Commit graph

72 commits

Author SHA1 Message Date
ryoon
3f802fe5c3 *: Recursive revbump from audio/pulseaudio 2022-07-02 16:53:03 +00:00
triaxx
ca6420b811 warzone2100: Update to 2.4.7
upstream changes:
-----------------
  * 2022-03-07: Version 4.2.7
    [https://github.com/Warzone2100/warzone2100/blob/4.2.7/ChangeLog]
  * 2022-03-01: Version 4.2.6
    [https://github.com/Warzone2100/warzone2100/blob/4.2.6/ChangeLog]
  * 2022-02-28: Version 4.2.5
    [https://github.com/Warzone2100/warzone2100/blob/4.2.5/ChangeLog]
2022-05-09 04:55:44 +00:00
adam
f5e35d538b revbump for textproc/icu update 2022-04-18 19:09:40 +00:00
tnn
02c2b5dd43 g*/*: revbump(1) for libsndfile 2022-03-28 10:44:05 +00:00
triaxx
c2eff665b5 warzone2100: Update to 4.2.4
upstream changes:
-----------------
2021-12-20: Version 4.2.4:
 * General:
   * Fix: Prebuilt ally gates not being passable (commit:428d0b70ff9af2a58a27bcfdade12ffe7fc062b4, #2484)
   * Fix: Cleanup old log files (commit:d5ed1a5164b50fadba5f0ef5bcf03c619aa2b62f, #2501)
   * Fix: Various crashes and resource leaks (too many commits, #2480, #2493, #2494, #2499, #2504, #2512)
 * Campaign:
   * Change: Ignore VTOLs when a campaign enemy group unit can't hit them (commit:d1fd63899890de6f9b43b4080581378acf631a89, #2475)
   * Change: Better target selections by sorting targets relative to group average coordinate (commit:b538fb562f55ffd3abd92eea1774ac0cfe98cc4f, #2475)
   * Change: Add a time range to cam3-1 launch / detonate sounds (commit:c64ca3afdc989a885d12b530647bbd308221c037, #2476)
   * Change: Make the winning requirements for Beta-end more clear (commit:d89391d05026d8e940bca5ccd507517349965153, #2491)
   * Change: Make Gamma 5 a little more hectic on Hard / Insane difficulty (commit:f467e476951b89dab56404e68913662734ba54e2, #2502)
 * Multiplayer:
   * Add: Additional lobby chat slash commands, cmdinterface event output (too many commits, #2500)
   * Change: Set default AI back to Nexus (commit:a4f7b6b6d678a25ef76d738779eed00bf8526d69, #2487)
   * Change: Make some AIs easier when using Easy difficulty (too many commits, #2486)
   * Change: Remove old Cobra Hard / Insane weapon perks (commit:9c245da200648745d17bee0dc3f200872b7d7b94, #2489)
   * Fix: Repeated game over message (commit:3e4a146bc6f8d52bddb98634aafc48e1be20b049, #2485)
   * Fix: Add campaign Collective and Nexus structures back into mp stats file, fixing old maps (commit:3c60e5f9428136de5f494ce5857d9be6008b7701, #2506)
 * Challenges:
   * Fix: Specify specific AIs for "Back to Basics" and "Hide Behind Me" (commit:f2e6edabb1fad7193c611800180145faedc60611, #2487)
2022-01-05 08:50:28 +00:00
triaxx
5301c564c3 warzone2100: Update to 4.2.3
pkgsrc changes:
---------------
  * Replace "=" by "+=" in DragonFly LDFLAGS assignment thanks to pkglint.

upstream changes:
-----------------
2021-11-28: Version 4.2.3:
 * General:
   * Fix: Unable to demolish structures at full health (commit:baab23227e5deab3579e313f50f5a7238286a8dd, #2430)
   * Fix: Properly remove old QuickSave data when quick-saving (commit:c0e4bcfbf9809eca8ac33210a019a194851f9c61, #2442)
   * Fix: Drop pending structures on first click (commit:ccdff9e9bf241d3d0f53cd675c40c0de86f02d88, #2452)
   * Fix: Play buzz sound once per interval (commit:69a9de00c819dc9ef0b94946d3cdbdc02f527a16, #2456)
   * Fix: Ultimate Scavengers freeze on certain maps (commit:e56a5cfb27fa739dd528a8786ba7e6e892b973e6, #2458)
   * Fix: Improve OpenGL context cleanup on init failure (commit:eda3996d2efdd80d6e848fdabbc1b2ceb7a4161a, #2462)
   * Fix: Various crashes (too many commits, #2433, #2434, #2453)
 * Multiplayer:
   * Fix: Game doesn't end when autohosting if all players leave simultaneously (commit:0dc476077676e4642c3ebd0fe572b0989d805203, #2455)

2021-11-22: Version 4.2.2:
 * General:
   * Add: Multiplay Options menu (too many commits, #2415)
   * Add: Hotkey to "Select all land combat units, with health >50%, not assigned to any group" (commit:b7ff3b346e1b9c07c257f8084b6b3d9a99995485, #2329)
   * Fix: Reject certain crashy OpenGL drivers, and fallback to other backends (commit:c71c0c9aae85dec46f94124a2a11e941e2699dbc, commit:720ccab774c8df4e8581f3ccca27f721460544da, #2400, #2427)
   * Fix: Handle exceptions creating Vulkan device (commit:1091109a0ae3a59ba864c8864188183d7b34f75c, #2421)
   * Fix: Repairs & Builders: Don't move needlessly (commit:df8997b5f08afa26cc69b93ab8279db04e643e3d, #2391)
   * Fix: Re-ordering construction units to build something shouldn't cancel it (commit:5a106269f68d9d1c708114853d0da20cf442843c, #2395)
   * Fix: Don't reset attack range under commander (commit:7ac86b51bc9ff96d1881544799d620d267e45de0, #2394)
   * Fix: Ignore rearm order when already rearming (commit:e9fef35ea95c95df6e78df8e95a2b378b4ccb5b3, #2399)
   * Fix: Don't show green overlay when impossible to build next module (commit:24b570d887275d685ee944570d05f07bb3339dd9, #2398)
   * Fix: Don't show modules in build list when unable to build more buildings of that type (commit:af3f237f0f64ac3da11dd0a83a46a89e41d0afbf, #2396)
   * Fix: Don't retreat repair turrets (RT) to other RT (commit:d4cf74d30ff79fad6d0c4c5cffe3129b7310b959, #2389)
   * Fix: Improve resource cleanup on shutdown (too many commits, #2405, #2423)
   * Fix: Prevent DIVIDE_BY_ZERO in displayBigSlider (commit:0979c692f941689505e35c782040fe80f1f29d86, #2408)
   * Fix: Various savegame / autosave issues (too many commits, #2409, #2419)
   * Fix: Remove Command Relay structure requirement for Command Turret research (commit:0248233152c341fcd36a6f14c94c4a2bb57aa5e1, #2414)
   * Fix: Partial UI soft-lock with certain in-game menus (commit:b429ffe3d146baf04b8e55b279ef5a3b6543f4f2, #2418)
   * Fix: Preserve ordering of sync msgs in MP; fixes Factory set Hold Position bug (commit:cda0183a1abf868103e67649aedb73768e7ba521, #2397)
   * Fix: Toggling debug mode in skirmish as spectator (commit:ca936ba49bd3473472ffb095614de4f0cab88dac, #2420)
   * Fix: Ultimate Scavengers building an absurd amount of factories (commit:f0fce501741a7c2075452abb8b77c8fa66e10b19, #2417)
 * Graphics:
   * Fix: Missing parts on the Nexus Link turret (commit:06a8600dfde844bff1bc3c70a08c32a1d574e07b, #2392)
 * AI:
   * Fix: Rip out mobile repair tactics from Cobra AI (commit:3fc79370c16b597009040e06fc5439ec030168de, #2387)
 * Scripting:
   * Fix: Use constants instead of plain numbers (commit:70e03ad9790be91d009f9e73d11aa1492868a37e, commit:dd815aeae262f3d955b8828073e64c407d8fa774, #2406)
 * Multiplayer:
   * Add: Add 7-player map "Thales" (commit:a927e712eb5fecfa7bda7d946291e8a1c7375ba8, #2404)
 * MP-Balance:
   * Change: Adjust Heavy Plasma Launcher: Reduce damage 250 -> 225, increase firePause 300 -> 350, reduce periodical Damage Radius 128 -> 64 (commit:b8685b5df12091ace6f5590e80984eecbcbe2fa0, #2386)
   * Change: Adjust Incendiary Mortar: "researchPoints": 3600 -> 4800, "researchPower": 112 -> 150 (commit:1d2976ed52d4365e0ae8b4aae31d23333247dea6, #2407)
 * Other:
   * Fix: pie_import to handle filepaths properly in Blender 2.9x .PIE plugin (commit:97427c87d4ceeaea436c1dd52418f3db60579b96, #2412)

2021-11-08: Version 4.2.1:
 * General:
   * Add: Replay v2 format: Embed downloaded maps, store "end of game" info block (too many commits, #2347)
   * Fix: Improve replay saving performance / behavior (commit:e4e604aa55f229ce1f9ac582388a4c3b20f9409b, #2345)
   * Fix: Handle frontend.img / intfac.img load failure explicitly (commit:5ea99dd6ebe1bfd9e8efd94ac25fa841d3600913, commit:406956ad1f197925f20b8e638e49432554af0c6f, #2355)
   * Fix: updateChallenge() crash (commit:2f912f7bf6588752ce95cc010df916b30c85ec9f, #2348)
   * Fix: loadGame() crash if map load failed (commit:45fbedd4b67de805246d0a95d2ea9f75b8766a31, #2352)
   * Fix: Various additional bounds checks & error logging (too many commits, #2359, #2373, #2374, #2377)
   * Fix: cursors_sdl: Null checks, cleanup order fixes (commit:bf0b642306c34f0a73806715eb2e11e30ccaa4f4, commit:8bfc6ae13b03b1beb99ce4421d62dde5a31d641d, #2360)
   * Fix: showUNITCOUNT should only apply to player slots (commit:340d5ec8fd9a9c87ced84953a33493ad0bda2955, #2366)
 * Graphics:
   * Fix: Further OpenGL init tweaks (too many commits, #2350)
 * Campaign:
   * Change: Alpha 09 tweaks (commit:120cb3ddf03ddf31c0de67706cf0073ddeb33df5, #2356)
   * Change: Alpha 06 NP reinforcement tweak (commit:5485ebe25147f8f4d1e8a95afd6502de5d4cd249, #2357)
   * Change: Update a Nexus Resistance Circuit research item name (commit:04d1692b7ba96cb6dc03c1636fc548c9f135c9b5, #2369)
   * Fix: Account for the transporter in campaign unit limit (commit:dbf34209c3c8b8b8a14e286c4265223a2e80b47b, #2369)
 * Scripting:
   * Add: Provide a native fractal value noise generator for use in map scripts (commit:469df2d69f137183aef3e2413fa285db3e83908a, #2341)
 * Multiplayer:
   * Add: Add specstats button (commit:12fffa2c845b2a3c48262a23078fac9a30ce7238, #2370)
   * Change: Host: Remember number of spectator slots in MP games (commit:33b9c498f333952e849dbb3619d667b5fad7daa2, #2372)
   * Fix: Improve spectator lag / fast-forward behavior (too many commits, #2338)
   * Fix: Do not reset ready status of players on spectator leave (commit:30cf5a2003e86eb8fe7b22fa97bda04907dcbb45, #2353)
   * Fix: NetworkTextMessage::receive() crash (commit:a63e016f2faa562292437591e7e958caea1d9440, #2354)
   * Fix: ActivityManager: updateMultiplayGameData on MP replay load (commit:4c36ed5934077962370316b3e057e5242bbaca53, #2375)
   * Fix: Revamp WZFiles cleanup (commit:13849b065378d830f55771e35878670f38a544b2, #2376)
 * MP-Balance:
   * Change: Rollback "ALL ROUNDER" damage value against "Legged", Increase the accuracy at long range of all MGs from 50 to 55 (commit:e00eff60500ec59ef25c6ac90aa1397fe366f819, #2361)
   * Change: Increase the weight of HVC, add 0.5 tiles range to HVC cyborg, and reduce ROF of these weapons (commit:6e4d2561de3f5e6f6f90adae04a96fbb8591c26a, #2363)
   * Change: Increase the research time "High Temperature Flamer Gel Mk3" so it is no longer included in "Advanced Base" (commit:2745499133bd237924df03e1e416ca1f6f2ab2ca, #2364)
   * Change: Faster Bombard and Pepperpot production, weaken Incendiary Mortar burn radius and damage, and earlier access to mortar accuracy research (commit:27bce204cd198f4bec1d23a48ea31a5345792f08, #2367)
   * Change: Required research for Howitzer: APFSDS Cannon Rounds Mk2 -> Heavy Mortar - Bombard (commit:06e5b5ca3b0d4ac2267314d8aff0932582a55bad, #2368)

