Performing substitutions during post-patch breaks tools such as mkpatches,
making it very difficult to regenerate correct patches after making changes,
and often leading to substituted string replacements being committed.
pkglint -Wall -r --autofix --only aligned
After running the above command, three packages had to be adjusted
manually:
In maelstrom-x11, pkglint didn't see that a commented variable
assignment should have been re-aligned as well.
In netmaze, there was a single line that didn't align well with all the
others, but pkglint decided to adjust the whole paragraph to this single
line. The result would have been ok, but not good.
In tscp, there was a paragraph where some of the lines were indented
one space more than the others. This rule is useful when one variable
name is very long compared to the others, but not in this case.
in pkgsrc yet.
Upstream ChangeLog is at http://freeciv.wikia.com/wiki/NEWS-2.5.0,
excerpt:
What's changed since 2.4
The main changes in Freeciv 2.5 are the inclusion of the 'civ2civ3'
ruleset, a new Qt client, and much more flexibility for those
creating their own rulesets. The AI has also had some improvements.
As is usual for major releases, 2.5 clients cannot interoperate with
pre-2.5 servers, and vice versa. Pre-2.5 savegames can however be
loaded into 2.5, and in most cases, the supplied rulesets have not
changed so much as to make it difficult to complete a game started
with 2.4.x's rules.
either because they themselves are not ready or because a
dependency isn't. This is annotated by
PYTHON_VERSIONS_INCOMPATIBLE= 33 # not yet ported as of x.y.z
or
PYTHON_VERSIONS_INCOMPATIBLE= 33 # py-foo, py-bar
respectively, please use the same style for other packages,
and check during updates.
Use versioned_dependencies.mk where applicable.
Use REPLACE_PYTHON instead of handcoded alternatives, where applicable.
Reorder Makefile sections into standard order, where applicable.
Remove PYTHON_VERSIONS_INCLUDE_3X lines since that will be default
with the next commit.
Whitespace cleanups and other nits corrected, where necessary.
There are many many changes since 2.2 including:
A new program has been added to the Freeciv suite: 'freeciv-modpack'.
This makes it easier to download and install add-ons ('modpacks':
rulesets, tilesets, etc) to the right place; you can enter a URL,
choose an add-on from the list, and the tool will install it to the
correct place for this version of Freeciv to use it.
See http://freeciv.wikia.com/wiki/NEWS
We also include a security fix.
* Fixed crash bugs.
* GTK2 client - improved city dialog.
* GTK2 client - made interface more usable on netbook class displays.
* GTK2 client - improved city bar.
* Fixed bug where two bases could not be built on the same tile on the same
turn.
* Allowed settler and worker units in custom rulesets to become veterans.
* Fixed bug where an editor window was displayed on startup.
* Fixed bug where settler/worker progress was lost upon loading a saved game.
* Fixed bug where the effect of the Great Wall wonder was not limited to units
in cities.
* Added current city size to "needs an improvement to grow further" messages.
* Removed outdated and unused debian watch file.
* Changed name prefix of savefiles from civgame to freeciv.
* Added deep ocean graphics to some bundled tilesets.
* Updated translations: Ukrainian, Catalan, French, British English, Swedish,
Spanish, Italian