Commit graph

55 commits

Author SHA1 Message Date
adam
741a782bbd Changes 0.12.0:
New Games:
- Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
- Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
- Added support for Lost in Time.
- Added support for The Bizarre Adventures of Woodruff and the Schnibble.
- Added support for the PC version of Waxworks.
- Added support for the Macintosh version of I Have no Mouth, and I
  must Scream.
- Added support for Drascula: The Vampire Strikes Back.

General:
- Added CAMD MIDI driver for AmigaOS4.
- Revived the PS2 port (was already in 0.11.1 but was forgotten in the
  release notes).
- Plugged numerous memory leaks in all engines (part of GSoC'08 task),
- Added audio double buffering to the SDL backend, which fixes the
  problems with the MT-32 emulator on Mac OS X (for now only enabled
  on Mac OS X).

AGOS:
- Fixed crashes during certain music in Amiga versions of Elvira 1 and
  Simon the Sorcerer 1.
- Fixed palette issues in Amiga versions of Simon the Sorcerer 1.

Queen:
- Speech is played at the correct sample rate. (It used to be pitched a bit
  too low.)

SCUMM:
- Rewrote parts of Digital iMUSE, fixing some bugs.
- Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
- Improved support for sound effects in Amiga version of Zak McKracken.
- Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
2008-09-05 20:16:17 +00:00
joerg
3b0d97b0de Add DESTDIR support. 2008-06-20 01:09:05 +00:00
adam
b0cb157917 Changes 0.11.1:
Ports:
  - Revived the PS2 port.
  - Revived the BeOS port.
SCUMM:
  - Improvements for Digital iMUSE subsystem. This fixes several glitches in
    The Curse of Monkey Island.
  - Fixes for cursors in HE games.
AGI:
  - Fix for zombies in King's Quest 4.
  - Fix for changing palettes in fanmade games using AGIPAL.
Lure:
  - Fixed some conversation crashes in the German version.
  - Fixed operation of the optional copy protection dialog in the German
    version.
  - Added saving of conversation flags as to whether a particular conversation
    option had been previously selected or not.
  - Fixed glitch that could cause transformation sparkle to happen a second
    time.
  - Fixed behavior of Goewin when you rejoin her after meeting the dragon.
SAGA:
  - Fix for rat maze bug in Inherit the Earth which made game not completable.
  - Fixes for Inherit the Earth and I Have no Mouth game startup on a number
    of platforms.
  - Reduced the number of simultaneous open files in I Have no Mouth, to allow
    it to run on platforms that can keep a limited amount of files open (e.g.
    on the PSP).
  - Fixed graphics glitch in Inherit the Earth with simultaneous speech.
  - Fixed palette glitch in Inherit the Earth when looking at the map while at
    the docks.
2008-04-05 17:08:41 +00:00
adam
c9faabc4f1 Changes 0.11.0:
New Games:
- Added support for Elvira: Mistress of the Dark.
- Added support for Elvira 2: The Jaws of Cerberus.
- Added support for I Have no Mouth, and I Must Scream (demo and full game).
- Added support for preAGI game Mickey's Space Adventure.
- Added support for preAGI game Troll's Tale.
- Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
- Added support for Amiga version of Waxworks.
- Added support for Lure of the Temptress.
General:
- Added ARM assembly routines for code in the sound mixer and SCUMM
  video playback, resulting in some nice speedups on several ports.
- Improved the way keyboard input is handled internally, resolving
  some odd quirks in some game / port combinations.
- Added optional 'confirm exit' dialog to the SDL backend.
- Added support for TiMidity++ MIDI server.
- Added DMedia MIDI driver for IRIX.
- Improved detection of new game variants and localized versions.
- Completely reworked internal access to files. (GSoC Task)
- Added option to delete games from the list with Del key.
- Added support for "~/" prefix being substituted by $HOME in paths
  on POSIX systems (Linux, Mac OS X etc.).
2008-01-17 21:22:35 +00:00
adam
a26e6ec506 Fix PR#36894 2007-09-07 16:53:16 +00:00
adam
cf29a1f73c Changes 0.10.0:
New Games:
  - Added Cinematique evo 1 engine. Currently only Future Wars is supported.
  - Added Touche: The Adventures of the Fifth Musketeer engine.
  - Added support for Gobliins 2.
  - Added support for Simon the Sorcerer's Puzzle Pack.
  - Added support for Ween: The Prophecy.
  - Added support for Bargon Attack.
  - Added Sierra AGI engine.
  - Added support for Goblins 3.
  - Added Parallaction engine. Currently only Nippon Safes Inc. is supported.
General:
  - Added dialog which allows the user to select the GUI theme on runtime.
  - Added 'Mass Add' feature to the Launcher, which allows you to scan for
    all games in all subdirectories of a given directory (to use it, press
    shift then click on "Add Game").
  - Improved the way the auto detector generates target names, it now takes
    a game's variant, language and platform into account.
  - Improved compression for DXA movies.
  - Keyboard repeat is now handled in a centralized way, rather than on a
    case-by-case basis. (Simply put, all engines now have keyboard repeat.)
2007-07-01 10:12:02 +00:00
drochner
65f5fcb5d1 enable AGI support (for Larry 1), bump PKGREVISION 2007-02-26 11:22:28 +00:00
wiz
b2904743b2 Add support for flac-1.1.3. Since package was compiling without flac
support in the meantime, bump PKGREVISION.
Patch from ftp.altlinux.org /pub/people/thresh
2007-01-13 14:20:25 +00:00
wiz
5321308ece PKGREVISION bump for flac shlib major bump and corresponding ABI
depends bump.
2007-01-07 12:25:50 +00:00
adam
b623ce3779 Changes 0.9.1:
New Ports:
   - Added Nintendo DS port.
   - Added GP2X port.
   - Added GP32 port.
 General:
   - Fixed potential garbage and/or crash in debug console.
   - Removed restriction on 27 games per game id when added via launcher.
 SCUMM:
   - Improved support for international versions of HE games.
   - Fixed rare actor drawing glitches.
   - Fixed path finding during smart star challendge in Big Thinkers 1st Grade,
   - Fixed graphical glitches in stomach location of Pajama Sam 3.
   - Fixed graphical glitches in HE80 version of Putt-Putt Travels Through
     Time.
   - Fixed FM-TOWNS version of Indy3 failing on Amiga port.
   - Fixed crash in MM NES when clicking on top screen area
   - Now it is possible to turn on or off subtitles during SMUSH movies
 Simon:
   - Improved support for international versions of the Feeble Files.
   - Fixed undefined behaviour when loading music.
   - Fixed crash when displaying some subtitles in the Feeble Files.
   - Fixed crackling sound in Mac version of Feeble Files
 BASS:
   - Fixed character spacing in LINC terminals in floppy version v0.0303
   - Fixed a regression which caused incorrect adlib music emulation
 Broken Sword 1:
   - Fixed speech-related crashes.
 Broken Sword 2:
   - More robust handling of the optional startup.inf file.
 Kyrandia:
   - Scrolling in the Kyrandia intro is less CPU intensive, at the cost of
     not being as smooth as before.
   - Fixed a tiny graphics glitch in the Kyrandia intro.
   - Improved screen update handling, speeds up drawing on small devices.
   - Improved resource loading, faster startup.
2006-10-30 15:38:36 +00:00
adam
65b0cbfd29 Changes 0.9.0:
New Games:
   - Added kyra engine (for the Kyrandia series). Currently only the first
     part of the series is supported.
   - Added support for The Feeble Files
 General:
   - Fixed a bug that prevented you from overriding the scaler from the command
     line for 640x480 games.
   - Added subtitle configuration controls to the Launcher options dialogs.
   - GUI was completely redesigned and is now themeable.
 SCUMM:
   - Rewrote the detection code, for improved accuracy and better support of
     fan translations. It should now work much better on games with unknown
     MD5.
   - Added subtitle configuration controls to the options dialog.
   - Fixed graphical glitches in several HE games.
   - Fixed palette glitches in Big Thinkers 1st Grade.
   - Fixed songs in the kitchen of Pajama Sam 1.
 SAGA
   - Fixed sound distortion in the Inherit the Earth demo.
 Simon
   - Improved Hebrew support
   - Lots of long-overdue cleanups and re-structuring were made to accomodate
     for The Feeble Files.
   - Fixed a rare MIDI bug that would cause a channel to change volume without
     adjusting it to the master volume.
   - Fixed delay after introduction of Simon the Sorcerer 1 demo (With speech)
   - Fixed music tempo in DOS versions of Simon the Sorcerer 1.
 Broken Sword 1:
   - Added support for the --save-slot option.
 Broken Sword 2:
   - Major rewrite of how game resources are accessed in memory. This
     should fix alignment issues reported on some platforms.
   - Missing data files are handled more gracefully.
2006-07-03 12:25:05 +00:00
wiz
ad782541d0 Bump PKGREVISION and BUILDLINK_ABI_DEPENDS (where applicable)
for SDL shlib changes.
2006-06-12 16:28:05 +00:00
joerg
72d1f17d89 Uses C++. 2006-05-15 21:40:00 +00:00
adam
6c8e38eec5 Changes 0.8.2:
General:
   - Fixed OS X bundle building when using GCC 3.3.

