Commit graph

4275 commits

Author SHA1 Message Date
wiz
834c18d69c Update to 12.01, provided by Mayuresh in wip.
Many many changes from last packaged version.
2012-04-08 21:07:06 +00:00
wiz
7ca52d1c36 Drop maintainership. 2012-04-02 22:53:16 +00:00
dholland
de7495c7bd Remove an old bit of patch that changed chmod a+rX to a+r. Fixes
install permissions errors with some umask values.
2012-04-02 00:11:33 +00:00
shattered
ec4c49e83d PR/41636 -- TORCS requires PIC in plib on amd64. 2012-04-01 14:57:37 +00:00
wiz
db1864271a Cast away some constness so this builds with clang. 2012-04-01 14:41:17 +00:00
shattered
95f9d281cf Whitespace only. 2012-04-01 14:39:35 +00:00
markd
d8ba447360 add blinken, kanagram, khangman 2012-03-20 07:22:46 +00:00
markd
75a63e513b Add blinken, kanagram, khangman. Part of KDE SC 4.8.0 2012-03-20 07:20:40 +00:00
markd
9b992915ce Update to KDE SC 4.8.0 2012-03-19 21:40:40 +00:00
wiz
0d80fede5b Update to 2.1.2 and call it 2.12 to make it newer than the previous 2.06.
Version 2.1.2
* Updated translations
* 8 bug fixes

Version 2.1.1
* Updated translations
* 1 bug fix

Version 2.1.0
* Software improvements
** Refactoring to break down responsibilities in classes and make code more modular
** Automated “Assembly / package versioning”
* Existing games improvements
** Mouse support for Memorize figures and text
** Show graphically the answer in square sheets puzzle
** Add rationale to handshake puzzle
** People at the table has a better graphic
** Some controls in games handle better larger texts
* Translations
** New Telugu translation
** Many updated translations
2012-03-16 17:32:40 +00:00
obache
2cd654bab6 Bump PKGREVISION from default python to 2.7. 2012-03-15 11:53:20 +00:00
markd
6a70f6313b Remove no longer required patch-aa. Fixes PR pkg/46104 2012-03-10 19:56:30 +00:00
shattered
fe3315bb85 Set LICENSE. 2012-03-10 13:20:10 +00:00
wiz
8b5589a2ea Bump PKGREVISION for python default version change to 2.7.
py-* not affected, since it built different versions depending on the
setting already.
2012-03-09 12:33:57 +00:00
joerg
142bdf8774 Needs png explicitly now. Still doesn't build due to const issues. 2012-03-08 01:06:08 +00:00
joerg
76620a1ec0 Needs png explicitly now. 2012-03-08 01:03:40 +00:00
joerg
85f1e9fcc8 Needs jpeg explicitly now. 2012-03-08 01:00:59 +00:00
hans
b8bf1caea1 Fix build on SunOS 5.11 2012-03-07 16:19:20 +00:00
dholland
1979d0d314 Deploy INSTALLATION_DIRS to avoid installing the executable as the
bin dir, as happened in the QNX build posted a couple months ago.
2012-03-05 04:51:48 +00:00
wiz
7fdfe187e1 Update to 2.2.0 based on pkgsrc-wip version by Leonardo Taccari.
Frozen-Bubble 2.2.0 is released to fix some more small bugs, and
add a couple of minor to medium features. Highlights:

    more options in LAN/NET games (continue game when players leave;
    disable player targetting)
    fixed abort during a multiplayer game with a player in lowest
    graphics mode
    much faster Internet servers listing (parallel discovery)
    add ability to record and replay games; also add ability to
    save frames from records, so as to create high quality videos
    of games [ on youtube | video file ]
    geolocalized nicks in server lounge

Frozen-Bubble 2.1.0 is released to fix all the bugs encountered in
2.0.0 (all reported aborts should be fixed) and add a few interesting
small features. Features highlights:

    1-player multiplayer training: ability to activate chain reaction
    world map: you can view the amount of playing players, which
    helps chosing a server
    world map: you see playing players as green dots
    network game lounge: you can toggle fullscreen
    network game lounge: the game creator can activate chain-reaction
    and set a victories limit through options
    network game lounge: you can request server info
    network game lounge: chat is timestampped
    multiplayer: you can view who's attacking you

After a lot of hard work and a lot of testing, FB2 is released on
27th of October 2006. This new release brings the following new
features:

    new 1-player game mode: multiplayer training; uses identical
    game rules as multiplayer, generated malus bubbles are counted
    as points - what score will you be able to reach in the 2
    minutes time frame?
    network (Internet) game: up to 5 players in a game (net game
    system has logic able to transparently handle players behind
    a NAT)
    LAN game: similar to network game except that no connection to
    Internet is made, substituted by polling the local network
    fully revamped graphics, including now 3d-based smooth penguin
    eyecandy
    revamped intro and 1p music into fully digital productions
    full joystick support: just move your joystick(s) or push
    buttons in the "change keys" dialog (analog joysticks handled
    as digital for fair play)
    realtime graphical effects in the menu screen (if your computer
    is fast enough)
    anti-aliased and localized messages

Now let's pray for the stability of the Frozen-Bubble Internet game
servers (check the top of the page which contains an ever-updated
aggregate statistical information about all servers).
2012-03-04 22:27:07 +00:00
wiz
e0808f0de0 More pcre PKGREVISION bumps. 2012-03-03 12:54:15 +00:00
wiz
ee311e3b36 Recursive bump for pcre-8.30* (shlib major change) 2012-03-03 00:11:51 +00:00
hans
76a0aa56f5 Fix build on SunOS. 2012-03-02 15:44:54 +00:00
hans
718bbf4bcf Recursive bump from devel/boost-libs update. 2012-02-29 16:32:19 +00:00
adam
5608469a47 Changes 1.4.1:
* Support for the Beneath a Steel Sky Enhanced Soundtrack by James Woodcock
* Slight graphical improvement for the PlayStation version of Broken Sword 2
* Several bugfixes for Lands of Lore
* More logical sound settings for SCI games
* A fixed crash in the VGA version of Quest for Glory 1
2012-02-27 13:58:05 +00:00
drochner
70cb809332 +asciiquarium 2012-02-23 19:17:31 +00:00
drochner
dca5b7d6d3 add asciiquarium-1.0, an ASCII art animated aquarium 2012-02-23 19:15:21 +00:00
jdc
e3accc5293 Also unlimit the stacksize, so that this will compile on NetBSD/sparc64. 2012-02-20 15:01:24 +00:00
gls
d3f2b4c321 Fix build by explicitely depending on graphics/png.
From sjamaan via IRC.
2012-02-18 14:37:14 +00:00
jakllsch
4d216d5136 +amaze 2012-02-17 17:23:05 +00:00
jakllsch
c16e3f779d Import amaze.
A 3D maze game based on a similar game I read the source to in an
Australian PC magazine in the mid 1980s. Implemented using curses,
so that you can play it on a VT100 should you so desire.
2012-02-17 17:22:13 +00:00
jakllsch
a7baceed15 +robotfindskitten 2012-02-17 16:59:03 +00:00
jakllsch
31a8da288e Import robotfindskitten-1.7320508.406.
In this game, you are robot (#). Your job is to find kitten. This task
is complicated by the existence of various things which are not kitten.
Robot must touch items to determine if they are kitten or not. The game
ends when robotfindskitten.
2012-02-17 16:57:25 +00:00
hans
d20d509a66 Uses nroff to build its manpage. 2012-02-16 18:53:22 +00:00
hans
37f16e86c6 Fix build on SunOS. 2012-02-16 18:48:52 +00:00
wiz
3972640e01 Update DESCR per Timothy Larson in PR 45958. 2012-02-14 11:06:21 +00:00
wiz
b73ef15f21 Add two files for support packages. From Tim Larson in PR 45958. 2012-02-12 14:17:10 +00:00
sbd
cea7c87537 Add SET_LIBDIR=yes 2012-02-09 21:44:27 +00:00
sbd
b25c6345de Add csh scripts to REPLACE_CSH and add USE_TOOLS+=csh:run
Bump PKGREVISION
2012-02-07 06:36:35 +00:00
wiz
833922aab2 Revbump for
a) tiff update to 4.0 (shlib major change)
b) glib2 update 2.30.2 (adds libffi dependency to buildlink3.mk)

