Commit graph

143 commits

Author SHA1 Message Date
wiz
f1754490f1 mame: update to 0.217.
MAME 0.217

What better way to celebrate Christmas than with a new MAME release?
That’s right – MAME 0.217 is scheduled for release today.

The most exciting thing this month is the recovery of the Sega
Model 1 coprocessor TGP programs for Star Wars Arcade and Wing War,
making these games fully playable. We’ve been working on Virtua
Fighter as well, and while the graphics are greatly improved, there
are still some gameplay issues as of this release. In other arcade
emulation news, sasuke has been busy fixing long-standing graphical
issues in Nichibutsu games, and AJR has made some nice improvements
to the early SNK 6502-based games.

On the home system side, there are some nice Sam Coupé improvements
from TwistedTom, support for Apple II paddle controllers, a better
Apple II colour palette, and significant improvements to Acorn
RiscPC emulation. TV game emulation is progressing steadily, with
two Lexibook systems, the Jungle Soft Zone 40, and the MiWi 16-in-1
now working.

For front-end developers, we’ve added data to the XML list format
allowing you to handle software lists enabled by slot card devices
(there are a few of these for Acorn and Sinclair home computers).
The minimaws sample script has been updated to demonstrate a number
of tasks related to handling software lists. For MAME contributors,
we’ve made save state registration a bit simpler, and more manageable
in the debugger.


MAME 0.216

With the end of November in sight, it’s time to check out MAME
0.216! We’ve addressed the reported issues with last month’s bgfx
update, and made a whole lot of little improvements to MAME’s
internal user interface. In particular, setting up controls should
be easier, and several issues affecting macOS users with non-English
number format settings have been fixed. Some of the issues caused
bad settings to be written to INI files. If you still don’t see
the filter list panel on the system selection menu, try removing
the ui.ini file.

This month, we’re able to present two unreleased 1970s prototypes
from Italian developer Model Racing: their internal code names are
Cane and Orbite. With the assistance of former Model Racing employees,
the source code was extracted from the original disks. These games
are incomplete, but they provide a unique look into early CPU-based
arcade development. Game & Watch titles continue to be emulated,
with the addition of Mario The Juggler, and the panorama screen
Mickey Mouse and Donkey Kong Circus games in this release.

This release brings GameKing emulation to MAME. The system-on-a-chip
used in this low-cost, low-resolution hand-held console from the
early 2000s has been identified and emulated. Games for the
colour-screen GameKing III are also playable. Acorn BBC Micro
emulation has been re-worked to support internal expansion boards,
and a number of additional peripherals are now available. ZX Spectrum
emulation has been enhanced with better open bus read behaviour
and support for two Miles Gordon Technology peripherals.
2020-01-04 22:55:58 +00:00
wiz
35b1ed61d4 mame: requires gcc 7.2
https://www.mamedev.org/?p=474
2019-12-01 11:05:34 +00:00
wiz
bcb74cbcdb mame: update to 0.215.
A wild MAME 0.215 appears! Yes, another month has gone by, and it’s
time to check out what’s new. On the arcade side, Taito’s incredibly
rare 4-screen top-down racer Super Dead Heat is now playable!
Joining its ranks are other rarities, such as the European release
of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s
P-47 – The Freedom Fighter using a different sound system. We’ve
got three newly supported Game & Watch titles: Lion, Manhole, and
Spitball Sparky, as well as the crystal screen version of Super
Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney
Princesses, have also been added.

Other improvements include several more protection microcontrollers
dumped and emulated, the NCR Decision Mate V working (now including
hard disk controllers), graphics fixes for the 68k-based SNK and
Alpha Denshi games, and some graphical updates to the Super A'Can
driver.

We’ve updated bgfx, adding preliminary Vulkan support. There are
some issues we’re aware of, so if you run into issues, check our
GitHub issues page to see if it’s already known, and report it if
it isn’t. We’ve also improved support for building and running on
Linux systems without X11.

0.214:

With the end of September almost here, it’s time to see what goodies
MAME 0.214 delivers. This month, we’ve got support for five more
Nintendo Game & Watch titles (Fire, Flagman, Helmet, Judge and
Vermin), four Chinese computers from the 1980s, and three Motorola
CPU evaluation kits. Cassette support has been added or fixed for
a number of systems, the Dragon Speech Synthesis module has been
emulated, and the Dragon Sound Extension module has been fixed.
Acorn Archimedes video, sound and joystick support has been greatly
improved.

On the arcade side, remaining issues in Capcom CPS-3 video emulation
have been resolved and CD images have been upgraded to CHD version
5, Sega versus cabinet billboard support has been added to relevant
games, and long-standing issues with music tempo in Data East games
have been worked around.

0.213:

It's really about time we released MAME 0.213, with more of everything
we know you all love. First of all, we’re proud to present support
for the first Hegener + Glaser product: the “brikett” chess computers,
Mephisto, Mephisto II and Mephisto III. As you can probably guess,
there’s an addition from Nintendo’s Game & Watch line. This month
it’s Mario’s Bombs Away. On a related note, we’ve also added
Elektronika’s Kosmicheskiy Most, exported as Space Bridge, which
is an unlicensed total conversion of the Game & Watch title Fire.
If you haven’t played any of the handheld LCD games in MAME, you’re
missing something special – they look superb with external scanned
and traced artwork.

On the arcade side, we’ve added The Destroyer From Jail (a rare
Philko game), and alternate regional versions of Block Out and
Super Shanghai Dragon’s Eye. The CD for Simpsons Bowling has been
re-dumped, resolving some long-standing issues. With its protection
microcontroller dumped and emulated, Birdie Try is now fully
playable. Protection microcontrollers for The Deep and Last Mission
have also been dumped and emulated. Improvements to Seibu hardware
emulation mean Banpresto’s SD Gundam Sangokushi Rainbow Tairiku
Senki is now playable, and sprite priorities in Seibu Cup Soccer
have been improved.

In computer emulation, two interesting DOS compatible machines
based on the Intel 80186 CPU are now working: the Mindset Personal
Computer, and the Dulmont Magnum. The Apple II software lists have
been updated to include almost all known clean cracks and original
flux dumps, and the Apple II gameport ComputerEyes frame grabber
is now emulated. We’ve received a series of submissions that greatly
improve emulation of the SWTPC S/09 and SS-30 bus cards. On the
SGI front, the 4D/20 now has fully-working IRIX 4.0.5 via serial
console, and a whole host of improvements have gone into the Indy
“Newport” graphics board emulation. Finally, MAME now supports HDI,
2MG and raw hard disk image files.
2019-11-08 09:44:17 +00:00
wiz
7db6989a6c mame: add more upstream bug report URLs to patches 2019-10-17 14:01:02 +00:00
wiz
9b1fcc9734 mame: add denied upstream pull request URL 2019-10-17 13:55:44 +00:00
wiz
b57fe80d2e mame: add upstream bug report URL to patch 2019-10-17 13:52:08 +00:00
wiz
c267f19d56 mame: fix build on 9.99.14 2019-10-17 10:18:37 +00:00
wiz
0548306893 mame: update to 0.212.
It’s the moment you’ve surely been waiting for: the release of MAME
0.212! A huge amount of work has gone into this release in a number
of different areas. Starting with the software lists, you’ll find
hundreds more clean cracks for Apple II, the Rainbow on Disk
collection for Tandy Color Computer, all the latest Game Boy Advance
dumps, and thousands more ZX Spectrum cassette images. Chess
computers now support chess piece simulation using the built-in
artwork, support has been added for several more chess computers
from Hegener & Glaser, Novag and Saitek, and the Tasc ChessSystem
R30 is now working. Three Game & Watch titles, Bomb Sweeper, Gold
Cliff and Safe Buster, have been added for this release.

Protection microcontrollers continue to fall, with Rainbow Islands
– Extra Version, Choplifter, Wyvern F-0, 1943: The Battle of Midway
and Bionic Commando no longer needing simulation, hacks or patches.
In some cases, the dumps have confirmed that the protection had
been reverse-engineered correctly and the simulation was correct,
but it's still important to preserve these programs. It’s also
important for people repairing these systems if the original
microcontrollers have failed.

There are three important sound-related fixes in this release: FM
Towns CD audio playback positions have been fixed, Konami System
573 digital audio synchronisation has been improved, and a special
low latency mode has been added for the PortAudio sound module.

For more advanced users and developers, more functionality has been
exposed to Lua scripts and plugins. The layout file format has been
overhauled to better support systems that make creative use of LEDs
and LCDs. Disassembler support has been added for the Fujitsu
F2MC-16 and National Semiconductor CompactRISC CR16B architectures.
And if you've been following along, you might notice that we’ve
waved goodbye to a little more of our C legacy with the removal of
the MACHINE_CONFIG_START macro and its associated crud.
2019-08-20 18:03:54 +00:00
wiz
c0c1a6fc4d mame: update to 0.211.
As we pass the half-way point of 2019, it’s time for MAME 0.211,
with all the excitement that brings. In this release, SGI Indy and
MIPS RC2030 workstations have been promoted to working. This is a
major milestone in RISC workstation emulation. If you’re feeling
nostalgic, why not try one of them out, and install IRIX or RISC/os,
respectively? This release also includes better support for the
China Education Computer Apple II derivatives, along with a
preliminary software list. This opens a window to Chinese classroom
technology in the late ’80s and early ’90s. Speaking of software
lists, we’ve added over five hundred cleanly cracked Apple II
software titles, and imported a whole lot of ZX Spectrum cassette
images.

Looking away from computer emulation for a moment, Game & Watch
preservation keeps progressing, with the addition of Ball (the
earliest Game & Watch release) and the panorama screen version of
Donkey Kong Jr. The Gaelco/Salter Pro Cycle Tele Cardioline exercise
system has been promoted to working, and the Pro Stepper system
has been added. System 573 MP3 audio has been greatly improved in
this release, and support has been added for more Bally pinball
sound boards. ClawGrip added example programs from the V.R.
Technologies VT03 software development kit. Gemcrush, a rare brick
breaking arcade game, has been added in this release.

There are lots of other improvements, including a fix for the fatal
error when switching away from MAME in Direct3D full-screen mode.
2019-07-21 08:34:54 +00:00
wiz
86a078273f mame: update to 0.210.
It’s time for the delayed release of MAME 0.210, marking the end
of May. This month, we’ve got lots of fixes for issues with supported
systems, as well as some interesting additions. Newly added hand-held
and tabletop games include Tronica’s Shuttle Voyage and Space
Rescue, Mattel’s Computer Chess, and Parker Brothers’ Talking
Baseball and Talking Football. On the arcade side, we’ve added
high-level emulation of Gradius on Bubble System hardware and a
prototype of the Neo Geo game Viewpoint. For this release, Jack Li
has contributed an auto-fire plugin, providing additional functionality
over the built-in auto-fire feature.

A number of systems have had been promoted to working, or had
critical issues fixed, including the Heathkit H8, Lola 8A, COSMAC
Microkit, the Soviet PC clone EC-1840, Zorba, and COMX 35. MMU
issues affecting Apollo and Mac operating systems have been addressed.
Other notable improvements include star field emulation in Tutankham,
further progress on SGI emulation, Sega Saturn video improvements,
write support for the CoCo OS-9 disk image format, and preliminary
emulation for MP3 audio on Konami System 573 games.

There are lots of software list additions this month. Possibly most
notable is the first dump of a Hanimex Pencil II cartridge, thanks
to the silicium.org team. Another batch of cleanly cracked and
original Apple II software has been added, along with more ZX
Spectrum +3 software, and a number of Colour Genie cassette titles.
2019-06-23 18:37:45 +00:00
wiz
ca71d90e5e mame: update to 0.209.
With another month over, it’s time for another release, and MAME
0.209 is sure to have something to interest everyone. We’ve cracked
the encryption on the Fun World CPU blocks, making Fun World Quiz,
Joker Card, Mega Card, Power Card, Multi Win, Saloon and Nevada
playable. Regular contributor shattered has added Кузьмич-Егорыч
(Kuzmich-Egorych), a Russian Mario Brothers bootleg running on
heavily modified Apple II hardware. In other Apple II news, CD-ROM
drives now work with the Apple II SCSI card, and another batch of
cleanly cracked floppies has been added to the software list. The
NES SimCity prototype has been added to the software list, along
with MMC5 improvements to support it, and better emulation for
Famicom cartridges with on-board sound chips.

Henrik Algestam has continued his Game & Watch work, bringing Popeye
(wide screen) and Zelda to MAME. Chess computer support has been
expanded with Fidelity Chess Challenger 3, and additional versions
of Applied Concepts Boris, and Novag Super Expert and Super Forte.
Newly supported arcade games include Akka Arrh (an Atari title that
failed location testing), Little Casino II, a French version of
Empire City: 1931, and additional versions of Dock Man and Street
Heat. A better LM3900 op-amp model means Money Money and Jack Rabbit
are no longer missing the cassa (bass drum) channel, and mixing
between music and speech is improved.

Bug fixes include the Rockwell AIM 65 being returned to working
order, working support for multiple light guns on Linux from Kiall,
corrected screen freeze behaviour on Deniam hardware from cam900,
and better flashing characters on the Sinclair QL from vilcans.
2019-04-30 21:04:20 +00:00
maya
f34a8c24a3 PKGREVISION bump for anything using python without a PYPKGPREFIX.
This is a semi-manual PKGREVISION bump.
2019-04-25 07:32:34 +00:00
ryoon
6fc378bce9 Recursive revbump from textproc/icu 2019-04-03 00:32:25 +00:00
ryoon
f92276d1f8 Update to 0.208
Changelog:
0.208 2019-03-27
----------------

MAMETesters Bugs Fixed
----------------------
- 06423: [Graphics] (amstrad.cpp) cpc6128 [terminat]: Graphics corruption on level 3. (AmatCoder)
- 06439: [DIP/Input] (spec128.cpp) spec128, specpl3e: In Abu Simbel Profanation, the character jumps constantly. (AmatCoder)
- 06611: [Crash/Freeze] (amstrad.cpp) cpc6128: Can't play fourth level of Perico Delgado Maillot Amarillo disk version. (AmatCoder)
- 06854: [Graphics] (amstrad.cpp) cpc6128 [007tld]: Graphical errors in 007 The Living Daylights. (AmatCoder)
- 06927: [Crash/Freeze] (amstrad.cpp) cpc464, cpc6128: Hundra gets stuck in a black screen after leaving main menu. (AmatCoder)
- 06997: [Graphics] (amstrad.cpp) cpc6128: Graphical issues in Galactic Tomb. (AmatCoder)
- 07134: [Media Support] (amstrad.cpp) CPC6128: Floppy drive support is broken. (AmatCoder)
- 07209: [Crash/Freeze] (dai.cpp) Assembler-based games no longer work. (Robbbert)
- 07240: [DIP/Input] (cps1.cpp) sf2rules: Kick buttons are non-functional. (Ivan Vangelista)
- 07250: [DIP/Input] (segas16b.cpp) dunkshot, dunkshota: DIP 1 and DIP 8 are incorrectly marked as unused. (chaneman)
- 07251: [Documentation] (brkthru.cpp) brkthru: Test mode is undocumented. (chaneman)
- 07254: [Multisession] NETLIST: Machines using netlist components raise a fatal error on back-to-back sessions. (Couriersud)
- 07258: [Original Reference] (micro3d.cpp) f15se21: ROM names for F-15 Strike Eagle are incorrect. (chaneman)
- 07260: [Sound] (topspeed.cpp) topspeed: Top Speed engine sounds are missing. (Ivan Vangelista)
- 07263: [Gameplay] (galaxian.cpp) tenspot: Only half of the games are accessible. (Robbbert)


New working machines
--------------------
Disney (JAKKS Pacific TV Game, Game-Key Ready) (08 FEB 2005 A) [Sean Riddle, David Haywood, anonymous]
Fidelity Electronics Checker Challenger 4 [hap, Sean Riddle]
Fidelity Electronics Gin & Cribbage Challenger [hap, David Viens]
Game & Watch: Balloon Fight (new wide screen) [algestam, anikom15, f205v, hap]
Game & Watch: Fire Attack [algestam, Justin Kerk]
Game & Watch: Octopus [algestam, Zorix, khrainos]
Game & Watch: Parachute [algestam]
Game & Watch: Turtle Bridge [algestam, uman]
Geigeki Go Go Shooting (Japan) [Peter Wilhelmsen, Sean Riddle, ShouTime, David Haywood]
I Can Play Piano [Sean Riddle, David Haywood, anonymous]
Jumping Popira (Japan) [Sean Riddle, David Haywood, anonymous]
Rebound (Rev B) [TTL] [DICE Team, Couriersud]
SpongeBob SquarePants - The Fry Cook Games (JAKKS Pacific TV Game, Game-Key Ready) (AUG 18 2005 21:31:56) [Sean Riddle, anonymous]
Waddingtons 2001: The Game Machine [hap, Sean Riddle, Couriersud]


New working clones
------------------
Data Cash Systems CompuChess [hap]
DJ Boy (Japan, set 2) [Artemio Urbina, The Dumping Union]
DJ Boy (World) [Artemio Urbina, The Dumping Union]
Elite Champion Challenger (Travemuende upgrade) [hap, Berger]
Finalizer - Super Transformation (set 2) [pacman70]
Gemini Wing (World) [pacman70]
Head to Head: Electronic Basketball (TMS1000 version) [hap, Sean Riddle]
Karate Champ (US VS version, set 3) [Don Thibert, R.Coltrane, The Dumping Union]
Karate Champ (US VS version, set 4) [Don Thibert, R.Coltrane, The Dumping Union]
Kishon Chesster (v2.2) [Berger]
Komo Como (Topmar, bootleg?) [f205v]
Omega (earlier) [Corrado Tomaselli, The Dumping Union]
Pang Pom's (Nova) [Hammy, The Dumping Union]
Raiden (US set 3) [Apocalypse, The Dumping Union]
VEB Mikroelektronik Erfurt Schachcomputer SC 2 (rev. E) [kaiOr]


