Commit graph

6 commits

Author SHA1 Message Date
jmmv
30925b26c7 Bump revision due to SDL update, and sync versions in buildlink files where
needed.  This is required because esound has been droped as a dependancy.
2003-07-26 21:41:08 +00:00
wiz
7166660e08 Dependency bumps, needed because of devel/pth's major bump, and related
dependency bumps.
2003-05-02 11:53:34 +00:00
wiz
b33629298c Update to 021212.
The data file needed for sound is installed into ${PREFIX}/share/xrick/data.zip.
Either copy it to your current dir, or start xrick with
	xrick -data ${PREFIX}/share/xrick/data.zip

Changes:
* Reworked the build system so xrick can easily be built on Unix boxes as
  well as on non-Unix boxes (do not rely on symbolic links, etc.).
* Use function keys instead of numeric keys for various game controls, as some
  non-US keyboard require that SHIFT is pressed for numbers (A. Majorel).
* Fixed a potential buffer overflow in command-line parameters handling
  (A. Majorel).
* Joystick is (hopefully) OK now (S. Chauveau).
* Implemented all sounds: music, effects, etc.
* The sound was horrible on Windows due to a poorly dimensionned sound
  buffer. Fixed.
* Re-ripped all sounds. This time I used STeem with debugger to save each
  sound as a WAV file, then Audacity to filter an annoying static noise
  produced by STeem, then SOX to re-sample.
2003-01-06 19:48:08 +00:00
jlam
7353e70195 buidlink1 -> buildlink2 2002-08-27 19:09:12 +00:00
wiz
47d1c0f887 Add RCS Id. 2002-07-02 12:42:52 +00:00
wiz
df87556d4c Initial import of xrick-010801.
A Rick Dangerous (TM) clone, a famous platform game many moons ago.
2002-05-12 00:02:15 +00:00