Task).
- Added Danish translation.
- Added Norwegian Bokmaal translation.
- Added Norwegian Nynorsk translation.
- Added Swedish translation.
- Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and
  Tucker Engines.
- Closed significant memory leaks. RTL should now be more usable.
2011-06-15 13:08:20 +00:00
adam
d9df34f106 Changes 1.2.0:
* New Games: Added support for Fascination.
* New Games (Sierra SCI0 - SCI1.1).
* New Ports: Android, Dingux, Caanoo, OpenPandora.
* Removed the outdated PalmOS port.
* Switched to the "fast" DOSBox OPL emulator.
* Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version.
* Added support for more original media layouts.
* Added support for GUI localization.
* Improved GUI by adding tooltips and radiobuttons.
* Improved GUI usability by hiding more irrelevant options not supported by
  specific games.
2010-10-27 07:14:48 +00:00
adam
35bbff3369 Changes 1.1.0:
New Games:
- Added support for Blue's Art Time Activities.
- Added support for Blue's Reading Time Activities.
- Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
- Added support for Pajama Sam: Games to Play on Any Day.
- Added support for SPY Fox 3: Operation Ozone.
- Added support for Dragon History.
- Added support for TeenAgent.

General:
- Added support for a custom SJIS font for FM-TOWNS and PC98 games.
- Added support for 16bit graphics. (GSoC Task)
- Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
  compile on modern systems.

CinE:
- Added support for Amiga style menus for Amiga versions of Future Wars.

KYRA:
- Added support for the Amiga version of The Legend of Kyrandia.
  (sound support was done as a GSoC Task)
- Adapted KYRA to support the custom SJIS font.

SCUMM:
- Added support for the PC-Engine version of Loom.
- Added support for music and sound effects in the the Amiga version of
  The Secret of Monkey Island. (GSoC Task)
- Fixed some other bugs related to game versions for the Amiga.
- Added support for original save/load dialog in MM NES.
- Added support for savepoint passcodes for Sega CD MI1 via debugger command
  'passcode'
- Added support for Kanji rendering in Japanese version of Monkey Island SegaCD.
2010-04-11 08:22:06 +00:00
adam
615264055e Changes 1.0.0:
New Ports:
- Added MotoEZX and MotoMAGX ports.
General:
- Fixed several bugs in GUI.
- Updated the project logo and icons.
- Clarified licenses for several PS2 port files.
AGI:
- Fixed crash on game exit.
- Fixed crash at detection of some games.
AGOS:
- Fixed load/save code for PC version of Waxworks.
- Fixed undo in Puzzle Pack games.
Broken Sword 1:
- Fixed missing background sound effects in some rooms.
CinE:
- Fixed crashes with Future Wars and Operation Stealth demos.
Cruise:
- Fix freeze on game pause.
Gob:
- Fixed gfx glitch in Lost in Time.
- Fixed hotspot-related regressions in Gob2.
- Fixed several regressions in Gob3.
- Fixed crash in Bargon Attack intro.
- Fixed animations in Win3.1 version of Gob3.
Groovie:
- Fixed video performance on PSP.
- Fixed menu blanking in some instances.
Kyra:
- Fix possible corruption of restart game save in Kyrandia 1.
- Fix GFX glitch at the broken bridge.
- Fix for brandon tunring invisible in some situations in Kyrandia 1.
MADE:
- Fixed performance on NDS.
- Fixed several crashes in Return to Zork demo.
Parallaction:
- Fixed several regressions in Nippon Safes.
- Fixed music in sushi bar in Nippon Safes.
SCUMM:
- Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty
  Bear's Birthday Surprise.
- Fixed game save in Macintosh versions of HE games.
- Fixed default save game path in later HE games.
- Fixed palette in NES version of Maniac Mansion.
- Fixed palette in Amiga version of Secret of Monkey Island.
- Fixed cutscenes not stopping music after pressing ESC in DIG.
- Fixed lip-sync in Fatty Bear.
- Fixed crash in FT when entering inventory.
Tinsel:
- Fixed crash in palace.
- Fixed crash when talking to the old lady.
- Fixed partially off-screen text in DW1.
2009-11-16 12:33:31 +00:00
joerg
4bd41386e5 Remove @dirrm entries from PLISTs 2009-06-14 17:56:38 +00:00
adam
2ffedb7374 Changes 0.13.0:
General:
* Added MIDI driver for Atari ST / FreeMint.
* Added a 'Load' button to the Launcher (not supported by all engines).
* Added a new global main menu (GMM) dialog usable from all engines.
* Added the ability to return to the launcher from running games (via the GMM).
* Rewrote GUI renderer to use an vector based approach.
* Rewrote GUI configuration to use XML.
New Games:
* Added support for Blue's 123 Time Activities.
* Added support for Blue's ABC Time Activities.
* Added support for Bud Tucker in Double Trouble.
* Added support for The 7th Guest.
KYRA:
* Added support for Auto-save feature.
* Added support for MIDI music.
SCUMM:
* Implemented radio-chatter effect in The DIG.
2009-03-02 17:06:42 +00:00
adam
741a782bbd Changes 0.12.0:
New Games:
- Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
- Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
- Added support for Lost in Time.
- Added support for The Bizarre Adventures of Woodruff and the Schnibble.
- Added support for the PC version of Waxworks.
- Added support for the Macintosh version of I Have no Mouth, and I
  must Scream.
- Added support for Drascula: The Vampire Strikes Back.