Machines promoted to working
----------------------------
Applied Concepts Boris [hap, Sean Riddle]
Applied Concepts Boris Diplomat [hap]
Disney Friends (JAKKS Pacific TV Game, Game-Key Ready) (17 MAY 2005 A) [Sean Riddle, Peter Wilhelmsen, Ryan Holtz]
Fidelity Electronics Bridge Challenger III [hap, Lord Nightmare]
Fidelity Electronics Voice Bridge Challenger [hap, Lord Nightmare]
Gururin World (Japan) [David Haywood, Sean Riddle, Peter Wilhelmsen, ShouTime]
Justice League (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, Peter Wilhelmsen, Ryan Holtz]
MX Dirt Rebel [Sean Riddle, Peter Wilhelmsen, O. Galibert, David Haywood]
Novag Chess Champion: Delta-1 [hap]
Popira 2 (Japan) [David Haywood, Peter Wilhelmsen, Sean Riddle, ShouTime]
SciSys Chess Traveler [hap]


Clones promoted to working
--------------------------
Fidelity Electronics Advanced Bridge Challenger [hap, Lord Nightmare]
Fidelity Electronics Elite Avant Garde (model 6114-5) [hap, Berger]


New machines marked as NOT_WORKING
----------------------------------
e-kara Mix (Japan) [Peter Wilhelmsen, Sean Riddle, ShouTime, David Haywood]
Evio (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime, David Haywood]
Fidelity Electronics Chess Challenger [hap, Berger]
Fisher-Price Fun 2 Learn Smart Fit Park [Sean Riddle, ClawGrip]
Frantic Fruits [SpinalFeyd, The Dumping Union]
Jurassic Park (bootleg of Megadrive version) [Jorge Silva, Kravex]
Kontron Instruments Micromon 7141 ECG unit [Robbbert, Rockman, ClawGrip]
Lear Siegler ADM 36 Video Display Terminal [Al Kossow, Bitsavers]
Mega Drive 4 / Guitar Idol (set 1) [Alexandre Souza]
Neo Print - Chicken Ramen (Japan)
  [malcor, hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg, The Dumping Union]
Neo Print - Fuyo Pri Iitoko Tori (Japan) (T4i 3.07)
  [malcor, hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg, The Dumping Union]
Neo Print - Otogibanashi (Japan) (T4i 3.00)
  [malcor, hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg, The Dumping Union]
Neo Print - Senyou Cassette Ver. 1 (Japan)
  [malcor, hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg, The Dumping Union]
Neo Print Special: Sekai Ryokou 2 (Japan)
  [malcor, hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg, The Dumping Union]
Sega AS-1 Controller [Arzeno Fabrice. The Dumping Union]
Star Trek: The Next Generation (LX-5) [PinMAME]
Super Chick [Travis Swager]
unknown poker game [chaneman]


New clones marked as NOT_WORKING
--------------------------------
LeapPad (Canada) [Sean Riddle, ClawGrip]
Mega Drive 4 / Guitar Idol (set 2) [Alexandre Souza]
My First LeapPad (World, V1.3) [Sean Riddle, ClawGrip]
Over Rev (Model 2B, Revision A) [Dane Biegert, Brian Troha, Henrique Areias Pontes, Sean Sutton, Smitdogg, The Dumping Union]
Sega Rally Championship - Twin/DX (Revision A)
  [Dane Biegert, Brian Troha, Henrique Areias Pontes, Sean Sutton, Smitdogg, The Dumping Union]
Spider-Man (JAKKS Pacific TV Game) (older hardare) [Sean Riddle, anonymous]
Yamaha MU80 [R. Belmont, O. Galibert]
Yamaha VL70-m [R. Belmont, O. Galibert]


