Commit graph

2598 commits

Author SHA1 Message Date
tv
9a86ad296f Include devel/sysexits bl3. 2005-11-08 13:22:03 +00:00
tonio
a38a1dc0e2 Use INSTALL_GAME instead of INSTALL -m game
Honor VARBASE, instead of hardcoded /var
2005-11-06 19:25:23 +00:00
rillig
77933d7da5 Removed unnecessary and overly complicated definition for WRKSRC. 2005-11-05 17:15:52 +00:00
rillig
49788b7b08 pkglint --autofix 2005-11-04 11:48:00 +00:00
rillig
df73b959fe Imported 4stAttack from wip.
4st Attack is a game in which you have to try to out-smart your opponent. The
goal of the game is to connect four of stones in a straight line. This can be
horizontaly, vertically and even diagonnally.
2005-11-04 07:10:12 +00:00
rillig
3605a9ddd7 Fixed wrong use of WRKSRC. 2005-11-03 21:51:57 +00:00
rillig
53c7100fd5 Removed empty line from PLIST. 2005-11-03 13:40:19 +00:00
wiz
d8fb948c8f Add and enable gtklevel9. 2005-11-03 06:26:25 +00:00
dillo
356cc9d4b6 Initial import of gtklevel9 4.0, a GTK+ port of the Level 9 text
adventure interpreter.
2005-11-01 14:56:14 +00:00
dillo
a3a7387106 Update to 4.0.
Changes:
- add support for bitmap graphics (which is not used the curses version)
2005-11-01 14:39:45 +00:00
adam
99341f05eb Changes 0.8.0:
New Games:
   - Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
     and "Inherit the Earth").
   - Added Gob engine (for the Goblins series). Currently, only the first of
     the Goblins games is supported.

 New Ports:
   - Added PlayStation 2 port.
   - Added PlayStation Portable (PSP) port.
   - Added AmigaOS 4 port.
   - Added EPOC/SymbianOS port.
   - Added fixes for OS/2 port.

 General:
   - Reworked cursor handling in SDL backend. Now cursors can have their own
     palette and scaling. This is used by Humongous Entertainment games now.
   - Added FluidSynth MIDI driver.
   - Added GUI for the "soundfont" setting. (Currently only used by the
     CoreAudio and FluidSynth MIDI drivers.)
   - The MPEG player could hang if the sound ended prematurely.
   - Improved autoscaling GUI, which takes full advantage of your screen.
   - Fixes for GCC 4.

 SCUMM:
   - Added support for Mac Humongous Entertainment titles.
   - Added support for multiple filenames/versions using a single target.
   - Implemented CGA and Hercules render modes in early LEC titles.
   - Added dialogs which are shown when you modify the talkspeed or music
     volume using hotkeys.
   - Added support for NES version of Maniac Mansion.
   - Added thumbnail support for savegames.
   - Broke compatibility with HE savegame (HE v71 and upwards only).
   - Added possibility to disable building of HE and SCUMM v7 & v8 games
     support.
   - Fixed the last few known music glitches in Sam & Max. (There are still
     some - probably - minor missing features though.)
   - Added support for Commodore64 version of Zak McKracken
   - Eliminated all demos targets and platform-specific targets. Config file
     is autoupdated.

 Sword2:
   - Made the resource manager expire resources more intelligently.
   - Improved performance when playing the game from CD instead of hard disk.
   - Simplified sound effects handling. Again.
   - Code cleanups and restructuring.
   - Fixed long-standing bug in decompressing sounds from the speech/music CLU
     files. It was generating one sample too many, which could be heard as a
     very slight popping noise at the end of some sounds. Files that have been
     compressed with older versions of compress_sword2 will, of course, still
     have the same error. You may want to regenerate them.
2005-10-31 09:05:34 +00:00
rillig
205e66fe43 Fixed typo (CONFLICT => CONFLICTS). Added ${GAMEOWN} to PKG_USERS, which
is needed to build xbill on NetBSD-1.6.2/i386 as unpriviledged user.
Bumped PKGREVISION.
2005-10-23 22:57:55 +00:00
minskim
985d3c9f9b Rename Teg as teg. 2005-10-23 20:01:18 +00:00
rillig
4a58b87639 Removed trailing white-space from line 1 of patch-ag. 2005-10-23 20:01:03 +00:00
minskim
b15e93ede2 Reimport games/Teg into games/teg to match DISTNAME.
Moved Teg to Teg-mixedcase in the repository [schmonz 2007-06-07]
2005-10-23 19:59:53 +00:00
minskim
7b3fdd6eaa Add Teg. 2005-10-23 19:33:48 +00:00
minskim
0477fc0b3c Import Teg from pkgsrc-wip. Packaged by Wojciech Rzymski and modified
by me.

Tenes Empanadas Graciela (short TEG) is a round-based computer game
running under Linux.  The idea for this free software (GNU GPL)
program came from the popular Risk game but differs in many aspects of
the rules.  Using a Server several player can fight each other for
world dominance and of course also chat together.  Various maps are
used as battle field and also several languages like Spanish, German
and Polish are available.
2005-10-23 19:31:37 +00:00
dillo
3055b29ec9 Only one graphics backend can be selected, so use PKG_OPTIONS_REQUIRED_GROUP. 2005-10-20 13:37:41 +00:00
wiz
40b0d8e884 Fix installation, update PLIST. Bump PKGREVISION. 2005-10-20 11:38:20 +00:00
wiz
3a6b8d370c Update to 1.0.1:
Version 1.0.1:
 * graphics
   * new death animations: Mage, Pikeman, Red_Mage, White_Mage
   * portraits:
     * new portraits: Drake_Burner, Drake_Fighter, Drake_Glider
     * made all Drake, Merman, Naga and Saurian upgrades use the level one
       portraits
     * made the Necrophage and the Orcish_Slayer use the Lvl1 portraits of
       their line
   * removed deprecated death animation of the Drake_Fighter
 * language and i18n:
   * updated translations: Afrikaans, Chinese, Italian, Polish, Russian,
     Slovenian, Turkish
 * Campaign server
   * Changed campaign_name_legal to bar name of '.'
   * Back ported check_names_legal to be combined with an upcoming change
     that will close a vulnerability to bogus data from the campaign server.
   * Before doing anything destructive to install a new campaign, all of the
     file and directory names are checked to make sure they are safe and if not
     the campaign is not installed.
 * multiplayer
   * multiplayer game with "empty" as side no longer causes OOS (#4464)
   * disabled 'advancefrom' in multiplayer
   * revised multiplayer maps: Divide and Conquer, Sablestone Delta,
     Silverhead Crossing, Sullas Ruins, 1v1v1Hex, Charge, Blitz, Clash,
     Hamlets, Meteor Lake, Den of Onis, Smallolof
   * updated multiplayer maps cfg files: Clash, Hexcake, Smallolof
 * music and sound:
   * new main menu music
 * units and balancing changes:
   * removed Thug from Knalgan faction
   * Northerners can now recruit Rocklobber in Age of Heroes era
 * documentation switch doxygen templates from CVS to SVN and from Savannah to Gna!
 * random map generator now uses island_size (#4458)
2005-10-20 10:41:09 +00:00
wiz
2e719fb716 Update to 0.4.9:
* 0.4.9 (13-10-2005)
  - added third tutorial mission
  - fixed shops becoming inaccessible after moving a transporter out
  - fixed bogus line numbers being reported on parsing errors in cfed
  - added new event trigger 'havecrystals'
  - changed loading mechanism for crystals to be more like that for units
2005-10-20 00:41:08 +00:00
reed
2b4e4c1679 Improve description. 2005-10-18 20:22:49 +00:00
reed
1a5958014b Extract to WRKSRC first so permissions can be fixed.
Then use cpio to install.
I chose to do it this way although it can take over 10 minutes to install,
because users can modify levels and maliciously fill up disk space.
(Maybe there is some tar, pax, or cpio option to extract and not use
permissions in the file?)
Bump PKGREVISION.
Add LANGUAGES=     # none
And added a comment to this file about the score files:
what cleans them up?
2005-10-18 20:22:17 +00:00
reed
3e0f0c8cb3 More specific HOMEPAGE. 2005-10-18 20:18:24 +00:00
wiz
bb9ed91491 Always read your TODOs before imports :)
Fix PLIST.
2005-10-17 08:21:27 +00:00
wiz
96b42f7254 Add and enable InterLOGIC. 2005-10-17 08:12:37 +00:00
wiz
5eea13a42a Initial import of InterLOGIC-0.30:
The game InterLOGIC is based on the old Amiga logic game "Balls".
The object of the game is to move balls of different colors through
a maze, connecting them with other balls of the same color. Two or
more connected balls of the same color will disappear. The aim of
the game is to clean the whole maze in this way.  The balls are
connected if they are right next to each other horizontally or
vertically, but not diagonally.  The current release contains 30
mind-breaking levels for you to solve.
2005-10-17 08:08:43 +00:00
jmmv
8520bbc400 Update to 2.12.1:
gnome-games 2.12.1
==================

This is a stable maintenance release of gnome-games. Several bugs have
been fixed and translations have been updated. Upgrading is
recommended.

The bugs fixed:

General: Fixes to the build system to ensure the correct glib version
is used and make sure compiling without ESD works. Compiler fixes for
Solaris and Mac OS X.

Aisleriot: Fix conflicts between menu short-cuts. Fail more gracefully
when a game file cannot be found (necessary when using a shared home
directory).

Nibbles: Fix conflicts between menu short-cuts.

Robots: Set the background color correctly at start-up.

Gnometris: Obey the preview preference at start-up.

Mines: Fix a crasher involving multiple simultaneous button clicks.

gnome-games 2.12.0
==================

Here it is! The shiny new stable release of gnome-games.

Those of you following the testing releases will only notice two
changes: The handling of mouse movement with the buttons down in Mines
has been improved and the French docs for Aisleriot are all installed
properly.

