96 lines
1.8 KiB
Groff
96 lines
1.8 KiB
Groff
.TH IOQ3DED 6 "2010-10-15"
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.SH NAME
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ioq3ded \- ioQuake3 game engine (dedicated server)
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.SH SYNOPSIS
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.BR ioq3ded " [" +set " "
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.IR option " " value ]...
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.SH DESCRIPTION
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\fBioquake3-server\fP is the dedicated server for the ioQuake3 game engine.
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.SH OPTIONS
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.PP
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Any console command can be prefixed with \fB+\fR and used as a
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command-line option (run the server in a terminal to use the console).
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The \fB+set\fR command is generally the most useful to use on the command line,
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but things like \fB+map\fR also work.
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.PP
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Options that can be set with \fB+set\fR
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(note that this is not a full list!) include:
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.PP
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\fBcapturelimit\fR <value>
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.PP
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\fBdedicated\fR <bool>
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.PP
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\fBfraglimit\fR <value>
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.PP
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\fBfs_basepath\fR <string>
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.PP
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\fBfs_game\fR <value>
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.PP
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\fBg_allowVote\fR <bool>
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.PP
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\fBg_banIPs\fR <IP address>
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.PP
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\fBg_doWarmup\fR <bool>
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.PP
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\fBg_friendlyFire\fR <bool>
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.PP
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\fBg_gametype\fR <bool>
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.PP
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\fBg_gravity\fR <value>
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.PP
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\fBg_inactivity\fR <value>
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.PP
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\fBg_maxGameClients\fR <value>
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.PP
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\fBg_motd\fR <string>
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.PP
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\fBg_needpass\fR <bool>
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.PP
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\fBg_password\fR <string>
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.PP
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\fBg_quadfactor\fR <value>
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.PP
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\fBg_weaponrespawn\fR <value>
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.PP
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\fBnet_ip\fR <IP adress>
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.PP
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\fBnet_port\fR <value>
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.PP
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\fBnet_qport\fR <value>
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.PP
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\fBnextmap\fR <string>
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.PP
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\fBsv_allowDownload\fR <bool>
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.PP
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\fBsv_floodProtect\fR <bool>
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.PP
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\fBsv_fps\fR <value>
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.PP
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\fBsv_hostname\fR <string>
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.PP
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\fBsv_maxclients\fR <value>
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.PP
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\fBsv_maxPing\fR <value>
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(Measurd in milliseconds)
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.PP
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\fBsv_minPing\fR <value>
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(Measurd in milliseconds)
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.PP
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\fBsv_pure\fR <bool>
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.PP
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\fBtimelimit\fR <value>
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(Measured in minutes)
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.SH SEE ALSO
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.BR ioquake3 (6)
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.SH AUTHOR
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ioQuake3 was written by id Software Inc. and the ioQuake3 Team.
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.PP
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This manual page was written by Bruno "Fuddl" Kleinert <fuddl@debian.org>
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and Simon McVittie <smcv@debian.org>, for the Debian project
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(but may be used by others).
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