2021-10-26: Version 4.2.0:
 * General:
   * Fix: Handle repair point choice better so it doesn't pick less than ideal ones (commit:4a3d528b6c70fd5763ad1ebabf181e2e6fc7f321, #2313)
   * Add: --loadreplay command line option (commit:19c59750c55d74b15f65ee3551ebd08b5777f32e, #2323)
 * Graphics:
   * Add: Update Ultimate Scavengers button image (commit:51c535432c1777e4a002e5d41f9865928734dd17, #2305)
 * Campaign:
   * Add: Increase oil drum power in Beta (150) and Gamma (200) (commit:211e0a72a0e886e79651e776384f7fe64c5c2a28, #2310)
   * Fix: Fix fastplay video not working since 4.2.0-beta2 (commit:55b656f1a9c660a5a521a35f2e5de28b41e85824, #2311)
   * Fix: Prevent old transporter issue on Beta-end where it can come back and fail the player due to little time left to send it away again (commit:2dab78359b0ca05157c73b52d13aa160108c8ce3, #2317)
 * Scripting:
   * Change: Update JS documents (commit:1b50d7040c70e4b5c4bab6a1e21f27c58dd4d1f6, #2290)
 * Multiplayer:
   * Change: Display team chooser column at all times (commit:8a6b20424d55e5acac0271ef56d82a7cc157c25f, #2302)
   * Change: Make inactivityMinutes / idleTime configurable (too many commits, #2307)
   * Fix: Fix a desync in replays due to structure limits not being the same in the replay (commit:79f1580e36b96584616a94d680b7eb09325d9e94, commit:d8f3f8cdcf1550e9680658fc3ff070e640c66b08 commit:c317fc92036952e3bffa90cc7819ce8b1be7e99c, #2288)
   * Fix: Fix a crash/assert when players were transitioned to spectators (commit:0720478249555a965a1c117d9148816aa6ce4ccf, commit:844afd747987c525c5bfc7e12ad5fd394f426c00, #2293)
   * Fix: Fix order of players in specstats window (commit:d7ce7f65234011c17f791cad03bca2681d7c5136, #2299)
   * Fix: Crash on autogame with spectator host (commit:eeb74a0c83be8de18f7645e4f7f5accb763a9a5b, commit:a1d025bd4b6d8cc846eb9f8cb908f97145405e9a, #2323)
   * Fix: Joining new game after quitting lobby with spectator host (commit:e5e5b3cea4252fd602e0877f251ca373eace39a0, #2323)
   * Fix: Client sends invalid command to host if autorating URL is enabled (commit:b42006c4295a70554d4c61e53e567a43721c754f, #2323)
   * Fix: Spectator host autorating URL requests for all clients (commit:9ad707ba27c39aea19e73957a36a9b4e89d5c6dd, #2323)
   * Fix: Unable to refresh lobby after being kicked (commit:d0b29ee4d0adbd923fb23eae5b4c535998c2f7d1, #2323)
   * Fix: Replay desync at start due to replay spectator (commit:41142f9dc15dbc139d1155335819c559e73a717d, #2323)
 * MP-Balance:
   * Change: Reduced effectiveness of all-rounder weapons against cyborgs to 60% from 65% and make HMG come earlier (commit:37fba9ff657d29ad9e044b447cd1c2063cbb0c35, #2306)
   * Change: Slightly increase Super Auto-Cannon Cyborgs damage (commit:c8664187f722e2af756a4da7670248c0c7caac68, #2324)
 * Other:
   * Fix: Mingw / Clang compile warning fixes (commit:4a4106d59d1ca54938fdc64fb24934b75e38fc86, commit:495ec740a314894aae325c69e9923a11c617edb3, #2291)
   * Fix: Fix a potential chat related crash (commit:86ea2a27214fb47cbb55fd40af07ec9dd388bf98, #2294)
   * Fix: Fix potential crash due to 0-sized decals VBO on maps without decals (commit:641b57f61eebb1b860e63eb382b96811ebb72ed2, #2303)
   * Fix: Crash if transporter is recycled (commit:33bf6b41dab41a583202588aa3aa45897eec5021, #2308)
   * Fix: Suppress and log wzDisplayDialog in headless mode (commit:aa91f8ef280c52b01a90ccf0149a5f014f544a52, #2323)
   * Fix: wzapi::gameOverMessage: Trigger a graceful shutdown in autogame / headless mode (commit:3891ec232e85537b71164c8bf838b1f92ba0a84a, #2323)

2021-10-16: Version 4.2.0-beta2:
 * General:
   * Add: Make selected structures and units blink on radar (too many commits, #2260)
   * Add: Power per second to power bar tooltip (commit:dbaf846580c5300ad994eeb2b913bb6699b72d39, #2283)
   * Fix: Command interface fixes, documentation added (too many commits, #2255, #2266)
   * Fix: Crash caused by crash-handling provider (commit:9eba84b42b2d9b5491a641cb42ccb81ef8387a13, #2257)
   * Fix: Always release sequence resources at shutdown (commit:c8db2e117f9116e2b5412edc42281a0cd7f37db7, #2258)
   * Fix: Additional null checks (commit:c9822b47c630b71d4e8308b2f4c5365985f296c8, commit:5c84be3edf87fdd4daa37b8e2cdb3e8338a9e1cd, #2259, #2280)
   * Fix: Repair: Return to HQ as fallback (commit:c2c8a1b455c931eef8a892d71136b4022d407ef1, #2261)
   * Fix: Improve replay warning / error messages (too many commits, #2263)
   * Fix: NETSendNPlayerInfoTo: Only assert when multiplay game in lobby (commit:a554be6214cf75b0c958a96ea7bd6de4f730b5fd, #2274)
   * Fix: Struct stats lookup maps tweaks / refactoring (commit:259a0af9cebe5d3260fd3d965e147724c99fecbe, commit:b1947b59d491623588f1e28e3250f2037fe32fd3, #2275)
   * Fix: Add a missing break for attack orders (commit:899e32a7aaaa2b11d07bc58ceb843098543e315e, #2277)
 * Campaign:
   * Change: Decrease the player return LZ in Beta 08 (commit:aca3f4590f08753e81edec46995c4dd1f9f43af5, #2271)
   * Change: Add additional research messages for Nexus Resistance Circuits (commit:4f62603de92be6e9857de86ed73961db8f21da93, #2276)
 * Multiplayer:
   * Change: Ignore allies' attack to determine activity (commit:145c7667baa776cbfbb0764db6f177fe3b7151b7, #2262)
   * Change: Limit Ultimate Scavengers' Helicopter usage times on T1 technology (commit:ae2031af9e109d71fe3326c7c60f76c43a100af1, #2268)
   * Fix: Desync when moving to repair (commit:49f3a398d6746fa66d377cd218e4511572b5f06e, #2267)
   * Fix: Don't load map preview twice for the host (commit:20f2ac22f03f779e2c183067377a1c973657c4b9, #2282)
 * Other:
   * Change: Add video install information for Ubuntu in README (commit:980a222986fd6876891051b2d51fb68a4815503c, #2279)

2021-10-09: Version 4.2.0-beta1:
 * General:
   * Add: Add Ultimate Scavengers to the game (commit:21f7935791a9816815dc69c95bebe91b6daf3328, commit:9c7fc3569d11fbdb1e840f3b4901a6863090aaad, commit:71f1b17794ca5559eefbbc172539eecbb728da97, #2211, #2131, #1995)
   * Add: Implement remove from group shortcut (commit:c12d3798a173bd5eb942a6905ea20935ebc24dee, #2197)
   * Add: Use a stable config directory for release builds (commit:d3b10cd790aea97335149ac352c129c21ec1058b, commit:47d27df891caad7f0f21051eb4065a8cd53b2aaa, #2248)
   * Change: First steps at moving savegame format totally to JSON--now converted the .gam file (too many commits, #2191)
   * Change: Return units to mobiles turrets & randomize repair points (commit:5910fc43e3381ec4e06ce51dad0e4e72dd6d47f2, #1829)
   * Fix: Fix orders from Commanders after loading saves (commit:2b04681dd54e65d10ff8d80d94bcbdfb6dd16d31, #2113)
   * Fix: Don't reveal artillery unless the CB tower is completely built (commit:960adb4e6fd78735f337b7a7ae66636aebc47ce7, #2139)
   * Fix: Fix sensors logic under commander so attaching them isn't useless (commit:13f0587dd56600097d1180511fb1d8d7844a7437, #2146)
   * Fix: Prevent lobby refresh and filter buttons from disappearing unless invalid data gets sent somehow (commit:2ae01399210fcf59931fb2060db7240561fa53c5, #2151)
   * Fix: Only play "assigned to commander" sound if group is not full (commit:b2d5d011d3f40dbd806987298b52ecaf4e4b4390, #2156)
   * Fix: Don't block ready status button when player clicks ready too fast (commit:6125af3677ef918c03b5c1d7cd1ebf9be54892ef, #2152)
   * Fix: Primary AA turret units not attacking things if the Secondary could, among other fixes (commit:85145678baff20e9a9b111be195f2aa19346950b, #2172)
   * Fix: Improve ManufactureOptions/StatsButton clickability (commit:c21187897b41a1213c8911c2b460c2fe79d130d8, #2166)
 * Graphics:
   * Change: Major revision to the Blender 2.9x pie addon (commit:344b5d327455b96a949ee6a71a8ae5c338a55056, #2180)
   * Fix: OpenGL init resiliency (too many commits, #2121)
 * Campaign:
   * Change: Update Beta 11 mission objectives in the Intel menu (commit:cff3b7808c2082667467afb706466a21ac02bd21, #2181)
   * Change: Increase default message duration times for campaigns (commit:d7a2c7a7bb876846b8cc9bf8064fa6ee141d3370, #2200)
   * Change: Improve the Alpha 7 Intel objective text (commit:49a643ca287f2da5dfae8a2811581ca77b2ff55f, #2200)
   * Change: Update camBalance for Gamma. Campaign rebalance is basically complete (commit:db7ed93ccd2ce2186b48c7e5dbaf9136ccc33b15, #2231)
   * Fix: Allow mission objectives to persist into offworld missions (commit:bf4407e2ec8e33a8712f8264931908fa8327a98d, #2185)
 * Multiplayer:
   * Add: Spectator slots for multiplayer games + replay functionality for skirmish/multiplayer (too many commits, #2143, #2243, #2247)
   * Add: Support non-0-index hostPlayer, configuring "spectatorHost" from autohost json (too many commits, #2212)
   * Add: Headless / autohost enhancements, spectator stats, lobby chat slash commands, netplay bug fixes (too many commits, #2223)
   * Add: Add new random maps "DustyMaze": one 2-player and two 4-player maps (too many commits, #2237)
   * Change: Make lobby games scrollable (too many commits, #2155)
   * Fix: Fix double host exit screen (commit:003d69fd8f665c8baeac1363bf6c3035294484f6, #2122)
   * Fix: Properly load ttypes.ttp for script maps so water is shown and more (commit:33c0ec4d8f9863b765505b100cf54b3ef935e8c7, #2199)
 * Scripting:
   * Add: Add a way for scripts to determine if games are a challenge (commit:dae3c3fd9dfaf39301859cde8a2cff4aeca665f7, #2137)
   * Change: Cleanup and improve JS API documentation (too many commits, #1872)
 * Balance:
   * Change: Make Machineguns less powerful short-term but not as to weaken them long-term (commit:1b0d9889dc0cb8d4cc7dcd27abd4066412145685, #2136)
   * Change: Make phosphorus and thermite bombs less strong with only 2 bombs and a flamer modifier instead of artillery round (commit:072569f92526b34050a8de493e80e9f97de75f2b, #2147)
   * Change: Tweak timeline and research cost of Bombard, Pepperpot, and Incendiary Mortar (commit:ca750cae70e865a320118311f89b793a8944be79, #2153)
   * Change: Tweaks to Anti-Air research costs and timeline (commit:d096c058a0dbd51d7dccd13b32d4effb82367fc7, #2162)
   * Change: Change the required research for the Nexus Link Turret and Nexus Resistance Circuits. Balancing weapon parameters (commit:ed2de106d2ab6935bdcdc6ac6720ba728023bb83, #2168)
   * Change: Heavy Laser weight reduction from 20,000 to 5,000. Restoring the playability of this turret (commit:76ba3222ede7798a2d37c7a1d649c8cf51478a7c, #2171)
   * Change: Additional reduction in the cost of Tank Killer and Super Tank Killer Cyborg research (commit:f406e7ad25ecbddf9d748a0a665056329df0048e, #2184)
   * Change: Reducing the cost and time of producing black and red bodies to increase the relevance of their use (commit:643d39073e5b9562eb490ca499f000854b6ad170, #2194)
   * Change: Increase Super Rail Cyborg range and reduce damage to maintain relevance (commit:0393afd4e8f3961fd129eb6788c6bc0f34472899, #2198)
   * Change: Make the VTOL MG parameters more balanced by reducing damage (commit:2fc3c33e0e7ae1d87bdf0c00ff38b87c9c07d35a, #2201)
   * Change: Change Howitzer research to not depend on Cannon Laser Designator, Bind Hellstorm Emplacement to Howitzer Emplacement, Increase Ground Shaker production time, reduce periodical damage on Incendiary Howitzer (commit:1720a7ec7000a0167f5b6848198a6063b3ee133f, #2202)
   * Change: Improve accuracy of VTOL HMG (commit:2d21b6407e6a382bd8a61d36ccf72153c177f6de, #2204)
   * Change: Swap precedence of VTOL Factory, VTOL Propulsion, and VTOL Rearming Pad (commit:726b2b9f83d292980c82a24819a7a32321e1fe25, #2213)
   * Change: Nerf VTOL Heavy Laser range and damage, VTOL Pulse Laser damage, and VTOL Scourge Missile splash radius (commit:368d33e94c8bb1f37e965bb47a46564229d9a075, #2216)
   * Change: Reduce costs of Anti-Air structures, Increase Stormbringer range, reduce weights of Tornado, Vindicator, Stormbringer, and Whirlwind, reduce build time for Whirlwind, and reduce total held rockets in Sunburst AA before a rearm (commit:9ea437be616ad1f9eef47f19208f66cdd8d78117, #2215)
   * Change: start time Base 4.5 -> 3, AdvancedBase 7.9 -> 6.4 (commit:82c55fb6572874e10b17ca923af5507696e7e7e2, commit:d72f367913da71f948fd6f0d83665154405567dc, #2218, #2229)
   * Change: Nerf Super Auto-Cannon Cyborg damage, improved ROF of HVC Cyborg, improved ROF of Super Tank-Killer Cyborg and Tank Killer Rocket (commit:8513682c3efa8f318d61475f28de048dc94634ee, #2220)
   * Change: Increasing HVC turret range from 9 to 9.5 and decreasing weight from 4000 to 2500 to make HVC playable on light bodies, Slightly improved ROF for Super HVC Cyborg (commit:f6226b76ec0ab5d3887003a4400da307560876a7, #2221)
   * Change: Balancing and rolling back to version 3.4.1 of some VTOL weapons damages and accuracy (commit:b2daf54b0ff3a378e45b694ae7255b18a90fcb4e, #2222)
   * Change: Move Tank-Killer so it comes a littler earlier and only depend on the fifth rocket damage upgrade (commit:9dbecb0f75fc7628f12b5dc54cec7db09ba83cee, #2226)
   * Change: Slight Incendiary Mortar research cost and timeline reduction (commit:e923492c8bbf2b55c072db1b34458b102bff1f51, #2230)
 * Other:
   * Add: Add autorating url in config (commit:242f322bce687cfa84c8ffbe6a25dbebb006e1fe, #2165)
   * Change: Don't show enemy building being repaired (commit:fe1bfba7a6f9865b5378b3fa9c2705928afda954, #2141)
   * Fix: Don't crash with JumpToResourceExtractor keybind after level reload (commit:0b8e502586507b74c45bbbc194501065a624e2dc, #2178)
   * Fix: Don't double load a random backdrop on a connection cancel (commit:7e47d9779a3ed376ea569d4926725d25a0f6d9dd, #2239)
2021-12-17 08:57:22 +00:00
adam
b6d9bd86bc revbump for icu and libffi 2021-12-08 16:01:42 +00:00
wiz
025613e28f *: recursive bump for gstreamer 1.18.5 2021-11-15 22:53:55 +00:00
nia
e3451cd85e games: Replace RMD160 checksums with BLAKE2s checksums
All checksums have been double-checked against existing RMD160 and
SHA512 hashes
2021-10-26 10:43:43 +00:00
nia
9cd4d06302 games: Remove SHA1 hashes for distfiles 2021-10-07 14:07:10 +00:00
adam
5e7c36d9d2 revbump for boost-libs 2021-09-29 19:00:02 +00:00
nia
01e05d4ecf Recursive revbump for audio/jack 2021-09-08 21:04:53 +00:00
triaxx
f478df103b warzone2100: Update to 4.1.3
upstream changes:
-----------------
2021-08-09: Version 4.1.3:
 * General:
   * Fix: clearLoadedMods(): Clear mod_hash_list (commit:dbd3921a02df1f45579c77b22706b0ffdc7b93bc, #2096)
 * Graphics:
   * Fix: setBarGraphValue() divide-by-zero (commit:8b99babe058824b21ac9efc8a345147c154dc819, #2089)
   * Fix: WIDGET::detach(): Check iterator before erasing (commit:2e5436dfedb8aa4d68c77680e9c7ba335b4d663f, #2101)
   * Fix: IntMessageButton::getTip(): Add null-checks (commit:e1a51965749a9330f8ac370de9fc80959525e263, #2102)
 * Campaign:
   * Fix: Crash caused by saveMissionData() (commit:0cd0bc53cae655e79f3a5e3c6a4892c16617dd52, #2088)
 * Multiplayer:
   * Fix: Fix order of players in alliances screen (commit:dba9b4d252609047185a0449a88ac76189f7473c, #2105)
 * Balance:
   * Change: (Multiplayer) Reconstruct Howitzer branch and adjust artillery parameters (commit:2c6c4c9fbfae1d92dad194018f84ba73d896217a, #2070)
   * Change: (Multiplayer) Make Mantis more accessible (commit:311838ff1e35057ecbc0fbd84aaefb8f8e74f5be, #2095)
   * Change: (Multiplayer) Earlier access to Assault Gun, improve MG (commit:169f4637ead8885caacb22cd098543ba60af9268, #2094)
2021-08-24 09:16:05 +00:00
triaxx
bab6f5bf99 warzone2100: Update to 4.1.2
upstream changes:
-----------------
  * https://github.com/Warzone2100/warzone2100/blob/4.1.2/ChangeLog
2021-08-03 18:09:27 +00:00
ryoon
ce5e37658b *: Recursive revbump from audio/pulseaudio-15.0 2021-07-30 12:26:37 +00:00
taca
d0f58d4a00 Bump PKGREVISION for affected packages by changing default Ruby's version. 2021-07-21 14:40:28 +00:00
nia
8bb1670a5b warzone2100: use a2x instead of asciidoctor for now
this is easier than dealing with prefixed ruby commands
2021-06-18 13:47:58 +00:00
adam
da0a125726 revbump for boost-libs 2021-04-21 13:24:06 +00:00
adam
9d0e79c401 revbump for textproc/icu 2021-04-21 11:40:12 +00:00
ryoon
bee3953c45 *: Recursive revbump from audio/pulseaudio-14.2.nb1 2021-02-07 06:30:06 +00:00
ryoon
bfac3f1b42 *: Recursive revbump from audio/pulseaudio-14.0 2021-01-01 09:52:09 +00:00
ryoon
2831546220 *: Recursive revbump from textproc/icu-68.1 2020-11-05 09:07:25 +00:00
leot
b13a568190 *: revbump for libsndfile 2020-08-18 17:57:24 +00:00
leot
0e49372c4e *: revbump after fontconfig bl3 changes (libuuid removal) 2020-08-17 20:17:15 +00:00
wiz
ac8066a783 warzone2100: fix path to ruby-asciidoctor
Remove superfluous API depends versions (bl3.mk already requires newer)
as reported by pkglint.
2020-07-26 17:10:48 +00:00
triaxx
7ea47079bd warzone2100: Update to 3.4.1
pkgsrc changes:
---------------
  * The project is now hosted on Github
  * Remove the patches: the fixes have been fixed upstream
  * The tool to generate documentation has been replaced from textproc/asciidoc
    to textproc/ruby-asciidoctor

