gnome-games 2.12.1
==================
This is a stable maintenance release of gnome-games. Several bugs have
been fixed and translations have been updated. Upgrading is
recommended.
The bugs fixed:
General: Fixes to the build system to ensure the correct glib version
is used and make sure compiling without ESD works. Compiler fixes for
Solaris and Mac OS X.
Aisleriot: Fix conflicts between menu short-cuts. Fail more gracefully
when a game file cannot be found (necessary when using a shared home
directory).
Nibbles: Fix conflicts between menu short-cuts.
Robots: Set the background color correctly at start-up.
Gnometris: Obey the preview preference at start-up.
Mines: Fix a crasher involving multiple simultaneous button clicks.
gnome-games 2.12.0
==================
Here it is! The shiny new stable release of gnome-games.
Those of you following the testing releases will only notice two
changes: The handling of mouse movement with the buttons down in Mines
has been improved and the French docs for Aisleriot are all installed
properly.
For those of you who like your software bug-free, this is what has changed:
General:
- Lots of UI tweaks, thanks to Dennis Cranston tireless attention to detail.
- Slightly better UI for network games.
- Better use of stock items for menus and toolbars.
Aisleriot:
- Stacks of cards that run off the bottom of the screen are squeezed
up to make them fit.
- Cards you can drop other cards onto are hilighted (Vincent Povirk did
all the hard work for this one).
- Three new games: Backbone, Carpet and Triple Peaks.
- Double clicking foundation cards triggers auto-move, very useful for
finishing up games like Klondike (not universally supported).
- Fullscreen mode.
Four in a Row:
- Nice (SVG) default graphics from Alan Horkan.
- A new game starts the moment the program is launched.
Gnometris:
- Now uses the new high scores dialog.
Iagno:
- Starts a new game the moment the program starts.
- Removed the clock - it was useless.
Mahjongg:
- If you click on a second tile and it doesn't match the first we now
select that one as the new first tile rather than telling you off.
- Fullscreen mode.
- Display the current game in the title bar.
Mines:
- Using the left button on a cleared square is now like using the middle
button. This makes the game a lot easier for those with an awkward middle
button. All the old buttons still work, so no one should be disadvantaged.
- The first click is now guaranteed to clear a useful number of squares:
no more clicking randomly to find a gap.
- When you click on a mine you now get an explosion.
Robots:
- Remove the specialised key sets. The left-hand key set only worked with
US keyboards and anyone who is old school enough to use the traditional
keys knows how to customise them.
Same GNOME:
- A "Fast Animation" mode for the impatient.
- Better grid and background colours.
Stones:
- The level you last played is remembered properly.
- Remove all the scrolling options and replace it with one good scrolling
algorithm.
Tali:
- The word "Yahtzee" has been completely eliminated so there is absolutely
no chance of a trademark dispute.
Tetravex:
- Tiles get hilighted on mouse-over: just like any other widget.
Lots of people contributed to this release:
Callum McKenzie
Richard Hoelscher
Vincent Povirk
Dennis Cranston
Alan Horkan
Peter Moulder
Clytie Siddall
and all the other people who reported bugs and provided patches and
gave generous feedback but for whom my record keeping has failed
miserably to keep track of.
And also of course the translation team.
gnome-games 2.11.5
==================
This is the final release candidate for 2.12. Testing this release is
strongly encouraged. It should compile on a GNOME 2.10 system without
any extra libraries.
As usual there are no new features, however there are some things that
need attention:
- Aisleriot drawing code: there has been a change here that is rather
drastic for this late in the release cycle. Any drawing glitches
should be filed as bugs. When reporting the bug please describe
exactly what you were doing, the game played, and how many cards you
were dragging. Screenshots won't go amiss either.
- The aisleriot statistics dialog: if I haven't got the autoconf
magic right then the close button on this dialog may
fail. Alternatively configure may fail. In either case I am interested
in reports of this, espeically on Fedora core 3 and core 4 systems.
