Commit graph

6 commits

Author SHA1 Message Date
agc
8cef6c454b Add RMD160 digests. 2005-02-23 23:11:54 +00:00
peter
d66232784b Make this build with gcc 3.4.
Should fix PR 29383.
2005-02-15 23:31:06 +00:00
peter
6c9139dd42 Remove the need of patch-ad by adding -DHAS_SOCKLEN_T to CXXFLAGS in patch-aa. 2005-02-15 23:28:58 +00:00
peter
ae35f9a815 Sort. 2005-02-15 21:26:39 +00:00
peter
2e1b573a77 Drop trailing whitespace. 2005-02-15 21:26:08 +00:00
peter
5d09188e5c Initial import of cube-20040522 into the NetBSD Packages Collection.
Cube is an open source multiplayer and singleplayer first person shooter
game built on an entirely new and very unconventional engine. Cube is
a landscape-style engine that pretends to be an indoor FPS engine, which
combines very high precision dynamic occlusion culling with a form of
geometric mipmapping on the whole world for dynamic LOD for configurable
fps & graphic detail on most machines. Uses OpenGL & SDL.

Allows in-engine editing of geometry in full 3D (you fly around the map,
point / drag stuff to select it / modify it), which can even be done
simultaneously with others in multiplayer (a first!). Has simplistic but
effective fine grain vertex lighting that looks like lightmapping and can
do dynamic lights & shadows. Doesn't need any kind of map precompilation,
even lighting is done on the fly. Has very simplistic quad-tree world
structure that can do slopes (heightfields with caps) and slants, water,
does decent collision detection & physics, has client/server networking that
goes a long way in giving a lag-free game experience, and features a
Doom/Quake-style singleplayer (2 game modes, savegames) and multiplayer
(12 game modes, master server / server browser, demo recording) game with
some uncompromising brutal oldskool gameplay.
2005-01-18 17:48:52 +00:00