upstream changes:
-----------------
2020-07-19: Version 3.4.1
 * General:
   * Fix: Zoom speed tied to game speed (commit:22a7855b4ca5262f75b48625ea1a2fd14e6e3d2d, #939)
   * Fix: Chatbox text drawn over tooltips (commit:605969d3196d56d7fbcc9057b776d168630a9634, #965)
   * Fix: End game stat bars having an off by one error (commit:ef02b1256619e15b0b08a7d8fbe36b4a60994204, #973)
   * Fix: Improve keymap default logic (commit:79518b0b19396c48ffc607183353dbe252578291, commit:8d764e53c31909f12d46ab8194d64be460988618, #977)
   * Fix: Chatbox related softlock (commit:a12b1a9cf305054317630664492dc8816acefada, #978)
   * Fix: Fix simple keybinds not firing when a meta key is held down (commit:92979bab768e0fba7666c944883885017e8ddcc8, #993)
   * Fix: Refund factory power better with queued templates (commit:43b48a7a8552615787a07ee808a9693e0f8bf7b7, #990)
   * Fix: Minimized/occluded window causing a huge spike in CPU activity on macOS due to vsync issue (commit:17fb3cc2db07cd063886ef6d180a5b8be65e7654, #1020)
   * Fix: Prevent softlock when opening reticule menus while keymap is open in multiplayer (commit:7a268d18fbff99ff09eb639db2b6cb940fa33dd7, #1030)
 * Campaign:
   * Change: Victory condition "eliminate bases" now triggers a last attack from the AI like the other conditions do (commit:215f6f255621138b745ef364052d2890282f41f0, #988)
   * Fix: Failing at the start of cam3-c if no trucks were present at the end of the cam3-1 mission (commit:46fe92bfecbed112af1bef5f0ade117039650ff7, #1021)
 * Multiplayer:
   * Fix: Changing flag color should not reset ready status (commit:cd1c0be79a6698d8db6e2110a8899239e08e9a91, #966)
   * Fix: Fix map preview sticking to kicked players (commit:a411fddbc629829c7010503e0c85ca274006b98d, #974)
   * Fix: Player stat "played" not representing actual completed games played (commit:ca27273228e8f04df5e5c7e1bde45950b3be1e8f, #1013)
   * Fix: Reload palette file after mod downloads (commit:4a8f98d4b5f9a72b0dd09b4241a7d60646d69505, #1015)
   * Remove: Prevent ability to change to smaller maps after hosting has started (commit:c56ad15e34ed1cdd52d885b1b3b6d751a2c1a1ff, #1027)
 * AI:
   * Change: Improvements to BoneCrusher! AI (commit:e02323c2665da6f6ce09f7417c47f00e71439498, commit:9902035e1d4600c246b553f52e526f8a126bb2f6, commit:38a44a163ad2af9d628f0a8875f5eb8594d3ad95, #1007)
 * Balance:
   * Change: Make Scourge available at start in T3 (commit:ab9a5f3d5b861c84023df8cc3bc19ca548b61557, #999)
 * Other:
   * Add: Account for Repair/Demolish construction queue mid-way stopping (commit:588c84c9a42f9de8e841322468b9574c0d4a7811, #989)
   * Add: macOS: Video sequences app bundle packaging (commit:880352481ad60c61b120a3f59893b3d8c2668eec, #1018)
   * Change: Set new map zoom rate limits (commit:5d212ce31693585cae5f0c68331d7eae7e7f6dfb, #939)
   * Change: Point revisions use the same app configuration / save directory (commit:22dab1a7069bc86acf5a1c161bd3f18252d29c56, #976)
   * Fix: Damage calculation must always return at least 1 thus fixing Nexus Link damage against tracked units (commit: 7b41dd69c63cbdc3c5ef53b89a3ea717e06ad9c8, #981)

