Commit graph

104 commits

Author SHA1 Message Date
ryoon
ed6ffef84b Bump PKGREVISION
* Buildlink to openjpeg15
* Remove unnecessary lines
2012-12-09 17:37:44 +00:00
ryoon
2bf96599f2 Update to 2.64a
XXX This revision may build on NetBSD 6.* and Linux only.

* Convert to scons build
* Remove MESSAGE file, we need not to copy files to ~/.blender

Changelog:
* Add cycles engine
* New features and bugfixes
2012-12-03 13:15:50 +00:00
joerg
e0db280858 const global objects must have a defaulted constructor.
Make sure that functions are defined before used in templates.
2012-10-20 22:10:18 +00:00
asau
08f35c7155 Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days. 2012-10-06 14:10:39 +00:00
joerg
bd12a2183e Define ABS before using it. Don't use the address of a function when a
call is desired.
2012-07-03 18:10:03 +00:00
marino
64cd1be504 graphics/blender: Fix indirect linking on DragonFly 2012-05-16 13:49:22 +00:00
obache
2cd654bab6 Bump PKGREVISION from default python to 2.7. 2012-03-15 11:53:20 +00:00
wiz
833922aab2 Revbump for
a) tiff update to 4.0 (shlib major change)
b) glib2 update 2.30.2 (adds libffi dependency to buildlink3.mk)

Enjoy.
2012-02-06 12:39:49 +00:00
sbd
04daa2f1b8 Recursive bump for graphics/freetype2 buildlink addition. 2011-11-01 06:00:33 +00:00
wiz
8d6a75bcb7 Fix CVE-2008-4863 using the Debian patch by James Vega.
Bump PKGREVISION.
Mark MAKE_JOBS_SAFE=no since installation fails with -j16.
2011-04-01 11:31:56 +00:00
wiz
e5be77ec43 Set LICENSE. 2011-04-01 10:59:56 +00:00
wiz
af3596f984 png shlib name changed for png>=1.5.0, so bump PKGREVISIONs. 2011-01-13 13:36:05 +00:00
wiz
e8d8834f6a Bump PKGREVISION for libpng shlib name change.
Also add some patches to remove use of deprecated symbols and fix other
problems when looking for or compiling against libpng-1.4.x.
2010-06-13 22:43:46 +00:00
drochner
b7597049fb explicitely disable openal if the option is not chosen, otherwise
it will be picked up anyway if present
(seems that some autoconf->cmake conversions are missing)
2010-05-05 18:21:52 +00:00
joerg
3a06eb96bf Bump revision for PYTHON_VERSION_DEFAULT change. 2010-02-10 19:17:31 +00:00
wiz
91871f449e Second try at jpeg-8 recursive PKGREVISION bump. 2010-01-18 09:58:37 +00:00
wiz
579796a3e5 Recursive PKGREVISION bump for jpeg update to 8. 2010-01-17 12:02:03 +00:00
markd
3c3c7db4a3 Fix build on NetBSD. 2009-11-03 19:06:51 +00:00
hasso
33ce99ea57 Update to 2.49b. Upstream changes:
Updates:
- Update for new OpenAL windows library.
- Update Japanese translation.
- Upgrade extern/xvidcore to version 1.22. This fixes Xvid crashing on linux
  64 bit.
- Updated Blender/Python API and GameEngine docs.
- http://www.blender.org/documentation/249PythonDoc
- Python Script Pack and Example Files.

Various Bugs:
- SoftBody, vertex groups were not notified on deletion & fixes for Mass and
  Spring Painting
- Softbody, non mesh objects missing initializers [bug #18982]
- Self Shadow Vertex Colors, improved blur method to give more even results.
- Converting nurbs to a mesh ignored smoothing for Alt+C and from python.
- Object Active to Other, Fix python error when running in local view.
- Ancient resource leak where checkPackedFile would open a file and never
  close it.
- Fix for uninitialized memory use with X11 keyboard and tablet events.
- Fix for building with CLang (LLVM)

Render Bugs:
- Using LightGroups override for material doesn't work for preview renders.
- Render Stamp, error in setting the alpha value when drawing text into a
  char buffer.
- Lumma Matte, Fix in low value setting. Originally checked against the wrong
  channel (chroma) instead of the luminence channel. Changed default value
  for high value to 1.0 from 0.0
- Baking selected to active with nearby dupliframes objects crashes blender
  [bug #19029]
- Fix for high energy sunlamps, turning specular black [bug #18837]

Game Engine Bugs:
- Saving runtime on Windows didn't work with python2.6
- Let IPO's animate the ref value for KX_BlenderMaterial's

Game Engine Python Bugs:
- Converting a mesh from a python argument was broken but happened to work in
  some cases.
- Memory leak fix for action.channelNames.
- Was writing to freed memory when freeing a python object in some cases.
- Removing GameLogic.EvalExpression(), was unstable.
- Crash fix when casting a ray to the same location as the object.
- Fixed KX_PolyProxy returning improper VertexIndex with mixed triangles and
  quads with using .getVertexIndex() and .v1, .v2, etc. [bug #19254]
- Fixed obj.sendMessage() with 4 arguments crashing blender [bug #18963]

Game Engine Bullet Bugs:
- Crash fix when a parent compound object didn't have a physics controller.
- Fix for the torque actuator x -& y-axis not working.

