==[ MAJOR BUGS FIXED ]==
- Spamfilter was not always working properly
- MS Visual studio 2005 (8.x) was unable to compile Unreal and/or caused crashes
- Certain IPv6 listen blocks could crash the ircd on-boot/on-rehash
==[ MINOR BUGS FIXED ]==
- "Looking up your hostname" message was missing if
set::options::show-connect-notice was enabled (other messages, like "looking
up ident" were shown, however)
- It was sometimes impossible to update a link { } block: all old settings
would still be used, this happened if connfreq was low. This might also have
caused crashes.
- Netsynch problem, which could cause the wrong modes to be applied to a
channel in some rare cases.
- Setting set::maxdccallow to 0 (or lower) still allowed one entry to be added
- Spamfilter oversized-checking is no longer done when removing a spamfilter
- Operator count bug (there might still be others...)
- Some chinese-* charsets could not be selected individually
- No longer requiring a C++ compiler (was caused by resolver in 3.2.4)
- Added workaround for "make: Permission denied" bug in some FreeBSD's
RECOMMENDED is removed. It becomes ABI_DEPENDS.
BUILDLINK_RECOMMENDED.foo becomes BUILDLINK_ABI_DEPENDS.foo.
BUILDLINK_DEPENDS.foo becomes BUILDLINK_API_DEPENDS.foo.
BUILDLINK_DEPENDS does not change.
IGNORE_RECOMMENDED (which defaulted to "no") becomes USE_ABI_DEPENDS
which defaults to "yes".
Added to obsolete.mk checking for IGNORE_RECOMMENDED.
I did not manually go through and fix any aesthetic tab/spacing issues.
I have tested the above patch on DragonFly building and packaging
subversion and pkglint and their many dependencies.
I have also tested USE_ABI_DEPENDS=no on my NetBSD workstation (where I
have used IGNORE_RECOMMENDED for a long time). I have been an active user
of IGNORE_RECOMMENDED since it was available.
As suggested, I removed the documentation sentences suggesting bumping for
"security" issues.
As discussed on tech-pkg.
I will commit to revbump, pkglint, pkg_install, createbuildlink separately.
Note that if you use wip, it will fail! I will commit to pkgsrc-wip
later (within day).
This is just a summary of changes, for full details see:
http://www.unrealircd.com/txt/unreal3_2_4_release_notes.txt
> ==[ MAJOR BUGS FIXED ]==
> - Two issues with an incorrect badword { } block in the config file causing a crash.
> - Incorrect TKL/*LINE causing a crash
> - Complete resolver recode: now using c-ares + caching to fix some (rare?) crash bugs and
> to make our code much more cleaner.
> - Using GCC4 caused a crash on-link.
> - Crash when a class block was removed and had any other blocks were referencing it.
> - OpenBSD crash on /REHASH.
> - Several AMD64 crash issues.
> - Sometimes a serious flood of notices was generated if link::options::nodnscache was used.
> - Spamfilter: action 'viruschan' combined with target 'user' caused crashes.
> - chinese-* nick characters support caused memory corruption.
> - Crash issue regarding SSL and junk snomask.
>
> ==[ MINOR BUGS FIXED ]==
> - Now properly resolves hostnames again that use CNAME delegation (got broken in 3.2.3).
> - Fedora Core w/IPv6 failed to compile.
> - A few read-after-free bugs that could have caused crashes.
> - ./Config was not loading the settings properly on Solaris 10
> - Crash if high ascii in set::network-name
> - Fixed advanced channel aliases not working properly
> - Fixed \* and \? escaping not always working properly (for example in ~r/~c bans).
Fix patch-aa so libcares is properly detected
Fix options.mk so that libcurl is properly detected
Use PKG_OPTIONS_OPTIONAL_GROUPS as suggesed by wiz@ in private email
Use PKG_OPTIONS_REQUIRED_GROUPS for hub/leaf choice
Bump to nb1
formerly used by the DALnet IRC Network. Since development started on it
(around May 1999) many new features has been added, modified, and many bugs
fixed. Unreal runs both on *nix platforms, Amiga & Windows 95/98/2k/NT.
Some features to mention: Channel Halfops, No-color channel mode,
Strip-colors channel mode, channelmode +q & +a - protect modes, Oper and
Admin only channels, exception bans, Nokicks mode (channel and user), Flood
limiter, Channel links, Host cloaking, Net* Tech and Co-Admin modes, Whois
notifies, Foreign connects monitor, Oper suspend, G:Lines, T:Lines, channel
restriction (people can only go to these channels if enabled), Trojan/DCC
Deny, RPING/RPONG, Sethost family, Token in server<->server etc.
FDlists/High Traffic Mode, SOCKS check on connect, Speeded up server
synchs, limited WebTV Client support, /vhost, and many dreamforge
optimations. UnrealIRCd is aimed to be an advanced, not an easy IRCd.
Also includes SSL and IPv6 support.