2020-06-24: Version 3.4.0
 * General:
   * Add: Frontend "continue last save" option (commit:54536b3bb2f919de5250698ea00317c0b174c797, #408)
   * Add: Shortcut to quit to main-menu after victory (commit:9beabb55a7444c5cb02ab9992f22dd51ded7fe43, #518)
   * Add: T4 technology level where all research is completed and addon.lev change (commit:c0f8f1ddef9e38948a9fed5aa300f9a4b5698a1d, commit:e50fac0423492ca8180e42507fe0db6c51c9a282, commit:1cfb90a05efc7f7135d5b659b434a6381aee71a8, #396)
   * Add: Option to enforce structure limits on maps and disable most research related to limited structures (commit:ba06ee18c99b04f3cd46a81e2eed1a251f2d05f3, commit:55d627faf623ec07663701165ab4efe3d8044408, #409)
   * Add: Quicksave feature (commit: d130d5cf8f510dbcf6a3680d5ef436b18d761669, #464)
   * Add: Way to change most game settings with the in-game pause menu (commit:905cc6ff2f659d6118ce13285f2ddd341a17c6cf, commit:e821f2ed15765f0f0a7fe64df335f646bf61e93b, #469, #565)
   * Add: Autosave feature where the save rate is moddable in rules.js (commit:bff9eb56db0b0883156eb14bcd8add2327bc0f7a, #536)
   * Add: Favorite build items menu shown as a heart icon (commit:8241df0042cfaac75b2e1b192ffb8c31b220ec4e, #556)
   * Add: Right-click AI slot to quickly copy it to all other AI slots (commit:e7ff1e1d5fb956aeaa1dc721f3950dd0f2f4de2b, #551)
   * Add: Randomization of game options button in skirmish/multiplayer games (commit:f49ff2b8bbbf9b43bf80dbb2402507cf770cef89, #539)
   * Add: Randomization of map and positions. Not available when hosting games (commit:e821f2ed15765f0f0a7fe64df335f646bf61e93b, commit:c4fb21e2dfd02b48c353e0b2491d87728770569b, #568, #596)
   * Add: Allow pressing enter/return key when connecting to password protected games (commit:81a1a3790662ba3508b888d47929bf0011a6bc4b, #579)
   * Add: Add support for changing map, game name, and hosting player's name after already hosting (too many commits, #526)
   * Add: Support configuration of OpenAL-HRTF mode (commit:33c4d81795f8f98c103b2af81d4c1575f0f4abb4, #675)
   * Add: Support in-game notification popups (commit:0d9a0e6736ee830b29811bf27eacf79f693f8ab5, #679)
   * Add: keybindings for camera pan added (commit:6fb19e8a053a9a5de2138fe6afa6c1ea6d7e0c6f, #739)
   * Add: Discord rich presence / join support (commit:9c59dd3b15a7d14b4a11244daecaf9fa45d7aac7, #876)
   * Add: Unit / kill count gui feature (commit:ff8c56612a1e3afd597f88fb6cd2ae56142e5206, #943)
   * Change: Challenge layout updates (commit:93db639e1f83ea1819139bf6b85f70b1287a094e, #524)
   * Change: Pressing the key 'M' now shows the key mappings (commit:0bc1b68c862f85146b0693e9c29509ddf63fd5ad, #661)
   * Change: Sort saved games so that recent ones appear first (commit:2d35022fd58193fe6995c6df7806bf6d1a77bd55, #902)
   * Change: Simplify technology level selection (commit:e448c8a4f3b865957aab58d8718f6da1c2bf87eb, #949)
   * Fix: Not initializing the random number generators at application start (commit:925cb7ca4614930ad40d0932c6d957e7986090ac, #539)
   * Fix: Enemy hover units turning invisible when over certain depths of water tiles trying to be seen by other hover units (commit:8242c25a2436b817fdf0662bf295ac467ecde59f, #576)
   * Fix: Fast-play should not create net logs (commit:e2f3dc9e40247cf0065fb20fd080a00a0dbd9946, #599)
   * Fix: Production queue was broken after loading saves (commit:25f2970f5f73128df9ed0d87c0bdf032f7a10aaa, #664, ticket:2983)
   * Fix: Units dropping out of the sky when produced from factories (commit:6b869f9e02fa21cbc7f0f0902d5d7ee9f6d77d2b, #719)
   * Fix: Game falls into infinite loop when you load a damaged save (commit:10ca85b2ebfb86ab7dcbf14b16b461e8f3490312, #906)
   * Fix: Tile burning flag is not restored on load (commit:384c7228621c0f0b98910ffb767425e541d7123d, #912)
   * Fix: Trucks should stop mid-way if structure becomes finished (commit:312c7869f908f00484d6184221fa6ab0d37f1832, #914)
   * Fix: Moduled building demolishing power return (commit:91ce267100564a1d7ec0edb54294bd46a14d938e, #940)
   * Fix: "Cannot build. Resource burning" will pop up for each selected truck (commit:ee555f790f9e2363f71e1199aa99b3e2f072f145, #907)
 * Graphics:
   * Add: Allow shadows with these feature objects: artifact, boulder, and vehicle (commit:0e502341f099f78f2a0d81b158e0c0d225a54cdf, #635)
   * Add: Interpolate frames in animation (commit:b399fc362dcb202e341d7ddb73ea9e782b64e79a, #748)
   * Add: Occlude terrain ambiently (commit:ba0b8ce41712c146cab142c771fc796838ac0a96, #764)
   * Change: Replace little cyborg walking animation with super cyborg walking animation (commit:98582506106a76e6a1d11c0f874ea84c25f2a712, #819)
   * Change: Allow transparency for structure bases (commit:7a5a14c43ad83ba0eb0da56fe3301b9d921496df, #883)
   * Fix: Atmospheric effects should respect game time slowdown (commit:41c72f127d9b130c4fe9df901519728a7a1634d0, #913)
 * Campaign:
   * Add: Make campaign use dark unexplored tiles like before 3.1.1 (commit:15a032e9de9179f678dd3063151a040bd9e362c3, commit:5dd63b5fcd8dbffaea5087b5c89f88551b655937, #447, #529)
   * Change: Slow down factory production timers on Alpha 12 (commit:9fa9b8ca09e257cb96cc86a4ad937c3f8a1adfe7, #678)
   * Change: Increase Bunker-Buster ROF (commit:f0998eaad700fa88881e13d999d37c2261e14b63, #707)
   * Fix: Alpha 11 (cam1-7) failing to allow the player to win if getting the artifact too fast (commit:cd6d345eef01abf6343d7dc762ba6dfd4ee5ac05, #574)
   * Fix: Gamma missions 3, 4s (pre-away mission), and 5 did not game-over because of trucks stored at the end of the Gamma 2 scenario (commit:e0fb35b5a9ee445e5555482d58b37a97e95ce6c8, #588)
   * Fix: Prevent the ability to select the campaign transporter on Alpha 9, Beta 1, and Gamma 1 (commit:9e6e5bfd0b716f8f496710d5304cd15dd72a8ad8, commit:7e8c5deed1ae9351bf143a7bae6dab4ba6a5ea9e, #651)
 * Modding:
   * Add: Basic upgrade support for repair turrets (commit:3ae3006f67beb2addf9b7149becde6d2c132188d, #658)
 * Multiplayer:
   * Add: Remembers the last server in the IP-connect box (commit: feb25267030a0bf079a848f3cc232db8255087bf, #433)
   * Change: Consistent upgrade values for some research (commit:112122b92f0370b60a0e379ca4e93187540eff5b, #557)
   * Change: Scavengers no longer affect score (commit:f0cbddfcdd8dcf237c05c2b00cb624ac995da6bd, #666)
   * Change: Starting technology is mostly different on T2/T3 and based on time (commit:f7f33be120633e2382a505279390cd7f26b2702e, #720)
   * Fix: Melting map player 4 owning a player 0 derrick (commit:07c4fdc24cfe85c5649048a2247a8ccdec796dd3, #546)
   * Fix: resetReadyStatus() now actually resets ready status buttons as it implies when host changes settings (commit:ce1b60c3e9e5c17faa8f45d80fcc9fea2d5870eb, commit:31295dfcbbbb4aae3c67095980fc6ba2ae56f02f, #572)
   * Fix: Do not allow the exit-click for Map Preview go to the invisible widgets (commit:91194316acc451e3f1e4cbbaa38849a7d57aae17, #585)
   * Fix: Protect the status of map-mods when previewing maps so a warning about hosts altering the code doesn't happen, or, the red icon showing when it should not (commit:8d4a8c243e74b7ab8323fb0ceeba56147a53ee76, #586)
   * Fix: Fix saved template availability when loading skirmish saves without a HQ built or when immediately removing the HQ on (advanced) bases (commit:78f312d3ed33163639ee867837496cceeba2127b, commit:23497d673c9905e01d2d34f73755127fe8af21fc, #630)
   * Fix: Drum spawn logic should no longer show an error in some cases (commit:da3fc1f58c5d2da72e698375cc80f3f78650b834, #657, ticket:4419)
   * Fix: Beacons will now remove themselves properly when dropping another with a save already having one (commit:5286fb434f74536a7e690b7367730bb7bccda1be, #707)
 * Scripting:
   * Add: Prints some game settings on skirmish/multiplayer game start (commit:a087c51b467ebffe7cb0edaca14e8ebe9d4411e7, #615)
   * Change: Ignores repeated orders issued from scripts (commit:b2eb7f4ef4087b20c9dde1e4156e390e17485be6, #487)
   * Fix: eventGameLoaded only fires when loading saves, as it was intended (commit:6bcd12ccdf9f8a739348ed2406274a0351025720, #550)
   * Fix: Functions isStructureAvailable(), addDroid(), makeTemplate(), and buildDroid() no longer return false if they encounter redundant components/structures (commit:eee8025fc1f4484327a4bf5c2bfe0aa25169f74e, #590)
   * Fix: Script debugger impacting performance after closing it (commit:aaaf3ae796106a40cb005ace87de7369179fb766, #611)
   * Fix: LASSAT stattype could not be used with function enumStruct() (commit:442b0b00c76b3044dfc1e8340dda007c69f25d46, #613)
   * Remove: WzScript (commit:05d7814e4d15e5c46311ab91410a52546e83a49c, #512)
 * AI:
   * Add: BoneCrusher! AI (commit:60a369044b6d5f5e306a1969dbc81ac4782f1ceb, #532)
   * Add: Cobra AI (commit: 42adc8de34c018c3fc809bfddb59f288059c94d3, #513)
   * Add: Nexus AI ported from original (commit: 5aa27ef4cbcfd62cb97454b60580323663300ec1, #513)
   * Change: Rename SemperFi-JS to SemperFi (commit:ed9f4d0c59a7689d9d26c9eb3538a84b596aa973, #513)
   * Fix: Division by zero if one AI is available to choose from in the AI chooser menu (commit:020586f6bb15a97949f7a8986889862639ca7db1, #523)
   * Fix: AI communication channels were switched off after loading saves from a fresh application start (commit:5171d00e34814b53a85ca2131c83625695eccecb, #660)
   * Remove: Classic Nexus AI (commit:3fbe32bb8257c3cba27d8244769ebe8420b6936b, #511)
   * Remove: Classic SemperFi AI (commit:2612c2bce9470ac6c0a8e51f44b55382842e0226, #511)
 * Other:
   * Add: Autohost from JSON settings file similar to automated challenges (commit:aa1ba903c99ffe5dc41b2da6e57fcc072c7e592a, #502)
   * Add: Timestamp chat messages (commit:a68d5389c913d5a36d1c66b9135b383202c8b41f, #680)
   * Add: Fade effect when starting games (commit:b328ea78b271f931853cfe67500280fcbc061601, #751)
   * Add: Vary initial derrick animation frame (commit:b00e9f15de144b1e3c10814a282d6500f06ac765, #747)
   * Add: Vary initial radar dish rotation (commit:63b7a2c4f11c3bec2c532636284dba3165c0d69a, #741)
   * Add: Give half-tracks propulsion sound (commit:5614099a6cc7d40e5adf0328165b09d703f94438, #870, ticket:4181)
   * Change: Huge titleUI refactor (too many commits, #540)
   * Change: Display "global" or "ally" on chat messages for the sending player (commit: ea97d3202c0f342c5287fffb5bdd8724d9e4daca, commit:e065469b1e8f667222eb5548e685a159a8815403, #519)
   * Change: Behavior of "select similar units" improved (commit:bc5597071f7814c50f89c28895b4db61fdb1d9ab, #669)
   * Change: Deprecate autotools toolchain (commit:eca70df4a21492bd27b14b6e993d20bcbb375429, #695)
   * Change: Smoother mouse rotation (commit:7316d8103dc2390cd34ca95fdaf201a1d68f90d1, #734)
   * Change: Smoother zooming (commit:8a943d9470b8538599006fd5c067237e6595cc50, commit:3314483a92b9e595299df0ff76c45e3160242f55, #733, #751)
   * Change: Redo the drag box pulse effect (commit:524271d5f49c4811850019c319d4c3e86f56dc73, #749)
   * Change: Adjust height tracking logic (too many commits, #892)
   * Fix: Map zoom config limits are now higher to prevent the camera starting too far zoomed in (commit:098d2eb74640cf87f54736967102681a02330bea, #537)
   * Fix: Derricks now emit sound again (commit:e307e88e97ff05ef7a54139922b2247aa9763143, #543, ticket:4766)
   * Fix: Scanlines config option is no longer switched off if a video can not by played with scanlines (commit:4d4f955f35776d27f997ea90fe2d00125969c145, #581)
   * Fix: Display of debug menu items (commit:c91d6e7715a09c7e0474ed8e75dcc1396ac27582, #598)
   * Fix: Better crash log handling on Windows (commit:16b420cfbec50b1fcb9f552eb084c72c8f326e36, commit:d52958a62926a67d595fdd527b22040dd60f98a4, commit:2edb62ed9a457ed06a3a8ee0f107c3b3fe32f2a3, #619)
   * Fix: Enable HiDPI support on all platforms supported by SDL (commit:5e3387a1f5850fa3a60d3ac6c92722c01c484495, #627)
   * Fix: Fix negative score overflow in debug menu (commit:01275997ad7a76a91aa1d9d68a57729cadcee16e, #667)
   * Fix: Improve info message when losing a unit (commit:2264ed975f35b6ab5ab05fbf7321882cb947b9a7, #668)
   * Fix: Prevent duplicate projectile IDs (commit:0861c922d8891be1f1b878da617c8544810cd80d, #769)
   * Fix: Prevent some graphical responses from the reticule buttons when the game is paused (commit:234fe01a0f12c178689e2b3bfcf8f5e84c12bac8, #792)
   * Fix: Fix radar jump rotation bug (commit:2d5c88b7b61492c2edc117b27ddc7c255caaeb4a, #856)
   * Fix: Crash when upgrading structures without upgraded models available (commit:f4350b9becd0128b5a272dd8692897300e39a18b, #887)
   * Fix: Prevent the radar viewing window staying green when switching from Gamma to skirmish/multiplayer games (commit:35505527dd8d0571beb809f484f571544b76b372, #891)
   * Fix: Reset scroll direction / speed on new game start (commit:4626a62fbca70e50f093b5884ea8963b68f11251, commit:ff527f66fbb03738b2a73376f09b8600437fe657, #898)
   * Remove: Disable cursor swapping when moving the camera via keys (commit:284a168a90dba3b1aab288f8c661ecbe71157b65, #772)
 * Balance:
   * Change: Increase multiplayer Bunker-Buster weapon ROFs to hopefully increase their usefulness, according to mp community players (commit:58449ecb36f0283e9c31a68c6d35b0aafc31caff, #531, ticket:4861)
   * Fix: HMG bunker not being affected by upgrades due to sharing same name with another structure (commit:f27ae30a370266e1a09ce1d088b5906cbf7eaf90, #508)
 * Translations:
   * Change: Moved to Crowdin (commit:5b446f5c21e58941b5528ace991eac512085799e, #700)
 * Documentation:
   * Add: Alliance type ALLIANCES_UNSHARED now documented for script global variable 'allianceType' (commit:e030c3d0b2894343912a489167ecfd2a27b66495, #601)
   * Remove: Doxygen support (commit:540ce1948e055e9937383c052616a5e4dd5fb0c9, #316)
2020-07-20 20:21:26 +00:00
adam
6bd0c30da6 Revbump for icu 2020-06-02 08:22:31 +00:00
adam
24daafa112 Recursive revision bump after textproc/icu update 2020-04-12 08:27:48 +00:00
nia
3746d83979 warzone2100: Don't attempt to statically link SDL2 2020-03-27 08:31:02 +00:00
nia
cfbebc3181 warzone2100: Remove bogus CONFIGURE_ARGS, this uses CMake 2020-03-27 08:07:27 +00:00
wiz
4e3b1b97c2 librsvg: update bl3.mk to remove libcroco in rust case
recursive bump for the dependency change
2020-03-10 22:08:37 +00:00
wiz
f669fda471 *: recursive bump for libffi 2020-03-08 16:47:24 +00:00
nia
1ec5caf1d1 warzone2100: Resolve build issues and remove leftover GNU build system goo. 2020-02-08 22:59:32 +00:00
wiz
c315f971c5 warzone2100: remove patch that is not in distinfo 2020-01-30 10:08:00 +00:00
triaxx
bcdab8a488 warzone2100: update to 3.3.0
pkgsrc changes:
---------------
  * migration from GNU configure to CMake
  * update of homepage using https

