New:
- Added a fast XOR line drawing function in Xlib driver
- Added support for GL_ARB_texture_mirrored_repeat to savage
driver (supported only on Savage4 hardware).
Changes:
- Mesa now packaged in three parts: Library, Demos and GLUT
Bug fixes:
- GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig
- Some files were present multiple times in the 6.3.2 tarballs
- r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207)
- glxgears_fbconfig demo didn't work (bug 4237)
- fixed bug when bilinear sampling 2d textures with borders
- glXCreatePbuffer() could segfault instead of returning 0 (bug 4235)
- fixed undefined frexp and rand in X.org libGLcore.a (bug 4242)
- fixed a few problems with proxy color tables (bug 4270)
- fixed precision problem in Z clearing (bug 4395)
- glBitmap, glDraw/CopyPixels mistakenly generated selection hits
- fixed potential segfault caused by reading pixels outside
of renderbuffer bounds
- glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB
- fixed memory corruption bug involving software alpha buffers
- glReadPixels clipped by window bounds was sometimes broken
- glDraw/CopyPixels of stencil data ignored the stencil write mask
- glReadPixels from a texture bound to a framebuffer object didn't work
- glIsRender/FramebufferEXT weren't totally correct
- fixed a number of point size attenuation/fade bugs
- fixed glFogCoord bug 4729
- GLX encoding for transpose matrix functions was broken
- fixed broken fragment program KIL and SWZ instructions
- fragment programs that wrote result.depth.z didn't work
Changes 6.4.1:
Bug fixes:
- redefining a vertex program string didn't take effect in TNL module
- fixed occasional segfault upon vertex/fragment parsing error
- vertex program LIT instruction didn't handle 0^0=1 correctly
- fragment program fog option didn't work with glDrawPixels, glBitmap
- USE_MGL_NAMESPACE didn't work for x86-64
- OSMesa demos were missing from previous release tarballs
- fixed problem with float->ushort conversion in glClear (bug 4992)
- popping of GL_EYE_PLANE texgen state was broken (bug 4996)
- popping of GL_SPOT_DIRECTION light state was broken (bug 5005)
- fixed occasional triangle color interpolation problem on VMS
- work around invalid free() call (bug 5131)
- fixed BSD X server compilation problem by including stdint.h
Several changes are involved since they are all interrelated. These
changes affect about 1000 files.
The first major change is rewriting bsd.builtin.mk as well as all of
the builtin.mk files to follow the new example in bsd.builtin.mk.
The loop to include all of the builtin.mk files needed by the package
is moved from bsd.builtin.mk and into bsd.buildlink3.mk. bsd.builtin.mk
is now included by each of the individual builtin.mk files and provides
some common logic for all of the builtin.mk files. Currently, this
includes the computation for whether the native or pkgsrc version of
the package is preferred. This causes USE_BUILTIN.* to be correctly
set when one builtin.mk file includes another.
The second major change is teach the builtin.mk files to consider
files under ${LOCALBASE} to be from pkgsrc-controlled packages. Most
of the builtin.mk files test for the presence of built-in software by
checking for the existence of certain files, e.g. <pthread.h>, and we
now assume that if that file is under ${LOCALBASE}, then it must be
from pkgsrc. This modification is a nod toward LOCALBASE=/usr. The
exceptions to this new check are the X11 distribution packages, which
are handled specially as noted below.
The third major change is providing builtin.mk and version.mk files
for each of the X11 distribution packages in pkgsrc. The builtin.mk
file can detect whether the native X11 distribution is the same as
the one provided by pkgsrc, and the version.mk file computes the
version of the X11 distribution package, whether it's built-in or not.
The fourth major change is that the buildlink3.mk files for X11 packages
that install parts which are part of X11 distribution packages, e.g.
Xpm, Xcursor, etc., now use imake to query the X11 distribution for
whether the software is already provided by the X11 distribution.
This is more accurate than grepping for a symbol name in the imake
config files. Using imake required sprinkling various builtin-imake.mk
helper files into pkgsrc directories. These files are used as input
to imake since imake can't use stdin for that purpose.
The fifth major change is in how packages note that they use X11.
