Changes since vice-1.9 include:
** General
- The keyboard handling has been reworked. In most ports the keys can
be assigned by *.vkm files.
- Fixed display bugs during warp mode.
- The autostart function prepares the drive with last accessed track,
sector and buffer data now.
- The opcode fetch of the 65xx CPU emulation is more accurate now.
** C64 changes
- A processor port bug has been fixed, so IWM Diamonds works again.
- Fixed a bug in the Retro Replay emulation.
- Added support for IDE64 interface emulation.
** C128 changes
- Added DIN charset support.
- Added support for second color bank.
** VIC20 changes
- Access to unconnected address space has been fixed.
** VIC-II
- $d016 xsmooth emulation is cycle exact now!
- Many small bugs in the VIC-II emulation have been fixed.
- Accessing unconnected address space returns last phi1 data read by
the VIC-II now.
- Fixed bug loading a snapshot image with sprites enabled.
** Drive changes
- Implemented firmware ROM mirrors.
** Tape changes
- The image content lister lists the contents of TAP images too.
v1.36
- Fixed Gunforce, added invalid HDMA modes. [_Demo_]
(Thanks Overload!)
- New BRR decoding method, this should resolve all the sound
issues introduced in 1.35 and fix new ones.
(Noise simulation isn't used anymore) [_Demo_]
- Fixed hang in NBA Live 95 and 96. [_Demo_] (Thanks Overload!)
- Fixed some more mode 4 issues in the new gfx engine. [pagefault]
- Added offset mode disable toggle to 8-bit new gfx engine.
[pagefault]
- Fixed SPC hang in 90 Minutes European Prime Goal
by clearing spcram. [_Demo_]
- Updated fix for Clayfighter to fix some bugs in battle. [_Demo_]
- Fixed crash with certain games. (SDL/*nix only) [theoddone33]
- Added better OBC1 detection. [_Demo_]
- Special hack for Samurai Showdown IRQ problem. [_Demo_]
- Special hack for Kamen Rider menu, requires special latch reading.
[_Demo_]
- Special hack for Super Famista 1 & 2 SPC bugs. [_Demo_]
- Fixed Digital Devil Story hang by modifying the spc code.
You must start a new game for the fix to work. [_Demo_]
- Modified work ram init value to 0x55. (Thanks TRAC)
v1.35
- Lots of updates to Linux/SDL version, including sound fixes, video
code updates and other misc bugs. [theoddone33, Thorsten Glaser,
Wilbern Cobb]
- Fixed gamma in PNG snapshots. [pagefault]
- Fixed a bug in sprite priority rotation. (fix damage in FFMQ) [TRAC]
- Fixed long delay between battles and fixed flickering colours
on map in Front Mission. [pagefault]
- Fixed hang when picking up apples in Equinox. [pagefault]
- Fixed keyon bug in DSP code, fixes sounds in Flaskback 3
Language Edition (Thanks neviski) [_Demo_]
- Fixed "disco colours" in NBA Hangtime when the ball drops.
[pagefault]
- Fixed an NMI issue with register $4212, fixes hang in Cu-On-Pa,
Bubsy and others. [pagefault]
- Fixed a mode 4 bug in the new graphics engine that was causing
the title screen in The Lost Vikings to be scrambled. [pagefault]
- Added support for Super System arcade system, set DIP switches
in add-on's menu in GUI. Games MUST be zipped in order to load.
[pagefault]
- Added special support for Earthworm Jim 2 sound effects. [_Demo_]
- Added hack for Deaetonosama Apareitiban. [_Demo_]
- Fixed super scope position reading. [_Demo_]
- Modified a few timing things. [_Demo_]
- Fixed some 65816 instructions in processor emulation mode. [_Demo_]
- Added special timing for Grand Prix 3. [_Demo_]
- Modified sound decoding another time (helps various noise
sounds like DQ6). [_Demo_]
- Modified joypad reading for VS Collection. [_Demo_]
- Special modification for Bahamut Lagoon and Clay Fighter to
delay write to the hdma register. (those games need dma delay
implemented) [_Demo_]
- Lots of other minor fixes and things we forgot to mention.
- Makefile conflicts with bsd.pkg.mk. Maybe the system mk file
is guilty in parts, but using it in a longliving pkg calls for trouble
anyway...
- mmap() portability: without MAP_FIXED, we don't get what we need anymore.
- Some misguided change to use "objcopy", without considering the BSS,
makes the emulator crash anyway.
Whilst these could be fixed, now is not the time...
"domestic" set libraries. From emulators/compat14 update log:
Update package to 1.4.3.1 (netbsd-1-4 as of 2002-06-28, plus patch to
lib/libc/rpc/xdr_array.c). Includes libc security fixes for
SA2002-006 and SA2002-011 (and probably other bugs found since 1.4.3).
part of the pkg's PLIST and what was added by pkg_create (and can be ignored).
Add an empty PLIST with an RCS ID to _all_ suse_* pkgs.