Enjoy.
2012-02-06 12:39:49 +00:00
sbd
947244b173 Switch to using REPLACE_CSH. 2012-02-06 06:19:17 +00:00
dholland
a97abe2119 Fix another LP64 crash. Boo on libXt. 2012-02-05 00:02:47 +00:00
dholland
1da06be4d6 whitespace 2012-02-04 23:42:12 +00:00
sbd
822066e2c9 On Linux fix the Guidebook formating by using 'nroff -Tascii' and not using
col as it removes the escape the the ansi color sequences.
2012-02-03 07:04:54 +00:00
marino
a730c9b94a games/wxhugo: link libstdc++ directly
Fix for DragonFly 3.0+.  This fix isn't easily limited to DragonFly so it
applies to all platforms.
2012-01-29 21:05:52 +00:00
marino
a7296b4996 games/liquidwar: Fix indirect linking error on DragonFly 2012-01-29 21:04:58 +00:00
marino
dd4c555cdf games/gtklevel9: Fix indirect linking error on DragonFly 2012-01-29 21:03:37 +00:00
marino
d10a7119b5 games/atomix: Fix indirect linking error on DragonFly 2012-01-29 21:02:38 +00:00
wiz
5be37b8bf7 More PKGREVISION++ for SDL_image 2012-01-28 13:06:20 +00:00
wiz
de14785d30 Recursive bump for removal of jpeg/tiff/png buildlink3.mk files
from SDL_image. If one of these packages needs them, it should
include them itself.
2012-01-28 11:00:51 +00:00
sbd
0baf031533 Recursive dependency bump for databases/gdbm ABI_DEPENDS change. 2012-01-24 09:10:50 +00:00
joerg
255289df12 Rename local variable to not conflict with STL 2012-01-20 17:07:35 +00:00
joerg
7b391d4c59 Don't return without value in non-void functions. Fix main to return
int.
2012-01-20 17:06:52 +00:00
joerg
00bae7350f main must return int. 2012-01-20 17:05:53 +00:00
wiz
01f01bcd47 Update to 117:
True aim is now in the book of blades, so you can learn it without an extra skill book. (Robert Barber)
    Forgetting a spell while wielding a staff that imbues it will now properly fail. (Paul Strickland)
    Failing to forget no longer uses a turn.
    Unenchanted weapons and armor which you have found the enchantment of now report +0. (Mike Ratzlaff)
    Objects collapsing into meatballs now properly state if the result is multiple meatballs. (Nathan Bogue)
    Tutorial for signpost for kiwis now mentions the hostile tag on the look description. (Claudio)
    Signpost added to surace world. (SilverAnalyst)
    Someone to greet you on the surface world. (Andrew Walker)
    Unequippable item slots say No Item slot rather than Empty slot. Empty body slots report the appendage name (left hand, radula, etc)
    + and * by the god reports when praying lets you know how much they like your fashion sense. (hotpoo)
    Frogs have a bonus to attack vs insects. (Robert Barber)
    Silver and gold weapons will occasionally dull if used against non-vulnerable targets.
    Finally added the cute and cuddly triceratops!
    If you id the enchantment of an item by throwing it, now the stack you threw it from wil also be ided. (Mike Ratzlaff)
    Sleeping creatures have a visual indication. (Mike Ratzlaff)
    Swapping worn armour with wielded sword no longer causes you to wear the sword. (Mike Ratzlaff)
    Rolling boulder works on some monsters.
    Fix minor spelling errors (Gurkan Sengun)
    Full AI state was being cleared when nothing was edible rather than just the single edible bit. (Don Collins)
    Dipping nothing into a potion no longer crashes, provided you figured a way to do that in the first place. (Richard Quirk)
    Two or more equipped items with extra attacks now properly stack the chance of invoking the attacks, rather than jumping straight to a 99% chance. (Richard Quirk)
    One new room type.
    Mountain and Hills in Ibson The Grey's tileset are now in their correct positions.
2012-01-20 12:42:59 +00:00
dholland
97beba28c9 set USE_GAMESGROUP 2012-01-14 15:36:10 +00:00
hans
855d9ff1e7 USE_TOOLS=unzip
Require flex>=2.5.35 by FLEX_REQD. Tested on NetBSD/i386 5.1.
2012-01-14 03:28:32 +00:00
hans
2021c0e11b Convert to USE_TOOLS=zip. 2012-01-14 02:09:35 +00:00
obache
615c758c19 Recursive bump from audio/libaudiofile, x11/qt4-libs and x11/qt4-tools ABI bump. 2012-01-13 10:54:43 +00:00
obache
78cb977b26 Recursive bump from boost-libs shlib bump. 2012-01-09 02:54:24 +00:00
wiz
f40b51c5da Fix typo. 2012-01-08 15:53:39 +00:00
wiz
0520ea8786 + xu4, ultima4-data. 2012-01-08 15:53:29 +00:00
wiz
a2cacbd449 Initial import of ultima4-data (for xu4):
Ultima IV - The Quest of the Avatar

Official game data for the famous RPG, freely available at the
publisher's site; for use by games/xu4,
2012-01-08 15:52:52 +00:00
wiz
d093d8cb01 Initial import of xu4-1.0beta3:
XU4 is a remake of the computer game Ultima IV.  The goal is to make
it easy and convenient to play this classic on modern operating
systems.  XU4 is primarily inspired by the much more ambitious project
Exult.

XU4 isn't a new game based on the Ultima IV story -- it is a faithful
recreation of the old game, right up to the crappy graphics.  If you
are looking for a game with modern gameplay and graphics, this is not
it -- yet.  New features that improve the gameplay and keep with the
spirit of the original game will be added.

XU4 also tries to maintain strict compatibility with the original for
its savegame files.  You can use a game saved in XU4 with the original
and vice versa, at least in theory.
2012-01-08 15:52:12 +00:00
drochner
53f56b9035 revbump recursively to force build against fixed plib pkg (which
installs static libraries), from David Holland
2011-12-23 13:36:44 +00:00
drochner
4dff3778f2 replace vsprintf() by vsnprintf() to protect an error message buffer
from being overrun, addresses CVE-2011-4620
bump PKGREV
2011-12-22 18:21:38 +00:00
dholland
fb3a07cf3a Fix const correctness problems that I ran into with gcc 4.5.
I have no idea why nobody else has seen this...
2011-12-21 16:58:15 +00:00
dholland
8eaa2604c8 Assorted fixes and cleanup.
- if we're going to supply the build makefile, it shouldn't require gmake.
 - don't install executable html or gif files
 - add patch comments
 - const correctness for string constants, as demanded by gcc 4.5
 - avoid needing -lcompat
 - fix a y2038 issue

PKGREVISION -> 2
2011-12-20 16:18:16 +00:00
wiz
0ad7524b22 Fix build with gcc-4.5. 2011-12-20 10:35:09 +00:00
wiz
2e4c644a7a regen 2011-12-20 10:35:03 +00:00
wiz
64b2e21956 Do not run the paragui test. This, for unexplicable reasons, opens an
SDL surface and fails if it can't.
2011-12-19 16:33:30 +00:00
sbd
2eb3ea60f2 Only add --cextra/--lextra to CONFIGURE_ARGS if CFLAGS/LDFLAGS are non empty. 2011-12-18 23:08:29 +00:00
dholland
32e4292289 Needs curses, not termcap. Doesn't build, so no revbump. 2011-12-18 15:52:44 +00:00
sbd
0b7edea258 Add missing devel/ncurses buildlink.
Pass CFLAGS and LDFLAGS the the configure script.