Instead of setting USE_X11, package Makefiles should now include
x11.buildlink3.mk instead. This causes the X11 package buildlink3
and builtin logic to be executed at the correct place for buildlink3.mk
and builtin.mk files that previously set USE_X11, and fixes packages
that relied on buildlink3.mk files to implicitly note that X11 is
needed. Package buildlink3.mk should also include x11.buildlink3.mk
when linking against the package libraries requires also linking
against the X11 libraries. Where it was obvious, redundant inclusions
of x11.buildlink3.mk have been removed.
New:
- enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
- updated Doxygen support (Jose Fonseca)
Changes:
- some GGI driver updates (Christoph Egger, bug 1025977)
Bug fixes:
- Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
- fixed a few compilation issues on IRIX
- fixed a matrix classification bug (reported by Wes Bethel)
- we weren't reseting the vertex/fragment program error state
before parsing (Dave Reveman)
- adjust texcoords for sampling texture rectangles (Dave Reveman)
- glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
- repeated calls to glDeleteTexture(t) could lead to a crash
- fixed potential ref count bugs in VBOs and vertex/fragment programs
- spriteblast demo didn't handle window size changes correctly
- glTexSubImage didn't handle pixels=NULL correctly for PBOs
- fixed color index mode glDrawPixels bug (Karl Schultz)
Changes 6.1:
New:
- Revamped Makefile system
- glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
- internal driver interface changes related to texture object
allocation, vertex/fragment programs, BlendEquationSeparate, etc.
- option to walk triangle edges with double-precision floats
(Justin Novosad of Discreet) (see config.h file)
- support for AUX buffers in software GLX driver
- updated glext.h to version 24 and glxext.h to version 6
- new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
- updated BeOS support (Philippe Houdoin)
Changes:
- fragment fog interpolation is perspective corrected now
- new glTexImage code, much cleaner, may be a bit faster
Bug fixes:
- glArrayElement in display lists didn't handle generic vertex attribs
- glFogCoord didn't always work properly
- ARB_fragment_program fog options didn't work
- frag prog TEX instruction no longer incorrectly divides s,t,r by q
- ARB frag prog TEX and TEXP instructions now use LOD=0
- glTexEnviv in display lists didn't work
- glRasterPos didn't do texgen or apply texture matrix
- GL_DOUBLE-valued vertex arrays were broken in some cases
- fixed texture rectangle edge/border sampling bugs
- sampling an incomplete texture in a fragment program would segfault
- glTexImage was missing a few error checks
- fixed some minor glGetTexParameter glitches
- GL_INTENSITY was mistakenly accepted as a to glTexImage
- fragment program writes to RC/HC register were broken
- fixed a few glitches in GL_HP_occlusion_test extension
- glBeginQueryARB and glEndQueryARB didn't work inside display lists
- vertex program state references were broken
- fixed triangle color interpolation bug on AIX (Shane Blackett)
- fixed a number of minor memory leaks (bug #1002030)
in the process. (More information on tech-pkg.)
Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.
Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
All library names listed by *.la files no longer need to be listed
in the PLIST, e.g., instead of:
lib/libfoo.a
lib/libfoo.la
lib/libfoo.so
lib/libfoo.so.0
lib/libfoo.so.0.1
one simply needs:
lib/libfoo.la
and bsd.pkg.mk will automatically ensure that the additional library
names are listed in the installed package +CONTENTS file.
Also make LIBTOOLIZE_PLIST default to "yes".
by moving the inclusion of buildlink3.mk files outside of the protected
region. This bug would be seen by users that have set PREFER_PKGSRC
or PREFER_NATIVE to non-default values.
BUILDLINK_PACKAGES should be ordered so that for any package in the
list, that package doesn't depend on any packages to the left of it
in the list. This ordering property is used to check for builtin
packages in the correct order. The problem was that including a
buildlink3.mk file for <pkg> correctly ensured that <pkg> was removed
from BUILDLINK_PACKAGES and appended to the end. However, since the
inclusion of any other buildlink3.mk files within that buildlink3.mk
was in a region that was protected against multiple inclusion, those
dependencies weren't also moved to the end of BUILDLINK_PACKAGES.
values that MesaLib/buildlink3.mk converts into a single _MESA_REQD that
is the highest version required. If including the Mesa/buildlink3.mk
file, then require the same version of Mesa as required by glut.
the normal case when BUILDLINK_DEPENDS.<pkg> isn't specified, it receives
a value only once due to the multiple inclusion protection in the
bulldlink3.mk files. In the case where a package includes several
buildlink3.mk files that each want a slightly different version of another
dependency, having BUILDLINK_DEPENDS.<pkg> be a list allows for the
strictest <pkg> dependency to be matched.