- Once again, aisleriot: there is a strange crash that happens very
infrequently. I have seen it myself, but not managed to get a good
stack trace. Anyone who has debugging symbols turned on and
experiences a crash -please report it. It will occur while, or shortly
after dragging some cards.
All other crashes should also be reported.
gnome-games 2.11.4
==================
This release is the second beta release of gnome-games in preparation
for GNOME 2.12. There are no new features, only bug-fixes,
documentation updates and translation updates.
gnome-games 2.11.3
==================
This is the user-interface freeze release of gnome-games. Most of the
changes have been bug-fixes.
General:
- Slightly streamlined build process (callum).
Aisleriot:
- Improvements to the card dropping code (callum and Peter Moulder).
- UI cleanups (Dennis Cranston).
- Stop the rules being changed mid-game (callum).
- Help for games with multi-word names should work in French locales (callum).
Ataxx:
- Clarify the rules (rah).
- Fix some drawing glitches (callum).
Mahjongg:
- Documentation XML fixup (Peter Moulder).
Mines:
- UI tweaks (Dennis Cranston)
- It will now compile when optimisation is turned off.
Same Gnome:
- UI tweaks (Dennis Cranston)
Stones:
- The level you last played is now remembered between games. You can
also start at any level, not just the pre-defined ones (callum).
Games Server:
- The games-server program now behaves like a real Unix daemon (callum).
- Fix a typo in the schema descriptions (Clytie Siddall).
gnome-games 2.11.2
==================
This is the feature-freeze release of gnome-games. These are the
major, user-visible, changes:
Aisleriot:
- Three new games: Carpet (almost completely pointless) and Backbone (not
pointless at all) from Vincent Povirk. Triple Peaks from Richard
Hoelscher.
- Hilighting of valid drop targets not works for all games where it
makes sense (Vincent Povirk).
- Scores are hidden for games where it doesn't make sense (rah).
Four in a Row:
- New SVG graphics from Alan Horkan. The classic and high contrast
themes has been updated and a new High Contrast Inverse theme has been
added. Both of these accessibility themes now match the GNOME themes
of the same name (Alan Horkan).
- Subtle grid-drawing improvements (callum).
- Some of the themese have changed names (Alan Horkan).
Mahjongg:
- Display the current game in the title-bar.
Tali:
- The phrase "Yahtzee" has been replaced with "5 of a kind". It
doesn't sound as sexy, but it is more obvious what it means and
it isn't a trademark (rah, callum).
Plus lots of bug fixes, code cleanups, api modernisation, and -of
course- the tireless work of the translation team.
gnome-games 2.11.1
==================
Finally, a very belated 2.11.x entry for gnome-games. A lot has changed
and I've probably missed a few things, but here are the main points:
General:
- (Slightly) improved UI for starting network games.
- Lots of HIG-conformance tweaks leading to nicer dialogs.
- Use of modern APIs and stock items, once again giving a nicer feel
to the UI.
Aisleriot:
- Per-game options work again. e.g. Klondike has the option for 3-card deals.
- Valid places to drop cards are now hilighted (only on some games).
- Dropping cards in the right place is now easier.
- Double-clicking the foundation in Klondike auto-moves cards to the
foundatione. Very useful at the end of the game.
- Fullscreen mode.
- Gay Gordons is guaranteed to be solvable.
- Long card lists are automatically expand and contract to fit the window.
Four in a row:
- A new game starts the moment the prgram is launched.
Gometris:
- Use the new high-scores dialog.
Iagno:
- Start a new game when the program loads.
- Removed the clock, it was useless.
Mahjongg:
- Rather than assuming clicking on a second, mismatched, tile was a mistake,
assume that the player wants to select it as the first of a different pair.
- Fullscreen mode.
Mines:
- Using the left button on a cleared square is now like using the middle
button. This makes the game a lot easier for those with an awkward middle
button.
