* Prevent server crash during explore.
* Improve client robustness and error logging.
* More GTK2 client support for saving server settings, add buttons on dialogs.
* Updated sentence fragments, plurals, text, and translations; specifically
Catalan, Czech, Estonian, Finnish, German, Lithuanian, Russian, Swedish,
and Turkish.
extra LIBS+=-ltermcap was there solely for readline. Remove it
since termcap.buildlink3.mk (pulled in via readine/buildlink3.mk)
handles everything for us. Bump the PKGREVISION to 1.
+ Add full DESTDIR support.
* Improved support for GGZ Gaming Zone.
* Fix support for Leave and Load in the same client session.
* Add GTK2 client support for saving server settings.
* Add realistic terrain requirements for three default wonders, as well a number
of missing ones to civ1 and civ2.
* Improve startup speed, reducing duplicate internal messages sent.
* Updated GTK2 hotkeys, menus, text, and translations, especially Catalan,
Finnish, Korean, Lithuanian, Turkish, and Ukrainian.
- Simplification of pubserver authentication system, and other
pubserver-related changes.
- Fix problems with some strings in some languages on windows.
- Fix a potential desynchronization bug when establishing connections.
- Fix a potential crash when reading packets (CVE-2006-0047).
- Fix some bugs allowing illegal rehoming of units.
- Allow loading of savegames created by Freeciv 2.1.
- Allow client goto into unknown tiles.
- Fix a set of crashes likely to happen with the XAW client on
64-bit systems.
- Fix a bug that allowed unlimited incoming airlifts.
RECOMMENDED is removed. It becomes ABI_DEPENDS.
BUILDLINK_RECOMMENDED.foo becomes BUILDLINK_ABI_DEPENDS.foo.
BUILDLINK_DEPENDS.foo becomes BUILDLINK_API_DEPENDS.foo.
BUILDLINK_DEPENDS does not change.
IGNORE_RECOMMENDED (which defaulted to "no") becomes USE_ABI_DEPENDS
which defaults to "yes".
Added to obsolete.mk checking for IGNORE_RECOMMENDED.
I did not manually go through and fix any aesthetic tab/spacing issues.
I have tested the above patch on DragonFly building and packaging
subversion and pkglint and their many dependencies.
I have also tested USE_ABI_DEPENDS=no on my NetBSD workstation (where I
have used IGNORE_RECOMMENDED for a long time). I have been an active user
of IGNORE_RECOMMENDED since it was available.
As suggested, I removed the documentation sentences suggesting bumping for
"security" issues.
As discussed on tech-pkg.
I will commit to revbump, pkglint, pkg_install, createbuildlink separately.
Note that if you use wip, it will fail! I will commit to pkgsrc-wip
later (within day).
- Fix some buffer underruns on the terrain array (this bug could have
been the cause of arbitrary crashes on some platforms).
- Don't automatically pop up the city dialog when in observer mode.
- Treat an alt-left click the same as a middle click, to allow two-button
mice to work on windows (GTK-2 client).
- Fix a bug - when a city was transferred/conquered twice the client
sometimes wouldn't get an update about the second exchange.
- Fix the behavior of Granary and Pyramids in the Civ2 compatibility ruleset.
- Fix Pyramids so they are no longer cumulative with Granary.
- Fix a minor bug that prevented 2.0 savegames from working properly with
1.14 Freeciv.
Changes 2.0.3:
- Fix some bugs that show up on 64-bit machines.
- Fix some bugs with future techs in some situations.
- Fix some bugs that allowed naval units onto land.
- Fix a bug that could crash the server when a player picked their nation.
- Fix a bug with player info not being updated after an alliance is broken.
- Fix a bug with happiness of a unit's home city when borders change.
- Fix a bug with happiness of a unit's home city when the unit moves.
- Fix some bugs with nation starting positions in scenarios.
- Fix a bug when running the server without stdin input.
- Don't allow teams to be changed when loading a game.
- Don't allow observers to vote.
- Fix a bug with the fallback when generator 3, startpos 3 fails.
- Fix a crash in the help dialog (when looking at Engineers).
- Don't popup the caravan dialogs when in observer mode.
