xtraeme
ae87a80e30
Don't use a harcoded -lossaudio in LDFLAGS, use LIBS+= ${LIBOSSAUDIO}
...
instead.
While I'm here 80 chars per line.
This should fix PR pkg/29429.
2005-02-17 18:23:24 +00:00
jschauma
75b50e11df
Bump PKGREVISION due to upgrade of Mesa and friends.
...
Only include Mesa/buildlink2.mk if the package requires all three of
MesaLib, glu and glut - else only include the necessary buildlink2s.
2003-03-09 19:46:51 +00:00
hubertf
b260432187
Make this at least build.
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This was obviously not tested at all...! :-(
2002-01-02 10:01:34 +00:00
wiz
76f349df36
Remove a compilation warning.
2000-12-27 03:36:14 +00:00
jlam
e99e7432bf
Make this compile if xpkgwedge is installed.
2000-10-05 05:53:35 +00:00
wiz
3dd37433b5
make it compile with Mesa-glx
2000-08-07 02:30:43 +00:00
wiz
fdd9163138
add RCS tags, regen patch-sum
2000-02-08 14:53:44 +00:00
jdolecek
5f5df5fddf
make buildable on ELF
2000-02-08 12:07:15 +00:00
wiz
4eb5e8ac6f
Quake now playable on NetBSD-1.4.x-i386. Heavily based on pkg/9270 by
...
Brad Spencer <brad@anduin.eldar.org>, with some modifications.
Caveats: ELF builds fail; shareware WADs (level files) have to be
gotten separately; playing audio from CDs seems to have problems (see
pkg/9270); GLX Quakeworld client probably doesn't work; Quakeworld
code perhaps triggers optimization bug?
Committed mainly to avoid duplication of work, and for the 1.4.x/i386
users/gamers :-)
2000-02-01 02:30:29 +00:00
wiz
2e2993d81e
does compile client now on 1.4.1/i386/a.out, but still untested for lack
...
of shareware WADs currently
2000-01-13 00:35:04 +00:00
tron
585dbf852a
Import of *unfinished* "quake" package based on the recently under GPL
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released source code:
legendary 1st person shoot'em up game
1999-12-28 14:20:41 +00:00