For those of you who like your software bug-free, this is what has changed:

General:
 - Lots of UI tweaks, thanks to Dennis Cranston tireless attention to detail.
 - Slightly better UI for network games.
 - Better use of stock items for menus and toolbars.

Aisleriot:
 - Stacks of cards that run off the bottom of the screen are squeezed
   up to make them fit.
 - Cards you can drop other cards onto are hilighted (Vincent Povirk did
   all the hard work for this one).
 - Three new games: Backbone, Carpet and Triple Peaks.
 - Double clicking foundation cards triggers auto-move, very useful for
   finishing up games like Klondike (not universally supported).
 - Fullscreen mode.

Four in a Row:
 - Nice (SVG) default graphics from Alan Horkan.
 - A new game starts the moment the program is launched.

Gnometris:
 - Now uses the new high scores dialog.

Iagno:
 - Starts a new game the moment the program starts.
 - Removed the clock - it was useless.

Mahjongg:
 - If you click on a second tile and it doesn't match the first we now
   select that one as the new first tile rather than telling you off.
 - Fullscreen mode.
 - Display the current game in the title bar.

Mines:
 - Using the left button on a cleared square is now like using the middle
   button. This makes the game a lot easier for those with an awkward middle
   button. All the old buttons still work, so no one should be disadvantaged.
 - The first click is now guaranteed to clear a useful number of squares:
   no more clicking randomly to find a gap.
 - When you click on a mine you now get an explosion.

Robots:
 - Remove the specialised key sets. The left-hand key set only worked with
   US keyboards and anyone who is old school enough to use the traditional
   keys knows how to customise them.

Same GNOME:
 - A "Fast Animation" mode for the impatient.
 - Better grid and background colours.

Stones:
 - The level you last played is remembered properly.
 - Remove all the scrolling options and replace it with one good scrolling
   algorithm.

Tali:
 - The word "Yahtzee" has been completely eliminated so there is absolutely
   no chance of a trademark dispute.

Tetravex:
 - Tiles get hilighted on mouse-over: just like any other widget.

Lots of people contributed to this release:

Callum McKenzie
Richard Hoelscher
Vincent Povirk
Dennis Cranston
Alan Horkan
Peter Moulder
Clytie Siddall

and all the other people who reported bugs and provided patches and
gave generous feedback but for whom my record keeping has failed
miserably to keep track of.

And also of course the translation team.

gnome-games 2.11.5
==================

This is the final release candidate for 2.12. Testing this release is
strongly encouraged. It should compile on a GNOME 2.10 system without
any extra libraries.

As usual there are no new features, however there are some things that
need attention:

 - Aisleriot drawing code: there has been a change here that is rather
drastic for this late in the release cycle. Any drawing glitches
should be filed as bugs. When reporting the bug please describe
exactly what you were doing, the game played, and how many cards you
were dragging. Screenshots won't go amiss either.

 - The aisleriot statistics dialog: if I haven't got the autoconf
magic right then the close button on this dialog may
fail. Alternatively configure may fail. In either case I am interested
in reports of this, espeically on Fedora core 3 and core 4 systems.

 - Once again, aisleriot: there is a strange crash that happens very
infrequently. I have seen it myself, but not managed to get a good
stack trace. Anyone who has debugging symbols turned on and
experiences a crash -please report it. It will occur while, or shortly
after dragging some cards.

All other crashes should also be reported.

gnome-games 2.11.4
==================

This release is the second beta release of gnome-games in preparation
for GNOME 2.12. There are no new features, only bug-fixes,
documentation updates and translation updates.

gnome-games 2.11.3
==================

This is the user-interface freeze release of gnome-games. Most of the
changes have been bug-fixes.

General:
 - Slightly streamlined build process (callum).

Aisleriot:
 - Improvements to the card dropping code (callum and Peter Moulder).
 - UI cleanups (Dennis Cranston).
 - Stop the rules being changed mid-game (callum).
 - Help for games with multi-word names should work in French locales (callum).

Ataxx:
 - Clarify the rules (rah).
 - Fix some drawing glitches (callum).

Mahjongg:
 - Documentation XML fixup (Peter Moulder).

Mines:
 - UI tweaks (Dennis Cranston)
 - It will now compile when optimisation is turned off.

Same Gnome:
 - UI tweaks (Dennis Cranston)

Stones:
 - The level you last played is now remembered between games. You can
   also start at any level, not just the pre-defined ones (callum).

Games Server:
 - The games-server program now behaves like a real Unix daemon (callum).
 - Fix a typo in the schema descriptions (Clytie Siddall).


gnome-games 2.11.2
==================

This is the feature-freeze release of gnome-games. These are the
major, user-visible, changes:

Aisleriot:
 - Three new games: Carpet (almost completely pointless) and Backbone (not
   pointless at all) from Vincent Povirk. Triple Peaks from Richard
   Hoelscher.
 - Hilighting of valid drop targets not works for all games where it
   makes sense (Vincent Povirk).
 - Scores are hidden for games where it doesn't make sense (rah).

Four in a Row:
 - New SVG graphics from Alan Horkan. The classic and high contrast
   themes has been updated and a new High Contrast Inverse theme has been
   added. Both of these accessibility themes now match the GNOME themes
   of the same name (Alan Horkan).
 - Subtle grid-drawing improvements (callum).
 - Some of the themese have changed names (Alan Horkan).

Mahjongg:
 - Display the current game in the title-bar.

Tali:
 - The phrase "Yahtzee" has been replaced with "5 of a kind". It
   doesn't sound as sexy, but it is more obvious what it means and
   it isn't a trademark (rah, callum).

Plus lots of bug fixes, code cleanups, api modernisation, and -of
course- the tireless work of the translation team.


gnome-games 2.11.1
==================

Finally, a very belated 2.11.x entry for gnome-games. A lot has changed
and I've probably missed a few things, but here are the main points:

General:
 - (Slightly) improved UI for starting network games.
 - Lots of HIG-conformance tweaks leading to nicer dialogs.
 - Use of modern APIs and stock items, once again giving a nicer feel
   to the UI.

Aisleriot:
 - Per-game options work again. e.g. Klondike has the option for 3-card deals.
 - Valid places to drop cards are now hilighted (only on some games).
 - Dropping cards in the right place is now easier.
 - Double-clicking the foundation in Klondike auto-moves cards to the
   foundatione. Very useful at the end of the game.
 - Fullscreen mode.
 - Gay Gordons is guaranteed to be solvable.
 - Long card lists are automatically expand and contract to fit the window.

Four in a row:
 - A new game starts the moment the prgram is launched.

Gometris:
 - Use the new high-scores dialog.

Iagno:
 - Start a new game when the program loads.
 - Removed the clock, it was useless.

Mahjongg:
 - Rather than assuming clicking on a second, mismatched, tile was a mistake,
   assume that the player wants to select it as the first of a different pair.
 - Fullscreen mode.

Mines:
 - Using the left button on a cleared square is now like using the middle
   button. This makes the game a lot easier for those with an awkward middle
   button.
 - The first click is guaranteed to clear a "useful" number of squares so you
   don't have to blindly click and hope you don't hit a mine.
 - An explosion graphic is drawn on a mine if you set it off.

Robots:
 - Remove the specialised key sets.

Same GNOME:
 - Fast animation mode for those who are impatient.
 - Better grid, background and cursor colours.

Stones:
 - Allow only one scrolling technique. Improve the quality of the scrolling.

Tali:
 - UI tweaks: the dice area behaves like a toolbar wth prelight hilighting
   and the like.

Tetravex:
 - Tiles get hilighted on mouse-over. i.e. the behave just like any other
   GTK component.

And of course a lot of bug fixes and code cleanups.
2005-10-16 12:12:16 +00:00
wiz
a069686eb8 Update to 1.2, provided by Ian Zagorskih in PR 29941.
2005-04-10  * QNetWalk 1.2 released.
	    * Added German translation by Thomas Loeber
	    * Added Spanish translation by Ismael Asensio
	    * Added Polish translation by Aleksander Wojdyga
	    * Added Brazilian Portuguese translation by Paulo Vitor
	    * Added the desktop file.
2005-10-13 18:01:27 +00:00
markd
4295bf6818 Update to KDE 3.4.3 2005-10-13 13:20:54 +00:00
markd
52dffc9fdc Update to KDE 3.4.3
Changes:
KMines: Fix log file loading
KMines: Fix c++ constness
KShinsen: Fix crash on exit
2005-10-13 13:19:50 +00:00
drochner
ffd624d4fd update to 2.5
changes:
-add support for 3d themes
-minor fixes and cleanup
2005-10-12 14:56:13 +00:00
reed
b88dc87ce1 Fix path for suse_x11. It was emulators/suse_base instead
of suse_x11.
2005-10-10 19:51:00 +00:00
jschauma
7f6fa294d6 Update to 0.2:
- fixes and removal of duplicates from Soren Jacobsen
2005-10-10 19:13:47 +00:00
hira
8179744bb7 s/netbsd.org/NetBSD.org/ 2005-10-10 17:08:18 +00:00
jmmv
db534cb198 librsvg2-gtk2 has gone away, so do not depend on it. Instead, require a
recent version of librsvg2 (>= 2.12.6) which now includes the GTK+ loader.
Bump PKGREVISION to 1.
2005-10-10 14:03:36 +00:00
jschauma
37aecfa957 Add/enable fortunes-{calvin,futurama,h2g2} 2005-10-09 23:18:13 +00:00
jschauma
f16bc0c0a3 Initial import of fortunes-h2g2:
A compilation of quotes from Douglas Adams's ``Hitchhiker's Guide to the
Galaxy'' series.
2005-10-09 23:15:53 +00:00
jschauma
14763e5c51 Initial import of fortunes-futurama:
A compilation of quotes from the TV-Series "Futurama" by Matt Groening.
2005-10-09 23:15:22 +00:00
jschauma
faa636c8cd Initial import of fortunes-calvin:
A compilation of quotes from Bill Watterson's fantastic "Calvin and Hobbes"
Comic Books.
2005-10-09 23:14:47 +00:00
rillig
592d652a14 Switched the package to using the PKG_INSTALL framework. The actual
binary has been made a SETGIDGAME to make the highscore file editable
from only within the game. Bumped PKGREVISION.
2005-10-07 10:20:49 +00:00
wiz
5c11268df7 Remove some more *LEGACY* settings that are over a month old and
thus were before 2005Q3.
2005-10-05 13:29:49 +00:00
wiz
c1ba824590 Update to 1.0:
Version 1.0:
 * language and i18n:
   * updated manual: English, German, Swedish
   * updated man pages: Swedish
   * updated translations: Afrikaans, British English, Polish,
     Portuguese (Brazil), Slovak, Spanish
 * graphics
   * new title screen and logo
   * new portraits: Li'sar, Elvish_Shaman, Ghoul, Mermaid_Initiate,
     Merman_Fighter, Merman_Hunter, Naga-Fighter, Orcish_Assassin,
     Saurian_Skirmisher
   * new Konrad level 1 image
   * new death animation for Initiate
 * changed the map 'Snow Plains' to use snow terrain
 * campaigns:
   * Eastern Invasion
     * fix Undead fighting each other in Weldyn Besieged (#4386)
     * fix Undead not recruiting after leader change in The Crossing (#4393)
 * balancing changes:
   * decreased Dwarvish Fighter hammer attack damage from 9 to 8
   * decreased Merman Hunter experience needed to level from 38 to 35
 * multiplayer scenarios
   * revised multiplayer maps: Divide and Conquer, Sablestone Delta,
     Silverhead Crossing, Sullas Ruins, 1v1v1Hex, Charge
 * server: add administration functions

