Commit graph

19 commits

Author SHA1 Message Date
snj
cdc4625564 Update to 0.0.12.
CHANGES SINCE 0.0.11
* Sound playing function could segfault.  Fixed.
 (Example: hitting [Down] in main menu!)

CHANGES SINCE 0.0.10
* Converted all BMPs to indexed (256 colors or less), reducing image files
  by 1MB and removing white artifacts seen on 24bpp and 32bpp displays.
* Made some unloadable BMPs loadable again.
* Added configuration for joystick buttons and axes to Options screen.
  (Values stored in config file (e.g., ~/.defendguinrc))
* Now keeps track of your highest score.
* Displays labels ("Player 1" and "Player 2") above score/levels on
  main menu.
* Displays highest score on main menu.
* Does not display Player 2 stats on main menu after a 1-player game.
* Last scores and levels and high score are saved-to and
  loaded-from ~/.defendguinrc
* Points awarded for shooting boss.  Large bonus awarded for beating game.
2015-02-09 09:51:26 +00:00
asau
45127be31e Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days. 2012-10-06 11:54:29 +00:00
joerg
208b5d3e37 DESTDIR support 2010-01-29 20:15:46 +00:00
wiz
20fcef3bdb Update MASTER_SITES, from Zafer Aydogan. 2007-12-29 09:50:14 +00:00
wiz
ad782541d0 Bump PKGREVISION and BUILDLINK_ABI_DEPENDS (where applicable)
for SDL shlib changes.
2006-06-12 16:28:05 +00:00
joerg
5911def816 Recursive revision bump / recommended bump for gettext ABI change. 2006-02-05 23:08:03 +00:00
reed
118921ec81 Update patch-aa to use PKGMANDIR.
Also use INSTALLATION_DIRS to precreate the needed man page directory.
2005-12-27 21:13:34 +00:00
wiz
7e1c5bfbc9 Convert aalib to options framework, adding an 'x11' option, and remove
aalib-x11 and aview-x11.
SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED)
for affected packages.

Addresses PR 32046 by Leonard Schmidt.
2005-12-11 09:40:37 +00:00
jlam
95fd1f6ec9 Massive cleanup of buildlink3.mk and builtin.mk files in pkgsrc.
Several changes are involved since they are all interrelated.  These
changes affect about 1000 files.

The first major change is rewriting bsd.builtin.mk as well as all of
the builtin.mk files to follow the new example in bsd.builtin.mk.
The loop to include all of the builtin.mk files needed by the package
is moved from bsd.builtin.mk and into bsd.buildlink3.mk.  bsd.builtin.mk
is now included by each of the individual builtin.mk files and provides
some common logic for all of the builtin.mk files.  Currently, this
includes the computation for whether the native or pkgsrc version of
the package is preferred.  This causes USE_BUILTIN.* to be correctly
set when one builtin.mk file includes another.

The second major change is teach the builtin.mk files to consider
files under ${LOCALBASE} to be from pkgsrc-controlled packages.  Most
of the builtin.mk files test for the presence of built-in software by
checking for the existence of certain files, e.g. <pthread.h>, and we
now assume that if that file is under ${LOCALBASE}, then it must be
from pkgsrc.  This modification is a nod toward LOCALBASE=/usr.  The
exceptions to this new check are the X11 distribution packages, which
are handled specially as noted below.

The third major change is providing builtin.mk and version.mk files
for each of the X11 distribution packages in pkgsrc.  The builtin.mk
file can detect whether the native X11 distribution is the same as
the one provided by pkgsrc, and the version.mk file computes the
version of the X11 distribution package, whether it's built-in or not.

The fourth major change is that the buildlink3.mk files for X11 packages
that install parts which are part of X11 distribution packages, e.g.
Xpm, Xcursor, etc., now use imake to query the X11 distribution for
whether the software is already provided by the X11 distribution.
This is more accurate than grepping for a symbol name in the imake
config files.  Using imake required sprinkling various builtin-imake.mk
helper files into pkgsrc directories.  These files are used as input
to imake since imake can't use stdin for that purpose.

The fifth major change is in how packages note that they use X11.
Instead of setting USE_X11, package Makefiles should now include
x11.buildlink3.mk instead.  This causes the X11 package buildlink3
and builtin logic to be executed at the correct place for buildlink3.mk
and builtin.mk files that previously set USE_X11, and fixes packages
that relied on buildlink3.mk files to implicitly note that X11 is
needed.  Package buildlink3.mk should also include x11.buildlink3.mk
when linking against the package libraries requires also linking
against the X11 libraries.  Where it was obvious, redundant inclusions
of x11.buildlink3.mk have been removed.
2005-06-01 18:02:37 +00:00
jlam
585534220c Remove USE_GNU_TOOLS and replace with the correct USE_TOOLS definitions:
USE_GNU_TOOLS	-> USE_TOOLS
	awk		-> gawk
	m4		-> gm4
	make		-> gmake
	sed		-> gsed
	yacc		-> bison
2005-05-22 20:07:36 +00:00
tv
f816d81489 Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used. 2005-04-11 21:44:48 +00:00
wiz
1f2ba12d0f PKGREVISION bump for glut dependency removal (SDL/buildlink3.mk). 2005-03-27 15:43:32 +00:00
tv
c487cb967a Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10
in the process.  (More information on tech-pkg.)

Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.

Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
2004-10-03 00:12:51 +00:00
snj
5289c6834d Use bl3, remove unnecessary MAKE_ENV+=PREFIX=${LOCALBASE}. 2004-03-07 06:43:34 +00:00
grant
4390a2f42b replace deprecated USE_GMAKE with USE_GNU_TOOLS+=make. 2004-01-24 13:30:55 +00:00
wiz
a6e105fbae Bump PKGREVISION for libogg (or, in 5 cases, libao) updates. 2003-12-08 14:41:38 +00:00
martti
ee90b572a6 COMMENT should start with a capital letter. 2003-07-21 16:45:54 +00:00
wiz
43fa0c7cb6 PKGREVISION bump for libiconv update. 2003-07-13 13:50:19 +00:00
wiz
3c0d4be8f5 Import of defendguin, a Defender clone. From Jeremy C. Reed via pkgsrc-wip.
Defendguin is a clone of William's classic arcade game, "Defender."
The mission is to defend little penguinoids from being captured
and mutated.

When you begin the game, your ship appears over some icy mountains
which are crawling with penguinoids (the good guys).  A number of
alien ships are flying around above the ground.  The game has a
radar display, UFOs, bombers, mines, pods, swarmers, baiters,
lasers, smart bombs, and more.
2003-06-03 14:32:21 +00:00