4st Attack is a game in which you have to try to out-smart your opponent. The
goal of the game is to connect four of stones in a straight line. This can be
horizontaly, vertically and even diagonnally.
New Games:
- Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
and "Inherit the Earth").
- Added Gob engine (for the Goblins series). Currently, only the first of
the Goblins games is supported.
New Ports:
- Added PlayStation 2 port.
- Added PlayStation Portable (PSP) port.
- Added AmigaOS 4 port.
- Added EPOC/SymbianOS port.
- Added fixes for OS/2 port.
General:
- Reworked cursor handling in SDL backend. Now cursors can have their own
palette and scaling. This is used by Humongous Entertainment games now.
- Added FluidSynth MIDI driver.
- Added GUI for the "soundfont" setting. (Currently only used by the
CoreAudio and FluidSynth MIDI drivers.)
- The MPEG player could hang if the sound ended prematurely.
- Improved autoscaling GUI, which takes full advantage of your screen.
- Fixes for GCC 4.
SCUMM:
- Added support for Mac Humongous Entertainment titles.
- Added support for multiple filenames/versions using a single target.
- Implemented CGA and Hercules render modes in early LEC titles.
- Added dialogs which are shown when you modify the talkspeed or music
volume using hotkeys.
- Added support for NES version of Maniac Mansion.
- Added thumbnail support for savegames.
- Broke compatibility with HE savegame (HE v71 and upwards only).
- Added possibility to disable building of HE and SCUMM v7 & v8 games
support.
- Fixed the last few known music glitches in Sam & Max. (There are still
some - probably - minor missing features though.)
- Added support for Commodore64 version of Zak McKracken
- Eliminated all demos targets and platform-specific targets. Config file
is autoupdated.
Sword2:
- Made the resource manager expire resources more intelligently.
- Improved performance when playing the game from CD instead of hard disk.
- Simplified sound effects handling. Again.
- Code cleanups and restructuring.
- Fixed long-standing bug in decompressing sounds from the speech/music CLU
files. It was generating one sample too many, which could be heard as a
very slight popping noise at the end of some sounds. Files that have been
compressed with older versions of compress_sword2 will, of course, still
have the same error. You may want to regenerate them.
by me.
Tenes Empanadas Graciela (short TEG) is a round-based computer game
running under Linux. The idea for this free software (GNU GPL)
program came from the popular Risk game but differs in many aspects of
the rules. Using a Server several player can fight each other for
world dominance and of course also chat together. Various maps are
used as battle field and also several languages like Spanish, German
and Polish are available.
Version 1.0.1:
* graphics
* new death animations: Mage, Pikeman, Red_Mage, White_Mage
* portraits:
* new portraits: Drake_Burner, Drake_Fighter, Drake_Glider
* made all Drake, Merman, Naga and Saurian upgrades use the level one
portraits
* made the Necrophage and the Orcish_Slayer use the Lvl1 portraits of
their line
* removed deprecated death animation of the Drake_Fighter
* language and i18n:
* updated translations: Afrikaans, Chinese, Italian, Polish, Russian,
Slovenian, Turkish
* Campaign server
* Changed campaign_name_legal to bar name of '.'
* Back ported check_names_legal to be combined with an upcoming change
that will close a vulnerability to bogus data from the campaign server.
* Before doing anything destructive to install a new campaign, all of the
file and directory names are checked to make sure they are safe and if not
the campaign is not installed.
* multiplayer
* multiplayer game with "empty" as side no longer causes OOS (#4464)
* disabled 'advancefrom' in multiplayer
* revised multiplayer maps: Divide and Conquer, Sablestone Delta,
Silverhead Crossing, Sullas Ruins, 1v1v1Hex, Charge, Blitz, Clash,
Hamlets, Meteor Lake, Den of Onis, Smallolof
* updated multiplayer maps cfg files: Clash, Hexcake, Smallolof
* music and sound:
* new main menu music
* units and balancing changes:
* removed Thug from Knalgan faction
* Northerners can now recruit Rocklobber in Age of Heroes era
* documentation switch doxygen templates from CVS to SVN and from Savannah to Gna!
* random map generator now uses island_size (#4458)
* 0.4.9 (13-10-2005)
- added third tutorial mission
- fixed shops becoming inaccessible after moving a transporter out
- fixed bogus line numbers being reported on parsing errors in cfed
- added new event trigger 'havecrystals'
- changed loading mechanism for crystals to be more like that for units
Then use cpio to install.
I chose to do it this way although it can take over 10 minutes to install,
because users can modify levels and maliciously fill up disk space.
(Maybe there is some tar, pax, or cpio option to extract and not use
permissions in the file?)
Bump PKGREVISION.
Add LANGUAGES= # none
And added a comment to this file about the score files:
what cleans them up?
The game InterLOGIC is based on the old Amiga logic game "Balls".
The object of the game is to move balls of different colors through
a maze, connecting them with other balls of the same color. Two or
more connected balls of the same color will disappear. The aim of
the game is to clean the whole maze in this way. The balls are
connected if they are right next to each other horizontally or
vertically, but not diagonally. The current release contains 30
mind-breaking levels for you to solve.
gnome-games 2.12.1
==================
This is a stable maintenance release of gnome-games. Several bugs have
been fixed and translations have been updated. Upgrading is
recommended.
The bugs fixed:
General: Fixes to the build system to ensure the correct glib version
is used and make sure compiling without ESD works. Compiler fixes for
Solaris and Mac OS X.
Aisleriot: Fix conflicts between menu short-cuts. Fail more gracefully
when a game file cannot be found (necessary when using a shared home
directory).
Nibbles: Fix conflicts between menu short-cuts.
Robots: Set the background color correctly at start-up.
Gnometris: Obey the preview preference at start-up.
Mines: Fix a crasher involving multiple simultaneous button clicks.
gnome-games 2.12.0
==================
Here it is! The shiny new stable release of gnome-games.
Those of you following the testing releases will only notice two
changes: The handling of mouse movement with the buttons down in Mines
has been improved and the French docs for Aisleriot are all installed
properly.
For those of you who like your software bug-free, this is what has changed:
General:
- Lots of UI tweaks, thanks to Dennis Cranston tireless attention to detail.
- Slightly better UI for network games.
- Better use of stock items for menus and toolbars.
Aisleriot:
- Stacks of cards that run off the bottom of the screen are squeezed
up to make them fit.
- Cards you can drop other cards onto are hilighted (Vincent Povirk did
all the hard work for this one).
- Three new games: Backbone, Carpet and Triple Peaks.
- Double clicking foundation cards triggers auto-move, very useful for
finishing up games like Klondike (not universally supported).
- Fullscreen mode.
Four in a Row:
- Nice (SVG) default graphics from Alan Horkan.
- A new game starts the moment the program is launched.
Gnometris:
- Now uses the new high scores dialog.
Iagno:
- Starts a new game the moment the program starts.
- Removed the clock - it was useless.