upstream changes:
-----------------
2019-08-31: Version 3.3.0
 * General:
   * Add: Reinstated secondary orders Pursue, Guard, and Hold (commit:29d3696dd62f034d02d51b9caa7d834cc84e13d3, commit:4b974e5761eecf7fc375f50d954779e4ac800786, commit:2fb172792014d8886a7411a2547b15030ead0152, commit:274fab1fe4f5a7f443f42b35211d95f949cd63cb, commit:cfa8ca695079df3d716a6eb7a2ed2f5729320bea, commit:8f611fe0f6ffb906bee0afd5de702f8b2de9f1df, commit:ff5ec8ca927c2d3353f58f7ac0ca17f965252234, #263, ticket:4303)
   * Add: Reinstated range orders Optimum, Short, and Long range (too many commits, #314)
   * Change: Pressing Escape clears chatbox if it contains text and closes it otherwise (commit:809dd2abdfbf97a88d74519cd4323d06ce8395d2, #294)
   * Fix: Processing of radar input after disabling its widget (commit:39f083ed0f0c29f071f9f528c9eeef5544373fd7, ticket:4867)
   * Fix: Saving of challenge scores (commit:e1b3eac0faeb7c39b769fee59920d066373d5c49, ticket:4868)
   * Fix: Crashes caused by missing support for mipmap generation (commit:a850fb5c887eb54a50f3a3f0f15ef0f1b6591a98, #260)
   * Fix: Improved window resizing and display scaling (commit:aedc207367c03a105f0ec6475250cdf0b3908008, commit:39aeb5132197a87e0c4207ae36c461eca7909522, commit:e1e991ce3edf9c68f72f3572ab8357abb930f48c, commit:c89a299dcf581c9362bf2461f291a8388c70c0e3, commit:aaf79eda0356eb0be264be65c640f19c12a17327, commit:924b98272140677cfde4955af84aee930d7c4b0d, #319)
   * Fix: Support for more graphics driver workarounds and platform compatibility (commit:d517b62e394c42a2b1e0b831a0cdc26156faca80, #331)
   * Fix: Units shooting through walls to attack targets (commit: 4ed887ed1986840474281d8fd28fc0ea533c06aa, 5cbe6b9e93a0a9682996fc1edf3df43ee5f7096b, #271)
   * Fix: Very slow map/mod transfer when vertical sync is enabled (commit:1d1050f034e7c226d98e371598d2c2a105d24353, #392)
   * Fix: Do not try to attack jammed units before being in range (commit:b9cd1cd49eae103d4e95b3f14e84aed4492391b3)
 * Graphics:
   * Add: Hit-testing support for widgets (commit:405a59420918f903352c4a51be6822eb60d4066b, commit:9394cd5f6c5c1de666d34d56cc32a0d4dfbc83e9, #264)
   * Change: Increase click area for in-game options (commit:bb15fbaa10663d6ce540911d9890f733b75fd365, #266)
   * Change: Improved text width calculation (commit:f4a8c93c9012eb5424296604bd1a0fa56fa2bc06, commit:c27ad854669ee55834fef43f4a7b6fba0dc28b88, commit:0fcad70a72b44aaaf0b01fe425946cd0193f5216, commit:35e5a8d021dfcefa9b7bce7e846a7c2432a7a064, #287)
   * Change: Split challenge tooltips in challenge selection screen into multiple lines (commit:2cc667cbb8f3765a5b69e0c210ab5b1355db3ca6, #299)
   * Fix: Issue loading OpenGL on older Intel chipsets on Windows 10 (commit:8a755a5e6e4f0eb8c62cc51db121cc61c65da80b)
   * Fix: Flamer Bunker model (commit:400191c9c47a4e39aeb12240283f355a57e30290, ticket:4856)
   * Fix: Objects darkening when zooming out (commit:456a74edb1fa76e66bf8e0e2c888b54c0b5c6299, ticket:4375)
   * Fix: Layout calculation for unit orders panel (commit:67b64e6f4205b123e69d6973f2a524656a419c75, #261)
   * Fix: Layout calculation for mission timer (commit:d655de8573b8d781d748d5c53e7f46f39a402d82, #261)
   * Fix: Misplaced reticule area buttons (commit:6731c4ca5f1178e408d1cb22757793fe7ad1015f, #262)
   * Fix: Broken shadows with rotated structures (commit:b7e00616a5068ee0e3be03eb92df803044b2bb84, #285)
   * Fix: Horizontal offset of chatbox cursor (commit:8944aac22bdb43abb849302f158a2704bffb4dd5, #282, ticket:4796)
   * Fix: Alignment of right-justified small text buttons in main menu (commit:e6aa8792eac76c7c853df33ce8f5423f12cab4ff, #287)
   * Fix: Shader warning on some systems (commit:189b18dec1fc9ffe2381eeee1d89534112309601, #318)
   * Fix: Broken shadows with rotated features (commit:39021659101136e3cf4a26959daf7ea86335c13e, #368)
   * Fix: Broken shadows with corner walls (commit:33963b56adc0a7cfe29110c4cb6407b6ea069b29, #368)
   * Fix: Color cursor offset (commit:66322c966eb22c4ac65bfecf4e829e46a4cb4a17, #426)
   * Fix: Fix cyborg and scavenger leg animation bug (commit:123ded59aedc53dc2344be9807c321774613946f)
   * Remove: Flickering of blue/red laser beam when building/demolishing (commit:724750e92cb9884ab81ce565f4d007af817f16ca)
   * Remove: Disable PIE SHADERS directive support (commit:ca536c35fda80d23c3467e5d59f0fdb7debc3525, #380)
 * Campaign:
   * Add: Time conversion functions, for timers (commit:bfde3e18892345a39ad2a3e62f1af66ee17ee6bc, commit:b497b1fc06c9b3ec12eeefc9c2e9b44575f37ee0, #322, #411)
   * Change: Campaign scripts to automatically play the "reinforcements are available" sound (commit:33764ec247ad99ee7ea744ace0404cf16e40357c, #320)
   * Fix: Overlapping objects on maps (commit:f3a9b4d640bbf1662b3a297554083aecdd5401a1, ticket:4865)
   * Fix: Gamma 1 is instantly lost if first transporter drop contains no trucks (commit:e2dc5d7d50057e655c4d3e28411fd2d1b923a69a, #277)
   * Fix: Gamma 1 transporter drops being randomized after loading a save from end of Beta campaign (commit:58ac40f0a00c521eed5bad7cc55ba01a212ce4dd, #278, #280, ticket:3009)
   * Fix: Timeout missions not properly failing when player should be considered dead (commit:8042e44511b40b4821f4eccd993435479a4c08a3, #320)
   * Fix: End of Beta campaign requiring more than one transporter to start, unlike the original campaign (commit:9d1fc6fe7a51b0a17a6396d5e1d92546f6431b05, #320)
   * Fix: Laser satellite not firing at unfinished structures (commit:8b8653a82c8916783d9f8875b11f53250813cc25, #369)
   * Fix: Calculation of player power at start of Gamma 9 (commit:30fc938ae920eff5472a1578664f8539e2e2d625, #370)
   * Fix: Structures built in Gamma 2 save zone prematurely ending mission due to them being counted as units (commit:04a78c9fb676dd71594b6a6a68b4e8b4d9d8d064, #416)
   * Fix: Assert from destroying the Gamma 2 base during the nuke event if the player didn't destroy it themselves (commit:71b100563e6df04e690480ed267f46355ffd77c9, #416)
   * Fix: Alpha 1 area triggers potentially being triggered too early by the AI (commit:fdebdf51fba6fe8e0286bb9c8ef534fb629589b9, #454)
   * Remove: Ability to build MG tanks before having an HQ in Alpha 1 so as to stay consistent with the rest of the game (commit:cc6ea546e4e17800a1d29000689cadf92d9d13dc, #383)
   * Remove: Large power bonus given from starting Beta 1 on Insane difficulty (commit:3c7691cd4fd3113d42183532eeaa8160e2230b2b, #435)
 * Scripting:
   * Change: Function componentAvailable() returns true for redundant components (commit:0b535c8292ec70e113e1453ff472b79e07582be2, #321)
   * Fix: Group label ID and game object ID collision (commit:b63648f432c27043edcbe8af84613cc1e67a6b61, #304, #355)
   * Fix: Check for redundant templates with setDesign() (commit:370cfd6afa257065be4fbc41ac2bcdfe343bf5f6, #378)
 * AI:
   * Fix: NullBot gateway building function causing a good chunk of lag (commit:db51614e568660ef9f6704c385a98c316c4cd227, #313)
   * Fix: NullBot owned VTOLs attacking things they cannot hit (commit:43d5ee0ef8a7935390241536b63bf1acf0d22aa6, #313)
   * Fix: NullBot ordering non-sensors to observe objects rather than scout by driving towards them (commit:4b97f42aac1fc75b0956c6ab48d2c1212fe933a2, #313)
   * Fix: NullBot trying to assign a label to a dead unit in eventAttacked (commit:8fab71b2d37d58e9f98c36b7fabc83add1d8a140, #313)
   * Fix: SemperFi-JS not building its fourth research lab when it should (commit:6634148db34e21e4f05fc34291c596b0f76ba7f4, #429)
 * Other:
   * Add: Console message for missing Command Relay Center preventing Commander production (commit:c165d8c1d233b1c3051c21b19aaba669d9cd32e2, #327, #329)
   * Add: AI related tooltips and changes (too many commits, #419)
   * Change: Time and date representation to ISO 8601 (commit:224a92afc8a1848e13344f7104408ad2fcd1cc01, #343)
   * Change: Configuration directory of debug builds (commit:e9830ebdd1d359fa7197276ae2abb7a30f8f5c21, #335)
   * Change: AI descriptions and tooltips (commit:4b2c88fb84a92fd9733d73e72b6921b3314ed9a3, commit:c4b5f4d057d0ac48696ca5171322556dcec6510d, commit:a8cc35fe89b42ca055c00443f68633a993b9ea90, commit:db1a216fbc98e2ed7787e1dccb95c428075d48e9, #281, #419)
   * Change: Always initialize SDL before Qt which may solve some crashes on Linux systems (commit:ccb70cb68040976e6823dfc6483d5b89d0496aea, #401)
   * Fix: Truck getting stuck when picking up artifact in tutorial due to a cliff (commit:f4fa0a93e26103402e77e2072e3004b533029904, ticket:4866)
   * Fix: Throttling of production console messages (commit:3bb244b7a41237278a731bde7cc49626646a1107, #327, #329)
   * Fix: Undefined behavior (commit:41af29c6a58431042cd2649b8aa1984c8e53ef0a, commit:43a34a886c0c62f92065c0c9646bb3027d6b09b6, commit:fa02178faa1caefbbff63d82d9262ad5ba80703f, commit:070f0c8532007cc3f90d1124ed8d76ecf04d22be, #351, #353, #356, #436)
   * Fix: Tutorial issues (commit:18a0b6ab3f4053948534155b94acc02993e685b0, commit:d79c2a362451af725de5dce7a7cf7677041b9088, commit:f41f78a9cf7606286c4305d49ece5cfda583e1d4, commit:518b2563bf4c77a3391017523e9c401f33144c2c, #381)
   * Fix: Being able to use saved combat templates before building an HQ (commit:7d6210510ed6efc18694c352b00a66ebea1ccb5c, commit:9e22db301aa93182114d35bf298459ee31eec383, commit:15ec435836aa7fe906f77ed42e555b39789dc67b, #378, #394)
   * Fix: Debug menu crashing when trying to open it after loading a skirmish save (commit:f340d89f8b8ab3c978dc246a07210438da6e928f, #422)
   * Fix: Missing AI difficulty button when everyone is on the same team (commit:63c358c85b507c7382abc27785de3148578e41f8, #423)
   * Fix: Always make sure the default AI stays as the first list entry (commit:6b91d9e5019401eccbe1e23c2ed3d3321f2f0407, #419, ticket:4791)
   * Fix: "biffer baker" and "double up" cheats causing unintended behavior (commit:6f24a6ceb94ca4e2ec27d926b2c1f9bdfc5fcc4f, #438, ticket:4795)
   * Fix: Crash when loading a saved game of a challenge from commandline interface (commit:244fd2cbcb12465866191dcc7203aca7719fab8c, #439)
   * Remove: More Qt dependency from the source (commit:97cf508379fe7fb56ac8ecccbe3269783d3620f3, commit:ca9c1166e386f43ff76aa16d6971ca2ab2eb1303, commit:131e4f705888445aaa26643489d6a238a4fd3515, #276, #299)
 * Modding:
   * Fix: Desync when trying to use mods while hosting 3rd party maps (commit:7d6210510ed6efc18694c352b00a66ebea1ccb5c, #388)
   * Fix: Windows hosts crashing when clients connect and mod transfer is attempted (commit:2cddc2fc122ce531314bc7d47c6d279966d4ab04, commit:1b5fe86b6570a2454f189027bcf2fb65aa653db8, #441)
 * Balance:
   * Add: Restored multiplayer weapon range and accuracy stats of version 3.1, with small changes (commit:7f4c03ce5236611ba2c485b5a27f3a445ec47b48, commit:20345ce333248703a1198f84aaad974cf4c86c68, commit:b1d5f8e5885faa4acee9cc01191606818b7d3f03, #387)
   * Add: Restored campaign weapon range and accuracy stats of version 3.1, with small changes (commit:c8ecd75d7b426b325202f78ac30f9fa509f27b7e, commit:e6ebad0d3f62ff3d764a4922bb0ea39e82f20bce, #399)
   * Add: Accuracy research upgrades short range accuracy (commit:50a6d90a089c2bd1124b9ef3db7640a470e476e1, commit:1896ca1db6d2425d47e8703a540dab912af58164, #410)
   * Fix: Cyborg flamer and cyborg lancer not being affected by upgrades (commit:303b27f2ddf7eaf002145fdec7bc149c15ed26a3, #362, #363)
   * Fix: Weapons missing behind targets which caused higher accuracy than intended for all weapons (commit:44eb5e4201ba5fd63d1286bc0ea5a59030d1ec2b, #371)
 * Translation:
   * Add: Translation of structure limits screen title (commit:198215bbc09438e689db0eb2a4d0ed3de4a276f2, ticket:4871)
   * Add: Support a second line for translating the "AUDIO / ZOOM OPTIONS" message (commit:70739936939ad38f8df61bd3e7e56618406a4b23, #345, ticket:4629)
   * Add: Translation of commandline synopsis (commit:98cee005269cc03c9bc63e13ff62ff4c9537afe2, #425)
   * Change: Russian (too many commits, #239, #382)
   * Change: German (too many commits, #326, #328, #413, ticket:4845)
   * Change: Turkish (commit:b14f9bd574e36e0ec0db3d59ad14249c90747435, #259)
   * Change: Brazilian (commit:b00b17c5583c385a5518dcba412efab4765da888, commit:30a7855679645309bf290aad4780c80cdfa1c3df, #315, #402)
   * Change: Polish (commit:211574fdb0fa473a773d92969d654ae08d58c5a3, commit:40872630a98bf46253dbbc0651443f73bcca18f1, #339)
   * Change: Slovenian (commit:cac83e9e50d2adeea5b2b02dd0a6a0da5e23034a, commit:b33d1e3b9c8749e7d4546680369b2705f236350a, #357, #377)
   * Fix: Translation of research messages not being shown (commit:f1b170db3012f4fcd99335cd814180ea8d37e0d6, ticket:4843)
   * Fix: Mismatching format specifiers for singular and plural form of a translatable string (commit:db95329005c0e07329138c90a64a2cf43062c391, ticket:4872)
   * Fix: Version string being printed in the wrong language (commit:42368861607faf54af2acdeaea105533fd97a54b, #344)
   * Fix: Printing of commandline options for foreign languages (commit:9d3173613268214dd72e15aaedf33459d764c37b, #425)
 * Documentation:
   * Fix: PIE format documentation (commit:7a4fdb16de1558a86a48e1ef77df7e7c64155c91, commit:58e78a22f48375273f258e294ea8bc061fac7f48, #295, #325, #334)
   * Fix: Bug tracker URLs and wiki links (commit:06503bb0071eb781d4f33b1b9d234be40e612ac8, commit:d4af395eea5753319509744c63dc0d685976f9f6, #427)
 * Build systems:
   * Add: Folders to CMake builds to improve target organization in IDEs (commit:093aad3817dee2bd9b0090ec57adbbde1a56e827, #291)
   * Change: Disable 3rd-party dependency installation in CMake builds (commit:c40ff4b15996a59343b860827f49b2038c973866, #340)

