* New operations: max-rgb, pixelise, motion blur.
* Fixed a bugs in matting-levin that made GEGL halt due to errors
detected by babl sanity code, this made 0.1.4 be unusable if you had
all dependendency when building.
* build/test improvements.
* Buffer:
Added API to use external tile backends, allowing to plug-in alien
tilebackends, for GIMP/Krita/OSM or similar.
alternative from mk/jpeg.buildlink3.mk
This allows selection of an alternative jpeg library (namely the x86 MMX,
SSE, SSE2 accelerated libjpeg-turbo) via JPEG_DEFAULT=libjpeg-turbo, and
follows the current standard model for alternatives (fam, motif, fuse etc).
The mechanical edits were applied via the following script:
#!/bin/sh
for d in */*; do
[ -d "$d" ] || continue
for i in "$d/"Makefile* "$d/"*.mk; do
case "$i" in *.orig|*"*"*) continue;; esac
out="$d/x"
sed -e 's;graphics/jpeg/buildlink3\.mk;mk/jpeg.buildlink3.mk;g' \
-e 's;BUILDLINK_PREFIX\.jpeg;JPEGBASE;g' \
< "$i" > "$out"
if cmp -s "$i" "$out"; then
rm -f "$out"
else
echo "Edited $i"
mv -f "$i" "$i.orig" && mv "$out" "$i"
fi
done
done
* Renamed gegl:load-buffer to gegl:buffer-source and gegl:save-buffer
to gegl:buffer-sink (but the old names still work)
* Represent colors using doubles instead of floats (this change is
independent from internal processing)
* Removed the GTK+ UI parts of the gegl binary and turned gegl into a
pure command line tool (which can still visualize stuff with help
help the SDL based display operation)
* Consider {x=G_MININT/2, y=G_MININT/2, width=G_MAXINT, height=G_MAXINT}
as the only valid region wichin processing may occur. Processing
outside of this region is undefined behaviour.
* Added support for storing allocation stack traces for GeglBuffers
so that debuging buffer leaks becomes much easier
* Made small changes and cleanups of the public API, e.g.
* Removed gegl_node_adapt_child()
* Made GeglConfig an explicit object
* Removed most of the ifdeffed stuff to mask away internal structures
* Added gegl_rectangle_infinite_plane() and gegl_rectangle_is_infinite_plane()
* Added new sampler GeglSamplerSharp
* Added format property go gegl:buffer-sink
* Cleaned up and made gegl:introspect work again
* Add a bunch of test cases using the automake test sytem (make check)
and also port buffer tests to automake
* General cleanups, bug fixes, increased robustness and improved documentation
This changes the buildlink3.mk files to use an include guard for the
recursive include. The use of BUILDLINK_DEPTH, BUILDLINK_DEPENDS,
BUILDLINK_PACKAGES and BUILDLINK_ORDER is handled by a single new
variable BUILDLINK_TREE. Each buildlink3.mk file adds a pair of
enter/exit marker, which can be used to reconstruct the tree and
to determine first level includes. Avoiding := for large variables
(BUILDLINK_ORDER) speeds up parse time as += has linear complexity.
The include guard reduces system time by avoiding reading files over and
over again. For complex packages this reduces both %user and %sys time to
half of the former time.
Bump PKGREVISION
For reference, in case configure is picking up something different, here
is what it found on my system:
GEGL docs: yes
SIMD: sse:yes mmx:yes
enscript: yes
GIO: yes
GTK+: yes
Ruby: yes
Cairo: yes
Pango: yes
pangocairo: yes
GDKPixbuf: yes
JPEG: yes
PNG: yes
OpenEXR: yes
rsvg: yes
GeglOperation
* operation names are now prefixed, the ops in GEGL use 'gegl:' as prefix.
* gegl:opacity - combine value and aux mask input when both are available.
* gegl:src-in - deal correctly with extens.
* gegl:path - new op covering the stroke/fill needs of SVG.
* deprecated gegl:shift, the affine familiy of operations now
uses the same fast code paths for integer translations.
GeglBuffer
* Profiling motivated speed ups in data reading/writing.
* Remove left-over swapfiles from dead processes at startup.
GeglNode
* made gegl_node_add_child and gegl_node_remove_child public API.
GeglPath
* Vector path representation infrastructure, supporting poly lines and beziers
by default, the infrastructure allows extensions from applications with
other curve types (smooth curves, spiro curves and others.).
framework.
GEGL provides infrastructure to do demand based cached non destructive
image editing on larger than RAM buffers. Through babl it provides
support for a wide range of color models and pixel storage formats for
input and output.