Mahjongg:
- If you click on a second tile and it doesn't match the first we now
select that one as the new first tile rather than telling you off.
- Fullscreen mode.
- Display the current game in the title bar.
Mines:
- Using the left button on a cleared square is now like using the middle
button. This makes the game a lot easier for those with an awkward middle
button. All the old buttons still work, so no one should be disadvantaged.
- The first click is now guaranteed to clear a useful number of squares:
no more clicking randomly to find a gap.
- When you click on a mine you now get an explosion.
Robots:
- Remove the specialised key sets. The left-hand key set only worked with
US keyboards and anyone who is old school enough to use the traditional
keys knows how to customise them.
Same GNOME:
- A "Fast Animation" mode for the impatient.
- Better grid and background colours.
Stones:
- The level you last played is remembered properly.
- Remove all the scrolling options and replace it with one good scrolling
algorithm.
Tali:
- The word "Yahtzee" has been completely eliminated so there is absolutely
no chance of a trademark dispute.
Tetravex:
- Tiles get hilighted on mouse-over: just like any other widget.
Lots of people contributed to this release:
Callum McKenzie
Richard Hoelscher
Vincent Povirk
Dennis Cranston
Alan Horkan
Peter Moulder
Clytie Siddall
and all the other people who reported bugs and provided patches and
gave generous feedback but for whom my record keeping has failed
miserably to keep track of.
And also of course the translation team.
gnome-games 2.11.5
==================
This is the final release candidate for 2.12. Testing this release is
strongly encouraged. It should compile on a GNOME 2.10 system without
any extra libraries.
As usual there are no new features, however there are some things that
need attention:
- Aisleriot drawing code: there has been a change here that is rather
drastic for this late in the release cycle. Any drawing glitches
should be filed as bugs. When reporting the bug please describe
exactly what you were doing, the game played, and how many cards you
were dragging. Screenshots won't go amiss either.
- The aisleriot statistics dialog: if I haven't got the autoconf
magic right then the close button on this dialog may
fail. Alternatively configure may fail. In either case I am interested
in reports of this, espeically on Fedora core 3 and core 4 systems.
- Once again, aisleriot: there is a strange crash that happens very
infrequently. I have seen it myself, but not managed to get a good
stack trace. Anyone who has debugging symbols turned on and
experiences a crash -please report it. It will occur while, or shortly
after dragging some cards.
All other crashes should also be reported.
gnome-games 2.11.4
==================
This release is the second beta release of gnome-games in preparation
for GNOME 2.12. There are no new features, only bug-fixes,
documentation updates and translation updates.
gnome-games 2.11.3
==================
This is the user-interface freeze release of gnome-games. Most of the
changes have been bug-fixes.
General:
- Slightly streamlined build process (callum).
Aisleriot:
- Improvements to the card dropping code (callum and Peter Moulder).
- UI cleanups (Dennis Cranston).
- Stop the rules being changed mid-game (callum).
- Help for games with multi-word names should work in French locales (callum).
Ataxx:
- Clarify the rules (rah).
- Fix some drawing glitches (callum).
Mahjongg:
- Documentation XML fixup (Peter Moulder).
Mines:
- UI tweaks (Dennis Cranston)
- It will now compile when optimisation is turned off.
Same Gnome:
- UI tweaks (Dennis Cranston)
Stones:
- The level you last played is now remembered between games. You can
also start at any level, not just the pre-defined ones (callum).
Games Server:
- The games-server program now behaves like a real Unix daemon (callum).
- Fix a typo in the schema descriptions (Clytie Siddall).
gnome-games 2.11.2
==================
This is the feature-freeze release of gnome-games. These are the
major, user-visible, changes:
Aisleriot:
- Three new games: Carpet (almost completely pointless) and Backbone (not
pointless at all) from Vincent Povirk. Triple Peaks from Richard
Hoelscher.
- Hilighting of valid drop targets not works for all games where it
makes sense (Vincent Povirk).
- Scores are hidden for games where it doesn't make sense (rah).
Four in a Row:
- New SVG graphics from Alan Horkan. The classic and high contrast
themes has been updated and a new High Contrast Inverse theme has been
added. Both of these accessibility themes now match the GNOME themes
of the same name (Alan Horkan).
- Subtle grid-drawing improvements (callum).
- Some of the themese have changed names (Alan Horkan).
Mahjongg:
- Display the current game in the title-bar.
Tali:
- The phrase "Yahtzee" has been replaced with "5 of a kind". It
doesn't sound as sexy, but it is more obvious what it means and
it isn't a trademark (rah, callum).
Plus lots of bug fixes, code cleanups, api modernisation, and -of
course- the tireless work of the translation team.
gnome-games 2.11.1
==================
Finally, a very belated 2.11.x entry for gnome-games. A lot has changed
and I've probably missed a few things, but here are the main points:
General:
- (Slightly) improved UI for starting network games.
- Lots of HIG-conformance tweaks leading to nicer dialogs.
- Use of modern APIs and stock items, once again giving a nicer feel
to the UI.
Aisleriot:
- Per-game options work again. e.g. Klondike has the option for 3-card deals.
- Valid places to drop cards are now hilighted (only on some games).
- Dropping cards in the right place is now easier.
- Double-clicking the foundation in Klondike auto-moves cards to the
foundatione. Very useful at the end of the game.
- Fullscreen mode.
- Gay Gordons is guaranteed to be solvable.
- Long card lists are automatically expand and contract to fit the window.
Four in a row:
- A new game starts the moment the prgram is launched.
Gometris:
- Use the new high-scores dialog.
Iagno:
- Start a new game when the program loads.
- Removed the clock, it was useless.
Mahjongg:
- Rather than assuming clicking on a second, mismatched, tile was a mistake,
assume that the player wants to select it as the first of a different pair.
- Fullscreen mode.
Mines:
- Using the left button on a cleared square is now like using the middle
button. This makes the game a lot easier for those with an awkward middle
button.
- The first click is guaranteed to clear a "useful" number of squares so you
don't have to blindly click and hope you don't hit a mine.
- An explosion graphic is drawn on a mine if you set it off.
Robots:
- Remove the specialised key sets.
Same GNOME:
- Fast animation mode for those who are impatient.
- Better grid, background and cursor colours.
Stones:
- Allow only one scrolling technique. Improve the quality of the scrolling.
Tali:
- UI tweaks: the dice area behaves like a toolbar wth prelight hilighting
and the like.
Tetravex:
- Tiles get hilighted on mouse-over. i.e. the behave just like any other
GTK component.
And of course a lot of bug fixes and code cleanups.
2005-04-10 * QNetWalk 1.2 released.
* Added German translation by Thomas Loeber
* Added Spanish translation by Ismael Asensio
* Added Polish translation by Aleksander Wojdyga
* Added Brazilian Portuguese translation by Paulo Vitor
* Added the desktop file.