 SCUMM:
   - Added support for rotating and scaling of sprites in HE games.

 Sword2:
   - Fixed last-minute crash when playing sound effects.

 WinCE Port:
   - Should fix weird crashes with DOTT stamp and in FOA
   - Fixed Monkey Island blocking keyboard panel on Smartphones
   - Fixed QVGA Smartphone detection (mean it this time :p)
   - Fixed Smartphone double right click issue.
2006-02-09 08:24:48 +00:00
joerg
5911def816 Recursive revision bump / recommended bump for gettext ABI change. 2006-02-05 23:08:03 +00:00
adam
f532e9516b Changes 0.8.1:
General:
   - More descriptive game titles in all engines.
   - Fixed crash when trying to apply aspect-ratio correction to games that
     cannot use it.
   - Fixed potential security vulnerability with oversized PATH environment
     variables.
   - Lowered the default gain for the FluidSynth music driver and made it
     configurable.

 SCUMM:
   - Scrolling fixes in COMI, so it is less CPU-hungry.
   - Added support for Maniac Mansion NES German version.
   - Fixed mouse button states in COMI.
   - Fixed overflow when using control panel for robot in the Dig.
   - Added support for sound code, used by songs in HE games.
   - Improved shadows in later HE games.
   - Fixed subtitles glitches in HE games.
   - Improved music/sound for HE games.
   - Improved support for international versions of HE games.
   - Improved support for Macintosh versions of games.
   - Fixed several minor bugs.

 BASS:
   - Fix crash when speed/volume sliders are clicked and then dragged out
     of the scummvm window.

 Gob:
   - Fixed disappearing cursor when level password is typed in
   - Warn user if he tries to run CD version directly from CD under Windows

 Queen:
   - Fixed charset for Spanish version.

 SAGA:
   - Fixed digital music playback under BE systems.

 Simon:
   - Implemented more precise MD5-based game detection.
   - Added Polish support for Simon the Sorcerer 2.
   - Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
   - Fixed palette delay at the end of Simon the Sorcerer 1.
   - Fixed sound looping in Windows version of Simon the Sorcerer 2.

 Sword1:
   - Fixed a bug where looping sounds would keep playing during cutscenes or
     when displaying any form of control panel dialog.
   - The save game dialog would erroneously claim an I/O error occurred if the
     savegame list had unused slots, and savegames were compressed.
   - Fixed a scrolling bug which caused the finale sequence to be displayed
     incorrectly.

 Sword2:
   - Fixes and cleanups to the end credits. The German credits work now.
   - Fixed missing speech/music in the second half of the game, reported to
     happen in some versions of the game.
2006-01-31 21:18:57 +00:00
wiz
7e1c5bfbc9 Convert aalib to options framework, adding an 'x11' option, and remove
aalib-x11 and aview-x11.
SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED)
for affected packages.

Addresses PR 32046 by Leonard Schmidt.
2005-12-11 09:40:37 +00:00
rillig
579e977969 Ran "pkglint --autofix", which corrected some of the quoting issues in
CONFIGURE_ARGS.
2005-12-05 23:55:01 +00:00
adam
99341f05eb Changes 0.8.0:
New Games:
   - Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
     and "Inherit the Earth").
   - Added Gob engine (for the Goblins series). Currently, only the first of
     the Goblins games is supported.

