Commit graph

3038 commits

Author SHA1 Message Date
drochner
f7c7b643a4 update to 2.18.1
This moves this pkg to the new stable gnome branch, too much to list here.

pkgsrc note: glchess doesn't work in 3d mode yet due to missing Python
plugins
2007-04-11 18:14:17 +00:00
rillig
82c41ce873 Updated cgoban-java to 3.3.16.
Changes since 3.3.13:
- Fixed bug that would sometimes leave poeple unable to make
  changes when they were handed control of an ended game.
2007-04-10 03:43:28 +00:00
wiz
a5cb8a3aa0 Update to 1.2.3:
Version 1.2.3:
 * campaigns:
   * Heir to the Throne:
     * The Elvish Lord and Elvish High Lord have halo's again (patch #682)
 * graphics
   * items with a halo have their halo hidden when under a shroud (bug #8523)
   * updates the invisible icon of an unit when moving or moving the mouse
     over the unit, then selecting the location to move to there are still
     glitches (partial fix for bug #8107)
   * fixed some cases where fog was updated without being redrawn
 * user interface:
   * made some tooltips visible again (bug #6702 and bug #8380)
 * multiplayer maps:
   * revised maps: Castle Hopping Isle
   * Wesbowl: the respawned units are fully healed again (bug #7776)
 * language and i18n:
   * udated translations: Czech, Danish, Dutch, Esperanto, French, German,
     Hungarian, Italian, Japanese, Polish, Portuguese (Brazil), Serbian, Slovak
   * new translations: Indonesian
 * WML engine
   * fixed era events not working on non hosts

Version 1.2.2:
 * campaigns:
   * Eastern Invasion:
     * The Crossing, fixed a bug which prevented the undead leader spawned
       at turn 8 to have a keep
   * The South Guard:
     * fixed some pink unit images being shown in some scenario texts
   * Two Brothers
     * updated the portrait of Bjarn to match the new mage colors
 * editor
   * added the paste option to the edit menu
 * graphics
   * new attack icons: undead axe, undead crossbow, pick axe, glaive, elven
     staff
   * new baseframes: Mage line, Footpad
   * new new death animations: Orcish Assassin, Grunt, Undead Ghoul, Ancient
     Wose, Elder Wose, Thieves
   * updated portraits: Troll
 * language and i18n:
   * fixed spelling mistakes in the en_US version
   * updated translations: Czech, Danish, Dutch, Estonian, Esperanto, French,
     German, Greek, Italian, Polish, Portuguese (Brazil), Russian, Serbian,
     Slovak, Swedish
   * updated DejaVuSans font to 2.15
 * multiplayer maps:
    * new maps: The Manzivan Traps, 4p Hamlets
    * revised maps: Blitz, Charge, Den of Onis, Hamlets, Meteor Lake, Sablestone
      Delta, Sulla's Ruins
 * multiplayer
    * sped up the lobby, the lag is much lower now (patch #676 and patch #677)
 * units:
    * fixed a bug which prevented a Mermaid Siren picking up a storm trident
    * Complete rewrite of saurian and poacher line descriptions, as well as
      some minor edits to a few other human units.
    * fixed a bug which caused the slow effect being applied twice (bug #8458)
    * death animations for Wose Ancient and Elder, Human Outlaw Thief Male
      and Female
 * user interface:
    * smarter focus handling when user input is irrelevant to the current focus
      but relevant to another widget
    * menus can now stay scrolled to the bottom if they were already scrolled
      to the bottom
    * scrolling performance improved
    * selecting a units is faster now, especially switching between two units
    * overall game performance improved when many units are visible
    * better performance when mouse is over a unit that sees many enemy units
    * show side and team in the status table
    * animations draw faster now and the speed is independent of the resolution
    * fog/shroud is cleared after attack-move (bug #7131)
 * WML engine
    * fixed a bug which returned wrong values if a random number was negative
2007-04-08 17:59:40 +00:00
dillo
694d32e327 Update to 0.3.5 -- fixing compilation with gcc 4.
Update provided by Matthias Drochner, thank's.

Okayed during freeze by wiz.