New working software list additions
-----------------------------------
acrnsys_rom: ADE [Nigel Barnes]
apple2_flop_orig:
  A.E., Akalabeth, Alien Lander, The Asteroid Field, Beer Run, Bug Attack, Captain Goodnight and the Islands of Fear,
  Championship Lode Runner, Choplifter, Dazzle Draw (version 1.1), Eggs-It, Ernie's Quiz, Gamma Goblins, Golden Mountain,
  Gruds in Space, High Orbit, Instant Zoo, Labyrinth, Lancaster, Lunar Leepers, Mix and Match, Muppetville, Phaser Fire, Ribbit,
  Serpentine, Spotlight, The Super Factory, Ultima III: Exodus, Where in the World is Carmen Sandiego [4am, Firehawke]
bbc_rom: Acorn DFS 0.9H (Torch) [Nigel Barnes]
ekara_japan:
  1973-75 Volume 1 (Japan) (EC0017-G73), Artist Selection Volume 7 (B'z) (Japan) (EC0039-ATS),
  Artist Selection Volume 12 (The Beatles) (Japan) (EC0050-ATS), Artist Selection Volume 13 (Tube) (Japan) (EC0055-ATS),
  Artist Selection Volume 14 (SMAP) (Japan) (EC0057-ATS), ENK Volume 2 (Japan) (EC0016-ENK), ENK Volume 5 (Japan) (EC0043-ENK),
  Graduation Encouragement Volume 1 (Japan) (EC0019-BSC), Graduation Encouragement Volume 2 (Japan) (EC0038-BSC),
  J-Pop Mix Volume 16 (Japan) (EC0028-JPM), J-Pop Mix Volume 18 (Japan) (EC0040-JPM), J-Pop Mix Volume 22 (Japan) (EC0053-JPM),
  J-Pop Mix Volume 24 (Japan) (EC0056-JPM), J-Pop Mix Volume 25 (Japan) (EC0059-JPM), Kid's Mix Volume 2 (Japan) (EC0020-KID)
  [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime]
electron_cart: ROMPlus-144 [Nigel Barnes]
gba: Aka-chan Doubutsuen (Jpn, Rev. 1) [No-Intro, FakeShemp]
ibm5150:
  Dragon's Lair, Golden Axe (3.5"), Indiana Jones And The Last Crusade - The Action Game (Kixx release),
  Panza Kick Boxing (Kixx budget release) [ArcadeShadow]
ibm5170: All New World Of Lemmings, Desert Strike: Return to the Gulf, Ultimate Body Blows [ArcadeShadow]
icanpian:
  Piano Favorites (J7522) [Sean Riddle, anonymous]
  Disney Princess Magical Melodies (K4656), Jammin' Jungle Safari (Disney's The Lion King, Jungle Book, Tarzan) (K4653),
  Jungle Boogie (J7524), Nicktoons Show Tunes (J7527), Rockin' Dance Party (J8715), Scooby-Doo! Monster Mayhem (J7525)
  [Sean Riddle, David Haywood]
mtx_flop:
  CP/M System Disk (FDX), CP/M System Disk (SDX), dBASE II, FDX NewWord, Modem Executive 1.14, SuperCalc,
  Tape to Disc Transfer (FDX and CP/M only), Turbo PASCAL 2.00A, Turbo PASCAL 3.00A, WordStar 3.00 [Nigel Barnes]
pc98:
  Cal Gaiden - Tiny Steps Behind the Cal, Capcom Tokoton Efude, Ce'st la vie, Cherry Jam - Kanojo ga Hadaka ni Kigaetara,
  Cherry Jam - Kanojo ga Hadaka ni Kigaetara (Alt), Chiemi, Chou Shinri Samadhi (Alt), Clipper - Takepon no Ochimono Puzzle,
  Cocktail Soft - Zoukan-gou 2, Concert, Cranston Manor (2HD conversion), CRW - Metal Jacket, Cybernetic Hi-School / Dennou Gakuen
  [Neo Kobe Collection]
pc98_cd: Cyberwar [Neo Kobe Collection]
snes: Striker (Euro, NTSC Prototype) [FakeShemp]
specpls3_flop:
  +3 Utilities, 007 Trans-Master, 2 Por 1: Chase H.Q. + Indiana Jones y la Ultima Cruzada,
  2 Por 1: MASK III: VENOM Strikes Back + North Star, 2 Por 1: Motor Massacre + Final Assault, 2 Por 1: Renegade + Target Renegade,
  2 Por 1: Silent Shadow + Mad Mix Game, 2 Por 1: Silent Shadow + Mad Mix Game (alt), 2 Por 1: Techno Cop + Mickey Mouse,
  2 Por 1: The Deep + The Muncher, 2 Por 1: Thunder Blade + Cybernoid II, 2 X 1: Capitan Sevilla + Meganova,
  2 X 1: Corsarios + Mutan Zone, 2 X 1: Don Quijote + Mega-Corp, 2 X 1: Hundra + Turbo Girl, 2 X 1: Phantis + Freddy Hardest,
  2 por 1: Platoon + Arkanoid II: Revenge of Doh, 2 por 1: Platoon + Arkanoid II: Revenge of Doh (alt), 20 Game Pack,
  3D Construction Kit, 3D Game Maker, 3D Game Maker (alt), 3D Game Maker (alt 2), 3D Grand Prix (master disk), 3D Game Maker (Spa),
  3D Game Maker (Spa) (alt), 4 Soccer Simulators, 4 Top Games - Pulsator + Slaine - The Celtic Barbarian, Los 40 Principales Vol. 1,
  Los 40 Principales Vol. 1 (alt), Los 40 Principales Vol. 10, Los 40 Principales Vol. 10 (alt), Los 40 Principales Vol. 2,
  Los 40 Principales Vol. 3, Los 40 Principales Vol. 3 (alt), Los 40 Principales Vol. 4, Los 40 Principales Vol. 5,
  Los 40 Principales Vol. 6, Los 40 Principales Vol. 6 (alt), Los 40 Principales Vol. 7, Los 40 Principales Vol. 8,
  Los 40 Principales Vol. 8 (alt), Los 40 Principales Vol. 8 (alt 2), Los 40 Principales Vol. 9, A Toda Maquina,
  La Abadia del Crimen, La Abadia del Crimen (alt), ACE 2 - The Ultimate Head to Head Conflict, Action Fighter,
  Action Force - International Heroes (alt), Action Force II - International Heroes (alt), Adidas Championship Tie-Break (alt),
  Adidas Championship Tie-Break (Spa), After the War, After the War (Spa), Afterburner, Afterburner (alt), Agatha's Folly,
  Agatha's Folly (alt), Airborne Ranger, Alien Research Centre, Alien Storm, Alien Storm (Spa), Alien Syndrome,
  Alien Syndrome (Spa), Alkatraz Development Disks - Bedturn Project Backup,
  Alkatraz Development Disks - Designer + Assembler Backup, Alkatraz Development Disks - Disk Protection Source Code,
  Alkatraz Development Disks - Locoscript Start of Day 25-10-88, Alkatraz Development Disks - Main Enc + BASIC Run Sample Backup,
  Alkatraz Development Disks - Main Encryptor + Screen Load Designer, Alkatraz Development Disks - Mastering Program,
  Alkatraz Development Disks - New Word, Alkatraz Development Disks - Run Program + BASIC Constructor,
  Alkatraz Development Disks - Sample Loader + Master Installer Backup,
  Alkatraz Development Disks - Simple Loader + Encryptor Constructor, Alkatraz Development Disks - Tape System Text Backup,
  All-American Basketball (master disk), All in a Day's Work, The Amazing Spider-Man and Captain America in Dr. Doom's Revenge,
  American 3D Pool (master disk), Amnesia v1.02, Amnesia v1.02 (Spa), Amoto's Puf, Amstrad Compilation Disk Spectrum Plus 3,
  Amstrad Compilation Disk Spectrum Plus 3 (alt), Amstrad Compilation Disk Spectrum Plus 3 (alt 2), The Amulet of Darath,
  Another Big Disk, Answer Back Factfile 500 - Arithmetic - Ages 6-11, Answer Back Junior Quiz, APB - All Points Bulletin,
  The Apprentice, April 7th, Apulija 13 V1.1, Apulija 13 v1.2, Arcade Collection Volume 1, Arcade Collection Volume 2,
  Arcade Collection Volume 2 (alt), Arcade Extravaganza Disk 3, Arctic Fox, Arkanoid - Revenge of Doh, Arnold the Adventurer 1 + 2,
  Arnold the Adventurer III - This Time It's Personal, The Artist II, The Artist II (alt), Artura (alt), Asalto y Castigo,
  Aspar GP Master, Aspar GP Master (alt), Astro Marine Corps, ATF - Advanced Tactical Fighter,
  ATF - Advanced Tactical Fighter (Spa), Aura-Scope, Australian Games (Spa), Autocrash, The Axe of Kolt, La Aventura Espacial,
  La Aventura Original, Aztec Assault, Back to the Future Part II, Back to the Future Part III, Back to the Future Part III (alt),
  Bad Dudes vs. Dragon Ninja, Badlands (alt), Badlands (Spa), The Balrog and the Cat, Balrog's Big Disk, The Balrogian Trilogy,
  Barbarian, Barbarian II - The Dungeon of Drax, Barbarian II - The Dungeon of Drax (alt), Barbarian II - The Dungeon of Drax (Spa),
  The Bard's Tale Vol 1 - Tales of the Unknown, The Bardic Rites, The Bardic Rites + Dragon-Quest,
  Bart Bear + The Return of Bart Bear, Batman - The Caped Crusader, Batman - The Movie, Batman - The Movie (alt),
  Batman - The Movie (alt 2), Batman - The Movie (Spa), Batman - The Movie (Spa) (alt), Beach Volley, The Beast, Bedlam,
  Bedlam (Spa), The Beginning of the End, Behind Closed Doors 4 - Balrog's Day Out, The Bermuda Triangle, The Best of Clive and Les,
  Best of Elite Vol. 1, Bestial Warrior, Bestial Warrior (Gun Stick), Beverly Hills Cop (alt), Beyond the Ice Palace,
  Beyond the Ice Palace (Spa), Bionic Ninja (master disk), Black Lamp, The Black Tower, Blasteroids,
  Blinky's Scary School (master disk), Bloodwych (alt), Bog of Brit + The Menagerie, The Boggit - Bored Too (alt), Bonanza Bros.,
  Book of the Dead (alt), Boots Action Pack, The Boyd File, BraveStarr, Brian - The Novice Barbarian,
  Brian Clough's Football Fortunes, Bridge Player Galactica, Bubble Bobble, Bubble Buster, Buffalo Bill's Wild West Show (alt),
  Buffalo Bill's Wild West Show (Spa), Buggy Boy, Buggy Boy (alt), Buggy Boy (Spa), Buggy Ranger, Bugsy, Bumpy, Butcher Hill (alt),
  By Fair Means...or Foul, Cabal, Cabal (Spa), CAD-Master - Light Pen & Graphics Software, California Games, Cannon Bubble,
  Capitan Sevilla, El Capitan Trueno, Captain Blood, Captain Blood (alt), Captain Planet and the Planeteers,
  Captain Planet and the Planeteers (alt), Carlos Sainz - Campeonato del Mundo de Rallies, Carrier Command (alt),
  Cartoon Capers Disk 3, The Case of the Beheaded Smuggler, Castle Master, Castle Master (alt), Castle Master (Spa),
  Castles and Clowns, Castles and Clowns (alt), Castlevania - Spectral Interlude, Castlevania - Spectral Interlude (alt),
  Castlevania - Spectral Interlude (Ita), Castlevania - Spectral Interlude (Ita) (alt), Castlevania - Spectral Interlude (Pol),
  Castlevania - Spectral Interlude (Pol) (alt), Castlevania - Spectral Interlude (Rus),
  Castlevania - Spectral Interlude (Rus) (alt), Castlevania - Spectral Interlude (Spa),
  Castlevania - Spectral Interlude (Spa) (alt), Celtic Carnage, CEZ Collection Vol.1, Chain Reaction, Championship Run,
  Championship Run (rerelease) (master disk), Championship Run (rerelease) (master disk backup),
  Championship Run (rerelease) (tape master disk), A Chance in Hell, A Chance in Hell (Extreme), Chartbusters, Chase H.Q.,
  Chase H.Q. (Spa), Chase H.Q. II - Special Criminal Investigations, Chase H.Q. II - Special Criminal Investigation (Spa),
  The Chessmaster 2000, Chicago 30's (alt 2), Chicago 30's (alt), CHIPNSFX Tracker+player, Choy-Lee-Fut Kung-Fu Warrior,
  Chuck Yeager's Advanced Flight Trainer, Chuck Yeager's Advanced Flight Trainer (alt), Circus Games, The Citadel, Civil Service II,
  Classic Games 4, Clock Chess '89, Clock Chess '89 (Spa), Cloud 99, Coleccion de Exitos Dinamic, Colossus Bridge 4,
  Colossus Chess 4, Colossus Chess 4 (alt), Colossus Chess 4 (alt 2), Colossus Chess 4 (Spa), Comando Quatro, Comando Tracer,
  Combat School + Gryzor Preview, Comic, Arcade & Aventura, Command Performance, Complete Machine Code Package, Computer Classics,
  Continental Circus, Continental Circus (Spa), Corporal Stone, Corruption (alt), Corruption (alt 2), Corruption (alt 3),
  Cosmic Sheriff, Count and Add, Coursemaster v3.88, Coursemaster v3.88 (alt), CP-M Plus v1.0, Crack City, Cray-5, Crazy Cars,
  Crazy Cars (alt), Crazy Cars II, Cricket Master, Crystals of Kings, Curro Jimenez, The Curse of Nimue,
  Cybernoid - The Fighting Machine (alt), Cybernoid II - The Revenge (alt), Cyborg 2900, The Cycles, The Cycles (Spa),
  Daley Thompson's Olympic Challenge, Dan Dare Collection, Dan Dare II - Mekon's Revenge, Dan Dare III - The Escape (alt), Darius+,
  Dark Fusion (alt), The Dark Gladiator, Dark Side, Dark Side (Spa), The Dark Tower, The Darkest Road, Data East's Arcade Alley,
  Data East's Arcade Alley (alt), DB1 Plus 3 Disc Backup Utility, Death Wish 3, Death Wish 3 (alt), Death Wish 3 (alt 2),
  Deception of the Mind's Eye, Deek's Deeds, The Deep (alt), Defenders of the Earth, Deflektor (alt),
  Delbert's Hamster-Wheel of Fortune, Desafio Total, Diarmid, DICE v2.1, Dicks Galore, Dinamic 5 Aniversario,
  Dinamic 5 Aniversario (alt), La Diosa de Cozumel, Discology +3, Discopack +3, Disk Doctor, Dixons Premier Collection for Your +3,
  The Dogboy, Dominator (alt), Dominator (Spa), Double Classic, Double Dragon, Double Dragon (Spa), Double Dragon II - The Revenge,
  The Duel - Test Drive II, A Dungeon Romp, The Dungeons of Maldread, Dr. Jekyll and Mr. Hyde (master disk), Dragon Ninja (Spa),
  Dragon-Quest, Drakkar, Drazen Petrovic Basket, Drazen Petrovic Basket (alt), Driller, DTP Pack, DU54 v5.04, DU54 v5.04 (alt),
  Duck Out, Dynamite Dux, Dynasty Wars, E-motion, Echelon (alt), Edd the Duck, Edd the Duck (master disk),
  Edd the Duck (tape master disk), Edd the Duck Editor (master disk), The Elfin Wars, Elfindor, Eliminator, The Ellisnore Diamond,
  The Emerald Elf, Emilio Butragueno 2, Emilio Butragueno Futbol, Emilio Butragueno Futbol (alt), Emilio Sanchez Vicario Grand Slam,
  Emilio Sanchez Vicario Grand Slam (alt), Emilio Sanchez Vicario Grand Slam (alt 2), Emlyn Hughes International Soccer,
  The End Is Nigh, Epyx 21, El Equipo A (Gunstick), Erbe 88, Erbe 88 (alt), Erbe 88 (alt 2), Erik - the Phantom of the Opera (alt),
  The Escape from Hodgkins' Manor, Escape from Prison Planet + Hounds of Hell, Escape from the Planet of the Robot Monsters (Spa),
  The Escaping Habit, Espionage (alt), European Superleague, Even Yet Another Big Disk, Extreme, Eye, F-1, F-15 Strike Eagle,
  F-16 Combat Pilot (alt), F1 Tornado Simulator (tape master disk), Federation (alt), Fernandez Must Die,
  Fernando Martin Basket Master, Fiendish Freddy's Big Top o'Fun, The Final Chorus v4, The Final Demand, Final Fight, Firefly (alt),
  First World Problems, Fish v1.03, Fish! (alt), The Fisher King, A Fistful of Necronomicons, Five Star Games 3, Flameout,
  Flexipage Viewdata Author, Football Boxform, Football Director II (alt), Football Manager, Football Manager 3,
  Footballer of the Year 2 (alt), For Pete's Sake, Forgotten Worlds, Forgotten Worlds (alt), Found Yet Another Big Disk,
  Four Great Games Volume 3, The Four Symbols, Foxx Fights Back, Frank Bruno's Big Box, Freddy Hardest en Manhattan Sur, Frightmare,
  Frontiers, Full Throttle 2 (tape master disk), Fun School 2 for 6-8 Year Olds, Fun School 2 for 6-8 Year Olds (alt),
  Fun School 2 for 6-8 Year Olds (alt 2), Fun School 2 for 6-8 Year Olds (alt 3), Fun School 2 for the Over-8s,
  Fun School 3 for 5-7 Year Olds, Fun School 3 for the Over-7s, Fun School 3 for the Under-5s, Fun School 4 for 5-7 Year Olds,
  Fun School 4 for 7-11 Year Olds, Funky Fungus, Funky Fungus (alt), The Fury, G-LOC (Spa), G-LOC - R360, Gaggles of George,
  Game Over + Game Over 2, Game Without a Name, Game, Set and Match, The Games - Summer Edition,
  Garfield - Big, Fat, Hairy Deal (alt), Gary Lancaster Tools Collection, Gary Lineker's Super Skills (alt),
  Gary Lineker's Super Star Soccer (alt), Gary Lineker's Super Star Soccer (alt 2), Gauntlet (alt), Gauntlet (alt 2),
  Gauntlet II (alt), Gauntlet III - The Final Quest, Gazza II (alt), Gazza's Super Soccer (Spa), Gemini Wing,
  Genesis - Dawn of a New Day, Genghis Khan, GENS3P to GENS80 Source Files Converter, The German Master, Ghouls 'n' Ghosts (alt),
  Ghouls 'n' Ghosts (Spa), Giant Killer, Giants (U.S. Gold), Gnome Ranger, Gnome Ranger (alt), The Gods of War,
  Gold, Silver, Bronze, Golden Axe, Golden Axe (Spa), Golden Axe (Spa) (alt), Golden Basket, The Golden Locket, The Golden Pyramid,
  The Golden Sword of Bhakhor, Grabbed by the Ghoulies, Grabbed by the Ghoulies + Helvera - Mistress of the Park,
  Graeme Souness Soccer Manager (tape master disk), El Gran Halcon, Grandes y Pequenos, Gryzor, Guerrilla War - Hail the Heroes,
  The Guild of Thieves, The Guild of Thieves (alt), Guillermo Tell, Gunship, Gunship (alt), Gunship (Spa),
  H.A.T.E. - Hostile All Terrain Encounter (alt), H.K.M. - Human Killing Machine (alt), Hairy Toes, A Handful of Hamsters,
  Hard Drivin', Hard Drivin' (alt), Hard Drivin' (Spa), Hellfire Attack, Helvera - Mistress of the Park, Henrietta's Book of Spells,
  The Hermitage, Hero Quest (alt 2), Hero Quest (alt 3), Hero Quest (alt 4), Hero Quest (alt),
  Hero Quest - Return of the Witch Lord, Hero Quest - Return of the Witch Lord (alt), Hero Quest - Return of the Witch Lord (alt 2),
  Hero Quest - Return of the Witch Lord (alt 3), Heroes - , Heroes Rescue, Heroes of the Lance (Spa), Heroes of the Lance (alt),
  HiSoft BASIC Compiler v1.2 +3, HiSoft C v1.3 +3, HiSoft Devpac, HiSoft Devpac (alt), HiSoft Pascal 4, Hide and Seek,
  High Steel (Spa), Hob's Hoard, Hopping Mad, Hostages, Hostages (Spa), Hotshot, The House, The House on the Tor,
  Human Killing Machine (alt 2), I Need Speed, Ice-Breaker, Identify Europe, Ikari Warriors, Ikari Warriors (alt), Impact,
  Impossamole, Impossamole (Spa), Indiana Jones y la Ultima Cruzada, Infiltrado 2 - Return To Reactor, Los Inhumanos, Ingrid's Back,
  Ingrid's Back (alt), Ingrid's Back (alt 2), Instant Recall, The Inter City, International 5 A Side Football (tape master disk),
  International Karate, International Tennis (master disk), Into the Eagle's Nest, Los Intocables, Iron Lord (alt),
  Isotopia Construction Set, Italia '90 - World Cup Soccer (alt), Italia 1990, Ivan 'Ironman' Stewart's Super Off Road (alt),
  Jabato, The Jade Stone, The Jade Stone (alt), Jahangir Khan's World Championship Squash, Janosik,
  Javier Herrera Games Collection 01, Javier Herrera Games Collection 02, Javier Herrera Games Collection 03,
  Javier Herrera Games Collection 04, Javier Herrera Games Collection 05, Javier Herrera Games Collection 06,
  Javier Herrera Games Collection 09, Javier Herrera Games Collection 10, Jenny's Big Disk Vol 1, Jenny's Big Disk Vol 2,
  Jenny's Next Big Disk Vol 1, Jenny's Next Big Disk Vol 2, Jester Quest, Jesus Tejero Software Collection 01,
  Jesus Tejero Software Collection 02, Jesus Tejero Software Collection 03, Jesus Tejero Software Collection 04,
  Jesus Tejero Software Collection 05, Jesus Tejero Tools Collection 01, Jesus Tejero Tools Collection 02, Jet Bike Simulator,
  Jet Set Willy 128K, Jewels of Darkness, Jinxter, Jinxter (alt), Jocky Wilson's Compendium of Darts (tape master disk),
  Jungle Maths, Jungle Warrior, Kenny Dalglish Soccer Match (alt), The Khangrin Plans, Kick Off (alt), Kick Off 2,
  Kick-Box Vigilante (master disk), Kidnapped, Kidnapped + For Pete's Sake, Klax, Knight Life, Knight Orc v2,
  Kobyashi Ag'Kwo - A Return to Naru, Kobyashi Naru, Konami's Arcade Collection, The Krazy Kartoonist Kaper,
  Krazy Kartoonist Kaper + The Grue-Knapped, Krom El Guerrero, Krunel, Krunel (alt), Labour Pains, The Labours of Hercules,
  Lancelot, Las Aventuras de Pepe Trueno, Laskar's Return, Last Duel, The Last Mohican (alt), Last of the Big Disks, The Last Word,
  Lazer Tag, Leader Board Par 3, LED Storm Rally 2011, A Legacy for Alaric - The Magic Isle, Licence to Kill, Licence to Kill (alt),
  Lifeguard, The Light Corridor (alt), The Light Corridor (alt 2), The Light Corridor (alt 3), The Light Corridor (Spa),
  The Light Corridor (Spa) (alt), Lightmare, Little Wandering Guru, Live Ammo, Live Ammo - Green Beret + Top Gun + Rambo (alt),
  Live and Let Die - The Computer Game, The Lost Twilight, Loads of Laurence Vol. 1, Loads of Laurence Vol. 2,
  Loads of Midnight (alt), Lone Wolf - The Mirror of Death (alt), Loose Ends, Lords of Chaos, Lords of Chaos (alt), Lost in Time,
  Lotus Esprit Turbo Challenge (alt), Lotus Esprit Turbo Challenge (Spa), Mad Mix 2 - en el Castillo de los Fantasmas, Mad Mix Game,
  Magic Fields, Magic Johnson's Basketball, Magic Knight Trilogy (alt), Magnetic Moon, The Magnificent Seven, Man About the House,
  Manchester United (Spa), Manchester United - The Official Computer Game, The Mapper, Mask III - Venom Strikes Back (alt),
  Masterfile +3, Masters of the Universe - The Movie (alt), Mastertronic +3 Compilation Disk 4, Match Day II, Match Day II (alt),
  Match of the Day (tape master disk), Mega 4, Mega Box, Mega Phoenix, Mega Twins, MegaApocalypse (alt), Lo Mejor de Dinamic,
  Meltdown, Mercenary - Escape from Targ, Metal Action, Metropolis, Mickey Mouse - The Computer Game (alt),
  MicroByte - Serie Clasicos Spectrum 01, MicroByte - Serie Clasicos Spectrum 02, MicroProse Soccer,
  MicroProse Soccer (large case release), MicroProse Soccer (small case release), MicroProse Soccer (Spa), Microfair Madness Plus,
  Microvalue 6 Pack, Midnight Resistance (Spa), Midnight Resistance (alt 2), Midnight Resistance (alt), A Midsummer Days Dream,
  Mike Gunner, Mind-Stretchers, The Mines of Lithiad, The Miser, Monty Designs 2014, Monty Python's Flying Circus (alt), Moonwalker,
  Mortadelo y Filemon II - Safari Callejero, Mot, Motorbike Madness, Mountain Bike Racer, Mountain Bike Racer (tape master disk),
  Mountain Bike Racer (tape master disk backup), Mr. Heli, Multi Sports, The Mummy's Crypt v2.1, The Muncher Eats Chewits,
  Mundial de Futbol, Mundial de Futbol Italia '90, Mundial de Futbol Italia '90 (alt), Mundial de Futbol Italia '90 (alt 2),
  Murder - He Said, Murder Hunt, Murder Hunt II, Music Maestro, Mutiny, Mystical, NARC, NARC (Spa), Narco Police, Navy Moves,
  Navy Moves (Spa), Navy Moves (Spa) (alt), Navy SEALs, Neighbours, Neighbours (cheat version) (master disk),
  Neighbours (master disk), Neighbours (tape master disk), The New Zealand Story, The New Zealand Story (Spa),
  Nigel Mansell's Grand Prix, Night Breed - The Action Game, Night Hunter, Night Raider, The Ninja Warriors (Spa),
  The Ninja Warriors (Spa) (alt), Nope Here's Another One, Norman's Lament, North & South, North & South (alt),
  North & South (alt 2), North & South (alt 3), North Star (alt), North Star (alt 2), Not Another Big Disk, Obliterator (Spa),
  The OCP Art Studio, The OCP Art Studio (alt), The OCP Art Studio (alt 2), Oh Sh1t Another Big Disk, One More Big Disk,
  One of our Wombats is Missing, Opera Storys 1, Opera Super Sports, Operation Thunderbolt, Operation Thunderbolt (Spa),
  Operation Wolf, Operation Wolf (alt), Operation Wolf (alt 2), Operation Wolf (Spa), The Oppressed Land, Oriental Games,
  Oriental Games (Spa), Out Run, Out of the Limelight, Outlet issue 023, Outlet issue 024, Outlet issue 025, Outlet issue 026,
  Outlet issue 027, Outlet issue 028, Outlet issue 029, Outlet issue 030, Outlet issue 031, Outlet issue 032, Outlet issue 033,
  Outlet issue 034, Outlet issue 035, Outlet issue 036, Outlet issue 037, Outlet issue 038, Outlet issue 039, Outlet issue 040,
  Outlet issue 041, Outlet issue 042, Outlet issue 043, Outlet issue 044, Outlet issue 045, Outlet issue 046, Outlet issue 047,
  Outlet issue 048, Outlet issue 049, Outlet issue 050, Outlet issue 051, Outlet issue 052, Outlet issue 053, Outlet issue 054,
  Outlet issue 055, Outlet issue 056, Outlet issue 057, Outlet issue 059, Outlet issue 060, Outlet issue 061, Outlet issue 062,
  Outlet issue 066, Outlet issue 067, Outlet issue 068, Outlet issue 069, Outlet issue 070, Outlet issue 071, Outlet issue 072,
  Outlet issue 074, Outlet issue 077, Outlet issue 080, Outlet issue 081, Outlet issue 082, Outlet issue 083, Outlet issue 084,
  Outlet issue 086, Outlet issue 087, Outlet issue 088, Outlet issue 089, Outlet issue 090, Outlet issue 091, Outlet issue 092,
  Outlet issue 093, Outlet issue 094, Outlet issue 095, Outlet issue 096, Outlet issue 097, Outlet issue 098, Outlet issue 099,
  Outlet issue 100, Outlet issue 102, Outlet issue 104, Outlet issue 106, Outlet issue 107, Outlet issue 108, Outlet issue 109,
  Outlet issue 110, Outlet issue 111, Outlet issue 112, Outlet issue 113, Outlet issue 114, Outlet issue 115, Outlet issue 116,
  Outlet issue 118, Outlet issue 119, Outlet issue 120, Outlet issue 121, Overlander, Overlander (Spa), P-47 Thunderbolt (alt),
  P.H.M. Pegasus (alt), Pac-Land (alt), Pack Ferpecto, Pack Regalo Sinclair +3, Pack Regalo Sinclair +3 (alt), Pang (alt),
  Pang (Spa), Paperboy 2, Paris-Dakar, Passing Shot (alt), Passing Shot (Spa), Paul Woakes' Mercenary 1 Compendium,
  The Pawn v2.4 (alt), The Pawn v2.4 (alt 2), Pawns of War - The Infiltrator, PAWS for Thought Vol 1, PAWS for Thought Vol 2,
  PAWS for Thought Vol 3, PD Tape 02 - +3 Utilities, The Pendant of Logryn, Pepe Carvalho en los Pajaros de Bangkok,
  Perico Delgado Maillot Amarillo, Perseus, Personal Computer Whirled, Phantomas Saga - Infinity, Phoenix, Pick 'n' Pile,
  Pick'n'Mix, Pictionary - El juego en el que todos pintan, Pictionary - The Game of Quick Draw, Pipe Mania (alt),
  Pirate 3 +3 (alt), Pit-Fighter, Platoon (alt), Plus 3 Adventures, Plus 3 Arcade, Plus 3 Biker, Plus 3 Diary & Filing System,
  Plus 3 Hits, Plus 3 Pack, Plus 3 Pack (Dinamic), Plus 3 Sports, Plus 3 Sports (alt), Power Magic, Powersports,
  The Prayer Of The Warrior, The Prayer of the Warrior (alt), Predator 2 (alt), Preliminary Monty, The Prisoner,
  Pro Tennis Tour (alt), Pro Tennis Tour (Spa), Probably the Last Big Disk, Professional Adventure Writer,
  Professional Adventure Writer (Spa), Prohibition, Project Nova, Project Nova + Beginning of the End, Project Stealth Fighter,
  Purple Saturn Day, Q10 Tank Buster (master disk), Quest for the Holy Something,
  A Question of Scruples - The Computer Edition (alt), A Question of Sport (alt), R.A.M., R.B.I. 2 Baseball (alt), Radiomania,
  Raiders of the Lost Tomb, Rainbow Islands (alt), Rainbow Islands (Spa), Read-Right-Away: Reading Pack 2, Red Heat, Red Heat (Spa),
  Regreso al Futuro - Parte III, Regreso al Futuro - Parte III (alt), Renegade (alt), Renegade (alt 2), Repton Mania,
  Rescate Atlantida, Rescate Atlantida (alt), Rescate Atlantida (alt 2), Rescate Atlantida (alt 3), Revelados, Rex (alt),
  Rhyme Cryme, Rick Dangerous, Rick Dangerous 2, Ring Wars (Spa), Riptoff, Road Blasters (alt), Road Blasters (Spa), Robocop,
  Robocop (alt), Robocop 2 (alt), Robocop 2 (alt 2), Robocop 2 (Spa), Rock 'n Roll, Rolling Thunder (alt), Round the Bend,
  Round the Bend (master disk backup), Round the Bend (master disk), Run the Gauntlet (alt), Run, Bronwynn, Run,
  Run, Bronwynn, Run + The Spectre of Castle Coris, The Running Man, S.T.U.N. Runner, Saboteur II - Avenging Angel,
  Saint & Greavsie (alt), Salamander, Sam's Un-Excellent Adventure + The Hospital,
  Samurai Warrior - The Battles of... Usagi Yojimbo, Santa's Xmas Caper (tape master disk), Satan, Scapeghost, Scapeghost (alt),
  Scrabble Deluxe (alt), Scramble Spirits, SE Basic v0.80a, Seaside Sorcery, Senda Salvaje, The Sentinel, A Serpentine Tale,
  Seto Taisho vs Yokai (English, Italian), Seto Taisho vs Yokai (French, Portuguese), Seto Taisho vs Yokai (German, Spanish),
  Shackled, Shadow Dancer, Shadow Warriors, Shadow of the Beast, Shadow of the Beast (Spa), Shard of Inovar,
  Sharkey's Moll (tape master disk), Sherlock Holmes - The Lamberley Mystery, Shinobi, Shinobi (Spa), Shootacular Disk 2 (alt),
  Side Arms, Silicon Dreams, Silkworm, Silkworm (Spa), Silkworm (Spa) (alt), Silkworm (Spa) (alt 2), Silverwolf, Sim City (alt),
  The Simpsons - Bart vs. the Space Mutants, Simulation Hits (Spa), Sinclair Action Pack - Lightgun Games,
  Sinclair Action Pack - Lightgun Games (re-release), Sinclair Game Compilation, Sinclair Plus 3, Sir Fred,
  Sito Pons 500cc Grand Prix, Skateball (alt), Skull & Crossbones (alt), The Slaughter Caves, Sleepwalker (tape master disk),
  Slowglass, A Small Collection of Hamster Droppings, Smash TV, Snoopy (alt), Soccer Mania, Sokoban, Sokoban (Spa), Sol Negro,
  Soldier of Fortune, Soldier of Light (alt), Soldier of Light (Spa), Solid Gold, The Song of Taliesin, Sootland (Gunstick),
  Soviet, SP4 Tape to +3 Disc Utility, SP5, SP5 Tape to +3 Disc Utility, SP6 Tape to +3 Disc Utility, SP7 Tape to +3 Disc Utility,
  Space Crusade (alt), Space Harrier II, Spanish Gold, The Spectre of Castle Coris v2, Spectrum CP-M Plus + Mallard BASIC,
  Spherical, Spitting Image (Spa), Spitting Image - The Computer Game, Sportacular Disk 1 (alt), Sporting Triangles,
  Sporting Triangles (alt), The Spy Who Loved Me (alt), SQ-Tracker +3, SRS Games Disc, St. Dragon, Stack Up (tape master disk),
  The Staff of Power, Stalingrad (alt), Stalker, Star Control, Star Raiders II, Star Wars (alt),
  Star Wars - Return of the Jedi (alt), Star Wars - Return of the Jedi (Spa), Star Wars - Return of the Jedi (Spa) (alt),
  Star Wars - The Empire Strikes Back, Starbyte, Starglider (alt), Starglider 2 - The Egrons Strike Back,
  Starring Charlie Chaplin (alt), Starship Quest, Still Another Big Disk, Still One More Big Disk, Stir Crazy Featuring Bobo,
  Stir Crazy Featuring Bobo (Spa), Stormlord, Stranded, Street Fighter, Stuff Me Another Big Disk,
  Subbuteo - The Computer Game (alt), Summer Games II, The Sun Computer Crosswords Volume 1 (alt), Super Cars (alt),
  Super Cycle (alt), Super Scramble Simulator, Super Scramble Simulator (Spa), Super Space Invaders (alt),
  Super Space Invaders (alt 2), Super Space Invaders (alt 3), Super Space Invaders (alt 4), Superchess 3 v3.5,
  Superman - The Man of Steel, Supersports - The Alternative Olympics, Supreme Challenge, Supreme Challenge: Soccer Spectacular,
  The Sword of IANNA, The Sword of IANNA (alt), Sword of the Samurai (master disk), T'Was a Time of Dread,
  Tai Chi Tortoise (tape master disk), Tai-Pan (alt), Take 3 Sports, Take Five, The Tales of Mathematica, Tank Attack, Tapedisc,
  Target Plus, Target: Renegade, Tarot Master, Tas-Sign, Tas-Spell Plus Three, Tascalc, Tasprint Plus Three,
  Tasprint Plus Three (alt), Taswide, Tasword 2 to Tasword +3 Text File Converter, Tasword Plus Three, Tasword Plus Three (Spa),
  Tasword Two - The Word Processor, Tax Bills, Tax Returns, The Taxman Cometh, The Tears of the Moon, Techno-Cop, Teenage Emergency,
  Teenage Mutant Hero Turtles (alt), Teenage Mutant Hero Turtles (alt 2), Los Templos Sagrados, Ten Green Bottles,
  Terminator 2 - Judgment Day (alt), Terrorpods, Tetris, Tetris (alt 2), Tetris (alt), Theme Park U.K., Theme Park U.S.A.,
  There's a Bomb Under Parliament, The Thirty-Nine Steps, The Time Crystal, Thomas the Tank Engine's Fun With Words,
  Thunder Blade (alt), Thunder Blade (alt 2), Thunderbirds, Thunderbirds (alt), Thunderbirds (Spa), Thundercats (alt), Tiburon,
  Time Scanner, Time Scanner (Spa), Time and Magik, Time and Magik (alt), Tintin en la Luna, Tintin on the Moon,
  Titanic Blinky (tape master disk), TNT, TNT (Spa), Toddler Trouble, Toi Acid Game, Tomahawk, Toobin', Toobin' (alt),
  Toobin' (Spa), Toobin' (Spa) (alt), Top 10 Collection, Top By Topo, Tortugas Ninja, Tortugas Ninja (unprotected), Total,
  Total Eclipse, Total Recall (alt), Tour de Force, The Train: Escape to Normandy (Spa), Transfer +3, Transfer +3 (alt),
  Traveller's Tales, Treasure Island, Trevor Brooking's World Cup Glory (alt), Trigger, Trigger (Gun Stick),
  Trivial Pursuit - A New Beginning, Trouble with Trolls, Tuareg, Turbo Girl, Turbo Out Run, Turbo Out Run (Spa),
  Turbo Skate Fighter (tape master disk), Turrican, Turrican (Spa), Turrican II - The Final Fight,
  Turrican II - The Final Fight (alt), The Twelve Days of Christmas, Twilight: Krajina Tienov, Twin World, Typhoon, Typhoon (alt),
  Typhoon (alt 2), UDG Generator, UK Main Lotto Random Number Generator, The Unborn One, The Untouchables, The Untouchables (alt),
  The Untouchables (alt 2), The Untouchables (alt 3), Urban, Venom, The Very Big Cave Adventure, Viaje al Centro de la Tierra,
  Videomaster, Videomaster (alt), Videomaster (alt 2), Vigilante (alt), Vigilante (alt 2), Vigilante (alt 3), Vigilante (Spa),
  The Vindicator, The Vindicator (alt), The Vindicator (alt 2), The Violator of Voodoo, Virus, Vitaminas, Vixen (alt), Wanderer,
  Wanderer 3D, War in Middle Earth (alt), War in Middle Earth (Spa), We Are the Champions, WEC Le Mans, WEC Le Mans (alt),
  WEC Le Mans (Spa), The Well of Zol, Welltris (alt), Welltris (Spa), Wheels of Fire, Where Time Stood Still,
  The White Feather Cloak, Whoops Another Big Disk, The Winning Team, Winter Olympiad '88, The Wizard of Oz, Wizard Quest,
  Word Power, Word-Master, Words and Pictures, World Championship Boxing Manager (alt), World Class Rugby,
  World Cricket (tape master disk), World Cup Year 90 Compilation, World Rugby (tape master disk), World Soccer (tape master disk),
  Wrestling Superstars, Wrestling Superstars (alt), Wrestling Superstars (alt 2), WWF WrestleMania, X-Out (Spa), X-Out (alt),
  Xenon (alt), Xenophobe, Xenophobe (alt), Xybots (Spa), Xybots (alt), Yet Another Big Disk, Yippee One More Big Disk, Zap-Pak,
  Zen Quest, Zipi y Zape, Zipi y Zape (alt), ZX CP-M 2.2, Zzzz [TOSEC, ICEknight]
spectrum_flop_opus:
  007 Multispy, Astrum+ v1.0, Astrum+ v1.1, Blast v3.7, Daton Software Card Games, The Derek Brewster Collection, Disc Manager,
  Grumpy Gumphrey Supersleuth/Monty On The Run, Masterfile v09, Omnicalc 2, QuickDOS, Sales/Purchase Ledger Invoicing,
  Spectrum Discovery Club Library Disc 01, Spectrum Discovery Club Library Disc 02, Spectrum Discovery Club Library Disc 03,
  Spectrum Discovery Club Library Disc 04, Spectrum Discovery Club Library Disc 05, Spectrum Discovery Club Library Disc 06,
  Spectrum Discovery Club Library Disc 07, Spectrum Discovery Club Library Disc 08, Spectrum Discovery Club Library Disc 09,
  Spectrum Discovery Club Library Disc 10, Spectrum Discovery Club Newsletter 01-03, Spectrum Discovery Club Newsletter 04,
  Spectrum Discovery Club Newsletter 05, Spectrum Discovery Club Newsletter 06, Spectrum Discovery Club Newsletter 07,
  Spectrum Discovery Club Newsletter 08, Spectrum Discovery Club Newsletter 09, Spectrum Discovery Club Newsletter 10,
  Spectrum Discovery Club Newsletter 11, Spectrum Discovery Club Newsletter 12, Spectrum Discovery Club Newsletter 13,
  Spectrum Discovery Club Newsletter 14, Spectrum Discovery Club Newsletter 15, Spectrum Discovery Club Newsletter 16,
  Spectrum Discovery Club Newsletter 17, Spectrum Discovery Club Newsletter 18, Spectrum Discovery Club Newsletter 19,
  Spectrum Discovery Club Newsletter 20, Spectrum Discovery Club Newsletter 21, Spectrum Discovery Club Newsletter 22,
  Spectrum Discovery Club Newsletter 23, Spectrum Discovery Club Newsletter 24, Spectrum Discovery Club Newsletter 25,
  Spectrum Discovery Club Newsletter 26, Spectrum Discovery Club Newsletter 27, Spectrum Discovery Club Newsletter 28,
  Spectrum Discovery Club Newsletter 29, Spectrum Discovery Club Newsletter 30, Spectrum Discovery Club Newsletter 31,
  Spectrum Discovery Club Newsletter 32, Spectrum Discovery Club Newsletter 33, Spectrum Discovery Club Newsletter 34,
  Spectrum Discovery Club Newsletter 35, Spectrum Discovery Club Newsletter 36, Spectrum Discovery Club Newsletter 37,
  Spectrum Discovery Club Newsletter 38, Spectrum Discovery Club Newsletter 39, Spectrum Discovery Club Newsletter 40,
  Spectrum Discovery Club Newsletter 41, Spectrum Discovery Club Newsletter 42,
  Spectrum Discovery Club Newsletter Xmas Bonus December 1989, Spectrum Discovery Club Newsletter Xmas Bonus December 1990,
  Spectrum Discovery Club Newsletter Xmas Bonus December 1991, Spectrum Discovery Club Newsletter Xmas Bonus December 1992,
  Tascopy, Tasprint, Tasword Three, Trans-Express 85.2, Transdata, UDG Generator, The Writer [World of Spectrum]
vsmile_cart:
  Aventuras en el Parque Alfabeto (Spa), Barrio Sesamo - El Mundo Fantastico de Epi y Blas (Spa), Conduccion Divertida (Spa),
  Disney Aladdin - El Maravilloso Mundo de Aladdin (Spa), Disney El Rey Leon - La Gran Aventura de Simba (Spa),
  Disney La Casa de Mickey Mouse (Spa), Disney La Sirenita - El Viaje Fantastico de Ariel (Spa),
  Disney Mickey - La Aventura Magica de Mickey (Spa), Disney Winnie the Pooh - En Busca de la Miel (Spa),
  Disney Winnie the Pooh - En Busca de la Miel (Spa, Rev. 122), Disney/Pixar Buscando a Nemo - Los Descubrimientos de Nemo (Spa),
  Disney/Pixar Ratatouille - Las recetas del Remy (Spa), Disney/Pixar Toy Story 2 - El Rescate De Woody (Spa),
  Disney/Pixar Wall-E (Spa), DreamWorks Monstruos contra Alienigenas (Spa), Mundo Elmo - Grandes descubrimientos de Elmo (Spa),
  Nick Jr. Dora La Exploradora - La Aventura arregla-todo de Dora (Spa, Rev. 222),
  Nickelodeon Bob Esponja - Un dia en la vida de una esponja (Spa), Osos Amorosos - Una Leccion de Amor (Spa),
  Spider-Man y Amigos - La Aventura Del Doctor Octopus (Spa), Spider-Man y Amigos - Misiones Secretas (Spa),
  Walt Disney La Cenicienta - Los suenos magicos de Cenicienta (Spa, Rev. 222), Zayzoo - Mi Amiga del Espacio (Spa)
  [TeamEurope, ClawGrip]


