Commit graph

3593 commits

Author SHA1 Message Date
adam
f27a36dad3 Do not install example source code, because it does not build correctly (developers can still use the gle distribution) 2004-01-22 14:14:08 +00:00
adam
5279100653 Changes 3.0.5:
- Added documentation and examples

Changes 3.0.6:
- Ship some files that were missing in 3.0.5

Changes 3.0.7:
- Fixes a configure bug, where libglut was not detected

Changes 3.1.0:
- Added support for alpha blending
- Fix minor memory leak
2004-01-22 14:13:09 +00:00
adam
bf4811991a MesaDemos-6.0 fixed linking problem 2004-01-22 13:02:33 +00:00
adam
5a6d2ca4f2 Mesa-6.0 packages now use LIBTOOL and finally build 2004-01-22 13:00:55 +00:00
adam
ba0b56c0ff Mesa-6.0 packages now use LIBTOOL and finally build 2004-01-22 12:58:07 +00:00
jmmv
0eeff5f133 Bump PKGREVISION due to librsvg2 and swfdec updates. 2004-01-22 12:56:12 +00:00
jmmv
dc116302ef Add and enable librsvg2-gtk2 and swfdec-gtk2. 2004-01-22 12:52:25 +00:00
jmmv
7665dea04f Initial import of swfdec-gtk2, version 0.2.1:
Swfdec is a library for rendering Flash(R) animations and games.  It was
originally designed as a basis library for creating Flash plugins for
GStreamer, but it is a fully standalone library which only use the libart
library for drawing.  Swfdec is released under the LGPL.

This package provides an SWF based pixbuf-loader for GTK.
2004-01-22 12:50:15 +00:00
jmmv
f6473a40b6 Do not install the GTK2 pixbuf loader from this package. This makes this
package pkgviews friendly WRT module handling.  While here, split common
parts of Makefile into Makefile.common, in preparation for the shortcoming
swfdec-gtk2 package.  Bump PKGREVISION to 7.
2004-01-22 12:48:32 +00:00
jmmv
d72d3b7c3c Initial import of librsvg2-gtk2, version 2.5.0:
librsvg is Raph's scalable vector graphics library.  It provides support for
SVG graphics, and is used by the GNOME 2 desktop.

This package provides the RSVG pixbuf loader and the RSVG theme engine for
the GTK2 toolkit.
2004-01-22 12:44:49 +00:00
jmmv
9cda76f1c0 Do not install the GTK2 pixbuf loader nor the theme engine from this package.
This makes this package pkgviews friendly WRT module handling.
While here, split common parts of Makefile into Makefile.common, in preparation
for the shortcoming librsvg2-gtk2 package.
Bump PKGREVISION to 4.
2004-01-22 12:43:10 +00:00
xtraeme
57269367b2 + php-jpgraph 2004-01-22 12:41:11 +00:00
xtraeme
abe763a411 Initial import of php-jpgraph 1.13, packaged by Adrian Portelli via
pkgsrc-wip.

JpGraph is an OO class library for PHP (ver >=4.04) JpGraph makes it easy to
draw both "quick and dirty" graphs with a minimum of code and complex
professional looking graphs which requires a very fine grain of control. The
library assigns context sensitive default values for most parameters which
helps minimize the learning curve.