Version 1.0rc1:
 * language and i18n:
   * updated translations: Afrikaans, Bulgarian, Catalan, Finnish, German,
     Greek, Hungarian, Japanese, Portuguese (Brazil), Russian, Slovenian,
     Spanish, Turkish
   * new manual: Hungarian, updated manual: English, Swedish
   * updated man pages: English, German, Swedish
 * campaigns:
   * The Dark Hordes
     * Crelanu's Book no longer ends if enemy leaders are killed
     * Underground Pool no longer ends if enemy leaders are killed
     * Underground Pool can now only be won with Gwiti or Tanar (#14495)
   * Son of the Black Eye
     * Watch Towers can no longer be recalled in Clash of Armies
     * Saving Inarix no longer ends if enemy leaders are killed
     * tweaked Black Flag and Desert of Death maps
     * made End of Peace, Toward Mountains of Haag, and Black Flag easier
   * Eastern Invasion
     * fix Konrad II's lines not being spoken in The Council (#14500)
     * change the holy waters to "holy amulets" (also #14539, #14559)
     * Drowned Plains now has fog (#14499)
   * Heir to the Throne
     * fix Delfador losing experience at Siege of Elensefar (#14508)
 * units:
   * changed Orcish Shamans from 20 to 23 HP (Novice 24, Old 22)
   * changed all Orcish Shamans from 60 to 70% defense on villages
   * fixed incorrect reference to Demilich image (#14542)
 * fixed long filenames overflowing editor file chooser dialog (#13855)
 * fixed filenames with spaces causing garbled errors (#14494)
 * multiplayer maps now make better use of team names from settings
 * fixed possible memory corruption during "sighted" WML events (#14426)
 * fixed the Windows shortcuts being used in textboxes under Mac OS X (#14377)
 * more AMLA fixes, and it now increases current hitpoints by 3 (#14530)
 * BeOS networking fixes
 * multiplayer lobby changes (including #8179)
 * fixed images in downloaded campaigns not being shown until restart (#11797)
 * editor now supports changing language, with Alt-l (#11966)
 * savegames now store ai_algorithm (#14558)
 * server now supports --threads option to specify number of threads
 * fixed spurious "timeout" when uploading campaigns
 * capture events that trigger further events can no longer be undone (#13895)
 * editor now supports --bpp to specify bit depth, default now 24 (#14551)
 * broken scenarios can no longer make multiplayer unplayable (#14409)
 * various bug fixes and code cleanups
2005-10-04 18:30:52 +00:00
wiz
6b108bf622 Add and enable blobwars. 2005-10-03 21:14:39 +00:00
wiz
adfbd6c02a Initial import of Blob Wars: Metal Blob Solid (platform shooter):
Since their world was invaded by an alien race, the Blobs have
faced a lifetime of war. But now they have a chance to win the war
once and for all.

In Blob Wars: Metal Blob Solid, you take on the role of a fearless
Blob agent, Bob. Bob's mission is to infiltrate the various enemy
bases around the Blobs' homeworld and rescue as many MIAs as
possible. But standing in his way are many vicious aliens, other
Blobs who have been assimilated and the evil alien leader, Galdov.
2005-10-03 21:13:18 +00:00
rillig
5946936ffc Replaced "# defined" with "yes" in Makefile variables like GNU_CONFIGURE,
NO_BUILD, USE_LIBTOOL.
2005-09-28 20:52:18 +00:00
rillig
5ac8ad7004 Removed trailing white-space. 2005-09-28 14:31:06 +00:00
rillig
8197f7e382 Removed trailing white-space. 2005-09-28 12:41:40 +00:00
adam
9e3525792c Changes 2.0.6:
- Fix some memory leaks.
 - Fix some bugs with uploading of CMA parameter data.
 - Upload CMA parameter data when the user disconnects mid-turn.
 - Include despotism penalty in the middle-mouse tile popup.
 - Fix the attack/defend changes in the middle-mouse tile popup.
 - Correctly show veteran status in the middle-mouse tile popup.
 - Don't allow recursive transporting even if the ruleset allows it.
 - Fix bugs with use of the techlevel setting and teams.
 - Fix some situations where changing tech targets could erronously cause
   bulbs to be lost.
 - Work around some bugs with desynchronized team research.
 - Remove some duplicate/unnecessary messages.
 - Fix a possible crash with the debug command.
 - In the GTK-2 client, show the LAN tab by default (rather than the
   metaserver tab).
 - In the win32 client, fix some untranslated strings.
 - Add a leader unit to the ruleset (for use with the startunits setting).
2005-09-27 09:37:32 +00:00
rpaulo
576ee12014 Bump PKGREVISION as pointed out by Thomas Klausner. 2005-09-26 16:35:05 +00:00
rpaulo
cf3f7ca96e Add missing share/games/openttd/data/dosdummy.grf. 2005-09-26 16:28:31 +00:00
wiz
703e5a6b7f Reset maintainer, email to xs at nitric dot net bounced. 2005-09-23 20:06:25 +00:00
wiz
dfbf9bfb33 Depend on current pkgsrc version of nethack-*; bump PKGREVISION. 2005-09-22 14:55:07 +00:00
reed
01d8412ee8 Use do-install target to install the three files.
On different operating systems, the man page was installed to
different places.

Bump PKGREVISION since man page now might be in a new place.

Simplify patch since now all changes are needed now.
2005-09-19 16:37:26 +00:00
hira
e8856e66ae Fix PLIST entry of man page. This should fix build error seen in
bulk build.  Bump PKGREVISION.
2005-09-18 16:31:56 +00:00
minskim
7e44ba008f Buildlink perl instead of just adding to USE_TOOLS. 2005-09-17 20:28:53 +00:00
adrianp
00c269e0d6 Fix ${WRKSRC} to use ${PKGNAME_NOREV} which is much nicer 2005-09-11 11:50:48 +00:00
adrianp
c55f6acbcf Update to nb1 for security fix: http://secunia.com/advisories/16696/
Patches via Gentoo and OpenTTD SVN tree
Add pkg-config as a required tool
Alter how ${WRKSRC} is defined so future nb bumps work better
2005-09-11 11:44:29 +00:00
rpaulo
2248745b29 Update to openttd-0.4.1.
openttd-0.4.1 was a hotfix release for 0.4.0.
Major changes in 0.4.0 (from the site):
      bigger maps, "unlimited" amount of towns, industries, stations,
      etc., heavily improved and protected network-gameplay, a new,
      smart, pathfinder, multiple busstops, etc.

Patches provided by António Marques, modified by me and reviewed by
Johnny Lam.
2005-09-08 19:06:02 +00:00
wiz
7e592fc96d Update to 0.9.7:
Version 0.9.7:
 * language and i18n:
   * updated manual: French, Italian
   * updated translations: Afrikaans, Basque, British English, Catalan, Czech,
     Dutch, French, Finnish, German, Greek, Hungarian, Italian, Latin, Polish,
     Russian, Slovak, Slovenian, Spanish, Swedish, Turkish
   * fixed Ruby of Fire object description (#14311)
   * fixed untranslatable Rise of Wesnoth scenario name
   * new man pages: Hungarian
   * changing languages now updates Tome of Wesnoth on Linux into new language
 * campaigns:
   * The Dark Hordes: there are now more Turns available in the last scenario
 * units:
   * increased the damage done by the Dread Lich from 6-4 to 7-4
 * user interface
   * text input box position now changes if resolution is changed (#12466)
   * hourglass cursor now works on Mac OS X (#14298)
   * fixed scrollbar problems in multiplayer lobby (#13089)
   * better checking if recruiting is possible (#13638, patch #4267)
   * some fixes for Experimental and Default themes
   * fixed observer icon corruption (#14320)
   * user campaign translations are now available without a restart (#14388)
   * adjusted multiplayer lobby titles
   * don't show images larger than 80x80 in campaign server list (#12007)
   * fixed progress bar overflow (#14403)
   * game names can no longer contain formatting characters (#14246)
   * fix campaign story text overflowing due to narrow width (rest of #13961)
 * graphics
   * fixed Flaming Sword missing attack image (#14346)
   * updated Goblin Impaler, Gryphon, Gryphon Master, Gryphon Rider
 * ambush and nightstalk now works on turn 1 for leaders (#13671)
 * AI now understands that AMLA units don't heal on advancing
 * AI in multiplayer can now recruit more widely in all eras (rest of #14096)
 * fixed a network related freeze (#14359) and other networking changes
 * fixed connect to server hanging on Mac OS X
 * fixed memory leaks in multiplayer lobby (part of #13981)
 * various bug fixes and code cleanups