Software list items promoted to working
---------------------------------------
pc98:
  C.G. Gallery Master_98, CG Tsukuuru 3D, CRW 2, Cal III - Kanketsuhen, Cal Piss Water - Ayashii CG Shuu,
  Can Can Bunny 2 - Superior, Can Can Bunny 4 - Premiere, Can Can Bunny 5 - Extra, Can Can Bunny 5 1/2 - Limited,
  Canaan - Yakusoku no Chi, Challenge the Touch-Type 2, Charade, Charade Magic, Check Six (Demo), Cherry Moderate,
  Cherry Moderate (Demo), Chuushaki - Hirasawa Nurse School, Clone Doll - Kagai Juugyou, Coin, Coming Heart,
  Computer Aided Economics, Computer Music Vol. 20, CrEastar - Planets in Legend, Custom Mate 2, Custom Mate 3, Cyber Illusion,
  Level II COBOL V2.1, SoftBank C Magazine 1991-11, SoftBank C Magazine 1992-01, SoftBank C Magazine 1992-02,
  SoftBank C Magazine 1992-03, SoftBank C Magazine 1992-04, SoftBank C Magazine 1992-05, SoftBank C Magazine 1992-06,
  SoftBank C Magazine 1992-07, SoftBank C Magazine 1992-09, SoftBank C Magazine 1992-10, SoftBank C Magazine 1992-11,
  SoftBank C Magazine 1992-12, SoftBank C Magazine 1993-01, SoftBank C Magazine 1994-04, SoftBank C Magazine 1994-05,
  SoftBank C Magazine 1994-06 [Carl, r09]
psx:
  1-on-1 - Single Basketball (Jpn), 19-ji 03-pun Ueno Hatsu Yakou Ressha (Jpn), Advan Racing (Jpn), Captain Commando (Jpn),
  First Kiss Monogatari (Jpn), Ikuzawa Touru Kanshuu - Meisha Retsuden - Greatest 70's (Jpn), Running High (Jpn),
  S.Q. - Sound Qube (Jpn), Simple 1500 Series Vol.104 - The Pink Panther - Pinkadelic Pursuit (Jpn),
  Simple 1500 Series vol.88 - The Gal Mahjong - Love Songs - Idol wa High Rate (Jpn), Simple 1500 Series vol.90 - The Sensha (Jpn),
  Simple 1500 Series vol.97 - The Squash (Jpn), Space Invaders X (Jpn), Squaresoft Memory Card Data CD (Jpn),
  Super Live Stadium (Jpn), TFX - Tactical Fighter Experiment (Jpn), Ungra Walker (Jpn), Victory Spike (Jpn), Zig Zag Ball (Jpn),
  Zipangujima - Unmei wa Saikoro ga Kimeru! (Jpn) [Angelo Salese]
saturn: AI Shougi (Jpn), Cat the Ripper - 13-ninme no Tanteishi (Jpn), Dezaemon 2 (Jpn) [Angelo Salese]


New NOT_WORKING software list additions
---------------------------------------
32x: Pinocchio (Euro, Prototype 19951206) [Radar, FakeShemp]
bbc_rom: SatPic 3.0 (Cirkit) [Nigel Barnes]
cd32: Mean Arenas [FakeShemp]
icanguit:
  American Idol - Guitar Greats (K9907), Hot Wheels - Road Tunes (K9902), Nashville Hits (K9905),
  SpongeBob SquarePants - Surf's Up (K9903) [Sean Riddle, David Haywood]
leapfrog_leappad_cart:
  5th Grade Math (UK), ABC-Abenteuer (Germany), Englisch Kurs - Let's go 3 (Germany), Englisch Kurs - Let's go 4 (Germany),
  FUN-damentals Series - 4th Grade Math (UK), FUN-damentals Series - Smart Guide to 3rd Grade (UK),
  FUN-damentals Series - Smart Guide to 5th Grade (UK), Hop on Pop - Based on the Book by Dr. Seuss (UK),
  Leap 2 - Math - The Great Dune Buggy Race (UK), Leap and the lost Dinosaur (UK),
  LeapFrog Schoolhouse - Level 3 - Helping Others (UK), LeapPad Interactive Book (UK), Music - Hit it, Maestro! (UK),
  Phonics Program - Lesson 10 - Compound Words - A Fisherman's Tale (UK), Pre Reading - Leap's Friends From A to Z (UK),
  Reading - Disney/Pixar Finding Nemo (UK), Sed de Saber - English as a Second Language Edition - Book 1 - Getting Started (Spain),
  Sed de Saber - English as a Second Language Edition - Book 2 - A New Job (Spain),
  Sed de Saber - English as a Second Language Edition - Book 3 - Daily Activities (Spain),
  Sed de Saber - English as a Second Language Edition - Book 4 - Health and Safety (Spain),
  Sed de Saber - English as a Second Language Edition - Book 5 - Community Interactions (Spain),
  Sed de Saber - English as a Second Language Edition - Book 6 - How do you say... (Spain), What will you be? (UK) [TeamEurope]
  Disney Princesas - Cuentos de las Princesas (Spain), Fiesta in the House! - Party en la Casa! (Spain),
  LeapPad - Libro Interactivo (Spain), El Rey Leon (Spain), Yo aprendo ingles! - Mis Primeras 500 Palabras en Ingles (Spain)
  [TeamEurope, ClawGrip]
leapfrog_mfleappad_cart:
  Disney Princesas - Las Princesas Disney (Spa), El gran dia de Croki (Spa), Mi Primer Dia de Escuela (Spa) [TeamEurope, ClawGrip]
pc98:
  Centurion - Defender of Rome, Centurion - Defender of Rome (Alt), Chikyuu Bouei Shoujo Iko-chan - UFO Daisakusen,
  Computer Technica FMC-98 Sound Card Driver Utility, Contec Super EMS, Cranston Manor [Neo Kobe Collection]
  Shin'ou Densetsu Crystania - Powerup Kit, Shin'ou Densetsu Crystania DX (cracked) [r09]
vsmile_cart: Scooby-Doo - Misterio en el Parque (Spa) [TeamEurope, ClawGrip]
vsmile_cd:
  The Amazing Spider-Man - Countdown to Doom (USA, Rev. 2), Disney/Pixar Cars - In the Fast Lane (USA, Rev. 1),
  Disney/Pixar Cars - In the Fast Lane (USA, Rev. 3), Nick SpongeBob Schwammkopf: Ein Schwamm voller Ideen (Ger),
  Nickelodeon SpongeBob Squarepants - Idea Sponge (USA, Rev. 1), Nickelodeon SpongeBob Squarepants - Idea Sponge (USA, Rev. 2),
  Shrek the Third - The Search for Arthur (UK), Wacky Race on Jumpin' Bean Island (UK),
  Wacky Race on Jumpin' Bean Island (USA, Rev. 2) [redump.org, ClawGrip]
  Bratz - El Misterio del Collar (Spa), Carrera Loca en la Isla de las Vainas Fritas (Spa), Cars - El Carril Rapido (Spa),
  Disney Princess - El Castillo de las Princesas (Spa), Nickelodeon Bob Esponja - Mision Esponja (Spa),
  Scooby-Doo: Viaje al Pasado (Spa), Shrek Tercero - Donde Esta Arturo? (Spa) [Diego Bartolome, redump.org, ClawGrip]
vsmileb_cart: Un Dia en la Granja (Spa) [TeamEurope, ClawGrip]