Changes since 5.2:
New:
- full OpenGL 1.5 support
- updated GL/glext.h file to version 21
Changes:
- changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
Bug fixes:
- fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
clamping issue
- updated suno5-gcc configs
- glColor3 functions sometimes resulted in undefined alpha values
- fixed FP divide by zero error seen on VMS with xlockmore, others
- fixed vertex/fragment program debug problem (bug 873011)
- building on AIX with gcc works now
- glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
- glDrawRangeElements tried to modify potentially read-only storage
- updated files for building on Windows
Changes since 5.0.2:
New features:
- reorganized directory tree
- GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
- GL_ATI_texture_env_combine3 extension (Ian Romanick)
- GL_SGI_texture_color_table extension (Eric Plante)
- GL_NV_fragment_program extension
- GL_NV_light_max_exponent extension
- GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
- GL_ARB_occlusion_query extension
- GL_ARB_point_sprite extension
- GL_ARB_texture_non_power_of_two extension
- GL_IBM_multimode_draw_arrays extension
- GL_EXT_texture_mirror_clamp extension (Ian Romanick)
- GL_ARB_vertex_buffer_object extension
- new X86 feature detection code (Petr Sebor)
- less memory used for display lists and vertex buffers
- demo of per-pixel lighting with a fragment program (demos/fplight.c)
- new version (18) of glext.h header
- new spriteblast.c demo of GL_ARB_point_sprite
- faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
- faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
Bug fixes:
- really enable OpenGL 1.4 features in DOS driver.
- fixed issues in glDrawPixels and glCopyPixels for very wide images
- glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
- fixed some texgen bugs reported by Daniel Borca
- fixed wglMakeCurrent(NULL, NULL) bug (#835861)
- fixed glTexSubImage3D z-offset bug (Cedric Gautier)
- fixed RGBA blend enable bug (Ville Syrjala)
- glAccum is supposed to be a no-op in selection/feedback mode
- fixed texgen bug #597589 (John Popplewell)
Changes:
- dropped API trace feature (src/Trace/)
- documentation overhaul. merged with website content. more html.
- glxgears.c demo updated to use GLX swap rate extensions
- glTexImage1/2/3D now allows width/height/depth = 0
- disable SPARC asm code on Linux (bug 852204)
without a version bump. Changes made, according to the website, for
libtool/autofoo fixes.
Some changes from Ron Roskens:
glut depends upon graphics/glu (otherwise its linked against X11R6 libs)
MesaDemos:
rather than using the pre-built distribution makefiles,
use the automake/configure built makefiles which have
the build dependencies all setup.
This closes PR pkg/23476.
- fixed texgen problem causing texcoord's Q to be zero (stex3d)
- default GL_TEXTURE_COMPARE_MODE_ARB was wrong
- GL_CURRENT_MATRIX_NV query was wrong
- GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
- GL_LIST_MODE query wasn't correct
- GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
- GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
- blended, wide lines didn't always work correctly
- glVertexAttrib4svNV w component was always 1
- fixed bug in GL_IBM_rasterpos_clip (missing return)
- GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
- a few Solaris compilation fixes
- fixed glClear() problem for DRI drivers (non-existant stencil, etc)
- fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
- fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
- glFog() didn't clamp fog colors
- fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
gl[Get]TexParameteri[v] functions
- fixed invalid memory references in glTexGen functions (bug 781602)
- integer-valued color arrays weren't handled correctly
- glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
- GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
- build GLUT with -fexceptions so C++ apps propogate exceptions
While here, fix PR pkg/23003 by moving the version number to version.mk
and including that in the buildlink.
on tech-pkg@ at various times. This means that regardless of what kind of
GL support comes with X11, if a package depends on GL, Mesa 5.0.1 (or higher)
will be installed into ${LOCALBASE}.
Some troubleshooting after the latest patches by Krister Walfridsson.