Sequencer Bugs:
- IPO curve-deletion resulted in non-working effect
- easy retiming only allowed enlarging of strips, now shrinking is alsa
  possible (easy retiming: use the right display handle of input strip and
  shrink or enlarge, will make the speed of the strip exactly fit the effect
  strip's length)
- frames after end-of-display of input strips can now be accessed.
- frame blending can now be done on more than two frames, enabling really
  fine grained motion blur if you speed up a sequence with high factors
  (bigger than two).
- Scene-Strip rendering with compositor scenes failed, if they had no camera
  attached.
- Fixed hdd-audio for sample formats other than 16 bit (8 bit eg).

Import/Export Bugs:
- FBX Export, Incorrect formatting that broke some converters.
- BVH Motion Capture Import, Did not support single rigid body objects.
  [bug #18949]
- OBJ Import, fix for importing of transparent faces from .mtl files - ZTrans
  now is set for them as well. (improves import from SketchUp)
- Collada export, Empty material slot would raise a python error.
- Collada import, fixes for increased Sketchup interoperability and more.
- Quake MAP Export, empty nodes were not exported, also noticed files were
  invalid if there were no meshes or surfaces.
- Quake MAP Export, had support for single triangular brush unnecessarily
  disabled.
- Quake MD2 Export, Fix for vertex normals [patch #19206]

Python API:
- Mathutils (quat_a*quat_b) was broken, returned (quat_a*quat_a) instead.
- Support for editing properties IpoCurve.driverBone and IpoCurve.driverBone2
  and modifies IpoCurve.driverChannel to allow OB_ROT_DIFF.
- Documentation corrections.
- Support for rendering background scenes different from the active scene.
- scene.render.render() now behaves the same in interactive and background
  mode
- scene.render.saveRenderedImage() now works correctly in background mode
- Armature active bone can be set.

New:
- 16bit SGI image loading
- When BLENDER_FORCE_SWAPBUFFERS env variable is defined, a function is
  enabled that fixes some menu drawing issues with Mesa3D DRI drivers for
  Intel and Radeon cards.
- Python API - Particles
  - Draw As variable and dict
  - Strand render toggle
  - Object, psys variable in duplicate
  - Material, Strand render variables
  - Texture, Use colorbands
  - Lamp, Spot buffer type selection
- Game Engine Physics support for reinstancePhysics mesh from Python and the
  dynamic actuator.
  - ReplaceMesh Actuator option to replace the physics mesh and display
    mesh + python api options.
  - Video and blend file demo.
  - http://www.graphicall.org/ftp/ideasman42/reinstance.ogv
  - http://www.graphicall.org/ftp/ideasman42/reinstance_demo.blend
- Mouse focus sensor "pulse" option to pulse TRUE when the object under the
  mouse changes.
- EDL importer for the sequencer. supports...
  - audio, video edits
  - fades, wipes, speed changes (video only)
  - importing from multiple reels
- Example import from final cut pro.
- http://www.graphicall.org/ftp/ideasman42/edl_in_blender_px.png
- http://www.graphicall.org/ftp/ideasman42/edl_import_ui.png
2009-09-22 13:23:25 +00:00
hasso
2d4ece6058 Update to 2.49a. Upstream changelog is of course too massive, you can look
at http://www.blender.org/development/release-logs/ for info about new
features and fixes. While here, sort PLIST correctly.
2009-08-28 20:46:18 +00:00
sno
6f7368d4db bump revision because of graphics/jpeg update 2009-08-26 19:56:37 +00:00
joerg
3a3c07bc30 Remove @dirrm entries from PLISTs 2009-06-14 17:59:04 +00:00
zafer
aea651be6b remove broken mirror. ok'd by obache. 2009-04-28 21:36:42 +00:00
joerg
3c645bb7fc Switch to Python 2.5 as default. Bump revision of all packages that have
changed runtime dependencies now.
2009-02-09 22:56:21 +00:00
markd
1e910a6d2f Note the type of cmake variables. 2008-09-13 11:00:45 +00:00
markd
daaac056fd Fix build on DragonFly. From Hasso Tepper in PR pkg/39020. 2008-06-23 21:22:58 +00:00
joerg
b2305f7575 Don't leak WRKDIR in rpath. Bump revision. 2008-06-21 21:14:48 +00:00
tonnerre
04839ffa37 Fix CVEs CVE-2008-1102 and CVE-2008-1102 for blender:
- Fix arbitrary code execution vulnerability in .bend files which contain
   a crafted RGBE file (CVE-2008-1102).
 - Create various temporary files in safer paths (CVE-2008-1103).
2008-05-17 10:33:15 +00:00
tnn
ad6ceadd25 Per the process outlined in revbump(1), perform a recursive revbump
on packages that are affected by the switch from the openssl 0.9.7
branch to the 0.9.8 branch. ok jlam@
2008-01-18 05:06:18 +00:00
markd
f3ff9a627f Update blender to version 2.45
pkgsrc changes:
use cmake rather than SCons to build.
DESTDIR support

2.45
The 2.45 is a bugfix release, to stabilize the 2.4x series.
No new feature have been added, but serious effort has been put in
tracking bugs and fixing them. Some performance issues have also been
addressed.