Source Changes
--------------
-dec0.cpp: Converted to use uPD4701A device for trackball input. [AJR]

-tms9900, tms9980a, tms9995: Made CRU read addressing consistent with write addressing. [AJR]

-Added skeleton CPU device and disassembler for National Semiconductor High Performance microController (HPC) architecture. [AJR]

-i186: Added interrupt controller registers to debugger state [AJR]

-Exclude scheduled devices that don't expose a base program counter from numerical indexing for debugger commands. [AJR]

-Add AHA-1542A, AHA-1542B, and BIOS v1.02 of AHA-1542C ROMs from Adaptec. [AJR]

-cdc721: Reduced character height to make all rows fit. [AJR]

-freekick.cpp: Documented connector pinouts. [AJR]

-mcs51: Updated old hack to break out of JB INT0/INT1 loops when interrupt is triggered. [AJR]

-tmp68301: Merged on-chip peripheral emulation with CPU device. [AJR]

-Added skeleton Adaptec AHA-1740 and AHA-1742A ISA devices. [AJR]

-Added ROMs for BusLogic BT-542B ISA SCSI controller. [AJR]

-odyssey2.cpp: Fixed videopac machine. [AmatCoder]

-mc6845.cpp updates: [AmatCoder]
 * Don't reset line counter when screen parameters are changed.
 * Check vertical sync condition when frame is reset if vertical sync width is supported.

-upd765.cpp: Made Read ID return command if execution phase is reached but ID is not found. [AmatCoder]

-dsk_dsk.cpp: Report error if image has more heads and/or tracks than the drive supports. [AmatCoder]

-spectrum.cpp: Fixed bit 6 value returned from port 0xFE (fixes MT06439). [AmatCoder]

-divideo.h: Eliminated MCFG_VIDEO_SET_SCREEN macro. [cam900]

-74157.cpp, terminal.cpp, tms34061.cpp, itech8.cpp: Removed unnecessary arguments in handlers. [cam900]

-segaybd.cpp: Removed an unused state class member. [cam900]

-witch.cpp: Fixed foreground tilemap and bank switching behavior. [cam900]

-itech32.cpp: Corrected sound CPU type. [cam900]

-stadhero.cpp, vrc6.cpp: Updated comments. [cam900]

-cninja.cpp: Fixed tilemap color mask behavior. [cam900]

-twincobr.cpp, wardner.cpp: Simplified handlers, eliminated register_postload, and cleaned up code. [cam900]

-bus/nes/konami.cpp: Fixed sound clock and VRC7 volume. [cam900]

-ym2413.cpp: Added VRC7 instrument table with notes. [cam900]

-toaplan_scu.cpp: Simplified and cleaned up code. [cam900]

-toaplan1.cpp: Separated demonwld and samesame state classes, reduced runtime tag map lookups, and cleaned up code. [cam900]

-gaelco2.cpp: Fixed save states for snowboar, mark tilemaps dirty when RAM bas is changed, and cleaned up code. [cam900]

-namcos1.cpp: Reduced runtime tag map lookups, reduced redundancy, and cleaned up code. [cam900]

-dec0.cpp: Removed a duplicate #include directive. [cam900]

-esd16.cpp: Mark 8x8 tilemap dirty on video RAM writes, and cleaned up code. [cam900]

-silvmil.cpp: Moved alternate graphics layout into graphics decoding description, and cleaned up code. [cam900]

-gamemachine.cpp: Added netlist audio. [Couriersud]

-netlist: Added output first-order approximation of NE555 output driver impedance. [Couriersud]

-netlist: Added unijunction transistor example for 2N6027. [Couriersud]

-netlist: Added base-emitter and base-collector capacitance to Ebers-Moll bipolar junction transistor model. [Couriersud]
 * Improves performance on switching by dramatically reducing required Newton-Raphson iterations.

-spg2xx.cpp: Moved audio emulation to a separate device so it can be shared with the SPG110. [David Haywood]

-vii.cpp: Added inputs to icanpian and icanguit. [David Haywood]

-xavix.cpp: Fixed controls in popira2 and epo_guru, and mapped some missing inputs in ttv_mx. [David Haywood]

-vii.cpp: Added basic inputs to dreamlif. [David Haywood]

-svi3x8: Hooked up controllers to the Coleco Game Adapter, and replaced generic cartridge slot with Coleco cartridge slot.
 [Dirk Best]

-sg1000m3: Added support for keyboard cable link used by F-16 Fighting Falcon for two-player mode. [Enik Land]

-Fixed mapping between mouse coordinates and character positions in Qt debugger views. [Golden Child]

-apollo.cpp updates and resurrection: [Hans Ostermeyer]
 * Fix typo'd constant in m68kmmu that prevented trapping user accesses to kernel space.
 * Removed need for intrusive m68k modifications, fixed crash in 3c505 networking, and fixed Domain/OS booting in Normal mode.

-Made X11 XInput lightgun button numbering consistent with Windows (GitHub #4695). [Kiall Mac Innes]

-upd765.cpp: Changed ND flag behaviour to fix Speedlock copy protection regression. [Michael Zapf]

-tms9995.cpp: Fixed interrupt condition error that caused geneve GPL mode lock-up. [Michael Zapf]

-tms9900.cpp, tms9995.cpp: Fixed handling of C and OV status bits for INV and SLA instructions. [Michael Zapf]

-bsmt2000.cpp: Fixed sample ROM alignment/padding (fixes 4-bit ADPCM sample playback). [moralrecordings]

-spectrum updates: [Nigel Barnes]
 * Improved expansion interface to allow devices to act on opcode fetches.
 * Added Multiface One/128/3, and MultiPrint devices.
 * Added the Technology Research Beta 128 Disk Interface.
 * Added the Cheetah SpecDrum device.
 * Added the Opus Discovery disc system, and OPD floppy format.

-bbc_cciword: Added missing ROM switching zones for Inter-Word. [Nigel Barnes]

-mtx: Added expansion bus with SDX floppy controller. [Nigel Barnes]
 * 80 column card with SDX in CP/M mode.
 * Fixed ROM/RAM banking for CP/M, and fixed MTX500 detection.
 * Added support for Type 03 and Type 07 .mfloppy images.
 * Added alternate MTX2 ROM set (German).
 * Keyboard ROM now selected in Configuration.
 * Quickload .RUN files.

-spec128: Improved compatibility with ROM-swapping expansion devices in 128 mode (not yet 100%). [Nigel Barnes]

-ns32000: Added skeleton CPU device and disassembler for NS32000 family. [Nigel Barnes]

-bbc: Added preliminary Acorn 32016 2nd Processor (CPU emulation is incomplete). [Nigel Barnes]

-xavix.cpp: Changed palette format to HCY and improved colors. [O. Galibert]

-i2cmem: Fixed page write logic. [O. Galibert]

-ymmu100.cpp: Hooked up inputs and made battery test pass for vl70. [O. Galibert]

-ymmu100.cpp: Started adding the MEG. [O. Galibert]

-mips1 updates: [Patrick Mackinlay]
 * Implemented FPU instructions and exceptions.
 * Corrected swl/swr implementation.
 * Optimized TLB MRU lookup.
 * Added debugger hooks for interrupts and privilege level changes.

-apple2p: Made language card RAM initially write-enabled. [Peter Ferrie]

-apple2: Slow down TransWarp CPU during joystick accesses. [R. Belmont]

-apple2gs: Added annotations to disassembly, including Toolbox calls, system globals, and new I/O. [R. Belmont]

-apple2: Added support for Focus Drive IDE interface. [R. Belmont, anonymous]

-apple3: Added Focus Drive as a slot option and turned off unnecessary logging. [R. Belmont]

-apple2: Added Focus IDE for IIe, and added Vulcan/Vulcan Gold IDE for IIe and IIgs. [R. Belmont]

-spg2xx audio improvements: [Ryan Holtz]
 * Fixed channel stop behaviour (fixes bad/missing audio in jak_sbfc, jak_mpac, jak_wof, jak_wwe and others).
 * Increased internal sample rate to match synthesis frame rate for better synchronization.
 * Moved envelope processing into sample-update loop.
 * Reset envelope ramp-down bit when a channel stops (fixes missing channels in vii and others).
 * Only process envelope ramp-down for active channels (fixes missing channels in icanpian and others).
 * Reset ADPCM bit at sample loop point (fixes bad samples in jak_sith and others).
 * Avoid treating end-of-sample marker as a playable sample (fixes sample popping).
 * Fixed sample ordering for 8-bit PCM samples, improving audio quality.
 * Scale SPU channel sum by a fixed 1/16 divider rather than by the active channel count (fixes volume 'wobble').
 * Implemented VolSel register.
 * Switch sample processing mode immediately on change (fixes additional instruments in icanpian).

-spg2xx.cpp: Fixed palette indexing on backgrounds in wallpaper mode (fixes backgrounds in jak_nick). [Ryan Holtz]

-astrohome: Added cassette support for the AstroBASIC cartridge. [Ryan Holtz, BallyAlley]

-astrohome updates: [Ryan Holtz]
 * Removed inaccurate comment from astrocde.xml regarding the 2000 Baud tape interface.
 * Converted astrohome controllers to slot devices.
 * Added 300 Baud cassette tape slot device.
 * Changed potentiometer callbacks from tagged I/O ports to devcb3.
 * Added I/O access handling to expansion slot.
 * Added INS8154 I/O functionality and cassette loading/saving to Blue RAM boards (RAM not yet hooked up).
 * Added lightpen callback to controller slot device.
 * Fixed spurious lightpen interrupts being triggered every scanline (fixes synchronization on 2000 Baud multi-part music tapes).
 * Converted accessory port to slot device and added lightpen support.

-Added more granular emulation feature bits as well as a couple more catch-all categories. [Ryan Holtz, Vas Crabb]

-ins8154: Added internal 128-byte RAM and simplified handlers. [Ryan Holtz]

-model1.cpp: Hooked up raw drive board outputs. [SailorSat]

-pokey.cpp optimization: [schnitzeltony]
 * Avoid unnecessary modulo operations.
 * Avoid repeating expensive calculations when inputs haven't changed.
 * Avoid unnecessary synchronization barriers in step_pot when nothing changes.

-video/opengl: Improved performance by lifting calculations/memory accesses out of loops in pixel copy/format conversion functions.
 [schnitzeltony]

-spectrum_uspeech: Use measured oscillator frequencies, and toggle ROM also on IORQ as used in Rockfall1/2. [Thomas Busse]

-m6809 disassembler fixes: [tomctomc]
 * Fixed program counter increment for indexed addressing with single-byte offset.
 * Changed indexed addressing to print absolute addresses based on current program counter rather than offsets.
 * Added explicit EXT addressing annotation for small offsets.
 * Renamed "indirect" to "indexed" in code.

-imgtool/filtbas.cpp: Automatically terminate strings on end-of-line. [tomctomc]

-romload: Made BIOS selection apply to fills. [Vas Crabb]

-mosaic.cpp: Verified and corrected clocks for Mosaic. [caius, The Dumping Union]

-vsmile_cd.xml: Replaced CHDs created from CloneCD images with new ones created from standard redump.org images. [ClawGrip]
 * "Nickelodeon SpongeBob Squarepants - Idea Sponge (USA)" is the last remaining CHD created from a CloneCD image.

-vtech_storio_cart.xml: Fixed year for scoobysp. [ClawGrip]

-gp32.cpp: Dumped X2C32 CPLD. [coolmod]

-meadows.cpp: Corrected ROM label and location for deadeye. [f205v]

-taito_f2.cpp: Dumped PALs for footchmp. [f205v]

-pirates.cpp: Corrected ROM labels for Genix Family. [f205v]

-expro02.cpp: Corrected a chip type and fixed a typo in the documentation. [f205v]

-gba.xml: Added cartridge documentation from No-Intro. [FakeShemp]

-Added Adaptec AHA-1542B BIOS v3.11. [Funet Archive]

-Add half of yet another Adaptec AHA-1542A BIOS/MCODE set. [Funet Archive]

-Added Adaptec AHA-1542CF BIOS v2.10 and expanded notes. [Guru]

-specpls3_flop.xml: Added DSK images from TOSEC. [ICEknight]

-cps1.cpp: Verified sf2ceblp dump and added ROM locations. [hammy, The Dumping Union]

-gauntlet.cpp: Dumped PROM at 4R and corrected size of ROM at 6P. [Joe Magiera, The Dumping Union]

-Added Adaptec AHA-1542CF v2.11 ROM. [Jolaes76, VOGONS Vintage Driver Library]

-gdrom: Documented security commands. [MetalliC]

-Added Adaptec AHA-1542C and AHA-1542CP ROMs. [modem7, minuszerodegrees.net]

-Added skeleton ISA device for Novell Disk Coprocessor Board. [modem7, minuszerodegrees.net]

-ym2413.cpp: Added VRC7 drum patches dumped using debug mode. [Nuke.YKT]

-segasp.cpp: Dumped Dinosaur King security PIC. [Porchy]

-pc98.xml, pc98_cd.xml: Updates: [r09]
 * Added new software items from the Neo Kobe Collection.
 * Re-tested software entries with current MAME.
 * Re-labeled disks with their actual names, and fixed some spelling errors.
 * Added usage notes for software that needs DOS.
 * Removed user disks from games where they aren't included in the original box, and the user is expected to create them.
 * Removed duplicate images where the only differences are in the saved game data.
 * Split "Shin'ou Densetsu Crystania DX" into the original and cracked versions.
 * Replaced "Chou-Baku" with a dump that's actually bootable.
 * Re-ordered some disks so they are auto-mounted in a more logical way.

-Added pinouts for I Can Play Guitar and I Can Play Piano cartridges. [Sean Riddle]

-Harmonised software list file names with names in the software list and in the driver/device source. [Tafoid]

-m72.cpp: Dumped i8571 MCU for lohtb3. [TeamEurope, hammy, The Dumping Union]
2019-04-01 12:15:56 +00:00
wiz
e8658bc9a5 mame: update to 0.207.
It’s almost the end of February, and more importantly it’s time
for MAME 0.207 to be released! We’ve added two Nintendo Game &
Watch titles this month: Fire (wide screen) and Snoopy Tennis. If
you’re at all interested in plug-and-play TV games, this is going
to be a huge update, with all the newly-supported JAKKS Pacific
titles, including Disney Princess, Dragon Ball Z, Nicktoons,
Spider-Man, and Wheel of Fortune, as well as a number of matching
Game-Keys. The other big batch of additions this month comes in
the form of a whole lot of e-kara cartridge dumps from Japan. For
younger players, we’re steadily filling out the V.Smile software
list, with eighteen newly supported titles. The VGM software list
has been updated with the latest video game music rips, and we’ve
added some more original floppy dumps and clean cracks to the Apple
II software lists.

With the latest improvements to the MIPS R4000 CPU, WD33C93 SCSI
and SGI Newport graphics emulation, it’s possible to install and
run IRIX in MAME. This is a milestone achievement, and wouldn’t
have been possible without some amazing dedication and collaboration
on the part of the contributors and team members involved. With
the addition of graphics and mouse support, Windows 1.0 runs on
MAME’s Tandy 2000 emulation. MAME continues to add additional
variants of supported systems, including the HP 9825T and the
Esselte Modulab educational system.

Newly supported arcade games include an earlier prototype of Rise
of the Robots, bootlegs of Ghost Chaser Densei and The Glob, and
additional versions of Raiden Fighters 2, Guardian Storm, Pasha
Pasha Champ, Lethal Enforcers, and X-Men. General usability
improvements include friendlier Apple II disassembly, the restoration
of key map support in SDL builds (Linux/macOS), and better initial
window positioning on Windows.
2019-02-28 22:43:29 +00:00
wiz
2d1e9c2ad2 mame: update to 0.206.
Welcome to 2019 – we’re starting the year with a bang! MAME 0.206
is an absolutely huge update when it comes to new dumps and newly
working software, especially when it comes to TV games. As far as
we know, MAME is the first V.Smile emulator with working controls
and the most compatible, with almost all dumped titles fully playable
for one player (the second joystick isn’t working yet). A number
of JAKKS Pacific games based on similar technology are also working
in this release. And from Japan, you can now play the Popira and
Dance Dance Revolution Family Mat rhythm games, as well as Super
Dash Ball. The Namco Nostalgia and Taito Nostalgia games are now
playable, too. Game & Watch coverage is steadily expanding, with
Black Jack, Lifeboat, Manhole (new wide screen), and Rain Shower
added in this release. Black Jack is particularly notable as it
hasn’t seen re-issue or emulation before now.