- Fix a crash in goto mode when the mouse is near the map overview window.
- Fix a bug when a diplomat is killed while the diplomat dialog window is
in the process of opening.
- Fix a bug with the diplomat dialog window for spies when you don't have
an embassy.
in the process. (More information on tech-pkg.)
Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.
Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
- The GTK+-2.0 client is now built by default.
- Lots of improvements to the GTK+-2.0 client.
- The GTK+-2.0 client should now compile for Win32.
- Teams are supported.
- Civserver now works on UTF-8 locales.
- Lots of bug fixes.
to 1.12.0. Major changes from version 1.11.4 include:
- Big fixes, of course.
- Better compatibility with Civilization II.
- Better internationalization.
- Prettier graphics/tiles.
- More maps.
- Players can agree to give shared vision, which means that you
automatically see everything the other player sees.
include it to include bsd.pkg.mk themselves. Convert to use buildlink.mk
files and mark freeciv packages as USE_BUILDLINK_ONLY. Include zlib's
buildlink.mk file in server and clients as -lz is used.
CXXFLAGS, and LDFLAGS by the buildlink.mk files so remove the extra
definitions to add them from the package Makefiles. As advised by the
bsd.buildlink.mk file, also ensure that the buildlink.mk files are
included prior to defining any package-specific CFLAGS/LDFLAGS to ensure
that the buildlink directories are at the head of the compiler search
paths.
Use BUILDLINK_INCDIR, BUILDLINK_LIBDIR for locations of linked headers
and libraries. Create a variable BUILDLINK_TARGETS whose value is the
list of build-link targets to execute.
WHAT'S CHANGED SINCE 1.11.0:
- Readline support added to the server.
- May now disperse initial units over specified area. See "dispersion"
server option.
- May now arrange for first client to connect to have a higher cmdlevel
than the following clients. See "cmdlevel" server option.
- Save files now transparently (un)compressed when (loaded) saved.
- Now requires a minimum number of ocean tiles to be adjacent to a land
tile wished to be transformed into ocean. Default is 1.
- Added Nuclear Fallout. Industrialization and population still
generate Pollution. Dropping a Nuke generates Nuclear Fallout, which
is distinct from Pollution. There is a new command to clean Fallout
vs. cleaning Pollution. Fallout contributes to Nuclear Winter --
which also changes terrain, but tends to Desert, Tundra and Glacier.
Added a new "cooling" icon to the info area to indicate the progress
towards Nuclear Winter, and also an icon for Fallout on the main map.
AIs are now more aggressive at cleaning up Pollution, but not Fallout.
- Ported to OpenVMS.
- Moved most of the dependencies on the "civstyle" server option to
separate values in game.ruleset files.
- Fixed bugs in "turns to build" displays.
- Fixed bug whereby Diplomat/Spy investigations of cities did not
reveal the correct supported and present unit lists.
- Fixed multiple bugs in go-to code.
- Fixed bug where starting a revolution, saving the game and restarting
the server would allow switching governments without anarchy.
- Fix bug that you could paradrop into cities you were at war with even
if they contained enemy units.
WHAT'S CHANGED SINCE 1.10.0:
- Internationalization extended. Still needs improvement.
Current localizations: de en_GB es fr hu ja nl no pl pt pt_BR ru.
- Added full Fog of War. Controlled by "fogofwar" server option.
- Added explicit Diplomatic States between civilizations: war, neutral,
no-contact, cease-fire peace and alliance.
- Allow terrain changes to/from land/ocean. Default ruleset allows
Engineers to Transform Swamp to Ocean and Ocean to Swamp. Also
allows Forest to be Mined into Swamp.
- Increased maximum number of players to 30.
- Fortifying now takes a turn to complete (like Civ1/2).
- Added correct Civ2 style of Apollo wonder (shows entire map, rather
than just cities). Selected by "civstyle" server option.
- Aggressive sea units no longer cause unhappiness when in a city.
- Added Civ2 rule that firepower is reduced to 1 for both the defender
and the attacker when a ship bombards a land unit.
- When changing current research, if user changes back to what was being
researched, the penalty is not applied (you keep all your bulbs).
- Added pop-up of more details when clicking on info box in GTK+ client.