2.44
This release adds subsurface scattering, improved sculpting tools, ffmpeg
support for additional platforms, a number of animation tool improvements,
and a huge number of Python scripts and API enhancements.

2.43
This release features sculpting meshes that work as if they were clay,
render passes, retopology painting, multi-resolution meshes, texture map
and light map baking, support for multiple uv sets, fast 3D painting,
defocus blur node, multi-layer image read/write, painting in video
sequences, matte, key, and difference composite nodes, a number of
improved 3D animation tools such as proxy objects, walk cycles, simulation
tool improvements for fluid dynamics, hard body dynamics, and cloth and
softbody dynamics. There were also additional compositing and video
editing improvements.

2.42
This release is the result of work done for the Elephants Dream short
film. It includes major feature additions such as node based materials,
node based compositing, a renderer rewrite, improved UV tools, improved
character tools, an array modifier, and a host of other improvements.
2008-01-04 19:56:45 +00:00
joerg
333226b69b Don't use malloc.h, always use stdlib.h. 2007-08-08 17:39:09 +00:00
wiz
51c8ea8d62 pkglint USE_LANGUAGES cleanup. Patch from Sergey Svishchev. 2007-02-22 19:30:02 +00:00
abs
981e1ff652 USE_LANGUAGES= c c++ 2006-07-30 20:29:09 +00:00
wiz
ad782541d0 Bump PKGREVISION and BUILDLINK_ABI_DEPENDS (where applicable)
for SDL shlib changes.
2006-06-12 16:28:05 +00:00
abs
e698749f9e +USE_LANGUAGES+=c++ 2006-05-15 10:37:33 +00:00
wiz
02f8f7c52d Bump BUILDLINK_ABI_DEPENDS.png and PKGREVISION for png-1.2.9nb2 update. 2006-04-17 13:45:57 +00:00
jlam
9c8b5ede43 Point MAINTAINER to pkgsrc-users@NetBSD.org in the case where no
developer is officially maintaining the package.

The rationale for changing this from "tech-pkg" to "pkgsrc-users" is
that it implies that any user can try to maintain the package (by
submitting patches to the mailing list).  Since the folks most likely
to care about the package are the folks that want to use it or are
already using it, this would leverage the energy of users who aren't
developers.
2006-03-04 21:28:51 +00:00
joerg
288e6428d1 Add DragonFly support. Make pthread linkage more portable. 2006-02-23 20:15:21 +00:00
joerg
a90eff9301 Fix an Apple specific buffer overflow. To skip the first argument from
Finder, some copying to and from a local buffer in main is done, without
argument checking.

When a web browser or MUA is configured to start Blender automatically,
this might be exploitable to gain priviledges of the current user.

This is related to CVE-2005-3151.
2006-02-12 21:52:18 +00:00
jschauma
d9fe9c312f drop maintainership. 2006-02-12 21:32:38 +00:00
adam
5d1cd91f0e Changes 2.41:
* GLSL pixel and vertex shaders
* Full access to Blenders material capabilities
* Split screen and multi-viewports
* Number of fixes were made to the physics system
* Return of the armature capabilities
2006-02-10 20:34:25 +00:00
joerg
5911def816 Recursive revision bump / recommended bump for gettext ABI change. 2006-02-05 23:08:03 +00:00
wiz
768c589c29 Bump BUILDLINK_RECOMMENDED of textproc/expat to 2.0.0 because
of the shlib major bump.
PKGREVISION++ for the dependencies.
2006-01-24 07:31:52 +00:00
reinoud
a9df73c769 Update message. The proposed rm of the ~/.blender needed the flags `-rf' to
be effective. Not a problem, but an annoyance for users that might not be
well introduced enough.
2006-01-22 22:27:22 +00:00
wiz
7e1c5bfbc9 Convert aalib to options framework, adding an 'x11' option, and remove
aalib-x11 and aview-x11.
SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED)
for affected packages.

Addresses PR 32046 by Leonard Schmidt.
2005-12-11 09:40:37 +00:00
rillig
579e977969 Ran "pkglint --autofix", which corrected some of the quoting issues in
CONFIGURE_ARGS.
2005-12-05 23:55:01 +00:00
wiz
5c11268df7 Remove some more *LEGACY* settings that are over a month old and
thus were before 2005Q3.
2005-10-05 13:29:49 +00:00
abs
ee9906d198 Fix NetBSD statvfs check to be >= 299000900 not >= 200040000
No pkgrevision bumps needed.
2005-09-06 08:10:57 +00:00
adam
7e5037406f Changes 2.37a:
* Appending from files does not set the string for "last loaded file". That could give an accidentally save over of used library files.
* International Font support was broken for non-Latin fonts.
* Other fixes
2005-08-03 11:58:14 +00:00
jlam
81edaaa606 Create directories before installing files into them. 2005-06-16 06:57:37 +00:00