Version 0.9.6:
 * language and i18n:
   * new manual: Turkish
   * updated manual: German, Russian, Swedish
   * updated translations: Afrikaans, Basque, British English, Catalan, Czech,
     Danish, Dutch, Finnish, French, German, Hungarian, Italian, Latin, Polish,
     Portuguese (Brazil), Russian, Slovak, Spanish, Swedish, Turkish
   * updated man pages: English, German, Swedish
   * fixed some translated strings not being used (#14094)
   * improve layout of some parts of help (#14075)
   * fixed several typos and errors (including #14228,#14207,#14076,#14077)
 * campaigns
   * Eastern Invasion: revisions to Weldyn Under Attack and Evacuation
   * The Rise of Wesnoth: fixed glitch in The River Road (forum thread 7148)
 * graphics and sound
   * new unit portraits for Elvish Shaman, Ghoul, Grand Knight, Halberdier,
       Li'sar, Mermaid Initiate, Merman Fighter, Merman Hunter,Naga Fighter,
       Nagini Fighter, Orcish Assassin, Royal Guard, Saurian Skirmisher
   * revised unit images and/or animations for Direwolf Rider, Duelist,
       Elvish Shyde, Fencer, Grand Knight, Heavy Infantryman, Horseman, Knight,
       Lancer, Master at Arms, Paladin, Shock Trooper
   * fixed missing storm trident image (#14111)
   * new observer icon
   * fixed wrong ice missile image used by Elvish High Lord (#14132)
   * fixed Lich using wrong image (#14139)
   * replaced tooltip picture (#14134), note still English and not translatable
   * fixed broken scepter of fire and scepter attack icons (#14208,#14231)
 * user interface
   * fixed fonts sometimes not being found, eg. on BeOS
   * fixed campaign dialog with no campaigns trying forever to download (#14078)
   * fixed some damage calculations not showing %-to-kill
   * fixed game music continuing to play on the title screen (#14080)
   * added hotkey ctrl-j to show objectives (#7830)
   * fixed more problems with observers (also #14239)
   * fixed scrollarea and textbox glitches in MP lobby (#13011,#14124)
   * menus now can acquire keyboard focus (#13118)
   * info text (defense-%, #-turns) is no longer obscured by terrain (#13995)
   * tips of the day now only change when playing a game (#14235)
   * hotkey for taking a screenshot now works in editor also (#13841)
   * show wait cursor for long operations, if not using color cursors (#12670)
   * part-fix campaign text overflowing due to width being too narrow (#13961)
   * fixed tooltips disappearing when using dfool's theme (#14084)
   * prestart events now happen before the player is shown the map (#12957)
 * revised multiplayer maps: Bluewater Province, Charge, Hamlets,
     Hornshark Island, Meteor Lake, Sablestone Delta
 * fixed AI units not getting rest-healing, causing replay errors
 * fixed configure options --with-icondir and --with-desktopdir (#14100)
 * changed Merman hoplite to bring it up to date with changes to steadfast
 * fixed Dark Adept female version glitches (#14073,#14122,#13986)
 * made checksums work on AMD64
 * revised network code, try to use non-blocking I/O if available
 * new description= attribute of [attack], name="x" now implies
     description=_"x" and icon="attacks/x.png" if not specified (#12788,#14113)
 * AI in multiplayer can now recruit healers and mixed fighters (#14096)
 * fix AMLA healing (#13921); recruited/recalled units are now always healed
 * various bug fixes and code cleanups
2005-09-08 15:31:09 +00:00
martin
e7bd1c646f Changes from Michael Lorenz - make it work on machines where long != uint32 -
it works on sparc64 now.
2005-09-08 13:39:21 +00:00
jdc
bc04018324 Update xmris to version 4.0.5.
Changes:
  Home page has moved.
  A couple of minor glitches fixed.
  GNU GPL added.
2005-09-08 06:30:37 +00:00
reed
1e1f957191 Hardcode .6 as the man page suffix instead of ${IMAKE_MANNEWSUFFIX}.
The 6 is defined in the Imakefile.
I noticed this on Linux a couple months ago and noticed on DragonFly.
2005-09-07 23:46:55 +00:00
adam
c33c645e9b Changes 2.0.5:
- Fix bugs with government setting of new civs (barbarians and civil war
   nations).
 - Fix a bug where some mapgen settings would create more continents than
   the server could handle.
 - Fix a bug that allowed free changing of techs after finding a tech other
   than the one currently being researched.
 - Fix a bug where removing and creating a new player would give the new
   player the old one's team.
 - When the player disconnects in a normal game, make a savegame and exit
   immediately rather than continuing to run. (This fixes the bug where
   savegames made after a client crash would reveal the entire map.)
 - Fix a bug in the "endyear" setting.
 - Don't send server-only settings to the client (to be shown in the
   settings dialog).
 - Send a unit's info to the client when its transporter is disbanded.
 - Fix several bugs where crashes could happen if an invalid connection
   was left in the lists.
 - Better fallbacks when starting positions can't be placed (previously
   the server would crash in this situation).
 - Fix several bugs in the detection of multiple servers on the LAN.
 - Make sure units in combat are not in the hidden (focus unit) state.
 - Update menus for the focus unit when a transporter becomes available for it.
 - Fix a bug in the GTK2 client where diplomat actions would sometimes
   become impossible.
 - Clicking on the focus unit in the panel will center it.
 - Set aifill values for several scenarios.
2005-09-05 08:18:08 +00:00
jlam
daa2b1ac9b Bump the PKGREVISION of packages that linked against the lua shared
library after lang/lua was libtoolized in lua-5.0.2nb4.
2005-09-04 05:00:36 +00:00
markd
c669fd3031 The KDE libraries object to being in setgid binaries so don't try to
install them that way. Bump PKGREVISION.
2005-09-01 12:12:04 +00:00
rillig
c437baf5bd Added two patches to make enigma run on NetBSD-1.6.2/i386 with g++-2.95. 2005-08-29 10:50:57 +00:00
xtraeme
4f1f4b06ed Update to 0.92, provided by pancake in PR pkg/30417.
0.92 -
        - make it work on 80x24
        - dead when user->y >=MAX_Y
        - fix screen limits
        - fix dead screen - new ncurses works different.
        - fix overflow for objects.
        - platforms also works under water.
        - air-bottle bug fixed.
        - allow non-aalib builds.
        - drop cpu-dependent code.
        - fix gcc 2->3 problem.
        - indent code.
        - acr-ize.
2005-08-25 14:38:05 +00:00
adam
df41e6c60b Remove freeciv-client-gtk[2]; use options.mk from freeciv-client 2005-08-24 10:47:57 +00:00
adam
aa9340617c From now on, use options.mk from freeciv-client 2005-08-24 10:46:10 +00:00
adam
7ae49be47a Changes 2.0.4:
- Fix some buffer underruns on the terrain array (this bug could have
   been the cause of arbitrary crashes on some platforms).
 - Don't automatically pop up the city dialog when in observer mode.
 - Treat an alt-left click the same as a middle click, to allow two-button
   mice to work on windows (GTK-2 client).
 - Fix a bug - when a city was transferred/conquered twice the client
   sometimes wouldn't get an update about the second exchange.
 - Fix the behavior of Granary and Pyramids in the Civ2 compatibility ruleset.
 - Fix Pyramids so they are no longer cumulative with Granary.
 - Fix a minor bug that prevented 2.0 savegames from working properly with
   1.14 Freeciv.

Changes 2.0.3:
 - Fix some bugs that show up on 64-bit machines.
 - Fix some bugs with future techs in some situations.
 - Fix some bugs that allowed naval units onto land.
 - Fix a bug that could crash the server when a player picked their nation.
 - Fix a bug with player info not being updated after an alliance is broken.
 - Fix a bug with happiness of a unit's home city when borders change.
 - Fix a bug with happiness of a unit's home city when the unit moves.
 - Fix some bugs with nation starting positions in scenarios.
 - Fix a bug when running the server without stdin input.
 - Don't allow teams to be changed when loading a game.
 - Don't allow observers to vote.
 - Fix a bug with the fallback when generator 3, startpos 3 fails.
 - Fix a crash in the help dialog (when looking at Engineers).
 - Don't popup the caravan dialogs when in observer mode.
 - Fix a crash in goto mode when the mouse is near the map overview window.
 - Fix a bug when a diplomat is killed while the diplomat dialog window is
   in the process of opening.
 - Fix a bug with the diplomat dialog window for spies when you don't have
   an embassy.
2005-08-24 10:36:02 +00:00
dmcmahill
969f6a2e24 make sure the games group exists before changing group ownership to
that group.
2005-08-23 02:34:26 +00:00
adam
f2763cd11a Changes 0.92:
* Added Spanish translation
  * Fixed bug: ice is now working
  * A few smaller bug fixes

Changes 0.91:
  * Fixed stupid bugs in Enigma 0.90
  * Two new levels

Changes 0.90:
  * New levels
  * Support for 800x600 and 1024x768 video modes
  * Support for non-English languages
  * Vastly improved Oxyd 1 and Per.Oxyd compatibility
  * Redesigned options menu
  * Countless smaller enhancements
2005-08-22 15:35:37 +00:00
jlam
cf4dfe44a5 Use REQD_DIRS instead of MAKE_DIRS for directories under ${PREFIX} so
that these directories will be conditionally removed (based on reference
counts), regardless of the value of PKG_CONFIG.  Bump the PKGREVISION
for packages that were modified as a result.
2005-08-20 19:16:21 +00:00
bouyer
208ceb42d6 Update MASTER_SITES, and remove HOMEPAGE which no longer exists.
From Marc Baudoin in private mail.
2005-08-20 17:50:24 +00:00
jlam
bd2788d930 Merge CONF_FILES/SUPPORT_FILES and CONF_FILES_PERMS/SUPPORT_FILES_PERMS
as the INSTALL and DEINSTALL scripts no longer distinguish between
the two types of files.  Drop SUPPORT_FILES{,_PERMS} and modify the
packages in pkgsrc accordingly.
2005-08-19 18:12:36 +00:00
veego
76545d1293 The sourceforge name was changed from gnocatan to pioneers (pio).
Only update the MASTER_SITES and HOMEPAGE and add a new CONFLICTS line
for pioneers, which will be added as soon as there is a stable version
of pioneers available.