On the arcade side, San Francisco Rush 2049 and its Special Edition
have been promoted to working, and we’ve added alternate versions
and bootlegs of several supported games. Heihachi_73 has tested
the Aristocrat Mk V slot machines, and dozens have been promoted
to working. If you enjoy spinning the wheels, why not give some a
try?

If you’re aware of the effort to preserve original Apple II software
in the new low-level WOZ disk image format, it should come as no
surprise that MAME is on board. We’ve started documenting these
dumps in a software list, and we’ll continue to add dumps as they
become available. If you’re a fan of Acorn computers, you might
want to try some of the newly supported BBC Micro ROM slot expansions,
including banked ROM devices, RAM expansions, and real-time clocks.
A few additional Electron expansion devices have been added, too.

Of course, these are just selected highlights, and there are plenty
more bug fixes and emulation improvements in this release. There
are also some incremental improvements to MAME’s system and software
selection menus.
2019-02-03 23:10:19 +00:00
wiz
57ac217d02 mame: update to 0.205.
With Christmas just over, it’s time for the final MAME release for
2018, and what a year it’s been!

MAME 0.205 is no different. Newly supported arcade systems include
Unico’s Magic Purple, and Visco’s never-before-seen prototype Pastel
Island. The latter ties in nicely with improved video emulation
for the SSV platform (yes, this fixes other long-standing glitches,
too). Newly playable machines include Konami’s Tobe! Polystars,
Evil Night and Total Vice. Yes, Konami M2 emulation is finally
here! Be aware that there’s still a lot of room for performance
optimisation on this system.

Putting arcade systems aside for a moment, this release includes
support for Dance Dance Revolution Strawberry Shortcake, and the
Nintendo Game & Watch titles Oil Panic and Squish. Interestingly,
there are no other emulators or simulators for Squish, and it hasn’t
been included in any of Nintendo’s Game & Watch collections. It
seems to draw inspiration from the Famicom game Devil World.

There are hundreds more Commodore 64 cassettes in the software list
now, and quite a few more BBC ROMs as well. Software lists have
been added for the Nascom computers, along with updates to the boot
ROM choices and better keyboard emulation. We’ve also created a
skeleton driver and documented the known software for the Chinese
Monon Color console. In a last-minute addition we added support
for new version 2 .WOZ floppy images on the Apple II family.
2019-01-07 15:51:23 +00:00
adam
16dd5de231 revbump after updating textproc/icu 2018-12-09 18:51:58 +00:00
wiz
74ee9216ed mame: add upstream bug report URLs to patches 2018-12-08 23:18:54 +00:00
wiz
af45e7ce42 mame: remove unneeded patches
0.204 still compiles without them.
2018-12-08 23:14:22 +00:00
wiz
0c429f5b74 mame: add upstream bug report URL to patch 2018-12-07 22:09:16 +00:00
wiz
ad6142fcb1 mame: update to 0.204.
MAME 0.204

28 Nov 2018

After a busy four weeks, we’re ready to present the hotly-anticipated
MAME 0.204 release. The most exciting stuff this month is definitely
on the computer emulation side. We’ve added dozens of working
cartridges to the BBC ROM software list, and ROMs required by
expansion devices are handled more elegantly. Our HP9000/300 series
emulation just keeps getting better: it’s now possible to install
and use HP-UX 9, with X11 and the Vue desktop environment on an
emulated HP9000/370 with accelerated window drawing and Ethernet
networking support. There’s also been some progress on the road to
Silicon Graphics workstation emulation. On top of that, we’re seeing
preliminary emulation of standalone X Window System terminals.

Thanks to MAME’s modular, device-oriented architecture, improvements
for one machine go on to benefit other machines using similar
hardware. The Motorola 68k memory management unit improvements that
allow HP-UX to run on the HP9000/300 series will also benefit Mac,
NeXT and early Sun systems. The same AMD LANCE Ethernet controller
is used in HP and Sun workstations, X11 terminals, the Amiga A2065
Zorro card, and numerous applications. This gives us a wealth of
test cases, and a virtuous cycle where progress on one system can
lead to a breakthrough on another.

With this release, all Tiger game.com games are fully playable.
Two more Nintendo Game & Watch titles, Climber and Tropical Fish,
have been emulated. XaviX-based TV game emulation continues to
progress steadily: numerous e-kara karaoke cartridges have been
dumped, preliminary sound output emulation has been implemented
(sorry, no microphone support yet, but you can hear the tunes),
and more systems have inputs connected.

Graphical effects in the bootleg arcade driving game Blomby Car
have been improved, and bad dumps of graphics ROMs for Abnormal
Check and the Korean version of Prehistoric Isle have been replaced.
As always, you’ll enjoy support for more alternate versions of
arcade games (including a version of Pinball Action that shows
scores on external LED displays), bug fixes, and general emulation
improvements.
2018-12-07 10:32:53 +00:00
adam
dbab0ac429 mame: updated to 0.203
MAME 0.203

With Hallowe’en basically over, the only thing you need to make October complete is MAME 0.203. Newly supported titles include not just one, but two Nintendo Game & Watch classics: Donkey Kong and Green House, and the HP 9825B desktop computer. We’ve added dozens of new versions of supported systems, including European bootlegs of Puck Man, Ms. Pac-Man, Phoenix, Pengo and Zero Time, more revisions of Street Fighter II and Super Street Fighter II, and a version of Soldier Girl Amazon made under license by Tecfri.

There are major improvements to plug-in TV games in this release, specifically systems based on the XaviX and SunPlus µ'nSP processors. The Vii is now playable with sound, and the V.Smile can boot games. Tiger Game.com emulation has come to the point where all but one of the games are playable. Some long-standing issues with Tandy CoCo cartridges have been fixed.

It isn’t just home systems that have received attention this month: Namco System 22 emulation has leapt forward. Yes, the hit box errors making it impossible to pass the helicopter (Time Crisis) and the tanks (Tokyo Wars) have finally been fixed. On top of that, video emulation improvements make just about everything on the system look better. In particular, rear view mirrors in the driving games now work properly. If that isn’t enough for you, the code has been optimised, so there’s a good chance you’ll get full speed emulation on a modern PC. There have been less dramatic improvements to video emulation in other Namco and Tecmo systems, and CPS-3 row scroll effects have been implemented.

MAME 0.203 should build out-of-the-box on macOS “Mojave” with the latest Xcode tools (provided your SDL2 framework is up-to-date), a number of lingering debugger issues have been fixed, and it’s now possible to run SDL MAME on a system with no display. MAME’s internal file selection menus should behave better when you type the name of a file to select it.
2018-11-12 07:20:58 +00:00
adam
0e9ea71ffd mame: updated to 0.202
0.202:

MAMETesters Bugs Fixed
----------------------
- 05059: [Documentation] Some games have incorrect release year listed. (sjy96525)
- 05881: [Documentation] (whitestar.cpp) rctycn and all clones: Incorrect descriptions. (sjy96525)
- 05904: [Graphics] (sshangha.cpp) sshangha, sshanghaj: Sprite priority bug with the in-game message boxes. (David Haywood)
- 06020: [Color/Palette] (sshangha.cpp) sshangha, sshanghab, sshanghaj: Black sprites in some cutscenes. (David Haywood)
- 06258: [Graphics] (taitogn.cpp) usagi: Weird background color for score recap. (smf)
- 06874: [Gameplay] (seattle.cpp) blitz: Hangs on a black screen if the power-on self test is enabled. (Ted Green)
- 06967: [Crash/Freeze] (msx.cpp) canonv30f: [debug] Assertion Failed! m_entrymap.find(name) == m_entrymap.end() (Robbbert)
- 06991: [Crash/Freeze] (model1.cpp) swa: Crash with access violation after a while. (AJR)
- 06998: [Interface] Software lists title screenshot directories not working. (Robbbert)
- 07021: [DIP/Input] (vtech2.cpp) laser500: Reset key is not mapped. (hap)
- 07074: [Graphics] (skykid.cpp) drgnbstr: The title logo is not displayed correctly. (kunikuni)
- 07076: [Graphics] (psikyo.cpp) tengaij, tengai and maybe more: [possible] Bad glitch graphic on some stages. (cam900)
- 07081: [Crash/Freeze] (amstrad.cpp) cpc6128: Certain disks that work in older releases won't run. (AmatCoder)
- 07085: [Crash/Freeze] (mcr.cpp) Most machines in mcr.cpp, mcr3.cpp: Calling member function with null this pointer. (Vas Crabb)
- 07086: [Crash/Freeze] (r9751.cpp) r9751: [debug] Assertion Failed! Expression: m_functions.empty() (Osso)
- 07087: [Crash/Freeze] (atari400.cpp) a400, a400pal, a800, a800pal: Object finders are not for resources created on start. (Vas Crabb)
- 07089: [Crash/Freeze] Assorted machines: Attempting to bind callbacks to parent of root device. (Vas Crabb)
- 07090: [Crash/Freeze] (astrocde.cpp) tenpindx: Invalid format string in output finder tag. (Vas Crabb)
- 07091: [DIP/Input] (namcos2.cpp) sgunner2, sgunner2j: Coin inputs are not registered. (AJR)
- 07092: [DIP/Input] (targeth.cpp) targeth, targeth10, targetha: Player 2 Y axis is broken, and X axis is inverted. (AJR)
- 07096: [Crash/Freeze] (micro3d.cpp) All sets in micro3d.cpp: Hang during the boot process. (AJR)


New working machines
--------------------
Emma II trainer
Pitapat Puzzle


New working clones
------------------
800 Fathoms (older)
Acorn Electron (Trial)
Botanic (English / Spanish, set 2)
Chouji Meikyuu Legion (Japan ver 1.05, bootleg set 2)
Defend the Terra Attack on the Red UFO (bootleg, set 2)
Four Trax (Japan)
Frogger (Video Dens, bootleg on Scramble hardware)
Gals Panic 4 (Europe)
Hard Head 2 (v2.0, Music Program v2.0)
Lucky Ball 96 (Ver 3.01)
Lucky Ball 96 (Ver 4.01)
Mandanga (bootleg of Mandinga on Galaxian hardware, set 1)
Mandanga (bootleg of Mandinga on Galaxian hardware, set 2)
Meteorite (Proel bootleg of Asteroids)
Midnight Landing (Japan)
Midnight Run: Road Fighters 2 (JAD, Japan v1.10)
Pac-Man (Video Dens, Spanish bootleg on Galaxian hardware)
River Patrol (Japan, unprotected)

Star Castle (cocktail)
Tehkan World Cup (1986 year hack)
The Simpsons (4 Players Asia)
Toki no Senshi - Chrono Soldier (MC-8123, 317-0040)
TouchDown Fever 2 (bootleg)
Vendetta (World, 4 Players, ver. ?)
WEC Le Mans 24 (v2.01)


Machines promoted to working
----------------------------
Air Combat 22 (Rev. ACS1 Ver.B, Japan)
Cart Fury
Jugend+Technik CompJU+TEr


Clones promoted to working
--------------------------
Jugend+Technik CompJU+TEr (EMR-ES 1988)
Jugend+Technik CompJU+TEr (ES 2.3)
Jugend+Technik CompJU+TEr (ES 4.0)
Lucky Ball 96 (Ver 3.50 - 616)
Lucky Ball 96 (Ver 3.50 - 623)
Lucky Ball 96 (Ver 3.50 - 626)
Lucky Ball 96 (Ver 3.50 - 627)
Stop Thief (Electronic Crime Scanner) (patent)


New machines marked as NOT_WORKING
----------------------------------
Hazeltine 1420 Video Display Terminal
Hazeltine 1552
Jongputer
Lee Data 1214D Display Terminal
MIPS Magnum R4000 (big)
MIPS Magnum R4000 (little)
Nvidia nForce PC (CRUSH11/12)
Video 21


New clones marked as NOT_WORKING
--------------------------------
Acorn Briefcase Communicator
Acorn Communicator (Italian)
Acorn Communicator (prototype)
Diner (LF-2) French
The House of the Dead (prototype)
Wyse WY-75


New working software list additions
-----------------------------------
c64_flop: Bill Budge: Pinball Construction Set, JingleDisk - Holiday Musical Story with Computer Animation
camplynx_cass: Super Air Raid
fmtowns_cd:
  Super Real Mahjong PII & PIII +, The Visitor
  Teito Taisen, Teitoku no Ketsudan II, Zoku Youjuu Senki - Suna no Mokushiroku
fmtowns_flop: Daisenryaku III '90 Map Collection Vol. 1
ibm5150:
  2630 Fourier Analyzer (Demo), Easy-PC Demonstrator for Printed Circuit Boards and Schematics,
  Mitt forsta ordbehandlingsprogram (Swe), Ranger 1 (Demo), The Great International Paper Airplane Construction Kit

ibm5170: Heimdall, Heimdall 2: Into the Hall of Worlds
interpro: Intergraph Mechanical Software
uzebox: Babylon Tower, Bomber, Bugz, Fifteen Puzzle, Holey Moley, Joyrider


New NOT_WORKING software list additions
---------------------------------------
bbc_flop_6502: P-System
bbcm_cart: Smart Cartridge
2018-10-11 08:20:54 +00:00
wiz
21432a36e0 mame: update to 0.201.
It’s the end of another month, and time for your scheduled MAME
release, with more of everything we know you love. In a last-minute
update, we slipped in a major performance optimisation for bgfx
video output. It’s particularly noticeable when using cropped
artwork, and there’s no longer a big performance penalty for bringing
up the menu over the emulation on macOS. Another core improvement
is support for TAP/TUN networking on Windows, providing a big
performance improvement when connecting an emulated system to a
network on the host machine.

From the department of things considered lost to time, MAME 0.201
allows you to play as Chuby the octopus, in the incredibly elusive
Spanish game Night Mare. Unfortunately the sound ROMs were missing,
so you won’t be able to hear Chuby speak, and we still need to be
on the lookout for the export version known as Clean Octopus. And
speaking of rare games from Spain, two more Magnet System titles
have been dumped: A Day in Space and The Burning Cavern.

Newly dumped versions of supported arcade games include prototypes
of Halley’s Comet (Taito) and Dog Fight (Orca), a newer version of
the original Master Boy (Gaelco), and the Korean release of Raiden
II (Seibu Kaihatsu). A redumped ROM allowed Psychic Force EX to
run correctly. The vgmplay logged music player has had a big update
in this release, with support for several more sound chips and a
comprehensive software list.

And this brings us to audio improvements, which seem to have all
crowded their way into this release. We have fixes for long-standing
sound bugs in Twin Eagle, Targ and Spectar. Sound in Amazing Maze
is no longer cut off after thirty seconds or so. There are some
big changes for QSound and Taito Zoom ZSG-2 that should make things
sound nicer. There’s also preliminary support for the NEC PC-FX’s
HuC6230 SoundBox, but be aware it has a DC offset so you’ll hear
a big thud when you start or stop it.

Recent improvements in NEC PC-98 emulation have seen dozens of
titles promoted to working status, and we’ve added another batch
of dumps from Neo Kobe Collection. There are a number of fixes that
improve TI-99 floppy and cassette support in this release. InterPro
systems can now be used via a serial terminal in configurations
without a video card or keyboard. At long last, the Apple //c Plus
can boot from its internal floppy drive. Other improvements to
computer emulation include better keyboard support for Amiga systems,
and improved GPU emulation for the HP Integral PC.
2018-08-30 22:56:46 +00:00
wiz
6d1676a799 mame: update to 0.200.
MAME 0.200

25 Jul 2018

Today’s MAME release has two consecutive zeros in the version
number! The only other time that happened was over twelve years
ago! Although MAME version numbers are just an incrementing number,
by a series of coincidences, MAME 0.200 delivers several major
changes.

MAME 0.200 includes replacements for the memory system and callback
API. This will enable new functionality and make MAME development
more straightforward. The artwork layout system has also had an
overhaul which opens new possibilities.

In arcade emulation this month, we have a number of new versions
of supported titles, including a very rare prototype of Led Storm
Rally 2011 and three more Street Fighter II': Champion Edition
bootlegs. Dreamcast/NAOMI colours are greatly improved thanks to
snickerbockers, and cam900 fixed some graphical effects in Gals
Panic 3 and Billiard Academy Real Break. Enik Land improved emulation
of the Sega Master System, Game Gear and Mega Drive VDPs, covering
more corner cases.

The really exciting emulation improvements this month are on the
computer side. There are lots of improvements for UK home computers,
including better Camputers Lynx tape support (with lots of additions
to the software list), re-worked Acorn System emulation, and support
for Acorn Bus slot devices. We’ve got a brand-new modernised Apple
IIgs driver, with improvements in just about every area. Also,
Wayder updated the Sharp 68000 software list, correcting and
organising the entries and adding the latest clean dumps.

But even more exciting is the fact that, thanks to Patrick Mackinlay’s
gargantuan effort and persistence, the CLIPPER-based InterPro 2000
workstation now works well enough to install and run CLIX (a UNIX
operating system). As far as we know, this is a first for MAME.
The improvements to SCSI, CD-ROM, and serial emulation also benefit
other emulated computer systems. Instructions are on the MAMEdev
wiki if you want to try it out.
2018-07-25 14:05:53 +00:00
ryoon
b9c1e1d533 Recursive revbump from textproc/icu-62.1 2018-07-20 03:33:47 +00:00
wiz
7cf7f7621c mame: update to 0.199.
MAME 0.199

Today’s the day for our mid-year MAME release. MAME 0.199 includes
support for the incredibly elusive Spanish arcade title El Fin Del
Tiempo, and the rare Pac-Man hack Titan. Other rare bootlegs added
include Come-Cocos (derived from Ms. Pac-Man) and Gran Rally (a
Spanish bootleg of Pole Position II).

There are some pretty big improvements to Tatsumi games (Apache 3,
Cycle Warriors, Round Up 5), some NMK mahjong games work substantially
better (Urashima Mahjong, Mahjong Daireikai, Mahjong Channel Zoom
In), and Big Run looks better than ever. War: The Final Assault no
longer crashes thanks to a fix in Voodoo emulation.

Floppy drive emulation has been further improved, and a fairly
major issue with Apple IIgs and Mac 3.5" drives has been fixed.
Sound Blaster direct DAC mode is now supported. Improved Dreamcast
GD-ROM emulation allows Daytona USA 2001 to boot. The HP 9000/300
series can now boot from floppy, and the medium-resolution colour
graphics option is supported. Tiger Electronics fans can enjoy
Battle Arena Toshinden for R-Zone.