Changes:
#  A game selection screen (by Hugues Valois)
# Per-resource shading, to allow manual fine-tuning of SCI game graphics
# Background image drawing optimisations
# Many, many bugfixes (and maybe a couple of new bugs to spice things up).
2007-04-05 20:47:10 +00:00
dillo
b9d956d31c Add patch from Debian package to fix compilation with gcc4.
Okayed by maintainer.
2007-04-03 16:57:06 +00:00
obache
9e84ee6946 Add some missing icon files to PLIST.
Bump PKGREVISION.
2007-03-31 16:26:55 +00:00
joerg
34de855031 Some more directories needed for NO_MTREE=yes. 2007-03-30 15:49:00 +00:00
wiz
a0845ea96a Fix typo in RESTRICTED. 2007-03-26 06:15:27 +00:00
joerg
161c920c15 Prepare for switching to NO_MTREE=yes. 2007-03-24 19:21:18 +00:00
joerg
1df1fc331e Fix build with modular Xorg where libXt is needed at build time. 2007-03-23 22:10:50 +00:00
wiz
2d1a8cc474 Bump PKGREVISION for gnome-keyring ABI bump. 2007-03-21 12:05:41 +00:00
rillig
2366662d9d The configure script is written in Perl. 2007-03-19 01:27:17 +00:00
adam
ac27d34c1c Changes 3.2.3:
* fixed malloc/free bug when updating EMC artwork entries in level list
* added workaround (warning and request to quit the current game) when
  changing elements cause endless recursion loop (which would otherwise
  freeze the game, causing a crash-like program exit on some systems)
* fixed nasty string overflow bug when entering too long envelope text
* added feedback sounds for menu navigation "menu.item.activating" and
  "menu.item.selecting" (for highlighting and executing menu entries)
* improved "no scrolling when relocating" to also consider scroll delay
  (meaning that the player is not automatically centered in this case;
  this makes it possible to "invisibly" relocate the player to a region
  of the level playfield which looks the same as the old level region)
* fixed bug with not recognizing "main.input.name.align" when active
* fixed bug with displaying masked borders over title screens when
  screen fading is disabled
* fixed infinite loop / crash bug when killing the player while having
  a CE with the setting "kill player X when explosion of <player X>"
* added special editor graphic for "char_space" to distinguish it from
  "empty_space" when editing a level (in-game graphics still the same)
* fixed nasty bug with initialization only done for the first player
* small change to handle loading empty element/content list micro chunks
* uploaded pre-release (test) version 3.2.3-0 binary and source code
* some optimizations on startup speed by reducing initial text output
* added caching of custom artwork information for faster startup times
* fixed graphical bug when using fewer menu entries on level selection
  screen than usual (with "menu.list_size.LEVELS" directive)
* fixed crash bug (Windows/SDL only) caused by BlitBitmap blitting from
  the backbuffer to the backbuffer by error (with identical rectangle)
* fixed bug when displaying titlescreen with size less than element tile
* fixed bug that caused elements with "change when digging <e>" event
  to change for _every_ digged element, not only those specified in <e>
* fixed bug that caused impact style collision when dropping element one
  tile over the player that can both fall down and smash players
* fixed bug that caused impact style collision when element changed to
  falling/smashing element over the player immediately after movement
2007-03-18 18:29:38 +00:00
adam
245e9ac31f Changes 2.0.9:
- Fix memory leaks in AI code.
- Client worklist fix.
- Several compilation fixes.
- Fix for status of bribed units.
- Fix client crashes.
- Fxi server crashes.
- Extra checks against starting position on poles.
- Fix security problem in attributes code.
- Helicopters no longer lose hitpoints when on a carrier.
- Fix bug causing some pregame messages to be lost.
2007-03-18 13:12:14 +00:00
joerg
5fd629f8ae Don't depend on mtree. 2007-03-15 20:43:24 +00:00
drochner