Nothing really changed, but you couldn't get the distfile from any
sourceforge site, due too the name change of the project.

I'm now the maintainer of this package, for the time till pioneers is ready
to be added.
2005-08-18 19:35:20 +00:00
adam
49d670f340 Removed rocksndiamonds-sdl 2005-08-16 15:39:50 +00:00
adam
60fef81848 Obsoleted: use options.mk framework to change targets; SDL is the default now 2005-08-16 15:37:29 +00:00
adam
89607e2002 Changes 3.1.1:
- added tutorial level set created by Aaron Davidson
- added editor element descriptions written by Aaron Davidson
- added native game engine for Emerald Mine (Club) levels
- added level skipping functionality to main menu
- added support for dumping small-sized level sketches from editor
- added use of "editorsetup.conf" for different level sets
- lots of bugfixes and internal engine changes (see ChangeLog)
2005-08-16 15:35:51 +00:00
jlam
7820875fff Remove the abuse of buildlink that was pkg-config/buildlink3.mk. That
file's sole purpose was to provide a dependency on pkg-config and set
some environment variables.  Instead, turn pkg-config into a "tool"
in the tools framework, where the pkg-config wrapper automatically
adds PKG_CONFIG_LIBDIR to the environment before invoking the real
pkg-config.

For all package Makefiles that included pkg-config/buildlink3.mk, remove
that inclusion and replace it with USE_TOOLS+=pkg-config.
2005-08-10 20:56:10 +00:00
xtraeme
b32efa5bba Update to 0.3.
Changes:

* Pluggable sound driver architecture, sound output drivers configurable
  at runtime: oss, alsa, ao, sdl, solaris.
* Fixed joystick when using softx video refresher.
* ALSA and libao sound drivers added -- configurable at compile time.
* Updates to fix compile errors with gcc 3.3.
2005-08-10 01:33:48 +00:00
adam
6497b449d6 Changes 0.9.5:
* language and i18n:
   * new translation: Hebrew (no rtl support added in yet)
   * updated translations: British English, Catalan, German, Hungarian,
     Polish, Spanish, Swedish, Turkish
   * fixed linebreaks not working properly for Chinese translation (#13352)
   * updated several unit descriptions
   * added GPL and part of MANUAL to help
   * added more descriptions and images to in-game help (also #12322)
   * fixed some untranslatable attack names (part of #12788)
   * Battle Princess can now have translation different to Princess
   * fix terrain list and time of day cross-references in unit help
 * graphics and sound improvements:
   * fixed layering of multi-hex tiles (#13586)
   * removed Mac OS X icon border (#12928)
   * updated images for Elvish Druid, Elvish Scout, Elvish Shaman, Elvish Shyde,
     Grand Knight, Master Bowman
   * new and revised portraits for The Dark Hordes and Konrad
 * campaigns
   * Eastern Invasion
     * fixed missing background in intro (#13901)
     * campaign plot and dialogue extensively revised
   * Son of the Black Eye
     * fixed untranslatable strings in Saving Inarix
     * start of making Clash of Armies harder: arrival of more reinforcements
   * The Dark Hordes: terminate the campaign at this point as Part 1
   * Heir to the Throne: stop Bugg being resurrected in Bay of Pearls (#13950)
   * old campaign downloaded from server is now removed when updating (#13874)
 * multiplayer:
   * rejoining game as observer, with same nick, no longer causes out of synch
     (#12824 and #12997, still subject to confirmation)
   * fixed chat messages from allies not being shown in multiplayer (#13657)
   * added Use map settings option to preset scenario suggested values at setup
   * show game settings in the game list
   * fixed lobby corruption when trying to join a game that disallows observers
   * fixed create-game-then-cancel lobby corruption (#13522)
   * tweaked layout of game creation screen
   * fixed non-fatal errors exiting lobby (#13783)
   * choosing vacant slot then joining all computer game is no longer allowed
   * cancelling faction selection now goes back to scenario setup (#9376)
   * ending game now returns to lobby (#13348)
   * more robust network code: ghost connections should no longer linger forever
 * new units: added Drake Enforcer
 * unit balancing and modifications
   * increased Elvish Scout ranged attack damage from 5-2 to 6-2
   * increased Cavalryman attack damage from 5-3 to 6-3
   * reduced dwarvishfoot and mountainfoot defense on tundra from 40% to 30%
   * simplified AMLA, using global macros in amla.cfg
 * multiplayer scenarios: removed Icy Waters, added Smallolof, modified
   Sulla's Ruins map
 * user interface improvements:
   * fixed failed recruit attempt clearing undo stack (#13833)
   * fixed recall not clearing shroud (#13824)
   * fixed spurious warning when loading a saved game and ending turn (#12986)
   * sound is handled better, and can be set as a preference (rest of #11669)
   * fixed editor insisting on path without spaces, for saving maps (#13919)
   * changed hotkeys for end turn (alt-e->alt-space) and open/load game
     (ctrl-l->ctrl-o)
   * replaced Vera and Bepa-Roman typefaces with DejaVuSans version 1.12
 * fixed towupper causing build to fail on OpenBSD (#13709)
 * fixed replay corruption due to capture events not saving randomness (#13666)
 * keep send and receive connection statistics separate for each socket
 * more responsive networking code, less subject to network errors
 * fixed campaign upload with no passphrase not storing generated passphrase
 * tag [redraw] now forces redraw and is no longer a no-op (#11079)
 * fixed repeated attempts to open non-existent font files
 * various bug fixes and code cleanups
2005-08-09 16:26:52 +00:00
dillo
6f2b590476 Add REminiscence 2005-08-08 00:11:01 +00:00
dillo
4efc673e1a Add REminiscence 0.1.6:
REminiscence is a rewrite of the engine used in the game Flashback
from Delphine Software. This program is designed as a cross-platform
replacement for the original executable and uses the SDL library.
2005-08-08 00:10:21 +00:00
wiz
193f82a45f Depend on wxGTK24, bump PKGREVISION. 2005-08-07 11:28:07 +00:00
jlam
7fbb8d9527 Bump the PKGREVISIONs of all (638) packages that hardcode the locations
of Perl files to deal with the perl-5.8.7 update that moved all
pkgsrc-installed Perl files into the "vendor" directories.
2005-08-06 06:19:03 +00:00
adam
a4d06583e9 patch-ab no longer needed 2005-08-04 10:41:12 +00:00
adam
c1d7100b60 Changes 1.0.3:
* Bug-fix release
2005-08-04 10:40:38 +00:00
markd
71fca327da Update to KDE 3.4.2
No summary of changes given, see
http://www.kde.org/announcements/changelogs/3_4_2/kdetoys.txt for details.
2005-07-30 11:58:21 +00:00
markd
fdc389e48c Update to KDE 3.4.2
No summary of changes given, see
http://www.kde.org/announcements/changelogs/3_4_2/kdegames.txt for details.
2005-07-30 11:55:51 +00:00
wiz
5c112ee024 Update to 0.9.4:
* language and i18n:
   * updated translations:
     * Basque, British English, Catalan, Chinese, Dutch, French, German,
        Hungarian, Russian, Swedish, Turkish
   * fixed help description of income and upkeep (#13565)
   * updated several unit descriptions
   * standardized on "magi" as plural of "mage"
   * document that Woses receive no traits (#13630)
   * replay suggested save game now translated (#13558)
   * fixed some typos (#13714,#13715,#13716,#13717,#13718)
   * added terrain descriptions to in-game help
   * fixed blank terrain entries in unit help
   * ignore LANGUAGE in environment: broke translations (forum thread 6614)
   * added Swedish man pages to the list of man pages to be installed
 * unit balancing and modifications:
   * max level units given After-Max-Level-Advancement (AMLA) of 3 HP/100XP
     added to max HP, with no auto-heal; Necrophage has healing AMLA
     with no bonus HP
   * changed Naga Warrior attack from 5-5 to 7-4
   * decreased Thug hitpoints from 36 to 32
   * decreased Dwarvish Ulfserker  hitpoints from 40 to 34
   * changed Elvish Shaman and Druid to the state before 0.9.3
   * decreased Elvish Shaman cost from 17 to 16 gold
   * removed obsolete units Mounted Captain, Mounted Commander
 * graphics and sound improvements:
   * new or revised images for Dark Sorcerer, Dwarvish Thunderguard, Necromancer
   * new death animations: Elvish Sharpshooter, Elvish Marksman
   * default colour depth is no longer forced to 16 bits
   * new tiles for some terrain in the editor terrain list and mini map
 * WML improvements:
   * #define's in user campaigns are now local to each campaign (patch 4138)
   * correctly preprocess files that do not end with a final newline
 * campaigns
   * Heir to the Throne:
     * made campaign easier on "Easy" level
     * removed duplicate file inclusion - campaign should now start faster
   * Eastern Invasion:
     * revised Approaching Weldyn for quicker gameplay
     * tweaked Undead Crossing
     * removed duplicate file inclusion - campaign should now start faster
   * The Dark Hordes:
     * cleaned up old id tags; added portraits for Tanar, Nati and Gwiti
     * removed duplicate file inclusion - campaign should now start faster
   * The Rise of Wesnoth:
     * removed duplicate file inclusion - campaign should now start faster
     * fixed Lt. Aethyr death events not triggering in Rise of Wesnoth (#13848)
   * Son of the Black Eye: revised map for Desert of Death
 * server
   * now supports redirection based on client version number
   * can now act as proxy
 * editor
   * changed the layout of the terrain palette (#11965)
   * relocated and enlarged the buttons (#11967)
   * maps can't be saved with illegal characters (#10704)
   * replaced the buttons under the minimap with a toolbar
 * build process
   * added quotes to configure.ac (forum thread 6747)
   * new utility extractsources to extract lists of sources from Makefile.am
   * new utility makemam to construct Makefile.am from Makefile.am.in and
     files containing lists of sources
   * fix libpng not being detected on NetBSD (#13808)
 * user interface improvements:
   * show scrollbar in multiplayer lobby when there are many players (#13521)
   * multiplayer lobby player list no longer resets to start (#13345)
   * fixed game host sometimes not recognized as side owner (forum thread 6783)
 * remove redundant {utils} and {~utils} references (#13843)
 * various bug fixes and code cleanups
2005-07-28 11:26:59 +00:00
wiz
6301213966 Reset MAINTAINER -- he stopped working on pkgsrc. 2005-07-27 16:21:16 +00:00
kristerw
462f2334b7 Set DIST_SUBDIR after the checksum change in the previous commit. 2005-07-24 18:24:45 +00:00
wiz
048b820874 regen. 2005-07-24 14:32:01 +00:00
wiz
23ffb56b5e Use installation fix as it will be in next release. 2005-07-24 14:31:55 +00:00
wiz
e27fffb107 regen with correct offsets. 2005-07-24 14:31:37 +00:00
wiz
446fa529a8 Remove some obsolete packages using gnome[1]-libs.
List posted to tech-pkg by jmmv on June 15, no negative comments.
2005-07-23 21:34:55 +00:00
adam
74e88f7bdd Changes 0.3.6:
* SGF editor built on a new code base
	* Bug fixes
2005-07-22 22:13:25 +00:00
adam
aaefe85d60 Changes 1.6.1.0:
ASC now runs on MacOS X
Update Campaign maps
Fixed: moving transports one field at a time disabled movement cost for cargo
Fixed crash when reinforcement event uses invalid IDs
Fixed bug that prevented buildings from being repaired more than once
Fixed bug in pathfinding
Fixed: river not treated as water
Fixed problems when loading map by command line switch
Fixed: AI could move any unit into any other
Fixed problems with recharging reaction fire
2005-07-22 11:25:02 +00:00
wiz
d774725534 Change path from devel/pkgconfig to devel/pkg-config.
No PKGREVISION bump since pkg-config is only a BUILD_DEPENDS.
2005-07-21 16:29:42 +00:00
minoura
20ad7ca72d PATCH_SITES moved.
Thanks to Alexey Toptygin.
2005-07-21 08:31:50 +00:00
minskim
3c2c5c2971 Add and enable blindmine. 2005-07-20 21:25:16 +00:00
minskim
7a8b4b1111 Import blindmine, packaged by Yi Min-Cheol and slightly modified by
Kibum Han and me.