Version 1.0:
* language and i18n:
* updated manual: English, German, Swedish
* updated man pages: Swedish
* updated translations: Afrikaans, British English, Polish,
Portuguese (Brazil), Slovak, Spanish
* graphics
* new title screen and logo
* new portraits: Li'sar, Elvish_Shaman, Ghoul, Mermaid_Initiate,
Merman_Fighter, Merman_Hunter, Naga-Fighter, Orcish_Assassin,
Saurian_Skirmisher
* new Konrad level 1 image
* new death animation for Initiate
* changed the map 'Snow Plains' to use snow terrain
* campaigns:
* Eastern Invasion
* fix Undead fighting each other in Weldyn Besieged (#4386)
* fix Undead not recruiting after leader change in The Crossing (#4393)
* balancing changes:
* decreased Dwarvish Fighter hammer attack damage from 9 to 8
* decreased Merman Hunter experience needed to level from 38 to 35
* multiplayer scenarios
* revised multiplayer maps: Divide and Conquer, Sablestone Delta,
Silverhead Crossing, Sullas Ruins, 1v1v1Hex, Charge
* server: add administration functions
Version 1.0rc1:
* language and i18n:
* updated translations: Afrikaans, Bulgarian, Catalan, Finnish, German,
Greek, Hungarian, Japanese, Portuguese (Brazil), Russian, Slovenian,
Spanish, Turkish
* new manual: Hungarian, updated manual: English, Swedish
* updated man pages: English, German, Swedish
* campaigns:
* The Dark Hordes
* Crelanu's Book no longer ends if enemy leaders are killed
* Underground Pool no longer ends if enemy leaders are killed
* Underground Pool can now only be won with Gwiti or Tanar (#14495)
* Son of the Black Eye
* Watch Towers can no longer be recalled in Clash of Armies
* Saving Inarix no longer ends if enemy leaders are killed
* tweaked Black Flag and Desert of Death maps
* made End of Peace, Toward Mountains of Haag, and Black Flag easier
* Eastern Invasion
* fix Konrad II's lines not being spoken in The Council (#14500)
* change the holy waters to "holy amulets" (also #14539, #14559)
* Drowned Plains now has fog (#14499)
* Heir to the Throne
* fix Delfador losing experience at Siege of Elensefar (#14508)
* units:
* changed Orcish Shamans from 20 to 23 HP (Novice 24, Old 22)
* changed all Orcish Shamans from 60 to 70% defense on villages
* fixed incorrect reference to Demilich image (#14542)
* fixed long filenames overflowing editor file chooser dialog (#13855)
* fixed filenames with spaces causing garbled errors (#14494)
* multiplayer maps now make better use of team names from settings
* fixed possible memory corruption during "sighted" WML events (#14426)
* fixed the Windows shortcuts being used in textboxes under Mac OS X (#14377)
* more AMLA fixes, and it now increases current hitpoints by 3 (#14530)
* BeOS networking fixes
* multiplayer lobby changes (including #8179)
* fixed images in downloaded campaigns not being shown until restart (#11797)
* editor now supports changing language, with Alt-l (#11966)
* savegames now store ai_algorithm (#14558)
* server now supports --threads option to specify number of threads
* fixed spurious "timeout" when uploading campaigns
* capture events that trigger further events can no longer be undone (#13895)
* editor now supports --bpp to specify bit depth, default now 24 (#14551)
* broken scenarios can no longer make multiplayer unplayable (#14409)
* various bug fixes and code cleanups
Since their world was invaded by an alien race, the Blobs have
faced a lifetime of war. But now they have a chance to win the war
once and for all.
In Blob Wars: Metal Blob Solid, you take on the role of a fearless
Blob agent, Bob. Bob's mission is to infiltrate the various enemy
bases around the Blobs' homeworld and rescue as many MIAs as
possible. But standing in his way are many vicious aliens, other
Blobs who have been assimilated and the evil alien leader, Galdov.
- Fix some memory leaks.
- Fix some bugs with uploading of CMA parameter data.
- Upload CMA parameter data when the user disconnects mid-turn.
- Include despotism penalty in the middle-mouse tile popup.
- Fix the attack/defend changes in the middle-mouse tile popup.
- Correctly show veteran status in the middle-mouse tile popup.
- Don't allow recursive transporting even if the ruleset allows it.
- Fix bugs with use of the techlevel setting and teams.
- Fix some situations where changing tech targets could erronously cause
bulbs to be lost.
- Work around some bugs with desynchronized team research.
- Remove some duplicate/unnecessary messages.
- Fix a possible crash with the debug command.
- In the GTK-2 client, show the LAN tab by default (rather than the
metaserver tab).
- In the win32 client, fix some untranslated strings.
- Add a leader unit to the ruleset (for use with the startunits setting).
On different operating systems, the man page was installed to
different places.
Bump PKGREVISION since man page now might be in a new place.
Simplify patch since now all changes are needed now.
openttd-0.4.1 was a hotfix release for 0.4.0.
Major changes in 0.4.0 (from the site):
bigger maps, "unlimited" amount of towns, industries, stations,
etc., heavily improved and protected network-gameplay, a new,
smart, pathfinder, multiple busstops, etc.
Patches provided by António Marques, modified by me and reviewed by
Johnny Lam.
