Commit graph

7 commits

Author SHA1 Message Date
wiz
ba3d61195b Build fix:
Add v4l plugin to PLIST, if videodev.h header is found on Linux.

From Aleksey Cheusov in PR 41218.
2009-04-15 12:25:30 +00:00
joerg
2d1ba244e9 Simply and speed up buildlink3.mk files and processing.
This changes the buildlink3.mk files to use an include guard for the
recursive include. The use of BUILDLINK_DEPTH, BUILDLINK_DEPENDS,
BUILDLINK_PACKAGES and BUILDLINK_ORDER is handled by a single new
variable BUILDLINK_TREE. Each buildlink3.mk file adds a pair of
enter/exit marker, which can be used to reconstruct the tree and
to determine first level includes. Avoiding := for large variables
(BUILDLINK_ORDER) speeds up parse time as += has linear complexity.
The include guard reduces system time by avoiding reading files over and
over again. For complex packages this reduces both %user and %sys time to
half of the former time.
2009-03-20 19:23:50 +00:00
adam
35859d9fdd PLIST fix; svg now is an option 2009-02-03 06:21:40 +00:00
abs
428dda6674 Finish the PLIST fix in previous revision - bump PKGREVISION again 2009-02-02 23:12:52 +00:00
abs
45d15aa745 Add some missing html documentation installed with the latest version.
Bump PKGREVISION

For reference, in case configure is picking up something different, here
is what it found on my system:

  GEGL docs:      yes
  SIMD:           sse:yes mmx:yes
  enscript:       yes
  GIO:            yes
  GTK+:           yes
  Ruby:           yes
  Cairo:          yes
  Pango:          yes
  pangocairo:     yes
  GDKPixbuf:      yes
  JPEG:           yes
  PNG:            yes
  OpenEXR:        yes
  rsvg:           yes
2009-01-29 19:14:13 +00:00
adam
0f2af373bc Changes 0.0.22:
GeglOperation
* operation names are now prefixed, the ops in GEGL use 'gegl:' as prefix.
* gegl:opacity - combine value and aux mask input when both are available.
* gegl:src-in - deal correctly with extens.
* gegl:path - new op covering the stroke/fill needs of SVG.
* deprecated gegl:shift, the affine familiy of operations now
  uses the same fast code paths for integer translations.
GeglBuffer
* Profiling motivated speed ups in data reading/writing.
* Remove left-over swapfiles from dead processes at startup.
GeglNode
* made gegl_node_add_child and gegl_node_remove_child public API.
GeglPath
* Vector path representation infrastructure, supporting poly lines and beziers
  by default, the infrastructure allows extensions from applications with
  other curve types (smooth curves, spiro curves and others.).
2009-01-24 12:57:30 +00:00
adam
72c1af7173 GEGL (Generic Graphics Library) is a graph based image processing
framework.

GEGL provides infrastructure to do demand based cached non destructive
image editing on larger than RAM buffers. Through babl it provides
support for a wide range of color models and pixel storage formats for
input and output.
2008-10-16 21:53:57 +00:00