0877de2ab5 The distfile was changed after release. The change is harmless
(minor tweak to clock display, updated MANIFEST).
Put the distfile into a DIST_SUBDIR and bump PKGREVISION.
From the bulk-build.
2007-03-13 12:36:23 +00:00
wiz
b94bdf2d8e Update to 1.16.4.0:
Changes include:
- Reactionfire is now correctly recorded in Replay
- fixed a replay crash
- Fixed crash when administrating maps
- Fixed crash in AmmoDialog with many weapons
- Units with wait-for-attack can do immediate RF now
- increased general robustness and error handling
- wreckag objects have a much lower movemalus than before
- Added maptransformation for buildings in map editor
- mount can now collect files from different directories
2007-03-10 17:08:18 +00:00
rillig
460b855bac Fixed PKGMANDIR. 2007-03-07 01:54:04 +00:00
rillig
e174ef2715 Fixed PR 29425. 2007-03-06 23:25:47 +00:00
rillig
aae4c06a12 Fixed PR 29378. 2007-03-06 22:57:46 +00:00
rillig
600f6278aa Fixed PR 29448. 2007-03-06 22:25:16 +00:00
drochner
00badb0838 update to 2.5.4
changes: doesn't use pygame anymore but SDL directly
2007-03-05 17:42:55 +00:00
drochner
7022b0f458 make this build with newer gcc 2007-03-05 17:32:32 +00:00
wiz
33ad7f02af Add missing chunk. Fixes installation. 2007-02-27 07:50:48 +00:00
drochner
65f5fcb5d1 enable AGI support (for Larry 1), bump PKGREVISION 2007-02-26 11:22:28 +00:00
wiz
225575b4cc + greed. 2007-02-24 21:06:28 +00:00
wiz
a836009f64 Initial import of greed-3.4:
The strategy game of Greed. Try to eat as much as possible of the
board before munching yourself into a corner.
2007-02-24 21:06:00 +00:00
drochner
8f6782424f update to 0.9.3
changes: minor fixes and cleanup
2007-02-23 20:50:41 +00:00
drochner
3177281f93 fix for newer gcc which don't know -fwritable-strings 2007-02-23 14:01:20 +00:00
wiz
51c8ea8d62 pkglint USE_LANGUAGES cleanup. Patch from Sergey Svishchev. 2007-02-22 19:30:02 +00:00
wiz
601583c320 Whitespace cleanup, courtesy of pkglint.
Patch provided by Sergey Svishchev in private mail.
2007-02-22 19:26:05 +00:00
wiz
6e2c35c083 pkglint cleanup; update HOMEPAGE/MASTER_SITES.
From Sergey Svishchev in private mail.
2007-02-22 19:01:13 +00:00
joerg
533cea52ce Some more fixes are needed for modular Xorg. 2007-02-20 12:40:14 +00:00
joerg
66da9fde8b Fix pthread detection and handle modular Xorg. 2007-02-20 00:54:01 +00:00
joerg
bba84c93da Retire propolice hack on DragonFly as the system compiler was fixed
and the changes pulled up to all release branches.
2007-02-19 22:10:42 +00:00
joerg
e9512cfe18 Add DragonFly support. 2007-02-19 22:07:46 +00:00
joerg
f48ce7f36b Modular Xorg support. 2007-02-19 19:19:32 +00:00
joerg
73c50fd1d5 Don't force builtin GL libraries, this breaks with modular Xorg.
Add DragonFly support.
2007-02-19 19:16:09 +00:00
joerg
d8bc9a8c5a Don't depend on native X11 for Linux apps. 2007-02-19 18:48:59 +00:00
rillig
a24aae448d The distfile has changed. PKGREVISION++ 2007-02-19 09:52:17 +00:00
rillig
91fe686763 + blokus 2007-02-19 09:49:01 +00:00
rillig
94d2853403 Re-added blokus. 2007-02-19 09:47:14 +00:00
rillig
b96a5239fa Removed blokus again from pkgsrc, since it may not be redistributed. 2007-02-16 10:32:03 +00:00
joerg
dd861654ac Modular Xorg support. 2007-02-15 14:53:14 +00:00
rillig
f4179781ec man/man6 needs to be created before installation. 2007-02-15 14:30:50 +00:00
drochner
8a3d3aa644 -make this build with newer g++ (add a forward decl; for older compilers
a "friend" decl seems to imply this)
-put hiscore files to a sane location
-update to 0.4pre10 - this is called "Debian/PPC fix" in the changelog,
 but there is obviously more cleanup and fixes
2007-02-08 18:16:09 +00:00
joerg
9e9685fe57 Also needs msgfmt. 2007-02-07 19:32:03 +00:00
joerg
d62c0d7a60 Ensure consistency by installing man page as man/man1/xbl.1.
Bump revision.
2007-02-06 17:08:19 +00:00
joerg
3916c24c0c Create some directories before to fix build with modular xorg. 2007-02-06 12:51:41 +00:00
joerg
55b4e0c480 Needs pkg-config. 2007-02-06 12:42:57 +00:00