- The first click is guaranteed to clear a "useful" number of squares so you
don't have to blindly click and hope you don't hit a mine.
- An explosion graphic is drawn on a mine if you set it off.
Robots:
- Remove the specialised key sets.
Same GNOME:
- Fast animation mode for those who are impatient.
- Better grid, background and cursor colours.
Stones:
- Allow only one scrolling technique. Improve the quality of the scrolling.
Tali:
- UI tweaks: the dice area behaves like a toolbar wth prelight hilighting
and the like.
Tetravex:
- Tiles get hilighted on mouse-over. i.e. the behave just like any other
GTK component.
And of course a lot of bug fixes and code cleanups.
2005-04-10 * QNetWalk 1.2 released.
* Added German translation by Thomas Loeber
* Added Spanish translation by Ismael Asensio
* Added Polish translation by Aleksander Wojdyga
* Added Brazilian Portuguese translation by Paulo Vitor
* Added the desktop file.
Version 1.0:
* language and i18n:
* updated manual: English, German, Swedish
* updated man pages: Swedish
* updated translations: Afrikaans, British English, Polish,
Portuguese (Brazil), Slovak, Spanish
* graphics
* new title screen and logo
* new portraits: Li'sar, Elvish_Shaman, Ghoul, Mermaid_Initiate,
Merman_Fighter, Merman_Hunter, Naga-Fighter, Orcish_Assassin,
Saurian_Skirmisher
* new Konrad level 1 image
* new death animation for Initiate
* changed the map 'Snow Plains' to use snow terrain
* campaigns:
* Eastern Invasion
* fix Undead fighting each other in Weldyn Besieged (#4386)
* fix Undead not recruiting after leader change in The Crossing (#4393)
* balancing changes:
* decreased Dwarvish Fighter hammer attack damage from 9 to 8
* decreased Merman Hunter experience needed to level from 38 to 35
* multiplayer scenarios
* revised multiplayer maps: Divide and Conquer, Sablestone Delta,
Silverhead Crossing, Sullas Ruins, 1v1v1Hex, Charge
* server: add administration functions
Version 1.0rc1:
* language and i18n:
* updated translations: Afrikaans, Bulgarian, Catalan, Finnish, German,
Greek, Hungarian, Japanese, Portuguese (Brazil), Russian, Slovenian,
Spanish, Turkish
* new manual: Hungarian, updated manual: English, Swedish
* updated man pages: English, German, Swedish
* campaigns:
* The Dark Hordes
* Crelanu's Book no longer ends if enemy leaders are killed
* Underground Pool no longer ends if enemy leaders are killed
* Underground Pool can now only be won with Gwiti or Tanar (#14495)
* Son of the Black Eye
* Watch Towers can no longer be recalled in Clash of Armies
* Saving Inarix no longer ends if enemy leaders are killed
* tweaked Black Flag and Desert of Death maps
* made End of Peace, Toward Mountains of Haag, and Black Flag easier
* Eastern Invasion
* fix Konrad II's lines not being spoken in The Council (#14500)
* change the holy waters to "holy amulets" (also #14539, #14559)
* Drowned Plains now has fog (#14499)
* Heir to the Throne
* fix Delfador losing experience at Siege of Elensefar (#14508)
* units:
* changed Orcish Shamans from 20 to 23 HP (Novice 24, Old 22)
* changed all Orcish Shamans from 60 to 70% defense on villages
* fixed incorrect reference to Demilich image (#14542)
* fixed long filenames overflowing editor file chooser dialog (#13855)
* fixed filenames with spaces causing garbled errors (#14494)
* multiplayer maps now make better use of team names from settings
* fixed possible memory corruption during "sighted" WML events (#14426)
* fixed the Windows shortcuts being used in textboxes under Mac OS X (#14377)
* more AMLA fixes, and it now increases current hitpoints by 3 (#14530)
* BeOS networking fixes
* multiplayer lobby changes (including #8179)
* fixed images in downloaded campaigns not being shown until restart (#11797)
* editor now supports changing language, with Alt-l (#11966)
* savegames now store ai_algorithm (#14558)
* server now supports --threads option to specify number of threads
* fixed spurious "timeout" when uploading campaigns
* capture events that trigger further events can no longer be undone (#13895)
* editor now supports --bpp to specify bit depth, default now 24 (#14551)
* broken scenarios can no longer make multiplayer unplayable (#14409)
* various bug fixes and code cleanups
Since their world was invaded by an alien race, the Blobs have
faced a lifetime of war. But now they have a chance to win the war
once and for all.