Bump PKGREVISION
2011-12-17 10:15:44 +00:00
sbd
7436e94988 Add missing mk/curses buildlink.
Bump PKGREVISION
2011-12-17 10:15:40 +00:00
sbd
00b56572fc Add missing mk/termcap buildlink.
Bump PKGREVISION
2011-12-17 10:15:32 +00:00
dholland
9cb79fa9e1 This needs to be told exactly where liblzo2 is or it goes hunting in
random places and gets confused.
2011-12-15 05:05:02 +00:00
dholland
0219e74689 Add a post-extract rule to clean up owner-readonly directories, since
those cause problems.
2011-12-15 04:32:10 +00:00
dholland
289490ec55 Don't compile in the games group. PKGREVISION++ 2011-12-15 04:18:16 +00:00
marino
e5c6a5d16d games/tyrquake: Get makefile to recognize DragonFly 2011-12-14 00:12:38 +00:00
marino
af8a4331af games/quakespasm: Get makefile to recognize DragonFly 2011-12-14 00:11:33 +00:00
dholland
1ca803c195 This isn't a 32-bit program, it's an ordinary program that for some curious
reason believes that "x86_64" is a 32-bit Intel platform. Fix that, and
reenable Dragonfly.

While here, add patch comments and include desktopdb.mk. Bump PKGREVISION
for the latter.
2011-12-12 16:26:37 +00:00
dholland
7eb2a30239 The DIST_SUBDIR has to be reflected in the distinfo file. 2011-12-12 16:07:01 +00:00
marino
defe21dc58 games/velena: Mask DragonFly-x86_64
DragonFly x86_64 can't build 32-bit binaries.
2011-12-12 07:11:06 +00:00
marino
08cd7d4b53 games/liquidwars: Mask DragonFly64
x86_64-DragonFly doesn't have the ability to run or build 32-bit binaries.
2011-12-12 07:10:24 +00:00
marino
fc36c60bf7 games/orbital_eunuchs_sniper: Fix DragonFly
The makefile and PLIST says that x86_64 platforms will produce a file
called snipe2d.amd64.dynamic, but on DragonFly the file created was
snipe2d.x86_64.dynamic.  The Makefile adjusted accordingly.
2011-12-12 07:08:48 +00:00
marino
369b4f9450 games/fortunes-futurama: Define DIST_SUBDIR due to tarball repacking 2011-12-12 07:07:21 +00:00
marino
dda852ee6d games/fortunes-calvin: define DIST_SUBDIR due to tarball repacking 2011-12-12 07:06:19 +00:00
marino
6f8bc8491d games/fortunes-futurama: regenerate checksum
This tarball failed checksum, but after unzipping the new tarball and
comparing it to the old one, the contents are identical.
2011-12-11 21:45:27 +00:00
marino
5f570437e4 games/fortunes-calvin: regenerate checksum
This tarball failed checksum, but after unzipping the new tarball and
comparing it to the old one, the contents are identical.
2011-12-11 21:44:32 +00:00
marino
a969e28d29 games/hex-a-hop: Fix iconv NetBSDism so DragonFly can build
I would wager that more platforms than just DragonFly need the original
unpatched code for this to build.  I would like to have the patch conditional
on __NetBSD__, but because it's been patched like this so long, I'm leaving
the NetBSDism as the default and the original code switched on with
__DragonFly__.  Other platforms will have to tag on as they get identified.
2011-12-11 20:51:48 +00:00
marino
41d168eac4 textprox/interlogic: Fix gentoo ltmain sanity check bug 2011-12-10 01:11:44 +00:00
drochner
a03a684eb1 PKGREV bump for libXp-less openmotif 2011-12-09 14:36:32 +00:00
joerg
697b31465b Fix build with newer GCC 2011-12-06 19:55:43 +00:00
joerg
9e5ce8f73a Newer GCC is more picky in the variable naming, so help it a bit. 2011-12-05 22:48:03 +00:00
joerg
a5cb193b41 Fix build with newer GCC 2011-12-05 22:47:13 +00:00
joerg
d53f5fcd49 Don't use "false" as variable name. 2011-12-05 22:46:12 +00:00
joerg
c75b6ce6c6 Fix build with newer GCC 2011-12-05 22:44:08 +00:00
cheusov
8f220a1a5a Closes PR 31025. 2011-12-03 20:17:47 +00:00
wiz
eeda80d014 Update to 9306: bug fixes. 2011-11-30 20:41:19 +00:00
wiz
78d81076ee Update to 2.06:
Version 2.06
* 1 bug fix
* Updated Spanish
2011-11-29 20:52:07 +00:00
hans
5256eea097 Don't use ((command)), use ( (command)) instead. Fixes some build breakage. 2011-11-29 15:30:27 +00:00
sbd
7b085aa1d3 Give COMPILE, OPTIMIZE and LINK arguments to configure.
Bump PKGREVISON
2011-11-29 06:18:59 +00:00
wiz
65b42a5ba5 Update HOMEPAGE and MASTER_SITES.
From David Griffith in PR 45667.
2011-11-28 11:03:51 +00:00
wiz
31bd9e0dc8 Reset maintainer, sketch resigned. 2011-11-28 00:06:17 +00:00
joerg
37c065e6e6 Fix build with newer GCC. 2011-11-27 19:43:33 +00:00
joerg
4cbdfebcbf Fix build with modern GCC 2011-11-27 19:42:25 +00:00
joerg
5e3665c809 Remove use of the G++ min extension. 2011-11-27 19:40:50 +00:00
joerg
070f298ab6 Fix build with modern GCC 2011-11-25 21:54:14 +00:00
joerg
067cbe6945 Fix build with newer GCC 2011-11-25 21:53:25 +00:00
joerg
8f8dcf4ec1 Fix build with modern GCC 2011-11-25 21:52:33 +00:00
joerg
887859bda9 Fix build with newer GCC 2011-11-25 21:51:13 +00:00
joerg
af960babc6 Fix build issues with newer GCC 2011-11-25 21:50:31 +00:00
joerg
b356bb5e8b Fix build with modern GCC 2011-11-24 14:08:47 +00:00
joerg
287e312d76 Fix build with newer GCC 2011-11-24 14:08:05 +00:00
joerg
f63d786163 Fix build with GCC 4.5 2011-11-24 14:07:12 +00:00
joerg
f75d94d81f Fix build with newer GCC 2011-11-23 23:29:45 +00:00
joerg
e361dfa4b4 Add missing includes to fix build with newer GCC 2011-11-23 23:28:06 +00:00
joerg
494ae12977 Fix build with newer GCC versions 2011-11-22 18:09:31 +00:00
drochner
7a009a50e4 update to 1.0.18
change: adds an option to configure vertical speed for
 moving block down by key
2011-11-16 20:02:30 +00:00
sbd
03d28ed8ca Add missing devel/readline buildlinks.
Bump PKGREVISIONs
2011-11-16 08:23:48 +00:00
sbd
3b19583afe Add missing archivers/bzip2 buildlink.
Bump PKGREVISION
2011-11-16 06:00:46 +00:00
dholland
82a4e9a426 Patch up bodgy make rules, may fix Linux build. 2011-11-14 02:13:49 +00:00
adam
3a934a1b63 Changes 1.4.0:
New Games:
  - Added support for Lands of Lore: The Throne of Chaos.
  - Added support for Blue's Birthday Adventure.
  - Added support for Ringworld: Revenge Of The Patriarch.
  - Added support for the Amiga version of Conquests of the Longbow.
New Ports:
  - Added PlayStation 3 port.
General:
  - Fixed the ARM assembly routine for reverse stereo audio.
  - Added support for building with MacPorts out of the box.
AGI:
  - Implemented sound support for the DOS version of Winnie the Pooh in the
    Hundred Acre Wood.
AGOS:
  - Implemented support for loading data directly from InstallShield
    cabinets in The Feeble Files and Simon the Sorcerer's Puzzle Pack.
  - Fixed loading and saving in the PC version of Waxworks.
  - Fixed music in the PC versions of Elvira 1/2 and Waxworks.
Groovie:
  - Added support for the iOS version of The 7th Guest.
Lure:
  - Fixed crash when trying to talk and ask something at the same time.
SCI:
  - Added better handling of digital vs. synthesized sound effects. If the
    "Mixed Adlib / MIDI mode" checkbox is checked, the engine will prefer
    digital sound effects, otherwise their synthesized counterparts will be
    preferred instead, if both versions of the same effect exist.
SCUMM:
  - Implemented PC Speaker support for SCUMM v5 games.
  - Fixed priority bug in iMuse. As a result the AdLib music should sound
    better, since important notes are not interrupted anymore.
  - Implemented CMS support for Loom, The Secret of Monkey Island and
    Indiana Jones and the Last Crusade.
  - Improved palette handling for the Amiga version of Indiana Jones and the
    Fate of Atlantis.
Broken Sword 1:
  - Fix freeze in Windows demo.
  - Fix crash when using cutscene subtitles pack with the Macintosh version.
Tinsel:
  - Fixed deleting saved games from the list of saved games (from the launcher
    and the in-game ScummVM menu).
  - The US version of Discworld II now shows the correct title screen and
    language flag.
Android port:
  - Fixed plugins on Android 3.x.
  - Moved the default saved game location to the SD card.
2011-11-13 09:07:32 +00:00
joerg
e0cb6ac695 Fix return; in non-void functions 2011-11-11 00:21:17 +00:00
wiz
f9784440ec Update to 2.05:
Version 2.05
* 1 bug fix
* Updated translation

