07/03/2005 *** v2.15 ***
- Uses DatLib v2.3.
- Fixed a problem with counting parents (happened with DatUtil -X).
- This also avoids a crash with datutil -X and 'forcemerging full'.
07/03/2005 *** v2.3 ***
- Fixed a problem with counting parents (happened with DatUtil -X).
- This also avoids a crash with datutil -X and 'forcemerging full'.
- Initial implementation of a true Richedit control.
- Shell extension for browsing Unix directories.
- More MSI work.
- PBuffer support in OpenGL.
- Window painting regressions should be fixed.
- Lots of bug fixes.
prevent the installation of certain configuration files like e.g.
"nsswitch.conf" which might conflict with files in the host system. This
should fix the problems with running OpenOffice on NetBSD systems using
NIS as reported by Jan Schaumann in PR pkg/29025. Bump package revision
because of the above change.
emulators/compat13
emulators/compat14
emulators/compat14-crypto
emulators/twin
lang/blackdown-jdk13
multimedia/transcode
because of a broken PLIST_SRC handling introduced in mk/bsd.pkg.mk
rev 1.1593 and fixed in rev 1.1596.
compat13 was bumped to nb2 so we don't have different package version on
different archs (alpha had an nb1 before but all other had no PKGREVISION).
PLIST.${MACHINE_ARCH:C/i[3-6]86/i386/g}
PLIST.${OPSYS}-${MACHINE_ARCH:C/i[3-6]86/i386/g}
and remove the package hack for MD PLIST files.
PLIST.* files renamed so we don't need the special handling for MACHINE32_ARCH.
Merge the PLIST.* files as much as possible into PLIST, so they only
contain the difference between the two archs which are only supported by
this package.
PLIST.${MACHINE_ARCH:C/i[3-6]86/i386/g}
PLIST.${OPSYS}-${MACHINE_ARCH:C/i[3-6]86/i386/g}
and remove the package hack for MD PLIST files.
PLIST.i386 renamed to PLIST.x86_64, so we don't need the special handling
for MACHINE32_ARCH.
Summary of changes from version 0.2.4.1 to 0.3:
x) Performed a major code clean-up.
x) Support for using "configuration files" has been added, so settings
do not have to be entered on the command line anymore. (Useful for
complex emulation setups.)
x) Multiple machines can now be emulated simultaneously. (This is
still experimental, though, and probably a bit buggy.)
x) Some command line options have changed since 0.2.4.1, most notable
the options to select the machine to be emulated. -E should now be
used to select the machine type, and if necessary, -e can be used
to select a subtype.
x) Many bugfixes, too many to mention here.
* Still more work on the MSI dll.
* More OLE work, including a builtin stdole32.tlb.
* Fixed inter-process window resize and repaint.
* Lots of bug fixes.
And remove references of it from Makefile.
The HTML documentation is not installed in the first place.
TODO: maybe make a bochs-docs package that builds the documentation
from the docbook source.
Bump PKGREVISION (I also updated DESCR in previous commmit too).
Changes since 1.15:
** General
- Improved accuracy of 65xx processor core emulation.
** Drive changes
- Added support for idle traps to 1551 emulation.
** C64 changes
- Fixed crash using REU emulation.
- A timing problem has been fixed using old NTSC mode.
- Some stupid char ROM display bug has been fixed.
** C128 changes
- Fixed crash using REU emulation or CP/M mode.
** PLUS4 changes
- Added proper TAP support.
** Unix Changes
- Hardware scaling can be switched at runtime now.
- Fixed crash on machines with weird vidmode configurations.
- Fixed random crash if settings are saved.
** Miscellaneous changes
- Fixed some crash in the file system emulation.
- Improved datasette motor emulation.
Changes:
0.35 [CORE] Support for Genecyst patch files / Game Genie
[CORE] Support for AVI uncompressed and MJPEG output
[68000] Re-added busy wait removal that got lost
[SOUND] Added configurable single-pole low-pass filter
[CORE] Added autoconf/automake version checks
[VDP] Fix FIFO busy flag (Nicholas Van Veen)
[SOUND] Various further endian improvements from Bastien Nocera
and andi@fischlustig.de (Debian)
[SOUND] Various BSD compatibility improvements from
Alistair Crooks and Michael Core (NetBSD)
[UI] SDL Joystick support from Matthew N. Dodd (FreeBSD)
[68000] Do pre-decrement with two reads (Steve Snake)
[68000] Make TAS not write (Steve Snake) fixes Gargoyles, Ex Mutant
[68000] Re-write ABCD,etc based on info from Bart Trzynadlowski
[68000] Implement missing BTST op-code (fixes NHL Hockey 94)
Changes since 0.89:
- Everything from MAME 0.90 (http://x.mame.net/changes-mame.html) and
MESS 0.90 (http://x.mame.net/changes-mess.html).