Blindmine is a minesweeper clone that you can play with your eyes
closed.  It is designed for the blind and visually impaired.
Currently, it supports Korean only.
2005-07-20 21:23:52 +00:00
drochner
0e0236f798 +pytraffic 2005-07-20 19:47:28 +00:00
drochner
03ad783c45 import pytraffic-2.0.1, a computer version of a popular board game 2005-07-20 19:46:27 +00:00
wiz
7f128504d7 Set LICENSE to quakedata-license. Add NO_BIN_ON_FTP (only software
as a whole may be re-distributed; this package extracts
the wad file only).
2005-07-19 15:30:15 +00:00
wiz
3ad3cd1c3b Set LICENSE to xdoom-license. 2005-07-19 15:25:33 +00:00
wiz
69524d2028 Does not really need gtar -- switch to using tar. 2005-07-19 15:23:36 +00:00
grant
e720c400e2 depends should be ../../<category>/<pkg> 2005-07-19 10:11:48 +00:00
jlam
6f766967b6 Export a new variable TOOLS_CMDLINE_<TOOL> that holds the full command
line (path and arguments) needed to run the real tool.

Modify TOOLS_<TOOL> to hold only the path to the real tool.

Modify falcons-eye/Makefile and qt3-libs/Makefile.common to use
TOOLS_CMDLINE_YACC instead of TOOLS_YACC to that they'll use "bison -y".
2005-07-18 02:33:27 +00:00
kristerw
e46d206850 Do not include <malloc.h>. 2005-07-18 01:24:02 +00:00
kristerw
1c2fca3540 Regenerate so that the Mac OS X patch program undestands how
to apply it.
2005-07-18 01:18:59 +00:00
jlam
83147ffa68 Remove some unnecessarily strong dependencies on perl that resulted
from including perl5/buildlink3.mk.  These packages just need the Perl
interpreter, and can just add "perl" to USE_TOOLS instead.
2005-07-16 19:10:37 +00:00
jlam
3e474a90d8 Get rid of USE_PERL5. The new way to express needing the Perl executable
around at either build-time or at run-time is:

	USE_TOOLS+=	perl		# build-time
	USE_TOOLS+=	perl:run	# run-time

Also remove some places where perl5/buildlink3.mk was being included
by a package Makefile, but all that the package wanted was the Perl
executable.
2005-07-16 01:19:06 +00:00
jlam
bf9129c41e Drop distinction between PKGSRC_USE_TOOLS and USE_TOOLS by making
PKGSRC_USE_TOOLS go away.  There is now only a single USE_TOOLS variable
that specifies all of the tools we need to build/run the package.
2005-07-15 18:27:48 +00:00
wiz
f3c0079e89 Update to 0.9.3:
Version 0.9.3:
 * user interface improvements:
   * restored dialog titles for multiplayer screens (#13049)
   * --nosound commandline option no longer initializes sound (part of #11669)
   * players can now control multiple sides in multiplayer
   * prevented user campaigns with errors from making the game unstartable
   * user campaigns can no longer redefine standard units
   * multiplayer replays no longer show 'The End' and credits (part of #13375)
   * fixed off-by-one error in Unit List (#13323)
   * fixed multiple Returns registered by some dialogs (part of #13332)
   * "Observers" setting for multiplayer games is now obeyed again (#13374)
 * language and i18n:
   * fixed 'make dist' not removing stamp-po files, causing broken translations
   * updated translations:
     * British English, Catalan, Finnish, German, Hungarian, Swedish, Turkish
   * updated MANUAL: English (also synched with wiki), German, Swedish
   * man pages: updated English and German, added Swedish
   * added descriptions to all multiplayer maps (#9763)
   * user visible error messages are now translatable (#12605)
   * added files to POTFILES.in: fix untranslatable strings (#13350)
   * fixed untranslatable strings on Windows (#13347)
   * fixed user campaign translations not working on Windows (#11848)
 * campaigns
   * Eastern Invasion:
     * made Captured and Approaching Weldyn easier
     * reduced the turn limit in The Drowned Plains
   * Heir to the Throne:
     * made campaign easier on "Easy" level
     * fixed Hasty Alliance crash: avoid cavewall endpoints (part of #13334)
     * updated story image 4 to remove glitch (#13385)
   * Son of the Black Eye:
     * made To The Harbour of Tirigaz and Black Flag easier
 * unit graphics and sound improvements:
   * new or modified images for Dwarvish Thunderer, Elvish Outrider,
     Elvish Rider, Elvish Scout, Giant Mudcrawler, Goblin Knight,
     Goblin Pillager, Mudcrawler, Orcish Warlord, Wolf Rider
   * new death animations for Dwarvish Thunderer, Elvish Archer,
     Elvish Avenger, Elvish Ranger, Giant Mudcrawler, Mudcrawler, Spearman,
     Young Ogre, Nightgaunt, Spectre
   * new orc portraits, now used in Heir to the Throne
   * new unit portraits for Bandit, Grand Knight, Halberdier, Horseman,
     Javelineer, Knight, Lancer, Paladin, Peasant, Pikeman, Royal Guard,
     Swordsman, Thug
 * terrain graphics
   * new multihex snow forest
   * new snow transition
   * new ice tiles
   * new dirt tiles
   * new villages
 * new units
   * added Orcish Slurbow and Dark Sorcerer
 * unit balancing and modifications:
   * applied 0.9.2 changes to Thief, Elvish Archer, Elvish Ranger,
     Elvish Avenger to female units also
   * steadfast now doubles resistances up to 50%; vulnerabilities are unaffected
   * decreased Dwarvish Guardsman line resistance to cold from 20% to 10%
   * decreased Dwarvish Stalwart defense in grassland from 50% to 40%
   * increased Dwarvish Ulfserker cost from 18 to 19
   * changed Thug attack from 6-3 to 5-4
   * increased Poacher experience needed to advance from 24 to 29
   * increased Orcish Shaman (Novice and Old also) hitpoints from 18 to 20
   * increased Pikeman attack from 9-3 to 10-3
   * increased Master Bowman hitpoints from 46 to 50
   * increased undeadspirit (Ghost line) resistance to fire from 0% to 10%
   * decreased Ghost, Shadow and Nightgaunt resistance to impact from 60% to 50%
   * changed Ghoul and Necrophage resistances: impact -10% -> 0%,
     fire -20% -> 0%, cold 60% -> 40%
   * decreased undeadfoot movement cost on mountains from 4 to 3
   * decreased undeadfoot movement cost on hills from 3 to 2
   * Demilich now advances to Dread Lich (previously Ancient Lich)
   * increased Naga hitpoints from 30 to 33 and experience from 25 to 32
   * increased Naga Warrior hitpoints from 40 to 43
   * decreased Naga Warrior experience needed to advance from 70 to 66
   * decreased Naga Warrior attack from 6-5 to 5-5
   * decreased Merman Hunter ranged attack from 6-3 to 5-3
   * decreased Merman Spearman ranged attack from 7-4 to 6-4
   * decreased Merman Spearman meele attack from 6-3 to 6-2
   * decreased Merman Spearman hitpoints from 45 to 40
   * decreased Merman Netcaster hitpoints from 42 to 40
   * increased Merman Netcaster ranged attack from 7-2 to 9-2
   * increased Merman Fighter hitpoints from 32 to 36
   * increased Merman Warrior hitpoints from 48 to 50 and attack from 7-4 to 8-4
   * decreased Elvish defence in swamp from 40% to 30%
   * increased Elvish Shaman ranged attack from 3-2 to 4-2
   * decreased Elvish Shaman meele attack from 3-2 to 2-2
   * decreased Elvish Druid meele attack from 4-2 to 3-2
   * Elvish Shaman and Druid are now able to inflict slow through melee
   * decreased Elvish Shaman cost from 18 to 17
   * increased movement cost of movetype "fly" units in caves from 2 to 3
   * increased Drake Clasher line movement cost in caves from 1 to 2
   * decreased Drakes' defence in caves from 40% to 30%
   * increased Revenant hitpoints from 40 to 43
   * increased Deathblade hitpoints from 32 to 35
   * increased Skeleton Archer ranged attack from 4-3 to 6-3
   * increased Skeleton Archer experience needed to advance from 30 to 35
   * increased Bone Shooter meele attack from 5-2 to 6-2
   * increased Bone Shooter ranged attack from 7-3 to 9-3
   * increased Soul Shooter meele attack from 6-2 to 8-2
   * increased Soul Shooter ranged attack from 11-3 to 12-3
   * Rebels can now choose White Mage as leader in Default era
   * Rebels can now choose Mage of Light as leader in Age of Heroes era
   * Nagas can no longer move on mountains
 * multiplayer scenarios
   * added Sablestone Delta
   * modified Den of Onis, Hornshark Island, Meteor Lake, Silverhead Crossing
 * server
   * no longer rejects :control command with "Side not found"
   * write a summary of commands when a fifo command is not recognized
   * fix assertion failure in network_worker.cpp
 * move_unit_fake with illegal coordinates now logs error instead of
   causing assertion failure crash (part of #13334)
 * various bug fixes and code cleanups