Version 2.04
* 3 bug fixes
* Fixes to translations

Version 2.03
* Several translations updated to fix bugs
* Add Esperanto translation
* Fixes assembly versioning

Version 2.02
* 7 bugs fixed
* Updated translations for many languages
2011-11-03 00:52:20 +00:00
sbd
e93e5d65e3 Recursive bump for graphics/freetype2 buildlink addition. 2011-11-01 06:11:52 +00:00
sbd
04daa2f1b8 Recursive bump for graphics/freetype2 buildlink addition. 2011-11-01 06:00:33 +00:00
ryoon
2a9747228b Update to 20111025
Changelog:
* Fix resize of splite bug
* Fix square drawing bun in 16bpp mode
* When transbtn is run and button is pushed with btnwait,
  select most solid button
* Make btnwait zero when btntime is zero
* Implement textspeeddefault
* Fix square drawing bug with alpha mode
* Fix getcursorpos bug
* Fix button drawing bug
* Fix bugs in textgosub, pretextgosub, and so on
* Change btndown 1 behavior
* Implement ruby support in strsp
* Discard old style save file format support
* Fix bug in save and restore
* Implement partial yesnobox support
* Support extract on case insensitive filesystem
* Support ns2 archive reading
* Fix bug in automode screen transition
* Implement mp3fadein, mp3fadeout, bgmfadein, and bgmfadeout
* Fix bugs in Ogg Vorbis play
* Fix bugs related to Android and Windows
2011-10-28 15:03:54 +00:00
obache
9725d3de74 Recursive Bump from boost-libs ABI bump. 2011-10-19 06:12:58 +00:00
heinz
834c1375be LICENSE set to "public-domain", according to the statement in the file
README.
2011-10-18 12:58:38 +00:00
adam
10ecc2a794 Changes 1.8.6:
* This is a bugfix release for the stable 1.8 branch. This release does mainly
  consist of smaller fixes and changes. This is most likely the last 1.8.x
  release.
2011-10-11 13:15:59 +00:00
wiz
2ff404c43e Update to 116:
Nine months since the last release, so much for the weekly release
schedule POWDER started with! You will notice that I have at least
maintained the same size release, minor fixes and a new spell. I'm
particularly happy with finally finding a compromise for god-induced
flamestrikes - you get a warning now so they are less just an
insta-death out of the blue.

You may thank the Annual Roguelike Release Party (ARRP) for this
release - it provided the impetus to get something out. If you like
POWDER, but are frustrated at the slow rate of development, I
strongly recommend checking the rest of the roguelike scene!

    MSVC Express Edition 2008 project files and instructions added,
    created by Andreas Bohm.
    Tower shields are large. (Claudio)
    "You cannot hide from I!" is now "You cannot hide from Me!"
    (B. Perry)
    Looking at a square will also describe any smoke there.
    The dig spell now has the side effect of spraying the excavated
    rock shards, damaging those around you.
    Create Pit spell is now 10 MP rather than 15.
    Blizzards fill the air with sleet and snow, not sleet and slow.
    Though the latter does describe their special effect nicely.
    New spell: Sandstorm
    If a god decides to flamestrike you, you now get a few turns
    warning to prepare yourself.
    Monsters properly check safety of squares before stepping on
    them.
    If trapped inside a wall without Phase or Breathess, you will
    suffocate. (Strange Child, Julian Agloro)
    Helmets should be sorted together now. (Aapo)
    Empty bottles will be filled by down pour now. (Aapo)
    Entomb has a better message when blocked. (Aapo)
    Rocks are created when rocks fall on your head. (Aapo)
    Spells you can't cast have (!) after them in the zap list (Aapo)
    Saving when out of disk space should no longer corrupt your
    last save game. (Aapo)
    Tossing an item hand to hand no longer takes a turn. (Aapo)
    Spears, knives, and daggers no longer let you equip stacks.
    (Aapo)
    You are only prompted to throw one spear of a stack. (Aapo)
    The animate forest spell now has its own icon.
2011-10-10 13:09:33 +00:00
cheusov
98589abbad Update my email 2011-10-09 10:02:44 +00:00
dholland
e396126c4b Fix build on -current. Fix a minor piece of pkglint. 2011-10-03 04:37:05 +00:00
dholland
3d6dbdfb82 Fix build with native X. 2011-10-03 04:05:34 +00:00
joerg
266d88e116 Pilot error, commit the patches, not the diffs against the CVS tree. 2011-09-25 20:52:41 +00:00
joerg
e879409a58 Add missing include for runtime_error. Fix fallout from png changes. 2011-09-25 19:47:38 +00:00
joerg
13248f29e4 Resolve conflict with pipe2(2) 2011-09-25 19:45:18 +00:00
ryoon
f612068bee Add lincity-ng 2011-09-16 11:15:04 +00:00
ryoon
a2afb4ac09 Import lincity-ng-2.0 as games/lincity-ng from wip/lincity-ng.
LinCity-NG is a City Simulation Game.
It is a polished and improved version of the classic LinCity game.

Within the scope of the GoTM project at happypenguin we have created a new
iso-3D graphics engine, with a completely redone and modern GUI.
2011-09-16 11:13:31 +00:00
marino
8b658d61c5 Restore DragonFly ability to build Quake
A number of switches in the Quake makefile are no longer recognized
by the system compiler in DragonFly (gcc 4.4), e.g. -m486 and
-mpentium.  These switches have alternatives such as mtune= that
allows Quake to build on i386-DragonFly, so the existing patches were
updated to used them.

i386-NetBSD-5.99 was verified as well.  i386-NetBSD-5.1 remains
broken due to an unrelated X11 header buildlink problem
(Xxf86dga.h vs xf86dga.h)
2011-09-14 19:19:37 +00:00
shattered
013ac9360d Unbreak build on -current (pipe2 variable conflicts with syscall of same
name).
2011-09-12 21:19:26 +00:00
wiz
6594e8b34a Update to 9179: bugfixes. 2011-09-08 20:11:53 +00:00
joerg
86ab5f3ec1 Fix patch fallout. 2011-09-08 00:12:37 +00:00
obache
3fb0c4e7ad from *.c/*.h files, set LICENSE=2-clause-bsd. 2011-08-31 12:14:33 +00:00
obache
33e160ea1e pkgsrc does not support so old BSDs, then no need to -ltermcap in addition
to -lcurses.