2019-02-10: Version 3.3.0 beta1
 * General:
   * Add: Challenge "Two-Faced" (commit:2535b921a40afc0a760a54f9efe31494d95dcc7b)
   * Add: New save game file "main.json" (commit:6670ce187a559dbed0fcbd7a0b49ee61488801fb)
   * Add: Cheat "teach us" increases unit experience (commit:6670ce187a559dbed0fcbd7a0b49ee61488801fb)
   * Add: Cheat "showorders" for showing unit orders (commit:34383827cf7f2347b2545201e8947ffeededba84)
   * Change: C++11 modernization (commit:9d0f604d5ac7a5968d3b8582ed5934eb4117bee4, commit:8aa07d1939c8e66759828df7b524f9b4854cebb4, commit:4c4b2845f95901245d5d90153d55a5d3db7b3b80)
   * Change: Keymap format from INI to JSON (commit:a1721f37a5f79d195e44c4c9b361037f235ce138)
   * Change: Create all configuration folder subdirectories on program start (commit:2007f14910d36b4a05e1a308a0b2b720634d4c40, ticket:4664)
   * Change: Simpler minimap size calculation (commit:0752c2b00e1cd68256ba77e67178a7c0a0fa7a9a, commit:af9a96f042ce2067ce34f532280e4bb384dcf96c, commit:d3410d0b1bd20ebbe8f1910aded3c5cb68402ece, ticket:4689)
   * Change: Use custom WzString for string handling functionality (too many commits)
   * Change: Allocation of VTOLs to rearming pads (commit:e2a4e25aca48315af35f4156dcfd0759985e7547, ticket:4697)
   * Change: Location of configuration directory (commit:54901bcd1672c9e22db35c66741ec2eda123b491)
   * Change: Some messages are throttled (commit:5bd5c0aedbcc43746113f06cd95d14a5e8b747e7, commit:ab279747c2df87930109e277138e0412b016a7dc, commit:7729a2dc68e32e275204862fef058f3667ea7e92, ticket:4446, ticket:4448, ticket:4842)
   * Fix: Trying not to crash on loading unknown templates (commit:44a1e1085d4811a0ceeeac8406457098f190c4a3, ticket:4581)
   * Fix: Always show template designs (commit:20c70fd00a5f155a5ff465866841591e4a23946e, ticket:4440)
   * Fix: Being put in cheat mode on loading saves (commit:4b91398c86a8d3e1e9c05787768508ad5929dcbc, ticket:4612)
   * Fix: Player properties "name" and "ai" (commit:18ec97beb53fb5c0677e2ccaaec4686edca25fd1, ticket:4628)
   * Fix: Primary hold order working (commit:27460ef00625c9c2d8594892bd5263896f1afcfb, commit:561bbbc7653927d9326a43657648ccec9a2a34d7)
   * Fix: Try to store designs when they are created (commit:c693e7c11249692bd111c8d51acf024aa107c52e)
   * Fix: CB and VTOL sensor droids not letting attached units attack (commit:8cad813a7ff3421370d927942d2feba4ad7e0933, ticket:4657)
   * Fix: Missing CRC hash checks (commit:23b6efac541dbabee943c93a1dc27e3831650ed6, ticket:3794)
 * Graphics:
   * Add: IRC channel link to main menu (commit:6797cf4681ebe35f50785f08f54c4da8d42e432e)
   * Add: Texture object wrapper (commit:ac08585f245b1dd36bbd8d0a9f88b2352418f845)
   * Add: Configuration option to disable radar arrow pointing north (commit:c5db25a75ea34d263ce3243f04ba4110b936ac52, ticket:4638)
   * Add: Configuration option to quit a game without confirmation (commit:3c27440913dbd856b5aa3e98ec062b0e0a88ff19, commit:2e2c2a872ea85ff502aa1b160d5a0c955b4a27dd, ticket:4692)
   * Add: Configuration options to set default map size, map zoom rate, default minimap size, camera speed (replaces scroll speed), turn off camera acceleration, turn off delay when jumping to new location by clicking on minimap, functionality of the scroll wheel (too many commits, ticket:4629)
   * Add: Display scaling with new configuration option, live window resizing and high-DPI support (commit:619e84d56189f45138ff18b3aea733dc15d9ca0c, commit:e58b34a0ed5ca670bb8107343f8a01b96a5cfc59, commit:96b4866269ecd2c88bb260e282df830598642a0f, commit:aefd9c5b72c36f9ad78cf329b433e8cd083708a2, commit:f8cb54cdaa58dae77a2792875180b2f8e73dd75f, commit:a2e9cd19fa322f8bd4604a556693fe2983095541, commit:cbbf5f2a41b2929280d158035af245d14b0caac3, ticket:4720)
   * Add: Initial support for OpenGL 3.2 core profile (commit:37af8da9eb69ec042960324a24be03944c69d9ca, commit:b2f401ff1db1007897d78650534192b42ef38288, commit:80476d41d0919a0583124b4a06e8b7d120fcf160, commit:64576ba33cbcb9efd684c97e4b63b4d02d75bb5b, commit:886c94669d8acceed8f6068032f80a390e385c15)
   * Add: Wrap buffers (commit:a21b7f5695b28d4c2da0a8e51c3505594380797f)
   * Change: Improved debug menu (commit:19d37399c3fcb31fbb87cb1419125c6cb133aa16, commit:ec5c482bc03405506ff40ff0f36ce25eb8139b0b, commit:9765b31136f18f21eb11627a7a705260d3d70641, commit:c3ef25159a0e4eae0ba3bfa68d34d303b124d1a8, commit:ad70d31cb77212ec215b907bf8c46ff52b8fcc52)
   * Change: Clear information messages after game end (commit:9edf1e646ce99fd99a895b771b63678710d2378a, ticket:4621)
   * Change: Print console message when re-aligning direction (commit:e8718ea80464e8768c12261a06c277cf3d153dcf, ticket:4620)
   * Change: Address player as Commander in campaign and tutorials (commit:3a871f21d8bbc5a660d5ce996a56e65761905fe5, ticket:4612)
   * Change: Only scroll one tab when pressing Tab Scroll Left and Tab Scroll Right (commit:8bac137cf94252241e20f667b9e60639d19e5641, ticket:4643)
   * Change: Blurriness in minimaps (commit:d8b75113658a44a3489738429879c7c1a0a272e8, commit:4f6e988effdafc6de2f8c99c9e9c125842e83a9f, ticket:4690, ticket:4708)
   * Change: Increase default radar size to 32 (commit:a67a46ec55f5dafd069fda90a9d30848f0dee823, ticket:4699)
   * Change: Minimum map zoom distance to 0 (commit:b735b72bce093a8902878ad21ebf838cb1c945e4, ticket:4629)
   * Change: Reduce OpenGL state changes (commit:4d0dcae247c6d93b884adfbfc0046017b66d6abd)
   * Change: Stop forcing alpha on for structure base plates (commit:32568eb0eb597ef0831e5d0348207d9ef9fdabca)
   * Change: Reduce shadow CPU usage (commit:a928f6a286b624eff94dc94b0f8d18d042e8ea86)
   * Change: Repaint Jammer to same colour as Radar Detector and adjust the blurring effect it causes within its range (too many commits, ticket:4769)
   * Change: Icons for obsolete technology used in build and manufacture screens (commit:00de63c64ecd37183315f843b92d09b865c0e826, ticket:4770)
   * Change: Icons for teams with shared research used in host screen (commit:4028b46bd5bc0b467e24ede2354a192204fc84f6, ticket:4771)
   * Change: Icons for easy and medium AI difficulties used in host screen (commit:5d56aabf03536752c0b23568d61219c2fd617ce8, ticket:4772)
   * Change: Warn about setting antialiasing to a value > 16, which can cause crashes (commit:6c143786c0368ceec8053f78fd527a230da6ef17, ticket:4777)
   * Change: Only show confirmation dialog before quitting game if player is hosting a multiplayer game (commit:d41d0e31f3f3f49a9f7dd166567ab96bf22dcd94, ticket:4692)
   * Fix: Name conflict with shader variables shaders (commit:c1131be441afa534f9ec5be76baeb6137dc94844, ticket:4589)
   * Fix: Crash when texture is 1x1 (commit:d3b81130ae12006f54f7a8cd17846ff42ac01398)
   * Fix: Misaligned radar frustum after aligning camera North/East/South/West (commit:26fccd4c749c9ff11aba14bf277c9cecfa465337, ticket:4620)
   * Fix: Clicking on "Language" button in game options menu changes its value (commit:866e63b4dca2a9026b4b32cbb35f613ca7d54798)
   * Fix: Draw opaque models before shadows (commit:e7cb9372b2b8dfaa8736aee48aa5180c94db206d)
   * Fix: Superfluous pixels with the upgrade icons (commit:11fc00b329551893d88b8f837702c4af43d53240, ticket:4759)
   * Fix: Missing widget borders (commit:1a1b0750506b663055f71f856c1079ba576b8a14, commit:fedcb22aec21387ce4ea4c64bf9453e5183fc3ef, ticket:4722)
   * Fix: Inaccurate screenshots (commit:496581ae41c4357e787ff01babcb4b7c5b40f74d)
   * Fix: Flashing of button in manufacture screen (commit:996ffebdefa522e2fe76b57deab778fa4e3abde6, ticket:4721)
   * Fix: Misplaced crosshair cursor when targeting features and structures (commit:619cd66e4e2efbfb150f792f6902d34518e57ca3, ticket:4605)
   * Fix: Missing crosshair cursor when auto-targeting (commit:b817ab8781df8a65ba1753962ff4b9dccfd0b4e3, commit:fb354bd8c5d924c0a551de30af801f698508bda2, ticket:4656)
   * Fix: Show weapon stats for secondary and tertiary weapons (commit:d22da3db985d41069483dd78e748eeb0f7c4090f, ticket:4649)
   * Fix: Resolutions below 640x480 being shown in video options menu (commit:6000e5eac9e1de5d01c320568003d03eb130d1db, ticket:4623)
   * Fix: Terrain lighting direction (commit:ec8a386f1e65246de3807f15ec510236dd652597, ticket:4749)
   * Fix: Design shadow stat markers (commit:ae7b5cebe876293756386c87b82deb22beeb38f8, commit:4c57502708229ac58b90b8bda764a7fb25164b16, commit:7bed71112d2261e2d6683c54309459e2186e91aa, commit:d22da3db985d41069483dd78e748eeb0f7c4090f, ticket:4649)
   * Fix: Cyborg engineer and Cyborg mechanic having nothing but legs (commit:490b91d4420ba0985289955520229a1b8b022096, commit:a856dea5afb52fc4436304f66d1fa375293110e0, ticket:4521)
   * Fix: Radar map showing every object the player owned being red for a few seconds at game initialization (commit:ffb5b9bd3af2623b04a0e8434ab562527c73bb0f)
   * Fix: Challenge description not appearing (commit:64b7420366ed551777832b59c0e505ddd876b25e, ticket:4821)
   * Fix: Scavengers burning when hit by kinetic weapons (commit:eccff930100a5c4788883909a05cc6dd418ebd4d)
   * Fix: Scavenger firing animation (commit:dfde4a7664f75a6a7d99e9cbf90e1a09ed3e4420, ticket:4625)
   * Fix: Technology tree chart generator now works with the JSON research files (commit:e3be50a2ee8054a13aaf8bc4777835ac30c2497b)
   * Remove: Slight camera rotation at the start of every game (commit:c83236b788f3decae8843d3480f64ed91f14316e, ticket:4642)
   * Remove: Credits screen shown when exiting game (commit:cf1c3fbf4706f7a3657ba369db235af8b6f3e981, ticket:3322)
 * Campaign:
   * Add: Research file for transition missions (commit:aedca2d262e0d38d000089a4a831dd4638ec3059)
   * Add: The chosen difficulty for campaign has a much more profound effect on mission difficulty. Adds Insane difficulty (commit:cb19c7672fe915b95795e3af33c63c9d567faccc)
   * Add: Allow artifacts to give multiple research technologies (commit:6d3e99a809fa0389e0a0c3b996c8b9320b48a24f)
   * Add: Cheat "research available" to complete research (commit:a5a49fa4826751a5c8f941ffa4d136789bdd4ea8)
   * Change: Campaign mission scripts completely rewritten to JavaScript (too many commits)
   * Change: Do not store or load templates which are already saved in the save file anyway (commit:d935f57c26d48fd5b431075ac0b7c6bec1315da8)
   * Change: Research uses one file instead of three (commit:a696594896c9ec605d29bc58eb9b77af13e822f4)
   * Change: Enemy has more power in campaign (commit:3f94bb41dd40dea3b96371158d40337375f26fcb)
   * Change: Improved group tactics (commit:64081ec427a5c1aa825d87485444e4b874fdca18, commit:7e0baa0d793d1e443ccf00737ade363de2ca5638)
   * Change: Nexus uses more sounds in the home base defend mission (commit:acc508e0478558d0809d18f146b56d6f5a310ab6)
   * Change: Rename stats for scavenger weapons (commit:25de2991b2da64125c8c863aeaafe4bec50ad81d, ticket:4674)
   * Change: Transporter menu GUI (commit:6b7b1b68cd26fd0f59821a8e34ddf6a538be7557, commit:ccfbbc925ca96631603ccad70583bcb7b365f680, ticket:4652, ticket:4606, ticket:4653, ticket:4710)
   * Change: Map corrections for the sub-2-8 map (commit:8cc67d0c5ed0ed4b38d582fbb2a64abd3f95a2b6, commit:308bccdfc3352550b22310b754133fc65bd2074f, ticket:3772)
   * Change: Flamers and AA units can fire on the move, just like in multiplayer games (commit:4c06fe4bc12199a60df43eb21c12f47989329318, ticket:4832)
   * Fix: Overall script stability is much better than before (too many commits)
   * Fix: Being able to build Command Relay in off-world missions (commit:bb0ce5fd50a0a596e18895ef4955d31a0823d9d0)
   * Fix: Player units (that return in a later mission) lost when reloading saves after the Gamma 2 mission (commit:8125a4098d3e73990e69d8e8b0738e837d4ff2e1, ticket:4054)
   * Fix: Potential power exploit in Alpha 3 before building power module (commit:33bea183138c4836abd9342dc11dd03200ea2a45)
   * Fix: Missing player warning about incoming enemy transporter (commit:c39da0858ba7f1926b8633859e85ade8166610d9)
   * Fix: Enemy base walls exploding when loading a save (commit:1989e22d0ffdf4b179322981457693ab602ad1db)
   * Fix: New Paradigm plateau transporter not arriving if all LZ's occupied with droids (commit:bd752be52f1c4d8d755c7bad3c9953b4eac0af8b)
   * Fix: Scavengers in Beta campaign use the civilian texture again (commit:fa6e0cb16c7d2a1b08c3a94e25dcc191eb3e3c8d)
   * Fix: Do not use the Arizona sky texture in Beta and Gamma campaigns (commit:5f9aa021e8e719b1705f135b39042f22641b540c)
   * Fix: Mission backdrops (commit:9efc45a48b6ef906d628d80a2a57cae998d6f1e1, 860b59df982164911adbb6750e719d75b1099aad)
   * Fix: Do not share ally vision with player (commit:8c9e7260333d6388438a091aad493bd2e11a965e, commit:e36ebcf38e76a4992878dec18f040f7db41851c7, ticket:4673)
   * Fix: Show droid rank in transporter when not off-world (commit:4cfa002cecd071406a18dbf7046b9ebfd1466f83)
   * Fix: Droids placed in the corner of the home map when producing them and then loading a save off-world (commit:fc172d8338f16ca4ef79747c04625e5e2fb2751d, ticket:3907)
   * Fix: Potential temporary lockup on sudden vision field increases (commit:800c1b6df440670f45f595e49fb83ff7ee7f724d, ticket:4644)
   * Fix: Race condition with danger maps (commit:9f25071068dd2edefb0f9fc9e17873a7c5e7a230, ticket:4633)
   * Fix: Outro subtitle timing (commit:1e84aea6273d252b915bafbfc11d9ce2ed024dbe, ticket:4169)
   * Fix: Show correct options for mission fail in debug mode (commit:1595decca92330bd1c00b14bb884b23ae5c2b0d1, ticket:4687)
   * Fix: Broken "research all" cheat (commit:3484ea251d0a0aa250da6ef4811be7931faaab3b)
   * Fix: More visibility asserts (commit:530d67a8b74025187edf80139edbd40bbfc4293a, ticket:4743)
   * Fix: Scouting units getting stuck in infinite loops (commit:2c5fd8085352eadaaa55cbd1c12ada4d8d76da3a)
   * Fix: All features are now aligned (commit:185b9beb2132ebcb6e52851de33883a05cff34ee, ticket:4775)
   * Fix: Duplicate warehouses causes a warning on the map sub-2-7 (commit:820d5c64706cd5489c94fe4340f6d73bcf74efdf)
   * Fix: Incorrect tile texture rotation for the sub-2-7 map (commit:8ed8f44d54d0aa01261ef648e054b77cd7579714)
   * Fix: Droids built when on offworld missions not having the factory secondary orders set (commit:ce90222cc241edbca5dc0909ff2bc0524d8686bb, ticket:3334)
   * Fix: Transporters not removing their visibility when exiting maps (commit:dae53ba5af78a57c5f2204b14fadfdfb07c6b166, ticket:4670)
   * Remove: Unused mission sub3-x (commit:1a5b62296ee7946116db7c6ea09aa714f317c709, ticket:4776)
 * Multiplayer:
   * Change: Move technology level scripts to JavaScript (commit:d31f6a2c704ada8f46957a34279af78deafdeec7)
   * Change: Move structure limiting into structure.json (commit:924135c98d630d638fcee74b8ebf85d10af2dfa1)
   * Change: Increased maximum VTOL rearming pad limit to 99 (commit:be03e188ba4b2661e175b4875b2a0be9898c279f)
   * Fix: Do not replace cyborg flamer with thermite flamer for built droids (commit:8dca9a6bbabd0ff0923a088a9d0ee95d078d8ad3, ticket:4331)