Version 0.9.2:
 * user interface improvements:
   * sped up frame rate when scrolling the map
   * connecting to a server now shows dialog that allows the user to cancel
     the connection rather than blocking (#12614)
   * sped up help
   * added hotkey for cycle to previous unit (shift-N) (part of #10703)
   * added hotkey for hold position (shift-space) (patch 3994)
   * made the right Command key on Mac OS X work like the left one
   * made menu widgets sortable
   * made network dialogs show progress of data transfers again
   * added display of unit defense over the terrain when choosing move
   * added visual cue for movement in specific terrain when choosing move
   * added %-to-kill to Damage Calculations
   * fixed female units not appearing in help (broken since 0.9.0)
   * added support for unit portraits in help (forum thread 6017)
   * reduced required width of weapon area in help
   * fixed items appearing in traits description (#12603)
   * preserve trait ordering to distinguish quick,resilient and resilient,quick
   * improved layout of objectives dialog
   * made the text of disabled buttons grayed out
   * made room for observers in DFool theme (#13027)
   * added clock to DFool theme (#10650)
   * added Experimental theme
   * tweaked multiplayer lobby
   * improved position and size of 'users' menu in multiplayer lobby (#13120)
   * selecting colors for multiplayer sides now works correctly (#13255)
   * typing a chat message quickly no longer lags the game (#12097)
   * pasting multiline text now discards lines after the first (#12282)
   * better checking for 'control' command arguments in multiplayer (#13086)
   * added 'Advanced' preferences: 'binary save files', 'show combat'
   * fixed village name being shown over shroud (#10690)
   * made ordering of terrain data consistent (#10665)
   * display error if save cannot be completed (eg. disk full) (#13232)
   * fixed halo position when unit is in water (#12493)
   * fixed titlescreen background disappearing on switch to fullscreen (#11863)
   * disabled mousewheel scrolling during combat and unit movement (#12021)
   * fixed pathfinding issues with respect to unreachable hexes (#11480, #13295)
 * campaign improvements:
   * Eastern Invasion:
     * Unexpected Appearance: fixed Dacyn not being [recall]-ed (#12830)
     * Evacuation: units left on the wrong side of river now really die (#10619)
     * Northern Outpost: killing enemies in "wrong" order is now a win (#12922)
     * Northern Outpost: added a Holy Water bottle
     * Captured: fixed bugs (#10512, #12998), but replaced scenario anyway
     * Drowned Plains: new map and scenario modification, bug fixed (#13013)
   * Heir to the Throne:
     * Siege of Elensefar: fixed thieves not appearing (forum thread 5719)
   * Son of the Black Eye:
     * prevented the shamans from being recallable (#11932)
     * Siege of Barag Gor: killing enemy leader is no longer a win
     * End of Peace: increased turn limit 24 -> 26 due to Lieutenant upgrade
     * Desert of Death: fixed invalid type=RogueAssassin on Hard
     * removed duplicate file inclusion - campaign should now start faster
     * more accurate difficulty labels
     * Toward Mountains of Haag: fixed enemy making "never pushed so far" speech
 * new units
   * added Drake Warden, Hurricane Drake and Drake Blademaster
 * unit balancing and modifications:
   * slow now affects units with 2 or more attacks (not just 1 remaining)
   * slow now works with berserk and is persistent across berserk rounds
   * changed Lieutenant attack from 6-3 to 9-3
   * reduced Fencer cost from 18 to 16
   * changed Iron Mauler attack from 22-2 to 25-2
   * changed Soulless attack from 7-2 to 7-3
   * changed Soulless attack from plague to plague(Walking Corpse)
   * Walking Corpse created by plague can advance to Soulless again (#13056)
   * reduced Skeleton Archer cost from 15 to 14
   * changed Skeletal Dragon resistances (only used in Eastern Invasion)
   * tweaked Watch Tower, Pirate Galleon and Transport Galleon and removed
     their multihex attacks (only used as real units in Son of the Black Eye)
   * reduced Dwarvish Fighter cost from 17 to 16
   * reduced Dwarvish Fighter line Axe (blade) damage by 1 point
   * reduced Dwarvish Thunderer cost from 19 to 17
   * reduced Gryphon Rider cost from 25 to 24
   * Dwarvish Ulfserker stats reverted to those from version 0.8.11
   * increased Thief cost from 12 to 13
   * changed Elvish Lord and Elvish High Lord's ranged attack from fire to cold
   * changed Elvish Ranger meele attack from 7-4 to 7-3
   * changed Elvish Avenger meele attack from 10-4 to 9-4
   * increased Walking Corpse cost from 5 to 6
   * trolls can no longer get "intelligent" random trait
   * increased Troll Whelp experience needed to advance from 32 to 33 XP
   * increased Troll experience needed to advance from 52 to 60 XP
   * Goblin Knight -> Direwolf Rider upgrade reduced from 150 to 65 XP
   * added flaming arrow to orcish archer line as a new attack
   * reduced Saurian Skirmisher movement to 6, increased its cost from 14 to 15
   * changed Drake Gladiator from 65 to 59 HP
   * changed Drake Gladiator pierce resistance from 10% to -10%
   * changed Drake Slasher from 59 to 65 HP
   * changed Drake Slasher pierce resistance from -10% to 10%
   * increased Drake Slasher and Drake Gladiator cost to 45
 * Doc Paterson's modifications to the MP map catalogue
   * added "Divide and Conquer", "Silverhead Crossing", "Meteor Lake",
     "Den of Onis", "Hamlets", "Hornshark Island", "Sulla's Ruins",
     "1v1v1Hex" (3p), "Lagoon" (4p), "The Wilderlands" (4p),
     "3-player Morituri", "3-player Blitz (Triple Blitz)"
   * removed "Broken Bridge", "Battle For Weslin Bridge",
     "Princess's Battlefield", "Three Rivers", "The Isles of the Damned",
     "The Isle of Anduin", "Dwarven Wasteland"
 * unit graphics and sound improvements:
   * new death animations for: Ancient Lich, Ancient Wose, Arch Mage,
     Assassin, Bandit, Battle Princess, Blood Bat, Bone Shooter, Bowman,
     Cavalier, Cavalryman, Cave Spider, Chocobone, Cockatrice,
     Commander, Cuttle Fish, Dark Adept, Dark Queen, Dark Spirit,
     Deathblade, Death Knight, Deathmaster, Demilich, Direwolf Rider,
     Dragoon, Duelist, Draug, Drake Burner, Drake Clasher, Drake Fighter,
     Fire Drake
   * new or modified graphics for Dragoon, Dwarvish Dragonguard,
     Elvish High Lord, Elvish Lord, Halberdier, Lady Parandra, Noble Lord,
     Royal Guard, Soulshooter, Swordsman
   * fixed several image files being referred to by wrong name
   * new Soulless variation images
   * added flaming arrow images
 * language and i18n:
   * language fixes and polishing (English) (also fixed #12613, #10714)
   * updated MANUAL
   * new translations: Serbian
   * updated translations: Afrikaans, British English, Catalan, Chinese,
     Czech (#12864), Estonian, Finnish, French, German (also fixed
     #13147), Greek, Hungarian, Italian, Japanese, Polish, Russian,
     Slovenian, Spanish, Swedish, Turkish
   * updated gettext support to GNU gettext 0.14.4
   * removed the intl/ directory, since libintl is now widespread enough
     for gettextize to default to not installing it
 * WML improvements:
   * new WML preprocessor, allows for nested parentheses in macros (#10995)
   * note= attribute for [objectives], shown as footer, eg. for hints (#12927)
   * increase_attacks= attribute of [effect] now allows percentages (#13033)
   * new [random] representation as list allows complex scenarios to be saved
     (forum thread 5659)
   * better diagnostics on parsing: show file inclusion sequence
   * added [scroll_to] (patch #3388, forum thread 3235)
   * added [advancefrom] (patch #3625, forum thread 4186)
   * [recall] tag can now work even if the recruiter is not in a keep
     (#10543, #11735, #12974)
   * next_scenario: tentative start of MP campaign support
   * tidied up game.cfg and traits.cfg; game startup should now be faster
 * editor improvements:
   * fixed editor file chooser when starting directory has many files (#11698)
   * the starting position in the editor now starts counting from 1 (#10625)
 * improvements and bug fixes of the logging system
 * fixed replays with idle_ai, as seen in user scenario Rebellion (#12943)
 * saving during an AI unit's turn no longer makes that unit disappear (#13023)
 * fixed Windows build crashing when trying to recruit units (#12926)
 * tutorial start and end scenario savegames can now be loaded (#10332)
 * various bug fixes and code cleanups (including #13264 #12954 #12734 #13263)