fixes PR#29503.
2011-08-31 12:13:30 +00:00
joerg
ecd6c7fdb9 Unrestrict dependency 2011-08-29 21:18:36 +00:00
christos
99b2f0351e fixes for lua 5.1 which requires pairs(). 2011-08-29 08:24:30 +00:00
obache
c5d8a2a356 Recursive bump from gdbm shlib bump. 2011-08-23 13:06:45 +00:00
wiz
fe6acd9a44 Update to 2.01:
Version 2.01
* Add Mono.Addins.Gui 0.6 strings for L10N
* remove libgnome support (deprecated lib)
* 11 bugs fixed
2011-08-22 13:22:40 +00:00
joerg
a14958d8c5 Fix build with newer curl. Improve compatibility with clang. 2011-08-20 15:32:48 +00:00
joerg
e5e0e7480b Fix build with clang and newer curl. 2011-08-20 15:31:33 +00:00
wiz
ae5e5e1c83 Fix build with gcc-4.5. 2011-08-14 19:05:03 +00:00
obache
70eea0e2bc Revision bump after updating perl5 to 5.14.1. 2011-08-14 12:38:56 +00:00
wiz
1e31826f7e Add upstream bug report URL. 2011-08-05 00:56:36 +00:00
adam
a98c171629 Changes 1.3.1:
General:
* Improved audio device detection and fallback.
  There should be no more silent errors due to invalid audio devices.
  Instead ScummVM should pick up a suitable alternative device.
Mohawk:
* Added detection entries for more variants of some Living Books games.
Tinsel:
* Fixed a regression that made Discworld uncompletable.
SAGA:
* Fixed a regression in Inherit the Earth's dragon walk code which
  was causing crashes there.
* Fixed a regression causing various crashes in I Have No Mouth and
  I Must Scream.
SCI:
* Added detection entries for some Macintosh game versions.
* Audio settings are now stored correctly for the CD version of EcoQuest 1.
SCUMM:
* Fixed graphics bug in FM-TOWNS versions of games on ARM devices
  (Android, iPhone, etc.).
2011-07-27 12:27:56 +00:00
obache
8692ff62cb recursive bump from gnome-vfs drop crypto dependency. 2011-07-21 13:05:46 +00:00
dholland
183127723a Fix build with clang. While here, fix scorefile handling and add
DESTDIR support. PKGREVISION -> 3.
2011-07-19 04:24:18 +00:00
ryoon
27357ca72b Update to 20110619
Changelog:
* Fix getcselstr related bug.
2011-07-14 06:34:36 +00:00
wiz
34953f35ca Update to 2.00:
Version 2.00
* UI
** Integrated question and solution
** Theme support
** New default theme (notebook)
** Vertical / Horizontal toolbar orientation
* Game experience
** Better answer handling
** Accept words, accept figures names, more flexibility handling spaces, etc
** Better rationale explanations (%)
** Fixed some verbal analogies
* Localization
** I18N fixes
*** Proof-reading on English by native speakers. 20% of strings where enhanced for better grammar
**** Ability to run gbrainy in English ignoring the translations
* 11 new games: 4 logic games, 1 calculation game, 6 new verbal analogies
* Infrastructure Fixes
** Minor memory leaks
** Mono 2.10 support
* Several bug fixes
2011-07-12 13:44:35 +00:00
abs
d037f28cbd fix typo in last 2011-07-12 08:26:18 +00:00
abs
1d3dbc1346 +libgcrypt 2011-07-12 08:25:51 +00:00
abs
c8a3e996a2 Add explicit libgcrypt buildlink 2011-07-12 08:23:52 +00:00
dholland
85640821af Add libXxf86dga and libXxf86vm and their *proto, because it wants them
and with native X finds part of them and then dies. Also apply
REPLACE_PYTHON to a python script and add python dep.
2011-07-05 03:44:06 +00:00
dholland
37190dd5d5 Add xf86dgaproto and xextproto to hopefully fix -5 native X failure. 2011-07-05 01:53:48 +00:00
dholland
16f46108b5 Add xf86dgaproto to hopefully fix -5 native X failure. 2011-07-05 01:33:25 +00:00
mspo
0756d2c1ff add python dep for pgnfix and REPLACE_PYTHON 2011-07-03 17:02:22 +00:00
obache
e12b632f36 * LICENSE=gnu-gpl-v2
* add user-destdir installation support.
2011-06-27 10:03:38 +00:00
obache
3ce2ca9563 Add user-destdir installation support. 2011-06-25 11:32:09 +00:00
wiz
bca915a373 Fix typo. 2011-06-24 06:46:08 +00:00
wiz
56d6e77d85 Needs curses, so include mk/curses.buildlink3.mk.
Fixes PR 45091.
2011-06-23 12:43:50 +00:00
wiz
a6b8ceea08 Fix build with png-1.5. 2011-06-20 09:30:03 +00:00
wiz
91aefb9e98 Add comment. 2011-06-20 09:29:50 +00:00
adam
6ca687105e Changes 1.3.0:
New Games:
- Added support for Backyard Baseball.
- Added support for Backyard Baseball 2001.
- Added support for Urban Runner.
- Added support for Playtoons: Bambou le Sauveur de la Jungle.
- Added support for Toonstruck.
- Added support for Living Books v1 and v2 games.
- Added support for Hugo's House of Horrors, Hugo 2: Whodunit?
  and Hugo 3: Jungle of Doom.
- Added support for Amiga SCI games (except Conquests of the Longbow).
- Added support for Macintosh SCI1 games.

New Ports:
- Added WebOS port.

General
- Added support for loadable modules on platforms without a dynamic
  loader (GSoC Task).
- Added Danish translation.
- Added Norwegian Bokmaal translation.
- Added Norwegian Nynorsk translation.
- Added Swedish translation.
- Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and
  Tucker Engines.
- Closed significant memory leaks. RTL should now be more usable.
2011-06-15 13:08:20 +00:00
dholland
f0cc3ee9c5 Fix build problem on Minix and a couple other minor C issues I noticed
while passing by. Closes PR 45048 from Thomas Cort.
2011-06-12 04:47:26 +00:00
obache
9572f6d892 recursive bump from textproc/icu shlib major bump. 2011-06-10 09:39:41 +00:00
drochner
be227bb869 update to 1.0.16
changes: improvements to gameplay (tetromino sequence)
2011-06-09 17:08:00 +00:00
drochner
5336ad186f update to 2.6.3
changes:
-added level selection dialog
-fixes
-translation update
2011-06-09 17:06:16 +00:00
obache
021520d07a Update onscripter to 20110528.
PR#45025 by ISIHARA Takanori.

some bug fixes.
2011-06-09 12:09:22 +00:00
wiz
9236d32085 DESTDIRify nethack. Merge patches and distinfo. Some other improvements.
From Rhialto in PR 45010.
2011-06-01 11:20:29 +00:00
dholland
45975ca352 SETGIDGAME -> USE_GAMESGROUP 2011-05-28 23:23:49 +00:00
dholland
2c7b74aa36 Minor rototill and respin patches; add patch comments, etc. I was taking
a shot at making it work on LP64, but there seem to be deeper problems
than the usual sorts of things. Add a comment in the makefile documenting
a case that fails on LP64 but not ILP32. PKGREVISION++.
2011-05-28 22:41:43 +00:00
obache
c79fb4cc68 * add destdir installation support
* honor PKGMANDIR
* create some missing directories with permissions
* runtime dependency on gzip command

Bump PKGREVISION.
2011-05-26 12:51:22 +00:00
obache
1ae6561d65 * set LICENSE=gnu-gpl-v2.
* add user-destdir installation support.
2011-05-25 06:11:46 +00:00
obache
934d690ccc LICENSE=gnu-gpl-v1 2011-05-25 05:54:38 +00:00
obache
3b65b5dcbf USE_GAMESGROUP=yes 2011-05-25 04:42:58 +00:00
obache
8a81a358f6 * LICENCE=gnu-gpl-v2 # or later
* add user-destdir installation support
2011-05-24 12:38:43 +00:00
obache
f2e281c681 * add an patch for compiler warning free.
* regen patches
* add user-destdir installation support.
2011-05-24 12:03:37 +00:00
obache
dff72a7dff * set LICENSE=gnu-gpl-v2 # or later
* honor PKGMANDIR
* add user-destdir installation support
2011-05-24 11:32:54 +00:00
obache
14fcd8f71c sort. 2011-05-24 10:00:26 +00:00
obache
ff7aed93d8 * Honor VARBASE for score file directory.
* Handle score file as a part of package.
* Add user-destdir installation support.

Bump PKGREVISION.
2011-05-24 09:54:05 +00:00
obache
b75ed2b71b * add user-destdir installation support.
* set LICENSE=gnu-gpl-v2
* replace manual SED with SUBST.
* prepare game score directory and file with pkgsrc.