The only requirement is that the PHP installation needs to have the GD
library setup correctly (most PHP installations do).
2004-01-22 12:40:14 +00:00
jlam
ba56c750c3 bl3ify 2004-01-22 11:04:59 +00:00
jlam
70e04b8ec9 buildlink3.mk file for netpbm 2004-01-22 11:02:01 +00:00
jlam
27aa545ae5 bl3ify 2004-01-22 10:59:39 +00:00
jlam
3afdeb510f On IRIX systems, assume that Xpm is built-in. 2004-01-21 11:24:38 +00:00
jlam
9850029667 Remove comment I accidentally left in this file during bl3ification that
enabled me to test this on a NetBSD system.
2004-01-21 11:18:44 +00:00
snj
e9acbdbda1 s/it's/its/ 2004-01-20 22:05:17 +00:00
snj
9d789e72a2 Fix MASTER_SITES. Releases really are in files/. 2004-01-20 21:47:15 +00:00
adam
4a59225de2 Changes 2.0.21:
* added gdImageCreateFromPngPtr and similar
2004-01-20 14:32:58 +00:00
agc
3ad1bdbf06 Move WRKSRC definition away from the first paragraph in a Makefile. 2004-01-20 12:18:15 +00:00
agc
b4a1695ccf Get rid of multi-line string constants for gcc3 2004-01-20 10:18:25 +00:00
jschauma
918fd1cf8d Re-add checksum for MesaDemos, that somehow got lost along the way.
Noted by Takahiro Kambe.
2004-01-20 03:46:38 +00:00
jschauma
cffc45e2f0 Update Mesa and friends to version 6.0:
Changes since 5.2:
New:
- full OpenGL 1.5 support
- updated GL/glext.h file to version 21
Changes:
- changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
Bug fixes:
- fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
clamping issue
- updated suno5-gcc configs
- glColor3 functions sometimes resulted in undefined alpha values
- fixed FP divide by zero error seen on VMS with xlockmore, others
- fixed vertex/fragment program debug problem (bug 873011)
- building on AIX with gcc works now
- glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
- glDrawRangeElements tried to modify potentially read-only storage
- updated files for building on Windows

Changes since 5.0.2:
New features:
- reorganized directory tree
- GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
- GL_ATI_texture_env_combine3 extension (Ian Romanick)
- GL_SGI_texture_color_table extension (Eric Plante)
- GL_NV_fragment_program extension
- GL_NV_light_max_exponent extension
- GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
- GL_ARB_occlusion_query extension
- GL_ARB_point_sprite extension
- GL_ARB_texture_non_power_of_two extension
- GL_IBM_multimode_draw_arrays extension
- GL_EXT_texture_mirror_clamp extension (Ian Romanick)
- GL_ARB_vertex_buffer_object extension
- new X86 feature detection code (Petr Sebor)
- less memory used for display lists and vertex buffers
- demo of per-pixel lighting with a fragment program (demos/fplight.c)
- new version (18) of glext.h header
- new spriteblast.c demo of GL_ARB_point_sprite
- faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
- faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
Bug fixes:
- really enable OpenGL 1.4 features in DOS driver.
- fixed issues in glDrawPixels and glCopyPixels for very wide images
- glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
- fixed some texgen bugs reported by Daniel Borca
- fixed wglMakeCurrent(NULL, NULL) bug (#835861)
- fixed glTexSubImage3D z-offset bug (Cedric Gautier)
- fixed RGBA blend enable bug (Ville Syrjala)
- glAccum is supposed to be a no-op in selection/feedback mode
- fixed texgen bug #597589 (John Popplewell)
Changes:
- dropped API trace feature (src/Trace/)
- documentation overhaul.  merged with website content.  more html.
- glxgears.c demo updated to use GLX swap rate extensions
- glTexImage1/2/3D now allows width/height/depth = 0
- disable SPARC asm code on Linux (bug 852204)
2004-01-20 02:48:33 +00:00
cube
184b926ff5 Make this compile with gcc3. Should fix PR 24151. 2004-01-19 15:52:40 +00:00
jmmv
7dd1b21284 Update to 0.8.2rc5. Closes PR pkg/24142 by Murray Armfield.
Changes since version 0.8.2-rc4
- Let Xine play all URLs in playlist
- Change alsa to alsa5/alsa9 audio driver for MPlayer
Changes since version 0.8.2-rc3
- Compile fix for Qt-3.1
- Compile fix for xine-lib-1-rc2
2004-01-18 17:56:29 +00:00
xtraeme
a5b160263c Update to 0.4.0
Changes:

	o 4:2:2-profile decoding
	o Better robustness
	o Concatenated streams support
	o Color conversion helper library
	o sparc VIS MC optimizations
	o Basic documentation, etc...
2004-01-16 10:33:10 +00:00
jklos
e59a1a11c7 Removed "-malign-double" from compiler optimisation flags. This kept povray from
compiling on PowerPC and m68k, amongst others.
2004-01-16 08:07:31 +00:00
xtraeme
4688596b1b Downgrade required version to >=2.4.0 2004-01-16 02:16:24 +00:00
jlam
6ec3370def Packages converted to use buildlink should think that the "real" CC is
BUILDLINK_CC.
2004-01-15 21:07:42 +00:00
markd
ea2c3addb7 Update to KDE 3.1.5.
Changes:
* kiconedit: Fix loading of remote files
2004-01-15 10:50:34 +00:00
agc
8a27471743 Fix build with gcc3 2004-01-14 15:57:09 +00:00
jmmv
cf01004f80 Add and enable xawtv. 2004-01-13 11:26:15 +00:00
jmmv
79273d08f5 Initial import of xawtv, version 3.90:
xawtv is a set of utilities to manage the video4linux interface (and BSD's
bktr driver too).  The main component of the suite is xawtv itself, which
is a X11 application to watch the TV.

The package includes the following main utilities:
* xawtv: a nice X11 application for watching TV.
* v4lctl: a command line tool to set video4linux parameters.
* streamer: a command line tool for capturing still images and AVI videos
  (with sound).
* radio: a simple, curses-based radio app.
* webcam: captures images and uploads them with FTP to a Web-Server in an
  endless loop.

From pkgsrc-wip.  Overlay mode now works, so this is why I'm importing it.
2004-01-13 11:25:36 +00:00
simonb
047e33db75 GD apparently grew the need for pthreads; tell the buildlink machinery
about it so that dependant packages also build.
2004-01-13 01:41:07 +00:00
adam
00fd4981cf Now links dynamically with zlib and libpng 2004-01-12 21:23:05 +00:00
jdc
7865bd7ee3 Allow this to build on NetBSD alpha from 1.6ZA onward.
Tested on a PC164LX with 1.6ZF/X4.4.0rc2.
2004-01-12 19:02:11 +00:00
wennmach
2b7c282114 Apply several bugfixes:
1. fix ifdef symbol in parse.c
   XFT2 -> USE_XFT2

2. fix codeset names for iconv_open(3) in draw.c
   Two codeset names of `UTF8' and `iso2022jp' don't work on NetBSD.

3. fix comparison bug in draw.c
   A integer value should not be compared with a iconv_t variable
   directly.

4. fix PR pkg/24030

Fixes provided by Kouichirou Hiratsuka in PR pkg/24053.
Closes PR pkg/24053 and PR pkg/24030.
2004-01-12 15:19:28 +00:00
wiz
b8296e90cb s/then/than/, noted by Soren Jacobsen in pkgsrc-wip. 2004-01-12 15:04:24 +00:00
epg
89efb21ad3 Set MAINTAINER to tech-pkg@NetBSD.org. 2004-01-12 00:14:10 +00:00
ben
f0ba8b4b3e Update gfract to use buildlink3. 2004-01-11 20:23:15 +00:00
wiz
706212cc86 Remove KDE1 packages (and dependencies) from pkgsrc, since the KDE
authors have dropped support for it and have not been backporting
security fixes.

