Shared directories can now be created independently by the pacakges
needing them and will be removed automatically by pkg_delete when empty.
Packages needing empty directories can use the @pkgdir command in PLIST.
Discussed and ok'd in thread starting at
http://mail-index.netbsd.org/tech-pkg/2009/06/30/msg003546.html
aalib-x11 and aview-x11.
SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED)
for affected packages.
Addresses PR 32046 by Leonard Schmidt.
in the process. (More information on tech-pkg.)
Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.
Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
* system properties file was never used.
Changes in 1.4.1:
* Fixed PAL sound issues.
* Cleaned up the SDL event gathering loop.
* Control/Alt can now be used for any event.
* Updated stella.pro file to work with the latest Good2600 ROMset release
(Thanks go to Voch for helping to maintain the stella.pro file).
Changes:
* Codebase ported to SDL. X11/OSS ports have been discontinued.
* Added OpenGL rendering support. (not enabled in pkgsrc)
* Added more refined in-game GUI.
* Added event remapping. Emulation keys can now be remapped to the
keyboard or up to 4 joysticks.
* Added native Stelladaptor support. Joysticks, paddles, and driving
controllers have been tested.
* Digital sound support has been greatly improved.
* Added support for switchable palettes.
* Added support for UA Limited style bankswitching (Funky Fish and Pleiades).
* Switched to using high compatibility M6502 mode by default. This
means old state saves from previous Stella versions will no longer
work.
Changes since 1.1:
* Improved TIA sound system so that games with digitized audio work
* Added saving and loading of game state to the core; X11, SDL,
and DOS versions current support saving and loading game state
* Added support for F4 bankswitching method
* Pitfall II DPC sound emulation completed
* Support added for the Commavid (CV) bankswitching method.
* Support added for the Megaboy cartridge.
* Improved Supercharger emulation including a new BIOS that shows
the vertical blue progress bars like the real thing.
* Added snapshot support to the X11 and SDL versions. Pressing F12
saves the current screen in PNG format. Requires PNG library.
* Added pause functionality to the core. Implemented in DOS, X11,
and SDL versions for now.
USE_GCC2 or USE_GCC3 where appropriate.
the functionality of the old gcc.buildlink2.mk has been rolled into
compiler.mk now, which is automatically used.
more changes to come later...
now and not NetBSD-*-arm32. Changes include one or more of:
- Change MACHINE_ARCH == arm32 to also match arm
- Where ONLY_FOR_PLATFORM includes NetBSD-*-arm32, add NetBSD-*-arm
- Where BROKEN or worked around for arm gcc bugs, set USE_GCC3
The last may shake out a few more broken packages the next bulk build.
optimisation loop. The first problem is at:
c++ -c -O2 -fno-rtti -I. -I../emucore -I../emucore/m6502/src \
-I../emucore/m6502/src/bspf/src -I../ui/x11 -I../ui/sound \
-I/usr/X11R6/include -DBSPF_UNIX ../emucore/m6502/src/M6502.cxx
XXX It would probably be best to turn off optimisation on the relevant files