Bump PKGREVISION.
2011-05-23 12:05:53 +00:00
obache
f076335935 sort. 2011-05-23 12:02:58 +00:00
dholland
3c0520d14e Update DESCR to fix outdated urls. From PR 44906 by Tim Larson.
Bump PKGREVISION so binary packages will update.
2011-05-21 05:22:17 +00:00
dholland
6a2290ded2 Bump PKGREVISION for previous (to 6) -- while the build was failing, it
only started failing after the /usr/bin/env change, and the installed
package is now different, so it should be a new version.
2011-05-07 00:18:49 +00:00
dholland
00882ce9c4 REPLACE_PYTHON. 2011-05-06 08:27:07 +00:00
dholland
c614b88159 Put the scorefile in ${VARBASE}/games instead of under ${PREFIX}/share.
It is still mode 666, which is wrong (XXX), but this way:
   - the package will actually install again;
   - the score file is not overwritten every time you recompile/reinstall.

There's also an .if 0 block in the makefile that can be turned on to
install the game setgid so the score file can be mode 664. I'm not
comfortable turning this on without doing at least a basic audit, and
I don't have energy for that at the moment; but it's there and it
works if anyone feels inclined to make that tradeoff locally.

An alternative approach would be to write and install a setgid
scorefile helper program, but that's not really any improvement over
making the scores world writeable

PKGREVISION -> 8.
2011-05-06 05:28:39 +00:00
hauke
83078ddde4 Updated URLs. 2011-05-03 12:17:50 +00:00
ryoon
35cb60ae90 Update to 20110416.
Changelog:
* Add --wide option, 16:9 wode screen support.
* Fix SDL related bug.
* Improve Android support.
* Use PDA screen size selection mechanism.
2011-04-29 17:02:27 +00:00
obache
9ea3b36c23 recursive bump from gettext-lib shlib bump. 2011-04-22 14:40:40 +00:00
obache
1d9df3258a recursive bump from gettext-lib shlib bump. 2011-04-22 13:41:54 +00:00
roy
c69d9989ae Use correct shell.
swell-foop still doens't work as it depends on seed which isn't in pkgsrc
yet, but gnome-games installs again.
2011-04-20 07:17:46 +00:00
shattered
9b0086a474 Update to 1.0.4. Changes:
- replaced graphics and removed logo (part of background now)
- don't save cards to current working directory
- fixed bad color key of logo
- fixed distortion for non-square icons
- i18n support
2011-04-16 17:44:07 +00:00
roy
9a81d9b0b9 Use correct python binary. 2011-04-16 14:51:51 +00:00
hauke
b39e3cbd27 For MacOS X, make sure we have endianness information (coming from
<machine/endian.h>. Otherwise, we might be mis-identified as win32.
2011-04-14 11:30:08 +00:00
wiz
fb5329b1a9 Update to 1.65:
Version 1.65
* 2 bug fixes
* Updated translations
2011-04-11 15:06:08 +00:00
ryoon
9244bb73f2 Update to 20110320
Changelog:
Version 20110309:
* only affects to ONScripter for Android.

Version 20110320:
* Fix segmentation fault in size detection of nbz file in nsa archive.
2011-04-10 08:11:56 +00:00
wiz
fbb3d2d7a0 Fix build with png-1.5. 2011-04-05 11:27:28 +00:00
wiz
093694f6da Update to 1.64:
Version 1.64
* 2 bug fixes
* Updated French translation
2011-04-05 08:14:14 +00:00
wiz
c75a36819d Fix build with png-1.5. 2011-04-03 11:27:24 +00:00
wiz
4be57f8ebf Set LICENSE. 2011-04-03 11:20:52 +00:00
wiz
fc875b7f07 Fix build with png-1.5. 2011-04-03 11:20:46 +00:00
wiz
0d13d1ff0f Set LICENSE. 2011-04-03 11:14:19 +00:00
wiz
1bf0504518 Fix build with png-1.5. 2011-04-03 11:14:14 +00:00
wiz
25f8b179da Set LICENSE. 2011-04-03 10:36:04 +00:00
wiz
533d222f78 Fix build with png-1.5. 2011-04-03 10:35:58 +00:00
wiz
6d2e2ef501 Fix build with png-1.5. 2011-04-03 10:28:20 +00:00
markd
6e736c942d Fix build. 2011-04-03 01:33:51 +00:00
wiz
2a7480c4cd Fix the crossfire-client* packages for png-1.5. 2011-04-01 15:31:33 +00:00
wiz
fff8642c82 Fix build with png-1.5. 2011-04-01 15:21:50 +00:00
ryoon
ebb0b86544 * Fix build (using deprecated gtk functions)
* Remove unnecessary white space from DESCR.
* Set LICENSE.
2011-03-29 09:56:25 +00:00
rh
7522f507e7 Update cgoban-java to 3.4.14. Changes are too numerous to list here, but
most importantly, version 3.4.x is now required in order to connect to KGS.
2011-03-26 10:04:37 +00:00
wiz
5f1610c77a Update to 1.63:
Version 1.63
* 2 bug fixes
* Updated and new translations
* More flexiblity accepting answers
2011-03-21 09:58:13 +00:00
wiz
9bed8a002f Update to 0.8.1, take maintainership.
2011-03-09 -- Version 0.8.1 released, with a bugfix for Alien
Toy Shop's consume power.
2011-03-08 -- Version 0.8.0 released, with some AI improvements
and minor bug fixes.
2011-03-16 14:52:27 +00:00
obache
3930f86727 * LICENSE=gnu-gpl-v2 (or later)
* add user-destdir installation support
* use usual user/group/permission instead of hard coded one for permissions
* create one more missing required directory

Bump PKGREVISION.
2011-03-16 11:40:27 +00:00
obache
b527f4cfcc sort. 2011-03-16 08:50:14 +00:00
obache
4c846a6ef2 * honor VARBASE for game score file.
* add user-destdir installation support
* take care score file for binary package

Bump PKGREVISION.
2011-03-16 08:47:37 +00:00
zafer
d0ed86ff89 update master_sites 2011-03-11 12:16:31 +00:00
zafer
4c426155ed remove dead mirrors. update master_sites. 2011-03-11 12:08:04 +00:00
wiz
39ac6a0b7b Update to 9109: new grid types, not used yet. Bug fixes. 2011-03-11 12:07:36 +00:00
zafer
c0b32e779d service suspended. prevent timeout. fetch from backup. 2011-03-11 11:48:40 +00:00
zafer
bdb71c6cad ftp service suspended. fetch from master_sites_backup. 2011-03-11 11:47:28 +00:00
wiz
c995f989fd Remove some comments against grep mismatches. 2011-03-06 16:33:04 +00:00
obache
b7cc057286 Use mk/jpeg.buildlink3.mk, instead of graphics/jpeg directly. 2011-03-02 13:36:00 +00:00
ryoon
4555c286d4 Add onscripter 2011-03-02 12:07:25 +00:00
ryoon
eb19d35463 Import onscripter-20110226 as games/onscripter
ONScripter executes a script for NScripter. NScripter is an engine
for the creation of visual novels on Microsoft Windows.

This package is based on PR pkg/44555 from ISIHARA Takanori.
2011-03-02 12:05:18 +00:00
wiz
e2f84ad43f Reset maintainer for retired developers. 2011-02-28 14:52:37 +00:00
shattered
d33b88c34c Update URLs. 2011-02-26 12:11:07 +00:00
hans
a572e78204 Fix destdir support. 2011-02-26 10:56:52 +00:00
obache
ee500a813a + lnl 2011-02-26 08:19:13 +00:00
obache
c570ffd2b3 Import lnl-3.4.19 as games/lnl.
Based on PR#44554 by ISHIHARA TAkanori, with some clean up.