Default Mesa Version should be 3.4.2, so that people who don't care and have
GL in XF don't need to build the whole thing. If MESA_REQD is set to 5.0.1
(as, for example, by MesaDemos), require version 5.0.1 of MesaLib, gl* etc.
If libGL.so.5 is found to be present on the system, force MESA_REQD to be
5.0.1 to avoid accidental downgrades if MESA_REQD was not specified before-
hand.
Changes reviewed by tron@ (thanks!).
mostly a bugfix release
other changes:
- updated GL/gl_mangle.h file
- use glPolygonOffset in gloss demo to avoid z-fighting artifacts
- updated winpos and pointblast demos to use ARB extensions
- disable SPARC normal transformation code
At the same time, move Mesa and friends to LOCALBASE rather than X11BASE, so
that they can be installed regardless of XF version. Introduce MESA_REQD variable
that can be set to 5.0, thus allowing systems with XF4 to indicate that the
provided version is not good enough.
All packages using Mesa, MesaLib, glu or glut will get a PKGREVISION bump
over the next few days.
Our previous version was 3.4.1, so here goes the changelog (ready to scroll?):
New in 3.4.2:
Bug fixes:
- deleting the currently bound texture could cause bad problems
- using fog could result in random vertex alpha values
- AA triangle rendering could touch pixels outside right window bound
- fixed byteswapping problem in clear_32bit_ximage() function
- fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
- fixed memory leak in glXUseXFont()
- fragment sampling in AA triangle function was off by 1/2 pixel
- Windows: reading pixels from framebuffer didn't always work
- glConvolutionFilter2D could segfault or cause FP exception
- fixed segfaults in FX and X drivers when using tex unit 1 but not 0
- GL_NAND logicop didn't work right in RGBA mode
- fixed a memory corruption bug in vertex buffer reset code
- clearing the softwara alpha buffer with scissoring was broken
- fixed a few color index mode fog bugs
- fixed some bad assertions in color index mode
- fixed FX line 'stipple' bug #420091
Changes:
- optimized writing mono-colored pixel spans to X pixmaps
- increased max viewport size to 2048 x 2048
New in 3.5:
New:
- internals of Mesa divided into modular pieces (Keith Whitwell)
- 100% OpenGL 1.2 conformance (passes all conformance tests)
- new AA line algorithm
- GL_EXT_convolution extension
- GL_ARB_imaging subset
- OSMesaCreateContextExt() function
- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
- GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
- GL_EXT_fog_coord extension (Keith Whitwell)
- GL_EXT_secondary_color extension (Keith Whitwell)
- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
- GL_SGIX_depth_texture extension
- GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
- demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
- GL_ARB_texture_env_combine extension
- GL_ARB_texture_env_dot3 extension
- GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
- OSMesaCreateContextExt() function
- libOSMesa.so library, contains the OSMesa driver interface
- GL/glxext.h header file for GLX extensions
- somewhat faster software texturing, fogging, depth testing
- all color-index conformance tests now pass (only 8bpp tested)
- SPARC assembly language TCL optimizations (David Miller)
- GL_SGIS_generate_mipmap extension
Bug Fixes:
- fbiRev and tmuRev were unitialized when using Glide3
- fixed a few color index mode conformance failures; all pass now
- now appling antialiasing coverage to alpha after texturing
- colors weren't getting clamped to [0,1] before color table lookup
- fixed RISC alignment errors caused by COPY_4UBV macro
- drawing wide, flat-shaded lines could cause a segfault
- vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
Changes:
- SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
- new libOSMesa.so library, contains the OSMesa driver interface
New in 4.0:
New:
- Mesa 4.0 implements the OpenGL 1.3 specification
- GL_IBM_rasterpos_clip extension
- GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
- GL_ARB_texture_mirrored_repeat extension
- WindML UGL driver (Stephane Raimbault)
- added OSMESA_MAX_WIDTH/HEIGHT queries
- attempted compiliation fixes for Solaris 5, 7 and 8
- updated glext.h and glxext.h files
- updated Windows driver (Karl Schultz)
Bug fixes:
- added some missing GLX 1.3 tokens to include/GL/glx.h
- GL_COLOR_MATRIX changes weren't recognized by teximage functions
- glCopyPixels with scale and bias was broken
- glRasterPos with lighting could segfault