Version 0.9.7:
* language and i18n:
* updated manual: French, Italian
* updated translations: Afrikaans, Basque, British English, Catalan, Czech,
Dutch, French, Finnish, German, Greek, Hungarian, Italian, Latin, Polish,
Russian, Slovak, Slovenian, Spanish, Swedish, Turkish
* fixed Ruby of Fire object description (#14311)
* fixed untranslatable Rise of Wesnoth scenario name
* new man pages: Hungarian
* changing languages now updates Tome of Wesnoth on Linux into new language
* campaigns:
* The Dark Hordes: there are now more Turns available in the last scenario
* units:
* increased the damage done by the Dread Lich from 6-4 to 7-4
* user interface
* text input box position now changes if resolution is changed (#12466)
* hourglass cursor now works on Mac OS X (#14298)
* fixed scrollbar problems in multiplayer lobby (#13089)
* better checking if recruiting is possible (#13638, patch #4267)
* some fixes for Experimental and Default themes
* fixed observer icon corruption (#14320)
* user campaign translations are now available without a restart (#14388)
* adjusted multiplayer lobby titles
* don't show images larger than 80x80 in campaign server list (#12007)
* fixed progress bar overflow (#14403)
* game names can no longer contain formatting characters (#14246)
* fix campaign story text overflowing due to narrow width (rest of #13961)
* graphics
* fixed Flaming Sword missing attack image (#14346)
* updated Goblin Impaler, Gryphon, Gryphon Master, Gryphon Rider
* ambush and nightstalk now works on turn 1 for leaders (#13671)
* AI now understands that AMLA units don't heal on advancing
* AI in multiplayer can now recruit more widely in all eras (rest of #14096)
* fixed a network related freeze (#14359) and other networking changes
* fixed connect to server hanging on Mac OS X
* fixed memory leaks in multiplayer lobby (part of #13981)
* various bug fixes and code cleanups
Version 0.9.6:
* language and i18n:
* new manual: Turkish
* updated manual: German, Russian, Swedish
* updated translations: Afrikaans, Basque, British English, Catalan, Czech,
Danish, Dutch, Finnish, French, German, Hungarian, Italian, Latin, Polish,
Portuguese (Brazil), Russian, Slovak, Spanish, Swedish, Turkish
* updated man pages: English, German, Swedish
* fixed some translated strings not being used (#14094)
* improve layout of some parts of help (#14075)
* fixed several typos and errors (including #14228,#14207,#14076,#14077)
* campaigns
* Eastern Invasion: revisions to Weldyn Under Attack and Evacuation
* The Rise of Wesnoth: fixed glitch in The River Road (forum thread 7148)
* graphics and sound
* new unit portraits for Elvish Shaman, Ghoul, Grand Knight, Halberdier,
Li'sar, Mermaid Initiate, Merman Fighter, Merman Hunter,Naga Fighter,
Nagini Fighter, Orcish Assassin, Royal Guard, Saurian Skirmisher
* revised unit images and/or animations for Direwolf Rider, Duelist,
Elvish Shyde, Fencer, Grand Knight, Heavy Infantryman, Horseman, Knight,
Lancer, Master at Arms, Paladin, Shock Trooper
* fixed missing storm trident image (#14111)
* new observer icon
* fixed wrong ice missile image used by Elvish High Lord (#14132)
* fixed Lich using wrong image (#14139)
* replaced tooltip picture (#14134), note still English and not translatable
* fixed broken scepter of fire and scepter attack icons (#14208,#14231)
* user interface
* fixed fonts sometimes not being found, eg. on BeOS
* fixed campaign dialog with no campaigns trying forever to download (#14078)
* fixed some damage calculations not showing %-to-kill
* fixed game music continuing to play on the title screen (#14080)
* added hotkey ctrl-j to show objectives (#7830)
* fixed more problems with observers (also #14239)
* fixed scrollarea and textbox glitches in MP lobby (#13011,#14124)
* menus now can acquire keyboard focus (#13118)
* info text (defense-%, #-turns) is no longer obscured by terrain (#13995)
* tips of the day now only change when playing a game (#14235)
* hotkey for taking a screenshot now works in editor also (#13841)
* show wait cursor for long operations, if not using color cursors (#12670)
* part-fix campaign text overflowing due to width being too narrow (#13961)
* fixed tooltips disappearing when using dfool's theme (#14084)
* prestart events now happen before the player is shown the map (#12957)
* revised multiplayer maps: Bluewater Province, Charge, Hamlets,
Hornshark Island, Meteor Lake, Sablestone Delta
* fixed AI units not getting rest-healing, causing replay errors
* fixed configure options --with-icondir and --with-desktopdir (#14100)
* changed Merman hoplite to bring it up to date with changes to steadfast
* fixed Dark Adept female version glitches (#14073,#14122,#13986)
* made checksums work on AMD64
* revised network code, try to use non-blocking I/O if available
* new description= attribute of [attack], name="x" now implies
description=_"x" and icon="attacks/x.png" if not specified (#12788,#14113)
* AI in multiplayer can now recruit healers and mixed fighters (#14096)
* fix AMLA healing (#13921); recruited/recalled units are now always healed
* various bug fixes and code cleanups
- Fix bugs with government setting of new civs (barbarians and civil war
nations).
- Fix a bug where some mapgen settings would create more continents than
the server could handle.
- Fix a bug that allowed free changing of techs after finding a tech other
than the one currently being researched.
- Fix a bug where removing and creating a new player would give the new
player the old one's team.
- When the player disconnects in a normal game, make a savegame and exit
immediately rather than continuing to run. (This fixes the bug where
savegames made after a client crash would reveal the entire map.)
- Fix a bug in the "endyear" setting.
- Don't send server-only settings to the client (to be shown in the
settings dialog).
- Send a unit's info to the client when its transporter is disbanded.
- Fix several bugs where crashes could happen if an invalid connection
was left in the lists.
- Better fallbacks when starting positions can't be placed (previously
the server would crash in this situation).
- Fix several bugs in the detection of multiple servers on the LAN.
- Make sure units in combat are not in the hidden (focus unit) state.
- Update menus for the focus unit when a transporter becomes available for it.
- Fix a bug in the GTK2 client where diplomat actions would sometimes
become impossible.
- Clicking on the focus unit in the panel will center it.
- Set aifill values for several scenarios.
0.92 -
- make it work on 80x24
- dead when user->y >=MAX_Y
- fix screen limits
- fix dead screen - new ncurses works different.
- fix overflow for objects.
- platforms also works under water.
- air-bottle bug fixed.
- allow non-aalib builds.
- drop cpu-dependent code.
- fix gcc 2->3 problem.
- indent code.
- acr-ize.
- Fix some buffer underruns on the terrain array (this bug could have
been the cause of arbitrary crashes on some platforms).
- Don't automatically pop up the city dialog when in observer mode.
- Treat an alt-left click the same as a middle click, to allow two-button
mice to work on windows (GTK-2 client).
- Fix a bug - when a city was transferred/conquered twice the client
sometimes wouldn't get an update about the second exchange.
- Fix the behavior of Granary and Pyramids in the Civ2 compatibility ruleset.
- Fix Pyramids so they are no longer cumulative with Granary.
- Fix a minor bug that prevented 2.0 savegames from working properly with
1.14 Freeciv.
Changes 2.0.3:
- Fix some bugs that show up on 64-bit machines.
- Fix some bugs with future techs in some situations.
- Fix some bugs that allowed naval units onto land.
- Fix a bug that could crash the server when a player picked their nation.
- Fix a bug with player info not being updated after an alliance is broken.
- Fix a bug with happiness of a unit's home city when borders change.
- Fix a bug with happiness of a unit's home city when the unit moves.
- Fix some bugs with nation starting positions in scenarios.
- Fix a bug when running the server without stdin input.
- Don't allow teams to be changed when loading a game.
- Don't allow observers to vote.
- Fix a bug with the fallback when generator 3, startpos 3 fails.
- Fix a crash in the help dialog (when looking at Engineers).
- Don't popup the caravan dialogs when in observer mode.
- Fix a crash in goto mode when the mouse is near the map overview window.
- Fix a bug when a diplomat is killed while the diplomat dialog window is
in the process of opening.
- Fix a bug with the diplomat dialog window for spies when you don't have
an embassy.
* Added Spanish translation
* Fixed bug: ice is now working
* A few smaller bug fixes
Changes 0.91:
* Fixed stupid bugs in Enigma 0.90
* Two new levels
Changes 0.90:
* New levels
* Support for 800x600 and 1024x768 video modes
* Support for non-English languages
* Vastly improved Oxyd 1 and Per.Oxyd compatibility
* Redesigned options menu
* Countless smaller enhancements
that these directories will be conditionally removed (based on reference
counts), regardless of the value of PKG_CONFIG. Bump the PKGREVISION
for packages that were modified as a result.
as the INSTALL and DEINSTALL scripts no longer distinguish between
the two types of files. Drop SUPPORT_FILES{,_PERMS} and modify the
packages in pkgsrc accordingly.