 New Ports:
   - Added PlayStation 2 port.
   - Added PlayStation Portable (PSP) port.
   - Added AmigaOS 4 port.
   - Added EPOC/SymbianOS port.
   - Added fixes for OS/2 port.

 General:
   - Reworked cursor handling in SDL backend. Now cursors can have their own
     palette and scaling. This is used by Humongous Entertainment games now.
   - Added FluidSynth MIDI driver.
   - Added GUI for the "soundfont" setting. (Currently only used by the
     CoreAudio and FluidSynth MIDI drivers.)
   - The MPEG player could hang if the sound ended prematurely.
   - Improved autoscaling GUI, which takes full advantage of your screen.
   - Fixes for GCC 4.

 SCUMM:
   - Added support for Mac Humongous Entertainment titles.
   - Added support for multiple filenames/versions using a single target.
   - Implemented CGA and Hercules render modes in early LEC titles.
   - Added dialogs which are shown when you modify the talkspeed or music
     volume using hotkeys.
   - Added support for NES version of Maniac Mansion.
   - Added thumbnail support for savegames.
   - Broke compatibility with HE savegame (HE v71 and upwards only).
   - Added possibility to disable building of HE and SCUMM v7 & v8 games
     support.
   - Fixed the last few known music glitches in Sam & Max. (There are still
     some - probably - minor missing features though.)
   - Added support for Commodore64 version of Zak McKracken
   - Eliminated all demos targets and platform-specific targets. Config file
     is autoupdated.

 Sword2:
   - Made the resource manager expire resources more intelligently.
   - Improved performance when playing the game from CD instead of hard disk.
   - Simplified sound effects handling. Again.
   - Code cleanups and restructuring.
   - Fixed long-standing bug in decompressing sounds from the speech/music CLU
     files. It was generating one sample too many, which could be heard as a
     very slight popping noise at the end of some sounds. Files that have been
     compressed with older versions of compress_sword2 will, of course, still
     have the same error. You may want to regenerate them.
2005-10-31 09:05:34 +00:00
jlam
d0915c61c3 Fix inappropriate uses of ${LOCALBASE} or ${X11PREFIX} instead of
${PREFIX}.
2005-06-17 04:49:45 +00:00
jlam
585534220c Remove USE_GNU_TOOLS and replace with the correct USE_TOOLS definitions:
USE_GNU_TOOLS	-> USE_TOOLS
	awk		-> gawk
	m4		-> gm4
	make		-> gmake
	sed		-> gsed
	yacc		-> bison
2005-05-22 20:07:36 +00:00
tv
f816d81489 Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used. 2005-04-11 21:44:48 +00:00
adam
49f1c96243 Move USE_X11 where is belongs 2005-03-31 09:52:26 +00:00
adam
a36666969d Changes 0.7.1:
General:
   - Added a MT-32 emulator. (It was actually added in 0.7.0 but we forgot to
     put it into the NEWS file :-).
   - Less memory-hungry MPEG movie playback for the Broken Sword games.

 SCUMM:
   - Fixed wrong actor animation in Full Throttle INSANE

 Windows Mobile port (PocketPC / Smartphone) :
   - Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN
   - Better low quality Adlib emulation for FOTAQ
   - Fix randomly broken Hide Toolbar option (thanks iKi)
   - Fix first hardware key mapping (was not displayed before)
   - Fix BASS & Simon hangs on Smartphone when using the Skip hotkey
   - Fix Zone key action on Smartphone (now mapped on key 9)
   - Experimental third party VGA mode (SE-VGA) fix
   - Add Key Mapping option in the launcher (Options / Misc / Keys)
   - Remove AYGSHELL.DLL dependency to work on CE .Net platforms
   - Fix key mapping issues introduced in 0.7.0
   - Full Throttle interactive action sequences should be more playable.
   - New key mapping option "FT Cheat" to win a Full Throttle action sequence
   - Quit Simon game with 'Action key' on Smartphones

 Sword2:
   - Fixed crash caused by attempting to play music from CD1 and CD2 at the
     same time.
   - Fixed crash in the cutscene player if the speech file was missing.