As proposed on tech-pkg numerous times (last one: Dec 27 2003).
2004-01-10 22:43:06 +00:00
jschauma
7beac37ecc Update to 2.31a as blender-2.31.0.1. Changes to 2.31:
- 3D Window: while moving Camera Object in camera view, the constraint
line was drawn incorrect.
- 3D Window: the Transform Panel displayed wrong when in FaceSelect or
VertexPaint mode.
- 3D Window: in the MKEY "move to layer" menu, the numeric hotkeys were
mixed up
- Ipo Window: in newly created Ipo Windows the Transform Panel was drawn
with zero size
- Rendering: autosmooth was always on when Material option "Radio" was
set... should only be done when render option "Radio" was set too.
- OSX: restored CTRL+F12 or ALT+F12 for rendering when your system ejects
CDROM with F12 (ahem!).
- OSX: fixed bug in using texture and sequence plugins (thanks Bischofftep!).
In the distro are sample compiled plugins (.so) included.
- MS Windows: the File Browse window displayed wrong path/filename on
attempt to read a non-existing directory.
- Added for the manual designers: when you want to make screenshot with a
pulldown or popup menu in it, press (alt+)ctrl+f3 while the menu is
visible, then ESC, and press (alt+)ctrl+f3 again. Note the (alt+) is
for OSX users only.
2004-01-10 20:25:10 +00:00
jschauma
5da3b26bfe Upgrade to 2.31; remove html documentation which now has its own
package (blender-doc) and add the various build definitions to BUILD_DEFS.

Changes since 2.28:

- Added buttons drawing Theme 'Rounded'. This uses a new feature in button
code that enables aligning buttons in groups together. Will be implemented
for the default 'Shaded' theme later.
- New default startup file built in. Only shows when you delete .B.blend in
your home directory. It has mainly been designed to match the 2.3 manual
best. Most obvious change is not starting with a 4-split 3D Window anymore.
- Important note: all buttons to call an "Image Select Browser" have been
removed from Blender. This is instable code, and caused far too many crashes.
The functionality is still accessible though by holding CTRL while pressing
a "Load" button for images. This as 'undocumented' feature for power users. :)
- Mesh Subdivision Surfaces: now supports 'hide' option as well (HKEY).

--- Python:
- New module: Lattice
- New module: Texture (mostly done already, only missing access to Ipo,
  EnvMap, ColorBand & Plugin)
- Bugfix: Object.makeParent
- NMesh: new vertex grouping methods: .renameVertGroup, .getVertGroupNames
- Doc updates

--- Bug fixes:

- Interface: removing a window edge (Join Areas) sometimes removed the wrong
edge. Was a very old bug... but showed up in new standard default file.
- AntiAlias fonts: file paths longer than 64 characters caused crash.
Is 256 now.
- Themes: switching main Theme didn't update button draw type for Theme
buttons themselves.
- IpoWindow: using the new Transform Properties Panel, some buttons caused
the event being handled double, giving weird results.
- IpoWindow: Sometimes the Transform Properties Panel was drawn with zero
size. Added a more strict version check for this to prevent it.
- F6 Texture Buttons: browsing a new texture for a Lamp only gave the
"Add New" option.
- F6 Texture Buttons: the "Default Vars" now resets the environment mapping
settings as well.
- UV Image Editor: saving an image (after using Texture Paint) now is in
same type as original image (was Targa only).
- 3D Window: when using a SpotLight in 'Textured Draw mode' (aka Potato
mode) the 'Solid Draw mode' turned out black. (Bug since 2.0!)
- 3D Window: the MKEY 'movetolayer' option doesn't close anymore on numeric
input. Somewhere before 2.25 this was changed... weird. Now you can set
layers with numeric buttons, including using ALT for numbers larger than
10, and using SHIFT for extend-select buttons. Press OK or Enter to close
the menu.
- 3D Window: CTRL+1 (or 2,3,4) crashed when no Object as active. This hotkey
is for setting subdivision level for Meshes.
- 2.30 error: clicking to select Objects at same location now correctly
cycles through the available Objects again.
- 2.30 error: CTRL+SHIFT+F3 allows screen capture of entire Blender window
again. (For OSX: also press ALT for screen capture).
- 2.30 error: the "Emulate 2 button mouse" option, allowing ALT+LeftMouse
for MiddleMouse now works again.
- Fixed in Unified render (now is actually usable!):
- alpha was wrong for halos with lines or rings
- halo rendering wrong combined with spothalo
- no antialiasing with sky when rendering spothalo
- cleaned some weird usage of gamma for spothalo and sky
(when rendering sky + spothalo, sky got gamma corrected
(Note: "Unified render" renders all in a single pass, whilst normally
Blender renders in separate layers for opaque faces, transparent faces,
halos and sky. The layers then are merged using alpha, which can cause
several (depth) errors.)
- When rendering a 'square spot' it displayed rotated wrong in an Environment Map.
- When rendering Material with option "Wire", rendering in parts gave errors.
- When rendering a Mesh with multiple users (linked-duplicates) it caused a
crash when it used UV faces.
- Rendering specular highlights for Sun light works correctly again.
- Pressing ESC during rendering now reacts immediately again. This was reported
fixed before, but accidentally un-committed from the code.
- Rendering shadeless Material with UV "TexFace" option had a wrong gamma.
- Rendering started with mouse cursor in a 3D window now renders "Local View"
or unlocked layer settings again.
- Rendering with Meshes using "Smooth" appearance always had "Auto smooth"
set on. Was introduced for Radiosity render in 2.28c. Now it only uses
"Auto smooth" when the radiosity render is actually used.
- Removed old hack from rendering, which enabled a "Border" render in a
previously rendered image. It was badly implemented and crashed too often.
Related to this, code was cleaned up which prevents errors as reported in
rendering with "Border" and "Fields".
- The default built-in font was not rendered when using background rendering
(blender -b on commandline).
- Converting a 3D closed curve (Bezier or NURBS) to a Mesh (ALT+C) the result
was a bunch of unconnected vertices.
- Constraints: Fixed the lag with Follow Path.
- Constraints: prevented creating endless loops.
- Mesh Vertex Keys: now can have up to 64k vertices, was 32k.
- Mesh Editmode: using Undo caused vertex colors and UV texture information to
get lost.
- Mesh Editmode: using Undo caused 'hide' status of vertices being lost. Solved
by storing this in the Mesh themselves, so the 'hide' status will be restored
when leaving/entering EditMode.
- Mesh EditMode: the Knife Tool sometimes cut unselected edges as well
- Mesh Editmode: Fixed crash when try to faceloop-cut (SHIFT+R, CTRL+R) with a
Mesh having an edge that didn't belong to any face. These tools now also update
the vertex counter as displayed in 'Info header'.
- Mesh object: "Subdiv" level 0 and draw type "Optimal" caused Mesh not drawing
in EditMode.
- Armatures/Meshes: using "Parent Armature->Name Groups" puts the Mesh in a state
that is ready for weight paint.
- MetaBalls: the displaylists were re-created for each redraw of 3d window, causing
an enormous slowdown. Now it runs smooth again. (Old bug!)
