Commit graph

3 commits

Author SHA1 Message Date
snj
cdc4625564 Update to 0.0.12.
CHANGES SINCE 0.0.11
* Sound playing function could segfault.  Fixed.
 (Example: hitting [Down] in main menu!)

CHANGES SINCE 0.0.10
* Converted all BMPs to indexed (256 colors or less), reducing image files
  by 1MB and removing white artifacts seen on 24bpp and 32bpp displays.
* Made some unloadable BMPs loadable again.
* Added configuration for joystick buttons and axes to Options screen.
  (Values stored in config file (e.g., ~/.defendguinrc))
* Now keeps track of your highest score.
* Displays labels ("Player 1" and "Player 2") above score/levels on
  main menu.
* Displays highest score on main menu.
* Does not display Player 2 stats on main menu after a 1-player game.
* Last scores and levels and high score are saved-to and
  loaded-from ~/.defendguinrc
* Points awarded for shooting boss.  Large bonus awarded for beating game.
2015-02-09 09:51:26 +00:00
joerg
4bd41386e5 Remove @dirrm entries from PLISTs 2009-06-14 17:56:38 +00:00
wiz
3c0d4be8f5 Import of defendguin, a Defender clone. From Jeremy C. Reed via pkgsrc-wip.
Defendguin is a clone of William's classic arcade game, "Defender."
The mission is to defend little penguinoids from being captured
and mutated.

When you begin the game, your ship appears over some icy mountains
which are crawling with penguinoids (the good guys).  A number of
alien ships are flying around above the ground.  The game has a
radar display, UFOs, bombers, mines, pods, swarmers, baiters,
lasers, smart bombs, and more.
2003-06-03 14:32:21 +00:00