Commit graph

12 commits

Author SHA1 Message Date
jmmv
30925b26c7 Bump revision due to SDL update, and sync versions in buildlink files where
needed.  This is required because esound has been droped as a dependancy.
2003-07-26 21:41:08 +00:00
martti
ee90b572a6 COMMENT should start with a capital letter. 2003-07-21 16:45:54 +00:00
grant
4083b24390 s/netbsd.org/NetBSD.org/ 2003-07-17 21:31:04 +00:00
wiz
7166660e08 Dependency bumps, needed because of devel/pth's major bump, and related
dependency bumps.
2003-05-02 11:53:34 +00:00
kristerw
9bd4b0193a Update games/ketm to version 0.0.6.
Changes since 0.0.4 include:
* Better framerate.
* Improved sprite collision detection.
* New display format to make the game more "shooter-like".
And misc unspecified bugfixes.
2002-10-15 23:23:05 +00:00
wiz
66f91da0fd Remove (buildlink2 merge). 2002-08-29 10:02:36 +00:00
jlam
183cb73c96 buildlink1 -> buildlink2 2002-08-27 18:52:18 +00:00
wiz
d39b3da87e Correct vsprintf usage. Might fix alpha bulk build. 2002-01-24 18:37:56 +00:00
jlam
d2c40c22fb Strongly buildlink'ify by including x11.buildlink.mk. 2001-12-05 05:28:59 +00:00
zuntum
37637e483f Move pkg/ files into package's toplevel directory 2001-11-01 00:47:39 +00:00
jlam
2c2b34a0f5 Remove explicit settings of FOO_CONFIG=${BUILDLINK_CONFIG_WRAPPER.foo} in
MAKE_ENV as they are now added by the buildlink files themselves.
2001-08-17 21:16:45 +00:00
zuntum
34cde5f8eb Initial import of ketm-0.0.4 -- old-school 2d-scrolling shooter
ketm is (or will be someday) an old-school 2d-scrolling shooter. Because it
is based on SDL, it is no problem to port it to different plattforms. For
the moment it runs on Linux (i386/PPC), FreeBSD, Win32 and BeOS.
2001-07-26 13:46:39 +00:00