 BASS:
   - Fixed crash when talking to the gardener using spanish text with the
     floppy version.
2005-03-29 08:48:31 +00:00
wiz
1f2ba12d0f PKGREVISION bump for glut dependency removal (SDL/buildlink3.mk). 2005-03-27 15:43:32 +00:00
adam
5cbc65b1c8 Changes 0.7.0:
New Games:
   - Added 26 Humongous Entertainment titles, only a few are completable.

 General:
   - Added support for FLAC (lossless) encoded audio files
   - Added an 'On Screen Display' to the SDL backend
   - Partially rewrote the backend API
   - Comments and the order of section in config files are preserved now
   - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
     and AdvMame2x is MMX accelerated
   - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
   - Added 'Extra Path' option allows for a searching an additional datafile
     location (for reencoded cutscenes and the like)
   - Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like
     operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
   - Separate smaller font for the console, allowing for more visible
     information, for example in the SCUMM debugger.
   - Added support for setting output sample rate at run-time, although there
     is currently no GUI for it.
   - The save directory now has a default rather than the current directory on
     some platforms:
         Mac OS X:     $HOME/Documents/ScummVM Savegames/
         Other unices: $HOME/.scummvm/
   - Added a new about dialog with scrolling credits

 SCUMM:
   - Removed the old zak256 target, use zakTowns instead
   - Added native support for Macintosh versions using a special container
     file. This removes the need for using the 'RESCUMM' program
   - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
     (matching the original engine)
   - Partially rewrote the text engine, fixing various bugs, especially in
     newer games (The Dig, COMI)
   - Fixed actor drawing glitches in V1 Maniac and Zak
   - Fixed ship-to-ship graphic glitches in COMI
   - Fixed palette glitches in COMI

 Queen:
   - Fixed some issues with the Dreamcast backend.

 Sword1:
   - Added support for compressed speech and music.
   - Added support for the demo.
   - Better support for the Czech version.
   - Added workarounds for script and subtitle bugs in some game versions.

 Sword2:
   - Simplified memory/resource management
   - Simplified sound effects handling
   - Added support for compressed speech and music.
   - Fixed various minor bugs.

 BASS:
   - Added workarounds for some rare scripting bugs that could render the game
     unwinnable.
2005-01-04 13:41:53 +00:00
tron
195c414b3f Remove unnecessary assign of "WRKSRC" which broke the build after the
recent package revision bump madness.
2004-10-06 09:29:35 +00:00
tv
c487cb967a Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10
in the process.  (More information on tech-pkg.)

Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.

Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
2004-10-03 00:12:51 +00:00
adam
8c0685d368 Chanes 0.6.1b:
General:
   - Fixed copy/paste bug in launcher that may corrupt the Savegame Path
   - ScummVM should no longer crash on 64-bit architectures
   - Fixed VOC crash when playing DOTT Floppy
   - Several minor palette fixes
2004-08-09 11:24:41 +00:00
minskim
5ed8de4a9c No need to create share/pixmaps because xdg-dirs does. 2004-08-05 17:27:42 +00:00
adam
55c6ded8ce Changes 0.6.1:
General:
   - Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the
     same file handle, e.g. in the Sam & Max intro when using monster.sog.

 SCUMM:
   - Many SCUMM game engine fixes.
   - Added graphics decoders for 3DO Humongous Entertainment games
   - Numerous Humongous Entertainment games fixes
   - Fixed bug in Full Throttle, so battle difficulty matches original
   - Improved Digital iMUSE

 Sword1:
   - Warn the user if saving fails, instead of crashing.
   - Slightly more user-friendly save/restore dialog.
   - Fixed masking glitch outside Nico's apartment.

 BASS:
   - Warn the user if saving a game doesn't work.

