7621ecf724
This allows it to build with the latest Allegro version in pkgsrc. Changes: * Code cleanup, updated Allegro calls, indent & lint. * Introduced Docker files to build the game and run a server. * Fixed PHP metaserver. * Fixed DOS & MS-Windows Makefiles to include Polish. * Using proper PHP tags. * Added make dist to Jenkins script. * Fixed Debian issue #716610, was caused by lazy arg parsing. * First Polish translation by Jan Szenborn. * Added Jenkins (continuous integration) script. * Removed compiler warnings. * Added 5 new maps by Joey Dodson (psyforce). * Turned on waves by default. Computers are fast now. * Trying to fix the game for native GP2X support. * Added informations on how to compile for GP2X. * German translation update by Jan Gretschuskin. * Updated 'upgrade to LW6' message. * Added icon support under X-Windows. * Doc update. * Added hi-res icon. * Changed READMEs charset to UTF-8. * Makefile distclean fix. * Updated config.guess & other configure scripts. * Mac OS X package fix. * Fixed RPM generation. * target -> host in configure/Makefile * Information "Liquid War 6 is out" when starting game. * Fixed Debian Bug #555468, missing -lm in mapgen Makefile * Makefile updates for native OS/X support. * Security patch by Mikhail Yakshin. * New solsystem map by Rezifull * .desktop patch by SA Gevatter (FreeDesktop.org compliance) * Added sample logrotate.d file. * Liquid War server no more leaves defunct childs on callback. * Now somewhat version agnostic, will accept 5.6.3 & more. * Fixed CPU detection, ASM was compiled on x86_64 but isn't linkable. |
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