Addresses PR pkg/17895 by David Maxwell <david@netbsd.org>
WHAT'S NEW with Wine-20020804: (see ChangeLog for details)
- Beginnings of an IDL compiler.
- Several new winedbg features.
- More OLE and shell improvements.
- NAS and AudioIO sound drivers.
- Still more Sparc portability fixes.
- Lots of bug fixes.
WHAT'S NEW with Wine-20020509:
- More dll separation work.
- Many async I/O improvements.
- Still more unit tests.
- A lot less multimedia code.
- Many portability fixes, esp. for ReactOS.
- Lots of bug fixes.
WHAT'S NEW with Wine-20020605:
- Better Mingw support, including cross-compilation on Linux.
- Still more dll separation work.
- Winelib applications now get loaded much like builtin dlls.
- Some command-line options replaced by config entries.
- Multimedia improvements, including an MP3 decoder.
- Massive whitespace cleanup.
- New Winelib file manager.
- Lots of bug fixes.
WHAT'S NEW with Wine-20020710:
- DirectSound 8 and DirectInput 8 support.
- Many OLE improvements.
- Support for font downloading in Postscript driver.
- ALSA sound driver.
- More portability fixes, particularly for Sparc.
- Lots of bug fixes.
-------------------------------------------------------------------------
Changes in 1.4.1 (June 22, 2002):
- now cdrom is enabled in configure, unless you specifically disable
it with --disable-cdrom. (Christophe)
- fix compile error in main.cc when SMP or APIC is enabled (Dave)
- the runtime menu now displays 11 (continue) by default (Bryce)
- initialize DMA controller before floppy and SB16
- fix DMA panic when installing win95 (Volker)
- first character of the vga bitmap is blank on win32 (Volker)
Before, it was incorrectly coded as a '@'.
- AltGr key on European keyboards works now on win32 (Volker)
- fix problem with console/serial port on Bochs exit (Volker)
- enable serial port for GNU and GNU/Linux (Volker)
- small documentation fixes (Volker)
- remove unnecessary include statements for X11 (Volker)
- italian keymap added (Emanuele Goldoni)
- fix win32 ethernet frames error. It will no longer reject packets
that are less than 60 bytes long. (Peter Tattam)
- BIOS fixes :
- win2k cd-boot (Christophe)
- emm386 crash (Dave)
- cs=0 at boot time (Christophe)
- keyboard failure in scandisk (Dave)
- fix bug in forming the 64-bit APIC base address from two 32-bit registers.
A compiler warning in cpu/proc_ctrl.cc pointed this out.
- fix default choice in the runtime options menu
Changes since snes9x-1.37.3 include:
- Fixed a timing problem caused by a speed up hack that was affecting Top Gear
3000. No the game still isn't playable, but I noticed the problem while
investigating the DSP-4 chip used by the game.
- Added support for Star Ocean and Street Fighter 2 Alpha decompressed graphics
packs from dejap. Used a binary chop search rather than a linear search to
locate correct decompressed graphics more quickly - should help emulation
speed during later stages of the game.
- Included the latest ZSNES DSP-1 code. Now Pilotwings, SD Racer and Suzuka 8
Hours are playable. Aim For The Ace, Super Air Diver 1 & 2 and Syutoko
Battle 94 are also playable, but with bugs. Thanks to zsKnight, _demo_, et
al for all their hard work.
- Another Daffy Duck: Marvin Missions screen flicker problem worked around -
writing to the IRQ enable register shouldn't clear any pending IRQs, but
Sieken 3 seems to require this or else the game hangs. Special-cased Daffy
Duck for now.
- An NMI emulation bug was triggering a Panic Bomberman World game bug,
crashing it. Basically, if a game enables NMIs after the normal trigger
point, the NMI should not trigger if the game has already read the NMI clear
register.
- Panic Bomberman World requires SPC700 memory to be initialised to zero on
reset otherwise the game hangs when a tune finishes and another one should
start.
- Added an offset hack for Strike Gunner to get the scrolling ground layer
to line up correctly - another offset-per-tile bug hacked around for now.
- Hmm. The broken cut-scenes in Deep Space 9 seem to indicate that I haven't
got the emulated clock speed of the 65c816 CPU correct yet. And not by a
little bit - a 9% too slow error. Hacked special timing for the game for now.
- Fixed another crash bug in the interpolated mode 7 code - if no scaling
was being used (either up or down) and screen repeat was enabled and the
screen was flipped horizontally, the routine would crash Snes9x. Was causing
Snes9x to crash during rock monster boss stage of Castlevania 4.
- Oops. Got the initialisation of the default SNES screen width and height
round the wrong way - could cause a X Windows System error message on the
UNIX port after loading a ZSNES freeze file.
The package has been changed to use the oss sound instead of the sun
sound driver. This improves the sound quality.
Remove `-p' from mkdir arguments, it is already part of ${MKDIR}.
While here substitute a couple of ${PREFIX} by `%D' in
`@exec ${MKDIR} ...' lines and add a couple of missing `%D' in such lines too!