since they always need a C compiler, even when the source code is
completely in C++.
For some other packages, stated in the comment that a C compiler is
really not needed.
Changes:
* Hot key screen switching now restores last cursor position
* Fixed loss of hot keys when reloading configuration
* Fixed autorepeating on win32 (no longer sending repeating key releases)
* Fixed autorepeating on X11 (non-repeating keys were repeating)
* Fixed AltGr issues on X11
* Fixed modifier mapping bug on OS X client (caused wrong characters)
* Fixed one way for modifiers to get stuck active on all platforms
* Fixed bugs in win32 GUI
* Removed alloca() from unix code (should fix FreeBSD build)
* Added more debugging output for network problems
* Fixed failure to detect some errors on X11
Changes:
* Added preliminary support for configurable hot keys (Lorenz Schori)
* Major rewrite of keyboard handling code
* Fixed non-US keyboard handling (AltGr and ISO_Level3_Shift)
* Now supporting all installed keyboard layouts simultaneously
* Fixed bug in handling remapped caps-lock on X11
* Fixed control and alt keys getting stuck on on X11
* Fixed desktop focus problems requiring extra clicks on win32
* Fixed alt key event getting passed to server when on client on win32
* Synergy would prevent alt+numpad character entry; this is fixed
* Fixed suppression of xscreensaver 2.21 on X11
* Fixed middle mouse button dragging on OSX server (Brian Kendall)
* Fixed caps/num/scroll lock toggles getting out of sync
* Enhanced support for converting clipboard text to the Latin-1 encoding
* Added autostart documentation for KDE users
* Added more details about using Terminal for OSX users
* Fixed crash when using --help on certain platforms
With synergy, all the computers on your desktop form a single virtual
screen. You use the mouse and keyboard of only one of the computers
while you use all of the monitors on all of the computers. You tell
synergy how many screens you have and their positions relative to one
another. Synergy then detects when the mouse moves off the edge of a
screen and jumps it instantly to the neighboring screen. The keyboard
works normally on each screen; input goes to whichever screen has the
cursor.