reason believes that "x86_64" is a 32-bit Intel platform. Fix that, and
reenable Dragonfly.
While here, add patch comments and include desktopdb.mk. Bump PKGREVISION
for the latter.
2007-10-17 Christian Mauduit (ufoot@ufoot.org)
* Released 5.6.4.
* Updated config.guess & config.sub
* NSIS packaging (windows .exe installer).
2007-10-15 Christian Mauduit (ufoot@ufoot.org)
* MSVC -> MinGW
* src/base.h now included in source tarball (for MS platforms...)
2007-10-06 Christian Mauduit (ufoot@ufoot.org)
* Minor packaging & doc fixes.
2007-09-07 Christian Mauduit (ufoot@ufoot.org)
* Included the (old) exploit http://www.securityfocus.com/bid/8629/
2007-09-06 Christian Mauduit (ufoot@ufoot.org)
* Copyright 2006 -> 2007
* Minor Makefile fix
2006-10-17 Christian Mauduit (ufoot@ufoot.org)
* Gcc option -mpcu (deprecated) -> -march.
2006-10-16 Christian Mauduit (ufoot@ufoot.org)
* Makefile patch for BSD by Thomas Klausner.
2006-04-04 Christian Mauduit (ufoot@ufoot.org)
* Fixed atrocious bug in group_mesher. Almost 8 years old.
2006-04-02 Christian Mauduit (ufoot@ufoot.org)
* Deleted lwtabto3.pcx which was a duplicate of lwtab006.pcx
2006-04-01 Christian Mauduit (ufoot@ufoot.org)
* Deleted lwtab007.pcx which was a duplicate of lwtabto4.pcx
2006-03-08 Christian Mauduit (ufoot@ufoot.org)
* Fixed segfault when graphics mode are not available.
2006-03-07 Christian Mauduit (ufoot@ufoot.org)
* Created an NSIS installer script (not working yet).
* Copyright 2005 -> 2006.
* Minor patch, removed accent (ascii>127) from doc.
2005-12-11 Christian Mauduit (ufoot@ufoot.org)
* Move Arch depot to Savannah.
2005-12-04 Christian Mauduit (ufoot@ufoot.org)
* Changed ufoot.org/liquidwar to ufoot.org/liquidwar/v5
2005-11-27 Christian Mauduit
* Released 5.6.3.
* Added checks to avoid FD_SET with an arg1 of -1.
* Added checks on socket validity on client network code.
* Fixed it for good, on UNIX.
* Fixed network bug which caused connect screen to become irresponsive.
2005-11-26 Christian Mauduit
* Tried to released 5.6.3, failed because of network bug.
* Fixes for Allegro 4.2 / GCC 4.
* Updated docs.
2005-11-25 Christian Mauduit
* Warnings removed when compiling with gcc 4.0 and Allegro 4.2
2005-09-09 Christian Mauduit
* Waves deactivated by default on x86_64
2005-09-05 Christian Mauduit
* Fixed GUI procs so that 320x240 is correctly displayed.
* Minor fix, ptr size is checked, instead of long which is useless.
2005-09-04 Christian Mauduit
* Fixed my_edit_proc which was wrecked after migration to allegro 4.2
* Characters >= 128 are now filtered in the GUI.
2005-08-30 Christian Mauduit
* Fixes in XML doc files, changed the DTD URL.
2005-08-28 Christian Mauduit
* Added Solar System map by 2 of omega.
2005-06-29 Christian Mauduit
* Fixed the package generators to avoid arch system dirs
* Finally updated the makedoc.py script to use sax instead of xmllib
* Reactivated i386 assembly code for x86_64.
* Reindented code with indent and splint.
* Minor change in level menu layout to handle resolution display.
* Waves are activated by default only if assembly code is available.
* Added patches by Dave Vasilevsky to support Mac OS X.
2005-06-21 Christian Mauduit
* Game now requires Allegro 4.2.0beta3 to compile
* Removed most compile warnings, due to allegro deprecated functions
* Fixed alleg2.c to match allegro 4.2 needs.
2005-05-29 Christian Mauduit
* Copyright 2004 -> 2005
* Added infos about GNU Arch depot
* Added Fanfic by Gavin
2005-05-07 Christian Mauduit
* Added UWiKiCMS doc generation.
2004-08-22 Christian Mauduit
* Added more strategy tips suggested by Jan Samohýl.
2004-08-19 Christian Mauduit
* Game defaults to windowed mode under UNIX.
2004-07-06 Christian Mauduit
* Fixed Joystick support, which was completely broken, works under
Linux Now, with my gamepad at least.
"-mcpu=<cpu>" into the compiler options. This should allow this
package to build on platforms that GCC does not yet recognize as a
cpu-type for which it can optimize, e.g "x86_64".
Liquid War is a unique multiplayer wargame. Its rules are truly
original and have been invented by Thomas Colcombet. You control
an army of liquid and have to try and eat your opponents. A single
player mode is available, but the game is definitely designed to
be multiplayer, and has network support.