Labyrinths & Legends is Rogue like RPG of the system such as
Rogue, Moria, NetHack and "Torneko's Great Adventure".
The "Put a party together." thing that it couldn't be done with
Rogue like is made.
2011-02-26 08:18:13 +00:00
adam
deb05f0a8a Changes 1.8.5:
* AI:
  * Fixed bug 16406: Fixed broken AI of SoF 1, and improved upgrade procedure
    for old-style AI config.
  * Fixed bug 16585: made AI move in targeting phase even if for some of the
    'best' units moves to targets are impossible
* Campaigns:
  * Descent into Darkness:
    * Made 'Alone at Last' easier.
  * Legend of Wesmere:
    * Added another keep in scenario 14.
* Editor:
  * Added a standard click sound for brush bar buttons (bug 15635)
* Graphics
  * Updated portraits for Drake Fighter and Burner
* Language and i18n:
  * Updates fonts: DejaVu 2.32
  * Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
    Dutch, Estonian, French, Galician, German, Hungarian, Indonesian, Japanese,
    Lithuanian, Polish, Russian, Serbian, Slovak, Vietnamese
* User interface:
  * Fixed bug 16653: Avoid markup when calculating the text length for
    ellipse text (Debian bug 547476).
  * Fix bug 15960 "again", making "Cancel" a separate action and not just
    a duplicate of "OK."
  * Fix crash when doing teleport+attack to a fogged village
2011-02-24 13:36:56 +00:00
adam
2853813378 Changes 1.01-r1914:
Fix building on 32- and 64-bit machines.
2011-02-23 10:20:26 +00:00
wiz
0d8764af11 Update to 1.62:
Version 1.62
* 4 bug fixes
* Updated and new translations
2011-02-13 17:10:27 +00:00
wiz
2f56eb926d Fix build with png-1.5. 2011-02-01 00:29:26 +00:00
wiz
6340c4ac12 Set LICENSE. Include desktop.mk as pkglint admonitions. Bump PKGREVISION. 2011-02-01 00:09:08 +00:00
wiz
7ded1e2add Fix build with png-1.5. 2011-01-31 23:52:18 +00:00
adam
f93dfaf6e1 Removed games/wormux successor games/warmux 2011-01-27 18:02:26 +00:00
adam
0df96a1248 Have the mascots of your favorite free software battle in the Warmux arena.
Using dynamite, grenades, baseball bat and others weapons... exterminate your
opponent in a 2D toon style scenery and a funny environment.

Each player (2 minimum, on the same PC) controls the team of his choice (tux,
gnu, firefox, wilber,...) and must destroy his adversary using more or less
casual weapons. Although a minimum of strategy is required to vanquish, Warmux
is pre-eminently a "convivial mass murder" game where, turn by turn, each
member of each team attempts to produce a maximum of damage to his opponents.

Changes 11.01:
* Name and numbering (year.month) change!
* Android port
* Symbian^3 port (number of characters/teams subject to memory constraint)
* More toonesque than ever characters! Cuteness not considered a weapon
* New maps: Japan-themed "ninja", nature-themed "Birds" and Space-themed
  "urban heights"
* Increased number of teams playable in a single game to 8
* Massive memory optimizations, and 16 bits-per-pixel rendering
* Massive speed optimization allowing better gameplay
* Help is now much richer; please help us translate it even more!
* Widget in options menu to edit keybindings
* Kinetic scrolling to browse the map
* Traditional in-game toolbar clickable, click wind indicator to display
  touch controls!
* Improved minimap: now displays boxes, can be resized through keyboard
  shortcuts, can be clicked to move around faster
* Custom teams
* Troublesome bugs fixed: OSX fullscreen, explosion when firing near a wall
2011-01-27 18:00:48 +00:00
wiz
208f47bc3d Add upstream bug report URL. 2011-01-24 16:43:26 +00:00
markd
2d92c179cd Update to KDE SC 4.5.5
bugfixes and translation updates
2011-01-23 07:55:12 +00:00
wiz
fac78e2b09 Update to 9076. Fix About-dialog to include version number.
Two new games "range" and "signpost" and bug fixes.
2011-01-21 23:15:39 +00:00
wiz
012b09695e Update to 1.61:
Version 1.61
* 5 bug fixes
* Updated and new translations
2011-01-21 22:52:56 +00:00
wiz
1d68ff86ab Update to 115:
* The delete key should work on Macs. (Konstantin Stupnik)
    * Typos in the animate forest description fixed. (Paul Nguyen,
    Kender)
    * You can no longer petrify or stone to flesh quest items.
    (Lorenzo Batallones)
    * Items that fall in a hole will not be revealed up on the next
    level's map. (Kender)
    * Zapping a wand of invisibility at yourself when you are
    already invisible from a permament source no longer reports
    "You are invisible." (Kender)
    * No longer falsely get system shock if a creature you possessed,
    but released when it was polymorphed, is finally slain. (Mental
    Mouse)
    * The Regenerate spell now works for creatures with No
    Regeneration, as was intended. (Mental Mouse)
    * Flesh golems can once more regenerate. (They lost this in
    the no-regen sweep) (Mental Mouse)
    * Giant Spiders have defences better fitting their explevel.
    (Mental Mouse)
    * The earth hammer is now made from stone as you'd expect.
    (Kender)
    * The spell Summon Daemon now spells Daemon like the rest of
    POWDER. (Mental Mouse)
    * Typo fixed in Golden Tridude description. (Mental Mouse)
    * Clarify cave troll description. (Metnal Mouse)
    * s/byte/sting/ for scorpion description. (Mental Mouse)
    * Clarify butcher skill description. (Mental Mouse)
    * Water elementals no longer leave corpse.
    * Eaten intrinsicly poisonous corpses now has a significantly
    shorter timeout. (Kender)
    * Attacks which deal multiple types of damage in the same hit
    will have damage reduction applied to each of the types, rather
    than only to the first type. (Mental Mouse)
    * Vampire bats will no longer chase players which they aren't
    interested in. (Kender)
    * Option to email character dumps on the iPhone to get them
    out of the black box.
    * Searching due to intrinsics will put Searching on the status
    line, and multiple manual searches will report Seached x10.
    * Improved the Akoi Meexx 12x12 tiles, for less ugly pixels
    when in landscape mode on the iPhone.
    * Makefiles for Linux have $(LDFLAGS) added.
    * The torches in the Lomaka tiles have been fixed to show up
    in the correct hand. (Martin Rittweger)
    * The Wish command now includes the ability to take on a
    monster's form and stats, so you can play as a monster if you
    wish. (Robert Barber)
    * On level up, the number of Piety points you have in each
    class is displayed beside the class name so you can better
    judge which class to pick. (Matthew Wyatt)
2011-01-21 22:01:36 +00:00
wiz
8b3de92892 Fix build with png-1.5. 2011-01-20 23:37:36 +00:00
kefren
7972f8e1b7 SUBDIR+= pingus 2011-01-19 19:49:57 +00:00
kefren
57362ae377 Initial import of pingus 0.7.3 - a Lemmings(TM) clone 2011-01-19 19:47:58 +00:00
wiz
4a85d9393e png shlib name changed for png>=1.5.0, so bump PKGREVISIONs. 2011-01-13 13:53:23 +00:00
wiz
af3596f984 png shlib name changed for png>=1.5.0, so bump PKGREVISIONs. 2011-01-13 13:36:05 +00:00
wiz
29a7e90082 Mention which files include this.
Comment out PATCHDIR, it currently does not exist.
2011-01-12 10:36:43 +00:00
drochner
5ef74729b7 update to 2.6.2
changes: many new levels, bugfixes, i18n...
2011-01-11 20:20:53 +00:00
drochner
f043dfa03e update to 1.0
changes: cleanup
2011-01-11 15:40:57 +00:00
obache
363ef7c4a8 limits.h is more porable way for get PATH_MAX.
PR#44334.
2011-01-08 13:11:13 +00:00
obache
d5879c2a6c require termcap to build. 2011-01-03 15:06:38 +00:00
obache
565ff6ad99 Update HOMEPAGE to currently maintained one, and change MASTER_SITES
to mirror of old one.
2011-01-03 14:54:34 +00:00
wiz
17ecb33700 Set LICENSE, clean up pkglint warnings. 2010-12-29 19:08:39 +00:00
dholland
d54923a7eb Needs makeinfo; from PR 44290. 2010-12-29 02:19:10 +00:00
obache
1a242c585d simplify. 2010-12-25 09:59:25 +00:00
obache
f2b7426e85 intN_t and uintN_t should be provided by stdint.h for porability.
fixes PR#44278.
2010-12-25 09:48:09 +00:00
adam
158d47206b Changes 1.2.1:
General
- Add Hungarian translation.
- Add Brazilian Portuguese translation.
Cruise:
- Fixed a problem with Raoul appearing when examining the Book
Groovie:
- Fixed a regression that made the Russian version of T7G crash.
Lure:
- Fixed several NPC movement bugs
2010-12-24 14:51:43 +00:00
dsainty
1f40f3a084 Mechanically replace references to graphics/jpeg with the suitable
alternative from mk/jpeg.buildlink3.mk

This allows selection of an alternative jpeg library (namely the x86 MMX,
SSE, SSE2 accelerated libjpeg-turbo) via JPEG_DEFAULT=libjpeg-turbo, and
follows the current standard model for alternatives (fam, motif, fuse etc).