Only update the MASTER_SITES and HOMEPAGE and add a new CONFLICTS line
for pioneers, which will be added as soon as there is a stable version
of pioneers available.
Nothing really changed, but you couldn't get the distfile from any
sourceforge site, due too the name change of the project.
I'm now the maintainer of this package, for the time till pioneers is ready
to be added.
- added tutorial level set created by Aaron Davidson
- added editor element descriptions written by Aaron Davidson
- added native game engine for Emerald Mine (Club) levels
- added level skipping functionality to main menu
- added support for dumping small-sized level sketches from editor
- added use of "editorsetup.conf" for different level sets
- lots of bugfixes and internal engine changes (see ChangeLog)
file's sole purpose was to provide a dependency on pkg-config and set
some environment variables. Instead, turn pkg-config into a "tool"
in the tools framework, where the pkg-config wrapper automatically
adds PKG_CONFIG_LIBDIR to the environment before invoking the real
pkg-config.
For all package Makefiles that included pkg-config/buildlink3.mk, remove
that inclusion and replace it with USE_TOOLS+=pkg-config.
* language and i18n:
* new translation: Hebrew (no rtl support added in yet)
* updated translations: British English, Catalan, German, Hungarian,
Polish, Spanish, Swedish, Turkish
* fixed linebreaks not working properly for Chinese translation (#13352)
* updated several unit descriptions
* added GPL and part of MANUAL to help
* added more descriptions and images to in-game help (also #12322)
* fixed some untranslatable attack names (part of #12788)
* Battle Princess can now have translation different to Princess
* fix terrain list and time of day cross-references in unit help
* graphics and sound improvements:
* fixed layering of multi-hex tiles (#13586)
* removed Mac OS X icon border (#12928)
* updated images for Elvish Druid, Elvish Scout, Elvish Shaman, Elvish Shyde,
Grand Knight, Master Bowman
* new and revised portraits for The Dark Hordes and Konrad
* campaigns
* Eastern Invasion
* fixed missing background in intro (#13901)
* campaign plot and dialogue extensively revised
* Son of the Black Eye
* fixed untranslatable strings in Saving Inarix
* start of making Clash of Armies harder: arrival of more reinforcements
* The Dark Hordes: terminate the campaign at this point as Part 1
* Heir to the Throne: stop Bugg being resurrected in Bay of Pearls (#13950)
* old campaign downloaded from server is now removed when updating (#13874)
* multiplayer:
* rejoining game as observer, with same nick, no longer causes out of synch
(#12824 and #12997, still subject to confirmation)
* fixed chat messages from allies not being shown in multiplayer (#13657)
* added Use map settings option to preset scenario suggested values at setup
* show game settings in the game list
* fixed lobby corruption when trying to join a game that disallows observers
* fixed create-game-then-cancel lobby corruption (#13522)
* tweaked layout of game creation screen
* fixed non-fatal errors exiting lobby (#13783)
* choosing vacant slot then joining all computer game is no longer allowed
* cancelling faction selection now goes back to scenario setup (#9376)
* ending game now returns to lobby (#13348)
* more robust network code: ghost connections should no longer linger forever
* new units: added Drake Enforcer
* unit balancing and modifications
* increased Elvish Scout ranged attack damage from 5-2 to 6-2
* increased Cavalryman attack damage from 5-3 to 6-3
* reduced dwarvishfoot and mountainfoot defense on tundra from 40% to 30%
* simplified AMLA, using global macros in amla.cfg
* multiplayer scenarios: removed Icy Waters, added Smallolof, modified
Sulla's Ruins map
* user interface improvements:
* fixed failed recruit attempt clearing undo stack (#13833)
* fixed recall not clearing shroud (#13824)
* fixed spurious warning when loading a saved game and ending turn (#12986)
* sound is handled better, and can be set as a preference (rest of #11669)
* fixed editor insisting on path without spaces, for saving maps (#13919)
* changed hotkeys for end turn (alt-e->alt-space) and open/load game
(ctrl-l->ctrl-o)
* replaced Vera and Bepa-Roman typefaces with DejaVuSans version 1.12
* fixed towupper causing build to fail on OpenBSD (#13709)
* fixed replay corruption due to capture events not saving randomness (#13666)
* keep send and receive connection statistics separate for each socket
* more responsive networking code, less subject to network errors
* fixed campaign upload with no passphrase not storing generated passphrase
* tag [redraw] now forces redraw and is no longer a no-op (#11079)
* fixed repeated attempts to open non-existent font files
* various bug fixes and code cleanups
REminiscence is a rewrite of the engine used in the game Flashback
from Delphine Software. This program is designed as a cross-platform
replacement for the original executable and uses the SDL library.
* language and i18n:
* updated translations:
* Basque, British English, Catalan, Chinese, Dutch, French, German,
Hungarian, Russian, Swedish, Turkish
* fixed help description of income and upkeep (#13565)
* updated several unit descriptions
* standardized on "magi" as plural of "mage"
* document that Woses receive no traits (#13630)
* replay suggested save game now translated (#13558)
* fixed some typos (#13714,#13715,#13716,#13717,#13718)
* added terrain descriptions to in-game help
* fixed blank terrain entries in unit help
* ignore LANGUAGE in environment: broke translations (forum thread 6614)
* added Swedish man pages to the list of man pages to be installed
* unit balancing and modifications:
* max level units given After-Max-Level-Advancement (AMLA) of 3 HP/100XP
added to max HP, with no auto-heal; Necrophage has healing AMLA
with no bonus HP
* changed Naga Warrior attack from 5-5 to 7-4
* decreased Thug hitpoints from 36 to 32
* decreased Dwarvish Ulfserker hitpoints from 40 to 34
* changed Elvish Shaman and Druid to the state before 0.9.3
* decreased Elvish Shaman cost from 17 to 16 gold
* removed obsolete units Mounted Captain, Mounted Commander
* graphics and sound improvements:
* new or revised images for Dark Sorcerer, Dwarvish Thunderguard, Necromancer
* new death animations: Elvish Sharpshooter, Elvish Marksman
* default colour depth is no longer forced to 16 bits
* new tiles for some terrain in the editor terrain list and mini map
* WML improvements:
* #define's in user campaigns are now local to each campaign (patch 4138)
* correctly preprocess files that do not end with a final newline
* campaigns
* Heir to the Throne:
* made campaign easier on "Easy" level
* removed duplicate file inclusion - campaign should now start faster
* Eastern Invasion:
* revised Approaching Weldyn for quicker gameplay
* tweaked Undead Crossing
* removed duplicate file inclusion - campaign should now start faster
* The Dark Hordes:
* cleaned up old id tags; added portraits for Tanar, Nati and Gwiti
* removed duplicate file inclusion - campaign should now start faster
* The Rise of Wesnoth:
* removed duplicate file inclusion - campaign should now start faster
* fixed Lt. Aethyr death events not triggering in Rise of Wesnoth (#13848)
* Son of the Black Eye: revised map for Desert of Death
* server
* now supports redirection based on client version number
* can now act as proxy
* editor
* changed the layout of the terrain palette (#11965)
* relocated and enlarged the buttons (#11967)
* maps can't be saved with illegal characters (#10704)
* replaced the buttons under the minimap with a toolbar
* build process
* added quotes to configure.ac (forum thread 6747)
* new utility extractsources to extract lists of sources from Makefile.am
* new utility makemam to construct Makefile.am from Makefile.am.in and
files containing lists of sources
* fix libpng not being detected on NetBSD (#13808)
* user interface improvements:
* show scrollbar in multiplayer lobby when there are many players (#13521)
* multiplayer lobby player list no longer resets to start (#13345)
* fixed game host sometimes not recognized as side owner (forum thread 6783)
* remove redundant {utils} and {~utils} references (#13843)
* various bug fixes and code cleanups
ASC now runs on MacOS X
Update Campaign maps
Fixed: moving transports one field at a time disabled movement cost for cargo
Fixed crash when reinforcement event uses invalid IDs
Fixed bug that prevented buildings from being repaired more than once
Fixed bug in pathfinding
Fixed: river not treated as water
Fixed problems when loading map by command line switch
Fixed: AI could move any unit into any other
Fixed problems with recharging reaction fire
Kibum Han and me.
