True aim is now in the book of blades, so you can learn it without an extra skill book. (Robert Barber)
Forgetting a spell while wielding a staff that imbues it will now properly fail. (Paul Strickland)
Failing to forget no longer uses a turn.
Unenchanted weapons and armor which you have found the enchantment of now report +0. (Mike Ratzlaff)
Objects collapsing into meatballs now properly state if the result is multiple meatballs. (Nathan Bogue)
Tutorial for signpost for kiwis now mentions the hostile tag on the look description. (Claudio)
Signpost added to surace world. (SilverAnalyst)
Someone to greet you on the surface world. (Andrew Walker)
Unequippable item slots say No Item slot rather than Empty slot. Empty body slots report the appendage name (left hand, radula, etc)
+ and * by the god reports when praying lets you know how much they like your fashion sense. (hotpoo)
Frogs have a bonus to attack vs insects. (Robert Barber)
Silver and gold weapons will occasionally dull if used against non-vulnerable targets.
Finally added the cute and cuddly triceratops!
If you id the enchantment of an item by throwing it, now the stack you threw it from wil also be ided. (Mike Ratzlaff)
Sleeping creatures have a visual indication. (Mike Ratzlaff)
Swapping worn armour with wielded sword no longer causes you to wear the sword. (Mike Ratzlaff)
Rolling boulder works on some monsters.
Fix minor spelling errors (Gurkan Sengun)
Full AI state was being cleared when nothing was edible rather than just the single edible bit. (Don Collins)
Dipping nothing into a potion no longer crashes, provided you figured a way to do that in the first place. (Richard Quirk)
Two or more equipped items with extra attacks now properly stack the chance of invoking the attacks, rather than jumping straight to a 99% chance. (Richard Quirk)
One new room type.
Mountain and Hills in Ibson The Grey's tileset are now in their correct positions.
Nine months since the last release, so much for the weekly release
schedule POWDER started with! You will notice that I have at least
maintained the same size release, minor fixes and a new spell. I'm
particularly happy with finally finding a compromise for god-induced
flamestrikes - you get a warning now so they are less just an
insta-death out of the blue.
You may thank the Annual Roguelike Release Party (ARRP) for this
release - it provided the impetus to get something out. If you like
POWDER, but are frustrated at the slow rate of development, I
strongly recommend checking the rest of the roguelike scene!
MSVC Express Edition 2008 project files and instructions added,
created by Andreas Bohm.
Tower shields are large. (Claudio)
"You cannot hide from I!" is now "You cannot hide from Me!"
(B. Perry)
Looking at a square will also describe any smoke there.
The dig spell now has the side effect of spraying the excavated
rock shards, damaging those around you.
Create Pit spell is now 10 MP rather than 15.
Blizzards fill the air with sleet and snow, not sleet and slow.
Though the latter does describe their special effect nicely.
New spell: Sandstorm
If a god decides to flamestrike you, you now get a few turns
warning to prepare yourself.
Monsters properly check safety of squares before stepping on
them.
If trapped inside a wall without Phase or Breathess, you will
suffocate. (Strange Child, Julian Agloro)
Helmets should be sorted together now. (Aapo)
Empty bottles will be filled by down pour now. (Aapo)
Entomb has a better message when blocked. (Aapo)
Rocks are created when rocks fall on your head. (Aapo)
Spells you can't cast have (!) after them in the zap list (Aapo)
Saving when out of disk space should no longer corrupt your
last save game. (Aapo)
Tossing an item hand to hand no longer takes a turn. (Aapo)
Spears, knives, and daggers no longer let you equip stacks.
(Aapo)
You are only prompted to throw one spear of a stack. (Aapo)
The animate forest spell now has its own icon.
* The delete key should work on Macs. (Konstantin Stupnik)
* Typos in the animate forest description fixed. (Paul Nguyen,
Kender)
* You can no longer petrify or stone to flesh quest items.
(Lorenzo Batallones)
* Items that fall in a hole will not be revealed up on the next
level's map. (Kender)
* Zapping a wand of invisibility at yourself when you are
already invisible from a permament source no longer reports
"You are invisible." (Kender)
* No longer falsely get system shock if a creature you possessed,
but released when it was polymorphed, is finally slain. (Mental
Mouse)
* The Regenerate spell now works for creatures with No
Regeneration, as was intended. (Mental Mouse)
* Flesh golems can once more regenerate. (They lost this in
the no-regen sweep) (Mental Mouse)
* Giant Spiders have defences better fitting their explevel.
(Mental Mouse)
* The earth hammer is now made from stone as you'd expect.
(Kender)
* The spell Summon Daemon now spells Daemon like the rest of
POWDER. (Mental Mouse)
* Typo fixed in Golden Tridude description. (Mental Mouse)
* Clarify cave troll description. (Metnal Mouse)
* s/byte/sting/ for scorpion description. (Mental Mouse)
* Clarify butcher skill description. (Mental Mouse)
* Water elementals no longer leave corpse.
* Eaten intrinsicly poisonous corpses now has a significantly
shorter timeout. (Kender)
* Attacks which deal multiple types of damage in the same hit
will have damage reduction applied to each of the types, rather
than only to the first type. (Mental Mouse)
* Vampire bats will no longer chase players which they aren't
interested in. (Kender)
* Option to email character dumps on the iPhone to get them
out of the black box.
* Searching due to intrinsics will put Searching on the status
line, and multiple manual searches will report Seached x10.
* Improved the Akoi Meexx 12x12 tiles, for less ugly pixels
when in landscape mode on the iPhone.
* Makefiles for Linux have $(LDFLAGS) added.
* The torches in the Lomaka tiles have been fixed to show up
in the correct hand. (Martin Rittweger)
* The Wish command now includes the ability to take on a
monster's form and stats, so you can play as a monster if you
wish. (Robert Barber)
* On level up, the number of Piety points you have in each
class is displayed beside the class name so you can better
judge which class to pick. (Matthew Wyatt)
POWDER is a roguelike game.
"Roguelike" is a term applied to a wide variety of games which
share a common inspiration from the game Rogue. A non-exhaustive
list of such games would be: ADOM, Nethack, Crawl, Diablo (I & II),
Moria, and Angband.