- glDeleteTextures could leave a dangling pointer
- Proxy textures for cube maps didn't work
- fixed a number of 16-bit color channel bugs
- fixed a few minor memory leaks
- GLX context sharing was broken in 3.5
- fixed state-update bugs in glPopClientAttrib()
- fixed glDrawRangeElements() bug
- fixed a glPush/PopAttrib() bug related to texture binding
- flat-shaded, textured lines were broken
- fixed a dangling pointer problem in the XMesa code (Chris Burghart)
- lighting didn't always produce the correct alpha value
- fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
New in 4.0.1:
New:
- better sub-pixel sample positions for AA triangles (Ray Tice)
- slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
Bug fixes:
- added missing break statements in glGet*() for multisample cases
- fixed uninitialized hash table mutex bug (display lists / texobjs)
- fixed bad teximage error check conditional (bug 476846)
- fixed demos readtex.c compilation problem on Windows (Karl Schultz)
- added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
- silence some compiler warnings (gcc 2.96)
- enable the #define GL_VERSION_1_3 in GL/gl.h
- added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
- fixed glu.h typedef problem found with MSDev 6.0
- build libGL.so with -Bsymbolic (fixes bug found with Chromium)
- added missing 'const' to glXGetContextIDEXT() in glxext.h
- fixed a few glXGetProcAddress() errors (texture compression, etc)
- fixed start index bug in compiled vertex arrays (Keith)
- fixed compilation problems in src/SPARC/glapi_sparc.S
- fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
- use glXGetProcAddressARB in GLUT to avoid extension linking problems
- provoking vertex of flat-shaded, color-index triangles was wrong
- fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
- glTexParameter didn't flush the vertex buffer (Ray Tice)
- feedback attributes for glDraw/CopyPixels and glBitmap were wrong
- fixed bug in normal length caching (ParaView lighting bug)
New in 4.0.2:
New:
- New DOS (DJGPP) driver written by Daniel Borca
- New driver interface functions for TCL drivers (such as Radeon DRI)
- GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
if using deep color channels
- latest GL/glext.h and GL/glxext.h headers from SGI
Bug fixes:
- GL_BLEND with non-black texture env color wasn't always correct
- GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
- glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
- glReadPixels was sometimes mistakenly clipped by the scissor box
- glDraw/ReadPixels didn't catch all the errors that they should have
- Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
- 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
- Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
- glColorMask as sometimes effecting glXSwapBuffers()
- fixed a potential bug in XMesaGarbageCollect()
- N threads rendering into one window didn't work reliably
- glCopyPixels didn't work for deep color channels
- improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
- glPopAttrib() didn't correctly restore user clip planes
- user clip planes failed for some perspective projections (Chromium)
New in 4.0.3:
New:
- updated GL/glext.h file (version 15)
- corrected MMX blend code (Jose Fonseca)
- support for software-based alpha planes in Windows driver
- updated GGI driver (Filip Spacek)
Bug fixes:
- glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
- OSMesaMakeCurrent() didn't recognize buffer size changes
- assorted conformance fixes for 16-bit/channel rendering
- texcombine alpha subtraction mode was broken
- fixed lighting bug with non-uniform scaling and display lists
- fixed bug when deleting shared display lists
- disabled SPARC cliptest assembly code (Mesa bug 544665)
- fixed a couple Solaris compilation/link problems
- blending clipped glDrawPixels didn't always work
- glGetTexImage() didn't accept packed pixel types
- glPixelMapu[is]v() could explode given too large of pixelmap
- glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
- glXCopyContext() could lead to segfaults
- glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
Changes:
- lots of C++ (g++) code clean-ups
- lots of T&L updates for the Radeon DRI driver
Known bugs:
- mipmap LOD computation (fixed for Mesa 4.1)
New in 4.0.4:
New:
- GL_NV_texture_rectangle extension
- updated glext.h header (version 17)
- updated DOS driver (Daniel Borca)
- updated BeOS R5 driver (Philippe Houdoin)