Version 0.9.1:
 * user interface improvements:
   * added a shortcut for making screenshots
   * added support for Home/End in menus, ctrl-a/e/u in textboxes
   * fixed the formatting of wrapped text lines being lost
   * fixed the screen being incorrectly redrawn when resizing
   * fixed bug #12654 causing prestart events to be shown to the player
   * fixed bug #12758: gendered unit types repeated in attack type tooltip
   * fixed bug #12612: no description in help for units at first encounter as upgrade
   * fixed excess space in MP "/me " emotes
 * campaign improvements:
   * fixed bug in Northern Winter (HttT) where the Orcs attack each other
   * fixed the 'knockback' for WML Plague in TRoW
   * fixed missing music in the Crossroads (HttT)
 * multiplayer improvements:
   * fixed the lobby chat window not wrapping text
   * fixed the lobby chat staying at top when changing lobby screens
   * fixed the multiplayer "wait" lobby screen not correctly displaying empty and vacant slots.
   * made renaming units visible on replays and on multiplayer games
   * fixed bug #12759: "number of turns" not being remembered when creating multiplayer games
   * fixed bug #12791: Statistics doesn't reset in multiplayer games.
 * terrain improvements:
   * new forest tiles
 * unit balancing:
     * Dwarvish Guardsmen line removed as leaders in multiplayer
     * Dwarvish Guardsmen line only get 1 trait instead of 2
     * revert Drakes pierce resistance to 110%
     * revert Orcish Assassin to 3-3 ranged attack
     * reduced resistance of Ulfserker and Berserker
     * Elvish Rider: increase melee to 6-4, increase ranged to 7-3
     * Elvish Outrider: increase melee to 8-4, increase ranged to 7-4
 * language and i18n:
   * updated English and German manpages
   * language fixes and polishing (English)
   * fixed the description of traits in the help & tutorial
   * fixed user-campaigns not being translatable anymore
   * fixed some untranslatable strings
   * new translations:
     * Turkish
   * updated translations:
     * Afrikaans
     * British English
     * Catalan
     * Chinese
     * French
     * German
     * Hungarian
     * Italian
     * Japanese
     * Slovenian
     * Swedish
   * added a ./configure --enable-dummy-locales option for Wesnoth to generate
     its own set of i18n locale files and use them instead of the potentially
     missing system files (highly experimental)
   * made the width of the non-breaking space in Vera font be half that of
     the normal space, instead of twice that width.
 * added support for num_traits in individual unit_types overriding race num_traits
 * fixed the missing 'elder-mage-halo7.png' in the Elder Mage
 * fixed the advanceto field in Dark_Adept.cfg
 * fixed some OoS errors when chatting while a fight is taking place
 * fixed the spurious "statistics verification failed" messages
 * fixed bug #12611: modifying villages with [terrain] interacting badly with capturing them.
 * fixed bug #12698: segfault with --decompress on relative path
 * various bug fixes and code cleanups
2005-07-14 21:47:57 +00:00
jlam
7a6521287b Turn PERL5_PACKLIST into a relative path instead of an absolute path.
These paths are now relative to PERL5_PACKLIST_DIR, which currently
defaults to ${PERL5_SITEARCH}.  There is no change to the binary
packages.
2005-07-13 18:01:18 +00:00
wiz
e4d7991ee5 Update to 0.4.8:
* 0.4.8 (08-06-2005)
  - added second tutorial mission
  - transporters can now be loaded before leaving a shop/transporter
  - repairs now cost 1 instead of 0.5 xp per recruit
  - Hovercraft can no longer cross forest tiles
  - fixed unitposition trigger when used with shops
  - extended unitdestroyed trigger to support unit classes
  - hex hit testing is now pixel-perfect
  - added desktop file
2005-07-02 09:38:23 +00:00
kristerw
42c793da7d Prevent paths to the build directories from being included in the package.
Bump PKGREVISION.
2005-06-24 16:44:15 +00:00
jlam
82908831d8 * Libtoolize graphics/OpenRM so that we correctly build shared libraries
on all platforms supported by libtool.

* Remove the unnecessary dependencies on glut and perl, and only use
  perl as a build dependency.

* Use REPLACE_PERL instead of hand-crafted substitution code.

Bump the PKGREVISION for graphics/OpenRM to 2.  Due to the changed
dependency graph, bump the PKGREVISION for packages that use the OpenRM
libraries.  In this case, games/genecys-client is the only one, so
bump its PKGREVISION to 2.
2005-06-23 04:02:48 +00:00
jlam
88528a2dfd The world does not only use GCC on Intel-based machines. Don't hardcode
"-mcpu=<cpu>" into the compiler options.  This should allow this
package to build on platforms that GCC does not yet recognize as a
cpu-type for which it can optimize, e.g "x86_64".
2005-06-20 08:35:46 +00:00
jlam
d0915c61c3 Fix inappropriate uses of ${LOCALBASE} or ${X11PREFIX} instead of
${PREFIX}.
2005-06-17 04:49:45 +00:00
hira
a5c8a8fd69 Add missing RCS Id tag to patch-af. 2005-06-16 13:05:55 +00:00
jlam
81edaaa606 Create directories before installing files into them. 2005-06-16 06:57:37 +00:00
jmmv
9bccdab811 Constify a variable in multiple places so that the definitions match in all
files.  Fixes build under Linux, closing PR pkg/29499.
2005-06-14 19:33:19 +00:00
jmmv
61df395fdf Remove an empty default clause. Should fix build problem reported in
PR pkg/29501, although I haven't been able to reproduce it (different
compiler versions, I guess).
2005-06-14 18:50:50 +00:00
jmmv
fad1e9ffcb Do not assume a _file member in FILE structures as it may not exist on some
systems (e.g., Linux).  Instead, use fileno(3).  Closes PR pkg/29498.
2005-06-14 18:32:48 +00:00
jmmv
3a1150ddff Fix build under Linux: instead of hardcoding the manpage name as a build
target (man.0), use 'all' which works (at least) under NetBSD and Linux.
(The problem is that the manpage suffix changes across systems.)

While here, remove a directory emptied during deinstallation.
Bump PKGREVISION to 2 due to this.

This change together with recent rillig@'s fixes close PR pkg/29493.
2005-06-14 18:07:47 +00:00
minskim
9cd1a33a09 Honor GAMEOWN, GAMEGRP, GAMEMODE, and GAMEDATAMODE. 2005-06-14 17:56:41 +00:00
jmmv
6b357b2b1a Fix build under Linux by removing local strdup(3) prototype and by using
LIBOSSAUDIO instead of hardcoding -lossaudio.  Closes PR pkg/29492 by
A L Meyers.
2005-06-14 17:32:36 +00:00
jlam
5c683d5c1f Create directories before installing files into them. This fixes
installation when NO_MTREE=yes, and also fixes PR pkg/30491.
2005-06-14 17:24:12 +00:00
minskim
3febce4eec Use VARBASE instead of hardcoding /var. 2005-06-14 17:23:24 +00:00
minskim
f52e98ff8f Honor GAMEGRP and GAMEMODE not only for data files but also for the binary. 2005-06-14 17:18:54 +00:00
minskim
2bee0d7b39 Honor GAMEGRP, GAMEMODE, and GAMEDATAMODE. 2005-06-14 17:14:08 +00:00
jmmv
49b85d994b Access static attributes through the class itself, not through an instance.
Should fix build problem reported in PR pkg/29452 by A L Meyers.
2005-06-14 17:03:37 +00:00
minskim
308fb2ca11 Honor *OWN, *GRP, and *MODE. 2005-06-14 16:38:17 +00:00
jmmv
2e1813940d Fix build under Linux (missing inclusion of string.h in some files).
Closes PR pkg/29451.
2005-06-14 16:33:13 +00:00
rillig
27f455d0d5 Added a patch that makes the declaration of toupper() visible and fixes an
out-of-bounds error.
2005-06-14 07:41:35 +00:00
rillig
57b4d5a600 Remove DOS end-of-line characters from *.c and *.cpp before compiling
them. This fixes the build with gcc-2.95 on NetBSD 1.6.2.
2005-06-14 07:15:52 +00:00
hira
47577dcd67 Pass WRKSRC=${WRKSRC} to MAKE_ENV. This fixes PR pkg/30076. 2005-06-12 08:41:56 +00:00
jlam
10003736e7 This package requires imake & xmkmf to build so note it in USE_TOOLS. 2005-06-12 08:22:59 +00:00
wiz
71724b2894 Set RM to MAKE_RM -f instead of MAKE_RM.
Seems that MAKE_RM was changed to not include -f any longer in the last month
or so/
Fixes bulk build problem.
2005-06-11 11:45:53 +00:00
dillo
7e596b08c0 set PKG_OPTIONS_VAR, noted by wiz 2005-06-10 18:11:57 +00:00
garbled
d347891658 Add -lXext to the LIBS part of configure so it picks up GL and GLU ok. 2005-06-07 16:24:27 +00:00
minskim
8114856103 Honor *MODE. 2005-06-07 05:44:46 +00:00
minskim
d9be3fc6e3 Honor GAMEGRP. 2005-06-07 05:43:30 +00:00
minskim
090ad3a768 Honor VARBASE. 2005-06-07 05:41:38 +00:00
minskim
6d18839cad Convert to use ossaudio.buildlink3.mk to build on more platforms.
Bump PKGREVISION because the sound device path was corrected.
2005-06-07 05:33:20 +00:00
minskim
c7a7a507a2 Set correct OSTYPE, which is used in Makefile. 2005-06-07 05:10:50 +00:00