General
- Add Hungarian translation.
- Add Brazilian Portuguese translation.
Cruise:
- Fixed a problem with Raoul appearing when examining the Book
Groovie:
- Fixed a regression that made the Russian version of T7G crash.
Lure:
- Fixed several NPC movement bugs
alternative from mk/jpeg.buildlink3.mk
This allows selection of an alternative jpeg library (namely the x86 MMX,
SSE, SSE2 accelerated libjpeg-turbo) via JPEG_DEFAULT=libjpeg-turbo, and
follows the current standard model for alternatives (fam, motif, fuse etc).
The mechanical edits were applied via the following script:
#!/bin/sh
for d in */*; do
[ -d "$d" ] || continue
for i in "$d/"Makefile* "$d/"*.mk; do
case "$i" in *.orig|*"*"*) continue;; esac
out="$d/x"
sed -e 's;graphics/jpeg/buildlink3\.mk;mk/jpeg.buildlink3.mk;g' \
-e 's;BUILDLINK_PREFIX\.jpeg;JPEGBASE;g' \
< "$i" > "$out"
if cmp -s "$i" "$out"; then
rm -f "$out"
else
echo "Edited $i"
mv -f "$i" "$i.orig" && mv "$out" "$i"
fi
done
done
SuperTuxKart is a free 3d kart racing game; we want to make the
game fun more than we want to make it realistic. You can play with
up to 4 friends on one PC, racing against each other or just try
to beat the computer.
See the great lighthouse or drive through the sand and visit the
pyramids. Race underground or in space, watching the stars passing
by. Have some rest under the palms on the beach (watching the other
karts overtaking you :) ). But don't eat the bananas! Watch for
bowling balls, plungers, bubble gum and cakes thrown by opponents.
You can do a single race against other karts, compete in one of
several Grand Prix, try to beat the high score in time trials on
your own, play battle mode against your friends, and more!
Version 1.60
* Better I18N (string concatenation and plurals)
* 7 new logic games, 1 calculation and 16 verbal analogies
* PDF export support
* 14 bug fixes
* Updated and new translations
Transport Tycoon Deluxe (TTD) graphics, music and base sounds used by OpenTTD.
The main goal therefore is to provide a set of free files which make it
possible to play OpenTTD without requiring the (copyright protected) files from
the TTD CD. This potentially increases the OpenTTD fanbase and makes it a true
free game (with "free" as in both "free beer" and "open source").
* Fix: Reading (very) recently freed memory [CVE-2010-4168]
* Fix: Default service interval for ships/aircraft got switched
* Fix: Size of sort buttons for save/load and build vehicle list gui could be
too small
* Fix: [NewGRF] Crash when disabling static NewGRFs (when joining/starting
a server)
* Fix: Upper limit for snowline was too low
* Fix: Wrong (maximum) value shown for generation seed in the in-game console
* Fix: [Windows] Make sure to be upgraded openttd is not running when installing
* Fix: Under some circumstances the file handle of the downloaded savegame
would not be closed, and validity of the handled was not checked in all cases
* Fix: [NewGRF] Crash when getting an industry ID at an offset that uses some
'old' style industry tile
4.5.3 brings a number of improvements:
* KSharedDataCache has cache invalidation bug fixed that caused stability
when daylight saving time changed.
* Icon overlays in Dolphin are now positioned correctly after adjusting
the zoom level.
* Okular, KDE's universal document viewer has seen improvements in the
DjVu and XPS backends.
* New Games: Added support for Fascination.
* New Games (Sierra SCI0 - SCI1.1).
* New Ports: Android, Dingux, Caanoo, OpenPandora.
* Removed the outdated PalmOS port.
* Switched to the "fast" DOSBox OPL emulator.
* Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version.
* Added support for more original media layouts.
* Added support for GUI localization.
* Improved GUI by adding tooltips and radiobuttons.
* Improved GUI usability by hiding more irrelevant options not supported by
specific games.
4.5.2
translation updates, performance and stability improvements and other
bugfixes.
4.5.0
new versions of the Plasma Workspaces, the KDE Applications and the KDE
Development Platform in version 4.5.0. While focus within this release
cycle lay on stability, the overall polish and performance gain is well
noticable. Features such as the reworked notification area, Marble's map
routing and support for WebKit in Konqueror round up this release.
* Fixed crash bugs.
* GTK2 client - improved city dialog.
* GTK2 client - made interface more usable on netbook class displays.
* GTK2 client - improved city bar.
* Fixed bug where two bases could not be built on the same tile on the same
turn.
* Allowed settler and worker units in custom rulesets to become veterans.
* Fixed bug where an editor window was displayed on startup.
* Fixed bug where settler/worker progress was lost upon loading a saved game.
* Fixed bug where the effect of the Great Wall wonder was not limited to units
in cities.
* Added current city size to "needs an improvement to grow further" messages.
* Removed outdated and unused debian watch file.
* Changed name prefix of savefiles from civgame to freeciv.
* Added deep ocean graphics to some bundled tilesets.
* Updated translations: Ukrainian, Catalan, French, British English, Swedish,
Spanish, Italian
* AI:
* Fixed bug #16102: Made AI cancel attacks if a previously valid attack
was made invalid by WML event after move in move+attack sequence.
* Allowed custom eras to define Lua AI modifications for games played with
this era.
* Campaigns:
* Delfadors Memoirs:
* Make Lionel's portrait in Delfador's Memoirs story
screens the same as his unit portrait since there doesn't seem to be a
current higher-res version available
* Descent into Darkness:
* Made 'Alone at Last' slightly easier. Also, Dela is no longer
invulnerable but cannot be assassinated easily.
* Legend of Wesmere:
* removed gold overlay when defeating both leaders
* Reduced the difficulty of scenario 14 and improved the AI of the ally.
* Liberty:
* Increased the difficulty in 'Glory' by making the defenders behave more
intelligently.
* Language and i18n:
* Updated translations: Chinese (Simplified), Galician, Japanese, Serbian,
Vietnamese
* Flushed image cache when changing language
* Miscellaneous and bug fixes:
* Ensured graceful failure when encountering broken [advancefrom] tag.
* Handled ToD areas in a LIFO way, so that it is possible
to override them without first removing them
* Avoided displaying an empty menu and therefore choosing
a random weapon, when there is none
* Added detection for server replays, as they are missing the core [lua] tags
* Fixed attack_end event not raised for uncommon swarm attacks
* Added test for invalidated death due to positive hp after the 'die' event
* 1.9 syntax creeped into 1.8.x causing segfaults
* Fixed petrifying in multiround combats
* Fixed reference binded to a temporary, possibly the cause of the failure
on arklinux
* Never allow uploading *.pbl files (case-insensitive) to the add-ons
server from the regular game client
* Fixed revision.hpp generation with cmake 1.8(.2)
* Fixed usage of first PKG_CHECK_MODULES inside a shell conditional
* Fixed broken attack animatio