- The "-sleepidle (-si)" option is now enabled by default. This keeps
the emulation from hogging the CPU when it's idle.
- Did a major rework of the effects code, which now borrows code from
the AdvanceMAME project (Hans de Goede):
* The code is much cleaner.
* Effects are much faster on DGA.
* The scaling is no longer fixed to a certain factor for each
effect: It supports normal (1x1 - 8x8), scale2x (2x2 - 3x6), scan2
(1x2 - 4x2), rgbscan (1x3 - 6x3), scan3 (1x3 - 6x3), hq2x (2x2),
lq2x (2x2), 6tap2x (2x2).
* All the scanline effects come in both horizontal and vertical
varieties, and vertical scanlines are automatically chosen for
rotated games.
- Made the 32bpp to yuy2 blitting code much faster and cleaner. (Hans
de Goede)
- Enhanced LIRC support to compile and link against system-installed
liblirc_client files. Added the "-lircrc" option. (Mads Villadsen)
- Optimized some of the yuy2 blit functions. (Hans de Goede)
- Added CPU capability detection for Linux on x86. Currently this only
tests for MMX. (Hans de Goede)
- Changed the effects code to use the C versions of effects when a CPU
isn't MMX-capable. This means that binary distributions can be built
with EFFECT_MMX_ASM defined and still run on older CPUs. This
presently only works for Linux on x86. (Hans de Goede)
- Fixed "-geometry (-geo)" to properly adhere to given window
coordinates. Added support for window coordinates to OpenGL. (Hans
de Goede)
- By default, fullscreen mode now only spans screen 0. To select
another screen, use "-xinerama-screen <nr>", or use -1 if you want
the old behavior where all screens are spanned. (Joe Q. and Hans de
Goede)
- Removed Mesa on Glide on Voodoo 2 in fullscreen mode hack. If you
need this, just use "-geometry 640x480 -grabkeyboard -grabmouse"
instead. (Hans de Goede)
- Reverted to treating lightgun buttons as mouse buttons, so lightguns
will work independent of joystick devices or drivers. It is now
also assumed that there are always 5 mice connected, so multiple
lightguns should work fine.
- The old-style debugger works again. (Hans de Goede)
- Merged several of Nicola Salmoria's memory leak fixes from Windows
MAME.
- Fixed multiple port recording for the playback/record option. (Chad
Hurwitz)
Changes since 0.89:
- Everything from MAME 0.90 (http://x.mame.net/changes-mame.html) and
MESS 0.90 (http://x.mame.net/changes-mess.html).
- The "-sleepidle (-si)" option is now enabled by default. This keeps
the emulation from hogging the CPU when it's idle.
- Did a major rework of the effects code, which now borrows code from
the AdvanceMAME project (Hans de Goede):
* The code is much cleaner.
* Effects are much faster on DGA.
* The scaling is no longer fixed to a certain factor for each
effect: It supports normal (1x1 - 8x8), scale2x (2x2 - 3x6), scan2
(1x2 - 4x2), rgbscan (1x3 - 6x3), scan3 (1x3 - 6x3), hq2x (2x2),
lq2x (2x2), 6tap2x (2x2).
* All the scanline effects come in both horizontal and vertical
varieties, and vertical scanlines are automatically chosen for
rotated games.
- Made the 32bpp to yuy2 blitting code much faster and cleaner. (Hans
de Goede)
- Enhanced LIRC support to compile and link against system-installed
liblirc_client files. Added the "-lircrc" option. (Mads Villadsen)
- Optimized some of the yuy2 blit functions. (Hans de Goede)
- Added CPU capability detection for Linux on x86. Currently this only
tests for MMX. (Hans de Goede)
- Changed the effects code to use the C versions of effects when a CPU
isn't MMX-capable. This means that binary distributions can be built
with EFFECT_MMX_ASM defined and still run on older CPUs. This
presently only works for Linux on x86. (Hans de Goede)
- Fixed "-geometry (-geo)" to properly adhere to given window
coordinates. Added support for window coordinates to OpenGL. (Hans
de Goede)
- By default, fullscreen mode now only spans screen 0. To select
another screen, use "-xinerama-screen <nr>", or use -1 if you want
the old behavior where all screens are spanned. (Joe Q. and Hans de
Goede)
- Removed Mesa on Glide on Voodoo 2 in fullscreen mode hack. If you
need this, just use "-geometry 640x480 -grabkeyboard -grabmouse"
instead. (Hans de Goede)
- Reverted to treating lightgun buttons as mouse buttons, so lightguns
will work independent of joystick devices or drivers. It is now
also assumed that there are always 5 mice connected, so multiple
lightguns should work fine.
- The old-style debugger works again. (Hans de Goede)
- Merged several of Nicola Salmoria's memory leak fixes from Windows
MAME.
- Fixed multiple port recording for the playback/record option. (Chad
Hurwitz)