Commit graph

11 commits

Author SHA1 Message Date
xtraeme
ae87a80e30 Don't use a harcoded -lossaudio in LDFLAGS, use LIBS+= ${LIBOSSAUDIO}
instead.

While I'm here 80 chars per line.

This should fix PR pkg/29429.
2005-02-17 18:23:24 +00:00
jschauma
75b50e11df Bump PKGREVISION due to upgrade of Mesa and friends.
Only include Mesa/buildlink2.mk if the package requires all three of
MesaLib, glu and glut - else only include the necessary buildlink2s.
2003-03-09 19:46:51 +00:00
hubertf
b260432187 Make this at least build.
This was obviously not tested at all...! :-(
2002-01-02 10:01:34 +00:00
wiz
76f349df36 Remove a compilation warning. 2000-12-27 03:36:14 +00:00
jlam
e99e7432bf Make this compile if xpkgwedge is installed. 2000-10-05 05:53:35 +00:00
wiz
3dd37433b5 make it compile with Mesa-glx 2000-08-07 02:30:43 +00:00
wiz
fdd9163138 add RCS tags, regen patch-sum 2000-02-08 14:53:44 +00:00
jdolecek
5f5df5fddf make buildable on ELF 2000-02-08 12:07:15 +00:00
wiz
4eb5e8ac6f Quake now playable on NetBSD-1.4.x-i386. Heavily based on pkg/9270 by
Brad Spencer <brad@anduin.eldar.org>, with some modifications.

Caveats: ELF builds fail; shareware WADs (level files) have to be
gotten separately; playing audio from CDs seems to have problems (see
pkg/9270); GLX Quakeworld client probably doesn't work; Quakeworld
code perhaps triggers optimization bug?

Committed mainly to avoid duplication of work, and for the 1.4.x/i386
users/gamers :-)
2000-02-01 02:30:29 +00:00
wiz
2e2993d81e does compile client now on 1.4.1/i386/a.out, but still untested for lack
of shareware WADs currently
2000-01-13 00:35:04 +00:00
tron
585dbf852a Import of *unfinished* "quake" package based on the recently under GPL
released source code:
legendary 1st person shoot'em up game
1999-12-28 14:20:41 +00:00