In Blob Wars: Metal Blob Solid, you take on the role of a fearless
Blob agent, Bob. Bob's mission is to infiltrate the various enemy
bases around the Blobs' homeworld and rescue as many MIAs as
possible. But standing in his way are many vicious aliens, other
Blobs who have been assimilated and the evil alien leader, Galdov.
- Fix some memory leaks.
- Fix some bugs with uploading of CMA parameter data.
- Upload CMA parameter data when the user disconnects mid-turn.
- Include despotism penalty in the middle-mouse tile popup.
- Fix the attack/defend changes in the middle-mouse tile popup.
- Correctly show veteran status in the middle-mouse tile popup.
- Don't allow recursive transporting even if the ruleset allows it.
- Fix bugs with use of the techlevel setting and teams.
- Fix some situations where changing tech targets could erronously cause
bulbs to be lost.
- Work around some bugs with desynchronized team research.
- Remove some duplicate/unnecessary messages.
- Fix a possible crash with the debug command.
- In the GTK-2 client, show the LAN tab by default (rather than the
metaserver tab).
- In the win32 client, fix some untranslated strings.
- Add a leader unit to the ruleset (for use with the startunits setting).
On different operating systems, the man page was installed to
different places.
Bump PKGREVISION since man page now might be in a new place.
Simplify patch since now all changes are needed now.
openttd-0.4.1 was a hotfix release for 0.4.0.
Major changes in 0.4.0 (from the site):
bigger maps, "unlimited" amount of towns, industries, stations,
etc., heavily improved and protected network-gameplay, a new,
smart, pathfinder, multiple busstops, etc.
Patches provided by António Marques, modified by me and reviewed by
Johnny Lam.
Version 0.9.7:
* language and i18n:
* updated manual: French, Italian
* updated translations: Afrikaans, Basque, British English, Catalan, Czech,
Dutch, French, Finnish, German, Greek, Hungarian, Italian, Latin, Polish,
Russian, Slovak, Slovenian, Spanish, Swedish, Turkish
* fixed Ruby of Fire object description (#14311)
* fixed untranslatable Rise of Wesnoth scenario name
* new man pages: Hungarian
* changing languages now updates Tome of Wesnoth on Linux into new language
* campaigns:
* The Dark Hordes: there are now more Turns available in the last scenario
* units:
* increased the damage done by the Dread Lich from 6-4 to 7-4
* user interface
* text input box position now changes if resolution is changed (#12466)
* hourglass cursor now works on Mac OS X (#14298)
* fixed scrollbar problems in multiplayer lobby (#13089)
* better checking if recruiting is possible (#13638, patch #4267)
* some fixes for Experimental and Default themes
* fixed observer icon corruption (#14320)
* user campaign translations are now available without a restart (#14388)
* adjusted multiplayer lobby titles
* don't show images larger than 80x80 in campaign server list (#12007)
* fixed progress bar overflow (#14403)
* game names can no longer contain formatting characters (#14246)
* fix campaign story text overflowing due to narrow width (rest of #13961)
* graphics
* fixed Flaming Sword missing attack image (#14346)
* updated Goblin Impaler, Gryphon, Gryphon Master, Gryphon Rider
* ambush and nightstalk now works on turn 1 for leaders (#13671)
* AI now understands that AMLA units don't heal on advancing
* AI in multiplayer can now recruit more widely in all eras (rest of #14096)
* fixed a network related freeze (#14359) and other networking changes
* fixed connect to server hanging on Mac OS X
* fixed memory leaks in multiplayer lobby (part of #13981)