Blindmine is a minesweeper clone that you can play with your eyes
closed. It is designed for the blind and visually impaired.
Currently, it supports Korean only.
line (path and arguments) needed to run the real tool.
Modify TOOLS_<TOOL> to hold only the path to the real tool.
Modify falcons-eye/Makefile and qt3-libs/Makefile.common to use
TOOLS_CMDLINE_YACC instead of TOOLS_YACC to that they'll use "bison -y".
around at either build-time or at run-time is:
USE_TOOLS+= perl # build-time
USE_TOOLS+= perl:run # run-time
Also remove some places where perl5/buildlink3.mk was being included
by a package Makefile, but all that the package wanted was the Perl
executable.
Version 0.9.3:
* user interface improvements:
* restored dialog titles for multiplayer screens (#13049)
* --nosound commandline option no longer initializes sound (part of #11669)
* players can now control multiple sides in multiplayer
* prevented user campaigns with errors from making the game unstartable
* user campaigns can no longer redefine standard units
* multiplayer replays no longer show 'The End' and credits (part of #13375)
* fixed off-by-one error in Unit List (#13323)
* fixed multiple Returns registered by some dialogs (part of #13332)
* "Observers" setting for multiplayer games is now obeyed again (#13374)
* language and i18n:
* fixed 'make dist' not removing stamp-po files, causing broken translations
* updated translations:
* British English, Catalan, Finnish, German, Hungarian, Swedish, Turkish
* updated MANUAL: English (also synched with wiki), German, Swedish
* man pages: updated English and German, added Swedish
* added descriptions to all multiplayer maps (#9763)
* user visible error messages are now translatable (#12605)
* added files to POTFILES.in: fix untranslatable strings (#13350)
* fixed untranslatable strings on Windows (#13347)
* fixed user campaign translations not working on Windows (#11848)
* campaigns
* Eastern Invasion:
* made Captured and Approaching Weldyn easier
* reduced the turn limit in The Drowned Plains
* Heir to the Throne:
* made campaign easier on "Easy" level
* fixed Hasty Alliance crash: avoid cavewall endpoints (part of #13334)
* updated story image 4 to remove glitch (#13385)
* Son of the Black Eye:
* made To The Harbour of Tirigaz and Black Flag easier
* unit graphics and sound improvements:
* new or modified images for Dwarvish Thunderer, Elvish Outrider,
Elvish Rider, Elvish Scout, Giant Mudcrawler, Goblin Knight,
Goblin Pillager, Mudcrawler, Orcish Warlord, Wolf Rider
* new death animations for Dwarvish Thunderer, Elvish Archer,
Elvish Avenger, Elvish Ranger, Giant Mudcrawler, Mudcrawler, Spearman,
Young Ogre, Nightgaunt, Spectre
* new orc portraits, now used in Heir to the Throne
* new unit portraits for Bandit, Grand Knight, Halberdier, Horseman,
Javelineer, Knight, Lancer, Paladin, Peasant, Pikeman, Royal Guard,
Swordsman, Thug
* terrain graphics
* new multihex snow forest
* new snow transition
* new ice tiles
* new dirt tiles
* new villages
* new units
* added Orcish Slurbow and Dark Sorcerer
* unit balancing and modifications:
* applied 0.9.2 changes to Thief, Elvish Archer, Elvish Ranger,
Elvish Avenger to female units also
* steadfast now doubles resistances up to 50%; vulnerabilities are unaffected
* decreased Dwarvish Guardsman line resistance to cold from 20% to 10%
* decreased Dwarvish Stalwart defense in grassland from 50% to 40%
* increased Dwarvish Ulfserker cost from 18 to 19
* changed Thug attack from 6-3 to 5-4
* increased Poacher experience needed to advance from 24 to 29
* increased Orcish Shaman (Novice and Old also) hitpoints from 18 to 20
* increased Pikeman attack from 9-3 to 10-3
* increased Master Bowman hitpoints from 46 to 50
* increased undeadspirit (Ghost line) resistance to fire from 0% to 10%
* decreased Ghost, Shadow and Nightgaunt resistance to impact from 60% to 50%
* changed Ghoul and Necrophage resistances: impact -10% -> 0%,
fire -20% -> 0%, cold 60% -> 40%
* decreased undeadfoot movement cost on mountains from 4 to 3
* decreased undeadfoot movement cost on hills from 3 to 2
* Demilich now advances to Dread Lich (previously Ancient Lich)
* increased Naga hitpoints from 30 to 33 and experience from 25 to 32
* increased Naga Warrior hitpoints from 40 to 43
* decreased Naga Warrior experience needed to advance from 70 to 66
* decreased Naga Warrior attack from 6-5 to 5-5
* decreased Merman Hunter ranged attack from 6-3 to 5-3
* decreased Merman Spearman ranged attack from 7-4 to 6-4
* decreased Merman Spearman meele attack from 6-3 to 6-2
* decreased Merman Spearman hitpoints from 45 to 40
* decreased Merman Netcaster hitpoints from 42 to 40
* increased Merman Netcaster ranged attack from 7-2 to 9-2
* increased Merman Fighter hitpoints from 32 to 36
* increased Merman Warrior hitpoints from 48 to 50 and attack from 7-4 to 8-4
* decreased Elvish defence in swamp from 40% to 30%
* increased Elvish Shaman ranged attack from 3-2 to 4-2
* decreased Elvish Shaman meele attack from 3-2 to 2-2
* decreased Elvish Druid meele attack from 4-2 to 3-2
* Elvish Shaman and Druid are now able to inflict slow through melee
* decreased Elvish Shaman cost from 18 to 17
* increased movement cost of movetype "fly" units in caves from 2 to 3
* increased Drake Clasher line movement cost in caves from 1 to 2
* decreased Drakes' defence in caves from 40% to 30%
* increased Revenant hitpoints from 40 to 43
* increased Deathblade hitpoints from 32 to 35
* increased Skeleton Archer ranged attack from 4-3 to 6-3
* increased Skeleton Archer experience needed to advance from 30 to 35
* increased Bone Shooter meele attack from 5-2 to 6-2
* increased Bone Shooter ranged attack from 7-3 to 9-3
* increased Soul Shooter meele attack from 6-2 to 8-2
* increased Soul Shooter ranged attack from 11-3 to 12-3
* Rebels can now choose White Mage as leader in Default era
* Rebels can now choose Mage of Light as leader in Age of Heroes era
* Nagas can no longer move on mountains
* multiplayer scenarios
* added Sablestone Delta
* modified Den of Onis, Hornshark Island, Meteor Lake, Silverhead Crossing
* server
* no longer rejects :control command with "Side not found"
* write a summary of commands when a fifo command is not recognized
