Commit graph

6 commits

Author SHA1 Message Date
kamil
d43d9d0093 yabause: Upgrade to 0.9.15
Switch from qt4 to qt5.

CHANGELOG
=========
Yabause 0.9.15

August 24, 2016 - guillaume.duhamel - Release

Following our strict release schedule, here's a new Yabause version.
This new version includes so many new stuff, I cannot list them all.
(If you really want the full list, it's on our repository)

Arguably, the most notable features of this release are:

- Low-level CD Block emulation
- CloneCD file format support
- High resolution for the software renderer

We also included code from other great projects:

- Musashi 68K core (code by Karl Stenerud)
- SSF sound format playing (code by R. Belmont, Richard Bannister, Neil Corlett)

As many of you should already be aware, Yabause was forked into a new project,
uoYabause, by devmiyax. We included some of his fixes back into Yabause.

Due to lack of maintainer, this release will be the last to include a gtk port.

Since our last release, we also improved our tools:

- Automated builds for linux, mac and windows
- Development builds pushed after each commit
- Translations on Transifex
- Compatibility reports on our wiki

And finally, we had to move from Paypal to Patreon
2019-10-28 09:33:29 +00:00
bsiegert
1363e511ff Fix compilation under macOS. From Jonathan Schleifer in PR pkg/51482. 2016-10-16 10:10:02 +00:00
snj
f1815556ef Update yabause to 0.9.14.
Changes:
 general:
  - Fixed crash when bin is not found in a bin/cue.
  - Added Traditional Chinese translation.
  - Added Japanese translation.
  - Added Russian translation.
  - Updated German translation.
  - Added inline SH2 assembler function to main emulation code.
  - Fixed miscellaneous memory leak/uninitialized variables.
  - Added Stunner/Virtua Gun emulation
  - Added USB Dev cartridge emulation
  - Added SDL2 support
 emulated bios:
  - Work around fix for games trying to change scu mask from slave sh2
    when using hle bios. Fixes Astal.
 gtk port:
  - Added extra checks to resolution setting to avoid potential leaks
    or crashing.
 qt port:
  - Fixed an issue where coff/elf files weren't selectable when using
    memory transfer function.
  - Fixed a bug where qt volume slider wasn't showing the saved value
    on startup.
  - Mouse will now optionally auto-hide with no movement
  - Added gui for inline assembler.
  - Revised Mouse emulation handling, added sensitivity setting.
  - Other fixes
 video:
  - Fixed a bug where coordinate y increment wasn't being initialized under
    a specific set of circumstances. Should fix hang in Radiant Silvergun
    using OpenGL rendering.
  - Fixed Special Color Calculation mode 2
2015-02-13 05:45:09 +00:00
joerg
31b35cd438 Missing include for struct tm. 2014-01-10 20:02:56 +00:00
wiz
071668f474 Update to 0.9.11, provided by Timothy Lee Roden in PR 45670:
0.9.10 -> 0.9.11
 general:
  - Now using CMake as the default build system.
    For now, autotools based build and "custom" build systems are still supported.
  - New Cocoa port
  - Added a dynamic recompiling SH2 core for x86 and ARM
  - New SCSP implementation
  - Major update of the software renderer from the yabause-rr team
  - Added an option to allow to execute from the cache
  - Improvements to the OpenGL renderer
 carbon port:
  - Improvements
 gtk port:
  - Added command line option to enable/disable frame skipping / limiting.
  - Added frame skipping/limiting configuration in settings.
  - Added --autoload command line option
  - Vdp2 layers can be toggled from the Vdp2 debug window
 qt port:
  - Added command line support
2011-11-30 12:07:52 +00:00
wiz
63ee3df3e7 Update to 0.9.10. Set LICENSE.
Relevant changes:

0.9.9 -> 0.9.10
 scsp/68k:
  - Added code to make SCSP emulation frame-accurate (optional,
    enabled with --enable-scsp-frame-accurate configure switch).
  - Added a new 68000 emulation core.
 software video core:
  - Added line scroll emulation.
  - Improved user clipping.
  - Added some basic vertical scroll emulation, enough to get
    Sonic Jam working.
 gtk port
  - Gtk port is now compiling on Mac OS X.
  - Fixed full software screenshots.
  - Fixed store function in transfer dialog.
 general:
  - Added Lithuanian translation.
  - New sound core using OpenAL.
  - Added joystick core for Mac OS X.
  - Added a joystick core for Linux.
  - Added a PSP port.
  - Added support for loading ELF binaries.
  - Now using gettimeofday when available for better resolution.
  - Fixed save states.
0.9.8 -> 0.9.9
 opengl video core:
  - Fixed a bug that was causing some games to
    crash (albert odyssey, dragon ball, etc.)
 gtk port:
  - Automatic detection of current locale.
 qt port:
  - Added support of DESTDIR and --program-prefix
  - Automatic detection of current locale.
  - Added support for multiple players.
 general:
  - Hooks for renaming .desktop on installation.
  - .yts file are now installed.
  - Fixed parallel builds.
  - SDL peripheral core now handles all connected
    joysticks.
0.9.7 -> 0.9.8
 vdp2:
  - Fixed a bug in software renderer with rotating
    backgrounds.
 opengl video core:
  - Added gouraud shading and mesh processing.
    This is not enabled by default.
 software video core:
  - Fixed user clipping.
 gtk port:
  - Added mouse support.
  - Configuration dialog now displays key names instead
    of values. Also made it so each different configuration
    is saved. This broke compatibility with old .ini files.
 general:
  - Added mouse emulation.
  - Added de, es, it, pt-br and sv translations
  - Support for "out of src" build.
  - Fixed compilation for non supported platforms.
    For instance this should fix compilation on dragonfly bsd.
    Fixed compilation on GNU/Hurd too.
0.9.6 -> 0.9.7
 vdp1:
  - Added clipping for line-based drawing to software renderer.
 vdp2:
  - Toggling a screen is now core independent.
  - Added per-character priority to software renderer.
 gtk port:
  - Fixed fullscreen setting and added a keep ratio one.
  - Fixed a bug in the vdp2 debugger that was causing the emu to crash.
  - Full software mode can be compiled again.
  - Fixed segfault when taking screenshots in full software mode.
  - Fixed default value for region.
  - Window position is now saved and restored when re-opening the emu.
  - Fixed a problem when changing input cores.
 qt port:
  - Improved compilation process: make (un)install now works.
  - Fix crash when configuring input while using translated version.
 general:
  - Fixed a bug that was causing older save states to fail.
0.9.5 -> 0.9.6
 sdl joystick core:
  - Fixed it...
 software video core:
  - Improvements and bug fixes.
 gtk port:
  - Tagged more strings to be translatable.
  - Fixed bugs when setting a resolution in settings.
  - Fixed controller settings so keys can now be configured even if
    emulation is not started.
 qt port:
  - Removed libsjw core.
 general:
  - Updated copyright for some files where it was missing or
    inaccurate.
  - Fixes and improvements to the build process: fixed cross compilation
    of Qt port, added Wii port support, found a better way to "trigger"
    compilation of gen68k, fixed a bug when calling the sub-configure,
    .inc files are now cleaned, added MINI18N variable support, forwarded
    distclean rule to qt makefiles, configure now make sure the compiler
    is a cross compiler when cross compiling
  - Added a workaround for the "limits.h" problem... now distros should
    fix their headers...
  - Fixed the .desktop files for linux (gtk + qt ports)
  - Added translation files for fr and pt in the repository.
2009-09-12 14:06:47 +00:00