Commit graph

7 commits

Author SHA1 Message Date
tnn
ed6ec4cb70 fix build failure w/ ipv6 2008-01-23 05:30:59 +00:00
tnn
0487aad739 Apply patches from PR pkg/37837 to get quakeforge going on DragonFly.
Also fixes the usual gcc4 suspects. (static/extern storage class mismatch)
2008-01-23 04:59:35 +00:00
joerg
762ff336e7 Fix libtool fragment in configure for DragonFly.
Conditionalize Sun audio plugin on NetBSD and SunOS.
2006-05-15 23:33:22 +00:00
agc
8cef6c454b Add RMD160 digests. 2005-02-23 23:11:54 +00:00
snj
6d8afaf59c Update to quakeforge 0.5.5.
This release fixes zillions of bugs (most notably, game saving/loading
now works).  Also included is PNG support.  There are too many little
changes to note, so see the ChangeLog for details.
2004-08-25 20:26:17 +00:00
hubertf
d231f7af8b Add a bunch of patches to make this build on 2.0.
I have no idea why make/gmake/? passes the Makefile's "GZIP"
variable in the environment, which makes gzip(1) freak out.
2004-07-14 00:17:58 +00:00
snj
a5696f12f1 Initial import of QuakeForge 0.5.4.
QuakeForge is a 3D graphics game engine based on id Software's legendary
Quake and QuakeWorld game engine.  Its purpose?  To improve the state of
the game by improving the engine and making it accessible to as many
people as possible.

It uses SDL, straight Xlib, or OpenGL.
2004-04-17 03:04:03 +00:00