* fix assertion failure in network_worker.cpp
* move_unit_fake with illegal coordinates now logs error instead of
causing assertion failure crash (part of #13334)
* various bug fixes and code cleanups
Version 0.9.2:
* user interface improvements:
* sped up frame rate when scrolling the map
* connecting to a server now shows dialog that allows the user to cancel
the connection rather than blocking (#12614)
* sped up help
* added hotkey for cycle to previous unit (shift-N) (part of #10703)
* added hotkey for hold position (shift-space) (patch 3994)
* made the right Command key on Mac OS X work like the left one
* made menu widgets sortable
* made network dialogs show progress of data transfers again
* added display of unit defense over the terrain when choosing move
* added visual cue for movement in specific terrain when choosing move
* added %-to-kill to Damage Calculations
* fixed female units not appearing in help (broken since 0.9.0)
* added support for unit portraits in help (forum thread 6017)
* reduced required width of weapon area in help
* fixed items appearing in traits description (#12603)
* preserve trait ordering to distinguish quick,resilient and resilient,quick
* improved layout of objectives dialog
* made the text of disabled buttons grayed out
* made room for observers in DFool theme (#13027)
* added clock to DFool theme (#10650)
* added Experimental theme
* tweaked multiplayer lobby
* improved position and size of 'users' menu in multiplayer lobby (#13120)
* selecting colors for multiplayer sides now works correctly (#13255)
* typing a chat message quickly no longer lags the game (#12097)
* pasting multiline text now discards lines after the first (#12282)
* better checking for 'control' command arguments in multiplayer (#13086)
* added 'Advanced' preferences: 'binary save files', 'show combat'
* fixed village name being shown over shroud (#10690)
* made ordering of terrain data consistent (#10665)
* display error if save cannot be completed (eg. disk full) (#13232)
* fixed halo position when unit is in water (#12493)
* fixed titlescreen background disappearing on switch to fullscreen (#11863)
* disabled mousewheel scrolling during combat and unit movement (#12021)
* fixed pathfinding issues with respect to unreachable hexes (#11480, #13295)
* campaign improvements:
* Eastern Invasion:
* Unexpected Appearance: fixed Dacyn not being [recall]-ed (#12830)
* Evacuation: units left on the wrong side of river now really die (#10619)
* Northern Outpost: killing enemies in "wrong" order is now a win (#12922)
* Northern Outpost: added a Holy Water bottle
* Captured: fixed bugs (#10512, #12998), but replaced scenario anyway
* Drowned Plains: new map and scenario modification, bug fixed (#13013)
* Heir to the Throne:
* Siege of Elensefar: fixed thieves not appearing (forum thread 5719)
* Son of the Black Eye:
* prevented the shamans from being recallable (#11932)
* Siege of Barag Gor: killing enemy leader is no longer a win
* End of Peace: increased turn limit 24 -> 26 due to Lieutenant upgrade
* Desert of Death: fixed invalid type=RogueAssassin on Hard
* removed duplicate file inclusion - campaign should now start faster
* more accurate difficulty labels
* Toward Mountains of Haag: fixed enemy making "never pushed so far" speech
* new units
* added Drake Warden, Hurricane Drake and Drake Blademaster
* unit balancing and modifications:
* slow now affects units with 2 or more attacks (not just 1 remaining)
* slow now works with berserk and is persistent across berserk rounds
* changed Lieutenant attack from 6-3 to 9-3
* reduced Fencer cost from 18 to 16
* changed Iron Mauler attack from 22-2 to 25-2
* changed Soulless attack from 7-2 to 7-3
* changed Soulless attack from plague to plague(Walking Corpse)
* Walking Corpse created by plague can advance to Soulless again (#13056)
* reduced Skeleton Archer cost from 15 to 14
* changed Skeletal Dragon resistances (only used in Eastern Invasion)
* tweaked Watch Tower, Pirate Galleon and Transport Galleon and removed
their multihex attacks (only used as real units in Son of the Black Eye)
* reduced Dwarvish Fighter cost from 17 to 16
* reduced Dwarvish Fighter line Axe (blade) damage by 1 point
* reduced Dwarvish Thunderer cost from 19 to 17
* reduced Gryphon Rider cost from 25 to 24
* Dwarvish Ulfserker stats reverted to those from version 0.8.11
* increased Thief cost from 12 to 13
* changed Elvish Lord and Elvish High Lord's ranged attack from fire to cold
* changed Elvish Ranger meele attack from 7-4 to 7-3
* changed Elvish Avenger meele attack from 10-4 to 9-4
* increased Walking Corpse cost from 5 to 6
* trolls can no longer get "intelligent" random trait
* increased Troll Whelp experience needed to advance from 32 to 33 XP
* increased Troll experience needed to advance from 52 to 60 XP
* Goblin Knight -> Direwolf Rider upgrade reduced from 150 to 65 XP
* added flaming arrow to orcish archer line as a new attack
* reduced Saurian Skirmisher movement to 6, increased its cost from 14 to 15
* changed Drake Gladiator from 65 to 59 HP
* changed Drake Gladiator pierce resistance from 10% to -10%
* changed Drake Slasher from 59 to 65 HP
* changed Drake Slasher pierce resistance from -10% to 10%
* increased Drake Slasher and Drake Gladiator cost to 45
* Doc Paterson's modifications to the MP map catalogue
* added "Divide and Conquer", "Silverhead Crossing", "Meteor Lake",
"Den of Onis", "Hamlets", "Hornshark Island", "Sulla's Ruins",
"1v1v1Hex" (3p), "Lagoon" (4p), "The Wilderlands" (4p),
"3-player Morituri", "3-player Blitz (Triple Blitz)"
* removed "Broken Bridge", "Battle For Weslin Bridge",
"Princess's Battlefield", "Three Rivers", "The Isles of the Damned",
"The Isle of Anduin", "Dwarven Wasteland"
* unit graphics and sound improvements:
* new death animations for: Ancient Lich, Ancient Wose, Arch Mage,
Assassin, Bandit, Battle Princess, Blood Bat, Bone Shooter, Bowman,
Cavalier, Cavalryman, Cave Spider, Chocobone, Cockatrice,
Commander, Cuttle Fish, Dark Adept, Dark Queen, Dark Spirit,
Deathblade, Death Knight, Deathmaster, Demilich, Direwolf Rider,
Dragoon, Duelist, Draug, Drake Burner, Drake Clasher, Drake Fighter,
Fire Drake
* new or modified graphics for Dragoon, Dwarvish Dragonguard,