 Simon:
   - Fixed crashes in some international versions
2004-07-27 13:40:36 +00:00
jmmv
bedae6c90c Make use of the new USE_DIRS variable, instead of directly depending on the
*-dirs packages.
2004-04-14 16:15:20 +00:00
jmmv
5207ad6a9e libmpeg2 lives now in the multimedia category. 2004-04-14 12:11:30 +00:00
tron
052ce4162d This package requires "UNLIMIT_RESOURCES=datasize" to build (at least
with gcc 2.95.3 under NetBSD-i386 1.6.2_STABLE) after the recent update
of the Mesa package.
2004-04-11 21:05:46 +00:00
adam
a3c7ee3f5b Now uses buldlink3; does not force -O optimisation any more 2004-03-30 09:00:41 +00:00
dillo
64442b6300 Update to 0.6.0:
This release contains many bugfixes and improvements, two new
graphics scalers (HQ2X/HQ3X), better launcher/options support and
support for the following new games: V1 versions of the LucasArts
games Maniac Mansion and Zak McKracken, the LucasArts game Full
Throttle, Broken Sword 1/2, and Flight of the Amazon Queen.
2004-03-29 01:09:56 +00:00
jmmv
ae5a97419f Handle some shared directories by depending on (or updating dependancies to
the latest versions) xdg-dirs, xdg-x11-dirs or gnome*-dirs.
Bump PKGREVISION.
2004-03-08 19:40:36 +00:00
grant
4390a2f42b replace deprecated USE_GMAKE with USE_GNU_TOOLS+=make. 2004-01-24 13:30:55 +00:00
wiz
a6e105fbae Bump PKGREVISION for libogg (or, in 5 cases, libao) updates. 2003-12-08 14:41:38 +00:00
adam
c5f885f0d9 Now uses vorbis and installs the icon 2003-09-10 11:02:18 +00:00
wiz
e668e455a2 Update to 0.5.1:
0.5.1 (2003-08-06)
- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs')
- Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky
- Fixed dialog skipping in V7 games
- Fixed various COMI bugs related to actor placement/scaling
- Added complete Hebrew support for Simon the Sorcerer 1 and 2
2003-08-10 09:32:02 +00:00
adam
7df8cc079a Changes 0.5.0:
* Extensive overhaul of the music subsystem, more games now support music
* Support for the Enhanced (V2) versions of Maniac Mansion and Zak McKracken
* Support for Beneath A Steel Sky
* Aspect Ratio correction added
2003-08-04 08:21:04 +00:00
jmmv
30925b26c7 Bump revision due to SDL update, and sync versions in buildlink files where
needed.  This is required because esound has been droped as a dependancy.
2003-07-26 21:41:08 +00:00
grant
4083b24390 s/netbsd.org/NetBSD.org/ 2003-07-17 21:31:04 +00:00
adam
07e6c419e0 Revision bumped; dependency changed from mad to libmad 2003-07-10 11:36:25 +00:00
jschauma
e366d0c694 Use tech-pkg@ in favor of packages@ as MAINTAINER for orphaned packages.
Should anybody feel like they could be the maintainer for any of thewe packages,
please adjust.
2003-06-02 01:15:31 +00:00
wiz
d7a4ba2238 Update to 0.4.1:
- Added AdvMame3x filter
- Fixed crash in Curse of Monkey Island (and possibly other games as well)
- Fixed airport doors in Zak256
- Fixed crash in SDL backend
- Fixed various iMuse bugs
2003-05-27 07:25:50 +00:00
tron
3c6c761fa8 Undo unnecessary change. 2003-05-14 09:26:37 +00:00
tron
7d33da1f5a Fix build problem under NetBSD-current. 2003-05-14 09:26:18 +00:00
wiz
65030d8e74 Update to 0.4.0:
- Curse of Monkey Island (comi) support (experimental)
- Added support for the EGA versions of Loom, Monkey Island and Indy3
- Improved music support in Indy3 and the floppy versions of Monkey Islands
- Many Simon the Sorcerer 1 & 2 improvements and fixes
- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
  [not compiled in]
- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
- Preliminary support for early Humongous Entertainment titles (very experimental)
- New debug console and several GUI/Launcher enhancements
- New Save/Load code (easier to expand while retaining compatibility)
- DreamCast port now works with new games added for 0.3.0b
- New official PalmOS port
- Various minor and not so minor SCUMM game fixes
- Large memory leak fixed for The Dig/ComI
- SMUSH code optimised, frame dropping added for slower machines
- Code cleanups
2003-05-13 12:06:23 +00:00