The mechanical edits were applied via the following script:

#!/bin/sh
for d in */*; do
  [ -d "$d" ] || continue
  for i in "$d/"Makefile* "$d/"*.mk; do
    case "$i" in *.orig|*"*"*) continue;; esac
    out="$d/x"
    sed -e 's;graphics/jpeg/buildlink3\.mk;mk/jpeg.buildlink3.mk;g' \
        -e 's;BUILDLINK_PREFIX\.jpeg;JPEGBASE;g' \
        < "$i" > "$out"
    if cmp -s "$i" "$out"; then
      rm -f "$out"
    else
      echo "Edited $i"
      mv -f "$i" "$i.orig" && mv "$out" "$i"
    fi
  done
done
2010-12-23 11:44:24 +00:00
wiz
b16c29a1fc Add upstream bug report URL. 2010-12-17 09:26:23 +00:00
wiz
4a1c2397b0 + supertuxkart. 2010-12-17 09:21:22 +00:00
wiz
c4f55464bf Initial import of supertuxkart-0.6.2a:
SuperTuxKart is a free 3d kart racing game; we want to make the
game fun more than we want to make it realistic. You can play with
up to 4 friends on one PC, racing against each other or just try
to beat the computer.

See the great lighthouse or drive through the sand and visit the
pyramids. Race underground or in space, watching the stars passing
by. Have some rest under the palms on the beach (watching the other
karts overtaking you :) ). But don't eat the bananas! Watch for
bowling balls, plungers, bubble gum and cakes thrown by opponents.

You can do a single race against other karts, compete in one of
several Grand Prix, try to beat the high score in time trials on
your own, play battle mode against your friends, and more!
2010-12-17 09:20:52 +00:00
obache
880707dc5b Bump PKGREVISION from icu shlib major bump. 2010-12-17 07:36:08 +00:00
wiz
4996725e67 Update to 1.60:
Version 1.60
* Better I18N (string concatenation and plurals)
* 7 new logic games, 1 calculation and 16 verbal analogies
* PDF export support
* 14 bug fixes
* Updated and new translations
2010-12-15 13:31:46 +00:00
adam
2817553d2a Added games/openttd-data version 0.3.1 2010-12-08 17:50:36 +00:00
adam
89faf0c634 OpenGFX, OpenMSX, and OpenSFX are an open source replacement for the original
Transport Tycoon Deluxe (TTD) graphics, music and base sounds used by OpenTTD.
The main goal therefore is to provide a set of free files which make it
possible to play OpenTTD without requiring the (copyright protected) files from
the TTD CD. This potentially increases the OpenTTD fanbase and makes it a true
free game (with "free" as in both "free beer" and "open source").
2010-12-08 17:49:40 +00:00
adam
5581795685 Changes 1.0.5:
* Fix: Reading (very) recently freed memory [CVE-2010-4168]
* Fix: Default service interval for ships/aircraft got switched
* Fix: Size of sort buttons for save/load and build vehicle list gui could be
  too small
* Fix: [NewGRF] Crash when disabling static NewGRFs (when joining/starting
  a server)
* Fix: Upper limit for snowline was too low
* Fix: Wrong (maximum) value shown for generation seed in the in-game console
* Fix: [Windows] Make sure to be upgraded openttd is not running when installing
* Fix: Under some circumstances the file handle of the downloaded savegame
  would not be closed, and validity of the handled was not checked in all cases
* Fix: [NewGRF] Crash when getting an industry ID at an offset that uses some
  'old' style industry tile
2010-12-08 17:47:50 +00:00
markd
0f243f7be1 don't add python include dir to include path as causes eg kolf to pick
up wrong versions of header files and build to fail.
2010-12-08 11:24:34 +00:00
wiz
6ce4f4c64d Include pyversion.mk so that PYPKGPREFIX is defined. 2010-12-07 14:09:55 +00:00
markd
e564c0dc06 Note dependencies of kajongg 2010-12-07 10:40:17 +00:00
markd
c92ceaebe1 Update to KDE SC 4.5.4
4.5.4 brings bugfixes and translation updates
2010-12-06 11:43:38 +00:00
drochner
b369e4db90 update to 1.0.15
changes:
-desktop menu/icon support
-fixes
-translation updates
2010-12-03 18:49:22 +00:00
drochner
f54faa15f9 update to 2.32.1
This switches to the gnome-2.32 release branch.
2010-11-28 13:04:09 +00:00
abs
9987fa4b3a PKGREVISION bumps for changes to gtk2, librsvg, libbonobo and libgnome 2010-11-15 22:56:08 +00:00
shattered
3b05a61c76 Follow HTTP redirects to new HOMEPAGEs and/or MASTER_SITES. 2010-11-13 21:08:54 +00:00
dholland
31759fc520 Fix crash on LP64 platforms, caused by improper mixing of integer types
and no type safety in XtVa[GS]etValues(). PKGREVISION <- 6
2010-11-13 00:08:55 +00:00
markd
d219d2320d Update to KDE SC 4.5.3
4.5.3 brings a number of improvements:

    * KSharedDataCache has cache invalidation bug fixed that caused stability
           when daylight saving time changed.
    * Icon overlays in Dolphin are now positioned correctly after adjusting
      the zoom level.
    * Okular, KDE's universal document viewer has seen improvements in the
      DjVu and XPS backends.
2010-11-03 20:07:33 +00:00
wiz
d181a9e465 Reset maintainer. 2010-11-01 00:08:09 +00:00
adam
d9df34f106 Changes 1.2.0:
* New Games: Added support for Fascination.
* New Games (Sierra SCI0 - SCI1.1).
* New Ports: Android, Dingux, Caanoo, OpenPandora.
* Removed the outdated PalmOS port.
* Switched to the "fast" DOSBox OPL emulator.
* Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version.
* Added support for more original media layouts.
* Added support for GUI localization.
* Improved GUI by adding tooltips and radiobuttons.
* Improved GUI usability by hiding more irrelevant options not supported by
  specific games.
2010-10-27 07:14:48 +00:00
markd
547720d8ee Update to KDE SC 4.5.2
4.5.2
translation updates, performance and stability improvements and other
bugfixes.

4.5.0
new versions of the Plasma Workspaces, the KDE Applications and the KDE
Development Platform in version 4.5.0. While focus within this release
cycle lay on stability, the overall polish and performance gain is well
noticable. Features such as the reworked notification area, Marble's map
routing and support for WebKit in Konqueror round up this release.
2010-10-25 20:55:22 +00:00
wiz
38954f8343 Update to 1.52:
Version 1.52
* 3 bug fixes
* Updated and new translations
2010-10-16 16:07:30 +00:00
joerg
09419c4366 Fix build on i386. 2010-10-12 17:20:10 +00:00
obache
b4265ea726 convert 8 spaces with a tab for gmake-3.82. 2010-10-03 10:43:02 +00:00
obache
de419aa80c convert custom do-{build,install} target to usual usage. 2010-10-03 10:42:00 +00:00
obache
b5328eee43 Fixes build failure on recent NetBSD with fmax()/fmin(). 2010-10-03 08:53:00 +00:00
wiz
4d24b9b8ad More PKGREVISION bumps for pixman update. 2010-09-14 11:13:10 +00:00
wiz
200e3c4a04 Bump dependency on pixman to 0.18.4 because cairo-1.10 needs that
version, and bump all depends.

Per discussion on pkgsrc-changes.
2010-09-14 11:00:44 +00:00