* various bug fixes and code cleanups
Version 0.9.6:
* language and i18n:
* new manual: Turkish
* updated manual: German, Russian, Swedish
* updated translations: Afrikaans, Basque, British English, Catalan, Czech,
Danish, Dutch, Finnish, French, German, Hungarian, Italian, Latin, Polish,
Portuguese (Brazil), Russian, Slovak, Spanish, Swedish, Turkish
* updated man pages: English, German, Swedish
* fixed some translated strings not being used (#14094)
* improve layout of some parts of help (#14075)
* fixed several typos and errors (including #14228,#14207,#14076,#14077)
* campaigns
* Eastern Invasion: revisions to Weldyn Under Attack and Evacuation
* The Rise of Wesnoth: fixed glitch in The River Road (forum thread 7148)
* graphics and sound
* new unit portraits for Elvish Shaman, Ghoul, Grand Knight, Halberdier,
Li'sar, Mermaid Initiate, Merman Fighter, Merman Hunter,Naga Fighter,
Nagini Fighter, Orcish Assassin, Royal Guard, Saurian Skirmisher
* revised unit images and/or animations for Direwolf Rider, Duelist,
Elvish Shyde, Fencer, Grand Knight, Heavy Infantryman, Horseman, Knight,
Lancer, Master at Arms, Paladin, Shock Trooper
* fixed missing storm trident image (#14111)
* new observer icon
* fixed wrong ice missile image used by Elvish High Lord (#14132)
* fixed Lich using wrong image (#14139)
* replaced tooltip picture (#14134), note still English and not translatable
* fixed broken scepter of fire and scepter attack icons (#14208,#14231)
* user interface
* fixed fonts sometimes not being found, eg. on BeOS
* fixed campaign dialog with no campaigns trying forever to download (#14078)
* fixed some damage calculations not showing %-to-kill
* fixed game music continuing to play on the title screen (#14080)
* added hotkey ctrl-j to show objectives (#7830)
* fixed more problems with observers (also #14239)
* fixed scrollarea and textbox glitches in MP lobby (#13011,#14124)
* menus now can acquire keyboard focus (#13118)
* info text (defense-%, #-turns) is no longer obscured by terrain (#13995)
* tips of the day now only change when playing a game (#14235)
* hotkey for taking a screenshot now works in editor also (#13841)
* show wait cursor for long operations, if not using color cursors (#12670)
* part-fix campaign text overflowing due to width being too narrow (#13961)
* fixed tooltips disappearing when using dfool's theme (#14084)
* prestart events now happen before the player is shown the map (#12957)
* revised multiplayer maps: Bluewater Province, Charge, Hamlets,
Hornshark Island, Meteor Lake, Sablestone Delta
* fixed AI units not getting rest-healing, causing replay errors
* fixed configure options --with-icondir and --with-desktopdir (#14100)
* changed Merman hoplite to bring it up to date with changes to steadfast
* fixed Dark Adept female version glitches (#14073,#14122,#13986)
* made checksums work on AMD64
* revised network code, try to use non-blocking I/O if available
* new description= attribute of [attack], name="x" now implies
description=_"x" and icon="attacks/x.png" if not specified (#12788,#14113)
* AI in multiplayer can now recruit healers and mixed fighters (#14096)
* fix AMLA healing (#13921); recruited/recalled units are now always healed
* various bug fixes and code cleanups
- Fix bugs with government setting of new civs (barbarians and civil war
nations).
- Fix a bug where some mapgen settings would create more continents than
the server could handle.
- Fix a bug that allowed free changing of techs after finding a tech other
than the one currently being researched.
- Fix a bug where removing and creating a new player would give the new
player the old one's team.