Of course we’ve also added more alternate versions of supported
systems, software list updates, bug fixes, and internal improvements.
You can read all the details in the whatsnew.txt file, or get source
and Windows binaries from the download page.
2018-07-03 05:40:15 +00:00
adam
a31bce9748 extend PYTHON_VERSIONS_ for Python 3.7 2018-07-03 05:03:01 +00:00
wiz
899e800800 mame: update to 0.198.
It’s the day you’ve been eagerly awaiting all month: MAME release
day! MAME 0.198, our May release, is packed full of improvements
in lots of areas. Newly supported arcade games include the rare
video pinball game Tom Tom Magic, Jikkyou Powerful Pro Yakyuu EX
’98, and Keirin Ou. Newly supported computers include the TI-99/2,
Dragon MSX-64, and BBC Master 512.

This release brings graphics emulation improvements to a number of
systems, including more fixes for Sega Saturn/ST-V, missing effects
emulated in 1945k III, and improvements to the title screen in Wolf
Fang. The SH-4 recompiler now supports more FPU opcodes directly,
and NAOMI keyboards are supported. Low-level floppy drive emulation
improvements bring improved compatibility for Apple II software.
Newly supported peripherals include a PC ISA LBA BIOS card, the
Beeb Speech Synthesiser, and a number of BBC Micro pointing devices.

Other additions include new Tiger handhelds (Batman: The Animated
Series, Operation: Aliens, Wayne’s World, and X-Men), the Fidelity
Elegance and Prestige chess computers, and alternate versions of
Battle Balls, Centipede, Final Fight, Karate Blazers, Last Mission,
Real Puncher, Sengoku 3, Spy Hunter, and World Heroes 2. There are
lots of additions to the Apple II cassette software list, and
several additions to the Sorcerer cassette software list as well.
MAME now supports Korean user interface thanks to a contribution
from Neius.

For developers, we’ve fixed some issues in the debugger affecting
CPUs that use word addressing, and the source list is sorted more
intuitively in memory windows. We’ve made a number of changes to
how machine configuration works to make driver development more
intuitive and less error-prone.
2018-06-05 18:29:39 +00:00
wiz
0552f11ed0 mame: update to 0.197.
MAME 0.197

25 Apr 2018

For our April release, we’re bringing even more elusive electronic
esoterica to light. MAME 0.197 finally includes support for the
1987 version of the Spanish quiz game Master Boy, believed to be
Gaelco’s first release. There are now drivers for several Neo-Geo
MVS variants, exposing different capabilities. Lamp outputs are
now supported for The Irritating Maze, bringing the game to life
a little more. We’ve added four more Tiger LCD games, all based on
licensed IP: Home Alone, Home Alone 2, Independence Day, and
Transformers – Generation 2.

The Sega Model 2 improvements keep coming, with Rail Chase 2 now
working. With its protection MCU emulated, Capcom’s F-1 Dream is
also working. MAME 0.197 adds support for alternate versions and
bootlegs of a long list of systems, including Crazy Bonus 2002,
Explosive Breaker, Fidelity Excel 68000, Lup Lup Puzzle, Pochi and
Nyaa, Renegade, and Silkworm. In addition, there are graphical
improvements to Sega ST-V/Saturn, and Magical Tetris Challenge.

There are some nice improvements for computer emulation this month,
too. The Acorn Electron has improved video handling and support
for the Mega Games Cartridge. The NEC PC-98 CD-ROM software list
has been updated with the latest dumps and compatibility status –
recent emulation improvements mean more fully supported titles.
You can now boot HP-BASIC cartridges on the HP9000/340 series.


MAME 0.196

28 Mar 2018

MAME 0.196, our March release, is here just in time for Easter,
and it’s packed with all the goodness you’ve come to expect. In a
very exciting development, Team Caps0ff have extracted the C-chip
data for Volfied, Superman, Rainbow Islands, and most importantly,
Bonze Adventure. This cleanly fixes some of the most long-standing
emulation issues in MAME. The improvements to Sega Model 2 have
continued, with Virtua Fighter 2 and Motor Raid now considered
working. Other Model 2 games are greatly improved as well.

For fans of 8-bit home computers, MAME 0.196 has improved ZX Spectrum
family emulation, fixing many graphical glitches. A QuikLoad option
has been added to several CP/M-80 machines, allowing .COM files to
be loaded directly after the operating system has booted. Emulated
IEEE-488 (GPIB) can now be tunnelled over sockets, opening up the
possibility to simulate peripherals outside MAME. Interpro progress
has continued, and is now at the point where you can boot the
rebuild floppy.

Other new working arcade games include Big Buck Hunter, an older
joystick-controlled version of Ghox, and a rare unprotected version
of Opa Opa. With some fixes to our vector maths, War: The Final
Assault is working, and Gunpey has been made playable using
decompressed sprite data extracted from a working board. New LCD
hand-helds include Dennis the Menace, Double Dragon 3, Jurassic
Park, Spider-Man, The Addams Family, The Flash, and X-Men - Project
X.

In an emulation first, MAME 0.196 supports QSound DSP emulation.
For now, it’s only enabled for the vgmplay driver by default, and
it requires a fairly fast computer to emulate at full speed. It
will be enabled by default when system requirements are a bit more
modest. The SH-4 recompiler has been enabled by default for
Dreamcast-derived systems, giving substantial performance improvements.
2018-04-29 20:52:58 +00:00
wiz
8ee21bdcf0 Recursive bump for new fribidi dependency in pango. 2018-04-16 14:33:44 +00:00
adam
299d329d51 revbump after icu update 2018-04-14 07:33:52 +00:00
ryoon
8cf69b13ef Update to 0.195
Changelog:
0.195
- 04987: [Flip Screen/Cocktail] (vaportra.cpp) All sets in vaportra.c: Sprites incorrectly "sliced" when Flip Screen ON (AJR)
- 04942: [Flip Screen/Cocktail] (madmotor.cpp) madmotor: Flip Screen shows "split" sprites (AJR)
- 06889: [Graphics] (darkseal.cpp) darkseal: Background missing in the first boss area and third stage.
- 06888: [Crash/Freeze] (segag80v.cpp) tacscan: Cannot play past second phase (AJR)
- 06872: [Documentation] (vegas.cpp) sf2049se: Wrong Year Listed (And Publisher?) (tedgreen)
- 06885: [Crash/Freeze] (qdrmfgp.cpp) qdrmfgp2: Hang on boot (Osso)
- 06884: [Crash/Freeze] (djmain.cpp) All sets in djmain.c: MAME exception (smf)
- 06688: [Graphics] (sandscrp.cpp) sandscrp and clones: Graphic priority issue in title screen animation
- 06867: [Misc.] (namcos12.cpp) technodr: Game refuses to boot if printer is ON (Osso)
- 06446: [Graphics] (shanghai.cpp) kothello: Display cut off at right (AJR)
- 06866: [Interface] (midxunit.cpp) revx: No crosshairs (Osso)
- 06870: [Sound] (mario.cpp) mario and clones: Missing music/sound effects (AJR)
- 03563: [Graphics] (namcos11.cpp) souledge: Li Long stage background problem. (smf)

0.194
- 06857: [Cheat System] (btoads.cpp) 34010 & 34020: Cheats not working in btoads and other games. (Olivier Galibert)
- 06806: [Graphics] Bitmap overlays don't display with bgfx video output (Ryan Holtz)
- 02076: [Graphics] (playch10.cpp) playch10 ALL using single BIOS: Playchoice-10 driver needs LEDs added for "Single BIOS" (cuavas)
- 06813: [Misc.] Memory leak in options (AJR)
- 03790: [Crash/Freeze] (ms32.cpp) gratia, gratiaa: unhandled priority type f8 (Angelo Salese)
- 05632: [Crash/Freeze] (nwk-tr.c) racingj2, racingj2j: [debug] Crash shortly after OK
- 06791: [Graphics] (splash.cpp) splash and clones: Wrong sprite priority on bonus items (AJR)
- 06825: [Sound] (gng.cpp) diamond: Missing Level Start Music (AJR)
- 06816: [Interface] AddressSanitizer: alloc-dealloc-mismatch when closing dipswitch menu (Firewave)
- 06817: [Misc.] (naomi.cpp) mushi2k4: runtime error: index out of bounds (MetalliC)
- 06623: [Interface] Full Screen Brightness/Contrast/Gamma settings not working anymore (smf)
- 06799: [Crash/Freeze] (dynax.cpp) hjingi: Emulation hang (AJR)
- 06810: [Misc.] Memory leak in m6502 CPU cores (AJR)
- 06811: [Misc.] Memory leak in m6809 CPU core (AJR)
- 06548: [Crash/Freeze] (namcos21.cpp) winrun, winrun91, winrungp: [debug] Assert when starting emulation (cuavas)
- 06804: [Crash/Freeze] (midyunit.cpp) strkforc: Black screen after rom check

0.193
- 06780: [Sound] (midtunit.cpp) Possible Volume balance Issue with Williams Adpcm Soundboard (hap)
- 06683: [Graphics] (surpratk.cpp) suratk: Visible area is too small (Robbbert)
- 06784: [Sound] (bagman.cpp) bagman, sbagman: bagman dying sound plays repetitively when game starts (AJR)
- 06638: [Crash/Freeze] Exception when using -debug

0.192
- 00525: [Speed] (metro.cpp) bangball: When you finish a level, sometimes the game runs like slow-motion. (Angelo Salese)
- 06766: [Sound] (spacefb.cpp) spacefb and clones: DAC sounds not working 100% (Tafoid)
- 06518: [Graphics] (metro.cpp) blzntrnd: Sprite layer disappears entirely after completing single player game (Angelo Salese)
- 06759: [DIP/Input] (seta.cpp) calibr50: Speed difference when rotating player (AJR)
- 06694: [Sound] (midtunit.cpp) mk: Missing music (hap)
- 06742: [Graphics] (pacland.cpp) pacland and clones: Sprite priority problem in invincible state. (hap)
- 06749: [Graphics] (toaplan1.cpp) outzonecv: screen is misaligned 16 pixels to the left (hap)
- 06527: [Sound] (taitosj.cpp) elevator: Elevator Action sound (hap)
- 04651: [Misc.] (gei.cpp) geimulti: geimulti - 13 game roms are loaded, only nine are listed in-game and playable (Osso)
- 03719: [Graphics] (meritm.cpp) megat5a, magat5, megat5nj, mega6, megat3a, megat3, megat3ca, megat3nj, megat3te, megat4a, megat4, megat4te, megat4sn, megat4st: "Run21" game is missing graphics for black-suited cards. (AJR)
- 03804: [Color/Palette] (ssozumo.cpp) ssozumo: Wrong colors in the title screen. (Angelo Salese)
- 03805: [Color/Palette] (lasso.cpp) wwjgtin, photof: Wrong colors (Angelo Salese)
- 06193: [Speed] (shanghai.cpp) shanghai, shangha2 and clones: When playing, the gameplay and sound are very fast. (Angelo Salese)
- 05761: [Crash/Freeze] (dwarfd.cpp) All sets in dwarfd.c: [debug] Assert shortly after start (AJR)
- 06745: [Crash/Freeze] (marinedt.cpp) marinedt: MAME crash when starting game (Angelo Salese)
- 04366: [DIP/Input] (saturn.cpp) shanhigw: The game starts with 2 credits inserted (Angelo Salese)
- 02084: [DIP/Input] (saturn.cpp) sokyugrt: Emulation starts with 1 or more credit inserted (Angelo Salese)

0.191
- 06637: [Interface] Internal UI does not save entire configuration (AJR)
- 06724: [Gameplay] (vegas.cpp) gauntleg, gauntdl: Various Effects Cause More Damage than they probably should (64-bit Only) (tedgreen)
- 06713: [Misc.] (dbz.cpp) dbz, dbza, dbz2: Correct names for this 3 games (Fortuna)
- 06487: [Documentation] tonton, ppj, big10: Documentation found on Success website (D Go Go Fan)
- 06719: [Core] (coco12.cpp) coco12, coco3, other 6809?: SBCB instruction returns the wrong result (hap)
- 06720: [Interface] Prescale option allows invalid values (Tafoid)
- 06154: [DIP/Input] Games with a rotary positional joystick: Some positions are skipped (Angelo Salese)
- 06711: [Interface] UI: If you exit with the Exit option, the last used game is not saved (cuavas)
- 00759: [Misc.] (mystwarr.cpp) mtlchamp and clones: There is a problem with the nvram in the RAM / ROM check after you change some settings in service mode. (MetalliC)
- 06691: [Graphics] tokio and clones: Tokio - graphic glitches on the right side of the screen (Lord Nightmare)
- 06697: [Crash/Freeze] (stv.cpp) grdforce: Hangs after insert coin (Angelo Salese)
- 06656: [Interface] Configuring Machine level "Video Option" causes CRASH (Nathan Woods)
- 06690: [Color/Palette] (bottom9.cpp) bottom9n: Sprites have incorrect colors (Angelo Salese)

0.190
- 04280: [DIP/Input] (megaplay.cpp) mp_shnb3 (possibly whole driver): INP playback fails after a short time (Angelo Salese)
- 04209: [Misc.] (kaneko16.cpp) brapboys, bloodwar: Playback lose sync (Angelo Salese)
- 03967: [Misc.] (kaneko16.cpp) shogwarr; shogwarru; fjbuster (untested): Game cannot be replayed from .inp file (Angelo Salese)
- 06682: [Sound] (cinemat.cpp) qb3: Missing AY-3-8910 sound (AJR)
- 06680: [Sound] (namcos2.cpp) metlhawk: Missing sound (Angelo Salese)
- 06673: [DIP/Input] (subsino.cpp) stbsub: Missing dip-switch info. (D Go Go Fan)
- 00490: [Sound] (homedata.cpp) hourouki: It is missing voices of "Reach", "Ron" etc. (smf)
- 06658: [Plugins] (mappy.cpp) mappy, mappyj: When using cheats driven by <parameter, left arrow doesn't change displayed value (crazyc)
- 06672: [Sound] (starwars.cpp) starwars: Missing/malfunctioning sound (AJR)

0.189
- 04049: [Graphics] (toaplan2.cpp) ghox: There's a small bit of garbage on the ending screen.
- 04024: [Graphics] (toaplan2.cpp) ghox: Missing background for hi-score screen
- 01005: [Sound] (shangkid.cpp) shangkid: In the later levels, sound starts to get really screwy, (AJR)
- 06657: [Interface] (c64.cpp) c64: Selecting a slot to fill for "EXP" causes Fatal Error (Nathan Woods)
- 06659: [Documentation] (model3.cpp) swtrilgy, swtrilgya: " Arcade " is necessary in the title of this game
- 04872: [Graphics] (labyrunr.cpp) tricktrp: Graphic priority issue (Angelo Salese)
- 06649: [Interface] ng_cthd_prot: Wrong name (Neo Goe instead of Neo Geo). (Robbbert)
- 06645: [Sound] (ninjakd2.cpp) ninjakd2, ninjakd2c, jt104, rdaction: Missing sound (AJR)
- 06644: [Gameplay] (segae.cpp) tetrisse: Unable to play 2 Player mode (David Haywood)
- 05608: [DIP/Input] (royalmah.cpp) mjifb, mjifb2, mjifb3: DIP Settings
- 05277: [Documentation] (cps1.cpp) sf2accp2: Installation instructions and DIP settings for SF2CE (Accelerator Pt.II) hack
- 05788: [DIP/Input] (dbz.cpp) dbz: English language is not displayed
- 05945: [DIP/Input] (pacman.cpp) pengojpm, pengopac: Info about dip switches
- 06259: [Graphics] (combatsc.cpp) combatsc, combascj, combasct, bootcamp, bootcampa: Wrong priority in the drill instructor screen (Angelo Salese)
- 00975: [DIP/Input] (seattle.cpp) calspeed: Even if you choose manual gear your car has automatic gear. (tedgreen)
- 00470: [DIP/Input] (seattle.cpp) hyprdriv: Despite of successful calibration the brake button doesn't function. (tedgreen)
- 01991: [Crash/Freeze] (vegas.cpp) gauntleg: Game randomly freezes (tedgreen)
- 06636: [Graphics] (seattle.cpp) calspeed: Triangles flicker in calspeed (tedgreen)

0.188
- 04355: [Interface] -romident performance has greatly decreased
- 06631: [Sound] (vgmplay.cpp) vgmplay: Attempting to play a .vgm/.vgz file containing 2 X POKEY does not play back correctly. (AJR)
- 06261: [Sound] (polepos.cpp) polepos2: Crowd Cheering sounds are messed up at the chequered flag (goal). (Robbbert)
- 06370: [Save/Restore] (vegas.cpp) sf2049se, sf2049te: Crashes on reload (-str 8) in a staggered -str 20 run (tedgreen)
- 06627: [Sound] (segas32.cpp) kokoroj2: Missing voice in game (Phil Bennett)
- 06620: [Crash/Freeze] (itech8.cpp) ninclown: During final boss Twisto the game can potentially crash (Phil Bennett)
- 06592: [DIP/Input] (nbmj8891.cpp) chinmoku: DSW B should not exist. (Robbbert)
- 05900: [Sound] (ddenlovr.cpp) funkyfig, funkyfiga: Missing music and partial sound FX (Osso)
- 06613: [Crash/Freeze] (rohga.cpp) schmeisr: Exception on exit (David Haywood)
- 00320: [Misc.] (snk6502.cpp) fantasy: In Fantasy (World), when you have lost all of your lives, a message comes on the screen in German. (Angelo Salese)
- 06588: [Interface] Regression loading softlist items from the command line with changed slot options (Nathan Woods)
- 06581: [Interface] Various problems with software loading/unloading: Various problems with software loading (Nathan Woods)