General:
- Added CAMD MIDI driver for AmigaOS4.
- Revived the PS2 port (was already in 0.11.1 but was forgotten in the
  release notes).
- Plugged numerous memory leaks in all engines (part of GSoC'08 task),
- Added audio double buffering to the SDL backend, which fixes the
  problems with the MT-32 emulator on Mac OS X (for now only enabled
  on Mac OS X).

AGOS:
- Fixed crashes during certain music in Amiga versions of Elvira 1 and
  Simon the Sorcerer 1.
- Fixed palette issues in Amiga versions of Simon the Sorcerer 1.

Queen:
- Speech is played at the correct sample rate. (It used to be pitched a bit
  too low.)

SCUMM:
- Rewrote parts of Digital iMUSE, fixing some bugs.
- Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
- Improved support for sound effects in Amiga version of Zak McKracken.
- Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
2008-09-05 20:16:17 +00:00
adam
cf29a1f73c Changes 0.10.0:
New Games:
  - Added Cinematique evo 1 engine. Currently only Future Wars is supported.
  - Added Touche: The Adventures of the Fifth Musketeer engine.
  - Added support for Gobliins 2.
  - Added support for Simon the Sorcerer's Puzzle Pack.
  - Added support for Ween: The Prophecy.
  - Added support for Bargon Attack.
  - Added Sierra AGI engine.
  - Added support for Goblins 3.
  - Added Parallaction engine. Currently only Nippon Safes Inc. is supported.
General:
  - Added dialog which allows the user to select the GUI theme on runtime.
  - Added 'Mass Add' feature to the Launcher, which allows you to scan for
    all games in all subdirectories of a given directory (to use it, press
    shift then click on "Add Game").
  - Improved the way the auto detector generates target names, it now takes
    a game's variant, language and platform into account.
  - Improved compression for DXA movies.
  - Keyboard repeat is now handled in a centralized way, rather than on a
    case-by-case basis. (Simply put, all engines now have keyboard repeat.)
2007-07-01 10:12:02 +00:00
adam
a36666969d Changes 0.7.1:
General:
   - Added a MT-32 emulator. (It was actually added in 0.7.0 but we forgot to
     put it into the NEWS file :-).
   - Less memory-hungry MPEG movie playback for the Broken Sword games.

 SCUMM:
   - Fixed wrong actor animation in Full Throttle INSANE

 Windows Mobile port (PocketPC / Smartphone) :
   - Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN
   - Better low quality Adlib emulation for FOTAQ
   - Fix randomly broken Hide Toolbar option (thanks iKi)
   - Fix first hardware key mapping (was not displayed before)
   - Fix BASS & Simon hangs on Smartphone when using the Skip hotkey
   - Fix Zone key action on Smartphone (now mapped on key 9)
   - Experimental third party VGA mode (SE-VGA) fix
   - Add Key Mapping option in the launcher (Options / Misc / Keys)
   - Remove AYGSHELL.DLL dependency to work on CE .Net platforms
   - Fix key mapping issues introduced in 0.7.0
   - Full Throttle interactive action sequences should be more playable.
   - New key mapping option "FT Cheat" to win a Full Throttle action sequence
   - Quit Simon game with 'Action key' on Smartphones

 Sword2:
   - Fixed crash caused by attempting to play music from CD1 and CD2 at the
     same time.
   - Fixed crash in the cutscene player if the speech file was missing.

 BASS:
   - Fixed crash when talking to the gardener using spanish text with the
     floppy version.
2005-03-29 08:48:31 +00:00
adam
c5f885f0d9 Now uses vorbis and installs the icon 2003-09-10 11:02:18 +00:00
wiz
fe62a22621 Update to 0.3.0b. Based on update supplied by Adam Ciarcinski, with some
changes by me.
Changes:
- fix major race condition resulting in extremely frequent crashes on
  MorphOS/PocketPC
- massive cleanup work for iMUSE. Sam and Max music now plays correctly
- many bugfixes for Zak256, + sound and music support
- music support for Simon the Sorcerer on any platform with real MIDI
- experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
- completed support for Monkey1 VGA Floppy, The Dig
- added akos16 implementation for The Dig and Full Throttle costumes
- added digital iMUSE implementation for The Dig and Full Throttle music.
- Loom CD speech+music syncronisation improved greatly
- added midi-emulation via adlib, for platforms without sequencer support
- code seperation of various engine parts into several libraries
- several fixes to prevent Simon the Sorcerer crashing and hanging
- hundreds of bugfixes for many other games
- new SMUSH video engine, for Full Throttle and The Dig
- new in-game GUI
- launcher dialog
2002-12-10 12:48:46 +00:00
wiz
c5af3db6dc Initial import of scummvm, a game engine for lucasfilm games (without
the data files). Package provided by Adam Ciarcinski, cleaned up and
buildlink2ed by me.
2002-09-12 00:38:30 +00:00