- Blender didn't rename 'temp save' file to quit.blend at quit. Was reported on
OSX and Linux.
- Materials: The stencil option only worked for one channel with normal-mapping.
Now it works for all as it's supposed to be.
- OSX: using the F10 RenderButtons "Play" option now pops the window to the front.
This also for starting blender from command line.
- OSX: the preferred AntiAlias font couldnt be written in .b.blend (unless you
manually install the font in ~/.blender/)
- MS Windows, Blender Text editor: Using clipboard to copy/paste text (CTRL+C
and CTRL+V) works with correct line endings.
---- Various fixes:
- Interface: cleaned up aligning and positioning of buttons in most Panels
(for manual)
- Added decorations to 'Minimal' buttons Theme to make it usable, also restored
the 2.2x drawing style for buttons as 'OldSkool' Theme.
- 2.30 error: in 3D window selecting Objects wasn't updated correctly in all
situations.
- 2.30 error: CTRL+LeftMouse click allows selecting Objects in EditMode again.
- 2.30 error, the new toolbox and floating menus were closed when mouse left the
menu immediately. Is now a safety of 40 pixels again.
- Action Window: zooming in increased with factor 5.
- Buttons Window: the Panel background color+alpha is part of Theme settings now.
- 3D window, when setting a render border in camera view (SHIFT+B) the
associated render option is set as well.
- 3D Window: OpenGL render option is icon in window header again, and now
uses Theme Color for background as well.
- 3D Window: a Constraint now draws a blue dashed line to its parent.
- 3D Window: Enter EditMode from FaceSelect mode correctly selects vertices again
- 3D Window: transform option (SKEY) allows typing in zero scaling value.
- 3D Window: Warp transform option (SHIFT+WKEY) allows typing in values.
- 3D Window: the header didn't display 'Mesh' pulldown menu when VertexPaint
mode and EditMode were both active.
- 3D Window: modes 'VertexPaint' and 'Weightpaint' and 'Texturepaint' allow
drawmode wire-extra again.
- Image Window: the buttons in header were messed up in 2.30
- TextEditor window: the hotkeys ALT+N (new) and ALT+O (open) now also work when
no 'text block' is active or available in Blender.
- File Browse window: text sometimes was drawn over outer border.
- Theme for TextWindow now allows color for text as well.
- F5 MaterialButtons: when you set "Halo", and "Star", then disable "Halo",
the "TexFace" button was set. The fix also prevents RGB from being reaset to 1.0.
- F5 MaterialButtons: "OB" and "ME" buttons in 2nd Panel didnt work properly.
Also the "1 Mat 1" buttons didnt display in all situations.
- F6 TextureButtons: "Crop and Anim" Panel had wrong name... now "Anim and
Movie". This Panel now draws buttons always, because it is for the 'anim option'
(sequence of files) which is different from 'movie' option (single file).
- F6 ObjectButtons: added to the Constraint Panel buttons indicating the
'Active Bone' or 'Active Object', like previously (2.2x) was drawn in
constraint buttons header.
- F6 TextureButtons: Colorband color sliders didnt update the colorband
- F9 EditButtons: moved vertex group buttons to first Panel. These buttons
should be available outside editmode as well.
- F9 EditButtons: changed decimator slider into number-button, with only 1
vertex in Mesh the slider didn't display OK. The slider also provided
insufficient space for the full text.
- Constraints: sometimes its data was not available (null) after reading
file, causing a crash. Code has been secured.
- In render output window; using Pad-plus and minus zoom now always
includes a zoom level 1.0 now.
- Mesh EditMode: Knife tool now has correct cursor, for all platforms.
- Mesh EditMode, Knife Tool: ESC for pop-up menu was not handled, and
pressing ENTER at pop-up menu caused 'mouse trail' call to exit.
- OSX: is now compiled with optimizing, giving a speed gain of 10-20%.
- OSX: using the Apple Quicktime dialog when choosing a movie format
(F10 render buttons) still can cause a freeze when you choose the
"Options" button. This has been verified by Apple as a system bug. We
added a warning when you choose this option in Blender.
2004-01-10 19:59:02 +00:00
jschauma
ce9162e300 Note that this package contains only the documentation. 2004-01-10 19:48:55 +00:00
jschauma
962b7caa32 Add/enable blender-doc 2004-01-10 19:47:02 +00:00
jschauma
3e6f50d19a Initial import of blender-doc, a standalone package for the rather
immense HTML documentation of blender.
2004-01-10 19:45:39 +00:00
kristerw
339c0406cb Set MAINTAINER to "tech-pkg" instead of "packages". 2004-01-10 19:00:41 +00:00
adam
f43126db58 Changes 2.0.20:
fixed binary API incompatibility introduced in 2.0.16
2004-01-09 14:25:51 +00:00