- Improved the global warming danger indicator.
- Added warning of incipient city growth.
- The server "remove <player>" command is no longer available after the
game has started.
- Added "fixedlength" server option to make all turns exactly "timeout"
duration.
- The "timeout" time may be much longer (up to a day).
- Added goto for air units. If destination is beyond range, they will
stop in cities/airfields/etc. to get there.
- May now select a unit by clicking on the unit pile display on the left.
- Diplomats/Spies moving by goto now do pop-up the Diplomat/Spy command
dialog when they reach a city.
- Improved goto algorithm and implementation.
- Help dialog displays which buildings an advance will obsolete.
- Optionally show city food/shields/trade productions on main map.
- Added server option "autotoggle", which toggles AI status on and off
as players connect and disconnect.
- Allow Hoover Dam to be built anywhere, to conform to Civ2.
- Show turns per advance in Science Advisor dialog.
- Improved map and unit movement drawing code.
- Added "End Turn when done moving" local option.
- City production penalties now applied more correctly.
- Added Sentry and Fortify to Present Units' City Dialog pop-up.
- More nations added.
- Added a resource file for the GTK+ client.
- Improved network code for more reliable connections.
- Split nations.ruleset into individual <nation>.ruleset files.
- Extended registry file format to allow including files and overriding
entries.
- Added --with-xaw and --enable-client=xaw3d options to ./configure
script.
- Lots of bug fixes and code cleanups.
WHAT'S CHANGED SINCE 1.9.0:
- Internationalization extended. Still needs improvement.
New ./doc directory for localized versions of README and INSTALL.
Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
- Added Civ1/2-like Barbarians. Controlled by two server options.
- Many more nations added.
- Worklists -- Players can now specify a list of things to be built in
a city.
- The AI now utilizes diplomats/spies aggressively.
- Added a variant (1) of Michelangelo's Chapel.
- Initial rates after Revolution will try to maximize Science.
- Rapture-triggered city growth will no longer empty the foodbox.
- Map generator improvements:
- Gen 1 hills more uniform north/south.
- Gen 2+ will tend to make fewer length-one rivers.
- Added unit-death explosion animation.
- No longer will cities with exactly 0 (zero) production surplus be given
a "free" shield every turn.
- Command-line arguments made more consistent between server and client.
- Caravans now provide a research benefit when initially establishing a
trade route, equal to the monetary benefit.
- Diplomat/Spy changes:
- Changed all actions to more closely conform to Civ2 rules.
- Changed "diplchance" to be %-chance of success. Used in many ways.
- Diplomat/Spy may attempt action with any movement left.
- Added "At Spy's Discretion" selection to steal and sabotage dialogs.
- Allow Spies to steal tech from a city more than once (gets harder).
- May only poison towns of size greater than 1 (one).
- May only sabotage units that are alone on a square.
- When a city is subverted, only nearby units change sides.
- Veteran status improves defense against other Diplomats/Spies.
- Added production display of number of turns remaining to build.
- Small, shield-like flags tilesets (trident_shields, engels_shields).
- Airbase changes (for Civ2 compliance):
- Ground units can attack Air units when they are parked on an Airbase.
- Units are defeated only singly when on an Airbase (like a Fortress).
- Revised and improved the server 'help' command.
- New intro graphics.
- Ships may now have their movement reduced after a combat in which they
are damaged.
- Added display of production values to main map "city tiles" display.
- Increased the Add-To City size limit to 9 to conform to Civ2.
- Settler's "Connect" feature -- Automatically connect two points with
Road, Railroad, Irrigate or Fortress.
- Several AI improvements.
- New ruleset support for CITIES, most notably cities are now drawn in
different sizes and styles.
- Allow specifying unambiguous player name prefix, instead of full
player name, for server commands taking a player name argument.
- Added multi-client configuration support.
- Added 'read' and 'write' server commands.
- Added "best nation" column to Demographics report.
- Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
- Cities on mountains will produce an extra food (Civ2).
- Fixed bug where Lighthouse was not producing veteran sea units.
- Ported to Amiga. (This is not included with a "distribution"; get it
directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
- Lots of bug fixes, code cleanups, and help-text improvements.