- When the player disconnects in a normal game, make a savegame and exit
immediately rather than continuing to run. (This fixes the bug where
savegames made after a client crash would reveal the entire map.)
- Fix a bug in the "endyear" setting.
- Don't send server-only settings to the client (to be shown in the
settings dialog).
- Send a unit's info to the client when its transporter is disbanded.
- Fix several bugs where crashes could happen if an invalid connection
was left in the lists.
- Better fallbacks when starting positions can't be placed (previously
the server would crash in this situation).
- Fix several bugs in the detection of multiple servers on the LAN.
- Make sure units in combat are not in the hidden (focus unit) state.
- Update menus for the focus unit when a transporter becomes available for it.
- Fix a bug in the GTK2 client where diplomat actions would sometimes
become impossible.
- Clicking on the focus unit in the panel will center it.
- Set aifill values for several scenarios.
0.92 -
- make it work on 80x24
- dead when user->y >=MAX_Y
- fix screen limits
- fix dead screen - new ncurses works different.
- fix overflow for objects.
- platforms also works under water.
- air-bottle bug fixed.
- allow non-aalib builds.
- drop cpu-dependent code.
- fix gcc 2->3 problem.
- indent code.
- acr-ize.
- Fix some buffer underruns on the terrain array (this bug could have
been the cause of arbitrary crashes on some platforms).
- Don't automatically pop up the city dialog when in observer mode.
- Treat an alt-left click the same as a middle click, to allow two-button
mice to work on windows (GTK-2 client).
- Fix a bug - when a city was transferred/conquered twice the client
sometimes wouldn't get an update about the second exchange.
- Fix the behavior of Granary and Pyramids in the Civ2 compatibility ruleset.
- Fix Pyramids so they are no longer cumulative with Granary.
- Fix a minor bug that prevented 2.0 savegames from working properly with
1.14 Freeciv.
Changes 2.0.3:
- Fix some bugs that show up on 64-bit machines.
- Fix some bugs with future techs in some situations.
- Fix some bugs that allowed naval units onto land.
- Fix a bug that could crash the server when a player picked their nation.
- Fix a bug with player info not being updated after an alliance is broken.
- Fix a bug with happiness of a unit's home city when borders change.
- Fix a bug with happiness of a unit's home city when the unit moves.
- Fix some bugs with nation starting positions in scenarios.
- Fix a bug when running the server without stdin input.
- Don't allow teams to be changed when loading a game.
- Don't allow observers to vote.
- Fix a bug with the fallback when generator 3, startpos 3 fails.
- Fix a crash in the help dialog (when looking at Engineers).
- Don't popup the caravan dialogs when in observer mode.
- Fix a crash in goto mode when the mouse is near the map overview window.
- Fix a bug when a diplomat is killed while the diplomat dialog window is
in the process of opening.
- Fix a bug with the diplomat dialog window for spies when you don't have
an embassy.
* Added Spanish translation
* Fixed bug: ice is now working
* A few smaller bug fixes
Changes 0.91:
* Fixed stupid bugs in Enigma 0.90
* Two new levels
Changes 0.90:
* New levels
* Support for 800x600 and 1024x768 video modes
* Support for non-English languages
* Vastly improved Oxyd 1 and Per.Oxyd compatibility
* Redesigned options menu
* Countless smaller enhancements
that these directories will be conditionally removed (based on reference
counts), regardless of the value of PKG_CONFIG. Bump the PKGREVISION
for packages that were modified as a result.
as the INSTALL and DEINSTALL scripts no longer distinguish between
the two types of files. Drop SUPPORT_FILES{,_PERMS} and modify the
packages in pkgsrc accordingly.
Only update the MASTER_SITES and HOMEPAGE and add a new CONFLICTS line
for pioneers, which will be added as soon as there is a stable version
of pioneers available.
Nothing really changed, but you couldn't get the distfile from any
sourceforge site, due too the name change of the project.
I'm now the maintainer of this package, for the time till pioneers is ready
to be added.