- added GL_IBM_texture_mirror_repeat
- glxinfo now takes -l option to print interesting OpenGL limits info
- GL_MESA_ycbcr_texture extension
- GL_APPLE_client_storage extension (for some DRI drivers only)
- GL_MESA_pack_invert extension
Bug fixes:
- fixed GL_LINEAR fog bug by adding clamping
- fixed FP exceptions found using Alpha CPU
- 3dfx MESA_GLX_FX=window (render to window) didn't work
- fixed memory leak in wglCreateContest (Karl Schultz)
- define GLAPIENTRY and GLAPI if undefined in glu.h
- wglGetProcAddress didn't handle all API functions
- when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
- removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
- error checking in compressed tex image functions had some glitches
- fixed AIX compile problem in src/config.c
- glGetTexImage was using pixel unpacking instead of packing params
- auto-mipmap generation for cube maps was incorrect
Changes:
- max texture units reduced to six to accomodate texture rectangles
- removed unfinished GL_MESA_sprite_point extension code
- if you are reading this, I'm really surprised
New in 4.1:
New:
- GL_NV_vertex_program extension
- GL_NV_vertex_program1_1 extension
- GL_ARB_window_pos extension
- GL_ARB_depth_texture extension
- GL_ARB_shadow extension
- GL_ARB_shadow_ambient extension
- GL_EXT_shadow_funcs extension
- GL_ARB_point_parameters extension
- GL_ARB_texture_env_crossbar
- GL_NV_point_sprite extension
- GL_NV_texture_rectangle extension
- GL_EXT_multi_draw_arrays extension
- GL_EXT_stencil_two_side extension
- GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
- GL_ATI_texture_mirror_once extension (Ian Romanick)
- massive overhaul/simplification of software rasterizer module,
many contributions from Klaus Niederkrueger
- faster software texturing in some cases (i.e. trilinear filtering)
- new OSMesaGetProcAddress() function
- more blend modes implemented with MMX code (Jose Fonseca)
- added glutGetProcAddress() to GLUT
- added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
- pbinfo and pbdemo PBuffer programs
- glxinfo -v prints transprent pixel info (Gerd Sussner)
Bug fixes:
- better mipmap LOD computation (prevents excessive blurriness)
- OSMesaMakeCurrent() didn't recognize buffer size changes
- assorted conformance fixes for 16-bit/channel rendering
- texcombine alpha subtraction mode was broken
- fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
- clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
- fixed divide by zero error in NURBS tessellator (Jon Perry)
- fixed GL_LINEAR fog bug by adding clamping
- fixed FP exceptions found using Alpha CPU
- 3dfx/glide driver render-to-window feature was broken
- added missing GLX_TRANSPARENT_RGB token to glx.h
- fixed error checking related to paletted textures
- fixed reference count error in glDeleteTextures (Randy Fayan)
Changes:
- New spec file and Python code to generate some GL dispatch files
- Glide driver defaults to "no" with autoconf/automake
- floating point color channels now clamped to [0,inf)
- updated demos/stex3d with new options
New in 5.0:
New:
- OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
- removed some overlooked debugging code
- glxinfo updated to support GLX_ARB_multisample
- GLUT now support GLX_ARB_multisample
- updated DOS driver (Daniel Borca)
Bug fixes:
- GL_POINT and GL_LINE-mode polygons didn't obey cull state
- fixed potential bug in _mesa_align_malloc/calloc()
- fixed missing triangle bug when running vertex programs
- fixed a few HPUX compilation problems
- FX (Glide) driver didn't compile
- setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
- a few EXT functions, like glGenTexturesEXT, were no-ops
- a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
glMultiDrawArrays and glMultiDrawElements were missing
- glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
- Pentium 4 Mobile was mistakenly identified as having 3DNow!
- fixed one-bit error in point/line fragment Z calculation
- fixed potential segfault in fakeglx code
- fixed color overflow problem in DOT3 texture env mode
Phew!
X11PREFIX != X11BASE (xpkgwedge is installed). Introduce a new variable
MESA_REQD that defaults to "3.4.2" and represents the version of Mesa/GL
needed by a package. MESA_REQD is intended to be used by package Makefiles
or by buildlink2.mk files.
It should now be possible to update this package to the latest release
(5.0), and have it work on:
* XF86-3.x with or without xpkgwedge
* XF86-4.x with xpkgwedge