   * Fix: Broken research dependencies for Heavy Machinegun Tower and Command Turrets (commit:64c1b8cd4b2ea1101cfa23fcd6012c57becf312a, ticket:3437)
   * Fix: Missing artifacts after destroying factories (commit:fce314d5ba58778daa80a3626098729c8488005c, ticket:4836)
   * Remove: Jammers (commit:6c5435de1fea4f4d3e5b2fdf2cadd7a0e6f623cf)
 * Scripting:
   * Add: Add a way for a script library to register a namespace (commit:19d37399c3fcb31fbb87cb1419125c6cb133aa16)
   * Add: Function useSafetyTransport() (commit:d511cad4d15ca7ae5ecefc678527bb0a253cafde, commit 969718b14de95849184e22b8325ccf605b9a71ab)
   * Add: Function cam_eventGameLoaded (commit:64081ec427a5c1aa825d87485444e4b874fdca18)
   * Add: Function restoreLimboMissionData() (commit:8109d46e619fd5ca5f1220a5858b513db4114d6c)
   * Add: Function setObjectFlag() (commit:6ea98200a90304a7dd54cdddb6a11910ad57cc39)
   * Add: Cheat "untouchable" to make objects unselectable (commit:6ea98200a90304a7dd54cdddb6a11910ad57cc39)
   * Add: Function camCountStructuresInArea() is now a library function (commit:e0f0a420dac828744c8f903dd4a85bfac7d6757b)
   * Add: Function fireWeaponAtLoc() (commit:3c907bd4e4cd6290b306e847c81c060656a45fcd, commit:1cdd7bdb91fd99c7a5c9db73333c29bb76e32ff5, commit 00731ba9762fffec94f292251650518a18f7d557)
   * Add: Function clearConsole() (commit:e26b9516d3e065527e41fe5006f9f94983653882)
   * Add: Functions hackPlayIngameAudio() and hackStopIngameAudio() (commit:e26b9516d3e065527e41fe5006f9f94983653882)
   * Add: Events eventDeliveryPointMoving() and eventDeliveryPointMoved() (commit:e26b9516d3e065527e41fe5006f9f94983653882)
   * Add: Function getMultiTechLevel() (commit:d31f6a2c704ada8f46957a34279af78deafdeec7)
   * Add: Function setReticuleFlash() (commit:2810c730e1733262b3ff27decfbb93c1db821a6a)
   * Add: A lot of events for menus (commit:629d43771b4ab621fcedb8403165f7557b235bdf, commit:b5f8a07af0f1cbad8379dfa11724ceacc9f50ce8)
   * Add: Events and functions for alliances (commit:3670bbdb5b193a8ff59342e171810fe44415d9bb)
   * Add: Function setCampaignNumber() (commit:b016f609d704ce4df022e3a89f4f70f6eaabbee7)
   * Add: New global variable modList (commit:6cca64d99609123f9248dadff3e8cd24152512dc)
   * Add: Function showReticuleWidget() (commit:42db8f72193b348ea16f942c8bda4a40cb11cb23)
   * Add: Function __camScanRange() (commit:6a6ce7449fe0ab6c69562f37a2ff4904bd5c9d79)
   * Add: Function camSetPropulsionTypeLimit() (commit:00fa4c34d31fe0c27c4a5f7a84925a825cec46c0)
   * Add: Function fireWeaponAtObj() (commit:9316f1c166c5c2e140e718cfc45aaec65e149641)
   * Add: eventStructureDemolish (commit:349e73fbbaca898ad7397adf33ba2cafec486df9)
   * Change: Function formAlliance() does not enable shared vision (commit:d4d0688678aa44c9cf93163bd7f073a6d9bec18a)
   * Change: Function setReticuleButton() (commit:2ce3d680b4914b2990567970a4292d4e527f199b )
   * Change: Convert fast-play demo to JavaScript (commit:04f2ffe87d50d5ce2a24091a4b4c7a89bf8180d6)
   * Change: Convert tutorial to JavaScript (commit:8ff03b8b2f232df6e2528a8badd58849b35488b9, commit:410869b15d5e57d8774be74b4b7e399fb968527e)
   * Change: Move weather scripts to JavaScript (commit:b016f609d704ce4df022e3a89f4f70f6eaabbee7, commit:d60d6559c8fd930963b66bb6c3929f703b5d70f6)
   * Change: Function __camPlayerDead() (commit:10d035d3ed3a41b74a3cedcf1c3c8060d21d9785)
   * Fix: Function removeTimer() (commit:4a24e8e2753d02775b6732d59c23a75a79b83f72)
   * Fix: Function visGetBlockingWall() (commit:f965d77200f1caf57a9be5deb284683792c1280c)
   * Fix: donateObject() typo preventing structure donation (commit:077090bb814c4c7e557a970b7792eca2d2f478a8, ticket:4816)
   * Fix: Function giftSingleStructure (commit:af176e9eb32e393b26be6ef9c3329f6fc9006ab9, ticket:4819)
   * Fix: Instant assert on passing objects to syncRequest (commit:9dca83bcf80b031da6dca838416ea4b25223effb)
   * Fix: Technology tree chart generator now works with the JSON research files (commit:e3be50a2ee8054a13aaf8bc4777835ac30c2497b)
   * Remove: Base game wzscript files (commit:2999513e057beae4940209a18de2b74cfa5026dc, commit:76ac44c84b7f89a860c743202bb002586d137e63, commit:88cb1b6123bbd5fd9d3a66ea6dfb0e5eca15e6c3)
   * Remove: Old cluster code used by wzscript (commit:f6d1c0a78350a9297ea24c5c31e49b7ac518075e)
 * AI:
   * Change: Improved SemperFi-JS (commit:7af101472e0d66c4a73e684f17edf79f8d52505c, commit:6ed849c61a927184095fe7cbf3faa039e1f78860, commit:5b0de613a973ba96faab14ccf7f19a96c10c6a61, commit:4acfc135083ce3406668aa402e7852a0b5712832, commit:f5d3eda6a4aae357fa1d90491ab2f84d6612a6d4, commit:e9b67a47a64553650fd9f2491f176db93696440b, commit:3eff268f6dd2158a00026df749cadd5e315fc8bb)
   * Change: Nullbot is default AI (commit:46efbc680b990900a54bda7a8ded972449538a27)
   * Change: Improved NullBot performance (commit:35b6a1a6c09547b0eeea2d6cf5e6f4ac67b698b6, ticket:4717)
   * Fix: Nullbot can research Super Pulse Laser cyborgs without asserting (commit:52db9416a8fbb7984165bbdc58b4b96efe872c33, ticket:4639)
   * Fix: Nullbot no longer ignores starting units that cannot build (commit:0737d3ac125ae368a1cc31615f4bf537643f501f, ticket:4834)
 * Other:
   * Add: Skirmish/multiplayer cheat "bettertogether" that increases experience of selected units (commit:e760917fef73e172f0149a632a7505303b25080b)
   * Change: Play music in intelligence screen (commit:92722cb9726b8a1eb094b217857fc0a14f430741, ticket:4632)
   * Change: Allow exiting the main menu "Campaign" with the escape key (commit:c64a9a3430b45aa6879241c53f42a62d4db084d7, ticket:4648)
   * Change: More detailed power stats (commit:3dbd5a3c832e7165c7d73920657e0ede504fee82)
   * Change: Ease changing of default map (commit:db81858f454276e642c36c5c41be001f34823366, commit:5807d38b51120e8782609f3b28d348624647f306, ticket:4848, ticket:4849)
   * Change: Factories being destroyed could cause annoying asserts. Now set to quiet warnings (commit:616f142c6a031fc36aceb05f8c40156c563225bb)
   * Fix: Position locking settings loaded from challenge files (commit:20d2e85d697a4ce9e604c5930b21244fd816fb10)
   * Fix: Do not assert on loading skirmish saves when the player has lost or won (commit:77f9e5cada8469948c66ca9c3851e6991f533142, ticket:4590, ticket:3928)
   * Fix: Do not desync when destroying droids with animations (commit:123ded59aedc53dc2344be9807c321774613946f)
   * Fix: Memory bug when donating trucks to allies (commit:0090a88cabd60b9e087c125003e06eb28d1a4def)
   * Fix: Logging or source code spelling corrections (commit:d0dd6cf6b801918cba042b65bdc56e183fb675fd, commit:88c1e9c9f3beb10f1e747f7854d384f076b8cf76, commit:2ce9492056d84846a07174770cfc2c46abf44e7b, ticket:4612, ticket:4617)
   * Fix: Do not try loading videos if none are available (commit:81bf12847181ce7ddc7b096f2049e2c8bb949e35, ticket:4631)
   * Fix: Score and kills not showing in skirmish (commit:a74041b99442caa1c7e14c0ff409fc120c20e666, ticket:3491)
   * Fix: Do not save showFPS configuration option twice (commit:55c77847e4137c219170fff80d0342a0742499dd, ticket:4645)
   * Fix: Crash when opening debug menu in tutorial (commit:c0c20ab39965f4c062dc51d34ad8367d0e2b88f3, ticket:4681)
   * Fix: Music not playing on save-load or not playing the right music in skirmish (commit:b016f609d704ce4df022e3a89f4f70f6eaabbee7, ticket:983)
   * Fix: Right-clicking confused with left-clicking in main menu option buttons (commit:e54e3d505cd787a3f9681ac8f6210529f805e128, ticket:4629)
   * Fix: Screenshot crash by not calling QCoreApplication::processEvents() in SDL backend builds for Windows/macOS (commit:aa086e372f83a386bcea251e5f6fa4f73a955ef0, ticket:4714)
   * Fix: Warcam started at distance < 0 no longer breaks zoom when stopped (commit:46b191aac5167ee3766b1c869aae08351ee89b94, ticket:4830)
   * Fix: Commander production limits (commit:7d0a91180b36a0a75efefaeb94fdcf4a3d7a3832, ticket:1661)
   * Remove: Unused sensor turret properties in design menu (commit:c6b628e2c0c815467f0799c6c65e2f88d31585d3, ticket:4619)
   * Remove: Alt + Middle mouse to move to right-click on minimap (commit:6ceea6304d92705117a2aa7def97f6a11b08c140, ticket:4629)
   * Remove: Alt + Ctrl + Scroll changing game speed (commit:d1cd0dc338ab5fac19e49a461114eb9bd46ccea1, ticket:4629)
   * Remove: Unused sensor "Nexus Link" (not the weapon with the same name!) (commit:aacde23588e8a596a9764df6821d2d6abeeabf6d, ticket:4768)
 * Modding:
   * Add: Reticule images (commit:22a691903c8066539027f64dd04a6bd6977230cf)
   * Add: Flag NoFriendlyFire to prevent friendly fire from splash damage (commit:d75ccdea67fb48f41b370a0c15cea3b6703f344e)
   * Change: Allow mods to use more than one HQ before removing the radar mini-map (commit:590434843c202e92d7ab7e5488f31de9e196ecfa, ticket:3465)
   * Change: Increase capacity of design, build and research screens (commit:c05e4f7851d7f6ab7631b11b81ee9c333cab58cd, commit:3a729d9568b1a06e733651efc08003e601b5846c, ticket:4677)
   * Fix: Mods not read properly on save-load (commit:bd2bac6a5a81205f131b2bbe6efb41b6129b0c4c, ticket:2918)
 * Balance:
   * Add: Technology "Command Turret Upgrade" to increase command limits of commanders (commit:e760917fef73e172f0149a632a7505303b25080b)
   * Change: Droid ranks are now a brain property and can be upgraded (commit:e760917fef73e172f0149a632a7505303b25080b)
   * Change: HitPoint handling in stats (commit:b1cb129247bca05fb35e50b15e8bedee2d6f4a8a)
   * Fix: Do not replace cyborg rocket with cyborg scourge missile and cyborg heavy gunner with cyborg hyper velocity cannon (commit:55f5998c52a0cb2e889aa60c92e79167fc6dc8ed)
   * Fix: Structures not having initial thermal armor (commit:3dd4cdbe548e64ad18c3e06ad427e90fd00c1aa8, ticket:4616)
   * Fix: Various sensor tower research being available before the turret (commit:7487247ead349a9a497ad75e74d634e080a0d58c, ticket:666)
 * Translation:
   * Add: Indonesian (commit:3c050b0cc0a909eaa73d540bffa5224f2631f149, commit:b148301708e32821e7da4ccda085238c04be8d39)
   * Fix: German translation updates (commit:e5d7e20d49a5737a69365bb5b5e96c959e03ac9d, commit:4bc390378c90e807b31775b5e59c845d0398789e, commit:6a2a8708e4a27a455a515ee664c3f7295844bc98, d6baee2b23f29dd65b9178a1d2952484723b5f9c, ticket:4597, ticket:4845)
   * Fix: Turkish translation update (commit:013f6a95415f61232d137cf415b93cb9c8652f93, ticket:4608)
   * Fix: Polish translation update (commit:64bd5a1c5b984e62ddca87d542d53f9ab909cfbf)
   * Fix: Greek translation updates (commit:0490eaa237b0fd8f3a0e8bac722fbb12ff67d5b2, commit:4bdf251e7cede51302da809f703e7ce321440297, ticket:3703)
   * Fix: Russian translation updates (commit:19b767af2354a69b1d21199763188f44689c548f, commit:314a90469f38b4391ac17671f323b4b32c91ce5f)
   * Fix: Chinese translation update (commit:600eff0af390810582c5362b8d29ce93b9cd1080)
   * Fix: Slovenian translation update (commit:7b23d84eea28f45239f8632e4a6f882371d719d7, ticket:4838)
   * Fix: French translation for "wyvern" (commit:def430e0bef132ea54c797b5f3b2d4251bd9352f, e824571700a0b09f1a9b5068644fd21c77546fd3, ticket:4841)
 * Documentation:
   * Add: Coding style guide (commit:1c9bd06cfa53861b3f7c195c3e3f81abf247d838)
   * Add: Debugging guide (commit:e4a1139918687a8da912e7a06d8c677731e07854, commit:4d6ff701c26694060366bd17a3c681586a765095)
   * Change: Update building instructions (commit:3d0bf003b736c0897358f269921c9b1d27f05286, commit:1f759a7afc8c0aa691a5bac60c5ebae7868421ec, commit:9a3da03cc7d39ada5ff0dc17f76dbbbd759673d6, commit:f8fd4477b07cfbccf485637d0c0607a09418d7ae,fd72db1a149a02b34ea508b6fcd1dbb1a498a347, commit:448ba854bf9bbc62431ec01fe710f29e5aa3a168, commit:a878e51291ef51225e04787f6c21f258811b9019)
   * Change: QtScript documentation to Markdown (commit:40cbef4930a61736c80c1e204eab8e3d59145edd)
   * Change: Improved docker documentation (commit:c98c9e64b567a2f3a61958d2a4c6bd2d9c24d858)
   * Change: Improve PIE format explanations (commit:e7f724ce27350ea27fe81809c0ff15ff6c70a742, commit:0182af54fef20fa7a1f5d3dbc67a7583a126f166)
   * Fix: Radar detector description (commit:bcfbe04434d7166be56b63ecb44ff9e59ea9fdea, ticket:1275)
   * Fix: Command Relay Centre description (commit:e69654ebeb4f27039d406ca0cc93af8febb3d15a, ticket:1661)
 * Build systems:
   * Add: Docker file for cross-compilation (commit:b866f11b48c9043a505a8444b295b1c22aeffb6c)
   * Add: Basic CMakeLists.txt structure (commit:fa0bde7ab818174ea09505d4fc6b560588522146, commit:ae921a9ca922434ce0ad445d1dfc52e36059ff39)
   * Add: Support for PhysFS 2.1+ (too many commits, ticket:4693)
   * Add: Autotools docker file for Ubuntu 18.04 (commit:1b700cc4f61cdb5f5a6ea95c12788000f40e1f21)
   * Add: Unicode normalization support with utf8proc (commit:a5954999dda540baea0c666b6fe34b6a9ad69b87)
   * Add: OARS information (commit:1a7b0ee73870b7c26f3322a9b1b9ea83762832bc, ticket:4571)
   * Add: Clang docker file for Ubuntu 18.04 (commit:1af65c7429e13118c7a39f45b37f65fa36e8aae9)
   * Add: Docker file for Fedora latest (commit:1c16dac26a7bfc0ef7f6e1c160bd2ea741dec07f)
   * Change: Use datarootdir as prefix for non game-specific system paths (commit:65152d8110d02357202941b21b819f047d2f1536, commit:88f1ece155e86ef884f28789723e5bf10dfc6f43, ticket:4578)
   * Change: Make shaders compile on more systems (commit:3ec60e361e6bab478af77b51f79ab88f1ceac6db, ticket:4584)
   * Change: Replace OpenSSL with micro-ECC and SHA2 libraries (commit:f1c474153f7c55b5b39a9fdb805a7a7a4c1819c8)
   * Change: Make zip file creation reproducible (commit:714399bfd5c9effa0a9b1bba8f26b625eadeb1da)
   * Change: CMake builds (too many commits)
   * Change: Travis-CI builds (too many commits)
   * Change: Improved Windows installers (too many commits, ticket:4748)
   * Fix: Clang builds (commit:3e224b79a8c2ea98603444ac9827670f55db8004, commit:7b022c5a6c359f4053b314b3ee750c2b5561c41f)
   * Fix: Graphics driver warning when building structures (commit:f2d71eea0e03a6c2f7afcc8698a3883796f09346, ticket:4592)
   * Fix: Spaces in folder names breaking autorevision (commit:178dd3f1f15e02ad7fe8e1266379448550eaf55f, ticket:4348)
   * Fix: Can create Mac builds again (commit:32d4fb46776bbf4f30b99f36f3534d06ea23477e, commit:e4491400c34902ee992adbe43fed95f0d401382f)
   * Fix: MSVC warnings (too many commits)
   * Fix: Warnings generated with documentation (too many commits, ticket:4751)
   * Fix: Warnings with distributor name (commit:5ed40f3153cad4b983a473add191fcb7724416a2, commit:f7f4334869eeaad243b734341908be50ddcba0a0, ticket:4752)
   * Fix: Attempt a workaround with Nvidia driver bug causing crashes (commit:5a898bd8f1a0c916811b266026173455bb87e1c8, commit:82d6f22f3a2ed7bb21525cda709de26eb43beca1)
   * Fix: Docker file for Ubuntu 16.04 (commit:f1b69981381de3c9b79caaed0af997d633560072)
   * Fix: GCC warnings (too many commits)
2020-01-27 19:35:54 +00:00
rillig
9637f7852e all: migrate homepages from http to https
pkglint -r --network --only "migrate"