Elvish High Lord, Elvish Lord, Halberdier, Lady Parandra, Noble Lord,
Royal Guard, Soulshooter, Swordsman
* fixed several image files being referred to by wrong name
* new Soulless variation images
* added flaming arrow images
* language and i18n:
* language fixes and polishing (English) (also fixed#12613, #10714)
* updated MANUAL
* new translations: Serbian
* updated translations: Afrikaans, British English, Catalan, Chinese,
Czech (#12864), Estonian, Finnish, French, German (also fixed
#13147), Greek, Hungarian, Italian, Japanese, Polish, Russian,
Slovenian, Spanish, Swedish, Turkish
* updated gettext support to GNU gettext 0.14.4
* removed the intl/ directory, since libintl is now widespread enough
for gettextize to default to not installing it
* WML improvements:
* new WML preprocessor, allows for nested parentheses in macros (#10995)
* note= attribute for [objectives], shown as footer, eg. for hints (#12927)
* increase_attacks= attribute of [effect] now allows percentages (#13033)
* new [random] representation as list allows complex scenarios to be saved
(forum thread 5659)
* better diagnostics on parsing: show file inclusion sequence
* added [scroll_to] (patch #3388, forum thread 3235)
* added [advancefrom] (patch #3625, forum thread 4186)
* [recall] tag can now work even if the recruiter is not in a keep
(#10543, #11735, #12974)
* next_scenario: tentative start of MP campaign support
* tidied up game.cfg and traits.cfg; game startup should now be faster
* editor improvements:
* fixed editor file chooser when starting directory has many files (#11698)
* the starting position in the editor now starts counting from 1 (#10625)
* improvements and bug fixes of the logging system
* fixed replays with idle_ai, as seen in user scenario Rebellion (#12943)
* saving during an AI unit's turn no longer makes that unit disappear (#13023)
* fixed Windows build crashing when trying to recruit units (#12926)
* tutorial start and end scenario savegames can now be loaded (#10332)
* various bug fixes and code cleanups (including #13264#12954#12734#13263)
Version 0.9.1:
* user interface improvements:
* added a shortcut for making screenshots
* added support for Home/End in menus, ctrl-a/e/u in textboxes
* fixed the formatting of wrapped text lines being lost
* fixed the screen being incorrectly redrawn when resizing
* fixed bug #12654 causing prestart events to be shown to the player
* fixed bug #12758: gendered unit types repeated in attack type tooltip
* fixed bug #12612: no description in help for units at first encounter as upgrade
* fixed excess space in MP "/me " emotes
* campaign improvements:
* fixed bug in Northern Winter (HttT) where the Orcs attack each other
* fixed the 'knockback' for WML Plague in TRoW
* fixed missing music in the Crossroads (HttT)
* multiplayer improvements:
* fixed the lobby chat window not wrapping text
* fixed the lobby chat staying at top when changing lobby screens
* fixed the multiplayer "wait" lobby screen not correctly displaying empty and vacant slots.
* made renaming units visible on replays and on multiplayer games
* fixed bug #12759: "number of turns" not being remembered when creating multiplayer games
* fixed bug #12791: Statistics doesn't reset in multiplayer games.
* terrain improvements:
* new forest tiles
* unit balancing:
* Dwarvish Guardsmen line removed as leaders in multiplayer
* Dwarvish Guardsmen line only get 1 trait instead of 2
* revert Drakes pierce resistance to 110%
* revert Orcish Assassin to 3-3 ranged attack
* reduced resistance of Ulfserker and Berserker
* Elvish Rider: increase melee to 6-4, increase ranged to 7-3
* Elvish Outrider: increase melee to 8-4, increase ranged to 7-4
* language and i18n:
* updated English and German manpages
* language fixes and polishing (English)
* fixed the description of traits in the help & tutorial
* fixed user-campaigns not being translatable anymore
* fixed some untranslatable strings
* new translations:
* Turkish
* updated translations:
* Afrikaans
* British English
* Catalan
* Chinese
* French
* German
* Hungarian
* Italian
* Japanese
* Slovenian
* Swedish
* added a ./configure --enable-dummy-locales option for Wesnoth to generate
its own set of i18n locale files and use them instead of the potentially
missing system files (highly experimental)
* made the width of the non-breaking space in Vera font be half that of
the normal space, instead of twice that width.
* added support for num_traits in individual unit_types overriding race num_traits
* fixed the missing 'elder-mage-halo7.png' in the Elder Mage
* fixed the advanceto field in Dark_Adept.cfg
* fixed some OoS errors when chatting while a fight is taking place
* fixed the spurious "statistics verification failed" messages
* fixed bug #12611: modifying villages with [terrain] interacting badly with capturing them.
* fixed bug #12698: segfault with --decompress on relative path
* various bug fixes and code cleanups
* 0.4.8 (08-06-2005)
- added second tutorial mission
- transporters can now be loaded before leaving a shop/transporter
- repairs now cost 1 instead of 0.5 xp per recruit
- Hovercraft can no longer cross forest tiles
- fixed unitposition trigger when used with shops
- extended unitdestroyed trigger to support unit classes
- hex hit testing is now pixel-perfect
- added desktop file
on all platforms supported by libtool.
* Remove the unnecessary dependencies on glut and perl, and only use
perl as a build dependency.
* Use REPLACE_PERL instead of hand-crafted substitution code.
Bump the PKGREVISION for graphics/OpenRM to 2. Due to the changed
dependency graph, bump the PKGREVISION for packages that use the OpenRM
libraries. In this case, games/genecys-client is the only one, so
bump its PKGREVISION to 2.
"-mcpu=<cpu>" into the compiler options. This should allow this
package to build on platforms that GCC does not yet recognize as a
cpu-type for which it can optimize, e.g "x86_64".
target (man.0), use 'all' which works (at least) under NetBSD and Linux.
(The problem is that the manpage suffix changes across systems.)
While here, remove a directory emptied during deinstallation.
Bump PKGREVISION to 2 due to this.
This change together with recent rillig@'s fixes close PR pkg/29493.