Commit graph

17 commits

Author SHA1 Message Date
zuntum
3ed59fa3e3 drop maintainership 2004-04-17 20:46:28 +00:00
snj
75499af51d English fix. 2004-03-06 20:53:15 +00:00
snj
a652bcde82 Use bl3. 2004-03-06 20:52:59 +00:00
wiz
a6e105fbae Bump PKGREVISION for libogg (or, in 5 cases, libao) updates. 2003-12-08 14:41:38 +00:00
xtraeme
e00ae8c4d8 Upgrade to 2.2.4 (latest stable version).
This closes PR pkg/23346 by Soren Jacobsen.

Changes since 2.2.3:

* Fixed sky-over-sky HOM.
* Add sound compatibility option.
* Improve sound volume accuracy.
* Shared texture palette isn't the default anymore (glboom).
* Better invulnerabilty rendering for non paletted OpenGL.
* Network game server can now read config files to set game options.
* Fix latency problems in LAN games.
* Small compilation fixed for OpenGL on some unix platforms.
* Fix for dehacked files which change frames.
* Fixed name clash when compiling for some unix platforms.
* Flag counted items with different colour on the IDDT automap.
* Fixed extra shot sound when chaingun runs out of ammo.
* Fix some telefragging related desyncs.
* Fixed offsets for flipped sprites.
* Hopefully fix problems with network games on big-endian platforms.
2003-11-05 04:32:01 +00:00
martti
ee90b572a6 COMMENT should start with a capital letter. 2003-07-21 16:45:54 +00:00
grant
4083b24390 s/netbsd.org/NetBSD.org/ 2003-07-17 21:31:04 +00:00
wiz
43fa0c7cb6 PKGREVISION bump for libiconv update. 2003-07-13 13:50:19 +00:00
wiz
7166660e08 Dependency bumps, needed because of devel/pth's major bump, and related
dependency bumps.
2003-05-02 11:53:34 +00:00
wiz
1a7ebaad6c User SDL_mixer/SDL_image instead of SDL-mixer/SDL-image.
Bump PKGREVISION.
2003-04-03 08:25:33 +00:00
wiz
507561c6ef Bump PKGREVISION: Include SDL-mixer buildlink2.mk for sound. Closes PR 20024. 2003-02-14 19:37:07 +00:00
zuntum
b09fe4bbe5 Update prboom to version 2.2.3
Changes from v2.2.2 to v2.2.3
- improved mouse handling
- intermission demo sync bug fixed
- framebuffer update fixes (solves flicker on fbcon)
- -forceoldbsp allowed in non-GL version, and saved in demos
- fix player colours in multiplayer demos
- apply workarounds for buggy pwads even during demo playback
- fix numpad 5 key
- allow compilation on systems where SDL is built without joystick support
- fix comp_skymap
- using anisotropic filtering when the OpenGL extension is available
- using paletted textures when the OpenGL extension is available
- added gl_use_paletted_texture option to glboom configuration file
- using shared texture palette when the OpenGL extension is available
- added gl_use_shared_texture_palette option to glboom configuration file
2002-09-06 16:01:38 +00:00
jlam
183cb73c96 buildlink1 -> buildlink2 2002-08-27 18:52:18 +00:00
zuntum
a25ca1174d Update prboom to version 2.2.2
Changes from v2.2.1 to v2.2.2
- more demo sync problems for original Doom and Boom fixed
- added changeable samplerate for soundmixing
- added fullscreen/window toggle in option menu
- added double buffering
- floor rendering made more accurate
- Win32 config file handling fixed
- fix endian conversion problem on Linux/PPC
2002-07-20 12:56:45 +00:00
abs
2b325a79cd prdownloads.sourceforge.net is no longer any use.
Switch to MASTER_SITE_SOURCEFORGE.
2002-05-12 10:16:44 +00:00
zuntum
37637e483f Move pkg/ files into package's toplevel directory 2001-11-01 00:47:39 +00:00
zuntum
231104751d Initial import of prboom-2.2.1
Prboom is a modified version of the ID Software's classic game Doom.
It runs on several platforms (include Win32 and Unixes) and features
many additions to the original game.  It also supports multiplayer
games.

Note: this package lacks audio support for now, because we don't have SDL_mixer yet.
I hope to enable it in the future.
2001-07-26 12:33:59 +00:00