As a side-effect of migrating the homepages, pkglint also fixed a few
indentations in unrelated lines. These and the new homepages have been
checked manually.
2020-01-26 17:30:40 +00:00
jperkin
26c1bffc9f *: Recursive revision bump for openssl 1.1.1. 2020-01-18 21:48:19 +00:00
joerg
aeedcb9ca9 Add missing errno.h. Explicitly load atomic in switch. 2019-12-19 22:16:05 +00:00
rillig
e17e3b4cc7 games: align variable assignments
pkglint -Wall -F --only aligned --only indent -r

No manual corrections.
2019-11-03 19:28:47 +00:00
ryoon
7917e25af2 Recursive revbump from audio/pulseaudio 2019-09-18 14:17:03 +00:00
adam
53c78cb7b9 Revbump after updating graphics/glew 2019-05-29 19:52:48 +00:00
ryoon
6fc378bce9 Recursive revbump from textproc/icu 2019-04-03 00:32:25 +00:00
triaxx
e419f772af warzone2100: add missing build dependency
Some docs are building unconditionally if asciidoc is present that leads to
non deterministic PLIST.
2019-01-16 21:41:04 +00:00
triaxx
0644fe6a5a warzone2100: option to select backend (sdl2/qt5) 2018-12-14 17:29:32 +00:00
triaxx
f9f96c917c warzone2100: update to 3.2.3
ChangeLog:
A lot a things since 2.3.2!
See https://github.com/Warzone2100/warzone2100/blob/master/ChangeLog
2018-12-14 17:27:01 +00:00
wiz
c57215a7b2 Recursive bumps for fontconfig and libzip dependency changes. 2018-03-12 11:15:24 +00:00
markd
1621da36f8 Switch to openal-soft 2016-07-16 00:00:25 +00:00
agc
002d349f92 Add SHA512 digests for distfiles for games category
Problems found locating distfiles:
	Package blokus: missing distfile blokus-1.1.tar.gz
	Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz
	Package dungeon: missing distfile dungeon-gdt-glk.tar.gz
	Package gate88: missing distfile Gate88_Mar19_05.tar.gz
	Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz
	Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip
	Package rollemup: missing distfile Rollemup.tar.gz
	Package tscp: missing distfile tscp181.zip
	Package xbat: missing distfile xev111.tar.gz
	Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz
	Package xrick: missing distfile xrick-021212.tgz
	Package xskat: missing distfile xskat-cards.tar.gz

Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden).  All existing
SHA1 digests retained for now as an audit trail.
2015-11-03 20:56:42 +00:00
tnn
9ee4b877fb Recursive revbump following MesaLib update, categories g through n. 2015-04-25 14:22:51 +00:00
tron
a36fb86593 Try to fix the fallout caused by the fix for PR pkg/47882. Part 3:
Recursively bump package revisions again after the "freetype2" and
"fontconfig" handling was fixed.
2013-06-04 22:15:37 +00:00