0.187
- 06599: [Sound] (zaxxon.cpp) ixion, razmataz: Missing sound (AJR)
- 06596: [DIP/Input] (exidy440.cpp) All sets in exidy440.cpp: Mouse trigger doesn't work correctly (Osso)
- 03041: [Graphics] (starshp1.cpp) starshp1, starshpp: Speed and graphics information from the real machine. (palazzol)
- 03585: [Gameplay] (norautp.cpp) norautp, norautjp: Readout Switch (AJR)
- 06617: [Graphics] (nbmj9195.cpp) imekura: Graphic corruption in many places (Osso)
- 06479: [Sound] (kchamp.cpp) kchampvs, kchampvs2, karatevs: ADPCM samples are distorted (AJR)
- 06614: [Sound] (arkanoid.cpp) arkanoid and clones, arkatour: Sound pitch is too high by 100% (Lord Nightmare)

0.186
- 00599: [DIP/Input] (m72.cpp) poundfor: You can't move the arrows on the menu screens to choose the other boxer or game. (AJR)
- 06471: [Graphics] (m14.cpp) ptrmj: Invisible ball and paddle (Angelo Salese)
- 04762: [DIP/Input] (xmen.cpp) xmen and clones: Service menu's "Sound Volume" setting does not affect sound volume (Olivier Galibert)
- 06538: [Crash/Freeze] Many NETLIST involved drivers: [debug] Exception/Assert when starting emulation (couriersud)
- 06589: [Graphics] (namcos1.cpp) puzlclub: Title Screen corruption (Osso)
- 06575: [Debugger] DEBUGGER: MAME crashes when given the 'symlist' command in the debugger. (Nathan Woods)
- 06587: [Sound] (model1.cpp) vf: Loss of Sound (AJR)
- 06103: [Documentation] (taitopjc.cpp) optiger: The correct description is "Operation Tiger (Ver 2.14 O) "
- 06542: [Crash/Freeze] (toratora.cpp) All set in toratora.cpp: [debug] Assert when starting emulation (Robbbert)
- 06541: [Crash/Freeze] (laserbat.cpp) laserbat, lazarian: [debug] Assert when starting emulation (Robbbert)
- 06540: [Crash/Freeze] (hh_tms1k.cpp) bshipb: [debug] Assert when starting emulation (Robbbert)

0.185
- 03901: [Color/Palette] (decocass.cpp) castfant: Missiles color are wrong (AJR)
- 03619: [Color/Palette] (vicdual.cpp) nsub: Missing background blue color fade effect (SailorSat)
- 06516: [DIP/Input] (coolpool.cpp) 9ballsht and clones, coolpool and clones: Can't coin up (Olivier Galibert)
- 06402: [Interface] UI:: Switch Item Ordering corrupts software list (Nathan Woods)
- 06532: [Save/Restore] (alpha68k.cpp) skysoldr skyadvnt timesold: No Sound (Osso)
- 06526: [DIP/Input] (nbmj8891.cpp) club90s: dsw b should not exist (system11)
2018-03-18 00:40:20 +00:00
wiz
c57215a7b2 Recursive bumps for fontconfig and libzip dependency changes. 2018-03-12 11:15:24 +00:00
adam
8977d31a36 Revbump after textproc/icu update 2017-11-30 16:45:00 +00:00
maya
33ebf687dc revbump for requiring ICU 59.x 2017-09-18 09:52:56 +00:00
dholland
3ce478a221 Add missing makefile rules for building with clang on NetBSD and FreeBSD. 2017-09-09 22:40:58 +00:00
adam
75a9285105 Revbump after icu update 2017-04-22 21:03:07 +00:00
wiz
065885a2df Updated mame to 0.184.
Well, it’s the last Wednesday of the month, and I hope you know
what that means: it’s time for your regularly scheduled MAME release.
There aren’t a huge number of new working machines in this release,
but there are some significant improvements. Thanks to kazblox,
MAME now emulates some of the peculiarities of Famicom clone hardware,
and thanks to shattered, emulation of the Agat-7 Apple II clone is
improved. Peter Ferrie provided a superior Apple II language card
implementation. We’ve got lots of additions to the BBC and PC
software lists from Nigel Barnes and darkstar.

We’ve made substantial improvements to some of MAME’s non-emulation
features. The -romident verb is now much faster when used on a
folder or archive containing multiple files, and will identify ROMs
for emulated slot devices that aren’t inserted by default. The
-listxml output now includes all linked devices, and is produced
at least 30% faster. We’ve also improved -verifyroms so it covers
more devices and is faster when verifying ROMs for a subset of
drivers/devices.

MAME 0.184 includes support for plenty of newly dumped versions of
supported arcade games, including a rare US prototype of Shanghai
III, the world release of Super Crowns Golf, a version of Flashgirl
that shows the Kyugo logo, a German version of Raiden II, the
Japanese release of Radical Radial, and bootlegs of Bomber Man and
Phoenix. There are also several new chess computers, and even more
Aristocrat Mark V gambler sets. If you’re interested in the TI-8x
graphing calculators, it’s now possible to get an emulated TI-82
or TI-85 to communicate with another emulated instance or with a
program running on the host computer over a socket.
2017-04-19 21:10:11 +00:00
wiz
b092f5e71b Updated mame to 0.183.
MAME 0.183

22 Feb 2017

Hi everyone! It’s been a busy month for MAME development, and we’ve
got a whole lot of surprises to unwrap today as we continue to
celebrate twenty years of MAME. First up, we’ve added some incredibly
rare systems to MAME. Omega is an Arkanoid-inspired arcade game
with a production run of about ten boards. Dodge Man is a rare Omori
title from 1983. The vertical version of Flash Boy, a DECO Cassette
title that borrows more than a little from a well known anime is
another very rare game that was at risk of becoming nothing but a
memory. Westinghouse Test Console #5 is possibly a one-of-a-kind
wire-wrapped prototype machine for field-programming some kind of
interlocking equipment (it has a rude easter egg – press X|TRAN in
calculator mode to see it). Less rare, but still awesome, are arcade
titles Galaxy Games StarPak 3, Sega Sonic Cosmo Fighter, and a U.S.
release of Puzznic with the digitised photos intact.

This release adds support for a number of electronic toys/handheld
games, including Atari’s Touch Me (a clone of Simon, which is itself
a clone of an Atari arcade game), GAF Melody Madness, Lakeside Le
Boom, and with possibly the most awesome title if not gameplay,
LJN’s I Took a Lickin’ From a Chicken. Many of these games have
colourful, clickable artwork. MAME is dedicated to preserving more
than just video games, and these systems are great examples of some
of the other experiences you can relive through emulation.

If you use MAME’s computer emulation and have been frustrated by
modifiers not working properly in natural keyboard mode, you’ll be
pleased to know that this release addresses that. Natural keyboard
mode now works properly with many more systems, including Amiga,
Sun and RM Nimbus. Speaking of Amiga, we’ve emulated a 3rd-party
variant of the Amiga 1200 keyboard and added support for many
different language variants, so chances are you’ll be able to use
keyboard that matches your Workbench language. And speaking of
keyboards, the Zorba keyboard now works properly, so you can try
out one of the last luggable CP/M machines.

Other improvements include fixing the crash on encountering invalid
cheats, allowing multi-part software list entries to load each part
on the correct interface, emulation of the Poly-Play light organ,
a brand new preliminary Interpro 2800 driver and Clipper CPU core,
support for VIC-20 and C64 speech synthesiser cartridges, support
for the Osborne-1 Nuevo Video 80-column modification, protection
MCU emulation in Bad Dudes vs. Dragonninja and Bouncing Balls, audio
improvements to a number of supported games, and optimisation of
the netlist emulation.

Some of these improvements might seem inconsequential, or apply to
systems you don’t use, but they often lie in common components used
by many other systems. For example, the Amiga 1200 and Zorba keyboards
use the same MCU family used in a lot of arcade games published by
Taito. The same change that fixes the Zorba keyboard also fixes
enemy spawning and timing in Xain'd Sleena. The Nuevo Video board
uses a common Motorola CRT controller, so improvements made to
support it stand to benefit a lot of other systems.

Of course there are plenty of other improvements not listed here,
and you can read all about them in the whatsnew.txt file, or grab
the source or Windows binaries from the download page and join in
our 20th anniversary celebration.
2017-02-27 12:26:00 +00:00
ryoon
72c3cb198b Recursive revbump from fonts/harfbuzz 2017-02-12 06:24:36 +00:00
wiz
7ac05101c6 Recursive bump for harfbuzz's new graphite2 dependency. 2017-02-06 13:54:36 +00:00
wiz
79bb52dcbd Updated mame to 0.182.
MAME 0.182

As we approach the 20th anniversary of the first MAME release,
we've got a really exciting update for you. There's so much awesome
stuff in this month's release that there's no way we can possibly
cover it all here. MAME is a team effort, and we'd like to thank
everyone who's contributed towards making this release as awesome
as we think it is. One very exciting addition is support for another
version of the East German Poly-Play system, with German and Czech
ROM sets providing ten games, six of which are new. Protection on
Future Flash/Laser Base has finally been emulated, so you can take
a look at Hoei's take on Missile Command. A dump of the damaged
microcontroller (MCU) from Tatakae! Big Fighter makes this title
and Sky Robo finally playable. Another eagerly awaited addition is
the Hot-B prototype Hangzo.

Serial ports have been hooked up on Race Drivin' allowing you to
link two MAME instances over TCP, reproducing the multi-player
experience with linked cabinets. To do this, use a null modem slot
device and configure it for 38,400 Baud, 8 data bits, even parity,
and 1 stop bit. It would also be possible to connect a MAME instance
to a real board set by forwarding the connection to a serial port
on the host system.

We've received a contributed PortAudio output module and integrated
it in this release. This provides a cross-platform low latency
audio output solution. Performance should be similar to Steinberg
ASIO on Windows 7 or later without the licensing issues, and better
than SDL audio on Linux. It can be enabled by setting the sound
parameter to portaudio on the command line or in an ini file. Of
course, all the other audio output modules are still supported, so
if you're happy with your current setup you don't have to change
anything.

Although we haven't added a huge number of new microcontroller
(MCU) dumps in this release, substantial work has gone into improving
systems where we already have dumps but the emulation is lacking.
MCU emulation was added to Puzznic, Joshi Volleyball and Gladiator.
For Puzznic, this places player data at the correct location in
RAM and supplies the game with a pseudo-random number sequence
rather than a stream of zeros. Joshi Volleyball now behaves better
in service mode, allowing coins and inputs to be tested. Gladiator
now honours the coinage DIP switches. The MC68705 core has had a
complete overhaul, and all drivers using it have been reviewed.
This fixes lots of subtle issues: for example Change Lanes will
now skip the full memory tests if configured to ignore them in DIP
switches, timings have improved in Arkanoid, and the Apple II mouse
card is slightly improved. We now emulate the '705 family well
enough to support stand-alone MCU programmer boards.

Other improvements include working sound in Pole Position bootlegs,
improved video in Winning Run, preliminary banked 256 colour mode
for the NEC PC-9821, kana input on the Sharp X1, a VME bus system
with preliminary support for the miniFORCE 2P21 chassis, additional
Aristocrat Mark 5 peripheral emulation allowing non-US games to
boot, Corvus hard disks for the DEC Rainbow 100, preliminary work
on Atari Stunt Cycle (displays the playfield), fixes for the Aussie
Byte and Otrona Attaché, and support for octal and binary numbers
in debugger expressions.
2017-02-05 17:55:52 +00:00
wiz
97fd12644d Updated mame to 0.181.
MAME 0.181

Happy new year from the MAME team! To help you celebrate, weâre
unwrapping an extra-special release this month, with enough
improvements to put anyone in a good mood. The exciting news thatâs
got people talking is that protected microcontrollers (MCUs) from
a number of games have been read out and hooked up in MAME. This
gives real, emulated sound in Toaplan's Vimana, Fire Shark (also
known as Same! Same! Same!) and Teki Paki, proper emulation of
Tokio/Scramble Formation, M-chip emulation for Taito Extermination,
Dr Toppel and Plump Pop, MCU emulation for Sega Altered Beast and
Golden Axe, and partial sound in World Beach Volley. There's more
coming on this front, so stay tuned for upcoming releases!

MAME 0.181 also marks the debut of Votrax SC-01 emulation in MAME,
based on reverse-engineering die photographs. The digital section
should be pretty much perfect, although there are still some issues
in the analog section (plosives don't sound quite right). Overall,
it's a huge improvement in Votrax speech synthesis emulation, and
a great leap forward in our understanding of how the hardware works.
It also means speech samples are no longer required for a number
of games.

Building on the ARM improvements in last month's release, we now
have working floppy drives and sound in the Acorn Archimedes driver,
and default NVRAM images for the US Aristocrat Mark 5 games. This
greatly increases the amount of RISC OS software you can try out,
improves the gameplay experience in the Archimedes-based arcade
games, and allows you to play the Aristocrat gamblers without having
to make your way through the setup process first.

MAME's discrete netlist emulation library has been expanded
substantially in this release, including some new classes of devices
like ROMs, and many newly supported logic chips. This will make it
substantially easier to emulate arcade games which used discrete
TTL logic, and as a test of this new functionality, the TTL video
board from the Hazeltine 1500 intelligent terminal is now emulated
using the netlist system. There's ongoing work in this area involving
multiple developers, so look out for more exciting updates in this
space.

Weâve fixed some fairly significant bugs, including one preventing
the debugger from working on Linux or Mac with drivers that use a
dynamic recompiler core, and one that could cause MAME to crash
when using BDF fonts. The internal UI should be more efficient if
you're using icons now, and issues with spurious key repeats should
be reduced. The Beezer driver has been rewritten and should be
improved overall.

There are quite a few newly dumped arcade games in this release,
including Eeekk!, Simpson Junior (a Korean bootleg of J. J.
Squawkers), Power Flipper Pinball Shooting (an updated version of
Grand Cross), a version of Momoko 120% with English text, Miss
World 2002 (an adult Qix game), and alternate versions of The
NewZealand Story, Real Bout Fatal Fury, Space Dungeon, Flicky and
Turbo Force. The Apricot PC and Xi are now working, further increasing
MAME's coverage of DOS-based computers that aren't IBM-compatible.
You can also play with the COP44L version of Entex Space Invader,
and Mattel Funtronics Jacks and Red Light Green Light.

There are far too many improvements to list here, including lots
of fixes for graphics and flip screen issues, but you can read all
about it in the whatsnew.txt file, or grab the source or Windows
binaries from the download page and start playing.



MAME 0.180

Hello everybody! Are you ready for the November MAME release? It's
definitely ready for you, and there are lots of reasons to get
excited this time around. First and foremost, a number of ARM CPU
core fixes mean you can now boot to the RISC OS desktop on an
emulated Acorn Archimedes, and try some of the included applications.
The same bug fixes allow a number of Aristocrat Mark 5 gambling
machines to boot and run in demonstration mode. There are still
some issues to iron out, but things have definitely improved
enormously.

On the arcade front, protection on Atari Space Lords has finally
been reverse-engineered making the game playable. This is an
interesting space combat game for one or two players, where the
second player takes on the role of the gunner/co-pilot. In another
improvement that's been a long time coming, The Acclaim RAX sound
board is now emulated, bringing sound to Batman Forever and NBA
Jam Extreme. There are substantial improvements to the Magnet System
emulation (added in last month's release) making these rare prototype
bootlegs playable. David Haywood also fixed some graphical issues
in Altered Beast, and Angelo Salese fixed graphical issues in The
Lost Castle in Darkmist.

There are some other notable improvements in computer emulation,
too. Barry Rodewald has added support for IC Card (PCMCIA SRAM)
storage on the FM Towns, and substantially improved LSI Octopus
emulation. The Mac 128/512/Plus drivers have been modernised, and
serial port support has been added to the Apple IIgs driver. Another
DEC Rainbow 100 update from Bavarese fixes colours in high-resolution
mode among other improvements.

Newly supported systems include RC De Go (Go By RC outside Japan),
newly dumped versions of 1945k III, Forgotten Worlds, Sol Divide
and Vendetta, the Italian release of Mustache Boy, 286-based versions
of the Intel iSBC, bootlegs of Blue Shark, Pole Position II and
Ozma Wars, more Fidelity and Mephisto chess computers, and more
electronic toys.
2017-01-04 23:05:12 +00:00
wiz
7f84153239 Add python-3.6 to incompatible versions. 2017-01-01 14:43:22 +00:00
joerg
6b764578fa Fix clang detection again. 2016-12-25 21:44:35 +00:00
ryoon
36ed025474 Recursive revbump from textproc/icu 58.1 2016-12-04 05:17:03 +00:00
wiz
fcdd2b5b46 Updated mame to 0.179.
Are you getting fidgety waiting for Halloween to arrive? Well now
you can take your mind off the wait by giving the brand-new MAME
release a spin! We've changed the release slightly this month: the
whatsnew file is formatted differently, the 32-bit Windows binary
package has "32bit" in its filename, and we're no longer providing
a pre-built debug binary package for Windows. We've dropped the
debug binaries as they don't seem to have a target demographic.
All builds include the MAME debugger. The release packages are
built with symbols that will give a meaningful stack trace. The
debug build was still optimised, so stack traces were no more
precise. The main difference is that debug builds have assertions
enabled which is mainly useful if you're working on the source. In
short, we don't see a use case where someone would be better off
with the debug build if they aren't compiling MAME themselves
anyway.

With that out of the way, what surprises does MAME have in store
for you all this month? We're pretty confident that we have something
for everyone! First of all, we're proud to present the Soviet arcade
game Istrebiteli ("Fighters", as in aircraft). We've also emulated
Ocean to Ocean, an early video slots game on the DECO Cassette
system. ShouTime has worked his magic again, allowing the masses
to see the rare Alpha Denshi title Splendor Blast II. But possibly
most interesting is preliminary emulation of the Magnet arcade
system, a prototype floppy disk-based system from Spain.

We've also added a number of non-arcade systems. There's the Gakken
Game Robot 9 handheld game, and several Fidelity chess systems.
Getting away from games altogether, we've added a working driver
for a VeriFone Trans payment terminal. There have been some
substantial updates to the software lists, too. The Sega CD software
list has been completely updated to use the latest and best dumps
known to exist, we've replaced a number of pirate Apple II disk
images with clean cracks, there are some notable additions to the
Sharp X68000 floppy list, and even an obscene Pokémon hack for
Game Boy that's being sold in China.
2016-11-05 10:05:26 +00:00
wiz
ffd0cdbe79 Remove obsolete settings, mongoose was removed from mame a year ago. 2016-11-03 11:14:15 +00:00